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  • Backbone Model fetched from Lithium controller is not loaded properly in bb Model

    - by Nilesh Kale
    I'm using backbone.js and Lithium. I'm fetching a model from the server by passing in a _id that is received as a hidden parameter on the page. The database MongoDB has stored the data correctly and can be viewed from console as: { "_id" : ObjectId("50bb82694fbe3de417000001"), "holiday_name" : "SHREE15", "description": "", "star_rating" : "3", "holiday_type" : "family", "rooms" : "1", "adults" : "2", "child" :"0", "emails" : "" } The Lithium Model class is so: class Holidays extends \lithium\data\Model { public $validates = array( 'holiday_name' => array( array( 'notEmpty', 'required' => true, 'message' => 'Please key-in a holiday name! (eg. Family trip for summer holidays)' ))); } The backbone Holiday model is so: window.app.IHoliday = Backbone.Model.extend({ urlRoot: HOLIDAY_URL, idAttribute: "_id", id: "_id", // Default attributes for the holiday. defaults: { }, // Ensure that each todo created has `title`. initialize: function(props) { }, The code for backbone/fetch is: var Holiday = new window.app.IHoliday({ _id: holiday_id }); Holiday.fetch( { success: function(){ alert('Holiday fetched:' + JSON.stringify(Holiday)); console.log('HOLIDAY Fetched: \n' + JSON.stringify(Holiday)); console.log('Holiday name:' + Holiday.get('holiday_name')); } } ); Lithium Controller Code is: public function load($holiday_id) { $Holiday = Holidays::find($holiday_id); return compact('Holiday'); } PROBLEM: The output of the backbone model fetched from server is as below and the Holiday model is not correctly 'formed' when data returns into backbone Model: HOLIDAY Fetched: {"_id":"50bb82694fbe3de417000001","Holiday":{"_id":"50bb82694fbe3de417000001","holiday_name":"SHREE15","description":"","star_rating":"3","holiday_type":"family","rooms":"1","adults":"2","child":"0","emails":""}} iplann...view.js (line 68) Holiday name:undefined Clearly there is some issue when the data is passed/translated from Lithium and loaded up as a model into backbone Holiday model. Is there something very obviously wrong in my code?

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  • Trouble with C# array

    - by Biosci3c
    Hi, I am writing a card playing program as a way of learning C#. I ran into an issue with an array going out of bounds. Here is my code: namespace Pcardconsole { class Deck { public Deck() { // Assign standard deck to new deck object int j; for (int i = 0; i != CurrentDeck.Length; i++) { CurrentDeck[i] = originalCards[i]; } // Fisher-Yates Shuffling Algorithim Random rnd = new Random(); for (int k = CurrentDeck.Length - 1; k >= 0; k++) { int r = rnd.Next(0, k + 1); int tmp = CurrentDeck[k]; CurrentDeck[k] = CurrentDeck[r]; CurrentDeck[r] = tmp; // Console.WriteLine(i); } } public void Shuffle() { // TODO } // public int[] ReturnCards() // { // TODO // } public int[] originalCards = new int[54] { 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x50, 0x51 }; public int[] CurrentDeck = new int[54]; } class Program { static void Main(string[] args) { // Create a Deck object Deck mainDeck = new Deck(); Console.WriteLine("Here is the card array:"); for (int index = 0; index != mainDeck.CurrentDeck.Length; index++) { string card = mainDeck.CurrentDeck[index].ToString("x"); Console.WriteLine("0x" + card); } } } The hexidecimal numbers stand for different cards. When I compile it I get an array index out of bounds error, and a crash. I don't understand what is wrong. Any help would be much appreciated.

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  • CAS authentication and redirects with jQuery Ajax

    - by Steve Nay
    I've got an HTML page that needs to make requests to a CAS-protected (Central Authentication Service) web service using the jQuery AJAX functions. I've got the following code: $.ajax({ type: "GET", url: request, dataType: "json", complete: function(xmlHttp) { console.log(xmlHttp); alert(xmlHttp.status); }, success: handleRedirects }); The request variable can be either to the CAS server (https://cas.mydomain.com/login?service=myServiceURL) or directly to the service (which should then redirect back to CAS to get a service ticket). Firebug shows that the request is being made and that it comes back as a 302 redirect. However, the $.ajax() function isn't handling the redirect. I wrote this function to work around this: var handleRedirects = function(data, textStatus) { console.log(data, textStatus); if (data.redirect) { console.log("Calling a redirect: " + data.redirect); $.get(data.redirect, handleRedirects); } else { //function that handles the actual data processing gotResponse(data); } }; However, even with this, the handleRedirects function never gets called, and the xmlHttp.status always returns 0. It also doesn't look like the cookies are getting sent with the cas.mydomain.com call. (See this question for a similar problem.) Is this a problem with the AJAX calls not handling redirects, or is there more going on here than meets the eye?

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  • jQuery scrollTo plugin to scroll screen to div wouldn't work, why?

    - by Michael Mao
    Hi all: I am working on a web application, whose mock-up page can now be found at: our server If you click on the blue title "step1" and then choose the option of "delivery to address", a form will show up using jQuery ajax load. No problem for this. Click on the "venue" radio button will take you to another form, no problem for this as well. If you scroll down a bit, you can see a textarea, top of that you can see a link called "what's this?". Click on it and the textarea shall be filled with sample words. The problem is, after clicking on the link, the webpage automatically scrolls to the top section. What I want is to keep the textarea to the center of screen after link is clicked. I am trying to use a jQuery plugin called "scrollTo", which can be found here From its demo page I can tell is what I want. And here is my code to try using it: function reloadDeliveryForm() { $('#deliveryForm').load('./ajax/deliveryToVenueForm.html', function(response, status, xhr) { if (status == "error") { $.prompt("Sorry but there was an error, please try again.<br />" + "If same error persists, please report to webmaster."); } else //deliveryForm loaded successfully { validateDeliveryForm(); $("#delivery_special").elastic(); $('#special_conditions_tip').click(function() { console.log("start filling"); fillTextareaWithExample(); console.log("end filling"); $.scrollTo('#delivery_special'); console.log("end scrolling"); }); } }); } From Firebug output I can tell the scrollTo function is called, but doesn't work. I've switched jQuery back to version 1.3.2, which is used on the demo page of the plugin, but that wouldn't help, either. Is there a problem with my coding? Which technique would you use to resolve this problem? Any suggestion is much appreciated.

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  • iTextSharp last version doesnot support metadata?

    - by zp chen
    Console.WriteLine("Chapter 1 example 6: Meta Information"); // step 1: creation of a document-object Document document = new Document(); try { // step 2: // we create a writer that listens to the document // and directs a PDF-stream to a file PdfWriter.GetInstance(document, new FileStream("Chap0106.pdf", FileMode.Create)); // step 3: we add some metadata and open the document document.AddTitle("Hello World example"); document.AddSubject("This example explains step 6 in Chapter 1"); document.AddKeywords("Metadata, iText, step 6, tutorial"); document.AddCreator("My program using iText#"); document.AddAuthor("Bruno Lowagie"); document.AddHeader("Expires", "0"); document.Open(); // step 4: we add a paragraph to the document document.Add(new Paragraph("Hello World")); } catch (DocumentException de) { Console.Error.WriteLine(de.Message); } catch (IOException ioe) { Console.Error.WriteLine(ioe.Message); } // step 5: we close the document document.Close(); I am just copy the iTextSharp.tutorial. I get the pdf file Chap0106.pdf but metadata show nothing... I am use vs2008 xp system

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  • Factory Pattern: Determining concrete factory class instantiation?

    - by Chris
    I'm trying to learn patterns and I'm stuck on determining how or where a Factory Pattern determines what class to instanciate. If I have a Application that calls the factory and sends it, say, an xml config file to determine what type of action to take, where does that logic for interpreting the config file happen? THE FACTORY using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class SourceFactory { abstract public UploadSource getUploadSource(); } public class TextSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new TextUploadSource(); } } public class XmlSourceFacotry : SourceFactory { public override UploadSource getUploadSource() { return new XmlUploadSource(); } } public class SqlSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new SqlUploadSource(); } } } THE CLASSES using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class UploadSource { abstract public void Execute(); } public class TextUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a text upload source"); } } public class XmlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed an XML upload source"); } } public class SqlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a SQL upload source"); } } }

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  • ObjectContext disposed puzzle

    - by jaklucky
    Hi, I have the follwing method. public List<MyEntity> GetMyEntities(MyObjectContext objCtx) { using(MyObjectContext ctx = objCtx ?? new MyObjectContext()) { retun ctx.MyEntities.ToList(); } } The idea is, user of this method can pass in the objectcontext if they have. If not then a new objectcontext will be created. If I am passing an object context to it, then it is getting disposed after the method is done. I was expecting only "ctx" variable gets disposed. If I write a small app, to know the using and dispose mechanism. It is acting differently. class TestClass : IDisposable { public int Number { get; set; } public string Str { get; set; } public ChildClass Child { get; set; } #region IDisposable Members public void Dispose() { Console.WriteLine("Disposed is called"); } #endregion } class ChildClass : IDisposable { public string StrChild { get; set; } #region IDisposable Members public void Dispose() { Console.WriteLine("Child Disposed is called"); } #endregion } class Program { static void Main(string[] args) { TestClass test = null; test = new TestClass(); test.Child = new ChildClass(); using (TestClass test1 = test ?? new TestClass()) { test1.Number = 1; test1.Str = "hi"; test1.Child.StrChild = "Child one"; test1.Child.Dispose(); } test.Str = "hi"; test.Child.StrChild = "hi child"; Console.ReadLine(); } } In this example, "test1"gets disposed but not "test". Where as in the first case both ctx and objCtx get disposed. Any ideas what is happening here with objectContext? Thank you, Suresh

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  • Jquery Json dynamic variable name generation

    - by PlanetUnknown
    I make a jquery .ajax call and I'm expecting a json result. The catch is, if there are say 5 authors, I'll get author_details_0, author_details_1, author_details_2, etc.... How can I dynamically construct the name of the variable to retrieve from json ? I don't know how many authors I'll get, there could be hundreds. $.ajax({ type: "POST", url: "/authordetails/show_my_details/", data: af_pTempString, dataType: "json", beforeSend: function() { }, success: function(jsonData) { console.log("Incoming from backend : " + jsonData.toSource()); if(jsonData.AuthorCount) { console.log("Number of Authors : " + jsonData.AuthorCount); for (i = 0; i < jsonData.AuthorCount; i++) { temp = 'author_details_' + i; <-------------------This is the name of the variable I'm expecting. console.log("Farm information : " + eval(jsonData.temp) ); <----- This doesn't work, how can I get jsonData.author_details_2 for example, 'coz I don't know how many authors are there, there could be hundreds. } } Please let me know if you have any idea how to solve this ! Much appreciated.

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  • What permissions do I need to grant to run RavenDB in Server mode?

    - by dalesmithtx
    I'm reading through Rob Ashton's excellent blog post on RavenDB: http://codeofrob.com/archive/2010/05/09/ravendb-an-introduction.aspx and I'm working through the code as I read. But when I try to add an index, I get a 401 error. Here's the code: class Program { static void Main(string[] args) { using (var documentStore = new DocumentStore() { Url = "http://localhost:8080" }) { documentStore.Initialise(); documentStore.DatabaseCommands.PutIndex( "BasicEntityBySomeData", new IndexDefinition<BasicEntity, BasicEntity>() { Map = docs => from doc in docs where doc.SomeData != null select new { SomeData = doc.SomeData }, }); string entityId; using (var documentSession = documentStore.OpenSession()) { var entity = new BasicEntity() { SomeData = "Hello, World!", SomeOtherData = "This is just another property", }; documentSession.Store(entity); documentSession.SaveChanges(); entityId = entity.Id; var loadedEntity = documentSession.Load<BasicEntity>(entityId); Console.WriteLine(loadedEntity.SomeData); var docs = documentSession.Query<BasicEntity>("BasicEntityBySomeData") .Where("SomeData:Hello~") .WaitForNonStaleResults() .ToArray(); docs.ToList().ForEach(doc => Console.WriteLine(doc.SomeData)); Console.Read(); } } } It throws the 401 error when on the line that makes the PutIndex() call. Any ideas what permissions I need to apply? And where I need to apply them?

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  • Can you help with this assembly language code?

    - by Mugen
    Hi, I've been looking through a piece of code of a pc game that I'm trying to "improve". (ok so maybe I suck at the game but I still want to play it). Could you please look into the following code: fld dword ptr[ebp+00007B1C] fsub dword ptr[esp+64] fst dword ptr[ebp+00007B1C] call 004A2E48 This code is called every second for the level countdown timer. I need to stay on a particular level for a few minutes. If I can modify the above code so that the value pushed into the address [ebp+00007B1C] is 0 then the game level will always time out and it will save me playing those crazy "survival" minigames. I'll explain what I understand from this code. Dont worry, you dont have to go deep into this. In the first line we get the timer value. For example if 97 seconds are remaining then it is here that this value is loaded. In the second line a value (1 second) is subtracted from 97. In the third line 96 is again moved to memory. And finally we have the function call that will do other processing based on the time remaining. Now all I need to do is patch this piece of code somehow so that the value that is pushed is 0 (in the third step). Can you please help me out with this?

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  • nServiceBus - No all commands being received by handler

    - by SimonB
    In a test project based of the nServiceBus pub/sub sample, I've replace the bus.publish with bus.send in the server. The server sends 50 messages with a 1sec wait after each 5 (ie 10 burst of 5 messages). The client does not get all the messages. The soln has 3 projects - Server, Client, and common messages. The server and client are hosted via the nServiceBus generic host. Only a single bus is defined. Both client and server are configured to use StructureMap builder and BinarySerialisation. Server Endpoint: public class EndPointConfig : AsA_Publisher, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Server Code : for (var nextId = 1; nextId <= 50; nextId++) { Console.WriteLine("Sending {0}", nextId); IDataMsg msg = new DataMsg { Id = nextId, Body = string.Format("Batch Msg #{0}", nextId) }; _bus.SendLocal(msg); Console.WriteLine(" ...sent {0}", nextId); if ((nextId % 5) == 0) Thread.Sleep(1000); } Client Endpoint: public class EndPointConfig : AsA_Client, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Client Clode: public class DataMsgHandler : IMessageHandler<IDataMsg> { public void Handle(IDataMsg msg) { Console.WriteLine("DataMsgHandler.Handle({0}, {1}) - ({2})", msg.Id, msg.Body, Thread.CurrentThread.ManagedThreadId); } } Client and Server App.Config: <MsmqTransportConfig InputQueue="nsbt02a" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="" DistributorDataAddress=""> <MessageEndpointMappings> <add Messages="Test02.Messages" Endpoint="nsbt02a" /> </MessageEndpointMappings> </UnicastBusConfig> All run via VisualStudio 2008. All 50 messages are sent - but after the 1st or 2nd batch. only 1 msg per batch is sent? Any ideas? I'm assuming config or misuse but ....?

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  • Using Zend Framework and Doctrine with independend modular structures

    - by stefax
    I've seen a lot of articles about integrating ZF and Doctrine. There is also a proposal for ZF here but they have always two possible structures. Either they put all models into one top level model directory or they put it into a module related model directory. application |-- Bootstrap.php |-- configs |-- controllers |-- models - EITHER HERE |-- modules | -- examplemodule | |-- controllers | |-- models - OR HERE | |-- views |-- views For our projects I see problems for either of the two options: 1. One directory: application/models - in a complex system after a short time there will be hundreds of files, over all when you have the table classes two (e.g. User.php and UserTable.php). 2. Module based model directories: application/modules/examplemodule/models - in many cases we use models in multiple modules at the same time. So the "User" is required e.g. in the modules "game", "administration", ... Is there a way to use some kind of sub directories under the top level directory "models" to get some grouping. It should be completely independent of the module structure. application |-- Bootstrap.php ... |-- models | -- user | |-- User.php | |-- Friend.php | |-- other user related models | -- game | |-- Game.php | |-- Score.php | |-- ... ... Any solution should support autoloading and the class generation from yaml files. Any ideas, links or solutions? Thanks!

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  • Pong: How does the paddle know where the ball will hit?

    - by Roflcoptr
    After implementing Pacman and Snake I'm implementing the next very very classic game: Pong. The implementation is really simple, but I just have one little problem remaining. When one of the paddle (I'm not sure if it is called paddle) is controlled by the computer, I have trouble to position it at the correct position. The ball has a current position, a speed (which for now is constant) and a direction angle. So I could calculate the position where it will hit the side of the computer controlled paddle. And so Icould position the paddle right there. But however in the real game, there is a probability that the computer's paddle will miss the ball. How can I implement this probability? If I only use a probability of lets say 0.5 that the computer's paddle will hit the ball, the problem is solved, but I think it isn't that simple. From the original game I think the probability depends on the distance between the current paddle position and the position the ball will hit the border. Does anybody have any hints how exactly this is calculated?

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  • Reusing Windows Picture and Fax Viewer process to load a new image from FileSystemWatcher

    - by Cory Larson
    So for an idea for my birthday party I'm setting up a photo booth. I've got software to remotely control the camera and all that, but I need to write a little application to monitor the folder where the pictures get saved and display them. Here's what I've got so far. The issue is that I don't want to launch a new Windows Photo Viewer process every time the FileSystemWatcher sees a new file, I just want to load the latest image into the current instance of the Windows Photo Viewer (or start a new one if one isn't running). class Program { static void Main(string[] args) { new Program().StartWatching(); } public void StartWatching() { FileSystemWatcher incoming = new FileSystemWatcher(); incoming.Path = @"G:\TempPhotos\"; incoming.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; incoming.Filter = "*.jpg"; incoming.Created += new FileSystemEventHandler(ShowImage); incoming.EnableRaisingEvents = true; Console.WriteLine("Press \'q\' to quit."); while (Console.Read() != 'q') ; } private void ShowImage(object source, FileSystemEventArgs e) { string s1 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\rundll32.exe "); string s2 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\shimgvw.dll,ImageView_Fullscreen " + e.FullPath); Process.Start(s1, s2); Console.WriteLine("{0} : Image \"{0}\" at {1:t}.", e.ChangeType, e.FullPath, DateTime.Now); } } If you don't have a tried and true solution, a simple push in the right direction would be just as valuable. And FYI, this will be running on a 64-bit Windows 7 machine. Thanks!

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  • Interfaces with structs, by reference using Generics

    - by Fraga
    I can't pass by reference an interface with a struct in it, what am I doing wrong? Here is the example code: class Processor<T> where T : new() { public Processor() { Data = new T(); } public T Data; } class PeriodsProcessor : Processor<Periods> { public PeriodsProcessor() { DataBase DB = new DataBase(); Console.WriteLine(Data.Value); DB.ModifyData<Period>(Data); Console.WriteLine(Data.Value); Console.ReadLine(); } } public class Period { public string Name; } public interface IDataTable<T> { string Value { get; set; } T Filter { get; set; } } [Serializable] public struct Periods : IDataTable<Period> { public string Value { get; set; } public Period Filter { get; set; } } public class DataBase { public void ModifyData<T>(IDataTable<T> data) where T : new() { data.Value = "CHANGE"; } } class Program { static void Main(string[] args) { PeriodsProcessor PeriodsProcessor = new PeriodsProcessor(); } }

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  • Javascript keyup doesn't work as expected, it executes in instances where I have not removed my fing

    - by Binni
    I'm trying to create a simple game in javascript and I'm stuck on how to deal with keys. Small example: function keyUpEvent(event) { alert(event.keyCode); } window.addEventListener("keyup", keyUpEvent, false); I'm running Ubuntu 9.10 and testing it in Firefox 3.5 and Chromium. If I press and release a button instantly I get an alert, which is to be expected, but when I press and hold a button I get a small pause and then a series of alert windows, the expected result is that I only get an alert window when I remove my finger from a button. I reason it has something to do with the fact that when I press and hold a button in a text area for example I get one character, small pause, and then a series of characters: dddddddddddddddd. I believe it's possible to get around this or do it more right or whatever since this game for example: http://bohuco.net/testing/gamequery/pong.html seams not to be affected by this. But I notice if I try out the jquery keyup demo ( api.jquery.com/keyup/ ) I get the same problem. How can I implement basic game key event handling?

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  • Uncaught TypeError: Object [object Object] has no method 'onAdded'

    - by user3604227
    I am using ExtJS4 with Java servlets. I am following the MVC architecture for ExtJS. I am trying a simple example of displaying a border layout but it doesnt work and I get the following error in ext-all.js in the javascript console: Uncaught TypeError: Object [object Object] has no method 'onAdded' Here is my code: app.js Ext.Loader.setConfig({ enabled : true }); Ext.application({ name : 'IN', appFolder : 'app', controllers : [ 'Items' ], launch : function() { console.log('in LAUNCH-appjs'); Ext.create('Ext.container.Viewport', { items : [ { xtype : 'borderlyt' } ] }); } }); Items.js (controller) Ext.define('IN.controller.Items', { extend : 'Ext.app.Controller', views : [ 'item.Border' ], init : function() { this.control({ 'viewport > panel' : { render : this.onPanelRendered } }); }, onPanelRendered : function() { console.log('The panel was rendered'); } }); Border.js (view) Ext.define('IN.view.item.Border',{extend : 'Ext.layout.container.Border', alias : 'widget.borderlyt', title : 'Border layout' , autoShow : true, renderTo : Ext.getBody(), defaults : { split : true, layout : 'border', autoScroll : true, height : 800, width : 500 }, items : [ { region : 'north', html : "Header here..", id : 'mainHeader' }, { region : 'west', width : 140, html : "Its West..", }, { region : 'south', html : "This is my temp footer content", height : 30, margins : '0 5 5 5', bodyPadding : 2, id : 'mainFooter' }, { id : 'mainContent', collapsible : false, region : 'center', margins : '5', border : true, } ] }); The folder structure for the Webcontent is as follows: WebContent app controller Items.js model store view item Border.js ext_js resources src ext_all.js index.html app.js Can someone help me resolve this error? Thanks in advance

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  • Consuming C# Webservice

    - by Debby
    Hi, I have a simple webservice running and I have a console application client consuming the service. I did have issues getting this running and I had been helped by some wonderful people in this community. I have another problem, if i want to call the service from the client in a loop, it doesnt work. It works only for the first time and then it just keeps waiting. Why is this happening and how can I resolve it. The code: namespace WebService { [ServiceContract] public interface IService { [OperationContract(Name="Result")] [WebGet(UriTemplate = "/")] Stream Result(); } public class Service:IService { public Stream Result() { // read a file from the server and return it as stream } } } The client: namespace WebServiceClient { [ServiceContract] public interface IService { [OperationContract(Name="Result")] [WebGet(UriTemplate = "/")] Stream Result(); } } static void Main() { Console.WriteLine("Press enter when the service is available"); Console.ReadLine(); // creating factory HttpChunkingBinding binding = new HttpChunkingBinding(); binding.MaxReceivedMessageSize = 0x7fffffffL; ChannelFactory<WebServiceClient.IService> factory = new ChannelFactory<WebServiceClient.IService> (binding, new EndpointAddress("http://localhost/WebService/Service")); WebServiceClient.IService service = factory.CreateChannel(); for(int i = 0; i < 10; i++) { Stream s = service.Result(); // write this stream to a file and close the stream } //Closing our channel. ((IClientChannel)service).Close(); } Thanks,

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • Monitoring all events in a class and sub-classes

    - by Basiclife
    Hi, I wonder if someone can help me. I've got a console App which I use to debug various components as I develop them. I'd like to be able to log to the console every time an event is fired either in the object I've instantiated or in anything it's instantiated [ad infinitum]. I wouldn't see some of these events normally due to them being consumed further down the chain). Ideally I would be able to log all public and private events but if only public are possible, I can live with that. I've Googled and all I can find is how to monitor a directory - So I'm not sure if this is not possible or simply has a name that I don't know. The sort of information I'm after is similar to what's found in an exception - Target Site, Source, Stack Trace, etc... Could I perhaps do this through reflection somehow? If someone could tell me if this is even possible and perhaps point me at some good resources, I'd be very grateful. Many thanks Basic To Give you an idea of the console App: Sub Main() Container = ContainerGenerate.GenerateContainer() Dim TemplateID As New Guid("5959b961-b347-46bc-b1b6-cba311304f43") Dim Templater = Container.Resolve(Of Interfaces.Mail.IMailGenerator)() Dim MyMessage = Templater.GenerateMail(TemplateID, Nothing, Nothing) Dim MySMTPClient = Container.Resolve(Of SmtpClient)() MySMTPClient.Send(MyMessage) Finish() End Sub

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  • Silverlight graphics pixel side position?

    - by Tuukka
    I try to port simple game to silverlight (SameGame). The problem is that my old source code used pixel sizes to allight game marks to board. I draw simple grid using lines and game mark (using rectangle). How i can set rentacle position correctly? Example 20 20 pixels to upper left corner). private void DrawGrid() { LayoutRoot.Children.Clear(); Rectangle r = new Rectangle(); r.Width = 20; r.Height = 20; r.Fill = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0)); r.SetValue(Canvas.LeftProperty, (double)0); r.SetValue(Canvas.TopProperty, (double)0); LayoutRoot.Children.Add(r); Color GridColor = Color.FromArgb(0xFF, 0x00, 0x00, 0x00); for (int y = 0; y < 11; y++) { Line l = new Line(); l.X1 = 0; l.Y1 = 30 * y - 1; l.X2 = 20 * 30; l.Y2 = 30 * y - 1; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } for (int x = 0; x < 21; x++) { Line l = new Line(); l.X1 = 30 * x; l.Y1 = 0; l.X2 = 30 * x; l.Y2 = 10 * 30; l.Stroke = new SolidColorBrush(GridColor); l.StrokeThickness = 1; LayoutRoot.Children.Add(l); } }

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  • Literal ampersands in System.Uri query string

    - by Nathan Baulch
    I'm working on a client app that uses a restful service to look up companies by name. It's important that I'm able to include literal ampersands in my queries since this character is quite common in company names. However whenever I pass %26 (the URI escaped ampersand character) to System.Uri, it converts it back to a regular ampersand character! On closer inspection, the only two characters that aren't converted back are hash (%23) and percent (%25). Lets say I want to search for a company named "Pierce & Pierce": var endPoint = "http://localhost/companies?where=Name eq '{0}'"; var name = "Pierce & Pierce"; Console.WriteLine(new Uri(string.Format(endPoint, name))); Console.WriteLine(new Uri(string.Format(endPoint, Uri.EscapeUriString(name)))); Console.WriteLine(new Uri(string.Format(endPoint, Uri.EscapeDataString(name)))); All three of the above combinations return: http://localhost/companies?where=Name eq 'Pierce & Pierce' This causes errors on the server side since the ampersand is (correctly) interpreted as a query arg delimiter. What I really need it to return is the original string: http://localhost/companies?where=Name eq 'Pierce %26 Pierce' How can I work around this behavior without discarding System.Uri entirely? I can't replace all ampersands with %26 at the last moment because there will usually be multiple query args involved and I don't want to destroy their delimiters. Note: A similar problem was discussed in this question but I'm specifically referring to System.Uri.

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  • Pointers in C# to make int array?

    - by Joshua
    The following C++ program compiles and runs as expected: #include <stdio.h> int main(int argc, char* argv[]) { int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; printf("%d \n", test[5]); // 50 printf("%d \n", 5[test]); // 50 return getchar(); } The closest C# simple example I could make for this question is: using System; class Program { unsafe static int Main(string[] args) { // error CS0029: Cannot implicitly convert type 'int[]' to 'int*' int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; Console.WriteLine(test[5]); // 50 Console.WriteLine(5[test]); // Error return (int)Console.ReadKey().Key; } } So how do I make the pointer?

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • Merging sql queries to get different results by date

    - by pedalpete
    I am trying to build a 'recent events' feed and can't seem to get either my query correct, or figure out how to possible merge the results from two queries to sort them by date. One table holds games/, and another table holds the actions of these games/. I am trying to get the recent events to show users 1) the actions taken on games that are publicly visible (published) 2) when a new game is created and published. So, my actions table has actionId, gameid, userid, actiontype, lastupdate My games table has gameid, startDate, createdby, published, lastupdate I currently have a query like this (simplified for easy understanding I hope). SELECT actionId, actions.gameid, userid, actiontype, actions.lastupdate FROM actions JOIN ( SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND lastupdate>today-2 ) publishedGames on actions.gameid=games.gameid WHERE actions.type IN (0,4,5,6,7) AND actions.lastupdate>games.lastupdate and published=1 OR games.lastupdate>today-2 AND published=1 This query is looking for actions from published games where the action took place after the game was published. That pretty much takes care of the first thing that needs to be shown. However, I also need to get the results of the SELECT games.gameid, startDate, createdby, published, games.lastupdate FROM games WHERE published=1 AND startDate>today-2 so I can include in the actions list, when a new game has been published. When I run the query as I've got it written, I get all the actionids, and their gameids, but I don't get a row which shows the gameid when it was published. I understand that it may be possible that I need to run two seperate queries, and then somehow merge the results afterword with php, but I'm completely lost on where to start with that as well.

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