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  • What to throw in a C++ class wrapping a C library ?

    - by ereOn
    I have to create a set of wrapping C++ classes around an existing C library. For many objects of the C library, the construction is done by calling something like britney_spears* create_britney_spears() and the opposite function void free_britney_spears(britney_spears* brit). If the allocation of a britney_spears fails, create_britney_spears() returns NULL. This is, as far as I know, a very common pattern. Now I want to wrap this inside a C++ class. //britney_spears.hpp class BritneySpears { public: BritneySpears(); private: boost::shared_ptr<britney_spears> m_britney_spears; }; And here is the implementation: // britney_spears.cpp BritneySpears::BritneySpears() : m_britney_spears(create_britney_spears(), free_britney_spears) { if (!m_britney_spears) { // Here I should throw something to abort the construction, but what ??! } } So the question is in the code sample: What should I throw to abort the constructor ? I know I can throw almost anything, but I want to know what is usually done. I have no other information about why the allocation failed. Should I create my own exception class ? Is there a std exception for such cases ? Many thanks.

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  • Is it okay to violate the principle that collection properties should be readonly for performance?

    - by uriDium
    I used FxCop to analyze some code I had written. I had exposed a collection via a setter. I understand why this is not good. Changing the backing store when I don't expect it is a very bad idea. Here is my problem though. I retrieve a list of business objects from a Data Access Object. I then need to add that collection to another business class and I was doing it with the setter method. The reason I did this was that it is going to be faster to make an assignment than to insert hundreds of thousands of objects one at a time to the collection again via another addElement method. Is it okay to have a getter for a collection in some scenarios? I though of rather having a constructor which takes a collection? I thought maybe I could pass the object in to the Dao and let the Dao populate it directly? Are there any other better ideas?

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  • Vector Usage in MPI(C++)

    - by lsk1985
    I am new to MPI programming,stiil learning , i was successful till creating the Derived data-types by defining the structures . Now i want to include Vector in my structure and want to send the data across the Process. for ex: struct Structure{ //Constructor Structure(): X(nodes),mass(nodes),ac(nodes) { //code to calculate the mass and accelerations } //Destructor Structure() {} //Variables double radius; double volume; vector<double> mass; vector<double> area; //and some other variables //Methods to calculate some physical properties Now using MPI i want to sent the data in the structure across the processes. Is it possible for me to create the MPI_type_struct vectors included and send the data? I tried reading through forums, but i am not able to get the clear picture from the responses given there. Hope i would be able to get a clear idea or approach to send the data PS: i can send the data individually , but its an overhead of sending the data using may MPI_Send/Recieve if we consider the domain very large(say 10000*10000)

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  • Generics in a bidirectional association

    - by Verhoevenv
    Let's say I have two classes A and B, with B a subtype of A. This is only part of a richer type hierarchy, obviously, but I don't think that's relevant. Assume A is the root of the hierarchy. There is a collection class C that keeps track of a list of A's. However, I want to make C generic, so that it is possible to make an instance that only keeps B's and won't accept A's. class A(val c: C[A]) { c.addEntry(this) } class B(c: C[A]) extends A(c) class C[T <: A]{ val entries = new ArrayBuffer[T]() def addEntry(e: T) { entries += e } } object Generic { def main(args : Array[String]) { val c = new C[B]() new B(c) } } The code above obviously give the error 'type mismatch: found C[B], required C[A]' on the new B(c) line. I'm not sure how this can be fixed. It's not possible to make C covariant in T (like C[+T <: A]) because the ArrayBuffer is non-variantly typed in T. It's not possible to make the constructor of B require a C[B] because C can't be covariant. Am I barking up the wrong tree here? I'm a complete Scala newbie, so any ideas and tips might be helpful. Thank you! EDIT: Basically, what I'd like to have is that the compiler accepts both val c = new C[B]() new B(c) and val c = new C[A]() new B(c) but would reject val c = new C[B]() new A(c) It's probably possible to relax the typing of the ArrayBuffer in C to be A instead of T, and thus in the addEntry method as well, if that helps.

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  • why this code not works?

    - by badgirl
    Hello. I want to create new node of BeanTreeView, and when I add some node in constructor, then run the app, and then I try to view the window with tree, it throws this error java.lang.AssertionError: Component cannot be created for {component=null, displayName=Exploirer, instanceCreate=AlwaysEnabledAction[Exploirer]} at org.openide.windows.OpenComponentAction.getTopComponent(OpenComponentAction.java:71) Why? And how to add node there? See the code. private ProjectsChildren projectsChildren; private ProjectNode projectNode = new ProjectNode(new MainProject("ggg"), projectsChildren); public ExploirerTopComponent() { initComponents(); setName(NbBundle.getMessage(ExploirerTopComponent.class, "CTL_ExploirerTopComponent")); setToolTipText(NbBundle.getMessage(ExploirerTopComponent.class, "HINT_ExploirerTopComponent")); // setIcon(ImageUtilities.loadImage(ICON_PATH, true)); //map.put("delete", ExplorerUtils.actionDelete(mgr, true)); associateLookup (ExplorerUtils.createLookup(mgr, getActionMap())); //projectsChildren.createProject("demence"); /* somewhere here is the problem*/ mgr.setRootContext(projectNode); ProjectNode[] pr = null; pr[0] = projectNode; mgr.getRootContext().getChildren().add(pr); }

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  • Client/Server app

    - by Knowing me knowing you
    Guys could anyone tell me what's wrong am I doing here? Below are four files Client, main, Server, main. I'm getting an error on Client side after trying to fromServer.readLine(). Error: Error in Client Software caused connection abort: recv failed package client; import java.io.*; import java.net.*; import java.util.Scanner; public class Client { private PrintWriter toServer; private BufferedReader fromServer; private Socket socket; public Client( )throws IOException { socket = new Socket("127.0.0.1",3000); } public void openStreams() throws IOException { // // InputStream is = socket.getInputStream(); // OutputStream os = socket.getOutputStream(); // fromServer = new BufferedReader(new InputStreamReader(is)); // toServer = new PrintWriter(os, true); toServer = new PrintWriter(socket.getOutputStream(),true); fromServer = new BufferedReader(new InputStreamReader(socket.getInputStream())); } public void closeStreams() throws IOException { fromServer.close(); toServer.close(); socket.close(); } public void run()throws IOException { openStreams(); String msg = ""; Scanner scanner = new Scanner(System.in); toServer.println("Hello from Client."); // msg = scanner.nextLine(); while (msg != "exit") { System.out.println(">"); // msg = scanner.nextLine(); toServer.println("msg"); String tmp = fromServer.readLine(); System.out.println("Server said: " + tmp); } closeStreams(); } } package server; import java.net.*; import java.io.*; public class Server { private ServerSocket serverSocket; private Socket socket; private PrintWriter toClient; private BufferedReader fromClient; public void run() throws IOException { System.out.println("Server is waiting for connections..."); while (true) { openStreams(); processClient(); closeStreams(); } } public void openStreams() throws IOException { serverSocket = new ServerSocket(3000); socket = serverSocket.accept(); toClient = new PrintWriter(socket.getOutputStream(),true); fromClient = new BufferedReader(new InputStreamReader(socket.getInputStream())); } public void closeStreams() throws IOException { fromClient.close(); toClient.close(); socket.close(); serverSocket.close(); } public void processClient()throws IOException { System.out.println("Connection established."); String msg = fromClient.readLine(); toClient.println("Client said " + msg); } } package client; import java.io.IOException; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here try { Client client = new Client(); client.run(); } catch(IOException e) { System.err.println("Error in Client " + e.getMessage()); } } } package server; import java.io.IOException; public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here Server server = new Server(); try { server.run(); } catch(IOException e) { System.err.println("Error in Server " + e.getMessage()); } } }

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  • Why do I get Error#2036 in flash AS3 and how to solve this?

    - by sydas
    I'm currently building an application in flash in relation to RSS/XML feeds for a project. I'm stuck at the moment because I keep getting this error: Error opening URL 'http://distilleryimage6.instagram.com/.jpg' Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I know my string picURL is not functioning properly, but am I missing something that makes it not functional? This is my code: package { import flash.display.*; import flash.events.*; import flash.net.*; public class instagramFeed extends MovieClip { //link to #rit xml loader public var ritFileRequest = new URLRequest("http://instagram.com/tags/rit/feed/recent.rss"); public var ritXmlLoader = new URLLoader(); //link to #rochester xml loader // same as above public variables public function instagramFeed() { // constructor code trace("About to load..."); //Loads #rit hashtag xml data. ritXmlLoader.load(ritFileRequest); ritXmlLoader.addEventListener(Event.COMPLETE, displayRITInfo); } //focuses on data with #rit hashtag public function displayRITInfo(e:Event):void{ var ritInstagramData:XML = new XML(ritXmlLoader.data); var ritInfoList:XMLList = ritInstagramData.elements().item; trace(ritInfoList); //load the image var ritPic:String = ritInfoList.*::condition.@code; var picURL:String = "http://distilleryimage6.instagram.com/" + ritPic + ".jpg"; trace(picURL); //show the image on the stage! var ritImageRequest:URLRequest = new URLRequest(picURL); var ritImageLoader:Loader = new Loader(); ritImageLoader.load(ritImageRequest); addChild(ritImageLoader); ritImageLoader.x=200; ritImageLoader.y=100; ritImageLoader.scaleX = 3; ritImageLoader.scaleY = 3; } } }

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  • pass Value from class to JFrame

    - by MYE
    Hello everybody! i have problem between pass value from Class to another JFrame my code write follow MVC Model. Therefore i have 1 class is controller , one jframe is view and 1 class is model. i have some handle process on controller to get value on it and i want this value to jframe but not pass by constructor . How can i pass value from class to jframe and when value be pass jframe will use it to handle. Ex: public class A{ private String str; public A(){ } public void handle(){ ViewFrame v = new ViewFrame(); v.setVisible(true); v.pack(). v.setSize(330,600); str = "Hello World"; //init value here v.getString(str);// pass value to jframe here. } } ======================= public class ViewFrame extends JFrame{ private String str; public ViewFrame (){ System.out.println(str); } public String getString(String str){ return this.str = str; } } but it return null??

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  • Can't see anything wrong with simple code

    - by melee
    Here is my implementation file: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> //line 5 #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() //line 10 { Title = ""; Nrow = 0; Ncol = 0; image[][]; // line 15 PixelCoordinates.r = 0; PixelCoordinates.c = 0; } //-------------------Paint------------------// line 20 void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } The errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:22: error: a function-definition is not allowed here before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input proj05.canvas.cpp:24: error: expected `}' at end of input These seem like simple syntax errors, but I am not sure what's wrong. Could someone decode these for me? I'd really appreciate it, thanks for your time!

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  • NHibernate Performance Optimization | Suggestions invited!!!

    - by user336749
    Hi, I’m facing an issue with NHibernate performance and can you please suggest me some optimizations? Below mentioned is a small summary of my application architecture I have a windows service which is listening to a messaging bus. On receiving a message the service creates an object out of which a property is the received xml snippet and saves the message to the DB (uses NH). There is a WPF UI with a readonly connection to the DB, and on refresh of the UI it displays the objects on the screen. While the UI does a refresh, it retrieves the xml and deserializes it , from which the object’s properties are derived and binded to the screen. For example assume an xml XXX is received by the service, it deserializes the xml , creates the book object and save it to the DB and a property/column is SCHEMA which contains the xml snippet. The UI while refreshed searches all book objects by ID and creates the book objects out of the xml which is being saved (yes, the xml is the constructor param). Now my issue is that the refresh takes more than 2 minutes to display say 50 book objects. I analyzed it using the NHibernate profiler, and found that the time spend within the DB is negligible, however time spent to create the entities is proportionally huge(10ms:1990 ms).I guess it’s due to the fairly huge size of xml snippet and it’s deserialization. My question is, how can I improve the performance. I dispose sessions after every refresh and is not lazy loading (please note that the time spend in DB is negligible). On every refresh it’s possible that all objects are updated by some downstream systems or maybe one of them are updated.Can I implement some sort of caching mechanism in this case? Thanks in advance for any suggestions. Regards, -Mike

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  • Properties in User-Control Ctor are duplicated to the hosting form

    - by fortis
    An annoying behavior of Visual Studio (2008)'s designer is to duplicate any property of a control, which is set inside the control's constructor code to the InitializeComponent() method of the hosting form. For example, if I create a new user control and write the following line in its Ctor: this.Text = "Hard Coded Name"; then this same line will appear inside the InitializeComponent() method of any form hosting this control. As long as it's about this kind of properties, it's only annoying because if I were to change the Text property inside the control to: "Better Hard Coded Name", I'd have to go over all hosting controls and manually change the Text value over there too. The real problem is with ".Add(something)" properties - like if my control is a TableLayoutPanel and I want it to have a certain number of columns and rows. Any col or row style set inside the user control will be duplicated in the hosting form and we end up with having twice as wanted. The count (e.g. ColumnCount) will be as planned but if I were to add cols later on, things will get messy. Is there a way to signal VS's designer not to duplicate properties? What can I do to avoid this behavior?

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  • Passing array of pointers to another class

    - by user310153
    Hi, I am trying to do the following: in main.cpp: // Create an array of pointers to Block objects Block *blk[64]; for (i=0; i<8; i++) { for (j=0; j<8; j++) { int x_low = i*80; int y_low = j*45; blk[j*8+i] = new Block(30, x_low+40.0f, y_low+7.5f, &b); } } And then I am trying to pass it to the graphics object I have created: Graphics g(640, 480, &b, &p, blk[0], number_of_blocks); the graphics constructor looks like: Graphics::Graphics(int width, int height, Ball *b, Paddle *p, Block *blk, int number_of_blocks) { if I look at what is contained in the array from the graphics object, only the first item exists and then all the other items are in hyperspace: for (int i=0; i<64; i++) { printf("for block %d, %f, %f ", i, (_blk+(sizeof(_blk)*i))->_x_low, (_blk+(sizeof(_blk)*i))->_y_low); printf("blah %d\n", (_blk+(sizeof(_blk)*i))); } and if I look at the addresses, they are different (6956552 rather than 2280520 when I examine the addresses in the main class using: printf(" blah %d\n", &blk[j*8*i]); I am sure there must be something subtle I am doing wrong as its like I have copied the first item from the blk array to a new address when passed to the graphics object. Does this make sense? Any ideas? Cheers, Scott

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  • C# XNA: What can cause SpriteBatch.End() to throw a NPE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm....

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  • Another thread safe queue implementation

    - by jensph
    I have a class, Queue, that I tried to make thread safe. It has these three member variables: std::queue<T> m_queue; pthread_mutex_t m_mutex; pthread_cond_t m_condition; and a push and pop implemented as: template<class T> void Queue<T>::push(T value) { pthread_mutex_lock( &m_mutex ); m_queue.push(value); if( !m_queue.empty() ) { pthread_cond_signal( &m_condition ); } pthread_mutex_unlock( &m_mutex ); } template<class T> bool Queue<T>::pop(T& value, bool block) { bool rtn = false; pthread_mutex_lock( &m_mutex ); if( block ) { while( m_queue.empty() ) { pthread_cond_wait( &m_condition, &m_mutex ); } } if( !m_queue.empty() ) { value = m_queue.front(); m_queue.pop(); rtn = true; } pthread_mutex_unlock( &m_mutex ); return rtn; } Unfortunately there are occasional issues that may be the fault of this code. That is, there are two threads and sometimes thread 1 never comes out of push() and at other times thread 2 never comes out of pop() (the block parameter is true) though the queue isn't empty. I understand there are other implementations available, but I'd like to try to fix this code, if needed. Anyone see any issues? The constructor has the appropriate initializations: Queue() { pthread_mutex_init( &mMutex, NULL ); pthread_cond_init( &mCondition, NULL ); } and the destructor, the corresponding 'destroy' calls.

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  • Difference between std::result_of and decltype

    - by Luc Touraille
    I have some trouble understanding the need for std::result_of in C++0x. If I understood correctly, result_of is used to obtain the resulting type of invoking a function object with certain types of parameters. For example: template <typename F, typename Arg> typename std::result_of<F(Arg)> invoke(F f, Arg a) { return f(a); } I don't really see the difference with the following code: template <typename F, typename Arg> auto invoke(F f, Arg a) -> decltype(f(a)) //uses the f parameter { return f(a); } or template <typename F, typename Arg> auto invoke(F f, Arg a) -> decltype(F()(a)); //"constructs" an F { return f(a); } The only problem I can see with these two solutions is that we need to either: have an instance of the functor to use it in the expression passed to decltype. know a defined constructor for the functor. Am I right in thinking that the only difference between decltype and result_of is that the first one needs an expression whereas the second does not?

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  • Determining an object's variable name dynamically?

    - by ZenBlender
    Let's say I have some objects: ArrayList<SomeObject> list = new ArrayList<SomeObject>(); SomeObject A = new SomeObject(); SomeObject B = new SomeObject(); SomeObject C = new SomeObject(); SomeObject D = new SomeObject(); These constructors automatically add each object to the ArrayList so I can iterate over them but still maintain the variable names for direct access: public SomeObject(){ // init stuff here list.add(this); } But then, let's say I want to output some debug info, and iterate through list and print out the NAME of each object? How can I do that? Essentially, when "SomeObject A = new SomeObject();" is executed, I want to use reflection (if possible) to determine that this variable's name is "A" (a String) and either store that in the object when the constructor executes, or determine it dynamically through reflection when referencing this object with the variable named "A". Does that make sense? How can I do this? Thanks!

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  • Storing C++ templated objects as same type

    - by JaredC
    I have a class that is a core component of a performance sensitive code path, so I am trying to optimize it as much as possible. The class used to be: class Widget { Widget(int n) : N(n) {} .... member functions that use the constant value N .... const int N; // just initialized, will never change } The arguments to the constructor are known at compile time, so I have changed this class to a template, so that N can be compiled into the functions: template<int N> class Widget { .... member functions that use N .... } I have another class with a method: Widget & GetWidget(int index); However, after templating Widget, each widget has a different type so I cannot define the function like this anymore. I considered different inheritance options, but I'm not sure that the performance gain from the template would outweigh the cost of inherited function invocations. SO, my question is this: I am pretty sure I want the best of both worlds (compile-time / run-time), and it may not be possible. But, is there a way to gain the performance of knowing N at compile time, but still being able to return Widgets as the same type? Thanks!

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  • Disallow taking pointer/reference to const to a temporary object in C++ (no C++0X)

    - by KRao
    Hi, I am faced with the following issue. Consider the following class: //Will be similar to bost::reference_wrapper template<class T> class Ref { public: explicit Ref(T& t) : m_ptr(&t) {} private: T* m_ptr; }; and this function returning a double double fun() {return 1.0;} If we now have double x = 1.0; const double xc = 1.0; Ref<double> ref1(x); //OK Ref<const double> refc1(cx); //OK good so far, however: //Ref<double> ref2( fun() ); //Fails as I want it to Ref<const double> refc2( fun() ); //Works but I would like it not to Is there a way to modify Ref (the way you prefer) but not the function fun, so that the last line returns a compile-time error? Please notice you can modify the constructor signature (as long as I am able to initialise the Ref as intended). Thank you in advance for your help!

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  • Dynamic Array of Objects Sans Vector Class

    - by Connor Black
    I am doing a homework assignment for my summer OO class and we need to write two classes. One is called Sale and the other is called Register. I've written my Sale class; here's the .h file: enum ItemType {BOOK, DVD, SOFTWARE, CREDIT}; class Sale { public: Sale(); // default constructor, // sets numerical member data to 0 void MakeSale(ItemType x, double amt); ItemType Item(); // Returns the type of item in the sale double Price(); // Returns the price of the sale double Tax(); // Returns the amount of tax on the sale double Total(); // Returns the total price of the sale void Display(); // outputs sale info private: double price; // price of item or amount of credit double tax; // amount of sales tax double total; // final price once tax is added in. ItemType item; // transaction type }; For the Register class we need to include a dynamic array of Sale objects in our member data. We cannot use the vector class. How is this done? Here's my 'Register' '.h' class Register{ public: Register(int ident, int amount); ~Register(); int GetID(){return identification;} int GetAmount(){return amountMoney;} void RingUpSale(ItemType item, int basePrice); void ShowLast(); void ShowAll(); void Cancel(); int SalesTax(int n); private: int identification; int amountMoney; };

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  • Selecting an option with given value

    - by Maven
    I am trying to select a particular option from a select list depending on the value, I have following markup: <select name="class" id="class"> <option value="1">679460ED-0B15-4ED9-B3C8-A8C276DF1C82</option> <option value="2">B99BF873-7DF0-4E7F-95FF-3F1FD1A26139</option> <option value="3">1DCD5AD7-F57C-414</option> <option value="4">6B0170AA-F044-4F9C-8BB8-31A51E452CE4</option> <option value="5">C6A8B</option> <option value="6">1BBD6FA4-335A-4D8F-8681-DFED317B8052</option> <option value="7">727D71AB-F7D1-4B83-9D6D-6BEEAAB</option> <option value="8">BC4DE8A2-C864-4C7C-B83C-EE2450AF11B1</option> <option value="9">AIR CONDITIONING SYSTEM</option> <option value="10">POWER GENERATION SYSTEM</option> </select> <script> selectThisValue('#class',3); </script> in .js function selectThisValue(element,value) { console.log(value); var elem = $(element + ' option[value=' + value + ']'); console.log(elem); elem.attr("selected", "selected"); } Results for console.log are as follows: 3 [prevObject: i.fn.i.init[1], context: document, selector: "#class option[value=3]", jquery: "1.10.2", constructor: function…] But this is not working, no errors are given but nothing happens also. Please help identifying the where am I wrong.

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  • C# / this. and List<T>

    - by user3533030
    I am having trouble understanding how to initialize a List of objects and use it with methods inside of a class. I understand the mechanics of the List, but not how to initialize it inside a method and use it later. For example, I want to have a class that creates the List when it is constructed. Then, I want to use a method of that class to add elements to the list. The elements in the list are objects defined by the SolidWorks API. So, to construct the List, I used... public class ExportPoints : Exporter { public List<SldWorks.SketchPoint> listOfSketchPoints; public ExportPoints(SldWorks.SldWorks swApp, string nameSuffix) : base(swApp, nameSuffix) { List<SldWorks.SketchPoint> listOfSketchPoints = new List<SldWorks.SketchPoint>(); } public void createListOfFreePoints() { try { [imagine more code here] this.listOfSketchPoints.Add(pointTest); } catch (Exception e) { Debug.Print(e.ToString()); return; } } This fails during execution as if the listOfSketchPoints was never initialized as a List. So, I tried a hack and this worked: public ExportPoints(SldWorks.SldWorks swApp, string nameSuffix) : base(swApp, nameSuffix) { List<SldWorks.SketchPoint> listOfSketchPoints = new List<SldWorks.SketchPoint>(); this.listOfSketchPoints = listOfSketchPoints; } This approach creates the behavior that I want. However, it seems that I lack some understanding as to why this is necessary. Shouldn't it be possible to "initialize" a List that is a property of your object with a constructor? Why would you need to create the list, then assign the pointer of that new List to your property?

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  • When to use () with classes?

    - by SoulBeaver
    This is really starting to confuse the hell out of me. When do I use them, when don't I? For example I was reading a .cpp on linked lists whose class declaration was: struct CarPart { long PartNumber; char Partname[40]; double UnitPrice; CarPart *next; }; class ListOfParts { int size; public: CarPart *head; ListOfParts(); ~ListOfParts(); const int count() const; void insert( CarPart *item ); CarPart *retrieve( int pos ); }; With this code, why am I allowed to write ListOfParts *pPart = new ListOfParts(); CarPart *pCarPart = new CarPart; Declaring an instance of ListOfParts requires (), but not my CarPart? That's confusing me. When I asked a question before and people told me that such a declaration is a function that returns a ListOfParts object, but not the actual constructor. So I'm guessing this is still something different. What's happening here? PS: Am I correct to assume that the const to the right of count() means I cannot modify any values in count?

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  • Flash automatically names objects on stage "instance#"

    - by meowMIX3R
    Hi, I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2". I am trying to have a single mouseup event, and figure out which text box it occurred on. My document class has the following code: package { import flash.display.Sprite; import flash.events.KeyboardEvent; public class SingleEvent extends Sprite{ public function SingleEvent() { // constructor code root.addEventListener(KeyboardEvent.KEY_UP, textChanged,false,0,true); } private function textChanged(e:KeyboardEvent){ trace(e.target.name); trace(" " + e.target); switch(e.target){ case txt1: trace("txt1 is active"); break; case txt2: trace("txt2 is active"); break; default: break; } } } } Example output is: instance15 [object Sprite] instance21 [object Sprite] Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#". I tried setting the .name property, but it had no effect. In the publish settings, I have "Automatically declare stage instances" checked. Also, is it possible to have a single change event for multiple slider components? The following never fires: root.addEventListener(SliderEvent.CHANGE, sliderChanged,false,0,true); Thanks for any tips

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  • JNI Method not found

    - by Select Call
    I have been receiving this error for my JNI code while I tried find the method ,using GetMethodID, my Java method is in an Interface. Here is my interface public interface printReader { public printImg readerPrint(String selectedName) throws Exception; } Native code WprintImgIMPL.h class WprintImgIMPL: public IWprintReader { public: WprintImgIMPL(JNIEnv *env, jobject obj); ~WprintImgIMPL(void); virtual WprintImg readerPrint(char* readerName) ; ..... ..... private: JNIEnv *m_Env; jobject m_jObj; } WprintImgIMPL.cpp WprintImg WprintImgIMPL::readerPrint(char* readerName) { jclass cls = m_Env->GetObjectClass (m_jObj); jmethodID mid = m_Env->GetMethodID (cls, "readerPrint", "(Ljava/lang/String;)Lcom/site/name/printImg;"); ....... ....... } Java code public class printReaderIMPL implements printReader { static final String DEBUG_TAG = ""; android.net.wifi.WifiManager.MulticastLock lock; Context _context; public printReaderIMPL (Context context) { _context = context; } @Override public printImg readerPrint(String selectedName) throws Exception { Log.e(DEBUG_TAG, "readerPrint"); } } Constructor/destructor WprintImgIMPL(JNIEnv *env, jobject obj){ m_Env = env; m_jobj = env->NewGlobalRef(obj); } ~WprintImgIMPL(void) { m_Env->DeleteGlobalRef(m_jobj); } Error: GetMethodID: method not found: Lcom/site/name/NativeCode;.printImg:(Ljava/lang/String;)Lcom/site/name/printImg; Signature are checked twice , after failure I generated again using Javap tool . Thank you if you can input /comment and help in fixing this bug.

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  • java class that simulates a simple database table

    - by ericso
    I have a collection of heterogenous data that I pull from a database table mtable. Then, for every unique value uv in column A, I compute a function of (SELECT * FROM mtable WHERE A=uv). Then I do the same for column B, and column C. There are rather a lot of unique values, so I don't want to hit the db repeatedly - I would rather have a class that replicates some of the functionality (most importantly some version of SELECT WHERE). Additionally, I would like to abstract the column names away from the class definition, if that makes any sense - the constructor should take a list of names as a parameter, and also, I suppose, a list of types (right now this is just a String[], which seems hacky). I'm getting the initial data from a RowSet. I've more or less done this by using a hashmap that maps Strings to lists/arrays of Objects, but I keep getting bogged down in comparisons and types, and am thinking that my current implementation really isn't as clean and clear as it could be. I'm pretty new to java, also, and am not sure if I'm not going down a completely incorrect path. Does anyone have any suggestions?

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