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  • Facebook SDK , How To Put Name of user in wall post?

    - by Viola Courtney
    I got this code and working fine $access_token = $facebook->getAccessToken(); $vars = array( 'caption' => 'Caption message', 'message' => 'I need help', 'name' => 'I need Help', 'link' => 'http://www.google.com/', 'description' => 'description', 'picture' => '' ); But I want to replace the message or the name in to like : " (name of user) Need Help...

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  • setting a default in sfwidgetformchoice

    - by user334017
    I have an embedded form with a choice widget. I'm trying to pass a default value from the main form to the widget. I'm trying to pass the value to the form as an option, then once I have it in the embedded form do I just do something like: new sfwidgetformchoice(array(...,'default' => $this->getOption('default')) doesn't seem to work

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  • Is there an easy method to combine two relative paths in C# ?

    - by Ioannis
    I want to combine two relative paths in C#. For example: string path1 = "/System/Configuration/Panels/Alpha"; string path2 = "Panels/Alpha/Data"; I want to return string result = "/System/Configuration/Panels/Alpha/Data"; I can implement this by splitting the second array and compare it in a for loop but I was wondering if there is something similar to Path.Combine available or if this can be accomplished with regular expressions or Linq? Thanks

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  • parse part of the text from regex pattern

    - by dalco
    I have a string: [\n['-','some text what\rcontains\nnewlines'],\n\n trying to parse: Regex.Split(@"[\n['-','some text what contains newlines'],\n\n", @"\[\n\['(.*)','(.*)'],.*"); but the split return array seems to be null i need to get part of text: "some text what contains newlines"

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  • Write a few things to a session in cakephp

    - by kwokwai
    Hi all, I am learning Session function in CakePhp, and see some examples like this on cakePHP cookBook web site: For example: write($mysession1, 'testing') I am not sure if a session can only hold up a particular thing in it. Is it possible to write an array to a session like: mysession[0] = 'Testing0'; mysession[1] = 'Testing1'; mysession[2] = 'Testing2';

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  • Specify database engine to use in fixtures

    - by deceze
    Is there a way to specify the database engine to be used for fixtures in CakePHP test fixtures? Some of my models depend on database transactions, and I would like to write some tests for their correct behavior. Currently I'm simply auto-importing the schema, but the tables get created with MySQL's standard MyISAM engine, which doesn't support transactions. class FooFixture extends CakeTestFixture { public $name = 'Foo'; public $import = 'Foo'; public $records = array(...); }

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  • dynamic image control

    - by BigBoss
    I am getting dynamic image in form of byte array. and i want to show that in webpage, preferably ImageControl I am aware of method of creating http handler and getting image stream. but I cant do that here as logic for same is performed somewhere else. Could not get any suitable way to do this. Thank you in advance.

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  • Java: Is there a way to obtain the bytecode for a class at runtime?

    - by Adam Paynter
    In Java, is there a way (at runtime) to obtain the bytecode which defined a particular class? Put another way, is there a way to obtain the byte[] array passed to ClassLoader.defineClass(String name, byte[] b, int off, int len) when a particular class was loaded? I see that this method is declared final, so creating a custom ClassLoader to intercept class definitions seems out of the question. In the past, I have used the class's ClassLoader to obtain the bytecode via the getResourceAsStream(String) method, but I would prefer a more canonical solution.

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  • How to wrap two unmannaged C++ functions into two managed C# functions?

    - by Gbps
    I've got two unmanaged C++ functions, Compress and Decompress. The arguments and returns go as followed: unsigned char* Compress (unsigned char*,int) unsigned char* Decompress (unsigned char*,int) Where all uchars are arrays of uchars. Could someone please help me lay out a way to convert these into managed C# code using the Byte[] array instead of unsigned char*? Thank you very much!

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  • Simple numpy question

    - by dassouki
    I can't get this snippet to work: #base code A = array([ [ 1, 2, 10 ], [ 1, 3, 20 ], [ 1, 4, 30 ], [ 2, 1, 15 ], [ 2, 3, 25 ], [ 2, 4, 35 ], [ 3, 1, 17 ], [ 3, 2, 27 ], [ 3, 4, 37 ], [ 4, 1, 13 ], [ 4, 2, 23 ], [ 4, 3, 33 ] ]) # Number of zones zones = unique1d(A[:,0]) for origin in zones: for destination in zones: if origin != destination: A_ik = A[(A[:,0] == origin & A[:,1] == destination), 2]

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  • GLKit Memory Leak copywithZone

    - by TommyT39
    Running the instruments utility against the game I'm writing shows a bunch of memory leaks related to copy with Zone when I cycle through an array and draw some simple cube objects. Im not sure the best way to track this down as I'm new to OpenGL programming. My program is using ARC and is set to build for IOS 5. I am initializing GLKit to use OPenGl 2.0 and using the BafeEffect so I don't have to write my own shaders etc.. This shouldn't be rocket science. Im guessing that I must be not releasing something within the draw function. Below is the code to my draw function. Could you guys take a look and see if anything stands out as the problem? One other thing to note is that I'm using 15 different textures, the cubes can be 1 of 15 different ones. I have a property set on the cube class for the texture and I set it as I create the cube in there array. But I do load all 15 when my programs view did load starts.They are small .jps files that are less than 75k each and each cube uses the same texture all the way around so shouldn't be too big of an issue. Here is the code to my draw function: - (void)draw { GLKMatrix4 xRotationMatrix = GLKMatrix4MakeXRotation(rotation.x); GLKMatrix4 yRotationMatrix = GLKMatrix4MakeYRotation(rotation.y); GLKMatrix4 zRotationMatrix = GLKMatrix4MakeZRotation(rotation.z); GLKMatrix4 scaleMatrix = GLKMatrix4MakeScale(scale.x, scale.y, scale.z); GLKMatrix4 translateMatrix = GLKMatrix4MakeTranslation(position.x, position.y, position.z); GLKMatrix4 modelMatrix = GLKMatrix4Multiply(translateMatrix,GLKMatrix4Multiply(scaleMatrix,GLKMatrix4Multiply(zRotationMatrix, GLKMatrix4Multiply(yRotationMatrix, xRotationMatrix)))); GLKMatrix4 viewMatrix = GLKMatrix4MakeLookAt(0, 0, 1, 0, 0, -5, 0, 1, 0); effect.transform.modelviewMatrix = GLKMatrix4Multiply(viewMatrix, modelMatrix); effect.transform.projectionMatrix = GLKMatrix4MakePerspective(0.125*M_TAU, 1.0, 2, 0); effect.texture2d0.name = wallTexture.name; [effect prepareToDraw]; glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); glDrawArrays(GL_TRIANGLES, 0, 18); glDisableVertexAttribArray(GLKVertexAttribPosition); glDisableVertexAttribArray(GLKVertexAttribTexCoord0); }

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  • Codeigniter not returning me to upload form after image upload.

    - by Drew
    I'm still very new to codeigniter. The issue i'm having is that the file uploads fine and it writes to the database without issue but it just doesn't return me to the upload form. Instead it stays in the do_upload and doesn't display anything. Even more bizarrely there is some source code behind the scenes. Can someone tell my what it is i'm doing wrong because I want to be returning to my upload form after submission. Thanks in advance. Below is my code: Controller: function do_upload() { if($this->Upload_model->do_upload()) { $this->load->view('home/upload_form'); }else{ $this->load->view('home/upload_success', $error); } } Model: function do_upload() { $config['upload_path'] = './uploads/'; $config['allowed_types'] = 'gif|jpg|png'; $config['max_size'] = '2000'; $this->load->library('upload', $config); if ( ! $this->upload->do_upload()) { $error = array('error' => $this->upload->display_errors()); return $error; } else { $data = $this->upload->data(); $full_path = 'uploads/' . $data['file_name']; $spam = array( 'image_url' => $full_path, 'url' => $this->input->post('url') ); $id = $this->input->post('id'); $this->db->where('id', $id); $this->db->update('NavItemData', $spam); return true; } } View (called upload_form): <html> <head> <title>Upload Form</title> </head> <body> <?php if(isset($buttons)) : foreach($buttons as $row) : ?> <h2><?php echo $row->image_url; ?></h2> <p><?php echo $row->url; ?></p> <p><?php echo $row->name; ?></p> <p><?php echo anchor("upload/update_nav/$row->id", 'edit'); ?></p> <?php endforeach; ?> <?php endif; ?> </body> </html>

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  • How can I shuffle an NSArray?

    - by Mr. McPepperNuts
    All examples I find on shuffling arrays are for NSMutableArrays. Copying an NSArray to an NSMutable array, shuffling, then copying back always crashes the application. Is it even possible to shuffle an NSArray? Anything in objective-c similar to Collections.shuffle() (Java)?

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  • POST parameters strangely parsed inside phantomjs

    - by user61629
    I am working with PHP/CURL and would like to send POST data to my phantomjs script, by setting the postfields array below: In my php controller I have: $data=array('first' => 'John', 'last' => 'Smith'); $url='http://localhost:7788/'; $output = $this->my_model->get_data($url,$data); In my php model I have: public function get_data($url,$postFieldArray) { $ch = curl_init(); curl_setopt($ch, CURLOPT_COOKIEJAR, $cookieFile); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, TRUE); curl_setopt($ch, CURLOPT_RETURNTRANSFER, TRUE); curl_setopt($ch, CURLOPT_USERAGENT, "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0)"); curl_setopt($ch, CURLOPT_POST, TRUE); curl_setopt($ch, CURLOPT_POSTFIELDS, $postFieldArray); curl_setopt($ch, CURLOPT_URL, $url); $output = curl_exec($ch); In my phantomJS script that I am running locally I have: // import the webserver module, and create a server var server = require('webserver').create(); var port = require('system').env.PORT || 7788; console.log("Start Application"); console.log("Listen port " + port); // Create serever and listen port server.listen(port, function(request, response) { // Print some information Just for debbug console.log("We got some requset !!!"); console.log("request method: ", request.method); // request.method POST or GET if(request.method == 'POST' ){ console.log("POST params should be next: "); console.log("POST params: ",request.post); exit; } I first start and run the phantomjs script (myscript.js) from the command line, then I run my php script. The output is: $ phantomjs.exe myscript.js Start Application Listen port 7788 null We got some requset !!! request method: POST POST params should be next: POST params: ------------------------------e70d439800f9 Content-Disposition: form-data; name="first" John ------------------------------e70d439800f9 Content-Disposition: form-data; name="last" Smith ------------------------------e70d439800f9-- I'm confused about the the output. I was expecting something more like: first' => 'John', 'last' => 'Smith Can someone explain why it looks this way? How can I parse the request.post object to assign to variables inside myscript.js

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • using 'new' operator

    - by notLikeCpp
    I have simple task concerning 'new' operator. I need to create array of 10 chars and then input those chars using 'cin'. Should it look like this ? : char c = new char[10]; for(int i=0; i < 10; i++) { cin >> char[i] >> endl; }

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  • Is there anything like deal() for normal MATLAB arrays?

    - by jjkparker
    When dealing with cell arrays, I can use the deal() function to assign cells to output variables, such as: [a, b, c] = deal(myCell{:}); or just: [a, b, c] = myCell{:}; I would like to do the same thing for a simple array, such as: myArray = [1, 2, 3]; [a, b, c] = deal(myArray(:)); But this doesn't work. What's the alternative?

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  • Working with custom role in VB.NET win application

    - by fireBand
    Hi, I am looking for ways to implement custom user-roles in windows application with vb.net. I got a database table called Roles with Administrator and User entries. User cannot see some of the form data. In ASP.NET MVC we can do like. [Authorize(Roles = "Administrator")] public function GetAccount() as Array End Function If it could be done this way that would be great. Thanks in advance.

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  • i m doing paginnation meanwhile i want to select all element of a particular coloumn,but i m getting

    - by vivek
    var vals = new Array();     var i=0;     var options='';     jQuery('#SearchResultsTable123 tr:gt(0) td:nth-child(2)').each(function(){       var t=jQuery(this).html();       if(jQuery.inArray(t, vals) < 0)       {        vals[i]=t;        i++;       }     });     for(var j=0;j this code gives me the distinct value of that colomn but only for visible page.

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  • Defining golang struct function using pointer or not

    - by Jacob
    Can someone explain to me why appending to an array works when you do this: func (s *Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Full code here But not when you do this: func (s Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Is there any reason at all why you would want to use the second example.

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  • Dynamically create textbox

    - by comii
    I need to dynamically create textbox. This is my code, but with this I create only one textbox: Public Sub CreateTextBox() Dim I As Integer Dim niz As Array For I = 1 To 5 Dim myTextBox = New TextBox myTextBox.Text = "Control Number:" & I Me.Controls.Add(myTextBox) Next End Sub So how i can dynamically create textbox? Thanks!

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  • mouse listener event

    - by user161004
    I have got a program having an array of buttons, each of these button has their mouselistener event. Now, how can i find which of the buton is clicked through the mouse listener.

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