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  • How to dismiss the MFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I have changed my code to this way. Now mail controller is opening in landscape mode. But the problem is If I touch on cancel button or send button the mail controller is not dismissing its view. How can I do it ? -(void)goToFirstScreen:(id)sender { NSLog(@"goToFirstScreen: "); CCScene *Scene = [CCScene node]; CCLayer *Layer = [EmailScene node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Th EmailScene class is #import "EmailScene.h" #import "testOfEnd.h" @implementation EmailScene - (id) init { self = [super init]; if (self != nil) { [self displayComposerSheet]; } return self; } -(void)displayComposerSheet { [[CCDirector sharedDirector] pause]; picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [[[CCDirector sharedDirector] openGLView] addSubview:picker.view]; [[CCDirector sharedDirector] stopAnimation]; [picker presentModalViewController:picker animated:YES]; [picker release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [[CCDirector sharedDirector] resume]; //dismiss view after otherwise the code is not executed [picker.view removeFromSuperview]; [[CCDirector sharedDirector] startAnimation]; [picker dismissModalViewControllerAnimated:YES]; //return to previous scene CCScene *Scene = [CCScene node]; CCLayer *Layer = [testOfEnd node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] replaceScene:Scene]; } @end Thank You.

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  • Animating multiple UIViews at once using CoreAnimation

    - by Thomas
    Hi, I'm using a UIImageView as a background-image and placed multiple UIButtons on it. Now I want to move the UIImageView (with all the buttons on it) out of sight with a smooth animation. I couldn't find a container or grouping element in IB, so is there a way to move all the Views at once? Thank you in advance and sorry for my english!

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  • Height of tableHeaderView seems to be 0

    - by gabac
    I tried to override the second tableHeaderView. But it seems that the height of it in the method heightForHeaderInSection seems to be 0. Can't explain it, do I have to put it in a iVar because in the viewForHeaderInSection I can set the view without any problems. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Adding a new list"; else return @"Other lists"; } - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { if(section == 0) { return tableView.tableHeaderView; } else { UIView *view = [[[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 50)] autorelease]; view.backgroundColor = [UIColor redColor]; return view; } } - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section { if(section == 0) return tableView.tableHeaderView.frame.size.height; else return 30; }

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  • How to make UISlider output nice rounded numbers exponentially?

    - by RickiG
    Hi I am implementing a UISlider a user can manipulate to set a distance. I have never used the CocoaTouch UISlider, but have used other frameworks sliders, usually there is a variable for setting the "step" and other "helper" properties. The documentation for the UISlider deals only with a max and min value, and the output is always a 6 decimal float with a linear relation to the position of the "slider nob". I guess I will have to implement the desired functionality step by step. To the user, the min/max values range from 10 m to 999 Km, I am trying to implement this in an exponential way, that will feel natural to the user. I.e. the user experiences a feeling of control over the values, big or small. Also that the "output" has reasonable values. Values like 10m 200m 2.5km 150 km etc. instead of 1.2342356 m or 108.93837756 km. I would like for the step size to increase by 10m for the first 200m, then maybe by 50m up to 500m, then when passing the 1000 m value, it starts to deal with Kilometers, so then it is step size = 1 km up until 50 km, then maybe 25 km steps etc. Any way I go about this I end up doing a lot of rounding and a lot of calculations wrapped in a forrest of if statements and NSString/Number conversions, each time the user moves the slider just a little. I was hoping someone could lend me a bit of inspiration/math help or make me aware of a more lean approach to solving this problem. My last idea is to populate and array with a 100 string values, then have the slider int value correspond to a string, this is not very flexible, but doable. Thank you in advance for any help given:)

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  • Can i pop to Specific ViewController?

    - by Ankit Vyas
    Hello!I am using Navigation Based Application.I push First ViewController to Second ViewController and From Second ViewController to Third ViewController Now I want to Pop From Third ViewController to First ViewController.I am Performing This task using the Below Code but i application get's Terminate.Please any body give me some proper Guidelines.I can't use pop to RootViewController because it's Different ViewController.Thanks in Advance... In Third ViewControler i have Written this: FirstViewCtr *x=[[FirstViewCtr alloc] initWithNibName:@"FirstViewCtr" bundle:nil]; [self.navigationController popToViewController:x animated:NO];

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  • Can't Reorder a UITableViewCell into _some_ empty sections of a UITableView

    - by Jeremy Lightsmith
    If I have a UITableView in edit mode, w/ reordering turned on, it seems I can't move some (but not all) cells into some (but not all) empty sections. For example, if I have this layout : Section 1 apple banana Section 2 doberman Section 3 Section 4 Then I can move 'doberman' into any slot in section 1 (except after 'banana'), but I can't move it into section 3 or 4 at all. On the other hand, I can move 'apple' & 'banana' into section section 2 (except after 'doberman'), and I CAN move it into section 3, but NOT into section 4. What gives? this seems like buggy behavior. How do people work around it? Is apple aware of this bug?

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  • How to make a blue button with white text?

    - by Bonnie
    // Make text white... and background blue [myButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [myButton setBackgroundColor:[UIColor blueColor]]; Should that make a button with white text... and a blue background? It doesn't.

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Why did instruments report a leak while its ref count did become zero

    - by bromj
    Hello guys, green hand i am. I'm using instruments, and it did a great help to me so far, but I'm confused now 'cause it report a memory leak to me while its leaked block history shows me that the ref count of that memory had finally become 0. What does it mean? It's really embarrassing that I couldn't post a image here... so I have to describe it in text. Hope it would be clear enough for you: Event Type || RefCt || Responsible Library || Responsible Caller Malloc         || 1        || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Autorelease||           || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Retain         || 2        || MyWeather              || +[ForecastData parseWithData:] Release      || 1        || Foundation              || +[NSAutoreleasePool drain:] Retain         || 2        || Foundation              || +[NSThread initWithTarget:selector:object:] Release      || 1        || Foundation              || +[NSString compare:options:] Release      || 0        || MyWeather              || +[RootViewController dealloc] Any help will be appreciated~

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  • UIView, UIScrollView and UITextFields problem calling Method

    - by Jeff Groby
    I have a view with several embedded UITextFields, this UIView is subordinated to a UIScrollView in IB. Each text field is supposed to invoke a method called updateText defined in the viewcontroller implementation file when the user is done editing the field. For some reason, the method updateText never gets invoked. Anyone have any ideas how to go about fixing this? The method fired off just fine when the UIScrollView was not present in the project but the keyboard would cover the text fields during input, which was annoying. Now my textfields move up above the keyboard when it appears, but won't fire off the method when done editing. Here is my implementation file: #import "MileMarkerViewController.h" @implementation MileMarkerViewController @synthesize scrollView,milemarkerLogDate,milemarkerDesc,milemarkerOdobeg,milemarkerOdoend,milemarkerBusiness,milemarkerPersonal,milemarker; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Initialization code } return self; } - (BOOL) textFieldShouldReturn: (UITextField*) theTextField { return [theTextField resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasShown:) name: UIKeyboardDidShowNotification object: nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasHidden:) name: UIKeyboardDidHideNotification object: nil]; keyboardShown = NO; // 1 [scrollView setContentSize: CGSizeMake( 320, 480)]; // 2 } - (void)keyboardWasShown:(NSNotification*)aNotification { if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Resize the scroll view (which is the root view of the window) CGRect viewFrame = [scrollView frame]; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; // Scroll the active text field into view. CGRect textFieldRect = [activeField frame]; [scrollView scrollRectToVisible:textFieldRect animated:YES]; keyboardShown = YES; } - (void)keyboardWasHidden:(NSNotification*)aNotification { NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Reset the height of the scroll view to its original value CGRect viewFrame = [scrollView frame]; viewFrame.size.height += keyboardSize.height; [scrollView scrollRectToVisible:CGRectMake(0, 0, 1, 1) animated:YES]; scrollView.frame = viewFrame; keyboardShown = NO; } - (void)textFieldDidBeginEditing:(UITextField *)textField { activeField = textField; } - (void)textFieldDidEndEditing:(UITextField *)textField { activeField = nil; } - (IBAction)updateText:(id) sender { NSLog(@"You just entered: %@",self.milemarkerLogDate.text); self.milemarker.logdate = self.milemarkerLogDate.text; self.milemarker.desc = self.milemarkerDesc.text; self.milemarker.odobeg = self.milemarkerOdobeg.text; self.milemarker.odoend = self.milemarkerOdoend.text; self.milemarker.business = self.milemarkerBusiness.text; self.milemarker.personal = self.milemarkerPersonal.text; NSLog(@"Original textfield is set to: %@",self.milemarker.logdate); [self.milemarker updateText]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)dealloc { [super dealloc]; } @end

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  • How decompose NSPredicate into components?

    - by Victor
    Is there any common way to decompose an expression created by [NSPredicate predicateWithFormat] to objects NSComprasionPredicate, NSExpression and other? For below example need to disassemble into components. [NSPredicate predicateWithFormat:@"(0 != SUBQUERY(collection, $x, $x.name == "Name").@Count)"];

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • Drawing line Continous.

    - by japs
    Hi All, How to draw line continuous in uiview? I have used below code and it works fine but after drawing line straght when i draw another line then first one gets clear if i do not clear that then they join each other. Please suggest some solution. (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //for( Line *eachLine in lineArray ) // [eachLine drawInContext:context]; CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor); if (firstTouch.x != 0.0 && firstTouch.y != 0.0) { CGRect dotRect = CGRectMake(firstTouch.x - 3, firstTouch.y - 3.0, 5.0, 5.0); CGContextAddEllipseInRect(context, dotRect); CGContextDrawPath(context, kCGPathFillStroke); **CGContextMoveToPoint(context, firstTouch.x, firstTouch.y); for (NSString *onePointString in points) { CGPoint nextPoint = CGPointFromString(onePointString); CGContextAddLineToPoint(context, nextPoint.x, nextPoint.y); }** CGContextStrokePath(context); } else { CGContextSetFillColorWithColor(context, self.backgroundColor.CGColor); CGContextAddRect(context, self.bounds); CGContextFillPath(context); } }

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  • How to change pop view controller animation on back button ?

    - by Aryabhatt
    Hi all , I am pushing my view controller with the following statement : [[self navigationController] pushViewController:self.customViewController animatedWithTransition:UIViewAnimationTransitionFlipFromLeft]; Now when I am pressing the back button I want to animate it with the uiviewanimationtransitionflipfromright . like [self.navigationController popViewControllerAnimatedWithTransition:UIViewAnimationTransitionFlipFromLeft]; How Can I do so ? Thanks

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  • Can I detect if higher subview has been touched?

    - by Kevin Beimers
    I've got a big UIView that responds to touches, and it's covered with lots of little UIViews that respond differently to touches. Is it possible to touch anywhere on screen and slide around, and have each view know if it's being touched? For example, I put my finger down on the upper left and slide toward the lower right. The touchesBegan/Moved is collected by the baseView. As I pass over itemView1, itemView2, and itemView3, control passes to them. If I lift my finger while over itemView2, it performs itemView2's touchesEnded method. If I lift my finger over none of the items, it performs baseView's touchesEnded. At the moment, if I touch down on baseView, touchEnded is always baseView and the higher itemViews are ignored. Any ideas?

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  • IB not responding to UIImageView moving

    - by Rudiger
    This an incredibly annoying bug. I had a imageView and 2 Labels in a customCell nib. I changed the locations of all of them in the nib and the labels moved, view didn't. I've cleaned my targets, deleted everything relating to it the library, deleted the cell completely, reset the simulator, built it on a different target (3.1.2) and it still compiles the image in the same stupid spot. Can anyone help this is nuts. Sorry for being blunt but completely frustrated. Edit: I have deleted the nib and created it over again by hand, but with the same names. Doesn't fix it. I've checked to see if im moving it somewhere in the code and no dice.

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  • Dynamically calculate frequency value.

    - by MS Nathan
    Hi, In my app, I want to find/calculate the audio frequency as dynamically when i am recording an audio and no need to save, play and all. Now i am trying to do that with help of an aurioToch sample code. In that sample, inside FFTBufferManager class methods such as GrabAudioData and ComputeFFT,Here I am not able to find where they are calculating frequency value as dynamically depends on the audio sound and I spent more than 5 days.please help me.

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  • Cocoa Touch - Display an Activity Indicator while loading a UITabBar View

    - by Aurum Aquila
    I have a UITabBar Application with two views that load large amounts of data from the web in their "viewWillAppear" methods. I want to show a progress bar or an activity indicator while this data is being retrieved, to make sure the user knows the app isn't frozen. I am aware that this has been asked before. I simply need some clarification on what seems to be a rather good solution. I have implimented the code in the example. The question's original asker later solved their problem, by putting the retrieval of data into another "thread". I understand the concept of threads, but I do not know how I would impliment this. With research, I have found that I need to move all of my heavy data retrieval into a background thread, as all of the UI updating occurs in the main thread. If one would be so kind as to provide an example for me, I would be very appreciative. I can provide parts of my existing code as necessary.

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