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  • Class Design - Space Simulator

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. So I have two questions: First the broad one: Does anyone have suggestions as to sources for learning about good programming habits and techniques? I'd prefer it if the resource wasn't a 5000 page tome. The more I can read it in installments the better. More specifically: I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

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  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

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  • Lead Programmer definition clarification

    - by Junaid
    I am working on PHP and MySQL based web application for more than 5 years now. I started my career from Intern - Jr Developer - Software Developer - Sr. Software Engineer [Team Lead] that's what I am nowadays. I was looking at the link at Wikipedia regarding who is a lead programmer. The link states the following: A lead programmer is a software engineer in charge of one or more software projects. Alternative titles include Development Lead, Technical Lead, Senior Software Engineer, Software Design Engineer Lead (SDE Lead), Software Manager, or Senior Applications Developer. When primarily contributing in a high-level enterprise software design role, the title Software Architect (or similar) is often used. All of these titles can have different meanings depending on the context. My current job responsibilities are more or less like a Development Lead and to some extent near Software Architect because I usually design the core structure of new products and managing 2-3 project simultaneously and in the meantime involved in assisting other teams regarding the structural design of their projects, I am usually on call with clients along with project managers, I code most of the time when my team stuck somewhere / workload / integrating some third party API and etc. Primary reason of this writing is to know if I qualify for a Development Lead Title? in accordance with my above mentioned job descriptions?

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  • How (and when) to move users to mysqli and PDO_MYSQL?

    - by cj
    An important discussion on the PHP "internals" development mailing list is taking place. It's one that you should take some note of. It concerns the next step in transitioning PHP applications away from the very old mysql extension and towards adopting the much better mysqli extension or PDO_MYSQL driver for PDO. This would allow the mysql extension to, at some as-yet undetermined time in the future, be removed. Both mysqli and PDO_MYSQL have been around for many years, and have various advantages: http://php.net/manual/en/mysqlinfo.api.choosing.php The initial RFC for this next step is at https://wiki.php.net/rfc/mysql_deprecation I would expect the RFC to change substantially based on current discussion. The crux of that discussion is the timing of the next step of deprecation. There is also discussion of the carrot approach (showing users the benfits of moving), and stick approach (displaying warnings when the mysql extension is used). As always, there is a lot of guesswork going on as to what MySQL APIs are in current use by PHP applications, how those applications are deployed, and what their upgrade cycle is. This is where you can add your weight to the discussion - and also help by spreading the word to move to mysqli or PDO_MYSQL. An example of such a 'carrot' is the excellent summary at Ulf Wendel's blog: http://blog.ulf-wendel.de/2012/php-mysql-why-to-upgrade-extmysql/ I want to repeat that no time frame for the eventual removal of the mysql extension is set. I expect it to be some years away.

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  • Java's Object.wait method with nanoseconds: Is this a joke or am I missing something

    - by Krumia
    I was checking out the Java API source code (Java 8) just out of curiosity. And I found this in java/lang/Object.java. There are three methods named wait: public final native void wait(long timeout): This is the core of all wait methods, which has a native implementation. public final void wait(): Just calls wait(0). And then there is public final void wait(long timeout, int nanos). The JavaDoc for the particular method tells me that, This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by: 1000000*timeout+nanos But this is how the methods achieves "finer control over the amount of time to wait": if (nanos >= 500000 || (nanos != 0 && timeout == 0)) { timeout++; } wait(timeout); So this method basically does a crude rounding up of nanoseconds to milliseconds. Not to mention that anything below 500000ns/0.5ms will be ignored. Is this piece of code bad/unnecessary code, or am I missing some unseen virtue of declaring this method, and it's no argument cousin as the way they are?

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  • Languages with a clear distinction between subroutines that are purely functional, mutating, state-changing, etc?

    - by CPX
    Lately I've become more and more frustrated that in most modern programming languages I've worked with (C/C++, C#, F#, Ruby, Python, JS and more) there is very little, if any, language support for determining what a subroutine will actually do. Consider the following simple pseudo-code: var x = DoSomethingWith(y); How do I determine what the call to DoSomethingWith(y) will actually do? Will it mutate y, or will it return a copy of y? Does it depend on global or local state, or is it only dependent on y? Will it change the global or local state? How does closure affect the outcome of the call? In all languages I've encountered, almost none of these questions can be answered by merely looking at the signature of the subroutine, and there is almost never any compile-time or run-time support either. Usually, the only way is to put your trust in the author of the API, and hope that the documentation and/or naming conventions reveal what the subroutine will actually do. My question is this: Does there exist any languages today that make symbolic distinctions between these types of scenarios, and places compile-time constraints on what code you can actually write? (There is of course some support for this in most modern languages, such as different levels of scope and closure, the separation between static and instance code, lambda functions, et cetera. But too often these seem to come into conflict with each other. For instance, a lambda function will usually either be purely functional, and simply return a value based on input parameters, or mutate the input parameters in some way. But it is usually possible to access static variables from a lambda function, which in turn can give you access to instance variables, and then it all breaks apart.)

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  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

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  • How do you keep SOA DRY?

    - by TaylorOtwell
    In our organization, we've shifted to a more "service oriented architecture". To give an example, let's assume we need to retrieve a "Quote" object. This quote has a shipper, a consignee, phone numbers, contacts, email addresses, and other location information. In other words, a Quote object is made up of many other objects. So, it seems like it would make sense to make a "Quote Retrieval Service". In our situation, we've accomplished this by creating a .NET solution and writing the service. The service API looks something like this (in pseudo-code): Function GetQuote(String ID) Returns Quote So, so far so good. Now, when this service is consumed, to keep things "de-coupled", we are creating essentially a duplicate of the Quote object and mapping from the QuoteService version of the Quote into the consumer's version of the Quote. In many cases, these classes will have the exact same properties. So, if the Quote service is consumed by 5 other applications, we would have 6 definitions of what a "Quote" is. One for each consumer, and one for the service. This feels wrong. I thought code was supposed to be DRY, but it seems like our method of SOA is forcing us to create tons of duplicated class definitions. What are we doing wrong, or is the code duplication just a "necessary evil" of SOA?

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  • Threading models when talking to hardware devices

    - by Fuzz
    When writing an interface to hardware over a communication bus, communications timing can sometimes be critical to the operation of a device. As such, it is common for developers to spin up new threads to handle communications. It can also be a terrible idea to have a whole bunch of threads in your system, an in the case that you have multiple hardware devices you may have many many threads that are out of control of the main application. Certainly it can be common to have two threads per device, one for reading and one for writing. I am trying to determine the pros and cons of the two different models I can think of, and would love the help of the Programmers community. Each device instance gets handles it's own threads (or shares a thread for a communication device). A thread may exist for writing, and one for reading. Requested writes to a device from the API are buffered and worked on by the writer thread. The read thread exists in the case of blocking communications, and uses call backs to pass read data to the application. Timing of communications can be handled by the communications thread. Devices aren't given their own threads. Instead read and write requests are queued/buffered. The application then calls a "DoWork" function on the interface and allows all read and writes to take place and fire their callbacks. Timing is handled by the application, and the driver can request to be called at a given specific frequency. Pros for Item 1 include finer grain control of timing at the communication level at the expense of having control of whats going on at the higher level application level (which for a real time system, can be terrible). Pros for Item 2 include better control over the timing of the entire system for the application, at the expense of allowing each driver to handle it's own business. If anyone has experience with these scenarios, I'd love to hear some ideas on the approaches used.

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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • How to decide how backward-compatible my new Mac OS X application should be?

    - by haimg
    I'm currently contemplating writing an OS X version of my Windows software. My Windows application still supports Windows XP, and I know that if I drop support for it now, our customers will cry bloody murder. I'm new to OS X development, and as I learn the technology, APIs, etc., I realized that if I'm going to provide comparable level of backward compatibility (e.g. down to OS X 10.5), I would not be able to use many things that look very useful and relevant in my case (ARC, XPC communications, many others). This is quite different from Windows, in my opinion, where there are very little changed between Windows XP and Windows 7 from desktop application developer's standpoint. So, on one hand, it seems like a complete waste to stick to 2007 or 2009-level API in 2012. On the other hand, according to NetMarketShare report and Stat Owl report Mac OS X 10.5 and 10.6 market share is still 11% and 35%-40% respectively. However, I'm not sure if these older OS users are my target audience (buyers of software utilities) if they didn't bother to upgrade their OS... My question: Are there any other reasons I should take into account when deciding if I target 10.5 or 10.6 or 10.7 for a new application?

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  • Generate a Word document from list data

    - by PeterBrunone
    This came up on a discussion list lately, so I threw together some code to meet the need.  In short, a colleague needed to take the results of an InfoPath form survey and give them to the user in Word format.  The form data was already in a list item, so it was a simple matter of using the SharePoint API to get the list item, formatting the data appropriately, and using response headers to make the client machine treat the response as MS Word content.  The following rudimentary code can be run in an ASPX (or an assembly) in the 12 hive.  When you link to the page, send the list name and item ID in the querystring and use them to grab the appropriate data. // Clear the current response headers and set them up to look like a word doc.HttpContext.Current.Response.Clear();HttpContext.Current.Response.Charset ="";HttpContext.Current.Response.ContentType ="application/msword";string strFileName = "ThatWordFileYouWanted"+ ".doc";HttpContext.Current.Response.AddHeader("Content-Disposition", "inline;filename=" + strFileName);// Using the current site, get the List by name and then the Item by ID (from the URL).string myListName = HttpContext.Current.Request.Querystring["listName"];int myID = Convert.ToInt32(HttpContext.Current.Request.Querystring["itemID"]);SPSite oSite = SPContext.Current.Site;SPWeb oWeb = oSite.OpenWeb();SPList oList = oWeb.Lists["MyListName"];SPListItem oListItem = oList.Items.GetItemById(myID);// Build a string with the data -- format it with HTML if you like. StringBuilder strHTMLContent = newStringBuilder();// *// Here's where you pull individual fields out of the list item.// *// Once everything is ready, spit it out to the client machine.HttpContext.Current.Response.Write(strHTMLContent);HttpContext.Current.Response.End();HttpContext.Current.Response.Flush();

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  • Can Mailchimp APIs be used to send templated transaction email triggered by actions on my website?

    - by HenryW
    I am currently playing around with Mailchimp's APIs, but the documentation to me is not very clear. Here is what I actually want: Have the templates I created on Mailchimp, be visible on my own server. Assign each template I made to a specific action (logged in,subscribed, created order, or new password). This is functionality that I already tested with Mandrill, but the template exists on mandrill's account. If option 1 is not possible, can I still make my own template in my own environment, and send that template out over Mailchimp or Mandrill? Should I use Mailchimps services for this or send the email directly from my own server? Curent used function: function tep_mandrill_mail($to_name, $to_email_address, $email_subject, $email_text, $from_email_name, $from_email_address) { if (SEND_EMAILS != 'true') return false; $uri = 'https://mandrillapp.com/api/1.0/messages/send-template.json'; $postString = '{ "key": "xxxxxxxxxxx", "template_name": "sometemplatename", "template_content": [ { "name": "header", "content": "*|HEADERSTUFF|*" }, { "name": "main", "content": "*|CONTENTSTUFF|*" }, { "name": "footer", "content": "*|FOOTERSTUFF|*" } ], "message": { "subject": "'.$email_subject.'", "from_email": "'.$from_email_adress.'", "from_name": "'.$from_email_name.'", "to": [ { "email": "'.$to_email_address.'", "name": "'.$to_name.'" } ], "important": false, "track_opens": true, "merge": true, "merge_vars": [ { "rcpt": "'.$to_email_address.'", "vars": [ { "name": "HEADERSTUFF", "content": "'.$email_subject.'" }, { "name": "CONTENTSTUFF", "content": "'.$email_text.'" }, { "name": "FOOTERSTUFF", "content": "paulvale-foot" } ] } ], "tags": [ "password_forgotten" ] }, "async": false, "ip_pool": "Main Pool" }'; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $uri); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, true ); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true ); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $postString); curl_exec($ch); }

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  • Understanding Application binary interface (ABI)

    - by Tim
    I am trying to understand the concept of Application binary interface (ABI). From The Linux Kernel Primer: An ABI is a set of conventions that allows a linker to combine separately compiled modules into one unit without recompilation, such as calling conventions, machine interface, and operating-system interface. Among other things, an ABI defines the binary interface between these units. ... The benefits of conforming to an ABI are that it allows linking object files compiled by different compilers. From Wikipedia: an application binary interface (ABI) describes the low-level interface between an application (or any type of) program and the operating system or another application. ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; and in the case of a complete operating system ABI, the binary format of object files, program libraries and so on. I was wondering whether ABI depends on both the instruction set and the OS. Are the two all that ABI depends on? What kinds of role does ABI play in different stages of compilation: preprocessing, conversion of code from C to Assembly, conversion of code from Assembly to Machine code, and linking? From the first quote above, it seems to me that ABI is needed for only linking stage, not the other stages. Is it correct? When is ABI needed to be considered? Is ABI needed to be considered during programming in C, Assembly or other languages? If yes, how are ABI and API different? Or is it only for linker or compiler? Is ABI specified for/in machine code, Assembly language, and/or of C?

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  • CoffeeScript - inability to support progressive adoption

    - by Renso
    First if, what is CoffeeScript?Web definitionsCoffeeScript is a programming language that compiles statement-by-statement to JavaScript. The language adds syntactic sugar inspired by Ruby and Python to enhance JavaScript's brevity and readability, as well as adding more sophisticated features like array comprehension and pattern matching.The issue with CoffeeScript is that it eliminates any progressive adoption. It is a purist approach, kind of like the Amish, if you're not borne Amish, tough luck. So for folks with thousands of lines of JavaScript code will have a tough time to convert it to CoffeeScript. You can use the js2coffee API to convert the JavaScript file to CoffeeScript but in my experience that had trouble converting the files. It would convert the file to CoffeeScript without any complaints, but then when trying to generate the CoffeeScript file got errors with guess what: INDENTATION!Tried to convince the CoffeeScript community on github but got lots of push-back to progressive adoption with comments like "stupid", "crap", "child's comportment", "it's like Ruby, Python", "legacy code" etc. As a matter of interest one of the first comments were that the code needs to be re-designed before converted to CoffeeScript. Well I rest my case then :-)So far the community on github has been very reluctant to even consider introducing some way to define code-blocks, obviously curly braces is not an option as they use it for json object definitions. They also have no consideration for a progressive adoption where some, if not all, JavaScript syntax will be allowed which means all of us in the real world that have thousands of lines of JavaScript will have a real issue converting it over. Worst, I for one lack the confidence that tools like js2coffee will provide the correct indentation that will determine the flow of control in your code!!! Actually it is hard for me to find enough justification for using spaces or tabs to control the flow of code. It is no wonder that C#, C, C++, Java, all enterprise-scale frameworks still use curly braces. Have never seen an enterprise app built with Ruby or PhP.Let me know what your concerns are with CoffeeScript and how you dealt with large scale JavaScript conversions to CoffeeScript.

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Strategy for versioning on a public repo

    - by biril
    Suppose I'm developing a (javascript) library which is hosted on a public repo (e.g. github). My aim in terms of how version numbers are assigned and incremented is to follow the guidelines of semantic versioning. Now, there's a number of files in my project which compose the actual lib and a number of files that 'support it', the latter being docs, a test suite, etc. My perspective this far has been that version numbers should only apply to the actual lib - not the project as a whole - since the lib alone is 'the unit' that defines the public API. However I'm not satisfied with this approach as, for example, a fix in the test suite constitutes an 'improvement' in my project, which will not be reflected in the version number (or the docs which contain a reference to it). On a more practical level, various tools, such as package managers, may (understandably) not play along with this strategy. For example, when trying to publish a change which is not reflected in the version number, npm publish fails with the suggestion "Bump the 'version' field set the --force flag, or npm unpublish". Am I doing it wrong?

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  • How to retrieve the value of querystring from url using Javascript

    - by ybbest
    The following is a Javascript function I found on the internet , I keep here just in case I need to use it again. function getParameterByName(name) { name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if(results == null) return ""; else return decodeURIComponent(results[1].replace(/\+/g, " ")); } You can also add this method to jquery as below. $.getParameterByName = function (name) { name = name.replace( /[\[]/ , "\\\[").replace( /[\]]/ , "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if (results == null) return ""; else return decodeURIComponent(results[1].replace( /\+/g , " ")); }; $(document).ready(function () { alert($.getParameterByName("id")); }); References: http://stackoverflow.com/questions/901115/get-query-string-values-in-javascript http://blog.jeremymartin.name/2008/02/building-your-first-jquery-plugin-that.html http://stackoverflow.com/questions/7541218/writing-jquery-static-util-methods http://api.jquery.com/category/utilities/

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  • tdd is about design not verification what does it concretely mean?

    - by sigo
    I've been wondering about this. What do we exactly mean by design and verification. Should I just apply tdd to make sure my code is SOLID and not check is correct external behaviour ? Should I use Bdd for the correct behaviour part ? Where I get confused also is regarding TDD code katas, to me they looked like more about verification than design... shouldn't they be called bdd katas instead of tdd katas? I reckon that for example uncle bob bowling kata leads in the end to a simple and nice internal design but I felt that most of the process was more around vérification than design. Design seemed to be a side effect of testing incrementally the external behaviour. I didnt feel so much that we were focusing most of our efforts on design but more on vérification. While normally we are told the contrary, that in TDD, verification is a side effect, design is the main purpose. So my question is what should i focus exactly on when i do tdd: SOLID, external Api usability, what else...? And how can I do that without being focused on verification ? What do you guys focus your energy on when you are practicing TDD ?

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  • Java Components Landing Page and Documentation Updates

    - by joni g.
    The new Java Components page provides access to the documentation for tools that are available for monitoring, managing, and testing Java applications. Documentation for the new versions of the following tools is available: JavaTest Harness 4.6. The JavaTest harness is a general purpose, fully-featured, flexible, and configurable test harness that is suited for most types of unit testing. See the JavaTest tab for documentation. SigTest 3.1. SigTest is a collection of tools that can be used to compare APIs and to measure the test coverage of an API. See the SigTest tab for documentation. The following tools are part of Oracle Java SE Advanced and Oracle Java SE Suite. Java Mission Control and Java Flight Control 5.4 are supported in JDK 8u20. Java Flight Recorder and Java Mission Control together create a complete tool chain to continuously collect low level and detailed runtime information enabling after-the-fact incident analysis. See the JMC tab for documentation. Advanced Management Console 1.0 is a new tool that is now available. AMC can be used to view information about the Java applets and Java Web Start applications running in your enterprise, and create deployment rules and rule sets to manage the execution of these applications. See the AMC tab for documentation. Usage Tracker tracks how Java Runtime Environments (JREs) are being used in your systems. See the Usage Tracker tab for documentation.

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  • FREE three days of online SharePoint 2010 development training for UK software houses Feb 9th to 11th

    - by Eric Nelson
    I have been working to get a SharePoint development course delivered online in February and March – online means lots of opportunities to ask questions. The first dates are now in place. The training is being delivered as a benefit for companies signed up to Microsoft Platform Ready. It is intended for UK based companies who develop software products* Agenda: Day 1 (Live Meeting 3 hours) 1:30 - 4:30 •         Getting Started with SharePoint: Understand why and how to start developing for SharePoint 2010 •         SharePoint 2010 Developer Roadmap:  Explore the new capabilities and features •         UI Enhancements: How to take advantage of the many UI enhancements including the fluent UI ribbon and  extensible dialog system. Day 2 (Live Meeting 3 hours) 1:30 - 4:30 •         Visual Studio 2010 Tools for SharePoint 2010: Overview of the project and item templates and a walkthrough of the designers •         Sandboxed Solutions: The new deployment model can help mitigate the risk of deploying custom code   •         LINQ to SharePoint:  SharePoint now fully supports LINQ for querying lists Day 3 (Live Meeting 3 hours) 1:30 - 4:30 •         Client Object Model: The Client OM can be accessed via web services, via a client (JavaScript) API, and via REST •         Accessing External Data: Business Connectivity Services (BCS) enables integration with back end systems •         Workflow: A powerful mechanism to create functionality using Windows Workflow Foundation Register for FREE (and tell your colleagues – we have a pretty decent capacity) To take advantage of this you need to: Sign your company up to Microsoft Platform Ready and record your SharePoint interest against one of your companies products Read about Microsoft Platform Ready Navigate to the “Get Technical Benefits” tab for SharePoint and click on Register Today You will then ultimately get an email with details of the Live Meeting to join on the 9th. But you should also favourite the team blog for any last minute details * Such companies are often referred to as an Independent Software Vendors. My team is focused on companies that create products used by many other companies or individuals. That could be a packaged product you can buy "off the shelf" or a Web Site offering a service - the definition is actually pretty wide these days :-) What it does not include is a company building software which will only be used by its own people.

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  • Baseline for GIS Applications

    - by Geertjan
    The application I introduced here yesterday can best be understood via its author's explanation: "As I developed several different WorldWind-based applications, I noticed that they all started out the same. Terramenta was born so I wouldn't have to recreate the baseline every time, I could just provide NetBeans plugin modules to introduce the new features required by different projects." So, to try it out for myself, I checked out the sources from the Mercurial repo today, built them, and ran them. hg clone https://bitbucket.org/heidtmare/terramenta On Windows, things worked fine, on Ubuntu they didn't because the relevant native libraries aren't provided yet out of the box. Here's the result: The above provides the WorldWind globe, together with all the standard options, e.g., for showing names and other WorldWind features, together with several features that I don't understand yet, such as tools for creating shapes and a recorder for replaying sequences. The complete application is like this, i.e., one single functionality module is provided, which exposes several API packages that can be extended: It would really be cool if the above module could also be added to a Maven-based application via a reference to a Maven repository, in the way that Timon Veenstra and the AgroSense team have made available their GeoViewer. One cool thing from the GeoViewer solution is the Flamingo menubar, which I added to Terramenta by simply putting the dependency below into the application POM: <dependency>    <groupId>nl.cloudfarming.client</groupId>    <artifactId>menu</artifactId>    <version>1.0.24</version></dependency> The result, without doing anything other than the above: I am looking forward to helping to document the use cases and developer scenarios for Terramenta! Something like this, created by Timon to demonstrate the GeoViewer use case would be cool to have: http://java.net/projects/agrosense/pages/ExampleGeoviewerNormal

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  • Will you choose JavaFX for Development?

    - by javafx4you
    A few weeks ago, a poll on the home page of java.net caught my eyes, because it was related to JavaFX. Its title: Will you use JavaFX for development once it's fully ported to Mac and Linux platforms? Usually, the results for this type of polls are published on the editor's Daily Blog soon after the poll closes. For some reason, this didn't happen for the JavaFX poll, so I'll take a shot at interpreting the results.  The results found on java.net look pretty close to the following: Although this way to look at the results already gives us an idea of how much traction JavaFX is getting, there are just too many type of answers that make it hard to read. The answers "maybe" and "I don't know" are awfully similar, so I'm tempted to collapse these together. Then there is "No, I don't do that type of development" that just doesn't belong here, as obviously developers who ave chosen this answer don't develop Rich Internet Apps, and therefore I will adapt the % results accordingly. Finally, I've been tempted to combine the top three categories just t simplify the results. This gives me the following chart:  Whether you prefer the original graph, or my simplified take on it, one thing is sure:  less than 10% of developers who have taken this poll plan to stick to another toolkit (presumably Swing or SWT), while the vast majority is inclined to use JavaFX. When you take into account that JavaFX 2.0 is pretty much a "new" API (no more JavaFX Script), I think these are some pretty good results, 6 months after the official release of JavaFX 2.0.

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  • The balance between client and server functionality

    - by Eugen Martynov
    I want to bring the discussion that started in our teams and get your opinion about it. Assume we have an user account which could have different credentials for authentication and associated email to recover. An user has possibility to do signup with an email or use his social profile to complete signup process. As an Rest API from the backend to client looks like: Create account Authorise Update user data Link social account Register email Verify email In addition our BE is distributed and divided between several services/servers/clusters. So different calls are related to different end points. In case of the social sign up some of steps should be skipped or simplified. For example, with Facebook signup we could already skip email registration and verification step (we ask email permission form user), linking the social account and pre-fill user displayed name. So we proposed to have another end point which will hide/combine different calls on BE and return whole process result to the clients. The pros for this approach: No more duplication of functionality between clients Speed up the networking and user experience The cons for this approach: Additional work for backend Probably most complex scenarios in future updates I would like to get your opinion or experience with this situation. Especially if you already experienced point #2 from against reasons.

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