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  • Credentials Not Passed From SharePoint WebPart to WCF Service

    - by Jacob L. Adams
    I have spent several hours trying to resolve this problem, so I wanted to share my findings in case someone else might have the same problem. I had a web part which was calling out to a WCF service on another server to get some data. The code I had was essentially using System.ServiceModel; using System.ServiceModel.Channels; ... var binding = new CustomBinding( new HttpTransportBindingElement { AuthenticationScheme = System.Net.AuthenticationSchemes.Negotiate } ); var endpoint = new EndpointAddress(new Uri("http://someotherserver/someotherservice.svc")); var someOtherService = new SomeOtherServiceClient(binding, endpoint); string result = someOtherService.SomeServiceMethod(); This code would run fine on my local instance of SharePoint 2010 (Windows 7 64-bit). However, when I would deploy it to the testing environment, I would get a yellow screen of death  with the following message: The HTTP request is unauthorized with client authentication scheme 'Negotiate'. The authentication header received from the server was 'Negotiate,NTLM'. I then went through the usual checklist of Windows Authentication problems: Check WCF bindings to make sure authentication is set correctly Check IIS to make sure Windows Authentication is enabled and anonymous authentication was disabled. Check to make sure the SharePoint server trusted the server hosting the WCF service Verify that the account that the IIS application pool is running under has access to the other server I then spend lot of time digging into really obscure IIS, machine.config, and trust settings (as well of lots of time on Google and StackOverflow). Eventually I stumbled upon a blog post by Todd Bleeker describing how to run code under the application pool identity. Wait, what? The code is not already running under application pool identity? Another quick Google search led me to an MSDN page that imply that SharePoint indeed does not run under the app pool credentials by default. Instead SPSecurity.RunWithElevatedPrivileges is needed to run code under the app pool identity. Therefore, changing my code to the following worked seamlessly using System.ServiceModel; using System.ServiceModel.Channels; using Microsoft.SharePoint; ... var binding = new CustomBinding( new HttpTransportBindingElement { AuthenticationScheme = System.Net.AuthenticationSchemes.Negotiate } ); var endpoint = new EndpointAddress(new Uri("http://someotherserver/someotherservice.svc")); var someOtherService = new SomeOtherServiceClient(binding, endpoint); string result; SPSecurity.RunWithElevatedPrivileges(()=> { result = someOtherService.SomeServiceMethod(); });

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  • How can I solve this SAT edge case?

    - by ssb
    I have an SAT implementation that basically works, and the fact that it works is what's giving me a few headaches. Basically there are some situations where using the SAT doesn't quite give me my intended result. One of these involves movement across multiple collision objects. Or to put it another way, if I have several collision boxes lined up next to each other such as to create something like a wall or a floor, movement along that surface while constantly applying force into that surface sometimes causes hangups, i.e. the player stops moving. This illustration shows what I mean: The 2 boxes on the bottom represent a floor, and the box on top/in the middle represents what my player is doing. There are several squares lined up as world obstacles to create some kind of wall, and if I move to the left across this surface while holding the down key then the issue arises. It only happens at the exact dividing point between two blocks. It only happens when moving to the left. At any rate I think I know why it happens, but I don't know how to solve it. Basically when I update my player movement I consider which directions are pressed, naturally, so if down is pressed I will add the speed to the Y component, and so on. But due to the way my SAT is implemented, when the penetration into the shape is the same from both sides it just goes with the smallest axis that it finds first, and it checks collisions against objects in the order that they were created because it goes through a foreach loop on the list of collidable objects. So this all adds up to the effect of if I'm moving to the left over a series of boxes while holding down, it will resolve me back to the right out of the first box and then up out of the box to the right of it, and this continues as long as the penetration is the same. The odd part is that this doesn't happen every time, which I am going to attribute to some oddity regarding multiplying velocity by the game time and causing some minor discrepancies between the lengths. Ultimately what this boils down to is that it will keep resolving me to the right and up, but this is technically expected behavior. All the solutions I can think of only address the symptoms of this problem and not the actual cause, such as not using many blocks to create walls or shapes, which is an option I'd like to keep open. I could also change which axis my algorithm defaults to, but that would just cause problems when going up/down along the walls. What can I do to fix this?

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  • Just re-installed Ubuntu 14.04, unstable wireless connection, Lenovo ThinkPad X200

    - by Mark Lawtie
    I re-installed Ubuntu 14.04 as I was having problems with unstable wireless connection... Following re-installation I am having the same problem: connection randomly dropping out, then reconnecting... all my other devices are running well when connected I am a bit of a computer novice so any help would be greatly appreciated... I am running Lenovo ThinkPad X200 laptop... Thanks! mark@mark-ThinkPad-X200:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:03.0 Communication controller: Intel Corporation Mobile 4 Series Chipset MEI Controller (rev 07) 00:19.0 Ethernet controller: Intel Corporation 82567LM Gigabit Network Connection (rev 03) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M-E LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 03:00.0 Network controller: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection mark@mark-ThinkPad-X200:~$ mark@mark-ThinkPad-X200:~$ lsusb Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 026: ID 0a5c:2145 Broadcom Corp. BCM2045B (BDC-2.1) [Bluetooth Controller] Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub mark@mark-ThinkPad-X200:~$

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  • What tools exist for assessing an organisation's development capability?

    - by Eric Smith
    I have a bit of a challenge at work at the moment. Presently (and in fact, for some time now), we have been experiencing the following problems with some in-house maintained applications: Defects (sometimes quite serious) being released into production; The Customer (that is, the relevant business unit) perpetually changing their minds (or appearing to do so) about what issue to work on next; A situation where everyone seems to be in a "fire-fighting" mode a lot of the time; Development staff responding to operational requests from business users; ("operational" here means something that needs to be done in order to continue with business, or perhaps just to make a business user's life a little less painful, as opposed to fixing a bug in the application, or enhancing the application); Now I'm sure this doesn't sound particularly new or surprising to most of the participants on this Q&A site and no prizes for identifying the "usual suspects" when it comes to root causes. My challenge is that I have to persuade the higher-ups to do uncomfortable things in order to address all of this. The folk I need to persuade come from a mixture of the following two cultures: Accounting; IT Infrastructure. I have therefore opted for a strategy that draws from things with-which folk from such a culture would be most comfortable (at least, in my estimation), namely: numbers and tangibles. Of course modern development practitioners know all too well that this sort of thing isn't easily solved using an analytical mindset (some would argue that that mindset is, in fact, entirely inappropriate). Never-the-less, this is the dichotomy with-which I am faced, so that's the stake that I've put in the ground. I would like to be able to do research and use the outputs to present findings in the form of metrics and measures. I am finding it quite difficult, though, to find an agreed-upon methodology and set of templates for assessing an organisations development capability--the only thing that seems applicable is the Software Engineering Institute's Capability Maturity Model. The latter, however, seems dated and even then rather vague. So, the question is: Do any tools or methodologies (free or commercial) exist that would assist me in completing this assessment?

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  • Wordpress Installation (on IIS and SQL Server)

    - by Davide Mauri
    To proceed with the installation of Wordpress on SQL Server and IIS, first of all, you need to do the following steps Create a database on SQL Server that will be used by Wordpress Create login that can access to the just created database and put the user into ddladmin, db_datareader, db_datawriter roles Download and unpack Wordpress 3.3.2 (latest version as of 27 May 2012) zip file into a directory of your choice Download the wp-db-abstraction 1.1.4 (latest version as of 27 May 2012) plugin from wordpress.org website Now that the basic action has been done, you can start to setup and configure your Wordpress installation. Unpack and follow the instructions in the README.TXT file to install the Database Abstraction Layer. Mainly you have to: Upload wp-db-abstraction.php and the wp-db-abstraction directory to wp-content/mu-plugins.  This should be parallel to your regular plugins directory.  If the mu-plugins directory does not exist, you must create it. Put the db.php file from inside the wp-db-abstraction.php directory to wp-content/db.php Now you can create an application pool in IIS like the following one Create a website, using the above Application Pool, that points to the folder where you unpacked Wordpress files. Be sure to give the “Write” permission to the IIS account, as pointed out in this (old, but still quite valid) installation manual: http://wordpress.visitmix.com/development/installing-wordpress-on-sql-server#iis Now you’re ready to go. Point your browser to the configured website and the Wordpress installation screen will be there for you. When you’re requested to enter information to connect to MySQL database, simply skip that page, leaving the default values. If you have installed the Database Abstraction Layer, another database installation screen will appear after the one used by MySQL, and here you can enter the configuration information needed to connect to SQL Server. After having finished the installation steps, you should be able to access and navigate your wordpress site.  A final touch, and it’s done: just add the needed rewrite rules http://wordpress.visitmix.com/development/installing-wordpress-on-sql-server#urlrewrite and that’s it! Well. Not really. Unfortunately the current (as of 27 May 2012) version of the Database Abstraction Layer (1.1.4) has some bugs. Luckily they can be quickly fixed: Backslash Fix http://wordpress.org/support/topic/plugin-wp-db-abstraction-fix-problems-with-backslash-usage Select Top 0 Fix Make the change to the file “.\wp-content\mu-plugins\wp-db-abstraction\translations\sqlsrv\translations.php” suggested by “debettap”   http://sourceforge.net/tracker/?func=detail&aid=3485384&group_id=315685&atid=1328061 And now you have a 100% working Wordpress installation on SQL Server! Since I also wanted to take advantage of SQL Server Full Text Search, I’ve created a very simple wordpress plugin to setup full-text search and to use it as website search engine: http://wpfts.codeplex.com/ Enjoy!

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  • Bluetooth firmware problem in Ubuntu 13.04

    - by chanzerre
    I have a [Dell Inspiron][1] 15R 5520 laptop. Bluetooth is not working at all. rfkill list all gives 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no 2: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no dmesg|grep -i bluetooth gives [ 13.644428] Bluetooth: Core ver 2.16 [ 13.644445] Bluetooth: HCI device and connection manager initialized [ 13.644453] Bluetooth: HCI socket layer initialized [ 13.644455] Bluetooth: L2CAP socket layer initialized [ 13.644461] Bluetooth: SCO socket layer initialized [ 15.861363] Bluetooth: hci0 command 0x1003 tx timeout [ 15.903443] Bluetooth: can't load firmware, may not work correctly [ 17.332535] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 17.332538] Bluetooth: BNEP filters: protocol multicast [ 17.332544] Bluetooth: BNEP socket layer initialized [ 17.393768] Bluetooth: RFCOMM TTY layer initialized [ 17.393781] Bluetooth: RFCOMM socket layer initialized [ 17.393783] Bluetooth: RFCOMM ver 1.11 hciconfig gives hci0: Type: BR/EDR Bus: USB BD Address: E0:06:E6:D5:DB:46 ACL MTU: 1021:8 SCO MTU: 64:1 UP RUNNING PSCAN ISCAN RX bytes:687 acl:0 sco:0 events:56 errors:0 TX bytes:2024 acl:0 sco:0 commands:52 errors:0 I have visited the site http://wireless.kernel.org/en/users/Drivers/b43 and according to it lspci -vnn -d 14e4: gives 08:00.0 Network controller [0280]: Broadcom Corporation BCM43142 802.11b/g/n [14e4:4365] (rev 01) Subsystem: Dell Wireless 1704 802.11n + BT 4.0 [1028:0016] Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at c1500000 (64-bit, non-prefetchable) [size=32K] Capabilities: <access denied> Kernel driver in use: wl So I got my PCI-ID as 14e4:4365 which it says is not supported. The alternative is wl. What should I do? My Wi-Fi is working normally without any problems, but Bluetooth is not working. sudo dpkg -i wireless-bcm43142-dkms_6.20.55.19-1_amd64.deb gives following error (Reading database ... 208543 files and directories currently installed.) Unpacking wireless-bcm43142-dkms (from wireless-bcm43142-dkms_6.20.55.19-1_amd64.deb) ... Setting up wireless-bcm43142-dkms (6.20.55.19-1) ... Loading new wireless-bcm43142-6.20.55.19 DKMS files... Building only for 3.8.0-23-generic Building initial module for 3.8.0-23-generic Traceback (most recent call last): File "/usr/share/apport/package-hooks/dkms_packages.py", line 22, in <module> import apport ImportError: No module named apport Error! Bad return status for module build on kernel: 3.8.0-23-generic (x86_64) Consult /var/lib/dkms/wireless-bcm43142/6.20.55.19/build/make.log for more information.

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  • Cannot boot into system after deleting partition

    - by Clayton
    Okay...so this was kind of a stupid thing for me to do now that I think back on it. I was experiencing a ton of lag and not as much memory that I could use after installing Ubuntu 12.04. So after remembering I had installed multiple server versions of Ubuntu 12.04 by mistake, I went into Disk Management and proceeded to delete each and every one. Everything went fine. Up until this week, I have not experienced any problems. But starting yesterday I began to get lag just as I had before, and nothing fixed the problem. I decided to remove the Ubuntu partition, since I was also experiencing a visual error when given the option to select one to boot(the screen doesn't come up at all, and I recieved a monitor resolution error instead, but could still access both Windows and Ubuntu via arrow keys). After deleting the Ubuntu partition, so that I could see if running just Windows would fix the problem, I proceeded with what I was doing, installing a few programs that were not tied to my prediciment in any way. Upon rebooting my desktop, however, I recieved the following error: error: unknown filesystem. grub rescue> Hoping I could boot into Ubuntu via a pendrive and possibly backup my important files and wipe the hard drive to start fresh, I installed Ubuntu 13.04, but even that does not boot. Instead, I get this message on a terminal screen: SYSLINUX 4.06. EDD 4.06-pre1 Copyright (C) 1994-2011 H. Peter Anvin et al ERROR: No configuration file found No DEFAULT or UI configuration directive found! boot: So more or less, my desktop is screwed. I need to be able to get to the files inside because of my job as an artist, as well as retrieve my documents for my stories stored on Windows. Once I can succeed in solving this once and for all, I know for a fact I will stick to Ubuntu only, and install what is required to be able to run any Windows applications I used to use or need to use. I would rather not reformat the hard drive, and if I need to, it is a last resort. And I doubt I can use a Windows Recovery Disk to get my files back, as my mom has thrown out a lot of the installation disks and paperwork I would need to even follow through with that. :\ Keep in mind that I am a novice/newbie when it comes to Linux, but am hoping ot become better at it as time goes by. I appreciate any help you guys can give me. This will probably be the last time I attempt to do anything that could risk the well-being of my PC. (I've also looked through various questions on the site and tested a lot of the solutions. None seem to have worked.)

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  • Using Movemail with Thunderbird on Ubuntu

    - by rxt
    I'm trying to read local mail with Thunderbird on Ubuntu (with both 12.04 and 13.04). I've followed the instructions found here: How can I access system mail in /var/mail/ via thunderbird? I can read mail on the system using alpine or vim, so I know the mailbox is not empty. When I click the get-mail button, nothing happens. I see no Inbox (or any folder structure) for the specific account. I've set the rights for /var/mail to 1777. Settings server name: localhost username: john How can I get this working? Okay, considering the extra bounty, I would like to get this working like normal mail. The accepted answer from Qasim resulted in a much more usable situation than before - opening mail in Thunderbird with layout. I still face three problems though. When new mail is received in the mailbox, Thunderbird won't see this until after I restart Thunderbird. When Thunderbird is restarted, all mail is reset to unread and deleted mail is undone. This is probably because Thunderbird reads the mail from the /var/mail/www-data file, but doesn't update this file. So after restarting, it simply reads this file again, with the new mail and all old mail. This is probably a postfix issue: mail is sent out to existing mail addresses, but cannot be delivered because the receiving mailserver cannot be reached. This results in "Undelivered mail returned to sender". Only one mailserver can be reached: localhost. Because this is a test system, I don't want real customers to receive mail. I've blocked mail ports in UFW to be sure. When opening the returned mail, I can scroll down and then I see the original mail with proper layout. So I can read the mail, see if the proper images are included, and for me that's workable. Having to restart TB to read new mail - I know when new mail arrives, so I know when to restart. Having old mail restored after a restart - not big problem as well. I can delete the mail file if it gets too much. I know how it works, but it would be nice if it worked like normal.

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  • Oracle's Integrated Systems Management and Support Experience

    - by Scott McNeil
    With its recent launch, Oracle Enterprise Manager 11g introduced a new approach to integrated systems management and support. What this means is taking both areas of IT management and vendor support and combining them into one integrated comprehensive and centralized platform. Traditional Ways Under the traditional method, IT operational teams would often focus on running their systems using management tools that weren’t connected to their vendor’s support systems. If you needed support with a product, administrators would often contact the vendor by phone or visit the vendor website for support and then log a service request in order to fix the issues. This method was also very time consuming, as administrators would have to collect their software configurations, operating systems and hardware settings, then manually enter them into an online form or recite them to a support analyst on the phone. For the vendor, they had to analyze all the configuration data to recreate the problem in order to solve it. This approach was very manual, uncoordinated and error-prone where duplication between the customer and vendor frequently occurred. A Better Support Experience By removing the boundaries between support, IT management tools and the customer’s IT infrastructure, Oracle paved the way for a better support experience. This was achieved through integration between Oracle Enterprise Manager 11g and My Oracle Support. Administrators can not only manage their IT infrastructure and applications through Oracle Enterprise Manager’s centralized console but can also receive proactive alerts and patch recommendations right within the console they use day-in-day-out. Having one single source of information saves time and potentially prevents unforeseen problems down the road. All for One, and One for All The first step for you is to allow Oracle Enterprise Manager to upload configuration data into Oracle’s secure configuration repository, where it can be analyzed for potential issues or conflicts for all customers. A fix to a problem encountered by one customer may actually be relevant to many more. The integration between My Oracle Support and Oracle Enterprise Manager allows all customers who may be impacted by the problem to receive a notification about the fix. Once the alert appears in Oracle Enterprise Manager’s console, the administrator can take his/her time to do further investigations using automated workflows provided in Oracle Enterprise Manager to analyze potential conflicts. Finally, administrators can schedule a time to test and automatically apply the fix to all the systems that need it. In the end, this helps customers maintain their service levels without compromise and avoid experiencing unplanned downtime that may result from potential issues or conflicts. This new paradigm of integrated systems management and support helps customers keep their systems secure, compliant, and up-to-date, while eliminating the traditional silos between IT management and vendor support. Oracle’s next generation platform also works hand-in-hand to provide higher quality of service to business users while at the same time making life for administrators less complicated. For more information on Oracle’s integrated systems management and support experience, be sure to visit our Oracle Enterprise Manager 11g Resource Center for the latest customer videos, webcast, and white papers.

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  • Why does my sprite glitch when moving? [closed]

    - by rphello101
    Using Slick 2D/Java, I'm using the mouse to rotate a sprite and WASD to move it (A and D are used to strafe). I finally got the directional keys and rotation to work in sync, but I'm having problems with sporadic movement. It seems that the move speed is not always set to the value I have it at. Sometimes the sprite with just shoot across the screen. Furthermore, it seems that at 0 degrees, when the left key is pressed, the sprite moves backwards, not to the left. There also seems to be quite a bit of glitching when two keys are pressed, like left and up. Anyone see anything obvious? Here is the rotational code: int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x+sprite.image.getWidth()/2; int pY = sprite.y+sprite.image.getHeight()/2; double mAng; if(mX!=pX){ mAng = Math.toDegrees(Math.atan2(mY - pY, mX - pX)); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=90; else mAng=270; } sprite.angle = mAng; sprite.image.setRotation((float) mAng); Movement code: Input input = gc.getInput(); Vector2f direction = new Vector2f(); Vector2f velocity = new Vector2f(); Vector2f left; Vector2f right; direction.x = (float) Math.cos(Math.toRadians(sprite.angle)); direction.y = (float) Math.sin(Math.toRadians(sprite.angle)); if(direction.length()>0) direction = direction.normalise(); left = new Vector2f(-direction.y, direction.x); right = new Vector2f(direction.y, -direction.x); velocity.x = (float) (direction.x * sprite.moveSpeed); velocity.y = (float) (direction.y * sprite.moveSpeed); if(input.isKeyDown(sprite.up)){ sprite.x += velocity.x*delta; sprite.y += velocity.y*delta; }if (input.isKeyDown(sprite.down)){ sprite.x -= velocity.x*delta; sprite.y -= velocity.y*delta; }if (input.isKeyDown(sprite.left)){ sprite.x += left.x * sprite.moveSpeed * delta; sprite.y += left.y * sprite.moveSpeed * delta; }if (input.isKeyDown(sprite.right)){ sprite.x += right.x * sprite.moveSpeed * delta; sprite.y += right.y * sprite.moveSpeed * delta; }

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  • Picture rendered from above and below using an Orthographic camera do not match

    - by Roy T.
    I'm using an orthographic camera to render slices of a model (in order to voxelize it). I render each slice both from above and below in order to determine what is inside each slice. I am using an orthographic camera The model I render is a simple 'T' shape constructed from two cubes. The cubes have the same dimensions and have the same Y (height) coordinate. See figure 1 for a render of it in Blender. I render this model once directly from above and once directly from below. My expectation was that I would get exactly the same image (except for mirroring over the y-axis). However when I render using a very low resolution render target (25x25) the position (in pixels) of the 'T' is different when rendered from above as opposed to rendered from below. See figure 2 and 3. The pink blocks are not part of the original rendering but I've added them so you can easily count/see the differences. Figure 2: the T rendered from above Figure 3: the T rendered from below This is probably due to what I've read about pixel and texel coordinates which might be biased to the top-left as seen from the camera. Since I'm using the same 'up' vector for both of my camera's my bias only shows on the x-axis. I've tried to change the position of the camera and it's look-at by, what I thought, should be half a pixel. I've tried both shifting a single camera and shifting both cameras and while I see some effect I am not able to get a pixel-by-pixel perfect copy from both camera's. Here I initialize the camera and compute, what I believe to be, half pixel. boundsDimX and boundsDimZ is a slightly enlarged bounding box around the model which I also use as the width and height of the view volume of the orthographic camera. Matrix projection = Matrix.CreateOrthographic(boundsDimX, boundsDimZ, 0.5f, sliceHeight + 0.5f); Vector3 halfPixel = new Vector3(boundsDimX / (float)renderTarget.Width, 0, boundsDimY / (float)renderTarget.Height) * 0.5f; This is the code where I set the camera position and camera look ats // Position camera if (downwards) { float cameraHeight = bounds.Max.Y + 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, // possibly adjust by half a pixel? cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight - 1.0f, cameraPosition.Z); } else { float cameraHeight = bounds.Max.Y - 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight + 1.0f, cameraPosition.Z); } Main Question Now you've seen all the problems and code you can guess it. My main question is. How do I align both camera's so that they each render exactly the same image (mirrored along the Y axis)? Figure 1 the original model rendered in blender

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  • Is it a bug or a task when something doesn't work, yet, in development process

    - by Patkos Csaba
    We usually have this dilemma in our team. Sometimes, in order to implement a task or a story we find out that the system must be in a specific state. For example, a specific system configuration has to be made beforehand. The task / story can be completed and it is working as specified on it with the proper configuration in place. Note that the configuration is not directly related with the task. Next, we have to create a new ... ??? ... something for the process of generating that configuration file. This is where the problems appear. Some say that it is a bug others say it is a task or an extra feature. So, where is the limit between bugs and tasks in the development phase? Should we even consider something a bug if all the tasks are working as stated in their definitions? Can a thing be considered a bug because one compares it to the current (unstable) state of the system? Short example: A feature requires configuring a communication service for a specific operation. In the process of the implementation the team discovers that the service requires the hostnames of the pears to be resolvable to an IP address. The team adds the hostnames to the DNS server (or hosts files) and continues implementing the required feature. After the initial feature is working, a question is risen. Should the sysadmin configure the DNS or hosts file or should our application do it automatically? An automatic solution is possible. So a decision is made to implement it. ... here start the discussions ... is this a bug or an extra feature / task? PS: I know that I mixed feature / task / story in the question. It is intentional. I am interested in separating bugs from the rest. Doesn't matter what the rest means in a particular case.

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  • How do I import my first sprites?

    - by steven_desu
    Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to code a game before. In fact, I've never had anything more than minimal input from a user during the execution of a program. Generally input was given from a file or passed through console, all necessary functions were performed, then the program terminated with an output. I decided to try and get in on the world of game development. From several posts I've seen around gamedev.stackexchange.com XNA seems to be a favorite, and it was recommended to me when I asked where to start. I've downloaded and installed Visual Studio 2010 along with the XNA Framework and now I can't seem to get moving in the right direction. I started out looking on Google for "xna game studio tutorial", "xna game development beginners", "my first xna game", etc. I found lots of crap. The official "Introduction to Game Studio 4.0" gave me this (plus my own train of thought happily pasted on top thanks to MSPaint): http://tinypic.com/r/2w1sgvq/7 The "Get Additional Help" link (my best guess, since there was no "Continue" or "Next" link) lead me to this page: http://tinypic.com/r/2qa0dgx/7 I tried every page. The forum was the only thing that seemed helpful, however searching for "beginner", "newbie", "getting started", "first project", and similar on the forums turned up many threads with specific questions that are a bit above my level ("beginner to collision detection", for instance) Disappointed I returned to the XNA Game Studio home page. Surely their own website would have some introduction, tutorial, or at least a useful link to a community. EVERYTHING on their website was about coding Windows Phone 7.... Everything. http://tinypic.com/r/10eit8i/7 http://tinypic.com/r/120m9gl/7 Giving up on any official documentation after a while, I went back to Google. I managed to locate www.xnadevelopment.com. The website is built around XNA Game Studio 3.0, but how different can 3.0 be from 4.0?.... Apparently different enough. http://tinypic.com/r/5d8mk9/7 http://tinypic.com/r/25hflli/7 Figuring that this was the correct folder, I right-clicked.... http://tinypic.com/r/24o94yu/7 Hmm... maybe by "Add Content Reference" they mean "Add a reference to an existing file (content)"? Let's try it (after all- it's my only option) http://tinypic.com/r/2417eqt/7 At this point I gave up. I'm back. My original goal in my last question was to create a keyboard-navigable 3D world (no physics necessary, no logic or real game necessary). After my recent failures my goal has been revised. I want to display an image on the screen. Hopefully in time I'll be able to move it with the keyboard.

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  • How to port animation from one skeleton to another?

    - by shawn
    While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone (stores the rest pose matrix) PoseBone = can store a different pose (animation matrix) for each frame of your animation I need to share animations (Blender Actions) between Armatures which have EditBones with same names and which have the same positions, but can have different (rest pose) angles and scales. Plus the Armatures might have different bone hierarchy (bone parenting/ no bone parenting). Why I need this: I've made an importer/exporter for a 3d format for a game. The format doesn't store enough info to connect/parent the bones, which makes posing/animating character models in a 3d modeller nearly impossible (original model files for the 3d modeler don't exist, this is for modding). As there are only 2 character skeleton types in the game, I decided to optionally allow to generate the bone from a hardcoded data in the model importer and undo that in the exporter. This allows to easily pose the model for checking weights, easily create weights, makes it easier for Blender to generate automatic weights and of course makes animating possible. This worked perfectly: the importer optionally generated the Armature itself and the exporter removed those changes, so the exported model works with existing animations in the game. But now I'm writing an importer and exporter for the game's animation format and here come the problems of: Trying to make original animations work in Blender with my "custom" (modified) Armature Trying to make animations created by using the "custom" (modified) Armature work with the original models in the game (and Blender). Constraints or bone snapping inside Blender won't work as they don't care that the bones have different angles in the rest pose, they will still face the same direction. It seems I just need to get the "difference" between the EditBone matrices of all EditBones for the two Armatures somehow and apply that difference to PoseBone matrices of all PoseBones, for all frames of my animation. I need to know how to get that difference and how to apply it. BTW, PoseBone matrices are relative to rest pose, they are by default [1.000000, 0.000000, 0.000000, 0.000000](matrix [row 0]) [0.000000, 1.000000, 0.000000, 0.000000](matrix [row 1]) [0.000000, 0.000000, 1.000000, 0.000000](matrix [row 2]) [0.000000, 0.000000, 0.000000, 1.000000](matrix [row 3]) So the question is: How to get the difference between two bone (EditBone) matrices to apply that difference to the animation matrices (PoseBone matrices)? Please be easy on the matrix math.

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  • Why is my class worse than the hierarchy of classes in the book (beginner OOP)?

    - by aditya menon
    I am reading this book. The author is trying to model a lesson in a college. The goal is to output the Lesson Type (Lecture or Seminar), and the Charges for the lesson depending on whether it is a hourly or fixed price lesson. So the output should be: lesson charge 20. Charge type: hourly rate. lesson type seminar. lesson charge 30. Charge type: fixed rate. lesson type lecture. When the input is as follows: $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); I wrote this: class Lesson { private $chargeType; private $duration; private $lessonType; public function __construct($chargeType, $duration, $lessonType) { $this->chargeType = $chargeType; $this->duration = $duration; $this->lessonType = $lessonType; } public function getChargeType() { return $this->getChargeType; } public function getLessonType() { return $this->getLessonType; } public function cost() { if($this->chargeType == 'fixed rate') { return "30"; } else { return $this->duration * 5; } } } $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); foreach($lessons as $lesson) { print "lesson charge {$lesson->cost()}."; print " Charge type: {$lesson->getChargeType()}."; print " lesson type {$lesson->getLessonType()}."; print "<br />"; } But according to the book, I am wrong (I am pretty sure I am, too). The author gave a large hierarchy of classes as the solution instead. In a previous chapter, the author stated the following 'four signposts' as the time when I should consider changing my class structure: Code Duplication The Class Who Knew Too Much About His Context The Jack of All Trades - Classes that try to do many things Conditional Statements The only problem I can see is Conditional Statements, and that too in a vague manner - so why refactor this? What problems do you think might arise in the future that I have not foreseen?

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  • Music Notation Editor - Refactoring view creation logic elseware

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • How do I apply skeletal animation from a .x (Direct X) file?

    - by Byte56
    Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and the armature properly loaded into appropriate data structures. My problem is properly applying the animation to the models. I have the framework for applying the models and the code for selecting animations and stepping through frames. From what I understand, the AnimationKeys inside the AnimationSet supplies the transformations to transform the bind pose to the pose in the animated frame. As small example: Animation { {Armature_001_Bone} AnimationKey { 2; //Position 121; //number of frames 0;3; 0.000000, 0.000000, 0.000000;;, 1;3; 0.000000, 0.000000, 0.005524;;, 2;3; 0.000000, 0.000000, 0.022217;;, ... } AnimationKey { 0; //Quaternion Rotation 121; 0;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 1;4; -0.697332, 0.697332, 0.015710, 0.015710;;, 2;4; -0.684805, 0.684805, 0.035442, 0.035442;;, ... } AnimationKey { 1; //Scale 121; 0;3; 1.000000, 1.000000, 1.000000;;, 1;3; 1.000000, 1.000000, 1.000000;;, 2;3; 1.000000, 1.000000, 1.000000;;, ... } } So, to apply frame 2, I would take the position, rotation and scale from frame 2, create a transformation matrix (call it Transform_A) from them and apply that matrix the vertices controlled by Armature_001_Bone at their weights. So I'd stuff TransformA into my shader and transform the vertex. Something like: vertexPos = vertexPos * bones[ int(bfs_BoneIndices.x) ] * bfs_BoneWeights.x; Where bfs_BoneIndices and bfs_BoneWeights are values specific to the current vertex. When loading in the mesh vertices, I transform them by the rootTransform and the meshTransform. This ensures they're oriented and scaled correctly for viewing the bind pose. The problem is when I create that transformation matrix (using the position, rotation and scale from the animation), it doesn't properly transform the vertex. There's likely more to it than just using the animation data. I also tried applying the bone transform hierarchies, still no dice. Basically I end up with some twisted models. It should also be noted that I'm working in openGL, so any matrix transposes that might need to be applied should be considered. What data do I need and how do I combine it for applying .x animations to models?

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  • Intel Centrino Wireless N 1000 doesn't work on a Lenovo Z560

    - by Timetraveler
    I upgraded my Ubuntu 11.04 to 11.10 and my Wifi has stopped working. I have a Lenovo Z560 that has Intel centrino wireless-N 1000. I have searched various threads having similar problems for a solution and have no success. The wlan0 is not even showing up in rfkill. Please help me find a solution. I am giving below the output of various debug commands. Thanks in advance. DISTRIB_ID=Ubuntu DISTRIB_RELEASE=11.10 DISTRIB_CODENAME=oneiric DISTRIB_DESCRIPTION="Ubuntu 11.10" ----##uname -a Linux gurucharapathy-laptop 3.0.0-17-generic-pae #30-Ubuntu SMP Thu Mar 8 17:53:35 UTC 2012 i686 i686 i386 GNU/Linux ----##lspci -nnk | grep -iA2 net 05:00.0 Network controller [0280]: Intel Corporation Centrino Wireless-N 1000 [8086:0084] Subsystem: Intel Corporation Centrino Wireless-N 1000 BGN [8086:1315] Kernel modules: iwlagn 06:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 02) Subsystem: Lenovo Device [17aa:392e] Kernel driver in use: r8169 ----##iwconfig lo no wireless extensions. eth0 no wireless extensions. ----##iwlist scan lo Interface doesn't support scanning. eth0 Interface doesn't support scanning. ----##rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no ----##lsmod Module Size Used by rfcomm 38408 8 bnep 17923 2 parport_pc 32114 0 ppdev 12849 0 binfmt_misc 17292 1 snd_hda_codec_hdmi 31426 1 snd_hda_codec_conexant 52460 1 uvcvideo 67271 0 videodev 85626 1 uvcvideo snd_hda_intel 28358 2 snd_hda_codec 91859 3 snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec joydev 17393 0 snd_pcm 80435 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13132 0 i915 509554 9 drm_kms_helper 32889 1 i915 snd_rawmidi 25241 1 snd_seq_midi snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event snd_timer 28932 2 snd_pcm,snd_seq drm 196290 5 i915,drm_kms_helper snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq mei 36466 0 mac80211 393421 0 snd 55902 14 snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device ideapad_laptop 13575 0 intel_ips 17753 0 btusb 18160 2 i2c_algo_bit 13199 1 i915 soundcore 12600 1 snd bluetooth 148839 23 rfcomm,bnep,btusb cfg80211 172427 1 mac80211 psmouse 63474 0 serio_raw 12990 0 snd_page_alloc 14108 2 snd_hda_intel,snd_pcm sparse_keymap 13658 1 ideapad_laptop wmi 18744 0 video 18908 1 i915 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp ahci 21634 2 libahci 25761 1 ahci r8169 47200 0 ----##nm-tool NetworkManager Tool State: asleep Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: r8169 State: unmanaged Default: no HW Address: 88:AE:1D:DE:5F:9C Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on ----##lshw -C network *-network UNCLAIMED description: Network controller product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:05:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:d6400000-d6401fff *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth0 version: 02 serial: 88:ae:1d:de:5f:9c size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=N/A ip=192.168.0.100 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:2000(size=256) memory:d2410000-d2410fff memory:d2400000-d240ffff memory:d2420000-d243ffff

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  • Using machine learning to aim mirrors in a solar array?

    - by Buttons840
    I've been thinking about solar collectors where several independent mirrors to focus the light on a solar collector, similar to the following design from Energy Innovations. Because there will be flaws in the assembly of this solar array, I am proceeding with the following assumptions (or lack thereof): The software knows the "position" of each mirror, but doesn't know how this position relates to the real world or to other mirrors. This will account for poor mirror calibration or other environmental factors which may effect one mirror but not the others. If a mirror moves 10 units in one direction, and then 10 units in the opposite direction, it will end up where it originally started. I would like to use machine learning to position the mirrors correctly and focus the light on the collector. I expect I would approach this as an optimization problem, optimizing the mirror positions to maximize the heat inside the collector and the power output. The problem is finding a small target in a noisy high-dimensional space (considering each mirror has 2 axis of rotation). Some of the problems I anticipate are: cloudy days, even if you stumble upon the perfect mirror alignment, it might be cloudy at the time noisy sensor data the sun is a moving target, it moves along a path, and follows a different path every day - although you could calculate the exact position of the sun at any time, you wouldn't know how that position relates to your mirrors My question isn't about the solar array, but possible machine learning techniques that would help in this "small target in a noisy high dimensional-space" problem. I mentioned the solar array because it was the catalyst for this question and a good example. What machine learning techniques can find such a small target in a noisy high-dimensional space? EDIT: A few additional thoughts: Yes, you can calculate the suns position in the real world, but you don't know how the mirrors position is related to the real world (unless you've learned it somehow). You might know the suns azimuth is 220 degrees, and the suns elevation is 60 degrees, and you might know a mirror is at position (-20, 42); now tell me, is that mirror correctly aligned with the sun? You don't know. Lets assume you have some very sophisticated heat measurements, and you know "with this heat level, there must be 2 mirrors correctly aligned". Now the question is, which two mirrors (out of 25 or more) are correctly aligned? One solution I considered was to approximate the correct "alignment function" using a neural network which would take the suns azimuth and elevation as input and output a large array with 2 values for each mirror which correspond to the 2 axis of each mirror. I'm not sure what the best training method is though.

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  • How to generate xorg.conf? (X -configure segfaults)

    - by Nicolas Raoul
    My video card is working fine, I have no screen problem. I am trying to generate an xorg.conf so I did: [ Logout ] sudo service gdm stop [ Move away xorg.conf.back and xorg.conf.fglrx-0 that were in /etc/X11 ] sudo dpkg-reconfigure xserver-xorg sudo X -configure But this last command segfaults: X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-27-server i686 Ubuntu Current Operating System: Linux nico 2.6.32-25-generic #44-Ubuntu SMP Fri Sep 17 20:26:08 UTC 2010 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-25-generic root=UUID=7447ab16-3406-442d-81e5-bb6a2d795205 ro quiet splash Build Date: 21 July 2010 12:47:34PM xorg-server 2:1.7.6-2ubuntu7.3 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Fri Oct 15 16:06:11 2010 List of video drivers: i740 ark geode siliconmotion mach64 s3 r128 apm intel neomagic vesa trident chips s3virge fglrx sis savage rendition i128 tseng ztv mga openchrome radeon ati nv v4l vmware cirrus tdfx nouveau sisusb voodoo fbdev (EE) Can't load FireGL DRM library (libfglrxdrm.so). Backtrace: 0: X (xorg_backtrace+0x3b) [0x80e938b] 1: X (0x8048000+0x61c8d) [0x80a9c8d] 2: (vdso) (__kernel_rt_sigreturn+0x0) [0x34d410] 3: X (xf86CallDriverProbe+0x182) [0x80b82d2] 4: X (DoConfigure+0x1c8) [0x816b898] 5: X (InitOutput+0x1da) [0x80b98aa] 6: X (0x8048000+0x1ebbb) [0x8066bbb] 7: /lib/tls/i686/cmov/libc.so.6 (__libc_start_main+0xe6) [0x467bd6] 8: X (0x8048000+0x1e961) [0x8066961] Segmentation fault at address (nil) Caught signal 11 (Segmentation fault). Server aborting Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log Note the line Can't load FireGL DRM library (libfglrxdrm.so) Note: I do have file /usr/lib/fglrx/xorg/modules/linux/libfglrxdrm.so It is strange that it segfaults whereas I can use Gnome with no problem but well... Might be related: I tried to install the driver from ATI's website recently, and from then glxgears crashes at start. How can I generate xorg.conf in those conditions? It might or might not involve solving the segfault problem.

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  • How do you manage extensibility in your multi-tenant systems?

    - by Brian MacKay
    I've got a few big web based multi-tenant products now, and very soon I can see that there will be a lot of customizations that are tenant specific. An extra field here or there, maybe an extra page or some extra logic in the middle of a workflow - that sort of thing. Some of these customizations can be rolled into the core product, and that's great. Some of them are highly specific and would get in everyone else's way. I have a few ideas in mind for managing this, but none of them seem to scale well. The obvious solution is to introduce a ton of client-level settings, allowing various 'features' to be enabled on per-client basis. The downside with that, of course, is massive complexity and clutter. You could introduce a truly huge number of settings, and over time various types of logic (presentation, business) could get way out of hand. Then there's the problem of client-specific fields, which begs for something cleaner than just adding a bunch of nullable fields to the existing tables. So what are people doing to manage this? Force.com seems to be the master of extensibility; obviously they've created a platform from the ground up that is super extensible. You can add on to almost anything with their web-based UI. FogBugz did something similiar where they created a robust plugin model that, come to think of it, might have actually been inspired by Force. I know they spent a lot of time and money on it and if I'm not mistaken the intention was to actually use it internally for future product development. Sounds like the kind of thing I could be tempted to build but probably shouldn't. :) Is a massive investment in pluggable architecture the only way to go? How are you managing these problems, and what kind of results are you seeing? EDIT: It does look as though FogBugz handled the problem by building a fairly robust platform and then using that to put together their screens. To extend it you create a DLL containing classes that implement interfaces like ISearchScreenGridColumn, and that becomes a module. I'm sure it was tremendously expensive to build considering that they have a large of devs and they worked on it for months, plus their surface area is perhaps 5% of the size of my application. Right now I am seriously wondering if Force.com is the right way to handle this. And I am a hard core ASP.Net guy, so this is a strange position to find myself in.

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  • Detect, Analyze, Act – Fast!

    - by Ajay Khanna
    In fast changing business environment, it becomes crucial to identify business opportunities and business issues as soon as possible. If identified at the right time, business managers can address issues before they escalate to serious problems and can take advantage of the new opportunities before the competition does. Moreover, they have to be efficient to do this at the right cost. Success depends on how responsive organization is to emerging events and changing environment. These events can be customer issues, competition moves, changes in regulations, or changes in company policies. In order to be responsive in such situations, organizations need to first identify and track these situations. They can do that via business activity monitoring (BAM) and complex event processing (CEP). A unified monitoring dashboard helps put together a comprehensive picture of the situation in hand and provides deep insight to take proper actions. With CEP, businesses can connect all the relevant events, detect event patterns and take immediate actions using Business Process Management system.   So to be responsive we need: Real-Time Visibility with Business Activity Monitoring You can use BAM technology to monitor progress, track performance, meet service-level agreements (SLAs), manage exceptions, and issue alerts to an employee or application when a process is not functioning properly—all in real time. A unified monitoring dashboard helps you maintain a complete picture of each situation so you can take action effectively. BAM works hand in hand with BPM software to discover the significant activities that drive business success.   Real-Time Sense and Respond An event-driven BPM solution enables each step in a business process to be informed not only by the previous step, but also by any other step, data, and pattern of behavior deemed relevant to that step. This gives the company the ability to “sense and respond.” You can describe interesting event patterns and event correlations and monitor the business in real-time. Whenever a pre-defined pattern emerges you can take actions like raising alerts, notifications, or kicking off another business process. This synergy possible by integrating activity monitoring, event processing, and BPM makes it possible for managers to keep a finger on the pulse of their business. Business managers can now respond to customers faster, respond to competition faster, reduce fraud and do more cross-selling. Read more about being responsive in the whitepaper “The Instantly Responsive Enterprise: Integrating BPM and Complex Event Processing” in BPM Resource Kit.

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  • Launching Agile PLM 9.3.3!

    - by Shane Goodwin
    Ten months ago we announced the availability of Agile PLM 9.3.2. Today I have the great pleasure to announce availability of Agile PLM 9.3.3 and AutoVue for Agile PLM 20.2.2 - both are immediately available on Oracle Software Delivery Cloud. In this same timeframe our team has also published Oracle PLM Mobile 1.0, EC MCAD 3.1, and EC MCAD 3.2. Agile PLM 9.3.3 focuses on improving management business processes, improving management of intellectual property, and overall product improvements based on customer feedback. In this short timeframe, we have made very significant progress on all three fronts. The Agile PLM 9.3.3 What’s New Whitepaper discusses all of the new capabilities. Looking forward, we will continue to deliver new releases with laser focus on solving real business problems and making users more productive. With our release of Innovation Management, you will be seeing dramatic new capability to help manage the innovation funnel and the processes to determine what product projects to fund. You will also see us continue this accelerated cadence in releasing new features for Agile PLM. All Agile PLM 9.3.3 Documentation is now available, including an initial version of the Capacity Planning Guide (CPG). As usual, we will be updating the CPG in a few months when we complete our performance and breakpoint testing. Like with other recent Agile PLM versions, the Product Management team has recorded Transfer of Information (TOI) sessions to educate you about the new features. The TOI sessions can be accessed in My Oracle Support on note 1589164.1. As with all other releases, we have also published new versions (1.7.5) of Averify (Patch ID 17583605) and AUT (Patch ID 17583592) in My Oracle Support. Again this year I look forward to seeing many of you at the Oracle Value Chain Summit (February 3-5, San Jose, CA), to talk more about this new release and all of the fascinating ways our customers and partners are driving business value with Agile PLM. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • Three Master Data Management Deployment Tips

    - by david.butler(at)oracle.com
    MDM is all about data quality and data governance. We now know that improved data quality raises all operational and analytical boats. But it's not just about deploying data quality tools. It's about deploying data quality tools within and across the IT landscape - from a thousand points of data entry to a single version of the truth. Here are three tips to deploying MDM across your applications and enterprise.   #1: Identify a tactical, high-value business problem where MDM can materially help. §  Support a customer acquisition and retention program with a 'customer' master data solution. §  Accelerate new products and services to market with a 'product' master data solution. §  Reduce supplier exceptions or support spend control initiatives with a 'supplier' master data solution. §  Support new store (branch, campus, restaurant, hospital, office, well head) location analysis with a 'site' master data solution. §  Fix long standing Chart of Accounts and Cost Center problems with a 'financial' master data solution. §  Support M&A activity, application upgrades, an SOA initiative, a cloud computing program, or a new business intelligence deployment by implementing a mix of master data solutions.   #2: Incrementally expand to a full information architecture. Quite often, the measurable return on interest from tactical MDM initiatives will fund future deployments. Over time, the MDM solution expands into its full architecture to cover the entire IT landscape. Operations and analytics are united, IT flexibility is restored, and sustainable competitive advantage is achieved.   #3: Bring business into every MDM deployment. To be successful, MDM must work hand in hand with data governance. In fact, Oracle MDM incorporates data governance tools for business users. IT can insure data quality, but only after the business side has defined what quality means. The business establishes the rules for governing the master data, and then IT enforces the rules via the MDM applications. Without this business/IT collaboration, MDM initiatives seldom achieve their full potential.   It is not very often that a technology comes along that can measurably assist organizations across a wide variety of top IT initiatives. Reducing costs, increasing flexibility, getting more out of existing assets, and aligning business and IT are not easy tasks for any CIO. But with MDM, success is achievable. IT can regain its place as a center for innovation.   For more information on this topic, take a look at my article Master Data Management Deployment Tips in the Opinion Section of Oracle's Profit Online magazine.

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  • GPU hung when switching graphic card

    - by Lie Ryan
    I have a laptop (Dell Inspiron N4110) with a switchable graphic. $ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: ATI Technologies Inc NI Whistler [AMD Radeon HD 6600M Series] (rev ff) Normally, my laptop starts with both graphic cards enabled, which caused the laptop to turn very hot and the fan to become very noisy. I have been using a small script to disable the Radeon card. For some time, I'm quite happy with this arrangement. However, I have been having some issues with the Intel card (IGD), the Intel card often randomly hang when running OpenGL apps; and so I want to give the Radeon card (DIS) another chance. I have never been able to switch to the Radeon card, but recently, I found out that if I do a "delayed switching" (DDIS): # echo "DDIS" > /sys/kernel/debug/vgaswitcheroo/switch root@lieryan-dell-ubuntu:/sys/kernel/debug/vgaswitcheroo# cat switch 0:IGD:+:Pwr:0000:00:02.0 1:DIS: :Pwr:0000:01:00.0 then I logoff (i.e. to restart X), the screen switch to pseudo-tty and then it stuck there freezing. At this situation, mouse and keyboard stops working so I can't switch to another ptty. I tried ssh-ing from another computer to salvage logs (dmesg at that point) and whatnot; I found out that when freezing, the active graphic card is the AMD card: -- this is from ssh -- # cat switch 0:IGD: :Off:0000:00:02.0 1:DIS:+:Pwr:0000:01:00.0 but the GPU is apparently hung, looking at dmesg gives: ... [ 1411.649974] vga_switcheroo: client 0 refused switch [ 1411.649985] vga_switcheroo: setting delayed switch to client 1 [ 1423.911759] vga_switcheroo: processing delayed switch to 1 [ 1424.006564] fbcon: Remapping primary device, fb1, to tty 1-63 [ 1424.006799] i915: switched off [ 1424.840351] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1425.718088] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1426.622377] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1427.355683] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1428.193549] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id ... the invalid framebuffer id error is repeated for many times over ... I were able to successfully recover by switching back to the Intel card and restarting X from ssh; indicating that only the Radeon card has problems switching. System info: $ uname -a Linux lieryan-dell-ubuntu 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric The laptop also do not have the option to set graphic card at BIOS and the proprietary driver, fglrx, also have never worked; when I installed it through jockey ("Additional Drivers"), glxinfo showed that it still being rendered by Mesa, the /sys/kernel/debug/vgaswitcheroo directory has gone missing, and the driver crashes with a traceback if I use xorg.conf to tell X to use fglrx. Anyone had any idea if it is possible to use this AMD card either with the radeon or the fglrx driver? logs: dmesg

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