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  • How can I play video by touching the button on the video thumnail of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. But I need (NSIndex*)indexPath to get the current row. But I can't access the indexPath in my selector. How can I make this? Thank You.

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • Why would a UIDatePicker with no functionality, added to my app via IB, cause my app to crash?

    - by BeachRunnerJoe
    I just added a UIDatePicker to my iPad app using IB, linked it to its outlet in the code, saved it in IB, added the UIPickerViewDelegate to my UIViewController in the code, as well as added the UIDatePicker outlet in code. When I build and run, the app launches, but will crash intermittently when I attempt to open the popover view that contains the datepicker. I say intermittently because the popover view will occasionally open successfully, but never more than once (it always crashes the second time you open the popover, if it doesn't crash the first time). Also, in the console, I get the following messsage objc[594]: FREED(id): message lastClickRow sent to freed object=0x6015a70 Why is this happening and how can I fix it? What does that console message indicate? It may be worth mentioning that the popover view also contains a table view along with the datepicker control. Thanks so much in advance for your help!

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  • need help about add navigationItem

    - by RAGOpoR
    according to my picture the upper picture is an original create automatically when navigation controller is push if i try to create like this one it will appear like bottom picture. how can i programmatic to create Back Button like upper picture? here is my code to create Done button self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(backtohome)];

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  • How can I store Google Maps search results in an array?

    - by Thomas
    Hi All, I'm working on an app where I need to query Google for businesses near a current location. How do I go about storing them in an array? I don't want to exit the app and open Google Maps, I want to be able to display the addresses in a list format (Table View, I suppose). Any help would be greatly appreciated. Thanks! Thomas

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  • Navigation bar not displayed if Tabbar used in a view

    - by iPhoneDev
    Hello, My App is Navigation based template. Only one view requires Tab Bar. So I programmatically add a UITabBar in view as: tbc = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; tbc.viewControllers = [NSArray arrayWithObjects:blueController, redController, nil]; tbc.selectedViewController = redController; [self presentModalViewController:tbc animated:YES]; But I am unable to get "Navigation Bar" at top in this view. Can any one help to know how I can have Tabs in bottom and navigation bar in top. Please help it I am not able to find the solution.

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  • Getting Data For Webpages?

    - by fuzzygoat
    When looking to get data from a web page whats the recommended method if the page does not provide a structured data feed? Am I right in thinking that its just a case of doing an NSURLRequest and then hacking what you need out of the responseData(NSData*)? I am not too concerned about the implementation in Xcode, I am more curious about actually collecting the data, before I start coding a "hunt & peck" through a list of data. gary

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  • TableView - iVar reset when returning from details view

    - by iFloh
    Hi, anyone knows what I need to do to retain my TableView iVars whilst pushing a details view onto the navigation stack? I have an array and a date defined as iVars and the array is retained, whilst the date is not. I checked whether there may be an autorelease hidden somewhere but there are no obvious ones. The properties are defined as nonatomic, retain. I use custom NSDate category methods to determine specific dates at stages. These use NSDateComponents, NSRange and NSCalendar, for example: - (NSDate *)lastDayOfMonth: { NSCalendar *tmpCal = [NSCalendar currentCalendar]; NSDateComponents *tmpDateComponents = [tmpCal components:NSYearCalendarUnit | NSMonthCalendarUnit | NSEraCalendarUnit | NSWeekCalendarUnit | NSWeekdayOrdinalCalendarUnit fromDate:self]; NSRange tmpRange = [tmpCal rangeOfUnit:NSDayCalendarUnit inUnit:NSMonthCalendarUnit forDate:[tmpCal dateFromComponents:tmpDateComponents]]; [tmpDateComponents setDay:tmpRange.length]; [tmpDateComponents setHour:23]; [tmpDateComponents setMinute:59]; [tmpDateComponents setSecond:59]; return [[NSCalendar currentCalendar] dateFromComponents:tmpDateComponents]; } could they somehow be the reason?

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  • NSURLConnection and empty post variables

    - by SooDesuNe
    I'm at my wits end with this one, because I've used very similar code in the past, and it worked just fine. The following code results in empty $_POST variables on the server. I verified this with: file_put_contents('log_file_name', "log: ".$word, FILE_APPEND); the only contents of log_file_name was "log: " I then verified the PHP with a simple HTML form. It performed as expected. The Objective-C: NSString *word = "this_word_gets_lost"; NSString *myRequestString = [NSString stringWithFormat:@"word=%@", word]; [self postAsynchronousPHPRequest:myRequestString toPage:@"http://www.mysite.com/mypage.php" delegate:nil]; } -(void) postAsynchronousPHPRequest:(NSString*)request toPage:(NSString*)URL delegate:(id)delegate{ NSData *requestData = [ NSData dataWithBytes: [ request UTF8String ] length: [ request length ] ]; NSMutableURLRequest *URLrequest = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString: URL ] ]; [ URLrequest setHTTPMethod: @"POST" ]; [ URLrequest setHTTPBody: requestData ]; [ NSURLConnection connectionWithRequest:URLrequest delegate:delegate]; [URLrequest release]; } The PHP: $word = $_POST['word']; file_put_contents('log_file_name', "log: ".$word, FILE_APPEND); What am I doing wrong in the Objective-C that would cause the $_POST variable to be empty on the server?

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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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  • How to get a reference to a control in the view?

    - by Kevin
    If I have a UIScrollView set up in the view via the Interface Builder, how do I get a reference to it in the ViewController implementation? I want to programmatically add labels to the scroll view. For example, in C# if you have a textbox declared in the UI/form, you can access it by simply using the ID declared for that textbox. It doesn't seem this simple in objective c. Thanks Kevin

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  • UILabel displaying Unicode Characters

    - by Lee Armstrong
    Hello, I have an NSString that then sets a UILabel. This contains unicode such as... E = MC Hammer\U00ac\U2264 and complete ones such as \U2013\U00ee\U2013\U00e6\U2013\U2202\U2013\U220f\U2013\U03c0 \U2013\U00ee\U2013\U220f\U2013\U03c0\U2013\U00aa\U2013\U221e\U2014\U00c5 These are not displaying correctly, is there anything I need to do to parse these at all?

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  • How to keep track of NSManagedObjects created in core-data persistently.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • Unable to store NSNumber in core data

    - by Kamlesh
    Hi all, I am using Core Data in my application.I have an attribute named PINCode which has property Int64. Now,in my app I take the PIN code from a text field,convert it into NSNumber and try to store as an attribute value for an entity.But I am unable to do so.The exception that it shows on the console is:- Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unacceptable type of value for attribute: property = "PINCode"; desired type = NSNumber; given type = NSCFString; value = 121.' Here is the code:- (Conversion to NSNumber):- NSString *str= txtPINCode.text; NSNumber *num = [[NSNumber alloc]init]; int tempNum = [str intValue]; num = [NSNumber numberWithInt:tempNum]; (Storing in core data entity):- NSManagedObjectContext *context = [appDelegate managedObjectContext]; NSManagedObject *newContact; newContact = [NSEntityDescription insertNewObjectForEntityForName:@"MemberTable" inManagedObjectContext:context]; [newContact setValue:num forKey:@"PINCode"]; The app crashes at this point.I am unable to find the reason of crash.I have also tried to check the conversion by the following code:- NSNumber *testNumber = [[NSNumber alloc]init]; id test = num; BOOL testMe = [test isKindOfClass:(Class)testNumber]; Can anybody help me with this?? Thanks in advance.

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • Problem with Landscape and Portrait view in a TabBar Application

    - by JoshD
    I have an TabBar app that I would like to be in landscape and portrait. The issue is when I go to tab 2 make a selection from my table then select tab 1 and rotate the device, then select tab 2 again the content does not know that the device rotated and will not display my custom orientated content correctly. I am trying to write a priovate method that tells the view what orientation it is currently in. IN viewDidLoad I am assuming it is in portrait but in shouldAutoRotate I have it looking in the private method for the correct alignment of the content. Please Help!! Here is my code: #import "DetailViewController.h" #import "ScheduleTableViewController.h" #import "BrightcoveDemoAppDelegate.h" #import "Constants.h" @implementation DetailViewController @synthesize CurrentLevel, CurrentTitle, tableDataSource,logoName,showDescription,showDescriptionInfo,showTime, showTimeInfo, tableBG; - (void)layoutSubviews { showLogo.frame = CGRectMake(40, 20, 187, 101); showDescription.frame = CGRectMake(85, 140, 330, 65); showTime.frame = CGRectMake(130, 10, 149, 119); tableBG.frame = CGRectMake(0, 0, 480, 320); } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = CurrentTitle; [showDescription setEditable:NO]; //show the description showDescription.text = showDescriptionInfo; showTime.text = showTimeInfo; NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *ImagePath = [Path stringByAppendingPathComponent:logoName]; UIImage *tempImg = [[UIImage alloc] initWithContentsOfFile:ImagePath]; [showLogo setImage:tempImg]; [tempImg release]; [self masterView]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { isLandscape = UIInterfaceOrientationIsLandscape(toInterfaceOrientation); if(isLandscape = YES){ [self layoutSubviews]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [logoName release]; [showLogo release]; [showDescription release]; [showDescriptionInfo release]; [super dealloc]; } @end

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  • setText deprecated

    - by Geo
    Hi there, i saw your comment about getting rid of the setText deprecated error, and using cell.textLabel.text it works perfectly for OS 4.0 but it doesn't work on 3.1.3, the app crashes at the loading screen, have you got any ideas?

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  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms.

    - by fspirit
    Hi all! I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions) Quartz: Better time-to-market, because of ready to use absractions like UIView, UIImageView, CoreAnimation abstractions Open GL ES Closer to hardware, thus, performance is better. App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc. My questions are: How time will it take to rewrite Quartz 2d app to use OpenGL? Lets say it took me 2 man-month to write Quartz app, how much time will i need to rewrite it? (Please, just some subjective opinions, i'll try to summarize them somehow) Regarding the ease of migration to other platforms, when using OpenGL, is it really so? Or efforts when migrating Quartz app from iPhoneOS to Android will be not so much bigger, compared to OpenGL app migration? (Ease of migration is quite important criterion) Regarding OpenGL, should i go with OpenGL 1.1 or 2.0, concerning migration? (Android supports 2.0 through NDK, but dont know whether NDK's use will increase or decrease migration efforts)

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  • Chaining animations and memory management

    - by bryan1967
    Hey Everyone, Got a question. I have a subclassed UIView that is acting as my background where I am scrolling the ground. The code is working really nice and according to the Instrumentation, I am not leaking nor is my created and still living Object allocation growing. I have discovered else where in my application that adding an animation to a UIImageView that is owned by my subclassed UIView seems to bump up my retain count and removing all animations when I am done drops it back down. My question is this, when you add an animation to a layer with a key, I am assuming that if there is already a used animation in that entry position in the backing dictionary that it is released and goes into the autorelease pool? For example: - (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag { NSString *keyValue = [theAnimation valueForKey:@"name"]; if ( [keyValue isEqual:@"step1"] && flag ) { groundImageView2.layer.position = endPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midEndPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-1" forKey:@"name"]; [groundImageView2.layer addAnimation:position forKey:@"positionAnimation"]; groundImageView1.layer.position = startPos; position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:midStartPos]; position.duration = (kGroundSpeed/3.8); position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step2-2" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } else if ( [keyValue isEqual:@"step2-2"] && flag ) { groundImageView1.layer.position = midStartPos; CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"]; position.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; position.toValue = [NSValue valueWithCGPoint:endPos]; position.duration = 12; position.fillMode = kCAFillModeForwards; [position setDelegate:self]; [position setRemovedOnCompletion:NO]; [position setValue:@"step1" forKey:@"name"]; [groundImageView1.layer addAnimation:position forKey:@"positionAnimation"]; } } This chains animations infinitely, and as I said one it is running the created and living object allocation doesn't change. I am assuming everytime I add an animation the one that exists in that key position is released. Just wondering I am correct. Also, I am relatively new to Core Animation. I tried to play around with re-using the animations but got a little impatient. Is it possible to reuse animations? Thanks! Bryan

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  • IB not responding to UIImageView moving

    - by Rudiger
    This an incredibly annoying bug. I had a imageView and 2 Labels in a customCell nib. I changed the locations of all of them in the nib and the labels moved, view didn't. I've cleaned my targets, deleted everything relating to it the library, deleted the cell completely, reset the simulator, built it on a different target (3.1.2) and it still compiles the image in the same stupid spot. Can anyone help this is nuts. Sorry for being blunt but completely frustrated. Edit: I have deleted the nib and created it over again by hand, but with the same names. Doesn't fix it. I've checked to see if im moving it somewhere in the code and no dice.

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  • Refreshing a UITableView

    - by MihaiD
    I have a UITableView subclass and a UITableViewCell sublass that I'm using for cells. I'm bulding all my cells in advance and store them in an array from where I use them in cellForRowAtIndexPath. Aside from this I have a thread that loads some images in each cell, in the background. The problem is that the cells don't get refreshed as fast as the images are loaded. For example, if I don't scroll my table view, the first cells only get refreshed when all cells have been modified and the thread has exited. Any ideas on how I can effectively refresh my tableview/cell?

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  • Core-Data Can't pass managedObjectContext from app delegate to view controller

    - by yahuie
    I'm making a core-data application that is view based. I can create the managedObjectContext and 'use' it in the app delegate, but can not pass it to the mainviewcontroller. Probably something simple, but I can't find the problem after looking for quite a while. The managedObjectModel is nil in the mainviewcontroller. The log and error is here: 2010-06-02 11:01:10.504 TestCoreData[404:207] Could not make MOC in MainViewController implementation. 2010-06-02 11:01:10.505 TestCoreData[404:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Shelf'' 2010-06-02 11:01:10.506 TestCoreData[404:207] Stack: ( 30864475, 2452296969, 28852395, 12038, 3217218, 10258, 2700679, 2738614, 2726708, 2709119, 2736225, 38960473, 30649216, 30645320, 2702869, 2740143, 9704, 9558 ) (gdb) Code for app delegate here: -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; self.mainViewController = aController; [aController release]; NSLog(@"before did finish launching"); if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in TestCoreDataAppDelegate implementation."); } //Just to see if I can access the here. NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; if (!entity) { NSLog(@"No Entity in TestCoreDataAppDelegate didfinishlaunching"); } NSLog(@"passed did finish launching"); NSManagedObjectContext *context = [self managedObjectContext]; self.mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; self.mainViewController.managedObjectContext = context; [context release]; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } Code in MainViewController here: @implementation MainViewController @synthesize managedObjectContext; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in MainViewController implementation."); } NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; } Thanks.

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  • How to access the parent view controller?

    - by tarnfeld
    I am using this code to push a view controller in ViewControllerA: DatePickerViewController *viewController = [[DatePickerViewController alloc] initWithNibName:@"DatePickerViewController" bundle:nil]; NSMutableArray *info = [[NSMutableArray alloc] initWithObjects:@"Exam Duration",nil]; [viewController setInfo:info]; [info release]; [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; In the DatePickerViewController that is slid in, it has a text field. In ViewControllerA how can I get the value of this text field once the viewWillDisappear method is fired, it's to save data.

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