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  • How can I tell the Data Annotations validator to also validate complex child properties?

    - by GWB
    Can I automatically validate complex child objects when validating a parent object and include the results in the populated ICollection<ValidationResult>? If I run the following code: using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ConsoleApplication1 { public class Person { [Required] public string Name { get; set; } public Address Address { get; set; } } public class Address { [Required] public string Street { get; set; } [Required] public string City { get; set; } [Required] public string State { get; set; } } class Program { static void Main(string[] args) { Person person = new Person { Name = null, Address = new Address { Street = "123 Any St", City = "New York", State = null } }; var validationContext = new ValidationContext(person, null, null); var validationResults = new List<ValidationResult>(); var isValid = Validator.TryValidateObject(person, validationContext, validationResults); Console.WriteLine(isValid); validationResults.ForEach(r => Console.WriteLine(r.ErrorMessage)); Console.ReadKey(true); } } } I get the following output: False The Name field is required. But I was expecting something similar to: False The Name field is required. The State field is required.

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  • .NET OwnerDraw ComboBox: Vista/7 themed DropDownList

    - by Stijn
    I'm working on a custom ComboBox for a project, and have the basic painting working. One of the remaining things to do is make it look like the default ComboBox in Vista and 7, when the DropDownStyle is set to DropDownList (looks like a button instead of a regular ComboBox). I read much about VisualStyleRenderer, read ComboBox.cs and ComboBoxRenderer.cs, and tried to get it working. It works in the sense of, it does something. It just doesn't do what it's supposed to do. I also found an article about Vista themed Owner-Drawn Buttons, but it is in C++ (which would be a challenge on its own for me) and it seems like an awful lot of code. If anyone could supply either VB or C# code, that would be great. Below is my current code. Public Sub New() DrawMode = Windows.Forms.DrawMode.OwnerDrawFixed ItemHeight *= 2 DropDownStyle = ComboBoxStyle.DropDownList End Sub Protected Overrides Sub OnDrawItem(ByVal e As System.Windows.Forms.DrawItemEventArgs) If e.Index = -1 Then Return End If If Not (e.State = DrawItemState.Selected) Then e.DrawBackground() End If Dim brsh As Brush If (e.State And DrawItemState.Focus) = DrawItemState.Focus And (e.State And DrawItemState.Selected) = DrawItemState.Selected Then brsh = SystemBrushes.HighlightText Else brsh = SystemBrushes.ControlText End If e.DrawFocusRectangle() e.Graphics.DrawString(Items(e.Index), e.Font, brsh, e.Bounds) End Sub

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  • jQuery UI Accordion CSS

    - by ScG
    I am planning to use the jQuery UI Accordion and also the default theme provided I see that the jQuery UI Accordion uses the following classes from this url link text <div class="ui-accordion ui-widget ui-helper-reset"> <h3 class="ui-accordion-header ui-helper-reset ui-state-active ui-corner-top"> <span class="ui-icon ui-icon-triangle-1-s"/> <a href="#">Section 1</a> </h3> <div class="ui-accordion-content ui-helper-reset ui-widget-content ui-corner-bottom ui-accordion-content-active"> Section 1 content </div> <h3 class="ui-accordion-header ui-helper-reset ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-triangle-1-e"/> <a href="#">Section 2</a> </h3> <div class="ui-accordion-content ui-helper-reset ui-widget-content ui-corner-bottom"> Section 2 content </div> <h3 class="ui-accordion-header ui-helper-reset ui-state-default ui-corner-all"> <span class="ui-icon ui-icon-triangle-1-e"/> <a href="#">Section 3</a> </h3> <div class="ui-accordion-content ui-helper-reset ui-widget-content ui-corner-bottom"> Section 3 content </div> </div> I do not want to use the entire CSS from the theme file, just the ones required for the UI Accordion. However I am not able to create the same effect. Anyone can help?

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  • sp_addlinkserver using trigger

    - by Nanda
    I have the following trigger, which causes an error when it runs: CREATE TRIGGER ... ON ... FOR INSERT, UPDATE AS IF UPDATE(STATUS) BEGIN DECLARE @newPrice VARCHAR(50) DECLARE @FILENAME VARCHAR(50) DECLARE @server VARCHAR(50) DECLARE @provider VARCHAR(50) DECLARE @datasrc VARCHAR(50) DECLARE @location VARCHAR(50) DECLARE @provstr VARCHAR(50) DECLARE @catalog VARCHAR(50) DECLARE @DBNAME VARCHAR(50) SET @server=xx SET @provider=xx SET @datasrc=xx SET @provstr='DRIVER={SQL Server};SERVER=xxxxxxxx;UID=xx;PWD=xx;' SET @DBNAME='[xx]' SET @newPrice = (SELECT STATUS FROM Inserted) SET @FILENAME = (SELECT INPUT_XML_FILE_NAME FROM Inserted) IF @newPrice = 'FAIL' BEGIN EXEC master.dbo.sp_addlinkedserver @server, '', @provider, @datasrc, @provstr EXEC master.dbo.sp_addlinkedsrvlogin @server, 'true' INSERT INTO [@server].[@DBNAME].[dbo].[maildetails] ( 'to', 'cc', 'from', 'subject', 'body', 'status', 'Attachment', 'APPLICATION', 'ID', 'Timestamp', 'AttachmentName' ) VALUES ( 'P23741', '', '', 'XMLFAILED', @FILENAME, '4', '', '8', '', GETDATE(), '' ) EXEC sp_dropserver @server END END The error is: Msg 15002, Level 16, State 1, Procedure sp_MSaddserver_internal, Line 28 The procedure 'sys.sp_addlinkedserver' cannot be executed within a transaction. Msg 15002, Level 16, State 1, Procedure sp_addlinkedsrvlogin, Line 17 The procedure 'sys.sp_addlinkedsrvlogin' cannot be executed within a transaction. Msg 15002, Level 16, State 1, Procedure sp_dropserver, Line 12 The procedure 'sys.sp_dropserver' cannot be executed within a transaction. How can I prevent this error from occurring?

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  • Hibernate SetParameter driving me nuts.

    - by cbmeeks
    This works hql = "from State where StateCode like 'T%'"; Query query = session.createQuery(hql); This does not hql = "from State where StateCode like :StateCode"; Query query = session.createQuery(hql); query.setParameter("StateCode", "T%"); I get this 1568 [main] DEBUG org.hibernate.hql.ast.ErrorCounter - throwQueryException() : no errors 1596 [main] DEBUG org.hibernate.hql.antlr.HqlSqlBaseWalker - select << begin [level=1, statement=select] 1608 [main] DEBUG org.hibernate.hql.ast.tree.FromElement - FromClause{level=1} : com.kencogroup.kkms.models.State (no alias) -> state0_ 1610 [main] DEBUG org.hibernate.hql.ast.tree.FromReferenceNode - Resolved : {synthetic-alias} -> {synthetic-alias} 1611 [main] DEBUG org.hibernate.hql.ast.tree.DotNode - getDataType() : StateCode -> org.hibernate.type.StringType@a39137 1611 [main] DEBUG org.hibernate.hql.ast.tree.FromReferenceNode - Resolved : {synthetic-alias}.StateCode -> state0_.StateCode SELECT Exception: java.lang.reflect.UndeclaredThrowableException Notice the UndeclaredThrowableException exception. What am I doing wrong? The database is SQL Server 2008 if that helps. But like I said, other queries work just fine. Thanks

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  • LEFT OUTER JOIN in Linq - How to Force

    - by dodegaard
    I have a LEFT OUTER OUTER join in LINQ that is combining with the outer join condition and not providing the desired results. It is basically limiting my LEFT side result with this combination. Here is the LINQ and resulting SQL. What I'd like is for "AND ([t2].[EligEnd] = @p0" in the LINQ query to not bew part of the join condition but rather a subquery to filter results BEFORE the join. Thanks in advance (samples pulled from LINQPad) - Doug (from l in Users join mr in (from mri in vwMETRemotes where met.EligEnd == Convert.ToDateTime("2009-10-31") select mri) on l.Mahcpid equals mr.Mahcpid into lo from g in lo.DefaultIfEmpty() orderby l.LastName, l.FirstName where l.LastName.StartsWith("smith") && l.DeletedDate == null select g) Here is the resulting SQL -- Region Parameters DECLARE @p0 DateTime = '2009-10-31 00:00:00.000' DECLARE @p1 NVarChar(6) = 'smith%' -- EndRegion SELECT [t2].[test], [t2].[MAHCPID] AS [Mahcpid], [t2].[FirstName], [t2].[LastName], [t2].[Gender], [t2].[Address1], [t2].[Address2], [t2].[City], [t2].[State] AS [State], [t2].[ZipCode], [t2].[Email], [t2].[EligStart], [t2].[EligEnd], [t2].[Dependent], [t2].[DateOfBirth], [t2].[ID], [t2].[MiddleInit], [t2].[Age], [t2].[SSN] AS [Ssn], [t2].[County], [t2].[HomePhone], [t2].[EmpGroupID], [t2].[PopulationIdentifier] FROM [dbo].[User] AS [t0] LEFT OUTER JOIN ( SELECT 1 AS [test], [t1].[MAHCPID], [t1].[FirstName], [t1].[LastName], [t1].[Gender], [t1].[Address1], [t1].[Address2], [t1].[City], [t1].[State], [t1].[ZipCode], [t1].[Email], [t1].[EligStart], [t1].[EligEnd], [t1].[Dependent], [t1].[DateOfBirth], [t1].[ID], [t1].[MiddleInit], [t1].[Age], [t1].[SSN], [t1].[County], [t1].[HomePhone], [t1].[EmpGroupID], [t1].[PopulationIdentifier] FROM [dbo].[vwMETRemote] AS [t1] ) AS [t2] ON ([t0].[MAHCPID] = [t2].[MAHCPID]) AND ([t2].[EligEnd] = @p0) WHERE ([t0].[LastName] LIKE @p1) AND ([t0].[DeletedDate] IS NULL) ORDER BY [t0].[LastName], [t0].[FirstName]

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  • Filtering documents against a dictionary key in MongoDB

    - by Thomas
    I have a collection of articles in MongoDB that has the following structure: { 'category': 'Legislature', 'updated': datetime.datetime(2010, 3, 19, 15, 32, 22, 107000), 'byline': None, 'tags': { 'party': ['Peter Hoekstra', 'Virg Bernero', 'Alma Smith', 'Mike Bouchard', 'Tom George', 'Rick Snyder'], 'geography': ['Michigan', 'United States', 'North America'] }, 'headline': '2 Mich. gubernatorial candidates speak to students', 'text': [ 'BEVERLY HILLS, Mich. (AP) \u2014 Two Democratic and Republican gubernatorial candidates found common ground while speaking to private school students in suburban Detroit', "Democratic House Speaker state Rep. Andy Dillon and Republican U.S. Rep. Pete Hoekstra said Friday a more business-friendly government can help reduce Michigan's nation-leading unemployment rate.", "The candidates were invited to Detroit Country Day Upper School in Beverly Hills to offer ideas for Michigan's future.", 'Besides Dillon, the Democratic field includes Lansing Mayor Virg Bernero and state Rep. Alma Wheeler Smith. Other Republicans running are Oakland County Sheriff Mike Bouchard, Attorney General Mike Cox, state Sen. Tom George and Ann Arbor business leader Rick Snyder.', 'Former Republican U.S. Rep. Joe Schwarz is considering running as an independent.' ], 'dateline': 'BEVERLY HILLS, Mich.', 'published': datetime.datetime(2010, 3, 19, 8, 0, 31), 'keywords': "Governor's Race", '_id': ObjectId('4ba39721e0e16cb25fadbb40'), 'article_id': 'urn:publicid:ap.org:0611e36fb084458aa620c0187999db7e', 'slug': "BC-MI--Governor's Race,2nd Ld-Writethr" } If I wanted to write a query that looked for all articles that had at least 1 geography tag, how would I do that? I have tried writing db.articles.find( {'tags': 'geography'} ), but that doesn't appear to work. I've also thought about changing the search parameter to 'tags.geography', but am having a devil of a time figuring out what the search predicate would be.

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  • Boost Mersenne Twister: how to seed with more than one value?

    - by Eamon Nerbonne
    I'm using the boost mt19937 implementation for a simulation. The simulation needs to be reproducible, and that means storing and potentially reusing the RNG seeds later. I'm using the windows crypto api to generate the seed values because I need an external source for the seeds and not because of any particular guarantees of randomness. The output of any simulation run will have a note including the RNG seed - so the seed needs to be reasonably short. On the other hand, as part of the analysis of the simulation, I'll be comparing several runs - but to be sure that these runs are actually different, I'll need to use different seeds - so the seed needs to be long enough to avoid accidental collisions. I've determined that 64-bits of seeding should suffice; the chance of a collision will reach 50% after about 2^32 runs - that probability is low enough that the average error caused by it is negligible to me. Using just 32-bits of seed is tricky; the chance of a collision reaches 50% already after 2^16 runs; and that's a little too likely for my tastes. Unfortunately, the boost implementation either seeds with a full state vector - which is far, far too long - or a single 32-bit unsigned long - which isn't ideal. How can I seed the generator with more than 32-bits but less than a full state vector? I tried just padding the vector or repeating the seeds to fill the state vector, but even a cursory glance at the results shows that that generates poor results.

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  • C++: Check istream has non-space, non-tab, non-newline characters left without extracting chars

    - by KRao
    I am reading a std::istream and I need to verify without extracting characters that: 1) The stream is not "empty", i.e. that trying to read a char will not result in an fail state (solved by using peek() member function and checking fail state, then setting back to original state) 2) That among the characters left there is at least one which is not a space, a tab or a newline char. The reason for this is, is that I am reading text files containing say one int per line, and sometimes there may be extra spaces / new-lines at the end of the file and this causes issues when I try get back the data from the file to a vector of int. A peek(int n) would probably do what I need but I am stuck with its implementation. I know I could just read istream like: while (myInt << myIstream) {...} //Will fail when I am at the end but the same check would fail for a number of different conditions (say I have something which is not an int on some line) and being able to differentiate between the two reading errors (unexpected thing, nothing left) would help me to write more robust code, as I could write: while (something_left(myIstream)) { myInt << myIstream; if (myStream.fail()) {...} //Horrible things happened } Thank you!

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  • Multiple Out-of-Browser Applications in One Application

    - by Otaku
    I'm looking at a scenario where I need to create a single "master" Silverlight application and then add "child" applications for an out-of-browser Silverlight application. The scenario is something like this. A user will visit a gameboard web site and choose a game to play. Let's call it Checkers. He likes it, so then he installs the out-of-browser app to his desktop. He then finds Chess, and installs that too. For both games, while played on the site, he has stats (games played, win/loss records, etc.). For each game on the site, he navigates to a different page. But now he wants to play offline and view his stats and other cross-games information. He wants to have a single app to launch to play either game. From his single out-of-browser app, he sees that Go is also available, and he places a checkmark against it to download on his next connection. Does anyone have any experience at developing multiple out-of-browser Silverlight apps that reside within a single master app? What considerations need to be had for this type of design? How would this work in terms of install experience from different web pages?

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  • GridPanel in Extjs is not loaded

    - by pho3nix
    I have this code in my application, but this not load any data. Data is accessible but wont display in my gridpanel, anyone have idea, why? Ext.onReady(function () { Ext.QuickTips.init(); Ext.form.Field.prototype.msgTarget = 'side'; var btnAdd = new Ext.Button({ id: 'btnAdd', text: 'Adicionar', iconCls: 'application_add', handler: function (s) { } }); var btnEdit = new Ext.Button({ id: 'btnEdit', text: 'Editar', iconCls: 'application_edit', handler: function (s) { } }); var btnRemove = new Ext.Button({ id: 'btnRemove', text: 'Apagar', iconCls: 'application_delete', handler: function (s) { } }); var tbar = new Ext.Toolbar({ items: [btnAdd, btnEdit, btnRemove] }); var formFind = new Ext.FormPanel({ height: 100 }); var store = new Ext.data.JsonStore({ remoteSort: true, idProperty: 'ContentId', root: 'rows', totalProperty: 'results', fields: [ { name: 'ContentId', type: 'int' }, { name: 'Name' }, { name: 'Version' }, { name: 'State' }, { name: 'CreatedDateTime' }, { name: 'PublishedDateTime'}, { name: 'CreatedByUser' }, { name: 'PublishedByUser' } ], proxy: new Ext.data.ScriptTagProxy({ url: '/Admin/ArticleList' }) }); store.setDefaultSort('ContentId', 'desc'); var paging = new Ext.PagingToolbar({ store: store, pageSize: 25, displayInfo: true, displayMsg: 'Foram encontrados {2} registos. Mostrando {0} de {1}', emptyMsg: "Nenhum registo encontrado." }); var grid = new Ext.grid.GridPanel({ id: 'grid', height: 700, store: store, loadMask: true, loadingText: 'Carregando...', autoHeight: true, cm: new Ext.grid.ColumnModel ([ { id: 'ContentId', dataIndex: 'ContentId', header: 'Identif.', width: 60, sortable: true }, { id: 'Name', dataIndex: 'Name', header: 'Titulo', width: 75, sortable: true }, { id: 'Version', dataIndex: 'Version', header: 'Versão', width: 75, sortable: true }, { id: 'State', dataIndex: 'State', header: 'Estado', width: 75, sortable: true }, { id: 'CreatedDateTime', dataIndex: 'CreatedDateTime', header: 'Data de Criação', width: 85, sortable: true }, { id: 'PublishedDateTime', dataIndex: 'PublishedDateTime', header: 'Data de Publicação', width: 75, sortable: true }, { id: 'CreatedByUser', dataIndex: 'CreatedByUser', header: 'Criado por', width: 75, sortable: true }, { id: 'PublishedByUser', dataIndex: 'PublishedByUser', header: 'Publicado por', width: 85, sortable: true } ]), stripeRows: true, viewConfig: { forceFit: true }, bbar: paging }); var panel = new Ext.Panel({ id: 'panel', renderTo: Ext.getBody(), layout: 'fit', tbar: tbar, items: [grid] }); store.load(); // trigger the data store load });

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  • Sum of XML duration elements in SQL2008

    - by Matt
    I have a XML column that holds information about my games. Here's a sample of the information looks like. <game xmlns="http://my.name.space" > <move> <player>PlayerA</player> <start movetype="Move">EE5</start> <end movetype="Move">DF6</end> <movetime>PT1S</movetime> </move> <move> <player>PlayerB</player> <start movetype="Move">CG7</start> <end movetype="Move">DE6</end> <movetime>PT3S</movetime> </move> <move> <player>PlayerA</player> <start movetype="Move">FD3</start> <end movetype="Move">EG8</end> <movetime>PT4S</movetime> </move> </game> I'm trying to design an XML query to take the sum of my movetime element. Basically I need the sum of each players move time. So using the above sample, PlayerA would have a total move time of 5 seconds and PlayerB would have a total move time of 3 seconds. Here's the XML query that I've been currently been working with SELECT GameHistory.query('declare default element namespace "http://my.name.space"; data(/game/move/movetime)') AS Value FROM GamesWHERE Id=560 I'm a newbie to XSLT / XPATH functions :P

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  • How to copy the shipping address to billing address

    - by Jerry
    Hi all I like to know if I can copy the shipping address to billing address. I got most of the parts done but I am not sure how to copy select menu (states) value to billing address. I really appreciate any helps. My code $(document).ready(function(){ Jquery $('#same').click(function(){ if($('#same').attr('checked')){ $('#bfName').val($('#fName').val()); $('#blName').val($('#lName').val()); $('#baddress1').val($('#address1').val()); $('#baddress2').val($('#address2').val()); $('#bcity').val($('#city').val()); alert(($('#state option:selected').val())); //not sure what to do here $('#bzip').val($('#zip').val()); }; }); Html <td><select name="state"> //shipping states......only partial codes. <option value="">None <option value="AL">Alabama <option value="AK">Alaska <option value="AZ">Arizona <option value="AR">Arkansas <option value="CA">California <option value="CO">Colorado <option value="CT">Connecticut </select></td> <td><select name="bstate"> //billing state................only partial codes. <option value="">None <option value="AL">Alabama <option value="AK">Alaska <option value="AZ">Arizona <option value="AR">Arkansas <option value="CA">California <option value="CO">Colorado <option value="CT">Connecticut </select></td> Thanks a lot!

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  • Problems playing multiple sounds using AVPlayer (NOT AVAudioPlayer)

    - by myetter37
    I'm trying to play a background song in my iPhone game and also have sound effects, using the AVFoundation framework and AVPlayerItem. I've scoured the Internet for help with AVPlayerItem and AVPlayer but I'm only finding stuff about AVAudioPlayer. The background song plays fine, but when the character jumps, I have 2 problems: 1) On the initial jump ([player play] inside jump method), the jump sound effect interrupts the background music. 2) If I try to jump again, the game crashes with the error "AVPlayerItem cannot be associated with more than one instance of AVPlayer" My professor told me to create a new instance of AVPlayer for each sound I want to play, so I'm confused. I'm doing data driven design, so my sound files are listed in a .txt and then loaded into a NSDictionary. Here's my code: - (void) storeSoundNamed:(NSString *) soundName withFileName:(NSString *) soundFileName { NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:soundName ofType:soundFileName]]; AVURLAsset *mAsset = [[AVURLAsset alloc] initWithURL:assetURL options:nil]; AVPlayerItem *mPlayerItem = [AVPlayerItem playerItemWithAsset:mAsset]; [soundDictionary setObject:mPlayerItem forKey:soundName]; NSLog(@"Sound added."); } - (void) playSound:(NSString *) soundName { // from .h: @property AVPlayer *mPlayer; // from .m: @synthesize mPlayer = _mPlayer; _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; [_mPlayer play]; NSLog(@"Playing sound."); } If I move this line from the second method into the first: _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; The game does not crash, and the background song will play perfectly, but the jump sound effect does not play, even though the console is showing "Playing sound." on each jump. Thank you

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  • How to serialize a Bundle?

    - by hermo
    I'd like to serialize a Bundle object, but can't seem to find a simple way of doing it. Using Parcel doesn't seem like an option, since I want to store the serialized data to file. Any ideas on ways to do this? The reason I want this is to save and restore the state of my activity, also when it's killed by the user. I already create a Bundle with the state I want to save in onSaveInstanceState. But android only keeps this Bundle when the activity is killed by the SYSTEM. When the user kills the activity, I need to store it myself. Hence i'd like to serialize and store it to file. Of course, if you have any other way of accomplishing the same thing, i'd be thankful for that too. Edit: I decided to encode my state as a JSONObject instead of a Bundle. The JSON object can then be put in a Bundle as a Serializable, or stored to file. Probably not the most efficient way, but it's simple, and it seems to work ok.

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  • display sqlite datatable in a jtable

    - by tuxou
    Hi I'm trying to display an sqlite data table in a jtable but i have an error " sqlite is type forward only" how could I display it in a jtable try { long start = System.currentTimeMillis(); Statement state = ConnectionBd.getInstance().createStatement( ResultSet.TYPE_SCROLL_INSENSITIVE, ResultSet.CONCUR_READ_ONLY ); ResultSet res = state.executeQuery("SELECT * FROM data"); ResultSetMetaData meta = res.getMetaData(); Object[] column = new Object[meta.getColumnCount()]; for(int i = 1 ; i <= meta.getColumnCount(); i++){ column[i-1] = meta.getColumnName(i); } res.last(); int rowCount = res.getRow(); Object[][] data = new Object[res.getRow()][meta.getColumnCount()]; res.beforeFirst(); int j = 1; while(res.next()){ for(int i = 1 ; i <= meta.getColumnCount(); i++) data[j-1][i-1] = res.getObject(i); j++; } res.close(); state.close(); long totalTime = System.currentTimeMillis() - start; result.removeAll(); result.add(new JScrollPane(new JTable(data, column)), BorderLayout.CENTER); result.add(new JLabel("execute in " + totalTime + " ms and has " + rowCount + " ligne(s)"), BorderLayout.SOUTH); result.revalidate(); } catch (SQLException e) { result.removeAll(); result.add(new JScrollPane(new JTable()), BorderLayout.CENTER); result.revalidate(); JOptionPane.showMessageDialog(null, e.getMessage(), "ERREUR ! ", JOptionPane.ERROR_MESSAGE); } thank you

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  • How to Import XML generated by TFPT into Excel 2007?

    - by keerthivasanp
    Below is the xml content generated by TFPT for the WIQL issued. When I try to import this XML into Excel 2007 XML source pane shows only "Id", "RefName" and "Value" as fields to be mapped. Whereas I would like to display System.Id, System.State, Microsoft.VSTS.Common.ResolvedDate, Microsoft.VSTS.Common.StateChangeDate as column headings and corresponding value as rows. Any idea how to achieve this using XML import in Excel 2007. <?xml version="1.0" encoding="utf-8"?> <WorkItems> <WorkItem Id="40100"> <Field RefName="System.Id" Value="40100" /> <Field RefName="System.State" Value="Closed" /> <Field RefName="Microsoft.VSTS.Common.ResolvedDate" Value="3/17/2010 9:39:04 PM" /> <Field RefName="Microsoft.VSTS.Common.StateChangeDate" Value="4/20/2010 9:15:32 PM" /> </WorkItem> <WorkItem Id="44077"> <Field RefName="System.Id" Value="44077" /> <Field RefName="System.State" Value="Closed" /> <Field RefName="Microsoft.VSTS.Common.ResolvedDate" Value="3/1/2010 4:26:47 PM" /> <Field RefName="Microsoft.VSTS.Common.StateChangeDate" Value="4/20/2010 7:32:12 PM" /> </WorkItem> </WorkItems> Thanks

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  • How does real-time collaboration with multiple clients work in a system using operation transformati

    - by Saikat Chakrabarti
    I just finished reading High-Latency, Low-Bandwidth Windowing in the Jupiter Collaboration System and I mostly followed everything until part 6: global consistency. This part describes how the system described in the paper can be extended to accomodate for multiple clients connected to the server. However, the explanation is very short and essentially says the system will work if the central server merely forwards client messages to all the other clients. I don't really understand how this works though. What state vector would be sent in the message that is sent to all the other clients? Does the server maintain separate state vectors for each client? Does it maintain a separate copy of the widgets locally for each client? The simple example I can think of is this setup: imagine client A, server, and client B with client A and client B both connected to the server. To start, all three have the state object "ABCD". Then, client A sends the message "insert character F at position 0" at the same time client B sends the message "insert character G at position 0" to the server. It seems like simply relaying client A's message to client B and vice versa doesn't actually handle this case. So what exactly does the server do?

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  • Lua task scheduling

    - by Martin
    I've been writing some scripts for a game, the scripts are written in Lua. One of the requirements the game has is that the Update method in your lua script (which is called every frame) may take no longer than about 2-3 milliseconds to run, if it does the game just hangs. I solved this problem with coroutines, all I have to do is call Multitasking.RunTask(SomeFunction) and then the task runs as a coroutine, I then have to scatter Multitasking.Yield() throughout my code, which checks how long the task has been running for, and if it's over 2 ms it pauses the task and resumes it next frame. This is ok, except that I have to scatter Multitasking.Yield() everywhere throughout my code, and it's a real mess. Ideally, my code would automatically yield when it's been running too long. So, Is it possible to take a Lua function as an argument, and then execute it line by line (maybe interpreting Lua inside Lua, which I know is possible, but I doubt it's possible if all you have is a function pointer)? In this way I could automatically check the runtime and yield if necessary between every single line.

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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • In Ruby, how to implement global behaviour?

    - by Gordon McAllister
    Hi all, I want to implement the concept of a Workspace. This is a global concept - all other code will interact with one instance of this Workspace. The Workspace will be responsible for maintaining the current system state (i.e. interacting with the system model, persisting the system state etc) So what's the best design strategy for my Workspace, bearing in mind this will have to be testable (using RSpec now, but happy to look at alternatives). Having read thru some open source projects out there and I've seen 3 strategies. None of which I can identify as "the best practice". They are: Include the singleton class. But how testable is this? Will the global state of Workspace change between tests? Implemented all behaviour as class methods. Again how do you test this? Implemented all behaviour as module methods. Not sure about this one at all! Which is best? Or is there another way? Thanks, Gordon

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • Efficient alternative to merge() when building dataframe from json files with R?

    - by Bryan
    I have written the following code which works, but is painfully slow once I start executing it over thousands of records: require("RJSONIO") people_data <- data.frame(person_id=numeric(0)) json_data <- fromJSON(json_file) n_people <- length(json_data) for(lender in 1:n_people) { person_dataframe <- as.data.frame(t(unlist(json_data[[person]]))) people_data <- merge(people_data, person_dataframe, all=TRUE) } output_file <- paste("people_data",".csv") write.csv(people_data, file=output_file) I am attempting to build a unified data table from a series of json-formated files. The fromJSON() function reads in the data as lists of lists. Each element of the list is a person, which then contains a list of the attributes for that person. For example: [[1]] person_id name gender hair_color [[2]] person_id name location gender height [[...]] structure(list(person_id = "Amy123", name = "Amy", gender = "F", hair_color = "brown"), .Names = c("person_id", "name", "gender", "hair_color")) structure(list(person_id = "matt53", name = "Matt", location = structure(c(47231, "IN"), .Names = c("zip_code", "state")), gender = "M", height = 172), .Names = c("person_id", "name", "location", "gender", "height")) The end result of the code above is matrix where the columns are every person-attribute that appears in the structure above, and the rows are the relevant values for each person. As you can see though, some data is missing for some of the people, so I need to ensure those show up as NA and make sure things end up in the right columns. Further, location itself is a vector with two components: state and zip_code, meaning it needs to be flattened to location.state and location.zip_code before it can be merged with another person record; this is what I use unlist() for. I then keep the running master table in people_data. The above code works, but do you know of a more efficient way to accomplish what I'm trying to do? It appears the merge() is slowing this to a crawl... I have hundreds of files with hundreds of people in each file. Thanks! Bryan

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • How can I find out what is stopping my object from disposing properly?

    - by SLC
    I have a rather large and complex game in C#, and in it are various monsters. The monsters are created in the game by a MonsterCreator, and each monster has various plugins that are loaded from external DLLs. When my monsters die, they call a method in the MonsterCreator, and the MonsterCreator removes them from the game map, removes them from its own internal list of monsters, and then finally calls the Dispose() method on the monster itself. The dispose method calls the dispose method of each plugin, then clears up any of its own code. This seems to work fine, with lots of monsters, but somewhere there is a bug that crops up after a while, where a monster dies, but it has already been removed - it seems the callback telling the MonsterCreator is being called over and over, when the monster should have been removed on the first call. The likely candidate is that some of the plugins for the monster register themselves with an Event that pulses them every X number of seconds so they can perform logic. Stepping through I can see that they are unregistering with the Event when they die, but something is getting through still and I don't know what it is. Do you have any advice for debugging the problem? I can't post code really because it's split across a ton of libraries and plugin dlls, so it's more a case of figuring out the best way to debug it. I threw an exception in code when the monster died callback method is thrown and the monster cannot be found on the map to be removed, so I have the misbehaviing Monster, is there a way I can see what is still linked to it?

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