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  • How to apply encoding when reading from a serial port

    - by rross
    I'm reading data from a serial port. I read this posting: http://social.msdn.microsoft.com/Forums/en-US/vbgeneral/thread/a709d698-5099-4e37-9e10-f66ff22cdd1e He is writing about many of the issues I have encounter, but in his writing he refers to using: System.Text.Encoding.GetEncoding("Windows-1252"). The problem I'm having is when and how to apply this. There are three potitional spots in my opinion. When the serial port object is define: private SerialPort comport = new SerialPort(); The Event handler: comport.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); Or when reading the data: string data = comport.ReadExisting(); No matter where I add it. I seem to get errors. How would one use Encoding?

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  • SQL Script to clear database tables.

    - by pencilslate
    I have a need to take backup of a SQL Server Db with tons of data in it and import into another environment for updating and testing. Since, i am not interested in the data, i just want to recreate the schema on my other server. There is an option called 'Generate Script', but is throwing errors running them on the target server. Curious, if anyone attempted to write a SQL script that would run through all the tables in the db and clear the rows, thereby i could just create the schema backup as .bak file and restore it into another server.

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  • Validate Form with PHP AND Javascriipt?

    - by J M 4
    Is it possible to validate a form with PHP AND Javascript? I am currently able to do both using my existing form but only on an individual basis. My overall goal is this: Validate form using javascript client side and present any errors to the user immediately If javascript validation passes, a flag is created and then the PHP script can begin. When doing my javascript validation, i use the following code within the form tag: <form id="Enroll_Form" action="review.php" method="post" name="Enroll_Form" onsubmit="return Enroll_Form_Validator(this)" language="javascript"> if I want to process the PHP validation, I am forced to rename the action to the PHP_SELF file (or simply the same file name i'm using) and remove the 'onsubmit' function. Any ideas?

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  • C: Pointers to any type?

    - by dragme
    I hear that C isn't so type-safe and I think that I could use that as an advantage for my current project. I'm designing an interpreter with the goal for the VM to be extremely fast, much faster than Ruby and Python, for example. Now I know that premature optimization "is the root of all evil" but this is rather a conceptual problem. I have to use some sort of struct to represent all values in my language (from number over string to list and map) Would the following be possible? struct Value { ValueType type; void* value; } I would store the actual values elsewhere, e.g: a separate array for strings and integers, value* would then point to some member in this table. I would always know the type of the value via the type variable, so there wouldn't be any problems with type errors. Now: Is this even possible in terms of syntax and typing?

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  • Simple Hide/Expand with Javascript

    - by user478419
    I have created a simple expand/hide test script: <html> <head> <script type="type/javascript"><!-- function showHide(elementid){ if (document.getElementById(elementid).style.display == 'none'){ document.getElementById(elementid).style.display = ''; } else { document.getElementById(elementid).style.display = 'none'; } } //--> </script> </head> <body> <div><a href="javascript:showHide('div_1035677');">more...</a></div> <div id="div_1035677" style="display:none"> HIDDEN CONTENT </div> </body> </html> I get an error message that I can't make any sense of (Object expected on line one). I don't see any errors in the above code. :-(

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  • Error on SQL insert statement

    - by Ashley Stewart
    I exported a recordset from one database into a csv file, and when I try to import it into another using mysql workbench I keep this this error message: Executing SQL script in server ERROR: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ' 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', '' at line 1 INSERT INTO `TRC`.`horse` (`horse_id`, `registered_name`, `stable_name`, `arrival_date`, `last_known_location`, `is_ex_racer`, `birth_year`, `death_date`, `horse_comments`, `sex`, `referral_date`, `horse_height`, `arrival_weight`, `passport_no`, `microchip_no`, `is_on_waiting_list`) VALUES (, 'Lord it Over', 'Ben', '1993-03-01', 'TRC', NULL, 1983, '1999-09-01', 'NULL', 'NULL', 'NULL', NULL, NULL, 'NULL', 'NULL', 0) SQL script execution finished: statements: 29 succeeded, 1 failed Fetching back view definitions in final form. Nothing to fetch Any help would be appreciated as their appears to be no errors as far as I can see.

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  • Problems debugging using Cygwin gdb in Eclipse CDT(Helios)

    - by Rohan
    I am trying to debug an application using Eclipse CDT and cygwin gdb and I am facing a problem if my code calls Sleep(), it looks like whenever a sleep is encountered in the code the debugger seems to go in an infinite loop(I meant it never terminates or hit a breakpoint after sleep). On pressing pause the code is stuck on one of the thread on sigint::interrupt. Even my debugger console windows throw these error in the console output: [New thread 5968.0x1f98] Error: dll starting at 0x774a0000 not found. Error: dll starting at 0x775c0000 not found. [New thread 5968.0x19e8] Any idea what are these errors about? It would be helpful if someone can help me out here as I am new to eclipse and I am used to using VS so it has made be lazy to be honest and expect things to work out of box. Here are more details if required Windows 7 x64 bit. Eclipse 3.6 Helios with CDT plug-in compiled from the CVS head. Cygwin latest from website, I think it is 1.71

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  • Does SQL Server Compact not support keywords 'Foreign Key References' in Create Table or am I making a mistake?

    - by johnmortal
    I keep getting errors using Sql Compact. I have seen that it is possible to create table constraints in compact edition as shown here. And according to the documents found here it provides "Full referential integrity with cascading deletes and updates". So am I really not allowed to do the following or am I making a mistake? I keep getting complaints from sql server compact edition that the constaint is not valid, though it works fine on express edition. CREATE TABLE [A] (AKey int NOT NULL PRIMARY KEY); CREATE TABLE [B] (AKey int NOT NULL FOREIGN KEY REFERENCES A(AKey));

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  • How do I set up for sharing code (ASP.NET) across multiple domain names?

    - by Scott J.
    I have built a website and now the customer wants to split it between three different domains. What is the best way to do this? This is what I have so far. c:/website1/ points to www.website1.com c:/website1/vd1/ points to www.website2.com c:/website1/vd2/ points to www.website3.com The webhost I'm working with has done it the following way, but now I'm getting a bunch of errors that seems like it's not seeing the App_code folder. Do I need to make a lot of changes? How does this affect the location references?

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  • Ruby on Rails when create method fails, render loses local variables

    - by Jimmy
    Hey guys I have a simple create method with some validations and whenever the create method fails due to validation errors it re-renders the 'new' action. The problem is in my new action/view I have a local variable that is established in the action and passed to a partial to render some related information to what the user is creating. Now when my create action fails and I try to re-render the 'new' action I'm getting the always awesome undefined method `cover' for nil:NilClass error. What is the best way to handle re-establishing my action's local variables on a render instead of redirecting to the action again and the user losing the data they input?

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  • How can I import the sqlite3 module into Python 2.4?

    - by Tony
    The sqlite3 module is included in Python version 2.5+. However, I am stuck with version 2.4. I uploaded the sqlite3 module files, added the directory to sys.path, but I get the following error when I try to import it: Traceback (most recent call last): File "<stdin>", line 1, in ? File "sqlite3/__init__.py", line 23, in ? from dbapi2 import * File "sqlite3/dbapi2.py", line 26, in ? from _sqlite3 import * ImportError: No module named _sqlite3 The file '_sqlite3' is in lib-dynload, but if I include this in the sqlite3 directory, I get additional errors. Any suggestions? I am working in a limited environment; I don't have access to GCC, among other things.

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  • Asynchrous calls cause StaleObjectStateException

    - by Mulone
    Hi all, I'm struggling with a Grails service. The service gets AJAX calls from the clients and behaves like a simple local cache for remote objects: void **someCallFromClient**() { // extract params def results = remoteService.queryService(params) results.each{ // try to fetch result object from local DB def obj = SomeClass.findBySomeField(result.someField) if (!obj){ obj = new Result(params) obj.save() } // do stuff on obj } } The service works fine when only one client is connected, but as soon as 2 or more clients start bombing the server with requests, I start getting: 2010-05-24 13:09:49,764 [30893094@qtp-26315919-2] ERROR errors.GrailsExceptionResolver - Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [ some object #892901] org.hibernate.StaleObjectStateException: Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [ some object #892901] // very long stactrace It probably happens when 2 calls are trying to create the same object concurrently. I suppose this is a rather typical situation to end up in. Could you recommend any pattern/good practice to fix this issue? For example, is there a way to say to one of the service instances to hang on and wait for the other to finish its stuff and try again? Cheers!

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  • SELECT(IF(IN query.

    - by Harold
    There are 3 tables. Products, Options and Prod_Opts_relations. The latter holds product_id and option_id so i should be able to figure out which options are selected for any given product. Now i want to retrieve all options from the options table where the value of an extra alias field should hold checked or unchecked depending on the existance of a mathing record in the relations table for a give product id. Thus far i came up with this: SELECT IF(IN(SELECT id_option FROM prod_opt_relations WHERE id_product='18'),'y','n') AS booh ,optionstable.id AS parent_id ,optionstable.name_en AS parent_english ,optionstable.name_es AS parent_spanish FROM product_options AS optionstable WHERE 1 resulting in syntax errors. Alas i just cannot figure out where things go wrong here

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  • How do I programmatically add an Android Gestures view to a custom view?

    - by user351201
    I have a custom view that works fine and I'm trying to get gestures into it. The most common technique I see is to add XML, such as this (from Android docs: My view is within a RelativeView and when I attempt to reference this GetureOverlayView, I get an exception. I've also tried to connect within my existing custom view class, like this: mGestures = new GestureOverlayView(context, attrs); mGestures.addOnGesturePerformedListener(this); But the callback is never invoked. Can someone see my errors or suggest a better way that will allow me to get gesture callbacks?

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  • My Linq to Sql Insert code seems to work fine but I don't get a record in the database

    - by Alex
    Here is my code. In the debugger, I can see that the code is running. No errors are thrown. But, when I go back to the table, no row has been inserted. What am I missing?? protected void submitButton_Click(object sender, EventArgs e) { CfdDataClassesDataContext db = new CfdDataClassesDataContext(); string sOfficeSought = officesSoughtDropDownList.SelectedValue; int iOfficeSought; Int32.TryParse(sOfficeSought, out iOfficeSought); Account act = new Account() { FirstName = firstNameTextBox.Text, MiddleName = middleNamelTextBox.Text, LastName = lastNameTextBox.Text, Suffix = suffixTextBox.Text, CampaignName = campaignNameTextBox.Text, Address1 = address1TextBox.Text, Address2 = address2TextBox.Text, TownCity = townCityTextBox.Text, State = stateTextBox.Text, ZipCode = zipTextBox.Text, Phone = phoneTextBox.Text, Fax = faxTextBox.Text, PartyAffiliation = partyAfilliatinoTextBox.Text, EmailAddress = emailTextBox.Text, BankName = bankNameTextBox.Text, BankMailingAddress = bankAddressTextBox.Text, BankTownCity = bankTownCityTextBox.Text, BankState = bankStateTextBox.Text, BankZip = bankZipTextBox.Text, TreasurerFirstName = treasurerFirstNameTextBox.Text, TreasurerMiddleName = treasurerMiddleNamelTextBox.Text, TreasurerLastName = treasurerLastNameTextBox.Text, TreasurerMailingAddress = treasurerMailingAddressTextBox.Text, TreasurerTownCity = treasurerTownCityTextBox.Text, TreasurerState = treasurerStateTextBox.Text, TreasurerZipCode = treasurerZipTextBox.Text, TreasurerPhone = treasurerPhoneTextBox.Text //OfficeSought = iOfficeSought }; act.Suffix = suffixTextBox.Text; db.SubmitChanges(); }

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  • Should we bother about IE < 8?

    - by Misiur
    Hi there. It might look like philosophical question, however it really bother me. We're expecting HTML 5, we're using JS, Ajax, Flex, all this stuff, but when older browsers were devleoped, nooone even dreamed about such technologies. IE6 can't see transparency in PNG's. Some correct W3C techniques, are bad interpreted by IE6. It's just too old for our "new" world. IE7 is sight better better than IE6, but it still has some weird errors. How many people use IE6 now? And if someone upgraded to IE7, doesn't he already upgraded to IE8? Should we bother about those browsers? (sorry for bad eng, but noone in my country answered me to this)

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  • TFS no release folder in build folder

    - by brian b
    I have a tfs build that works fine on the client, but when executed on the server, no actual binaries get created. When I go to the folder: \[MyServer]\builds[BuildName], I see BuildLog.txt ErrorsWarningsLog.txt Release.txt I expect to see a big \Release folder full of my dlls, but I get nothing. The error log reports no problems up until we ask the build to copy the binaries to our staging server. If I comment those out, I get no errors. CustomizableOutDir is true, DropLocation is set to something sensible BuildDirectoryPath is set to something sensible But no matter what, I just don't get any dlls built. Our local TFS guy is baffled too. Any suggestions?

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  • thumbs.db messing up my upload routine

    - by Scott B
    I'm getting the following error while uploading a zip archive. Warning: ZipArchive::extractTo(C:\xampplite\htdocs\testsite/wp-content/themes/mytheme//styles\mytheme/Thumbs.db) [ziparchive.extractto]: failed to open stream: Permission denied in C:\xampplite\htdocs\testsite\wp-content\themes\mythem\uploader.php on line 17 The thing I can't quite figure is that I don't see a thumbs.db file in either the zip archive or the destination folder that was created (the upload still processes, I just get these errors). The function is below, line 17 is commented... function openZip($file_to_open) { global $target; $zip = new ZipArchive(); $x = $zip->open($file_to_open); if($x === true) { $zip->extractTo($target); //this is line 17 $zip->close(); unlink($file_to_open); } else { die("There was a problem. Please try again!"); } }

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  • CakePHP: Ajax view problem (nothing in the view showing)

    - by Adim
    I created a function in my controller called addToPlaylist($songName). I wanted to add these song names to an array and then a session variable using an Ajax call. The first time i did this i got an error saying i do not have a template file to display in the chosen div ("add_to_playlist.ctp was missing"). I created this file and everything seemed to be working correctly. Basically I went to bed woke up and it is broken (it is possible I changed something before I went to bed). The problem now is that it does not show anything when i click the ajax link. when i click on the ajax link it seems to call the function but nothing displays in the view (except debug info) even when i delete the view (add_to_playlist.ctp) i get no errors, I just see debug info now.

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  • Setting ID to a control inside repeater itemtemplate

    - by toraan
    Inside repeater's itemtemplate I have a Panel server control. I need to assign special Id for it, because I need to work with some javascript functions that use this Id. In repeater ItemDataBound event I have this: pnlButtonsPanel.ID = pnlButtonsPanel.ID + DataBinder.Eval(e.Item.DataItem, "ID"); But this solution is not good because after a postback the page is re -rendered and I lose the new ID. (And I don't want to rebind repeater after every postback) I tried to set the ID on aspx page like that: <asp:Panel id='<%# Eval("ID") %>' and some other variations but always get compile errors.

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  • Re render template when submit a form

    - by Agusti-N
    Hi, i've this problem: I've a view that render a template and then retrive to the user the rendered template. Yesterday i want to add a form. The problem is when i submit this form to the same url that the view render the template, i have to re render the template with previusly data and then show the errors (if they are) in the form with the new renderd data, so i have to re render all the time the previusly information. I've view a lot of examples, but ALL examples have the form in an externar html(separated) How can avoid this ?

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  • Rails: translate ActiveRecord error template headers for a single model

    - by Chris
    Hi, I'm trying to rename the authlogic error messages in a Rails 3 app. The general format I found out working in Rails 3: de: errors: template: header: one: "Konnte {{model}} nicht speichern: ein Fehler." other: "Konnte {{model}} nicht speichern: {{count}} Fehler." body: "Bitte überprüfen Sie die folgenden Felder: But I want to change this for the authlogic user session model (and only for this one) because when the Login fails, the message "Could not save user session" does not make very much sense. How can I do that?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Where are the readonly/const in .NET?

    - by acidzombie24
    In C++ you'll see void func(const T& t) everywhere. However, i havent seen anything similar in .NET. Why? I have notice a nice amount of parameters using struct. But i see no functions with readonly/const. In fact now that i tried it i couldnt use those keywords to make a function that promises to not modify a list being passed in. Is there no way to promise the caller that this function will never modify the contents of list? Is there no way to say to call code and say this list should never be modified? (I know i can clone the list or look at documentation but i like compile errors sometime)

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  • How to display a confirmation message in Tapestry5?

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    I am developing a website as part of my final year project and I want to display a message which confirms that an email has been sent. I know how to display custom error messages on a form i.e. You cannot go any further until the following errors are fixed : login name not known! I want to display a message which will say: your email has been sent! after I send an email. I have been told that I should display this message through the flash. I am unsure on how to do this, any help would be greatly appreciated.

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