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  • Speaking this week at Richmond SQL Server User Group

    - by drsql
    Thursday night, at 6:00 (or so) I will be speaking in Richmond ( http://richmondsql.org/cs2007/ ), talking about How to Implement a Hierarchy using SQL Server. The abstract is: One of the most common structures you will come across in the real world is a hierarchy (either a single parent "tree" or a multi-parent "graph"). Many systems will implement the obvious examples, such as a corporate managerial structure or a bill of materials. It turns out that almost any many-to-many relationship can be...(read more)

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  • How do I connect a Nexus 7 to transfer files?

    - by gotqn
    I want to move some files from my PC to Nexus 7. The tablet is connected to my PC's USB port and it is successfully charging. Unfortunately, the PC is not detecting the devices - what I expected is to be shown the Nexus 7 tablet as external devices (like my USB flash memory). As the tablet is connected to the my home internet network, I have checked if it will appear in the "Networks" section but it does not. I am using Ubuntu 12.4 LTS. Is there a easy way to connect the devices to my PC and move some information between them?

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  • Persisting natural language processing parsed data

    - by tjb1982
    I've recently started experimenting with natural language processing (NLP) using Stanford's CoreNLP, and I'm wondering what are some of the standard ways to store NLP parsed data for something like a text mining application? One way I thought might be interesting is to store the children as an adjacency list and make good use of recursive queries (Postgres supports this and I've found it works really well). But I assume there are probably many standard ways to do this depending on what kind of analysis is being done that have been adopted by people working in the field over the years. So what are the standard persistence strategies for NLP parsed data and how are they used?

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  • AndEngine Sprite position

    - by Kirill Kulakov
    I had noticed the AndEngine a few days ago, and I tried to create basic game with a few Sprites.Sure, the engine makes the development process much more easier.However I found the sprite lacking a major functionally: Whenever there is a need to refer to the position of an Sprite the engine manipulates the position based on the top-left corner of sprite,this is not the best thing because there is a need to subtract/add the width/height to its position in order to refer to its center.However when we refer to he scale of the Sprite it scaled according to its center point (which is great) I find it very confusing to refer to its position each time differently.I solved that by extending the Sprite class and implementing my methods of setCenter and getCenter, I guess that not the best way to do so. Do you have any suggestion?

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  • Implementing set of processes in a stored procedure or through the code?

    - by just_name
    I want to know what's the suitable method to implement the following case (best practice). If i make a set of processes like this : 1- select data from set of DB tables. 2- loop on the selected result . 3- Make some checks on each iteration . 4- Insert the result in another table . Implementing the previous steps in a stored procedure or in a transaction through my code (asp.net) . ? Concerning the performance , security and reliability issues .

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • Install postgresql. Why is initdb unavailable?

    - by Starkers
    I'm following these instructions, however I can only get to step 17.2. Despite installing postgresql successfully via the sudo apt-get install postgresql command, upon running initdb -D /usr/local/pgsql/data Ubuntu tells me that it 'initdb' isn't installed. The instructions tell me this command is installed by sudo apt-get install postgresql so what's going on? I can make initdb available by installing postgres-xc, but I think postgres-xc is just some weird third party rubbish, and it's not detailed in the instructions. Any ideas?

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  • Game Review: Monument Valley

    Once again, it was a tweet that caught my attention... and the official description on the Play Store sounds good, too. "In Monument Valley you will manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Monument Valley is a surreal exploration through fantastical architecture and impossible geometry. Guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People." So, let's check it out. What an interesting puzzle game Once again, I left some review on the Play Store: "Beautiful but short distraction Woohoo, what a great story behind the game. Using optical illusions and impossible geometries in this fantastic adventure of the silent princess just puts all the pieces perfectly together. Walking the amazing paths in the various levels and solving the riddles gives some decent hours of distraction but in the end you might have the urge to do more..." I can't remember exactly when and who tweeted about the game but honestly it caught my attention based on the simplicity of the design and the aspect that it seems to be an isometric design. The game relies heavily on optical illusions in order to guide to the silent princess Ida through her illusory adventure of impossible architecture and forgiveness. The game is set like a clockwork and you are turning, flipping and switching elements on the paths between the doors. Unfortunately, there aren't many levels and the game play lasted only some hours. Maybe there are more astonishing looking realms and interesting gimmicks in future versions. Play Store: Monument Valley Also, check out the latest game updates on the official web site of ustwo BTW, the game is also available on the Apple App Store and on Amazon Store for the Kindle Fire.

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  • Any way to program a system which automatically restores home / sql database

    - by Mirage
    I have made two shell scripts Script 1: It does all Home directory backups with name username_home_date.tar.gz Script 2: It does SQL backups of all sites every 3 hrs. username_databse_date.sql.gz Now currently if I want to restore the site, I have to copy the tar file to /home/username and then untar there with all the permissions as well and then manually import the database. Is there any way (for instance a program, system or script) that I can just select which backup I want to restore and do automatically? Maybe like a cPanel addon thing.

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  • Extrapolation breaks collision detection

    - by user22241
    Before applying extrapolation to my sprite's movement, my collision worked perfectly. However, after applying extrapolation to my sprite's movement (to smooth things out), the collision no longer works. This is how things worked before extrapolation: However, after I implement my extrapolation, the collision routine breaks. I am assuming this is because it is acting upon the new coordinate that has been produced by the extrapolation routine (which is situated in my render call ). After I apply my extrapolation How to correct this behaviour? I've tried puting an extra collision check just after extrapolation - this does seem to clear up a lot of the problems but I've ruled this out because putting logic into my rendering is out of the question. I've also tried making a copy of the spritesX position, extrapolating that and drawing using that rather than the original, thus leaving the original intact for the logic to pick up on - this seems a better option, but it still produces some weird effects when colliding with walls. I'm pretty sure this also isn't the correct way to deal with this. I've found a couple of similar questions on here but the answers haven't helped me. This is my extrapolation code: public void onDrawFrame(GL10 gl) { //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; tics++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } Applying extrapolation render(float extrapolation){ //This example shows extrapolation for X axis only. Y position (spriteScreenY is assumed to be valid) extrapolatedPosX = spriteGridX+(SpriteXVelocity*dt)*extrapolation; spriteScreenPosX = extrapolationPosX * screenWidth; drawSprite(spriteScreenX, spriteScreenY); } Edit As I mentioned above, I have tried making a copy of the sprite's coordinates specifically to draw with.... this has it's own problems. Firstly, regardless of the copying, when the sprite is moving, it's super-smooth, when it stops, it's wobbling slightly left/right - as it's still extrapolating it's position based on the time. Is this normal behavior and can we 'turn it off' when the sprite stops? I've tried having flags for left / right and only extrapolating if either of these is enabled. I've also tried copying the last and current positions to see if there is any difference. However, as far as collision goes, these don't help. If the user is pressing say, the right button and the sprite is moving right, when it hits a wall, if the user continues to hold the right button down, the sprite will keep animating to the right, while being stopped by the wall (therefore not actually moving), however because the right flag is still set and also because the collision routine is constantly moving the sprite out of the wall, it still appear to the code (not the player) that the sprite is still moving, and therefore extrapolation continues. So what the player would see, is the sprite 'static' (yes, it's animating, but it's not actually moving across the screen), and every now and then it shakes violently as the extrapolation attempts to do it's thing....... Hope this help

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  • Internal message system with SQL database

    - by laurens
    Hi all, I was asked to install a -rather basic- Internal message system with SQL database we could integrate with our websites. A user is logged onto the website and should then be able to go to its Inbox or outbox; of course they should be able to sent to other users. Important: It's not a smtp/pop mailserver system I'm looking for! I found something with similar functionalities with an access DB (also a possibility) http://www.planet-source-code.com/vb/scripts/ShowCode.asp?lngWId=4&txtCodeId=6859 Thanks in advance!

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  • keeping connection open all time in sql

    - by Costi
    I have developed a Windows application in c# in which multiple users can add some numbers and their name and can view the data entered. The problem that I have is that the sever is on my laptop and every time I log off or close my laptop, they are losing connection to the DB and can not add or view any more. It seems that the port is closed or something. Is there a way to keep the port and their connection established all the time even when I'm logging out?

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  • What are the advantages of myBatis over Hibernate?

    - by Kshitiz Sharma
    This question originates from a comment I received on one of my questions - I'd rather drop hibernate in favor of mybatis instead of jdbc I've done some research on my own and understand the basic concept. But some insights can only be gained through actual experience. What are the advantages of myBatis that would make it worth learning a new framework? In what case would you avoid using it?

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  • Determine Server specs for a Rails with MySQL database (on AWS)

    - by Rogier
    I developed a intranet applications with Rails (3.2) for one of my customers. There will be around 30-40 employees working with it. Backend is MySQL (5). What would be the best way to determine the servers specs needed? Given: max. load will be roughly 2400 (40*60) HTTP requests (mixed GET / POST) per hour. 15% of these calls are JSON calls (iOS) avg request will make between 5-10 database calls 500-800 SQL INSERTS per day webpages are fairly simple (no images, just text) avg webpage is 15 request (css/js/etc) and total size is 35-45 KB More specific, since they need access from multiple geographical locations, we are thinking of running a bitnami Ruby stack in the AWS cloud (uptime is important). Any thoughts on a AWS Instance (small/medium) and Utilization (light/medium/heavy) ? Thanks!

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  • TechEd 2010 Followup

    - by AllenMWhite
    Last week I presented a couple of sessions at Tech Ed NA in New Orleans. It was a great experience, even though my demos didn't always work out as planned. Here are the sessions I presented: DAT01-INT Administrative Demo-Fest for SQL Server 2008 SQL Server 2008 provides a wealth of features aimed at the DBA. In this demofest of features we'll see ways to make administering SQL Server easier and faster such as Centralized Data Management, Performance Data Warehouse, Resource Governor, Backup Compression...(read more)

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  • Why does creating dynamic bodies in JBox2D freeze my app?

    - by Amplify91
    My game hangs/freezes when I create dynamic bullet objects with Box2D and I don't know why. I am making a game where the main character can shoot bullets by the user tapping on the screen. Each touch event spawns a new FireProjectileEvent that is handled properly by an event queue. So I know my problem is not trying to create a new body while the box2d world is locked. My bullets are then created and managed by an object pool class like this: public Projectile getProjectile(){ for(int i=0;i<mProjectiles.size();i++){ if(!mProjectiles.get(i).isActive){ return mProjectiles.get(i); } } return mSpriteFactory.createProjectile(); } mSpriteFactory.createProjectile() leads to the physics component of the Projectile class creating its box2d body. I have narrowed the issue down to this method and it looks like this: public void create(World world, float x, float y, Vec2 vertices[], boolean dynamic){ BodyDef bodyDef = new BodyDef(); if(dynamic){ bodyDef.type = BodyType.DYNAMIC; }else{ bodyDef.type = BodyType.STATIC; } bodyDef.position.set(x, y); mBody = world.createBody(bodyDef); PolygonShape dynamicBox = new PolygonShape(); dynamicBox.set(vertices, vertices.length); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = dynamicBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; mBody.createFixture(fixtureDef); mBody.setFixedRotation(true); } If the dynamic parameter is set to true my game freezes before crashing, but if it is false, it will create a projectile exactly how I want it just doesn't function properly (because a projectile is not a static object). Why does my program fail when I try to create a dynamic object at runtime but not when I create a static one? I have other dynamic objects (like my main character) that work fine. Any help would be greatly appreciated. This is a screenshot of a method profile I did: Especially notable is number 8. I'm just still unsure what I'm doing wrong. Other notes: I am using JBox2D 2.1.2.2. (Upgraded from 2.1.2.1 to try to fix this problem) When the application freezes, if I hit the back button, it appears to move my game backwards by one update tick. Very strange.

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  • How to migrate an SQLServer 2000 database from one machine to another

    - by Saiyine
    This January I'm migrating our main SQLServer 2000 based database to a beefier server. Is there any standard procedure or documentation on how to do it? I need to replicate all at the new server (databases, jobs, DTSs, vinculated servers, etc). Edit: I mean SQLServer 2000 on both ends! Edit: Be calm, people, I just crossed the versions from another software I posted about at the same time as this. Effectively, I even checked the wikipedia to be sure version 8 was 2000. Don't need to flame that much about what is just an errata.

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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • Box2d world width and height ratio with screen width and height

    - by Sujith
    I have view, for example GameView which extends SurfaceView . I have integrated Box2D physics in GameView. I have two widths , GameView width, height and Box2D physics world width ,height. I need to get the position of box2d world with the GameView co-ordinates. For example, Total width of screen = 240 Total height of screen = 320 Screen points needed to be mapped onto box2d co-ordinates (x,y) = 127, 139 For this i need to get the max width and height of the Box2d physics world. Is there is any way to get the max width and height of Box2d world. or Can i limit the width and height of box2d world within the screen resolution.

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  • Connect to MySQL EC2 Instance outside of VPC

    - by Brian W
    I have a VPC setup with a few EC2 instances inside. I'm attempting to connect to a MySQL database on an EC2 instance outside the VPC, with no luck. I have the security groups on the VPC EC2 instances set to outbound 0.0.0.0/0 which I assumed would let it connect to any outbound connection. I also followed a tutorial on creating a NAT, but wasn't exactly sure how to use it to connect to an external database. In any case, if anyone has experience and knows the proper way to connect to a database outside the VPC, it would be greatly appreciated!

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  • TDD with SQL and data manipulation functions

    - by Xophmeister
    While I'm a professional programmer, I've never been formally trained in software engineering. As I'm frequently visiting here and SO, I've noticed a trend for writing unit tests whenever possible and, as my software gets more complex and sophisticated, I see automated testing as a good idea in aiding debugging. However, most of my work involves writing complex SQL and then processing the output in some way. How would you write a test to ensure your SQL was returning the correct data, for example? Then, say if the data wasn't under your control (e.g., that of a 3rd party system), how can you efficiently test your processing routines without having to hand write reams of dummy data? The best solution I can think of is making views of the data that, together, cover most cases. I can then join those views with my SQL to see if it's returning the correct records and manually process the views to see if my functions, etc. are doing what they're supposed to. Still, it seems excessive and flakey; particularly finding data to test against...

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  • Why does my health bar disappear whenever my character takes amage?

    - by iQue
    Im making health bar for my game that looks like this: public void healthBar(Canvas canvas) { float healthScale = happy.getHP() / happy.getMaxHP(); Rect rect = new Rect(20, 20,(120 * (int)healthScale), 40); Paint paint = new Paint(); paint.setColor(Color.RED); canvas.drawRect(20, 20, 220 * healthScale, 40, paint) } this is called every time my game renders. When the game starts it's where I want it, but as soon as my character (happy) takes any damage, it dissapears. And I know that his hp only gets subtracted by 5 every time he gets hit. So this should not happen? example: @Startup: happy.getHP() == 100, happy.getMaxHP == 100. when damaged HP -=5, -> happy.getHP() == 95 -> healthscale == 0,95 -> 220 * 0,95 == new width for Rect(?)

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  • Getting photos and music on/off samsung/google galaxy nexus (ice cream sandwich) phone

    - by wim
    I am having trouble to access the filesystem on my phone. It just worked in previous version of Ubuntu, but now it appears empty whether it is mounted with MTP or PTP. I have followed a few guides on building and reinstalling libmtp etc without success. This answer did not help for me, either, and gMTP just hangs when I click the connect button. I know I can use wifi e.g. airdroid to access my photos, but this is too slow and a bit clumsy for me, and downloaded photos lose their original timestamps. Has anyone had success connecting to this phone on 12.04 ??

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • Make objects slide across the screen in random positions

    - by user3475907
    I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but it makes items fall from the top down. Please help. public EntityManager(int amount, OrthoCamera camera) { player = new Player(new Vector2(15, 230), new Vector2(0, 0), this, camera); for (int i = 0; i < amount; i++) { float x = MathUtils.random(0, MainGame.HEIGHT - TextureManager.ENEMY.getHeight()); float y = MathUtils.random(MainGame.WIDTH, MainGame.WIDTH * 10); float speed = MathUtils.random(2, 10); addEntity(new Enemy(new Vector2(x, y), new Vector2(-0, -speed))); }

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