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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Exception handling - what happens after it leaves catch

    - by Tony
    So imagine you've got an exception you're catching and then in the catch you write to a log file that some exception occurred. Then you want your program to continue, so you have to make sure that certain invariants are still in a a good state. However what actually occurs in the system after the exception was "handled" by a catch? The stack has been unwound at that point so how does it get to restore it's state?

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  • how to set setEnabled: for NSButton in an NSTableView

    - by user460366
    Hi All I have an NSTableView which has three columns. The first one is a checkbox and the third one is a button. The button 'is enabled' state depends on whether or not the checkbox is checked. I am setting the table content in the awakeFromNib method and I am implementing the checkbox state in the - (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(int)row method. I need to find a way setEnabled: for the NSButton Thanks

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Rounding values up or down in C#

    - by c11ada
    Hey all, I've created a game which gives a score at the end of the game, but the problem is that this score is sometimes a number with a lot of digits after the decimal point (like 87.124563563566). How would I go about rounding up or down the value so that I could have something like 87.12? Thanks!

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  • How To Send A Confirmation Number To Others And Myself?

    - by user2913307
    On my website I have a reservation form. Once someone clicks submit a confirmation number comes up (that number is different everytime). I get an e-mail with everything the person filled out on my reservation form but I want to know their confirmation number as well. RANDOM NUMBER CODE $(document).ready(function() { var ranval = Math.floor((Math.random()*10000)+1); $('input[name=lblrand]').val(ranval); // bind 'myForm' and provide a simple callback function $('#myForm').ajaxForm(function() { alert("Your Message has been sent!Your Form Registration Number is: "+ ranval); $('#myForm').resetForm(); WHAT GETS E-MAILED TO ME $('#rSubmit').click(function(){ var data = {}; data.to = "[email protected]"; data.from = "[email protected]>"; data.subject = "New Reservation"; data.message = "New Reservation from Website \n"+ '\n First Name : '+$('#name').val()+ '\n Last Name : '+$('#lastname').val() + '\n Confirmation : '+$('#lblrand').val () + '\n Coupon Code : '+$('#coupon').val() + '\n Company Name : '+$('#company').val() + '\n Phone Number : '+$('#phone').val() + '\n Street Address : '+$('#street').val() + '\n Pick-Up City : '+$('#city').val()+ '\n Pick-Up State : '+$('#state').val() + '\n Pick-Up Zip : '+$('#zip').val() + '\n Date : '+$('#calendar').val()+ '\n Time : '+$('#time').val() + '\n Time : '+$('#time2').val() + '\n Time : '+$('#time3').val() + '\n Airport : '+$('#airport').val() + '\n Airline : '+$('#airline').val() + '\n Flight # : '+$('#fnumber').val() + '\n Stops : '+$('#hstops').val() + '\n Stops Info : '+$('#info').val() + '\n Passengers : '+$('#passengers').val() + '\n Luggages : '+$('#luggages').val()+ '\n Car Seat : '+$('#seat').val()+ '\n Drop-Off Street : '+$('#dostreet').val() + '\n Drop-Off City : '+$('#docity').val()+ '\n Drop-Off State : '+$('#dostate').val() + '\n Drop-Off Zip : '+$('#dozip').val() + '\n D.O Airport : '+$('#doairport').val() + '\n D.O Airline : '+$('#doairline').val() + '\n Flight # : '+$('#dofnumber').val() + '\n Date : '+$('#calendar2').val()+ '\n Time : '+$('#rtime').val() + '\n Time : '+$('#rtime2').val() + '\n Time : '+$('#rtime3').val() + '\n Return Street : '+$('#rtstreet').val() + '\n Return City : '+$('#rtcity').val()+ '\n Return State : '+$('#rtstate').val() + '\n Return Zip : '+$('#rtzip').val() + '\n Return Airport : '+$('#rtairport').val() + '\n Return Airline : '+$('#rtairline').val() + '\n Return Flight # : '+$('#rtfnumber').val() + '\n Payment Type : '+$('#payment').val() + '\n Card Number : '+$('#creditcardno').val() + '\n Exp. Date : '+$('#expirydate').val() + '\n Exp. Date : '+$('#expirydate2').val() ; Also, if there is a way when this information gets e-mailed to me if I can put it in a table so it could come up more organized. Any help, tips, advice is appreciated. ALSO, check out my website and the form for yourself at http://www.greatlimoservice.com

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  • How to use double buffering inside a thread and applet

    - by russell
    I have a question about when paint and update method is called?? i have game applet where i want to use double buffering.But i cant use it.the problem is In my game there is a ball which is moving inside run() method.I want to know how to use double buffering to swap the offscreen image and current image.Someone plz help. And when there is both update() and paint() method.which are called first,when and why ???

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  • Dota map record tracking or saving in DB

    - by ajay009ajay
    Hello All, I want to fetch game record of Dota map. what player won, loss, kills or death ? I am fetching value, using PGPVN server but this not fetching custom map war craft III game. I did more and more googling. what is the perfect way to fetch this Dota map record ???? thanks in advance.

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  • I got an error when implementing tde in sql2008

    - by mahima
    while using USE mssqltips_tde; CREATE DATABASE ENCRYPTION KEY with ALGORITHM = AES_256 ENCRYPTION BY SERVER CERTIFICATE TDECert GO getting error Msg 156, Level 15, State 1, Line 2 Incorrect syntax near the keyword 'KEY'. Msg 319, Level 15, State 1, Line 3 Incorrect syntax near the keyword 'with'. If this statement is a common table expression or an xmlnamespaces clause, the previous statement must be terminated with a semicolon. please help in resolving the same as i need to implement Encryption on my DB

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  • SQL AND operator not working properly

    - by Chandana De Silva
    I have following two tables LandParcels Table Blockid ParcelNo storPri ======= ======== ======= 52000105 3 State 52000105 4 Private 52000105 5 State Actions Table Blockid ParcelNo ActionTaken ======= ======== =========== 52000105 3 Received 52000105 3 Send to Computer 52000105 4 Received 52000105 5 Received I want to find the records Received but not Send to Computer Here is my query select l.blockid, l.parcelno from landparcels l left join actions ac on l.blockid = ac.blockid and l.parcelno = ac.parcelno where ac.actiontaken = 'Received' and ac.actiontaken <> 'Send to Computer' and ac.blockid = 52000105 The result is Blockid ParcelNo ======= ======== 52000105 3 52000105 4 52000105 5 I want ParcelNo 4 and 5

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  • Scrolbar on a Label

    - by Michael Quiles
    I need to be able to scroll text on a label i am using this for the credits portion of a tic tac toe game. How can I make this happen we've only been taught to scroll through number values in the scrollbar not text. Your help is appreciated. private void xGameCreditsButton_Click(object sender, EventArgs e) { this.xWinnerLabel.BackColor = Color.White; this.xCreditsScrollBar.Visible = true; this.xWinnerLabel.Text = "This game was made possible with the help of: blah bla blah"; }

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  • Disable AND Grey out an eclipse widget

    - by Fredrik
    I have a org.eclipse.swt.widgets.Composite that I want to be able to enable/disable programatically. The org.eclipse.swt.widgets.Control.setEnabled(boolean enabled) method works fine, but it does not give any visual information that the widget(s) are disabled. What I would like to do is to have the disabled state mean the widgets are greyed out. Right now they just enter a weird state where the user is unable to click or perform any action on them.

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  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

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  • Saving Variables In An ASP Page

    - by Or Betzalel
    I'm trying to convert a game I made (WindowsFormApplication) to an ASP Page. My Problem is that I have a lot "private" variables in my WindowFormApplication and those variables are important for the game. But when after I Declare all my variables (in my Page_Load), they turn null no matter what I do(click a button, refresh the page). Is there anyway to save my variables between buttons (other than Session, because I'd have to create like 6 more sessions)

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  • Is it ok to perform DB operation on UI thread?

    - by user648462
    I am using a database to persist the state of a search form. I am using the onPause method to persist the data and the onResume method to restore it. My opinion is that restoring and persisting state should be a blocking operation so I plan to perform the database operations on the UI thread. I know this is generally discouraged but the operations should be quick and I think if they were done asynchronously they could lead to inconsistent UI behaviour. Any advice

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  • displaying the map highlighting the provinces and some additional info

    - by Sachindra
    I am using PHP open source and I need the map of a country highlighting all the states in different colors. Once a particular state is hovered over, some info about the state needs to appear. Please suggest me how to do this. Is it possible to do this using some basic stuff ... I mean nothing like what goes beyond my knowledge... Not sure if the tags that i have posted this query in is right...

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  • android SQLite vs Flat Files

    - by mixm
    hi. im creating a game right now and im a bit stuck on how to implement storage of levels. i need to be able to download level files from the internet ota. im not so familiar with transferring files ota, but i have some experience with databases (mysql). what would be a better way of storing the game's level data?

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  • Responding to preference updates in Android

    - by hgpc
    I am calling a PreferenceActivity from another activity and then updating the application state (ie: changing the font size) on onActivityResult, based on the preference changes. I was thinking it would be better to put the state update logic in the PreferenceActivity. That way I don't have the duplicate the logic in each activity that calls the PreferenceActivity. What's the best or correct way to do this?

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  • task strategies for handling HardDeadlineExceededError

    - by Stevko
    I've got a number of tasks/servlets that are hitting the HardDeadlineExceededError which is leaving everything hanging in an 'still executing' state. The work being done can easily exceed the 29 second threshold. I try to catch the DeadlineExceededException and base Exception in order to save the exit state but neither of these exception handlers are being caught... Is there a way to determine which tasks are in the queue or currently executing? Are there any other strategies for dealing with this situation?

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  • i tried to implement tde in sql2008...n got the error below.....plz help me to resolve...

    - by mahima
    while using USE mssqltips_tde; CREATE DATABASE ENCRYPTION KEY with ALGORITHM = AES_256 ENCRYPTION BY SERVER CERTIFICATE TDECert GO getting error Msg 156, Level 15, State 1, Line 2 Incorrect syntax near the keyword 'KEY'. Msg 319, Level 15, State 1, Line 3 Incorrect syntax near the keyword 'with'. If this statement is a common table expression or an xmlnamespaces clause, the previous statement must be terminated with a semicolon. please help in resolving the same as i need to implement Encryption on my DB

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  • meteor mongodb _id changing after insert (and UUID property as well)

    - by lommaj
    I have meteor method that does an insert. Im using Regulate.js for form validation. I set the game_id field to Meteor.uuid() to create a unique value that I also route to /game_show/:game_id using iron router. As you can see I'm logging the details of the game, this works fine. (image link to log below) Meteor.methods({ create_game_form : function(data){ Regulate.create_game_form.validate(data, function (error, data) { if (error) { console.log('Server side validation failed.'); } else { console.log('Server side validation passed!'); // Save data to database or whatever... //console.log(data[0].value); var new_game = { game_id: Meteor.uuid(), name : data[0].value, game_type: data[1].value, creator_user_id: Meteor.userId(), user_name: Meteor.user().profile.name, created: new Date() }; console.log("NEW GAME BEFORE INSERT: ", new_game); GamesData.insert(new_game, function(error, new_id){ console.log("GAMES NEW MONGO ID: ", new_id) var game_data = GamesData.findOne({_id: new_id}); console.log('NEW GAME AFTER INSERT: ', game_data); Session.set('CURRENT_GAME', game_data); }); } }); } }); All of the data coming out of the console.log at this point works fine After this method call the client routes to /game_show/:game_id Meteor.call('create_game_form', data, function(error){ if(error){ return alert(error.reason); } //console.log("post insert data for routing variable " ,data); var created_game = Session.get('CURRENT_GAME'); console.log("Session Game ", created_game); Router.go('game_show', {game_id: created_game.game_id}); }); On this view, I try to load the document with the game_id I just inserted Template.game_start.helpers({ game_info: function(){ console.log(this.game_id); var game_data = GamesData.find({game_id: this.game_id}); console.log("trying to load via UUID ", game_data); return game_data; } }); sorry cant upload images... :-( https://www.evernote.com/shard/s21/sh/c07e8047-de93-4d08-9dc7-dae51668bdec/a8baf89a09e55f8902549e79f136fd45 As you can see from the image of the console log below, everything matches the id logged before insert the id logged in the insert callback using findOne() the id passed in the url However the mongo ID and the UUID I inserted ARE NOT THERE, the only document in there has all the other fields matching except those two! Not sure what im doing wrong. Thanks!

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  • C# .net updates versus compile time debugging. How to stop the oddities?

    - by Fox Diller
    Are we reduced to ClickOnce to manage our application state for our users? We use Visual Patch currently. When our users update (we reproduced this) we get errors from the updated versions to our compiled versions. Since our developer state is not 'updated' with Visual Patch how can we monitor and eventual squash the various System.MethodNotFound, and System.NullReferenceException in our updated versions of our application?

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