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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

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  • How do I debug JavaScript .onlick event?

    - by user3700824
    I'm learning JavaScript but seem to be having a problem. I have a piece of code that is executed when the page is fully loaded. The function then gathers all the button elements on my HTML page. From here I loop through getting each button's title attribute and then assign an onclick event to the button that is equal to a function that writes to the console.log with the title. I have tried various ways of doing this but it is not working. Here is the JavaScript code that I'm working with. Currently all it does is loop through calling the function and logging the tile to the console.log, but this is not supposed to happen. Each time I click the button it should call the function with its title and log that. window.onload = myPageIsReady; function myPageIsReady(){ var myList = document.getElementsByTagName("button"); var myTitle = []; for(var i = 0; i < myList.length; i++){ myTitle[i] = myList[i].getAttribute("title"); myList[i].onclick = getMyTitle(myTitle[i]); }; function getMyTitle(myTitle){ console.log(myTitle); }; };

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  • no instance of overloaded function getline c++

    - by Dave
    I'm a bit confused as to what i have incorrect with my script that is causing this error. I have a function which calls a fill for game settings but it doesn't like my getline. Also i should mention these are the files i have included for it: #include <fstream> #include <cctype> #include <map> #include <iostream> #include <string> #include <algorithm> #include <vector> using namespace std;' This is what i have: std::map<string, string> loadSettings(std::string file){ ifstream file(file); string line; std::map<string, string> config; while(std::getline(file, line)) { int pos = line.find('='); if(pos != string::npos) { string key = line.substr(0, pos); string value = line.substr(pos + 1); config[trim(key)] = trim(value); } } return (config); } The function is called like this from my main.cpp //load settings for game std::map<string, string> config = loadSettings("settings.txt"); //load theme for game std::map<string, string> theme = loadSettings("theme.txt"); Where did i go wrong ? Please help! The error: settings.h(61): error C2784: 'std::basic_istream<_Elem,_Traits> &std::getline(std::basic_istream<_Elem,_Traits> &&,std::basic_string<_Elem,_Traits,_Alloc> &)' : could not deduce template argument for 'std::basic_istream<_Elem,_Traits> &&' from 'std::string'

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  • XMLHttpRequest leak

    - by Raja
    Hi everyone, Below is my javascript code snippet. Its not running as expected, please help me with this. <script type="text/javascript"> function getCurrentLocation() { console.log("inside location"); navigator.geolocation.getCurrentPosition(function(position) { insert_coord(new google.maps.LatLng(position.coords.latitude,position.coords.longitude)); }); } function insert_coord(loc) { var request = new XMLHttpRequest(); request.open("POST","start.php",true); request.onreadystatechange = function() { callback(request); }; request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("lat=" + encodeURIComponent(loc.lat()) + "&lng=" + encodeURIComponent(loc.lng())); return request; } function callback(req) { console.log("inside callback"); if(req.readyState == 4) if(req.status == 200) { document.getElementById("scratch").innerHTML = "callback success"; //window.setTimeout("getCurrentLocation()",5000); setTimeout(getCurrentLocation,5000); } } getCurrentLocation(); //called on body load </script> What i'm trying to achieve is to send my current location to the php page every 5 seconds or so. i can see few of the coordinates in my database but after sometime it gets weird. Firebug show very weird logs like simultaneous POST's at irregular intervals. Here's the firebug screenshot: IS there a leak in the program. please help. EDIT: The expected outcome in the firebug console should be like this :- inside location POST .... inside callback /* 5 secs later */ inside location POST ... inside callback /* keep repeating */

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  • MS Exam 70-536 - How to throw and handle exception from thread?

    - by Max Gontar
    Hello! In MS Exam 70-536 .Net Foundation, Chapter 7 "Threading" in Lesson 1 Creating Threads there is a text: Be aware that because the WorkWithParameter method takes an object, Thread.Start could be called with any object instead of the string it expects. Being careful in choosing your starting method for a thread to deal with unknown types is crucial to good threading code. Instead of blindly casting the method parameter into our string, it is a better practice to test the type of the object, as shown in the following example: ' VB Dim info As String = o as String If info Is Nothing Then Throw InvalidProgramException("Parameter for thread must be a string") End If // C# string info = o as string; if (info == null) { throw InvalidProgramException("Parameter for thread must be a string"); } So, I've tried this but exception is not handled properly (no console exception entry, program is terminated), what is wrong with my code (below)? class Program { static void Main(string[] args) { Thread thread = new Thread(SomeWork); try { thread.Start(null); thread.Join(); } catch (InvalidProgramException ex) { Console.WriteLine(ex.Message); } finally { Console.ReadKey(); } } private static void SomeWork(Object o) { String value = (String)o; if (value == null) { throw new InvalidProgramException("Parameter for "+ "thread must be a string"); } } } Thanks for your time!

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  • HTML5 Video Element on iPad doesn't fire onclick?

    - by bhups
    I am using the video element in my HTML as following:<div id="container" style="background:black; overflow:hidden;width:320px;height:240px" <video style="background:black;display:block" id="vdo" height="240px" width="320px" src="http://mydomain/vid.mp4"</video</div And in javascript I am doing this:var video=document.getElementById('vdo'); var container=document.getElementById('container'); video.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); container.addEventListener('click', function(e) { e.preventDefault(); console.log("clicked"); }, false); On desktop safari/chrome everything is working fine. I can see two "clicked" in the console. But on ipad there is nothing. First I tried with iOS versin 3.2, then I updated it to the latest one 4.2.1 without any success.I found a similar question HTML5 Video Element on iPad doesn't fire onclick or touchstart events? where it suggests not to use controls in video tag and I am not using it.

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  • Initializing AngularJS service factory style

    - by wisemanIV
    I have a service that retrieves data via REST. I want to store the resulting data in service level variable for use in multiple controllers. When I put all the REST logic directly into controllers everything works fine but when I attempt to move the retrieval / storing of data into a service the controller is not being updated when the data comes back. I've tried lots of different ways of maintain the binding between service and controller. Controller: myApp.controller('SiteConfigCtrl', ['$scope', '$rootScope', '$route', 'SiteConfigService', function ($scope, $rootScope, $route, SiteConfigService) { $scope.init = function() { console.log("SiteConfigCtrl init"); $scope.site = SiteConfigService.getConfig(); } } ]); Service: myApp.factory('SiteConfigService', ['$http', '$rootScope', '$timeout', 'RESTService', function ($http, $rootScope, $timeout, RESTService) { var siteConfig = {} ; RESTService.get("https://domain/incentiveconfig", function(data) { siteConfig = data; }); return { getConfig:function () { console.debug("SiteConfigService getConfig:"); console.debug(siteConfig); return siteConfig; } }; } ]);

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  • facebook Hacker cup: studious Student problem.

    - by smartmuki
    During the qualification round, the following question was asked: You've been given a list of words to study and memorize. Being a diligent student of language and the arts, you've decided to not study them at all and instead make up pointless games based on them. One game you've come up with is to see how you can concatenate the words to generate the lexicographically lowest possible string. Input As input for playing this game you will receive a text file containing an integer N, the number of word sets you need to play your game against. This will be followed by N word sets, each starting with an integer M, the number of words in the set, followed by M words. All tokens in the input will be separated by some whitespace and, aside from N and M, will consist entirely of lowercase letters. Output Your submission should contain the lexicographically shortest strings for each corresponding word set, one per line and in order. Constraints 1 <= N <= 100 1 <= M <= 9 1 <= all word lengths <= 10 Example input 5 6 facebook hacker cup for studious students 5 k duz q rc lvraw 5 mybea zdr yubx xe dyroiy 5 jibw ji jp bw jibw 5 uiuy hopji li j dcyi Example output cupfacebookforhackerstudentsstudious duzklvrawqrc dyroiymybeaxeyubxzdr bwjibwjibwjijp dcyihopjijliuiuy The program I wrote goes as: chomp($numberElements=<STDIN>); for(my $i=0; $i < $numberElements; $i++) { my $string; chomp ($string = <STDIN>); my @array=split(/\s+/,$string); my $number=shift @array; @sorted=sort @array; $sortedStr=join("",@sorted); push(@data,$sortedStr); } foreach (@data) { print "$_\n"; } The program gives the correct output for the given test cases but still facebook shows it to be incorrect. Is there something wrong with the program??

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  • jQuery Ajax loads URL multiple times, how do I unbind/rebind properly?

    - by gmoz22
    I load a SELECT element via Ajax (list of brands), get its selected value (brand id) and load another SELECT via another Ajax URL (list of templates for currently selected brand). Here's my code: $(document).ready( function() { // DO NOT cache Ajax calls $.ajaxSetup ({ cache: false }); // loader var ajax_load = "Loading..."; // Brands List URL var loadBrandUrl = "getBrandsList.php"; // Templates List URL var loadTemplateUrl = "getTemplatesList.php"; $("#brandslistSelect").html(ajax_load).load(loadBrandUrl) .ajaxComplete(function(){ // Brands select loaded /* Load Templates SELECT the first time since no .change() has happened */ var selectedBrand = $("#brandslistSelect option:selected").attr("value"); // get the value console.log(selectedBrand); // Log selected brand to console // get Templates select, commented for now since it does an infinite loop // $("#templateslistSelect").html(ajax_load).load(loadTemplateUrl, { BrandId: selectedBrand } ); /* End initial load template */ /* On interaction with the Brands SELECT */ $("#brandslistSelect").change(function () { // on interaction with select selectedBrand = $("#brandslistSelect option:selected").attr("value"); // get the value // get Templates SELECT $("#templateslistSelect").html(ajax_load).load(loadTemplateUrl, { BrandId: selectedBrand } ) }); /* End interaction with the Brands SELECT */ }); }); It returns selectedBrand in the console 3 times : selectedBrand = undefined selectedBrand = undefined selectedBrand = 101 Now, if I uncomment the following line, same output as above but it also loads the templates URL indefinitely : // $("#templateslistSelect").html(ajax_load).load(loadTemplateUrl, { BrandId: selectedBrand } ); Any idea how I could modify this code to make it work as intended? Thanks for your help stackOverflow community!

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  • Why does this log output show the same answer in each iteration?

    - by Will Hancock
    OK, I was reading an article on optimising JS for Googles V8 engine, when i saw this code example... I nearly skimmed over it, but then I saw this; |=; a[0] |= b; a = new Array(); a[0] = 0; for (var b = 0; b < 10; b++) { console.log(a, b) a[0] |= b; // Much better! 2x faster. } a[0] |= b; So I ran it, in my console, with a console.log in the loop and resulted in 15; [15] 0 [15] 1 [15] 2 [15] 3 [15] 4 [15] 5 [15] 6 [15] 7 [15] 8 [15] 9 WHAT?!?! Where the hell does it get 15 from, on every iteration?!?!?! I've been a web dev for 7 years, and this has stumped me and a fellow colleague. Can somebody talk me through this code? Cheers.

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  • String doesn't match regex when read from keyboard.

    - by athspk
    public static void main(String[] args) throws IOException { String str1 = "??123456"; System.out.println(str1+"-"+str1.matches("^\\p{InGreek}{2}\\d{6}")); //??123456-true BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String str2 = br.readLine(); //??123456 same as str1. System.out.println(str2+"-"+str2.matches("^\\p{InGreek}{2}\\d{6}")); //?”??123456-false System.out.println(str1.equals(str2)); //false } The same String doesn't match regex when read from keyboard. What causes this problem, and how can we solve this? Thanks in advance. EDIT: I used System.console() for input and output. public static void main(String[] args) throws IOException { PrintWriter pr = System.console().writer(); String str1 = "??123456"; pr.println(str1+"-"+str1.matches("^\\p{InGreek}{2}\\d{6}")+"-"+str1.length()); String str2 = System.console().readLine(); pr.println(str2+"-"+str2.matches("^\\p{InGreek}{2}\\d{6}")+"-"+str2.length()); pr.println("str1.equals(str2)="+str1.equals(str2)); } Output: ??123456-true-8 ??123456 ??123456-true-8 str1.equals(str2)=true

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  • Javascript document.open asynchronous?

    - by Alex Schneider
    So on my site there is a Javascript function that will load a new site from the server via XMLHttpRequest. After that it replaces the current page with the new one: var post = new XMLHttpRequest(); post.open('POST', data); post.onload = function() { var do = document.open("text/html", "replace"); do.write(post.responseText); do.close(); goOn(); } function goOn() { console.log($('img:visible')); } Some could assume that after do.close() the document has changed and is ready. But it is not, e.g. if i load very much/big data/responseText the function goOn() only logs an empty result. Obviously goOn() gets in that case called before the DOM is ready to be read! Unfortunately the is no "ready" event fired after write() finished.... How can i be sure it is finished? /EDIT: goOn() logs this to Chrome Console: [prevObject: p.fn.p.init[1], context: #document, selector: "img:visible"] context: #document length: 0 prevObject: p.fn.p.init[1] selector: "img:visible" __proto__: Object[0] But if i right after that type $('img:visible') into console manually it shows me all images....

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  • Need help extrapolating Java code

    - by Berlioz
    If anyone familiar with Rebecca Wirfs-Brock, she has a piece of Java code found in her book titled, Object Design: Roles, Responsibilities, and Collaborations. Here is the quote Applying Double Dispatch to a Specific Problem To implement the game Rock, Paper, Scissors we need to write code that determines whether one object “beats” another. The game has nine possible outcomes based on the three kinds of objects. The number of interactions is the cross product of the kinds of objects. Case or switch statements are often governed by the type of data that is being operated on. The object-oriented language equivalent is to base its actions on the class of some other object. In Java, it looks like this Here is the piece of Java code on page 16 ' import java.util.*; import java.lang.*; public class Rock { public static void main(String args[]) { } public static boolean beats(GameObject object) { if (object.getClass.getName().equals("Rock")) { result = false; } else if (object.getClass.getName().equals("Paper")) { result = false; } else if(object.getClass.getName().equals("Scissors")) { result = true; } return result; } }' ===This is not a very good solution. First, the receiver needs to know too much about the argument. Second, there is one of these nested conditional statements in each of the three classes. If new kinds of objects could be added to the game, each of the three classes would have to be modified. Can anyone share with me how to get this "less than optimal" piece of code to work in order to see it 'working'. She proceeds to demonstrate a better way, but I will spare you. Thanks

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  • Context problem while loading Assemblies via Structuremap

    - by Zebi
    I want to load plugins in a smiliar way as shown here however the loaded assemblies seem not to share the same context. Trying to solve the problem I just build a tiny spike containing two assemblies. One console app and one library. The console app contains the IPlugin interface and has no references to the Plugin dll. I am scanning the plugin dir using a custom Registration convention: ObjectFactory.Initialize(x => x.Scan(s => { s.AssembliesFromPath(@"..\Plugin"); s.With(new PluginScanner()); })); public void Process(Type type, Registry registry) { if (!type.Name.StartsWith("P")) return; var instance = ObjectFactory.GetInstance(type); registry.For<IPlugin>().Add((IPlugin)instance); } Which thows an invalid cast exception saying he can not convert the plugin Type to IPlugin. public class P1 : IPlugin { public void Start() { Console.WriteLine("Hello from P1"); } } Further if I just construct the instance (which works fine by the way) and try to access ObjectFactory in the plugin ObjectFactory.WhatDoIHave() shows that they don't even share the same container instance. Experimenting around with MEF, Structuremap and loading the assembly manually whith Assembly.Load("Plugin") shows if loaded with Assembly.Load it works fine. Any ideas how I can fix this to work with StructureMaps assembly scanning?

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  • data filter using dataloadoptions

    - by Tassadaque
    Using dataloadoptions i have tried the following example Northwnd db = new Northwnd(@"northwnd.mdf"); // Preload Orders for Customer. // One directive per relationship to be preloaded. DataLoadOptions ds = new DataLoadOptions(); ds.LoadWith<Customer>(c => c.Orders); ds.AssociateWith<Customer> (c => c.Orders.Where(p => p.ShippedDate != DateTime.Today)); db.LoadOptions = ds; var custQuery = from cust in db.Customers where cust.City == "London" select cust; foreach (Customer custObj in custQuery) { Console.WriteLine("Customer ID: {0}", custObj.CustomerID); foreach (Order ord in custObj.Orders) { Console.WriteLine("\tOrder ID: {0}", ord.OrderID); foreach (OrderDetail detail in ord.OrderDetails) { Console.WriteLine("\t\tProduct ID: {0}", detail.ProductID); } } } Now i need to ask how can i display Category ID and Category Name of the productID (i am supposing that One product can be in at most one category) by extending the above example Regards

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  • WinForms: How to determine if window is no longer active (no child window has focus)?

    - by Marek
    My application uses multiple windows I want to hide one specific window in case the application loses focus (when the Active Window is not the application window) source I am handling the Deactivate event of my main form. private void MainForm_Deactivate(object sender, EventArgs e) { Console.WriteLine("deactivate"); if (GetActiveWindow() == this.Handle) { Console.WriteLine("isactive=true"); } else { Console.WriteLine("isactive=false"); } } [DllImport("user32.dll")] static extern IntPtr GetActiveWindow(); The output is always deactivate isactive=true I have observed the same behavior if a new window within my application receives focus and also if I click into a different application. I would expect GetActiveWindow to return the handle of the new active window when called from the Deactivate handler. Instead it always returns the handle of my application window. How is this possible? Is the Deactivate event handled "too soon"? (while the main form is still active?). How can I detect that my application has lost focus (my application window is not the active window) and another application gained it without running GetActiveWindow on a timer?

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  • Cocoa button won't display image

    - by A Mann
    Just started exploring Cocoa so pretty much a total noob. I've written a very simple game. Set it up in Interface Builder and got it working fine. It contains a number of buttons and I'm now trying to get the buttons to display images. To start with I'm trying to get an image displayed on just one of the buttons which is called tile0 . The image file (it's nothing but a green square at the moment, but I'm just trying to get that working before I attempt anything more exotic) is sitting in the same directory as the class file which controls the game. I have the following code sitting in my wakeFromNib method: NSString *myImageFileName = [[NSString alloc] init]; myImageFileName = @"greenImage.jpg"; NSImage *myImage = [[NSImage alloc] initByReferencingFile:myImageFileName]; [tile0 setImage: myImage]; Trouble is, the game runs fine, but the image isn't appearing on my button. Is there someone who could kindly tell me if I'm doing something obviously wrong? Many Thanks.

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  • FLEX, how to specify parent html item, when I call external functions ?

    - by Patrick
    hi, I'm calling a javascript function from my flex application to set width and height of my html wrapper according to application size. However, I've many flex applications on my page and the wrappers have not id attribute. I'm using a unique javascript function and passing it the parameters. How could I specify the "parent" html element in these parameters ? Following is the code: Actionscript: if (ExternalInterface.available) ExternalInterface.call("changeSize",id, width, height); Javascript: <script type="text/JavaScript"> function changeSize(id, width, height) { console.log(id); console.log(width); console.log(height); } Wrapper: <div class="filefield-file clear-block"> <div class="filefield-icon field-icon-video-x-flv"> <img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div> <div style="background-color: rgb(255, 255, 255); width: 400px;"> <embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" height="400" width="400"> <div>Scheduling Video</div> </div> </div>

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  • Javascript nested functions not returning

    - by Achintha Samindika
    I'm building a phonehap application. I'm using an web sql and everything works fine till data retival. function getItemGroups(){ var items_groups = new Array(); var db = window.openDatabase("merbokDB", "1.0", "MerbokDB", 5232394); db.transaction( function(tx){ tx.executeSql('SELECT * FROM item_groups',[], function(tx,result){ if(result.rows.length > 0){ var len = result.rows.length; for (var i=0; i<len; i++){ items_groups.push(result.rows.item(i).item_group); } console.log(items_groups.join()); } } ,errorCB); }, errorCB); return items_groups; } var myproducts = getItemGroups(); My problem was when I run the code "myproducts" variable is blank. but the I can see console.log(items_groups.join()); following line printing the values in console. Is I'm wrong in the way I returning?

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • JSON datas not loaded into content page

    - by Chelseawillrecover
    I am trying to append my JSON datas into the content page but the datas are not loaded. When I use console.log I can see the data appearing. JS: $(document).on('pagebeforeshow', '#blogposts', function() { //$.mobile.showPageLoadingMsg(); $.ajax({ url: "http://howtodeployit.com/category/daily-devotion/?json=recentstories&callback=", dataType: "json", jsonpCallback: 'successCallback', async: true, beforeSend: function() { $.mobile.showPageLoadingMsg(true); }, complete: function() { $.mobile.hidePageLoadingMsg(); }, success:function(data){ $.each(data.posts, function(i, val) { console.log(val.title); $('<li/>').append([$("<h3>", {html: val.title}),$("<p>", {html: val.excerpt})]).wrapInner('<a href="#devotionpost" onclick="showPost(' + val.id + ')"></a>').appendTo('#postList'); return (i !== 4); console.log('#postlist'); }); }, error: function(data) { alert("Data not found"); } }); }); HTML: <!-- Page: Blog Posts --> <div id="blogposts" data-role="page"> <div data-role="header" data-position="fixed"> <h2>My Blog Posts</h2> </div><!-- header --> <div data-role="content"> <ul id="postlist"> </ul><!-- content --> </div> <div class="load-more">Load More Posts...</div> </div><!-- page -->

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  • What's the deal with the hidden Throw when catching a ThreadAbortException?

    - by priehl
    I'm going through a book of general c# development, and I've come to the thread abort section. The book says something along the lines that when you call Thread.Abort() on another thread, that thread will throw a ThreadAbortException, and even if you tried to supress it it would automatically rethrow it, unless you did some bs that's generally frowned upon. Here's the simple example offered. using System; using System.Threading; public class EntryPoint { private static void ThreadFunc() { ulong counter = 0; while (true) { try { Console.WriteLine("{0}", counter++); } catch (ThreadAbortException) { // Attempt to swallow the exception and continue. Console.WriteLine("Abort!"); } } } static void Main() { try { Thread newThread = new Thread(new ThreadStart(EntryPoint.ThreadFunc)); newThread.Start(); Thread.Sleep(2000); // Abort the thread. newThread.Abort(); // Wait for thread to finish. newThread.Join(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } } The book says: When your thread finishes processing the abort exception, the runtime implicitly rethrows it at the end of your exception handler. It’s the same as if you had rethrown the exception yourself. Therefore, any outer exception handlers or finally blocks will still execute normally. In the example, the call to Join won’t be waiting forever as initially expected. So i wrapped a try catch around the Thread.Abort() call and set a break point, expecting it to hit this, considering the text says "any outer exception handlers or finally blocks will still execute normally". BUT IT DOES NOT. I'm racking my brain to figure out why. Anyone have any thoughts on why this isn't the case? Is the book wrong? Thanks in advance.

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  • Recover lost code from compiled apk

    - by AlexRamallo
    I have an issue here..and its making me really nervous. I was working on this game, and it was going great, so I took a copy of it on my laptop to work do some work while away from my computer. long story short, hard-drive failure + poor back ups led to me losing a very important class. Is there a way to decompile the apk to retrieve the bit of code that was lost? It isn't overly complicated or sophisticated, its just that its impossible to re-write it without reading every. single. line. of. code. in the entire application since it initializes a LOT of classes and loads a bunch of stuff in a specific way. With a quick google search I was able to find apktool, which decompiles it into a bunch of .smali files, which I don't think were designed for human reading. All I need to recover is one very big method in the class. I found the smali file that contains it and I think I found the line where it starts. something like .method public declared-synchronized load(Lcom/X/X/game/X;)I Anyone help would be appreciated since I would have to scrap the entire game without this method.

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  • Does this code depend on string interning to work?

    - by Nick Gotch
    I'm creating a key for a dictionary which is a structure of two strings. When I test this method in a console app, it works, but I'm not sure if the only reason it works is because the strings are being interned and therefore have the same references. Foo foo1 = new Foo(); Foo foo2 = new Foo(); foo1.Key1 = "abc"; foo2.Key1 = "abc"; foo1.Key2 = "def"; foo2.Key2 = "def"; Dictionary<Foo, string> bar = new Dictionary<Foo, string>(); bar.Add(foo1, "found"); if(bar.ContainsKey(foo2)) System.Console.WriteLine("This works."); else System.Console.WriteLine("Does not work"); The struct is simply: public struct Foo { public string Key1; public string Key2; } Are there any cases which would cause this to fail or am I good to rely on this as a unique key?

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