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  • comparing int values in android

    - by user1183066
    I am making an android game that is checking the players health value when this method is being runned. But however, it's not reacting. It doesn't do anything, when the value is less than 3, it shouldn't do anything, but when it is equal to 3, it should run a method. Please help me and thanks SO much in advance! This is the code that i am using: private void checkLivesLeftValue() { if (livesLeftValue == 3) { //Message to display: "You lost! onMethod(); } else { livesLeftValue = livesLeftValue + 1; } }

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  • Segfaults with singletons

    - by Ockonal
    Hello, I have such code: // Non singleton class MyLogManager { void write(message) {Ogre::LogManager::getSingletonPtr()->logMessage(message);} } class Utils : public singleton<Utils> { MyLogManager *handle; MyLogManager& getHandle { return *handle; } }; namespace someNamespace { MyLogManager &Log() { return Utils::get_mutable_instance().getHandle(); } } int main() { someNamespace::Log().write("Starting game initializating..."); } In this code I'm using boost's singleton (from serialization) and calling Ogre's log manager (it's singleton-type too). The program fails at any trying to do something with Ogre::LogManager::getSingletonPtr() object with code User program stopped by signal (SIGSEGV) I checked that getSingletonPtr() returns address 0x000 But using code Utils::get_mutable_instance().getHandle().write("foo") works good in another part of program. What's wrong could be there with calling singletons?

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  • LibGDX: transform Texture to TextureRegion

    - by FeRo2991
    I am creating a TowerDefence Game in LibGDX and am now trying to replace the old Tile with a new StaticTiledMapTile. But to create a StaticTiledMapTile I need a TextureRegion, not a Texture. Now I'm trying to create a TextureRegion, which contains the whole Texture, but it doesn't seem to work. It always appears distorted. I have tried the following: TextureRegion region = new TextureRegion(new Texture("someImg.png"), 0, 0, 32, 32); StaticTileMapTile tile = new StaticTiledMapTile(region); getLayer().getCell(x,y).setTile(tile); //setting the new tile In my opinion this should work (if the image, as it is, is 32px wide and 32px high).

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  • MATLAB: How do I get 3D coordiantes from a user-click?

    - by Tim
    I'm using Matlab to create a small chess game for one of my courses this semester. The thing I'm having trouble with is having the user be able to select one of the chess pieces. To simplify things, I'm making it so that the user selects a piece by clicking on the square that the chess piece resides on rather than clicking the piece itself (which I assume would be much more difficult). I know how to get the x and y coordinates of the view-port, but how do I transform these coordinates into 3-space coordinates? I know that there are multiple x,y,z coordinates associated with each view-port coordinate, but I'm only interested in the x,y,z coordinate where z = 0 (since the board itself is in the x,y plane that intersects the z axis where z = 0). Thanks!

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it!

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  • Parsing C# Script into Java

    - by pantaryl
    I'm looking for a way to easily read in a C# file and place it into a Java Object for database storage (storing the class name, functions, variables, etc). I'm making a Hierarchical State Machine AI Building Tool for a game I'm creating and need to be able to import an existing C# file and store it in a database for retrieval in the future. Does anyone know of any preexisting libraries for parsing C# files? Something similar to JavaParser? Thanks everyone! EDIT: This needs to be part of my Java Project. I'll be loading in the C# files through my Java Application and saving it into my db4o database.

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  • Using CCSpriteFrameCache without CCSpriteBatchNode

    - by AwDogsGo2Heaven
    I want to know if there is any benefiting caching a sprite sheet and accessing the sprite by frame without using the CCSpriteBatchNode? In some parts of my game the sprite batch node is useful because there is a lot on the screen, however on another part its not, because there are just a few things, and there are requirements for layers so CCSpriteBatchNode wouldn't be useful. However, for the sake of consistency I would like to use Sprite Sheets for all my sprites, and so was beginning to wonder if I would still receive any benefit from it? (Or worse that it could some how be slower...)

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  • List.clear() followed by List.add() not working.

    - by Vincent
    I have the following C# Class/Function: class Hand { private List<Card> myCards = new List<Card>(); public void sortBySuitValue() { IEnumerable<Card> query = from s in myCards orderby (int)s.suit, (int)s.value select s; myCards = new List<Card>(); myCards.AddRange(query); } } On a card Game. This works fine, however, I had trouble at first, instead of using myCards = new List(); to 'reset' myCards, I would use myCards.clear(), however, once I called the clear function, I would not be able to call myCards.add() or myCards.addRange(). The count would stay at zero. Is my current approach good? Is using LINQ to sort my cards good/bad?

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  • Android:simulating 1-bit display

    - by user1681805
    I'm new to Android,trying to build a simple game which use 1-bit black and white display.the screen dimension is 160 * 80,that is 12800 pixels.I created a byte array for the "VRAM",so each time it draws,it first checks the array. The thing is that I am not drawing a point or rectangle for each pixel,I'm using 2 bitmaps(ARGB_4444,I have to use alpha channel,because of shadow effect),1 for positive and 1 for negative.So I called 12800 times drawBitmap() in the surfaceView's Draw method.I know that's silly...But even for openGL,12800 quards won't be that fast right? Sorry..I cannot post imgs.the link of screenshot:http://i1014.photobucket.com/albums/af267/baininja/Screenshot_2013-10-22-01-05-36_zps91dbcdef.png should i totally give up this and draw points on a 160*80 bitmap then scale it to intented size?But that loses the visual effects.

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  • To use an api or store a large dataset in a rails app?

    - by Dave
    Hi all- I am working on a site that has the potential to need a LOT of space. Basically we hope to have every video game every created stored in a database along with an image of the cover. There are some api's out there that might be able to help, like GiantBomb's (www.giantbomb.com). We are trying to decide whether to store the data locally and if so where to find that comprehensive a list, or make calls to the api on demand. The problem with the latter is likely latency and also downtime problems. Assuming we want to store it locally here are the questions: 1) Where can we find this kind of data (yes, I looked on google, and no I couldnt find anything:)) 2) What is the most efficient way to encode and store the images? Thanks!

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  • BlackBerry - Multiple Screens or Single Screen with Content Manager?

    - by Max Gontar
    Hi! I've seen projects which use many screens each one for different layout and functionality. I've seen projects with only one screen (like wizard workflow) where content is changed on user interaction (and this seems to be logical to use single screen in wizards). But also I've seen projects (apps like game or messenger or phone settings utility) which use single screen for different functionalities. I can see such advantages of having single screen in app: keep same decoration design and menu or toolbar (which may be also achieved with inheritance) keep single screen in ui stack (which may be achieved by pop/push screen) easy to handle data over application Can you tell other advantages/disadvantages of single screen app? When its better to use this approach? Thank you!

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  • determine if user is using proxy

    - by jefffan24
    Hi I'm creating a game and I would like to be able to tell if a user is using a proxy. If they are than it basically puts a flag on their account. I can make it do the flag and all but I'm not exactly sure how to tell if a user is using a proxy. I've seen you can use headers but I'm not exactly sure which to look for and how you would check if a user "has" a header (besides the normal http_referrer and what not). Any help is greatly appreciated.

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  • Should I be using libraries if I'm trying to learn how to program?

    - by CodeJustin.com
    I have been programming "a lot" in the past few months and at first I was trying to find the "easyest" language. Fortunately I realized that it's not about the language, it's about learning HOW to code. I ran into the Stanford lectures online (programming methodology) and I watched them all (around 23 hours total) awhile ago. Then I got into Java ME and programmed about 28.47% of a mobile RPG game (only around 2k lines of code). I feel like I learned a lot from those two experiences compared to previous ones but now that I'm moving into flash/actionscript 3.0 development and I'm finding myself learning like I did when I first started with PHP. I'm not really getting whats under the hood kind of. I'm finding myself using libraries to speed up development time which doesn't seem like a bad thing BUT I personally do not know how to write the libraries myself off hand. So should I be coding everything myself or is it ok to use libraries when you don't even know how to code them?

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  • How to check for a file's authenticity ?

    - by Ale_x
    Let's say I write a game application. I want the level of the player to be stored in an external file. How can I prevent a hacker from writing and modifying the file to put another level ? I want the file to be modified by my application only. I can sign the file's content with a key, but then this key will be stored in the application, therefore it would be possible for a hacker to decompile the binary and find the key. Is there any way to do this ?

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  • How to have a run in an Service?

    - by user1497664
    I have implemented an service that runs in a seperate process. This service contains a separate thread where i have a socket connection. This thread has a run() where it is continuously sending data to the port. My problem is after triggering the run() in the thread i don't get any contact with it anymore, i can see in the program that have open the socket that it consciously sends the data but the idea was that i while it is running i could change data that it sends for an example time. here is my run in the external thread: public void run() { if(run) { // Team and player names message is sent when entering in a game setBaseMessage(); SendMessageToCOMPort(base_message + CalculateCRC(base_message)); sleep(); // waits for 100 ms } } Anyone have any idea what might be wrong ?

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  • Corona SDK - Make a character pass through a platform

    - by Andy Res
    I'm building a game that has a character which should jump up on multiple platforms. The jumping functionality is done, but I would like if the character is just below a platform (static body), when I press the "jump" button, the character should pass through that platform and then sit on it. Right now it collides with the platform, and character cannot jump on it. Do you have any idea how this can be achieved? Right now the platforms are represented by rectangles with "static" body type: local platform = display.newRect( 50, 280, 150, 10 ) platform:setFillColor ( 55, 55, 55) physics.addBody ( platform, "static", {density=1.0, friction=1.0, bounce=0 }) And I was thinking if I could change, or remove the body type of platform when the character collids with it, so he can pass trough platform, but I don't know how to do this, or in general if this will work... maybe there are some built in techniques on how to achieve the effect I want?

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  • Advanced Memory Editing/Function Calling

    - by Saustin
    Hi, I've gotten extremely interested into coding trainers (Program that modifies value of a different process) for video games. I've done the simple 'god-mode' and 'unlimited money' things, but I want to do alot more than that. (Simple editing using WriteProcessMemory) There are memory addresses of functions on the internet of the video game I'm working on, and one of functions is like "CreateCar" and I'm wanting to call that function from an external program. My question: How can I call a function from an external process in C/C++, provided the function address, using a process handle or other method. PS: If anyone could link me to tools (I've got debuggers, no need for more..) that help with this sort of thing, that'd be nice.

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  • Way of knowing who called a singleton - objective C

    - by Cyril
    Hello, I am designing a game with several levels. I have a CCLayer defined as a singleton (called MasterScene) where I handle the pause page, transition page, player's score banner,... all the things common to all levels. So in each level, when the user pushes the pause button, a call is made to the singleton to display the CClayer corresponding to the pause page. My problem is that I want to know who called the singleton (which level) t. Is there a way of doing that ? Thanks

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  • How to use another classes member variables in c++?

    - by Stephen
    Hi there I'm currently programming a Yahtzee game, and I'm having trouble with some of my classes I have two classes, Player, and Scorecard. class Player { private: string name; Scorecard scorecard; }; class Scorecard { public: void display() { //... } }; (All the classes have the appropriate getters and setters) I'd like the scorecard class to be able to display the name of the player to the user. Is there any way that can be done?

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  • Guice Problem with Tests

    - by D3orn
    Hey I wrote a LudoGame and now I like to test it with a little GuiceInjection^^ I have an Interface IDie for my die. Now for the game I only need an IDie instead of a realdie = in tests I simply give the LudoGame a MokeDie to set up the Numbers I like to roll. The IDie has only one method: roll() which returns a int. BUT the mokeDie now has another public method: sendNextNumber() (should be clear what this does^^) Now I like to @Inject a Die and if @UseMokeDie is before a Test I'll like to pass the MokeDie but I'm very new to Guice... Need some advices please! Thx for Answers

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  • XCode Project Code Changes Not Updating 100% After Save-Build-Run

    - by Greg
    When I make code changes to my iPhone game project in XCode, and then do CMD-B + Enter, I expect the project to be saved, build and run on the simulator with the latest. What is happening though, sometimes, is that it doesn't pick up a small change I make unless I clean the project and then build. I'm a long time Java person and newish to C-based languages and it's compiler. Can someone explain to me what is cached after each build that does this and how to change my project settings to avoid having to clean everytime? Or tell me the bad news that this is part of C development? Not trying to bash it - I get compiled JSPs stuck in the working cache often in Java, too. :P

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  • "Method name expected" error when trying add a handler method to a delegate - C#

    - by zakplayyy
    I keep getting the error "Method name expected" when trying add the a method to a delegate. I have a delegate which is invoked when ever my game ends. The function I'm trying to add to the delegate stops a countdown from flashing (the method is in a static class). I've searched about and I'm still unsure why its not working. Here is the line causing the error: LivesManager.gameEnded += new LivesManager.EndGame(CountdownManager.DisableFlashTimer(this)); The this passes the current form to the method so it can disable the timer flash on the form. I have added methods from static classes to the same delegate before and it works fine, the only difference is that I'm passing the form as a paramater and then it doesn't like it. Is there any way to pass the form to the method without the error? Thanks in advance :)

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  • C++ array of classes

    - by nickik
    I working on a game but I have a problem with the initialization of the level. (feld is just field in german) class level{ private: feld spielfeld[10][10]; public: /* other staff */ void init_feld(); }; void level::init_feld() { for(int i=0;i!=10;i++){ for(int n=0;n!=10;n++){ spielfeld[i][n] = new feld(land, i, n); } } } The Error: Error: no match for »operator=« in »((level*)this)-level::spielfeld[i][n] = (operator new(24u), (, ((feld*))))« /home/nick/stratego/feld.h:18:11: Remark: candidate is: feld& feld::operator=(const feld&) Process terminated with status 1 (0 minutes, 0 seconds) 2 errors, 0 warnings

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  • How to reset buttons when using touchesBegan

    - by FireStorm
    When I use touchesBegan on my sprite kit game the buttons press down fine the first time but are unresponsive the second time, how do I "reset" these buttons if you will. Buttons are as follows: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"Button"]) { [self runAction:[SKAction playSoundFileNamed:@"sound" waitForCompletion: NO]]; .... Thanks for your help!

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  • Android drawrRect only produces squares

    - by user1905553
    I present the following code snippet: // < Android / Eclipse Kepler > // < Screen resolution: 480x800 > Graphics g = game.getGraphics(); g.drawRect(0, 0, g.getWidth()/2, g.getHeight(), Color.GRAY); Produces a square [0,0], [240, 240] (240 = g.getWidth/2 = 480/2) I expected to get a rectangle [0,0] [240, 800] Can anyone tell me if I'm wrong or if the drawRect uses width instead of height? How do I fix this? Please, if possible, test before post your answer. Help me to save a ridiculous bitmap. Thanks to all!

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