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  • Sum of XML duration elements in SQL2008

    - by Matt
    I have a XML column that holds information about my games. Here's a sample of the information looks like. <game xmlns="http://my.name.space" > <move> <player>PlayerA</player> <start movetype="Move">EE5</start> <end movetype="Move">DF6</end> <movetime>PT1S</movetime> </move> <move> <player>PlayerB</player> <start movetype="Move">CG7</start> <end movetype="Move">DE6</end> <movetime>PT3S</movetime> </move> <move> <player>PlayerA</player> <start movetype="Move">FD3</start> <end movetype="Move">EG8</end> <movetime>PT4S</movetime> </move> </game> I'm trying to design an XML query to take the sum of my movetime element. Basically I need the sum of each players move time. So using the above sample, PlayerA would have a total move time of 5 seconds and PlayerB would have a total move time of 3 seconds. Here's the XML query that I've been currently been working with SELECT GameHistory.query('declare default element namespace "http://my.name.space"; data(/game/move/movetime)') AS Value FROM GamesWHERE Id=560 I'm a newbie to XSLT / XPATH functions :P

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  • Previously working emberjs1.0-pre form on jsfiddle returns "error": "Please use POST request"

    - by brg
    This code ** http://jsfiddle.net/wagenet/ACzaJ/8/ ** was working a few days ago, when i returned to it today, it throws {"error": "Please use POST request"}, when i click add button Also the jsfiddle editor.js always throws exception on this line: function stop(){cc = stop; throw StopIteration;}; Does anyone knows the cause of this issue. Many thanks Update 1 Based on @Peter Wagenet's suggestions below, the form now logs entries or inputs to the console but it doesn't display on the result section of jsfiddle instead what is displayed on jsfiddle result section or page is still this error {"error": "Please use POST request"} ** http://jsfiddle.net/ACzaJ/18/ Update 2 In this fiddle, http://jsfiddle.net/ACzaJ/19/, i have successfully eliminated this error {"error": "Please use POST request"} by adding event.preventDefault(); to the submit action in Todos.TodoFormView. That allows us to use arbitrary view methods as action handlers. The existing issue is that the input to the form, only displays on the console and not on jsfiddle result section, though no error displays on the result section, there is a new error appearing in the console of the updated fiddle: Uncaught Error: Cannot perform operations on a Metamorph that is not in the DOM. Finally solved I needed to comment out App.initialize() for it to work as expected. This the working fiddle ** http://jsfiddle.net/ACzaJ/20/. I don't know why that is so, but my guess is that, App.initialize works with other parts like the router for routing, ApplicationController and ApplicationView with {{outlet}} in the handlebars, which i didn't need for this fiddle. Finally Finally and completely solved This ** http://jsfiddle.net/tQWn8/ works with App.initialize. But you have to declare all those components above and pass the router to App.initialize, like this App..initialize(router). If you don't do this, then you will get the old error Uncaught Error: Cannot perform operations on a Metamorph that is not in the DOM.

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  • Problems playing multiple sounds using AVPlayer (NOT AVAudioPlayer)

    - by myetter37
    I'm trying to play a background song in my iPhone game and also have sound effects, using the AVFoundation framework and AVPlayerItem. I've scoured the Internet for help with AVPlayerItem and AVPlayer but I'm only finding stuff about AVAudioPlayer. The background song plays fine, but when the character jumps, I have 2 problems: 1) On the initial jump ([player play] inside jump method), the jump sound effect interrupts the background music. 2) If I try to jump again, the game crashes with the error "AVPlayerItem cannot be associated with more than one instance of AVPlayer" My professor told me to create a new instance of AVPlayer for each sound I want to play, so I'm confused. I'm doing data driven design, so my sound files are listed in a .txt and then loaded into a NSDictionary. Here's my code: - (void) storeSoundNamed:(NSString *) soundName withFileName:(NSString *) soundFileName { NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:soundName ofType:soundFileName]]; AVURLAsset *mAsset = [[AVURLAsset alloc] initWithURL:assetURL options:nil]; AVPlayerItem *mPlayerItem = [AVPlayerItem playerItemWithAsset:mAsset]; [soundDictionary setObject:mPlayerItem forKey:soundName]; NSLog(@"Sound added."); } - (void) playSound:(NSString *) soundName { // from .h: @property AVPlayer *mPlayer; // from .m: @synthesize mPlayer = _mPlayer; _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; [_mPlayer play]; NSLog(@"Playing sound."); } If I move this line from the second method into the first: _mPlayer = [[AVPlayer alloc] initWithPlayerItem:[soundDictionary valueForKey:soundName]]; The game does not crash, and the background song will play perfectly, but the jump sound effect does not play, even though the console is showing "Playing sound." on each jump. Thank you

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  • log4net from embedded xml?

    - by sanjeev40084
    i have two projects in visual studio. One is the console project while other is regular c# project. In the regular c# project, i have added config file(i.e. Test.config) with log4net section. This file is embedded. <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> </configSections> <log4net> <appender name="fileAppender" type="log4net.Appender.RollingFileAppender"> <file value="log//testapp.log" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="100MB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.PatternLayout,log4net"> <param name="ConversionPattern" value="%d{ISO8601} [%t] [%-5p] %c - %m%n" /> </layout> </appender> <!-- Setup the root category, add the appenders and set the default priority --> <root> <priority value="ALL" /> <appender-ref ref="fileAppender" /> </root> </log4net> Now in my console project, i want to tell my log4net to load log4net information from (Test.config) which is in another project. This is what i did in the constructor of console project: Assembly asm = Assembly.GetExecutingAssembly(); Stream xmlStream = asm.GetManifestResourceStream("Northwind.Participant.Config.Test.config"); ILog log = LogManager.GetLogger(typeof(ConsoleStart)); 'Northwind.Participant is full namespace. Config - folder where Test.config file is situated. Does anyone know how i can do that?

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  • Help with fql.multiQuery

    - by Daniel Schaffer
    I'm playing around with the Facebook API's fql.multiQuery method. I'm just using the API Test Console, and trying to get a successful response but can't seem to figure out exactly what it wants. Here's the text I'm entering into the "queries" field: {"tags" : "select subject from photo_tag where subject != 601599551 and pid in ( select pid from photo_tag where subject = 601599551 ) and subject in ( select uid2 from friend where uid1 = 601599551 )", "foo" : "select uid from user where uid = 601599551"} All it'll give me is a queries parameter: array expected. error. I've also tried just about every permutation I could think of involving wrapping the name/query pairs in their own curly braces, adding brackets, adding whitespace, removing whitespace in case it didn't want an associative array (for those watching the edits, I just found out about these wonderful things now... oy), all to no avail. Is there something painfully obvious I'm missing here, or do I need to make like Chuck Norris Jon Skeet and simply will it to do my bidding? Update: A note to anyone finding this question now: The fql.multiquery test console appears to be broken. You can test your query by clicking on the generated url in the test console and manually adding the "queries" parameter into the querystring.

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  • Create inherited class from base class

    - by Raj
    public class Car { private string make; private string model; public Car(string make, string model) { this.make = make; this.model = model; } public virtual void Display() { Console.WriteLine("Make: {0}", make); Console.WriteLine("Model: {0}", model); } public string Make { get{return make;} set{make = value;} } public string Model { get{return model;} set{model = value;} } } public class SuperCar:Car { private Car car; private int horsePower; public SuperCar(Car car) { this.car = car; } public int HorsePower { get{return horsePower;} set{horsepower = value;} } public override void Display() { base.Display(); Console.WriteLine("I am a super car"); } When I do something like Car myCar = new Car("Porsche", "911"); SuperCar mySupcar = new SuperCar(myCar); mySupcar.Display(); I only get "I am a supercar" but not the properties of my base class. Should I explicitly assign the properties of my base class in the SuperCar constructor? In fact I'm trying Decorator pattern where I want a class to add behaviour to a base class.

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  • C# - Help with LINQ

    - by cmaduro
    I need to check if a certain property exists within a class. Please refer to the LINQ query in question. For the life of me I cannot make the compiler happy. class Program { static void Main(string[] args) { ModuleManager m = new ModuleManager(); IModule module = m.FindModuleForView(typeof(HomeView)); Console.WriteLine(module.GetType().ToString()); Console.ReadLine(); } } public class ModuleManager { [ImportMany] public IEnumerable<Lazy<IModule>> Modules { get; set; } [ImportMany] public IEnumerable<Lazy<View>> Views { get; set; } public ModuleManager() { //An aggregate catalog that combines multiple catalogs var catalog = new AggregateCatalog(); //Adds all the parts found in the same assembly as the Program class catalog.Catalogs.Add(new AssemblyCatalog(typeof(Program).Assembly)); //Create the CompositionContainer with the parts in the catalog _container = new CompositionContainer(catalog); //Fill the imports of this object try { this._container.ComposeParts(this); } catch (CompositionException compositionException) { Console.WriteLine(compositionException.ToString()); } } public IModule FindModuleForView(Type view) { //THIS IS THE PROBLEM var module = from m in Modules where ( from p in m.Value.GetType().GetProperties() where p.GetType().Equals(view) select p ) select m; } public CompositionContainer _container { get; set; } } public interface IModule { } [Export] public class HomeModule : IModule { public HomeModule() { } [Export] public HomeView MyHomeView { get { return new HomeView(); } set { } } } public class HomeView : View { } public class View { }

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  • Changing FileNames using RegEx and Recursion

    - by yeahumok
    Hello I'm trying to rename files that my program lists as having "illegal characters" for a SharePoint file importation. The illegal characters I am referring to are: ~ # % & * {} / \ | : < ? - "" What i'm trying to do is recurse through the drive, gather up a list of filenames and then through Regular Expressions, pick out file names from a List and try to replace the invalid characters in the actual filenames themselves. Anybody have any idea how to do this? So far i have this: (please remember, i'm a complete n00b to this stuff) class Program { static void Main(string[] args) { string[] files = Directory.GetFiles(@"C:\Documents and Settings\bob.smith\Desktop\~Test Folder for [SharePoint] %testing", "*.*", SearchOption.AllDirectories); foreach (string file in files) { Console.Write(file + "\r\n"); } Console.WriteLine("Press any key to continue..."); Console.ReadKey(true); string pattern = " *[\\~#%&*{}/:<>?|\"-]+ *"; string replacement = " "; Regex regEx = new Regex(pattern); string[] fileDrive = Directory.GetFiles(@"C:\Documents and Settings\bob.smith\Desktop\~Test Folder for [SharePoint] %testing", "*.*", SearchOption.AllDirectories); StreamWriter sw = new StreamWriter(@"C:\Documents and Settings\bob.smith\Desktop\~Test Folder for [SharePoint] %testing\File_Renames.txt"); foreach(string fileNames in fileDrive) { string sanitized = regEx.Replace(fileNames, replacement); sw.Write(sanitized + "\r\n"); } sw.Close(); } } So what i need to figure out is how to recursively search for these invalid chars, replace them in the actual filename itself. Anybody have any ideas?

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  • jQuery: Traversing AJAX response in Chrome/Safari

    - by jitzo
    I'm trying to traverse an AJAX response, which contains a remote web page (an HTML output). My goal is to iterate through the 'script', 'link', and 'title' elements of the remote page - load them if necessary, and embed its contents to the current page. Its working great in FF/IE, but for some reason - Chrome & Safari behaves differently: When I run a .each() loop on the response, Chrome/Safari seems to omit everything that is under the section of the page. Here's my current code: $.ajax({ url: 'remoteFile.php', cache: false, dataFilter: function(data) { console.log(data); /* The output seems to contain the entire response, including the <head> section - on all browsers, including Chrome/Safari */ $(data).filter("link, script, title").each(function(i) { console.log($(this)); /* IE/FF outputs all of the link/script/title elements, Chrome will output only those that are not in the <head> section */ }); console.log($(data)); /* This also outputs the incomplete structure on Chrome/Safari */ return data; }, success: function(response) {} }); I've been struggling with this problem for quite a while now, i've found some other similar cases on google searches, but no real solution. This happens on both jQuery 1.4.2, and jQuery 1.3.2. I really don't want to parse the response with .indexOf() and .substring() - it seems to me that it will be an overkill for the client. Many thanks in advance!

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  • Is there added overhead to looking up a column in a DataTable by name rather than by index?

    - by Ben McCormack
    In a DataTable object, is there added overhead to looking up a column value by name thisRow("ColumnA") rather than by the column index thisRow(0)? In which scenarios might this be an issue. I work on a team that has lots of experience writing VB6 code and I noticed that didn't do column lookups by name for DataTable objects or data grids. Even in .NET code, we use a set of integer constants to reference column names in these types of objects. I asked our team lead why this was so, and he mentioned that in VB6, there was a lot of overhead in looking up data by column name rather than by index. Is this still true for .NET? Example code (in VB.NET, but same applies to C#): Public Sub TestADOData() Dim dt As New DataTable 'Set up the columns in the DataTable ' dt.Columns.Add(New DataColumn("ID", GetType(Integer))) dt.Columns.Add(New DataColumn("Name", GetType(String))) dt.Columns.Add(New DataColumn("Description", GetType(String))) 'Add some data to the data table ' dt.Rows.Add(1, "Fred", "Pitcher") dt.Rows.Add(3, "Hank", "Center Field") 'Method 1: By Column Name ' For Each r As DataRow In dt.Rows Console.WriteLine( _ "{0,-2} {1,-10} {2,-30}", r("ID"), r("Name"), r("Description")) Next Console.WriteLine() 'Method 2: By Column Name ' For Each r As DataRow In dt.Rows Console.WriteLine("{0,-2} {1,-10} {2,-30}", r(0), r(1), r(2)) Next End Sub Is there an case where method 2 provides a performance advantage over method 1?

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  • pooling with Windsor

    - by AlonEl
    I've tried out the pooling lifestyle with Windsor. Lets say I want multiple CustomerTasks to work with a pool of ILogger's. when i try resolving more times than maxPoolSize, new loggers keeps getting created. what am i missing and what exactly is the meaning of min and max pool size? the xml configuration i use is (demo code): <component id="customertasks" type="WindsorTest.CustomerTasks, WindsorTestCheck" lifestyle="transient" /> <component id="logger.console" service="WindsorTest.ILogger, WindsorTestCheck" type="WindsorTest.ConsoleLogger, WindsorTestCheck" lifestyle="pooled" initialPoolSize="2" maxPoolSize="5" /> Code is: public interface ILogger { void Log(string message); } public class ConsoleLogger : ILogger { private static int count = 0; public ConsoleLogger() { Console.WriteLine("Hello from constructor number:" + count); count++; } public void Log(string message) { Console.WriteLine(message); } } public class CustomerTasks { private readonly ILogger logger; public CustomerTasks(ILogger logger) { this.logger = logger; } public void SaveCustomer() { logger.Log("Saved customer"); } }

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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • Lua task scheduling

    - by Martin
    I've been writing some scripts for a game, the scripts are written in Lua. One of the requirements the game has is that the Update method in your lua script (which is called every frame) may take no longer than about 2-3 milliseconds to run, if it does the game just hangs. I solved this problem with coroutines, all I have to do is call Multitasking.RunTask(SomeFunction) and then the task runs as a coroutine, I then have to scatter Multitasking.Yield() throughout my code, which checks how long the task has been running for, and if it's over 2 ms it pauses the task and resumes it next frame. This is ok, except that I have to scatter Multitasking.Yield() everywhere throughout my code, and it's a real mess. Ideally, my code would automatically yield when it's been running too long. So, Is it possible to take a Lua function as an argument, and then execute it line by line (maybe interpreting Lua inside Lua, which I know is possible, but I doubt it's possible if all you have is a function pointer)? In this way I could automatically check the runtime and yield if necessary between every single line.

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  • WCF Security in a Windows Service

    - by Alphonso
    I have a WCF service which can run as Console App and a Windows Service. I have recently copied the console app up to a W2K3 server with the following security settings: <wsHttpBinding> <binding name="ServiceBinding_Security" transactionFlow="true" > <security mode="TransportWithMessageCredential" > <message clientCredentialType="UserName" /> </security> </binding> </wsHttpBinding> <serviceCredentials> <userNameAuthentication userNamePasswordValidationMode="Custom" customUserNamePasswordValidatorType="Common.CustomUserNameValidator, Common" /> </serviceCredentials> Security works fine with no problems. I have exactly the same code, but running in a windows service and I get the following error when I try to call any of the methods from a client: System.ServiceModel.Security.MessageSecurityException was unhandled Message="An unsecured or incorrectly secured fault was received from the other party. See the inner FaultException for the fault code and detail." Source="mscorlib" StackTrace: Server stack trace: at System.ServiceModel.Channels.SecurityChannelFactory`1.SecurityRequestChannel.ProcessReply(Message reply, SecurityProtocolCorrelationState correlationState, TimeSpan timeout) ...... (lots of stacktrace info - not very useful) InnerException: System.ServiceModel.FaultException Message="An error occurred when verifying security for the message." The exception tells me nothing. I'm assuming that it has something to do with acces to system resources from the Windows Service. I've tried running it under the same account as the console app, but no luck. Does anyone have any ideas?

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  • MongoMapper won't let me create an object

    - by Jade
    I'm just learning MongoDB and MongoMapper. This is on Rails 3. I created a blog in app/models/blog.rb: class Blog include MongoMapper::Document key :title, String, :required => true key :body, Text timestamps! end I go into the Rails console: rails c Loading development environment (Rails 3.0.0.beta) ruby-1.9.1-p378 > **b = Blog.new** NoMethodError: undefined method `from_mongo' for Text:Module from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/keys.rb:323:in `get' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/keys.rb:269:in `read_key' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/keys.rb:224:in `[]' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/inspect.rb:7:in `block in inspect' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/inspect.rb:6:in `collect' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/mongo_mapper-0.7.2/lib/mongo_mapper/plugins/inspect.rb:6:in `inspect' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/railties-3.0.0.beta/lib/rails/commands/console.rb:47:in `start' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/railties-3.0.0.beta/lib/rails/commands/console.rb:8:in `start' from /Users/jade/.rvm/gems/ruby-1.9.1-p378/gems/railties-3.0.0.beta/lib/rails/commands.rb:34:in `<top (required)>' from /Users/jade/code/farmerjade/script/rails:10:in `require' from /Users/jade/code/farmerjade/script/rails:10:in `<main>' Am I overlooking something really dumb, or is this something in my setup? I'm using the mongo_mapper version you get by adding it to your Gemfile, so I'm wondering if it might be that. I'd appreciate any suggestions!

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • Strange error when filling a data adapter.

    - by Tim C
    I am receiving the following error in my code (c#, .Net 3.5, VS2008) when I try to connect to an Excel sheet and fill a OleDbDataAdapter with the results of a query. First the error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. And here is the code, which is honestly pretty simple: var excelFileName = string.Format("c:/Metadata_Tool.xlsm"); var connectionString = string.Format("Provider=Microsoft.ACE.OLEDB.12.0; Data Source={0}; Extended Properties=Excel 12.0;HDR=YES;", excelFileName); var adapter = new OleDbDataAdapter("Select * FROM [Video Tagging XML]", connectionString); var ds = new DataSet(); adapter.Fill(ds, "VTX"); DataTable data = ds.Tables["VTX"]; foreach (DataRow myRow in data.Rows) { foreach (DataColumn myColumn in data.Columns) { Console.Write("\t{0}", myRow[myColumn]); } Console.WriteLine(); } Console.ReadLine(); I get the error on the line adapter.Fill(ds,"VTX");. I did find a microsoft forum post saying to turn on JIT optimization in VS2008 from the Tools/Options/Debug/General menu, but this did not seem to help. Any help would be greatly appreciated thanks!

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  • Validating User Input? C#

    - by Alex
    Hi, in an assignment, I have designed a input validation loop in C#, and I would like it to be able to check for the correct input format. I'm not for sure, but I think my designed loop is not checking the type of input, just what char is entered. I know I could use a try-catch block, but shouldn't you only use exceptions for exceptional situations? This is not an exceptional situation, because I expect that the user would enter an incorrect value. Input validation is not part of my assignment, so the loop is in a homework assignment, but is not part of the homework assignment. Question: Is there a way I could redesign this loop so that it checks for valid input type as well? Code: do { Console.Write("Do you wish to enter another complex number?: (Y or N)"); response = char.Parse(Console.ReadLine()); response = char.ToUpper(response); if (response != 'Y' && response != 'N') Console.WriteLine("You must respond Y or N!"); } while (response != 'Y' && response != 'N'); Thanks!!

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  • Twitter Typeahead only shows only 5 results

    - by user3685388
    I'm using the Twitter Typeahead version 0.10.2 autocomplete but I'm only receiving 5 results from my JSON result set. I can have 20 or more results but only 5 are shown. What am I doing wrong? var engine = new Bloodhound({ name: "blackboard-names", prefetch: { url: "../CFC/Login.cfc?method=Search&returnformat=json&term=%QUERY", ajax: { contentType: "json", cache: false } }, remote: { url: "../CFC/Login.cfc?method=Search&returnformat=json&term=%QUERY", ajax: { contentType: "json", cache: false }, }, datumTokenizer: Bloodhound.tokenizers.obj.whitespace('value'), queryTokenizer: Bloodhound.tokenizers.whitespace }); var promise = engine.initialize(); promise .done(function() { console.log("done"); }) .fail(function() { console.log("fail"); }); $("#Impersonate").typeahead({ minLength: 2, highlight: true}, { name: "blackboard-names", displayKey: 'value', source: engine.ttAdapter() }).bind("typeahead:selected", function(obj, datum, name) { console.log(obj, datum, name); alert(datum.id); }); Data: [ { "id": "1", "value": "Adams, Abigail", "tokens": [ "Adams", "A", "Ad", "Ada", "Abigail", "A", "Ab", "Abi" ] }, { "id": "2", "value": "Adams, Alan", "tokens": [ "Adams", "A", "Ad", "Ada", "Alan", "A", "Al", "Ala" ] }, { "id": "3", "value": "Adams, Alison", "tokens": [ "Adams", "A", "Ad", "Ada", "Alison", "A", "Al", "Ali" ] }, { "id": "4", "value": "Adams, Amber", "tokens": [ "Adams", "A", "Ad", "Ada", "Amber", "A", "Am", "Amb" ] }, { "id": "5", "value": "Adams, Amelia", "tokens": [ "Adams", "A", "Ad", "Ada", "Amelia", "A", "Am", "Ame" ] }, { "id": "6", "value": "Adams, Arik", "tokens": [ "Adams", "A", "Ad", "Ada", "Arik", "A", "Ar", "Ari" ] }, { "id": "7", "value": "Adams, Ashele", "tokens": [ "Adams", "A", "Ad", "Ada", "Ashele", "A", "As", "Ash" ] }, { "id": "8", "value": "Adams, Brady", "tokens": [ "Adams", "A", "Ad", "Ada", "Brady", "B", "Br", "Bra" ] }, { "id": "9", "value": "Adams, Brandon", "tokens": [ "Adams", "A", "Ad", "Ada", "Brandon", "B", "Br", "Bra" ] } ]

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  • How can I find out what is stopping my object from disposing properly?

    - by SLC
    I have a rather large and complex game in C#, and in it are various monsters. The monsters are created in the game by a MonsterCreator, and each monster has various plugins that are loaded from external DLLs. When my monsters die, they call a method in the MonsterCreator, and the MonsterCreator removes them from the game map, removes them from its own internal list of monsters, and then finally calls the Dispose() method on the monster itself. The dispose method calls the dispose method of each plugin, then clears up any of its own code. This seems to work fine, with lots of monsters, but somewhere there is a bug that crops up after a while, where a monster dies, but it has already been removed - it seems the callback telling the MonsterCreator is being called over and over, when the monster should have been removed on the first call. The likely candidate is that some of the plugins for the monster register themselves with an Event that pulses them every X number of seconds so they can perform logic. Stepping through I can see that they are unregistering with the Event when they die, but something is getting through still and I don't know what it is. Do you have any advice for debugging the problem? I can't post code really because it's split across a ton of libraries and plugin dlls, so it's more a case of figuring out the best way to debug it. I threw an exception in code when the monster died callback method is thrown and the monster cannot be found on the map to be removed, so I have the misbehaviing Monster, is there a way I can see what is still linked to it?

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  • Using Regex Replace when looking for un-escaped characters

    - by Daniel Hollinrake
    I've got a requirement that is basically this. If I have a string of text such as "There once was an 'ugly' duckling but it could never have been \'Scarlett\' Johansen" then I'd like to match the quotes that haven't already been escaped. These would be the ones around 'ugly' not the ones around 'Scarlett'. I've spent quite a while on this using a little C# console app to test things and have come up with the following solution. private static void RegexFunAndGames() { string result; string sampleText = @"Mr. Grant and Ms. Kelly starred in the film \'To Catch A Thief' but not in 'Stardust' because they'd stopped acting by then"; string rePattern = @"\\'"; string replaceWith = "'"; Console.WriteLine(sampleText); Regex regEx = new Regex(rePattern); result = regEx.Replace(sampleText, replaceWith); result = result.Replace("'", @"\'"); Console.WriteLine(result); } Basically what I've done is a two step process find those characters that have already been escaped, undo that then do everything again. It sounds a bit clumsy and I feel that there could be a better way.

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  • Placemark not giving city name in ios 6

    - by Sawant
    I am using this code in which i am getting Placemark but it not giving the city name. Earlier i am using MKReverse Geocoder to get the placemark in which i am getting the city name but as in ios6 it showing deprecated because the apple developer added every thing in CLLocation. so i used this code. `-(void) locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocation *location = [locationManager location]; NSLog(@"location is %@",location); CLGeocoder *fgeo = [[[CLGeocoder alloc] init] autorelease]; // Reverse Geocode a CLLocation to a CLPlacemark [fgeo reverseGeocodeLocation:location completionHandler:^(NSArray *placemarks, NSError *error){ // Make sure the geocoder did not produce an error // before continuing if(!error){ // Iterate through all of the placemarks returned // and output them to the console for(CLPlacemark *placemark in placemarks){ NSLog(@"%@",[placemark description]); city1= [placemark.addressDictionary objectForKey:(NSString*) kABPersonAddressCityKey]; NSLog(@"city is %@",city1); } } else{ // Our geocoder had an error, output a message // to the console NSLog(@"There was a reverse geocoding error\n%@", [error localizedDescription]); } } ]; } ` here as i am seeing in console in NSLog(@"%@",[placemark description]); its giving output like :- abc road name,abc road name, state name,country name. any help please .Thanking in advance.

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  • How to invalidate cache when benchmarking?

    - by Michael Buen
    I have this code, that when swapping the order of UsingAs and UsingCast, their performance also swaps. using System; using System.Diagnostics; using System.Linq; using System.IO; class Test { const int Size = 30000000; static void Main() { object[] values = new MemoryStream[Size]; UsingAs(values); UsingCast(values); Console.ReadLine(); } static void UsingCast(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is MemoryStream) { var m = (MemoryStream)o; sum += (int)m.Length; } } sw.Stop(); Console.WriteLine("Cast: {0} : {1}", sum, (long)sw.ElapsedMilliseconds); } static void UsingAs(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is MemoryStream) { var m = o as MemoryStream; sum += (int)m.Length; } } sw.Stop(); Console.WriteLine("As: {0} : {1}", sum, (long)sw.ElapsedMilliseconds); } } Outputs: As: 0 : 322 Cast: 0 : 281 When doing this... UsingCast(values); UsingAs(values); ...Results to this: Cast: 0 : 322 As: 0 : 281 When doing just this... UsingAs(values); ...Results to this: As: 0 : 322 When doing just this: UsingCast(values); ...Results to this: Cast: 0 : 322 Aside from running them independently, how to invalidate the cache so the second code being benchmarked won't receive the cached memory of first code? Benchmarking aside, just loved the fact that modern processors do this caching magic :-)

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  • What's the best way to develop a debugging window for an ajax ASP.Net MVC application

    - by KallDrexx
    While developing my ASP.NET MVC, I have started to see the need for a debugging console window to assist in figuring out what is going right and wrong in my code. I read the last few chapters of the Pro Asp.net MVC book, and the author details how to use http modules to show page load/creation times and linq to sql query logs, both of which I definitely want to be able to see. However, since I am loading a lot of small sections of my page individually with ajax I don't want the debug information right there in the middle of my screen. So the idea I came up with was to have a separate browser window (open-able by a link or some javascript) with a console log, that can contain logged entries both from javascript and from the asp.net mvc run. The former should be relatively easy, but I'm having trouble coming up with a way to log the asp.net information in ajax requests. The direction I have been thinking of going is to create an httpmodule (like the Pro MVC book does), and have that module contain some that append the javascript's log to console calls with the messages. The issue I see with this is finding a way to get the log messages from the controller's action methods to the httpmodule's methods. The only way I see to do this is with a singleton, but I'm not sure if singletons are bad practice for a stateless web application. Furthermore, it seems like if I return json with my ajax calls (instead of pure html) then that won't work at all anyways and unless there is a way to add data to an existing json structure inside the httpmodule. How does everyone else handle this type of debugging in heavily ajax applications? For reference, the javascript library I am using is jquery.

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