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  • C#/.NET Little Wonders: The Timeout static class

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. When I started the “Little Wonders” series, I really wanted to pay homage to parts of the .NET Framework that are often small but can help in big ways.  The item I have to discuss today really is a very small item in the .NET BCL, but once again I feel it can help make the intention of code much clearer and thus is worthy of note. The Problem - Magic numbers aren’t very readable or maintainable In my first Little Wonders Post (Five Little Wonders That Make Code Better) I mention the TimeSpan factory methods which, I feel, really help the readability of constructed TimeSpan instances. Just to quickly recap that discussion, ask yourself what the TimeSpan specified in each case below is 1: // Five minutes? Five Seconds? 2: var fiveWhat1 = new TimeSpan(0, 0, 5); 3: var fiveWhat2 = new TimeSpan(0, 0, 5, 0); 4: var fiveWhat3 = new TimeSpan(0, 0, 5, 0, 0); You’d think they’d all be the same unit of time, right?  After all, most overloads tend to tack additional arguments on the end.  But this is not the case with TimeSpan, where the constructor forms are:     TimeSpan(int hours, int minutes, int seconds);     TimeSpan(int days, int hours, int minutes, int seconds);     TimeSpan(int days, int hours, int minutes, int seconds, int milliseconds); Notice how in the 4 and 5 parameter version we suddenly have the parameter days slipping in front of hours?  This can make reading constructors like those above much harder.  Fortunately, there are TimeSpan factory methods to help make your intention crystal clear: 1: // Ah! Much clearer! 2: var fiveSeconds = TimeSpan.FromSeconds(5); These are great because they remove all ambiguity from the reader!  So in short, magic numbers in constructors and methods can be ambiguous, and anything we can do to clean up the intention of the developer will make the code much easier to read and maintain. Timeout – Readable identifiers for infinite timeout values In a similar way to TimeSpan, let’s consider specifying timeouts for some of .NET’s (or our own) many methods that allow you to specify timeout periods. For example, in the TPL Task class, there is a family of Wait() methods that can take TimeSpan or int for timeouts.  Typically, if you want to specify an infinite timeout, you’d just call the version that doesn’t take a timeout parameter at all: 1: myTask.Wait(); // infinite wait But there are versions that take the int or TimeSpan for timeout as well: 1: // Wait for 100 ms 2: myTask.Wait(100); 3:  4: // Wait for 5 seconds 5: myTask.Wait(TimeSpan.FromSeconds(5); Now, if we want to specify an infinite timeout to wait on the Task, we could pass –1 (or a TimeSpan set to –1 ms), which what the .NET BCL methods with timeouts use to represent an infinite timeout: 1: // Also infinite timeouts, but harder to read/maintain 2: myTask.Wait(-1); 3: myTask.Wait(TimeSpan.FromMilliseconds(-1)); However, these are not as readable or maintainable.  If you were writing this code, you might make the mistake of thinking 0 or int.MaxValue was an infinite timeout, and you’d be incorrect.  Also, reading the code above it isn’t as clear that –1 is infinite unless you happen to know that is the specified behavior. To make the code like this easier to read and maintain, there is a static class called Timeout in the System.Threading namespace which contains definition for infinite timeouts specified as both int and TimeSpan forms: Timeout.Infinite An integer constant with a value of –1 Timeout.InfiniteTimeSpan A static readonly TimeSpan which represents –1 ms (only available in .NET 4.5+) This makes our calls to Task.Wait() (or any other calls with timeouts) much more clear: 1: // intention to wait indefinitely is quite clear now 2: myTask.Wait(Timeout.Infinite); 3: myTask.Wait(Timeout.InfiniteTimeSpan); But wait, you may say, why would we care at all?  Why not use the version of Wait() that takes no arguments?  Good question!  When you’re directly calling the method with an infinite timeout that’s what you’d most likely do, but what if you are just passing along a timeout specified by a caller from higher up?  Or perhaps storing a timeout value from a configuration file, and want to default it to infinite? For example, perhaps you are designing a communications module and want to be able to shutdown gracefully, but if you can’t gracefully finish in a specified amount of time you want to force the connection closed.  You could create a Shutdown() method in your class, and take a TimeSpan or an int for the amount of time to wait for a clean shutdown – perhaps waiting for client to acknowledge – before terminating the connection.  So, assume we had a pub/sub system with a class to broadcast messages: 1: // Some class to broadcast messages to connected clients 2: public class Broadcaster 3: { 4: // ... 5:  6: // Shutdown connection to clients, wait for ack back from clients 7: // until all acks received or timeout, whichever happens first 8: public void Shutdown(int timeout) 9: { 10: // Kick off a task here to send shutdown request to clients and wait 11: // for the task to finish below for the specified time... 12:  13: if (!shutdownTask.Wait(timeout)) 14: { 15: // If Wait() returns false, we timed out and task 16: // did not join in time. 17: } 18: } 19: } We could even add an overload to allow us to use TimeSpan instead of int, to give our callers the flexibility to specify timeouts either way: 1: // overload to allow them to specify Timeout in TimeSpan, would 2: // just call the int version passing in the TotalMilliseconds... 3: public void Shutdown(TimeSpan timeout) 4: { 5: Shutdown(timeout.TotalMilliseconds); 6: } Notice in case of this class, we don’t assume the caller wants infinite timeouts, we choose to rely on them to tell us how long to wait.  So now, if they choose an infinite timeout, they could use the –1, which is more cryptic, or use Timeout class to make the intention clear: 1: // shutdown the broadcaster, waiting until all clients ack back 2: // without timing out. 3: myBroadcaster.Shutdown(Timeout.Infinite); We could even add a default argument using the int parameter version so that specifying no arguments to Shutdown() assumes an infinite timeout: 1: // Modified original Shutdown() method to add a default of 2: // Timeout.Infinite, works because Timeout.Infinite is a compile 3: // time constant. 4: public void Shutdown(int timeout = Timeout.Infinite) 5: { 6: // same code as before 7: } Note that you can’t default the ShutDown(TimeSpan) overload with Timeout.InfiniteTimeSpan since it is not a compile-time constant.  The only acceptable default for a TimeSpan parameter would be default(TimeSpan) which is zero milliseconds, which specified no wait, not infinite wait. Summary While Timeout.Infinite and Timeout.InfiniteTimeSpan are not earth-shattering classes in terms of functionality, they do give you very handy and readable constant values that you can use in your programs to help increase readability and maintainability when specifying infinite timeouts for various timeouts in the BCL and your own applications. Technorati Tags: C#,CSharp,.NET,Little Wonders,Timeout,Task

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  • GDI (2 replies)

    Hallo, I have a small (hopefully) problem... I defined an user control that in the Paint overriden method does the following things: protected override void OnPaint( PaintEventArgs e ) { e.Graphics.Clear( BackColor ); e.Graphics.SmoothingMode SmoothingMode; e.Graphics.CompositingQuality CompositingQuality; e.Graphics.InterpolationMode InterpolationMode; e.Graphics.TextRenderingHint TextRenderingHi...

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  • C#/.NET Little Wonders: Using &lsquo;default&rsquo; to Get Default Values

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today’s little wonder is another of those small items that can help a lot in certain situations, especially when writing generics.  In particular, it is useful in determining what the default value of a given type would be. The Problem: what’s the default value for a generic type? There comes a time when you’re writing generic code where you may want to set an item of a given generic type.  Seems simple enough, right?  We’ll let’s see! Let’s say we want to query a Dictionary<TKey, TValue> for a given key and get back the value, but if the key doesn’t exist, we’d like a default value instead of throwing an exception. So, for example, we might have a the following dictionary defined: 1: var lookup = new Dictionary<int, string> 2: { 3: { 1, "Apple" }, 4: { 2, "Orange" }, 5: { 3, "Banana" }, 6: { 4, "Pear" }, 7: { 9, "Peach" } 8: }; And using those definitions, perhaps we want to do something like this: 1: // assume a default 2: string value = "Unknown"; 3:  4: // if the item exists in dictionary, get its value 5: if (lookup.ContainsKey(5)) 6: { 7: value = lookup[5]; 8: } But that’s inefficient, because then we’re double-hashing (once for ContainsKey() and once for the indexer).  Well, to avoid the double-hashing, we could use TryGetValue() instead: 1: string value; 2:  3: // if key exists, value will be put in value, if not default it 4: if (!lookup.TryGetValue(5, out value)) 5: { 6: value = "Unknown"; 7: } But the “flow” of using of TryGetValue() can get clunky at times when you just want to assign either the value or a default to a variable.  Essentially it’s 3-ish lines (depending on formatting) for 1 assignment.  So perhaps instead we’d like to write an extension method to support a cleaner interface that will return a default if the item isn’t found: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } 17:  So this creates an extension method on Dictionary<TKey, TValue> that will attempt to get a value using the given key, and will return the defaultIfNotFound as a stand-in if the key does not exist. This code compiles, fine, but what if we would like to go one step further and allow them to specify a default if not found, or accept the default for the type?  Obviously, we could overload the method to take the default or not, but that would be duplicated code and a bit heavy for just specifying a default.  It seems reasonable that we could set the not found value to be either the default for the type, or the specified value. So what if we defaulted the type to null? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = null) // ... No, this won’t work, because only reference types (and Nullable<T> wrapped types due to syntactical sugar) can be assigned to null.  So what about a calling parameterless constructor? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = new TValue()) // ... No, this won’t work either for several reasons.  First, we’d expect a reference type to return null, not an “empty” instance.  Secondly, not all reference types have a parameter-less constructor (string for example does not).  And finally, a constructor cannot be determined at compile-time, while default values can. The Solution: default(T) – returns the default value for type T Many of us know the default keyword for its uses in switch statements as the default case.  But it has another use as well: it can return us the default value for a given type.  And since it generates the same defaults that default field initialization uses, it can be determined at compile-time as well. For example: 1: var x = default(int); // x is 0 2:  3: var y = default(bool); // y is false 4:  5: var z = default(string); // z is null 6:  7: var t = default(TimeSpan); // t is a TimeSpan with Ticks == 0 8:  9: var n = default(int?); // n is a Nullable<int> with HasValue == false Notice that for numeric types the default is 0, and for reference types the default is null.  In addition, for struct types, the value is a default-constructed struct – which simply means a struct where every field has their default value (hence 0 Ticks for TimeSpan, etc.). So using this, we could modify our code to this: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound = default(TValue)) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } Now, if defaultIfNotFound is unspecified, it will use default(TValue) which will be the default value for whatever value type the dictionary holds.  So let’s consider how we could use this: 1: lookup.GetValueOrDefault(1); // returns “Apple” 2:  3: lookup.GetValueOrDefault(5); // returns null 4:  5: lookup.GetValueOrDefault(5, “Unknown”); // returns “Unknown” 6:  Again, do not confuse a parameter-less constructor with the default value for a type.  Remember that the default value for any type is the compile-time default for any instance of that type (0 for numeric, false for bool, null for reference types, and struct will all default fields for struct).  Consider the difference: 1: // both zero 2: int i1 = default(int); 3: int i2 = new int(); 4:  5: // both “zeroed” structs 6: var dt1 = default(DateTime); 7: var dt2 = new DateTime(); 8:  9: // sb1 is null, sb2 is an “empty” string builder 10: var sb1 = default(StringBuilder()); 11: var sb2 = new StringBuilder(); So in the above code, notice that the value types all resolve the same whether using default or parameter-less construction.  This is because a value type is never null (even Nullable<T> wrapped types are never “null” in a reference sense), they will just by default contain fields with all default values. However, for reference types, the default is null and not a constructed instance.  Also it should be noted that not all classes have parameter-less constructors (string, for instance, doesn’t have one – and doesn’t need one). Summary Whenever you need to get the default value for a type, especially a generic type, consider using the default keyword.  This handy word will give you the default value for the given type at compile-time, which can then be used for initialization, optional parameters, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,default

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  • Separate keyboard shortcuts for switching between keyboard layouts

    - by Vitaliy
    I have a few language keyboard layouts installed in my Ubuntu 12.04. I am using ctrl-shift keyboard shortcut for switching between language layouts. Such switching method takes a lot of my time. Is there any posibility to set up a different keyboard shortcut for each language keyboard layout? For example: ctrl-shift-1 (english layout), ctrl-shift-2 (polish layout), ctrl-shift-3 (italian layout) etc.

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  • ASP.Net MVC - how to post values to the server that are not in an input element

    - by David Carter
    Problem As was mentioned in a previous blog I am building a web page that allows the user to select dates in a calendar and then shows the dates in an unordered list. The problem now is that those dates need to be sent to the server on page submit so that they can be saved to the database. If I was storing the dates in an input element, say a textbox, that wouldn't be an issue but because they are in an html element whose contents are not posted to the server an alternative strategy needs to be developed. Solution The approach that I took to solve this problem is as follows: 1. Place a hidden input field on the form <input id="hiddenDates" name="hiddenDates" type="hidden" value="" /> ASP.Net MVC has an Html helper with a method called Hidden() that will do this for you @Html.Hidden("hiddenDates"). 2. Copy the values from the html element to the hidden input field before submitting the form The following javascript is added to the page:        $(function () {          $('#formCreate').submit(function () {               PopulateHiddenDates();          });        });            function PopulateHiddenDates() {          var dateValues = '';          $($('#dateList').children('li')).each(function(index) {             dateValues += $(this).attr("id") + ",";          });          $('#hiddenDates').val(dateValues);        } I'm using jQuery to bind to the form submit event so that my method to populate the hidden field gets called before the form is submitted. The dateList element is an unordered list and by using the jQuery each function I can itterate through all the <li> items that it contains, get each items id attribute (to which I have assigned the value of the date in millisecs) and write them to the hidden field as a comma delimited string. 3. Process the dates on the server        [HttpPost]         public ActionResult Create(string hiddenDates, string utcOffset)         {            List<DateTime> dates = GetDates(hiddenDates, utcOffset);         }         private List<DateTime> GetDates(string hiddenDates, int utcOffset)         {             List<DateTime> dates = new List<DateTime>();             var values = hiddenDates.Split(",".ToCharArray(),StringSplitOptions.RemoveEmptyEntries);             foreach (var item in values)             {                 DateTime newDate = new DateTime(1970, 1, 1).AddMilliseconds(double.Parse(item)).AddMinutes(utcOffset*-1);                 dates.Add(newDate);                }             return dates;         } By declaring a parameter with the same name as the hidden field ASP.Net will take care of finding the corresponding entry in the form collection posted back to the server and binding it to the hiddenDates parameter! Excellent! I now have my dates the user selected and I can save them to the database. I have also used the same technique to pass back a utcOffset so that I know what timezone the user is in and I can show the dates correctly to users in other timezones if necessary (this isn't strictly necessary at the moment but I plan to introduce times later), Saving multiple dates from an unordered list - DONE!

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  • Bullet physics in python and pygame

    - by Pomg
    I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. How, in python code using pygame do I make the bullet go farther. If you need code, here is the method that handles the bullet firing: self.xv += math.sin(math.radians(self.angle)) * self.attrs['speed'] self.yv += math.cos(math.radians(self.angle)) * self.attrs['speed'] self.rect.left += self.xv self.rect.top += self.yv

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  • Silverlight hierarchy gridview with MVVM

    - by Suresh Behera
    Since few days i have been struggling to bind a gridview from a simple WCF async call. Following article look promising… http://blogs.telerik.com/vladimirenchev/posts/09-10-16/how_to_silverlight_grid_hierarchy_load_on_demand_using_mvvm_and_ria_services.aspx I conclude binding is not simple traditional databind() method call from gridview if you don’t know howto ;) Thanks, Suresh...(read more)

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  • How to pad number with leading zero with C#

    - by Jalpesh P. Vadgama
    Recently I was working with a project where I was in need to format a number in such a way which can apply leading zero for particular format.  So after doing such R and D I have found a great way to apply this leading zero format. I was having need that I need to pad number in 5 digit format. So following is a table in which format I need my leading zero format. 1-> 00001 20->00020 300->00300 4000->04000 50000->5000 So in the above example you can see that 1 will become 00001 and 20 will become 00200 format so on. So to display an integer value in decimal format I have applied interger.Tostring(String) method where I have passed “Dn” as the value of the format parameter, where n represents the minimum length of the string. So if we pass 5 it will have padding up to 5 digits. So let’s create a simple console application and see how its works. Following is a code for that. using System; namespace LeadingZero { class Program { static void Main(string[] args) { int a = 1; int b = 20; int c = 300; int d = 4000; int e = 50000; Console.WriteLine(string.Format("{0}------>{1}",a,a.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", b, b.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", c, c.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", d, d.ToString("D5"))); Console.WriteLine(string.Format("{0}------>{1}", e, e.ToString("D5"))); Console.ReadKey(); } } } As you can see in the above code I have use string.Format function to display value of integer and after using integer value’s  ToString method. Now Let’s run the console application and following is the output as expected. Here you can see the integer number are converted into the exact output that we requires. That’s it you can see it’s very easy. We have written code in nice clean way and without writing any extra code or loop. Hope you liked it. Stay tuned for more.. Till than happy programming.

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  • Interpolation using a sprite's previous frame and current frame

    - by user22241
    Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which is based on a sprite's position at it's last (rendered) frame and it's current one. Assuming an interpolation value of 0.5 this is, (visually), how I understand it should affect my sprite's position.... This is how I'm obtaining an inerpolation value: public void onDrawFrame(GL10 gl) { // Set/re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; tics++; } interpolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(interpolation); } I am then applying it like so (in my rendering call): render(float interpolation) { spriteScreenX = (spriteScreenX - spritePreviousX) * interpolation + spritePreviousX; spritePreviousX = spriteScreenX; // update and store this for next time } Results This unfortunately does nothing to smooth the movement of my sprite. It's pretty much the same as without the interpolation code. I can't get my head around how this is supposed to work and I honestly can't find any decent resources which explain this in any detail. My understanding of extrapolation is that when we arrive at the rendering call, we calculate the time between the last update call and the render call, and then adjust the sprite's position to reflect this time (moving the sprite forward) - And yet, this (Interpolation) is moving the sprite back, so how can this produce smooth results? Any advise on this would be very much appreciated. Edit I've implemented the code from OriginalDaemon's answer like so: @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*25)) frameTime = (dt*25); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; t += dt; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(); } Interpolation values are now being produced between 0 and 1 as expected (similar to how they were in my original loop) - however, the results are the same as my original loop (my original loop allowed frames to skip if they took too long to draw which I think this loop is also doing). I appear to have made a mistake in my previous logging, it is logging as I would expect it to (interpolated position does appear to be inbetween the previous and current positions) - however, the sprites are most definitely choppy when the render() skipping happens.

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  • Client side code snipets

    - by raghu.yadav
    function clientMethodCall(event) { component = event.getSource(); AdfCustomEvent.queue(component, "customEvent",{payload:component.getSubmittedValue()}, true); event.cancel(); } ]]-- <af:document>      <f:facet name="metaContainer">      <af:group>        <!--[CDATA[            <script>                function clientMethodCall(event) {                                       component = event.getSource();                    AdfCustomEvent.queue(component, "customEvent",{payload:component.getSubmittedValue()}, true);                                                     event.cancel();                                    }                 </script> ]]-->      </af:group>    </f:facet>      <af:form>        <af:panelformlayout>          <f:facet name="footer">          <af:inputtext label="Let me spy on you: Please enter your mail password">            <af:clientlistener method="clientMethodCall" type="keyUp">            <af:serverlistener type="customEvent" method="#{customBean.handleRequest}">          </af:serverlistener>bean code    public void handleRequest(ClientEvent event){                System.out.println("---"+event.getParameters().get("payload"));            } tree<af:tree id="tree1" value="#{bindings.DepartmentsView11.treeModel}" var="node" selectionlistener="#{bindings.DepartmentsView11.treeModel.makeCurrent}" rowselection="single">    <f:facet name="nodeStamp">      <af:outputtext value="#{node}">    </af:outputtext>    <af:clientlistener method="expandNode" type="selection">  </af:clientlistener></f:facet>   <f:facet name="metaContainer">        <af:group>          <!--[CDATA[            <script>                function expandNode(event){                    var _tree = event.getSource();                    rwKeySet = event.getAddedSet();                    var firstRowKey;                    for(rowKey in rwKeySet){                       firstRowKey  = rowKey;                        // we are interested in the first hit, so break out here                        break;                    }                    if (_tree.isPathExpanded(firstRowKey)){                         _tree.setDisclosedRowKey(firstRowKey,false);                    }                    else{                        _tree.setDisclosedRowKey(firstRowKey,true);                    }               }        </script> ]]-->        </af:group>      </f:facet>   </af:tree> </af:clientlistener></af:inputtext></f:facet></af:panelformlayout></af:form></af:document> bean code public void handleRequest(ClientEvent event){ System.out.println("---"+event.getParameters().get("payload")); } tree function expandNode(event){ var _tree = event.getSource(); rwKeySet = event.getAddedSet(); var firstRowKey; for(rowKey in rwKeySet){ firstRowKey = rowKey; // we are interested in the first hit, so break out here break; } if (_tree.isPathExpanded(firstRowKey)){ _tree.setDisclosedRowKey(firstRowKey,false); } else{ _tree.setDisclosedRowKey(firstRowKey,true); } } ]]--

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  • Shortcomings of using dynamic types in C#

    - by Karthik Sreenivasan
    I have been recently studying more on the dynamic types in C#. With some examples I understood once the code is compiled, it does not need to be recompiled again but can be executed directly. I feel the flexibility provided by the keyword to actually be able to change data type at will is a great advantage. Question, Are there any specific shortcomings apart from wrong dynamic method calls which throw run time exceptions which developers must know before starting the implementation.

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  • Loading SpriteFont through a different class than Game.cs

    - by MintyAnt
    I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, and thus do not require Content.Load SoundEffect soundEffect = SoundEffect.FromStream( fs ); Since this ResourceManager does not inherit from Game or is like Game.cs, I cannot use the usual method: SpriteFont spriteFont = Content.Load<SpriteFont>(resource.Key.Item2); Anyone have any idea how I can either: -Load the SpriteFont a different way -Create my own Contentmanager

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  • Creating vCard action result

    - by DigiMortal
    I added support for vCards to one of my ASP.NET MVC applications. I worked vCard support out as very simple and intelligent solution that fits perfectly to ASP.NET MVC applications. In this posting I will show you how to send vCards out as response to ASP.NET MVC request. We need three things: some vCard class, vCard action result, controller method to test vCard action result. Everything is very simple, let’s get hands on. vCard class As first thing we need vCard class. Last year I introduced vCard class that supports also images. Let’s take this class because it is easy to use and some dirty work is already done for us. NB! Take a look at ASP.NET example in the blog posting referred above. We need it later when we close the topic. Now think about how useful blogging and information sharing with others can be. With this class available at public I saved pretty much time now. :) vCardResult As we have vCard it is now time to write action result that we can use in our controllers. Here’s the code. public class vCardResult : ActionResult {     private vCard _card;       protected vCardResult() { }       public vCardResult(vCard card)     {         _card = card;     }       public override void ExecuteResult(ControllerContext context)     {         var response = context.HttpContext.Response;         response.ContentType = "text/vcard";         response.AddHeader("Content-Disposition", "attachment; fileName=" + _card.FirstName + " " + _card.LastName + ".vcf");           var cardString = _card.ToString();         var inputEncoding = Encoding.Default;         var outputEncoding = Encoding.GetEncoding("windows-1257");         var cardBytes = inputEncoding.GetBytes(cardString);           var outputBytes = Encoding.Convert(inputEncoding,                                 outputEncoding, cardBytes);           response.OutputStream.Write(outputBytes, 0, outputBytes.Length);     } } And we are done. Some notes: vCard is sent to browser as downloadable file (user can save or open it with Outlook or any other e-mail client that supports vCards), File name is made of first and last name of contact. Encoding is important because Outlook may not understand vCards otherwise (don’t know if this problem is solved in Outlook 2010). Using vCardResult in controller Now let’s tale a look at simple controller method that accepts person ID and returns vCardResult. public class ContactsController : Controller {       // ... other controller methods ...       public vCardResult vCard(int id)     {         var person = _partyRepository.GetPersonById(id);         var card = new vCard                 {                     FirstName=person.FirstName,                     LastName = person.LastName,                     StreetAddress = person.StreetAddress,                     City = person.City,                     CountryName = person.Country.Name,                       Mobile = person.Mobile,                     Phone = person.Phone,                     Email = person.Email,                 };           return new vCardResult(card);     } } Now you can run Visual Studio and check out how your vCard is moving from your web application to your e-mail client. Conclusion We took old code that worked well with ASP.NET Forms and we divided it into action result and controller method that uses vCard as bridge between our controller and action result. All functionality is located where it should be and we did nothing complex. We wrote only couple of lines of very easy code to achieve our goal. Do you understand now why I love ASP.NET MVC? :)

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • How to use Ajax : CollapsiblePanelExtender in ASP.NET

    - by SAMIR BHOGAYTA
    //It is simple method, Other properties will be set which you want Step 1: Take one panel and all the content you want to collapse put into this panel. Step 2: Set the Collapsed Property true. Step 3: ExpandControlID/CollapseControlID : The Controls that will expand or collapse the panel on a click, respectively. If these values are the same, the panel will automatically toggle its state on each click. Step 4: TargetControlID is PanelID Step 5: Select Panel and Set the Property SuppressPostBack="True"

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  • This Task Is Currently Locked by a Running Workflow and Cannot Be Edited

    - by Jayant Sharma
    Problem: In SharePoint Workflow, "This task is currently locked by a running workflow and cannot be edited" is the common exception, that we face. Solution: Generally this exception occurs 1.  when the number of items in the Task List gets highThis exception says that the workflow is not able to deliver the all the events at a given time and so the tasks get locked.  Out Of Box, the default event delivery throttle value is 15.  Event delivery throttle value Specifies the number of workflows that can be processed at the same time across all front-end Web serverslook at following link.(http://blogs.msdn.com/b/vincent_runge/archive/2008/09/16/about-the-workflow-eventdelivery-throttle-parameter.aspx)If the value returned by query is superior to the throttle (15 by default), any new workflow event will not be processed immediately. so we need to change it by stsadm command like...stsadm -o setproperty -pn workflow-eventdelivery-throttle -pv "20"(http://technet.microsoft.com/en-us/library/cc287939(office.12).aspx) 2. When we modify a Workflow Task from Custom TaskEdit Page.   when we try to modify the workflow task from outside workflow default Page, like custom workflow taskedit page. then is exception occurs.suppose we have custom task edit page with dropdown  and values are submitted/ Progress/ completed etc and we want to complete task from here. it will throw exception on SPWorkflowTask.AlterTask method, which changes the TaskStatus.When I debug, to find the root cause I actully found that the workflow is not locked. The InternalState flag of the workflow does not include the Locked flag bits(http://msdn.microsoft.com/en-us/library/dd928318(v=office.12).aspx) When I found this link http://geek.hubkey.com/2007/09/locked-workflow.htmlIt is exactly what I wanted. It says that "when the WorkflowVersion of the task list item is not equal to 1" then the error occurs. The solution that is propsed here works fantastically if ((int)task[SPBuiltInFieldId.WorkflowVersion] != 1){    SPList parentList = task.ParentList.ParentWeb.Lists[new Guid(task[SPBuiltInFieldId.WorkflowListId].ToString())];    SPListItem parentItem = parentList.Items.GetItemById((int)task[SPBuiltInFieldId.WorkflowItemId]);    SPWorkflow workflow = parentItem.Workflows[new Guid(task[SPBuiltInFieldId.WorkflowInstanceID].ToString())];    if (!workflow.IsLocked)    {       task[SPBuiltInFieldId.WorkflowVersion] = 1;       task.SystemUpdate();      break;    }} It will reset the workflow version to 1 again.Conclusion: This Exception is completely confusing. So, we need to find at first whether our workflow is really locked or not. If it is really locked then use 1st method. If not, then check the workflow version and set it to 1 again.Jayant Sharma

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  • Performance problems loading XML with SSIS, an alternative way!

    - by AtulThakor
    I recently needed to load several thousand XML files into a SQL database, I created an SSIS package which was created as followed: Using a foreach container to loop through a directory and load each file path into a variable, the “Import XML” dataflow would then load each XML file into a SQL table.       Running this, it took approximately 1 second to load each file which seemed a massive amount of time to parse the XML and load the data, speaking to my colleague Martin Croft, he suggested the use of T-SQL Bulk Insert and OpenRowset, so we adjusted the package as followed:     The same foreach container was used but instead the following SQL command was executed (this is an expression):     "INSERT INTO MyTable(FileDate) SELECT   CAST(bulkcolumn AS XML)     FROM OPENROWSET(         BULK         '" + @[User::CurrentFile]  + "',         SINGLE_BLOB ) AS x"     Using this method we managed to load approximately 20 records per second, much faster…for data loading! For what we wanted to achieve this was perfect but I’ll leave you with the following points when making your own decision on which solution you decide to choose!      Openrowset Method Much faster to get the data into SQL You’ll need to parse or create a view over the XML data to allow the data to be more usable(another post on this!) Not able to apply validation/transformation against the data when loading it The SQL Server service account will need permission to the file No schema validation when loading files SSIS Slower (in our case) Schema validation Allows you to apply transformations/joins to the data Permissions should be less of a problem Data can be loaded into the final form through the package When using a schema validation errors can fail the package (I’ll do another post on this)

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  • how to send trackback and pingback using c# script

    - by anirudha
    This is a very interesting topic because if you want to search about them. you find much useless stuff even you use c# as prefix. 1. how trackback works ? Every blog who have support to trackback that in their every post they have some text comment like <rdf:/rdf></rdf:rdf>  inside this tag the attribute “trackback:ping” have a url where we can send trackback. 2. you need some information about your blog to post where you want to trackback like 1. URL where you want to send the trackback 2. your post title [may be page title] 3. your post URL [may be page url] 4.  Excerpt : information you want to send. 5. you blogname [may be sitename if you use site not blog] make the information like querystring just we use in asp.net ex: title=”pingpost&url=pingurl&excerpt=it’s me&blog=myblog” ; the information look like asp.net Querystring if you unsure that you can HTMLencode the information who you use in parameters. you need to be sure that your post have URL of post where you want to send trackback. make  a request to pingurl set the following property request.Method = “POST”; //because they support only POST request.ContentLength = param.length // choose the length of parameters we create for sending ping. request.ContentType = "application/x-www-form-urlencoded"; // required to set. now when you send the request then server respond you something about your request check that the request.statuscode is verify that’s work or not if (response.StatusCode < HttpStatusCode.OK && response.StatusCode >= HttpStatusCode.Ambiguous)                     throw new Exception(string.Format(response.StatusCode.ToString())); because you have the response in XML format you can parse the response that’s have Error tag inside them or not. i put here information not code the reason is that “i see some other blog from a week on the topic but i found that they[blogger] post code not the method and all their code are useless and not worked”. because i thing to be more declarative i post here the definition not code.

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  • Share wireless Internet connection between Ubuntu 10.04 to Windows Vista through ethernet

    - by Artyom2033
    I am connected to the internet using a wireless connection on my laptop running ubuntu 10.04 and I want to share it to a desktop running windows Vista trough a Ethernet cable. How do I do that? I've try the "GUI Method via Network Manager (Ubuntu 9.10 and up)" on this page : https://help.ubuntu.com/community/Internet/ConnectionSharing but how to I access to it from Windows Vista? I didn't even know if it is shared. Thanks for the help

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  • In rails, what defines unit testing as opposed to other kinds of testing

    - by junky
    Initially I thought this was simple: unit testing for models with other testing such as integration for controller and browser testing for views. But more recently I've seen a lot of references to unit testing that doesn't seem to exactly follow this format. Is it possible to have a unit test of a controller? Does that mean that just one method is called? What's the distinction? What does unit testing really means in my rails world?

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  • Can frequent state changes decrease rendering performance?

    - by Miro
    Can frequent texture and shader binding decrease rendering performance? "Frequent" binding example: for object for material in object render part of object using that material "Low count" binding example: for material for object in material render part of object using that material I'm planning to use an octree later and with this "low count" method of rendering it can drastically increase memory consumption. So is it good idea?

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  • Can I implement the readers and writers algorithm in OpenMP by replacing counting semaphores with another feature?

    - by DeveloperDon
    After reading about OpenMP and not finding functions to support semaphores, I did an internet search for OpenMP and the readers and writers problem, but found no suitable matches. Is there a general method for replacing counting semaphores in OpenMP with something that it supports? Or is there just a gap in the environment where it does not permit things that are asymmetrical like the third readers and writers problem shown on the following page? http://en.wikipedia.org/wiki/Readers-writers_problem#The_third_readers-writers_problem

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  • ASP.NET MVC 2: Strongly Typed Html Helpers

    In this article, Scott examines the usage of Strongly Typed Html Helpers included with ASP.NET MVC 2. He begins with a short description of the existing HTML Helper method in ASP.NET MVC 1 and discusses the new methods, providing screenshots and a detailed listing of these new methods.

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  • More Fun With Math

    - by PointsToShare
    More Fun with Math   The runaway student – three different ways of solving one problem Here is a problem I read in a Russian site: A student is running away. He is moving at 1 mph. Pursuing him are a lion, a tiger and his math teacher. The lion is 40 miles behind and moving at 6 mph. The tiger is 28 miles behind and moving at 4 mph. His math teacher is 30 miles behind and moving at 5 mph. Who will catch him first? Analysis Obviously we have a set of three problems. They are all basically the same, but the details are different. The problems are of the same class. Here is a little excursion into computer science. One of the things we strive to do is to create solutions for classes of problems rather than individual problems. In your daily routine, you call it re-usability. Not all classes of problems have such solutions. If a class has a general (re-usable) solution, it is called computable. Otherwise it is unsolvable. Within unsolvable classes, we may still solve individual (some but not all) problems, albeit with different approaches to each. Luckily the vast majority of our daily problems are computable, and the 3 problems of our runaway student belong to a computable class. So, let’s solve for the catch-up time by the math teacher, after all she is the most frightening. She might even make the poor runaway solve this very problem – perish the thought! Method 1 – numerical analysis. At 30 miles and 5 mph, it’ll take her 6 hours to come to where the student was to begin with. But by then the student has advanced by 6 miles. 6 miles require 6/5 hours, but by then the student advanced by another 6/5 of a mile as well. And so on and so forth. So what are we to do? One way is to write code and iterate it until we have solved it. But this is an infinite process so we’ll end up with an infinite loop. So what to do? We’ll use the principles of numerical analysis. Any calculator – your computer included – has a limited number of digits. A double floating point number is good for about 14 digits. Nothing can be computed at a greater accuracy than that. This means that we will not iterate ad infinidum, but rather to the point where 2 consecutive iterations yield the same result. When we do financial computations, we don’t even have to go that far. We stop at the 10th of a penny.  It behooves us here to stop at a 10th of a second (100 milliseconds) and this will how we will avoid an infinite loop. Interestingly this alludes to the Zeno paradoxes of motion – in particular “Achilles and the Tortoise”. Zeno says exactly the same. To catch the tortoise, Achilles must always first come to where the tortoise was, but the tortoise keeps moving – hence Achilles will never catch the tortoise and our math teacher (or lion, or tiger) will never catch the student, or the policeman the thief. Here is my resolution to the paradox. The distance and time in each step are smaller and smaller, so the student will be caught. The only thing that is infinite is the iterative solution. The race is a convergent geometric process so the steps are diminishing, but each step in the solution takes the same amount of effort and time so with an infinite number of steps, we’ll spend an eternity solving it.  This BTW is an original thought that I have never seen before. But I digress. Let’s simply write the code to solve the problem. To make sure that it runs everywhere, I’ll do it in JavaScript. function LongCatchUpTime(D, PV, FV) // D is Distance; PV is Pursuers Velocity; FV is Fugitive’ Velocity {     var t = 0;     var T = 0;     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     t = d / pv;     while (t > 0.000001) //a 10th of a second is 1/36,000 of an hour, I used 1/100,000     {         T = T + t;         d = t * fv;         t = d / pv;     }     return T;     } By and large, the higher the Pursuer’s velocity relative to the fugitive, the faster the calculation. Solving this with the 10th of a second limit yields: 7.499999232000001 Method 2 – Geometric Series. Each step in the iteration above is smaller than the next. As you saw, we stopped iterating when the last step was small enough, small enough not to really matter.  When we have a sequence of numbers in which the ratio of each number to its predecessor is fixed we call the sequence geometric. When we are looking at the sum of sequence, we call the sequence of sums series.  Now let’s look at our student and teacher. The teacher runs 5 times faster than the student, so with each iteration the distance between them shrinks to a fifth of what it was before. This is a fixed ratio so we deal with a geometric series.  We normally designate this ratio as q and when q is less than 1 (0 < q < 1) the sum of  + … +  is  – 1) / (q – 1). When q is less than 1, it is easier to use ) / (1 - q). Now, the steps are 6 hours then 6/5 hours then 6/5*5 and so on, so q = 1/5. And the whole series is multiplied by 6. Also because q is less than 1 , 1/  diminishes to 0. So the sum is just  / (1 - q). or 1/ (1 – 1/5) = 1 / (4/5) = 5/4. This times 6 yields 7.5 hours. We can now continue with some algebra and take it back to a simpler formula. This is arduous and I am not going to do it here. Instead let’s do some simpler algebra. Method 3 – Simple Algebra. If the time to capture the fugitive is T and the fugitive travels at 1 mph, then by the time the pursuer catches him he travelled additional T miles. Time is distance divided by speed, so…. (D + T)/V = T  thus D + T = VT  and D = VT – T = (V – 1)T  and T = D/(V – 1) This “strangely” coincides with the solution we just got from the geometric sequence. This is simpler ad faster. Here is the corresponding code. function ShortCatchUpTime(D, PV, FV) {     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     return d / (pv - fv); } The code above, for both the iterative solution and the algebraic solution are actually for a larger class of problems.  In our original problem the student’s velocity (speed) is 1 mph. In the code it may be anything as long as it is less than the pursuer’s velocity. As long as PV > FV, the pursuer will catch up. Here is the really general formula: T = D / (PV – FV) Finally, let’s run the program for each of the pursuers.  It could not be worse. I know he’d rather be eaten alive than suffering through yet another math lesson. See the code run? Select  “Catch Up Time” in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. That’s All Folks

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  • Anatomy of a .NET Assembly - Custom attribute encoding

    - by Simon Cooper
    In my previous post, I covered how field, method, and other types of signatures are encoded in a .NET assembly. Custom attribute signatures differ quite a bit from these, which consequently affects attribute specifications in C#. Custom attribute specifications In C#, you can apply a custom attribute to a type or type member, specifying a constructor as well as the values of fields or properties on the attribute type: public class ExampleAttribute : Attribute { public ExampleAttribute(int ctorArg1, string ctorArg2) { ... } public Type ExampleType { get; set; } } [Example(5, "6", ExampleType = typeof(string))] public class C { ... } How does this specification actually get encoded and stored in an assembly? Specification blob values Custom attribute specification signatures use the same building blocks as other types of signatures; the ELEMENT_TYPE structure. However, they significantly differ from other types of signatures, in that the actual parameter values need to be stored along with type information. There are two types of specification arguments in a signature blob; fixed args and named args. Fixed args are the arguments to the attribute type constructor, named arguments are specified after the constructor arguments to provide a value to a field or property on the constructed attribute type (PropertyName = propValue) Values in an attribute blob are limited to one of the basic types (one of the number types, character, or boolean), a reference to a type, an enum (which, in .NET, has to use one of the integer types as a base representation), or arrays of any of those. Enums and the basic types are easy to store in a blob - you simply store the binary representation. Strings are stored starting with a compressed integer indicating the length of the string, followed by the UTF8 characters. Array values start with an integer indicating the number of elements in the array, then the item values concatentated together. Rather than using a coded token, Type values are stored using a string representing the type name and fully qualified assembly name (for example, MyNs.MyType, MyAssembly, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0123456789abcdef). If the type is in the current assembly or mscorlib then just the type name can be used. This is probably done to prevent direct references between assemblies solely because of attribute specification arguments; assemblies can be loaded in the reflection-only context and attribute arguments still processed, without loading the entire assembly. Fixed and named arguments Each entry in the CustomAttribute metadata table contains a reference to the object the attribute is applied to, the attribute constructor, and the specification blob. The number and type of arguments to the constructor (the fixed args) can be worked out by the method signature referenced by the attribute constructor, and so the fixed args can simply be concatenated together in the blob without any extra type information. Named args are different. These specify the value to assign to a field or property once the attribute type has been constructed. In the CLR, fields and properties can be overloaded just on their type; different fields and properties can have the same name. Therefore, to uniquely identify a field or property you need: Whether it's a field or property (indicated using byte values 0x53 and 0x54, respectively) The field or property type The field or property name After the fixed arg values is a 2-byte number specifying the number of named args in the blob. Each named argument has the above information concatenated together, mostly using the basic ELEMENT_TYPE values, in the same way as a method or field signature. A Type argument is represented using the byte 0x50, and an enum argument is represented using the byte 0x55 followed by a string specifying the name and assembly of the enum type. The named argument property information is followed by the argument value, using the same encoding as fixed args. Boxed objects This would be all very well, were it not for object and object[]. Arguments and properties of type object allow a value of any allowed argument type to be specified. As a result, more information needs to be specified in the blob to interpret the argument bytes as the correct type. So, the argument value is simple prepended with the type of the value by specifying the ELEMENT_TYPE or name of the enum the value represents. For named arguments, a field or property of type object is represented using the byte 0x51, with the actual type specified in the argument value. Some examples... All property signatures start with the 2-byte value 0x0001. Similar to my previous post in the series, names in capitals correspond to a particular byte value in the ELEMENT_TYPE structure. For strings, I'll simply give the string value, rather than the length and UTF8 encoding in the actual blob. I'll be using the following enum and attribute types to demonstrate specification encodings: class AttrAttribute : Attribute { public AttrAttribute() {} public AttrAttribute(Type[] tArray) {} public AttrAttribute(object o) {} public AttrAttribute(MyEnum e) {} public AttrAttribute(ushort x, int y) {} public AttrAttribute(string str, Type type1, Type type2) {} public int Prop1 { get; set; } public object Prop2 { get; set; } public object[] ObjectArray; } enum MyEnum : int { Val1 = 1, Val2 = 2 } Now, some examples: Here, the the specification binds to the (ushort, int) attribute constructor, with fixed args only. The specification blob starts off with a prolog, followed by the two constructor arguments, then the number of named arguments (zero): [Attr(42, 84)] 0x0001 0x002a 0x00000054 0x0000 An example of string and type encoding: [Attr("MyString", typeof(Array), typeof(System.Windows.Forms.Form))] 0x0001 "MyString" "System.Array" "System.Windows.Forms.Form, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" 0x0000 As you can see, the full assembly specification of a type is only needed if the type isn't in the current assembly or mscorlib. Note, however, that the C# compiler currently chooses to fully-qualify mscorlib types anyway. An object argument (this binds to the object attribute constructor), and two named arguments (a null string is represented by 0xff and the empty string by 0x00) [Attr((ushort)40, Prop1 = 12, Prop2 = "")] 0x0001 U2 0x0028 0x0002 0x54 I4 "Prop1" 0x0000000c 0x54 0x51 "Prop2" STRING 0x00 Right, more complicated now. A type array as a fixed argument: [Attr(new[] { typeof(string), typeof(object) })] 0x0001 0x00000002 // the number of elements "System.String" "System.Object" 0x0000 An enum value, which is simply represented using the underlying value. The CLR works out that it's an enum using information in the attribute constructor signature: [Attr(MyEnum.Val1)] 0x0001 0x00000001 0x0000 And finally, a null array, and an object array as a named argument: [Attr((Type[])null, ObjectArray = new object[] { (byte)2, typeof(decimal), null, MyEnum.Val2 })] 0x0001 0xffffffff 0x0001 0x53 SZARRAY 0x51 "ObjectArray" 0x00000004 U1 0x02 0x50 "System.Decimal" STRING 0xff 0x55 "MyEnum" 0x00000002 As you'll notice, a null object is encoded as a null string value, and a null array is represented using a length of -1 (0xffffffff). How does this affect C#? So, we can now explain why the limits on attribute arguments are so strict in C#. Attribute specification blobs are limited to basic numbers, enums, types, and arrays. As you can see, this is because the raw CLR encoding can only accommodate those types. Special byte patterns have to be used to indicate object, string, Type, or enum values in named arguments; you can't specify an arbitary object type, as there isn't a generalised way of encoding the resulting value in the specification blob. In particular, decimal values can't be encoded, as it isn't a 'built-in' CLR type that has a native representation (you'll notice that decimal constants in C# programs are compiled as several integer arguments to DecimalConstantAttribute). Jagged arrays also aren't natively supported, although you can get around it by using an array as a value to an object argument: [Attr(new object[] { new object[] { new Type[] { typeof(string) } }, 42 })] Finally... Phew! That was a bit longer than I thought it would be. Custom attribute encodings are complicated! Hopefully this series has been an informative look at what exactly goes on inside a .NET assembly. In the next blog posts, I'll be carrying on with the 'Inside Red Gate' series.

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