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  • deciphering columnar transposition cipher

    - by Arfan M
    I am looking for an idea on how to decipher a columnar transposition cipher without knowing the key or the length of the key. When I take the cipher text as input to my algorithm I will guess the length of the key to be the factors of the length of the cipher text. I will take the first factor suppose the length was 20 letters so I will take 2*10 (2 rows and 10 columns). Now I want to arrange the cipher text in the columns and read it row wise to see if there is any word forming and match it with a dictionary if it is something sensible. If it matches the dictionary then it means it is in correct order or else I want to know how to make other combinations of the columns and read the string again row wise. Please suggest another approach that is more efficient.

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  • Validating allowed characters or validating disallowed characters

    - by Tom
    I've always validated my user input based on a list of valid/allowed characters, rather than a list of invalid/disallowed characters (or simply no validation). It's just a habit I picked up, probably on this site and I've never really questioned it until now. It makes sense if you wish to, say, validate a phone number, or validate an area code, however recently I've realised I'm also validating input such as Bio Text fields, User Comments, etc. for which the input has no solid syntax. The main advantage has always seemed to be: Validating allowed chars reduces the risk of you missing a potentially malicious character, but increases the risk the of you not allowing a character which the user may want to use. The former is more important. But, providing I am correctly preventing SQL Injection (with prepared statements) and also escaping output, is there any need for this extra barrier of protection? It seems to me as if I am just allowing practically every character on the keyboard, and am forgetting to allow some common characters. Is there an accepted practice for this situation? Or am I missing something obvious? Thanks.

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  • What's the default traditional Chinese font?

    - by janoChen
    The only fonts that can render Chinese text are: WenQuanYi Micro Hei, WenQuanYi Micro Hei Mono, Droid Sans (I think is unicode), FreeSans (I think is unicode too). Changing Chinese text to Sans, FreeSans, Droid Sans render the same font). WenQuanYi Micro Hei, WenQuanYi Micro Hei Mono render 'bolder' Chinese text. EDIT: What I discovered so far: Is not WenQuanYi Micro Hei, WenQuanYi Micro Hei, Droid Sans Fallback (Droid with CJK support). It can only be FreeSans, or Deja vu Sans. I'm not sure which one is being used as default one (clean installation) Any idea?

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  • WPF Databinding- Part 2 of 3

    - by Shervin Shakibi
    This is a follow up to my previous post WPF Databinding- Not your fathers databinding Part 1-3 you can download the source code here  http://ssccinc.com/wpfdatabinding.zip Example 04   In this example we demonstrate  the use of default properties and also binding to an instant of an object which is part of a collection bound to its container. this is actually not as complicated as it sounds. First of all, lets take a look at our Employee class notice we have overridden the ToString method, which will return employees First name , last name and employee number in parentheses, public override string ToString()        {            return String.Format("{0} {1} ({2})", FirstName, LastName, EmployeeNumber);        }   in our XAML we have set the itemsource of the list box to just  “Binding” and the Grid that contains it, has its DataContext set to a collection of our Employee objects. DataContext="{StaticResource myEmployeeList}"> ….. <ListBox Name="employeeListBox"  ItemsSource="{Binding }" Grid.Row="0" /> the ToString in the method for each instance will get executed and the following is a result of it. if we did not have a ToString the list box would look  like this: now lets take a look at the grid that will display the details when someone clicks on an Item, the Grid has the following DataContext DataContext="{Binding ElementName=employeeListBox,            Path=SelectedItem}"> Which means its bound to a specific instance of the Employee object. and within the gird we have textboxes that are bound to different Properties of our class. <TextBox Grid.Row="0" Grid.Column="1" Text="{Binding Path=FirstName}" /> <TextBox Grid.Row="1" Grid.Column="1" Text="{Binding Path=LastName}" /> <TextBox Grid.Row="2" Grid.Column="1" Text="{Binding Path=Title}" /> <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding Path=Department}" />   Example 05   This project demonstrates use of the ObservableCollection and INotifyPropertyChanged interface. Lets take a look at Employee.cs first, notice it implements the INotifyPropertyChanged interface now scroll down and notice for each setter there is a call to the OnPropertyChanged method, which basically will will fire up the event notifying to the value of that specific property has been changed. Next EmployeeList.cs notice it is an ObservableCollection . Go ahead and set the start up project to example 05 and then run. Click on Add a new employee and the new employee should appear in the list box.   Example 06   This is a great example of IValueConverter its actuall a two for one deal, like most of my presentation demos I found this by “Binging” ( formerly known as g---ing) unfortunately now I can’t find the original author to give him  the credit he/she deserves. Before we look at the code lets run the app and look at the finished product, put in 0 in Celsius  and you should see Fahrenheit textbox displaying to 32 degrees, I know this is calculating correctly from my elementary school science class , also note the color changed to blue, now put in 100 in Celsius which should give us 212 Fahrenheit but now the color is red indicating it is hot, and finally put in 75 Fahrenheit and you should see 23.88 for Celsius and the color now should be black. Basically IValueConverter allows us different types to be bound, I’m sure you have had problems in the past trying to bind to Date values . First look at FahrenheitToCelciusConverter.cs first notice it implements IValueConverter. IValueConverter has two methods Convert and ConvertBack. In each method we have the code for converting Fahrenheit to Celsius and vice Versa. In our XAML, after we set a reference in our Windows.Resources section. and for txtCelsius we set the path to TxtFahrenheit and the converter to an instance our FahrenheitToCelciusConverter converter. no need to repeat this for TxtFahrenheit since we have a convert and ConvertBack. Text="{Binding  UpdateSourceTrigger=PropertyChanged,            Path=Text,ElementName=txtFahrenheit,            Converter={StaticResource myTemperatureConverter}}" As mentioned earlier this is a twofer Demo, in the second demo, we basically are converting a double datatype to a brush. Lets take a look at TemperatureToColorConverter, notice we in our Covert Method, if the value is less than our cold temperature threshold we return a blue brush and if it is higher than our hot temperature threshold we return a redbrush. since we don’t have to convert a brush to double value in our example the convert back is not being implemented. Take time and go through these three examples and I hope you have a better understanding   of databinding, ObservableCollection  and IValueConverter . Next blog posting we will talk about ValidationRule, DataTemplates and DataTemplate triggers.

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  • how do I make my Dualshock 3 gamepad work in Ubuntu 14.04?

    - by user290527
    When my desktop computer was running Ubuntu 12.04, my PS3 controllers would work with USB. I didn't need to do any special setup. I could just plug it in before I start SuperTuxKart and it would recognize it. I can also do this on my laptop (still running 12.04). Since I gave my desktop a fresh install of Ubuntu 14.04, the controller would never work. I have played with some installed software that I found when looking for information. Here is what I get with xboxdrv: liam@Liam-CustomDesktop:~$ sudo xboxdrv --detach-kernel-driver xboxdrv 0.8.5 - http://pingus.seul.org/~grumbel/xboxdrv/ Copyright © 2008-2011 Ingo Ruhnke <[email protected]> Licensed under GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details. Controller: PLAYSTATION(R)3 Controller Vendor/Product: 054c:0268 USB Path: 003:012 Controller Type: Playstation 3 USB Your Xbox/Xbox360 controller should now be available as: /dev/input/js0 /dev/input/event16 Press Ctrl-c to quit, use '--silent' to suppress the event output So the existence of this controller is acknowledged at on my computer. But it never works for input. In my old installation, I didn't even need to get software like xboxdrv for it to work. I have never tried bluetooth on either computer, but I don't think I even have that on my desktop. So now, how do I make my gamepad work in Ubuntu 14.04?

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  • Is SimplePHPBlog a secure blogging engine?

    - by authentictech
    Has anyone used the blog engine SimplePHPBlog? It is a simple blog engine that uses only text files (no database). My problem with it is that the content directory where the texts files are stored appears to require being world writeable/readable (i.e. permission 777) for it to work. This means anyone can access the text files with a browser! These text files include the blog/comment poster's IP and email address! This is not secure or good practice, right?

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  • Drawing on a webpage – HTML5 - IE9

    - by nmarun
    So I upgraded to IE9 and continued exploring HTML5. Now there’s this ‘thing’ called Canvas in HTML5 with which you can do some cool stuff. Alright what IS this Canvas thing anyways? The Web Hypertext Application Technology Working Group says this: “The canvas element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly.” The Canvas element has two only attributes – width and height and when not specified they take up the default values of 300 and 150 respectively. Below is what my HTML file looks like: 1: <!DOCTYPE html> 2: <html lang="en-US"> 3: <head> 4: <script type="text/javascript" src="CustomScript.js"></script> 5: <script src="jquery-1.4.4.js" type="text/javascript"></script 6:  7: <title>Draw on a webpage</title> 8: </head> 9: <body> 10: <canvas id="canvas" width="500" height="500"></canvas> 11: <br /> 12: <input type="submit" id="submit" value="Clear" /> 13: <h4 id="currentPosition"> 14: 0, 0 15: </h4> 16: <div id="mousedownCoords"></div> 17: </body> 18: </html> In case you’re wondering, this is not a MVC or any kind of web application. This is plain ol’ HTML even though I’m writing all this in VS 2010. You see this is a very simple, ‘gimmicks-free’ html page. I have declared a Canvas element on line 10 and a button on line 11 to clear the drawing board. I’m using jQuery / JavaScript show the current position of the mouse on the screen. This will get updated in the ‘currentPosition’ <h4> tag and I’m using the ‘mousedownCoords’ to write all the places where the mouse was clicked. This is what my page renders as: The rectangle with a background is our canvas. The coloring is due to some javascript (which we’ll see in a moment). Now let’s get to our CustomScript.js file. 1: jQuery(document).ready(function () { 2: var isFirstClick = true; 3: var canvas = document.getElementById("canvas"); 4: // getContext: Returns an object that exposes an API for drawing on the canvas 5: var canvasContext = canvas.getContext("2d"); 6: fillBackground(); 7:  8: $("#submit").click(function () { 9: clearCanvas(); 10: fillBackground(); 11: }); 12:  13: $(document).mousemove(function (e) { 14: $('#currentPosition').html(e.pageX + ', ' + e.pageY); 15: }); 16: $(document).mouseup(function (e) { 17: // on the first click 18: // set the moveTo 19: if (isFirstClick == true) { 20: canvasContext.beginPath(); 21: canvasContext.moveTo(e.pageX - 7, e.pageY - 7); 22: isFirstClick = false; 23: } 24: else { 25: // on subsequent clicks, draw a line 26: canvasContext.lineTo(e.pageX - 7, e.pageY - 7); 27: canvasContext.stroke(); 28: } 29:  30: $('#mousedownCoords').text($('#mousedownCoords').text() + '(' + e.pageX + ',' + e.pageY + ')'); 31: }); 32:  33: function fillBackground() { 34: canvasContext.fillStyle = '#a1b1c3'; 35: canvasContext.fillRect(0, 0, 500, 500); 36: canvasContext.fill(); 37: } 38:  39: function clearCanvas() { 40: // wipe-out the canvas 41: canvas.width = canvas.width; 42: // set the isFirstClick to true 43: // so the next shape can begin 44: isFirstClick = true; 45: // clear the text 46: $('#mousedownCoords').text(''); 47: } 48: })   The script only looks long and complicated, but is not. I’ll go over the main steps. Get a ‘hold’ of your canvas object and retrieve the ‘2d’ context out of it. On mousemove event, write the current x and y coordinates to the ‘currentPosition’ element. On mouseup event, check if this is the first time the user has clicked on the canvas. The coloring of the canvas is done in the fillBackground() function. We first need to start a new path. This is done by calling the beginPath() function on our context. The moveTo() function sets the starting point of our path. The lineTo() function sets the end point of the line to be drawn. The stroke() function is the one that actually draws the line on our canvas. So if you want to play with the demo, here’s how you do it. First click on the canvas (nothing visible happens on the canvas). The second click draws a line from the first click to the current coordinates and so on and so forth. Click on the ‘Clear’ button, to reset the canvas and to give your creativity a clean slate. Here’s a sample output: Happy drawing! Verdict: HTML5 and IE9 – I think we’re on to something big and great here!

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  • Semantic Form Markup for Yes or No Questions

    - by sholsinger
    I frequently receive mock-ups of HTML forms with the following prototype: Some long winded yes or no question?   (o) Yes   ( ) No The (o) and ( ) in this prototype represent radio buttons. My personal view is that if the question has only a true or false value then it should be a check box. That said, I have seen this sort of "layout" from almost every designer I've ever worked with. If I were not to question their decision, or question the client's decision, I'd probably mark it up like this: <p class="pseudo_label">Some long winded yes or no question?</p> <input type="radio" name="the_question" id="the_question_yes" value="1"> <label for="the_question_yes" class="after_radio">Yes</label> <input type="radio" name="the_question" id="the_question_no" value="0"> <label for="the_question_no" class="after_radio">No</label> I really don't want to do that. I want to push back and convince them that this should really be a check box and not two radio buttons. But my question is, if I can't convince them – you're welcome to help me try – how should I code that original design requirement such that it is semantic and at least understandable for screen reader users? If I were able to convince my tormentors to change their minds, I would likely code it in the following fashion: <label for="the_question">Some long winded yes or no question?</label> <input type="checkbox" name="the_question" id="the_question" value="1"> What do you think about this issue? Should I push back? Possibly more importantly is either way semantically correct? UPDATE: I have posted a related question on the UI SE per your suggestions. You can find it here: http://ui.stackexchange.com/q/3335/3493

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  • How do I run the sphere-slicer.pl perl command to make a photo into a sphere?

    - by Mahdi Zenali
    I was looking for a program to slice pictures somehow to paste it on a globe(sphere). I found ip-slicer in this website. http://www.bruno.postle.net/2001/ip-slicer/ The problem I have is that I don't know where should I enter the command line. for example after running the program and entering this line "sphere-slicer.pl 16 1000 input.jpg" I get this this error Number found where operator expected at - line 72, near "pl 16" (Do you need to predeclare pl?) Number found where operator expected at - line 72, near "16 1000" (Missing operator before 1000?) Bareword found where operator expected at - line 72, near "1000 input" (Missing operator before input?) This program is written in perl language.

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  • How to coach a developer with dyslexia to improve his spelling and grammar capabilities?

    - by Uwe Keim
    Just having read this question regarding developers with dyslexia, I still have some open questions on how to deal with it: I am working on a project sinc approx. 6 month with a new developer who just finished university. I see that the code quality is high, what he's missing is the ability to write texts (even short ones) in an error-free manner (both, syntax and grammar errors). He is working on some UI stuff (VS.NET 2010, ASP.NET 4) and, beside coding, has to write short text for labels, buttons, grid view headers, page titles, etc. Since even those texts have errors inside, no matter how much I try to discuss the need for a professional, text-error-free UI, he seems to not manage to get this right, although he really tries. So my questions are: Are there any hints how he (or I) should proceed to enhance the text quality? Do you know any tools (like inline spell checkers) for VS.NET to highlight syntax and grammar errors? (We are working on a German-only UI, if this is important to know)

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  • Can't get Ubuntu 11.10 working on my VirtualBox running on Mac OsX 10.6.8

    - by stack-o-frankie
    I installed the Guest Additions, installed the isight-firmware-tools by using the AppleUSBVideoSupport file but I still can't get access to the iSight webcam. When I launch vlc v4l2:///dev/video0 I get the following errors: Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") [0x92d492c] main libvlc: Running vlc with the default interface. Use 'cvlc' to use vlc without interface. Blocked: call to setlocale(6, "") Blocked: call to setlocale(6, "") (process:2922): Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", [0x963287c] v4l2 demux error: VIDIOC_STREAMON failed [0x963287c] v4l2 demux error: cannot set input (Device or resource busy) [0x96430a4] v4l2 access error: VIDIOC_STREAMON failed [0x96430a4] v4l2 access error: cannot set input (Device or resource busy) [0x9371104] main input error: open of `v4l2:///dev/video0' failed: (null) Any clue?

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  • Microsoft IntelliMouse episodic pauses

    - by Rob Hills
    I have a Microsoft IntelliMouse connected via USB to a computer (directly, NOT via hub) currently running Ubuntu 11.10, but this problem also existed before we upgraded from 10.10. Every now and then (apparently randomly) the computer "pauses" for anything up to a few seconds. This usually occurs after a mouse movement and during the pause, the computer is completely unresponsive to mouse or keyboard. lsusb shows: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 0409:0058 NEC Corp. HighSpeed Hub Bus 001 Device 004: ID 05e3:0605 Genesys Logic, Inc. USB 2.0 Hub [ednet] Bus 003 Device 013: ID 045e:001e Microsoft Corp. IntelliMouse Explorer Bus 001 Device 005: ID 04a9:1097 Canon, Inc. PIXMA iP5000 Bus 001 Device 006: ID 0a5c:200a Broadcom Corp. Bluetooth dongle Bus 001 Device 007: ID 0911:1c57 Philips Speech Processing Bus 001 Device 008: ID 04a9:2219 Canon, Inc. CanoScan 9950F so the mouse appears to be correctly identified. Syslog episodically shows the following sequence: Jan 15 11:48:32 kayes-computer kernel: [10588.512036] usb 3-1: USB disconnect, device number 10 Jan 15 11:48:33 kayes-computer kernel: [10589.248026] usb 3-1: new low speed USB device number 11 using uhci_hcd Jan 15 11:48:33 kayes-computer mtp-probe: checking bus 3, device 11: "/sys/devices/pci0000:00/0000:00:1d.1/usb3/3-1" Jan 15 11:48:33 kayes-computer kernel: [10589.448596] input: Microsoft Microsoft IntelliMouse® Explorer as /devices/pci0000:00/0000:00:1d.1/usb3/3-1/3-1:1.0/input/input11 Jan 15 11:48:33 kayes-computer kernel: [10589.448706] generic-usb 0003:045E:001E.000B: input,hidraw0: USB HID v1.00 Mouse [Microsoft Microsoft IntelliMouse® Explorer] on usb-0000:00:1d.1-1/input0 Jan 15 11:48:33 kayes-computer mtp-probe: bus: 3, device: 11 was not an MTP device though I can't confirm if these are directly associated with the "pauses". Any thoughts on what might be causing this or what else I can do to diagnose the problem?

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  • can't spot the error. Trying to increment

    - by Kevin Jensen Petersen
    I really can't spot the error, or the misspelling. This script should increase the variable currentTime with 1 every second, as long as i am holding the Space button down. This is Unity C#. using UnityEngine; using System.Collections; public class GameTimer : MonoBehaviour { //Timer private bool isTimeDone; public GUIText counter; public int currentTime; private bool starting; //Each message will be shown random each 20 seconds. public string[] messages; public GUIText msg; //To check if this is the end private bool end; void Update () { counter.guiText.text = currentTime.ToString(); if(Input.GetKey(KeyCode.Space)) { if(starting == false) { starting = true; } if(end == false) { if(isTimeDone) { StartCoroutine(timer()); } } else { msg.guiText.text = "You think you can do better? Press 'R' to Try again!"; if(Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(Application.loadedLevel); } } } if(!Input.GetKey(KeyCode.Space) & starting) { end = true; } } IEnumerator timer() { isTimeDone = false; yield return new WaitForSeconds(1); currentTime++; isTimeDone = true; } }

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  • Netbeans 7.01 in 12.04 repository, no javascript support

    - by Danielinux
    Hi I've installed Netbeans 7.0.1 from ubuntu 12.04 repository, i'm having many issues, The most important is that I cannot have help in writing javascript. Each .js file appear as a usual text file and even javascript sintax in jsp pages appear as normal text. I've already checked in tools -- options -- misc-- files and i cannot find there the .js association and the text/javascript mime-type. Another issue, really awfull, is that I cannot access CVS server if i do not run Netbeans as a root user. Someone had the same troubles i listed above? Have you some tips for solving them avoiding to install a newer version from Netbeans website? thanks in advance

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  • How to access values of dynamically created TextBoxes

    - by SAMIR BHOGAYTA
    If one adds controls dynamically to a page and wants to get their information after PostBack, one needs to recreate these elements after the PostBack. Let's consider the following idea: First you create some controls: for(int i=0;i TextBox objBox = new TextBox(); objBox.ID = "objBox" + i.ToString(); this.Page.Controls.Add(objBox); } After PostBack, you want to retrieve the text entered in the third TextBox. If you try this: String strText = objBox2.Text; you'll receive an exception. Why? Because the boxes have not been created again and the local variable objBox2 simply not exists. How to retrieve the Box? You'll need to recreate the box by using the code above. Then, you may try to get its value by using the following code: TextBox objBox2; objBox2 = this.Page.FindControl("objBox2") as TextBox; if(objBox2 != null) Response.Write(objBox2.Text);

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  • HTML5 data-* (custom data attribute)

    - by Renso
    Goal: Store custom data with the data attribute on any DOM element and retrieve it. Previously under HTML4 we used to use classes to store custom data, something to the affect of <input class="account void limit-5000 over-4999" /> and then have to parse the data out of the class In a book published by Peter-Paul Koch in 2007, ppk on JavaScript, he explains why and how to use custom attributes to make data more accessible to JavaScript, using name-value pairs. Accessing a custom attribute account-limit=5000 is much easier and more intuitive than trying to parse it out of a class, Plus, what if the class name for example "color-5" has a representative class definition in a CSS stylesheet that hides it away or worse some JavaScript plugin that automatically adds 5000 to it, or something crazy like that, just because it is a valid class name. As you can see there are quite a few reasons why using classes is a bad design and why it was important to define custom data attributes in HTML5. Syntax: You define the data attribute by simply prefixing any data item you want to store with any HTML element with "data-". For example to store our customers account data with a hidden input element: <input type="hidden" data-account="void" data-limit=5000 data-over=4999  /> How to access the data: account  -     element.dataset.account limit    -     element.dataset.limit You can also access it by using the more traditional get/setAttribute method or if using jQuery $('#element').attr('data-account','void') Browser support: All except for IE. There is an IE hack around this at http://gist.github.com/362081. Special Note: Be AWARE, do not use upper-case when defining your data elements as it is all converted to lower-case when reading it, so: data-myAccount="A1234" will not be found when you read it with: element.dataset.myAccount Use only lowercase when reading so this will work: element.dataset.myaccount

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  • How can a computer render a CLI/console along with a GUI?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI? GUI's are completely different from text. And how can we have GUI windows that display text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How does graphics get rendered to display? Is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that gather the pixel position of windows and widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How about the CLI's integrated with Graphics? How does the OS tell the GPU that a certain part of the screen wants to display text while the rest wants to display pixel data?

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  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

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  • How Did we get from CLI to Graphics?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI. GUI's are completely different from Text. and How Can we have GUI windows that Display Text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How Do Graphic's get rendered to display? is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that Gather the pixel position of Windows and Widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How About the CLI's integrated with Graphics? how does the OS Tell the GPU that a certain part of the screen wants to display text while the rest, whats to display pixel data? it's all very confusing. Shed some light in it, will ya?

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  • Sum of two Textbox values into third Textbox using JQuery

    - by Rajneesh Verma
    A script that sums up two textbox values using jQuery. **Note that I am not using any validation for textbox values. <html xmlns= "http://www.w3.org/1999/xhtml" > <head runat= "server" > <title></title> <script type= "text/javascript" src= "http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" ></script> <script type= "text/javascript" > $(function () { var textBox1 = $( 'input:text[id$=TextBox1...(read more)

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  • template for terms of condition for social media based website?

    - by Rubytastic
    Im looking for a template for a terms of usage text based on social media websites. Im actually a coder and not into the legal blabla in general. Ofcourse you could spend a thousand or 2 on a lawyer but just a 3/4 paper text shoulder;t be to hard to compile yourself with some help. Im not sure if this is the right spot to ask this question but I love stack overflow and none of the sites in stack exchange I could find matched better then this one. My first idea lets look at some social media websites and grab some of there text, rewrite it for own specific usage Are there templates on writing such document Same goes with a privacy policy actually.

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Changing State in PlayerControler from PlayerInput

    - by Jeremy Talus
    In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput within ResistancePlayerController config(ResistancePlayerInput); and in my playerControler I have that : class ResistancePlayerController extends GamePlayerController; var name PreviousState; DefaultProperties { CameraClass = class 'ResistanceCamera' //Telling the player controller to use your custom camera script InputClass = class'ResistanceGame.ResistancePlayerInput' DefaultFOV = 90.f //Telling the player controller what the default field of view (FOV) should be } simulated event PostBeginPlay() { Super.PostBeginPlay(); } auto state Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 200; `log("Player Walking"); } } state Running extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 350; `log("Player Running"); } } state Sprinting extends Walking { event BeginState(name PreviousStateName) { Pawn.GroundSpeed = 800; `log("Player Sprinting"); } } I have tried to use PCOwner.GotoState(); and ResistancePlayerController(PCOwner).GotoState(); but won't work. I have also tried a simple GotoState, and nothing happen how can I call GotoState for the PC Class from my player input ?

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  • How to manage focus for a small set of simple widgets

    - by Christoph
    I'm developing a set of simple widgets for a small (128x128) display. For example I'd like to have a main screen with an overlay menu which I can use to toggle visibilty of main screen elements. Each option would be an icon with a box around it while it is selected. Button (left, up, right, down, enter) events should be given to the widget that has "focus". Focus is a simple thing to understand when using a GUI, but I'm having trouble implementing this. Can you suggest a simple concept for managing focus and input events? I have these simple ideas: Only one widget can have focus, so I need a single pointer to that widget. When this widget gets some kind of "cycle" input (as in "highlight the next item in this list"), the focus is given to a different widget. a widget must have a way of telling the application which widget the focus is given to next. if a widget cannot give a "next focus" hint, the application must be able to figure out where the focus should go. Widgets are currently structured like this: A widget can have a parent, which is passed to the constructor. Widgets are created statically, as I want to avoid dynamic memory allocation (I only have 16kB of RAM and I'd like to have control over that). widgets have siblings, implemented as an intrusive linked list (they have a next member). A parent has a pointer to the head of its list of children. Input events are arguments to the widgets buttonEvent methods which can accept or ignore that event. If it ignores the event, it can pass the event to its parent. My Questions: How can I manage focus for these widgets? Am I making this too complicated?

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  • Is there a Google Chrome extension or userscript that will "bottom-justify" form fields?

    - by Dennis Williamson
    When using Google Chrome, I would like to have a page scroll up so the bottom of form fields are at or above the bottom of the window when I click in the text input to begin entering something. However, if the form height is larger than the window, the top should not be scrolled off automatically. I want to go from: to: An bonus essential feature would be for the input box to automatically be resized in height (but not width) to fill the window. This feature ideally would be configurable: enable/disable and margin above and below. There should be no scrolling or resizing for one-line input boxes. Is there an extension or userscript that does something like this?

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