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  • Checking for Repeated Strings in 2d list

    - by Zach Santiago
    i have a program where i have a list of names and classes. i have the list in alphabetical order. now im trying to check if names repeat, add the classes to one single name. im trying to write some code like go through names if name is already in list, add the class to the one name. so an example would be, instead of having 'Anita ','phys 1443', and 'Anita','IE 3312' i would just have 'Anita','PHYS 1443','IE 3312'. How would i go about doing this in a logival way, WITHOUT using any sort of built in functions? i tried comparing indexe's like if list[i][0] == list[i+1][0], append list[i+1][1] to an emptylist. while that almost worked, it would screw up at some points along the way. here is my attempt size = len(c) i = 0 c = [['Anita', 'PHYS 1443'], ['Anita', 'IE 3312'], ['Beihuang', 'PHYS 1443'], ['Chiao-Lin', 'MATH 1426'], ['Chiao-Lin', 'IE 3312'], ['Christopher', 'CSE 1310'], ['Dylan', 'CSE 1320'], ['Edmund', 'PHYS 1443'], ['Ian', 'IE 3301'], ['Ian', 'CSE 1320'], ['Ian', 'PHYS 1443'], ['Isis', 'PHYS 1443'], ['Jonathan', 'MATH 2325'], ['Krishna', 'MATH 2325'], ['Michael', 'IE 3301'], ['Nang', 'MATH 2325'], ['Ram', 'CSE 1320'], ['Taesu', 'CSE 1320'], ["Tre'Shaun", 'IE 3312'], ["Tre'Shaun", 'MATH 2325'], ["Tre'Shaun", 'CSE 1310']] ## Check if any names repeat d.append(c[0][0]) while i < size - 1 : if c[i][0] == c[i+1][0] : d.append(c[i][1]) d.append(c[i+1][1]) else : d.append(c[i+1][0]) d.append(c[i+1][1]) i = i + 1 print d output was. ['Anita', 'PHYS 1443', 'IE 3312', 'Beihuang', 'PHYS 1443', 'Chiao-Lin', 'MATH 1426', 'MATH 1426', 'IE 3312', 'Christopher', 'CSE 1310', 'Dylan', 'CSE 1320', 'Edmund', 'PHYS 1443', 'Ian', 'IE 3301', 'IE 3301', 'CSE 1320', 'CSE 1320', 'PHYS 1443', 'Isis', 'PHYS 1443', 'Jonathan', 'MATH 2325', 'Krishna', 'MATH 2325', 'Michael', 'IE 3301', 'Nang', 'MATH 2325', 'Ram', 'CSE 1320', 'Taesu', 'CSE 1320', "Tre'Shaun", 'IE 3312', 'IE 3312', 'MATH 2325', 'MATH 2325', 'CSE 1310']

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  • Drawing triangle/arrow on a line with CGContext

    - by Pete
    Hi, I am using the framework of route-me for working with locations. In this code the path between two markers(points) will be drawn as a line. My Question: "What code should I add if I want to add an arrow in the middle(or top) of the line, so that it points the direction" Thanks - (void)drawInContext:(CGContextRef)theContext { renderedScale = [contents metersPerPixel]; float scale = 1.0f / [contents metersPerPixel]; float scaledLineWidth = lineWidth; if(!scaleLineWidth) { scaledLineWidth *= renderedScale; } //NSLog(@"line width = %f, content scale = %f", scaledLineWidth, renderedScale); CGContextScaleCTM(theContext, scale, scale); CGContextBeginPath(theContext); CGContextAddPath(theContext, path); CGContextSetLineWidth(theContext, scaledLineWidth); CGContextSetStrokeColorWithColor(theContext, [lineColor CGColor]); CGContextSetFillColorWithColor(theContext, [fillColor CGColor]); // according to Apple's documentation, DrawPath closes the path if it's a filled style, so a call to ClosePath isn't necessary CGContextDrawPath(theContext, drawingMode); }

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  • 2d terrain generation in real time

    - by Skoder
    Hey, I'm trying to create a game similar to this (Note:When you click 'play', there are SFX in the game which you can't seem to turn off, so you may want to check volume). In particular, I'm interested in knowing how the 'infinite' landscape is generated. Are there any tutorials/articles describing this? I came across procedural generation, but I'm not quite sure what topics I should be looking for (or if it's even procedural generation). (I'm using C#, but I don't mind the language as I assume the theory behind it remains the same) Thanks for any suggestions

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  • How to calculate the length of a Path2D in Java?

    - by Sanoj
    I have some paths represented by Path2D. The Path consist of multiple CubicCurve2D or Line2D segments that are connected to each other. I would like to calculate or get the length from the start to the end of a Path. How can I calculate it or get it? Is it possible? I have checked the API documentation, but couldn't find any useful methods.

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  • computing z-scores for 2D matrices in scipy/numpy in Python

    - by user248237
    How can I compute the z-score for matrices in Python? Suppose I have the array: a = array([[ 1, 2, 3], [ 30, 35, 36], [2000, 6000, 8000]]) and I want to compute the z-score for each row. The solution I came up with is: array([zs(item) for item in a]) where zs is in scipy.stats.stats. Is there a better built-in vectorized way to do this? Also, is it always good to z-score numbers before using hierarchical clustering with euclidean or seuclidean distance? Can anyone discuss the relative advantages/disadvantages? thanks.

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  • Apple iPad and PDF support

    - by STeN
    Hi, I have few questions related to the PDF and its use on the Apple iPad: 1) Does the iPad support all Quartz PDF functions (i.e. all CGPDFxxx functions/classes)? 2) Does the iPad support the PDF Kit? 3) Is it possible with any of one of both APIs, based on the coordinates of the finger touch to detect the underlying PDF item (e.g. article, text, annotations) ? 4) What is the difference between the Quartz PDF functions and PDF Kit? Thanks a lot Regards, STeN

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  • Good hash function for a 2d index

    - by rlbond
    I have a struct called Point. Point is pretty simple: struct Point { Row row; Column column; // some other code for addition and subtraction of points is there too } Row and Column are basically glorified ints, but I got sick of accidentally transposing the input arguments to functions and gave them each a wrapper class. Right now I use a set of points, but repeated lookups are really slowing things down. I want to switch to an unordered_set. So, I want to have an unordered_set of Points. Typically this set might contain, for example, every point on a 80x24 terminal = 1920 points. I need a good hash function. I just came up with the following: struct PointHash : public std::unary_function<Point, std::size_t> { result_type operator()(const argument_type& val) const { return val.row.value() * 1000 + val.col.value(); } }; However, I'm not sure that this is really a good hash function. I wanted something fast, since I need to do many lookups very quickly. Is there a better hash function I can use, or is this OK?

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  • Timer with random seconds ¿How to update the random seconds?

    - by benLIVE
    I have a timer "tmr_sendCesta" which must be called each x seconds between 1 and 3 seconds. The problem is the timer "tmr_sendCesta" is called only one time, and the random seconds is never updated. I need to call the function "createCesta" each x seconds randomly. Any idea how to do it? function createCesta() cesta = display.newImageRect("cesta.png", 100, 55) cesta.x = -110 cesta.y = screenH - 110 cesta.name = "cesta" physics.addBody( cesta, physicsData:get("cestaSmall")) grupoCesta:insert(cesta) transition.to(cesta, {time = 4000, x = screenW + 110}) end function scene:enterScene( event ) local group = self.view physics.start() Runtime:addEventListener("touch", touchScreen) Runtime:addEventListener( "collision", onCollision ) tmr_sendCesta = timer.performWithDelay((math.random(1000, 3000), randomCesta, 0) end

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  • PHP 2D Array output all combinations

    - by stukerr
    Hi there, I've had this problem bending my mind for a while now (head cold doesn't help either!), basically I have a PHP array which looks like this example: $array[0][0] = 'apples'; $array[0][1] = 'pears'; $array[0][2] = 'oranges'; $array[1][0] = 'steve'; $array[1][1] = 'bob'; And I would like to be able to produce from this a table with every possible combination of these, but without repeating any combinations (regardless of their position), so for example this would output Array 0 Array 1 apples steve apples bob pears steve pears bob But I would like for this to be able to work with as many different arrays as possible. Many thanks!

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  • Graphics library used by Windows Vista Freecell and Solitaire

    - by David Grayson
    Does anyone know what graphics library is used to create the graphics in the Solitaire and Freecell games included with Windows Vista (e.g. XNA, GDI, WPF)? A good answer would include the name of the library and evidence. I looked at solitaire.exe with dependency walker and it shows many calls to gdi32.dll and gdiplus.dll, but also a call to Direct3DCreate9 in d3d9.dll.

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  • Polygonal gradients with OpenGL

    - by user146780
    I'm wondering how I could create a gradient wuth multiple stops and a direction if I'm making polygons. Right now I'm creating gradients by changing the color of the verticies but this is limiting. Is there another way to do this? Thanks

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  • drawing images and lines over UIScrollView

    - by Jorge
    I'm programming an app in which one of the ViewControllers is showing an UIScrollView that shows an image. I'd like to load an image (pushpin in png format) and draw it (and delete it) in some points of the UIScrollView image. I'd also would like to draw bezier paths in that image (and deleting them). I've programmed several apps but this is the first time I face graphic programming and don't know where to start from. Any suggestions? Thanks!

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  • CGContextSetRBStrokeColor to replace, not add, for alpha?

    - by Peter Hajas
    I use CGContexts to allow the user to draw in my application, here's an example: CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), size); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(),r,g,b,a); I want the user to have an "eraser" tool that actually erases - it can't draw white (that would add white to the image, which may not have a white background) or alpha (or else the stroke won't do anything). Is there a way to do this? Perhaps replacing contents of a CGContext or UIImage?

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  • Create a table of contents from a pdf file

    - by ryan
    I'm using quartz to display pdf content, and I need to create a table of contents to navigate through the pdf. From reading Apple's documentation I think I am supposed to use CGPDFDocumentGetCatalog, but I can't find any examples on how to use this anywhere. Any ideas?

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • drawing above gtkentry using cairo

    - by Durgesh
    Hi Experts, I want to use cairo to enhance gtkentry look. For this, I have connected a callback to 'expose-event'. In callback, I call gtkentry's original expose-event handler. After that, I create cairo context and draw some lines and destroy the cairo. I return 'TRUE' as return value of callback function so that expose-event does not propagate. Now my problem is, I am drawing line from (0,0) to (100,100). But line appears only over the border areas of the gtkentry. The place where text is, it does not appear. Please help. Kind Regards -Durgesh O Mishra

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  • Multidimensional vectors in scheme?

    - by incrediman
    I earlier asked a question about arrays in scheme (turns out they're called vectors but are basically otherwise the same as you'd expect). Is there an easy way to do multidimensional arrays vectors in PLT Scheme though? For my purposes I'd like to have a procedure called make-multid-vector or something. By the way if this doesn't already exist, I don't need a full code example of how to implement it. If I have to roll this myself I'd appreciate some general direction though. The way I'd probably do it is to just iterate through each element of the currently highest dimension of the vector to add another dimension, but I can see that being a bit ugly using scheme's recursive setup. Also, this seems like something I should have been able to find myself so please know that I did actually google it and nothing came up.

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  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go while not limiting other forces pushing/pulling the ship. So, if the engines speed is a maximum of 500 and the ship is going 1000 from a gravity well, the ship is not going to go 1500 when it's engines are on, but if is pointing away from the angle is going then it could slow down. For what it's worth, I'm using Construct (www.scirra.com), and all I need is the math of it. Thanks for any help, I'm going bald from trying to figure this out.

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  • How can I draw on JPanel using another quadrant for the coordinates?

    - by Sanoj
    I would like to draw some shapes on a JPanel by overriding paintComponent. I would like to be able to pan and zoom. Panning and zooming is easy to do with AffineTransform and the setTransform method on the Graphics2D object. After doing that I can easyli draw the shapes with g2.draw(myShape) The shapes are defined with the "world coordinates" so it works fine when panning and I have to translate them to the canvas/JPanel coordinates before drawing. Now I would like to change the quadrant of the coordinates. From the 4th quadrant that JPanel and computer often uses to the 1st quadrant that the users are most familiar with. The X is the same but the Y-axe should increase upwards instead of downwards. It is easy to redefine origo by new Point(origo.x, -origo.y); But How can I draw the shapes in this quadrant? I would like to keep the coordinates of the shapes (defined in the world coordinates) rather than have them in the canvas coordinates. So I need to transform them in some way, or transform the Graphics2D object, and I would like to do it efficiently. Can I do this with AffineTransform too?

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  • Accumulate 2D Array by Index

    - by Tegan Snyder
    I have an array that looks like this: Array ( [0] => Array ( [amount] => 60.00 [store_id] => 1 ) [1] => Array ( [amount] => 40.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) ) What would be a good method to reduce the array to a similar array that totals the 'amount' related to a store_id. For Instance I'd like to get this: Array ( [0] => Array ( [amount] => 100.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) )

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  • How do I set the current point in a CG graphics context?

    - by Joe
    When running the code below in the iphone simulator I get the error : CGContextClosePath: no current point. Why is the current point not being set? Or is the context not set to the correct state? CGContextBeginPath(ctx); CGMutablePathRef pathHolder; pathHolder = CGPathCreateMutable(); //move to point for the initial point NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); CGPathMoveToPoint(pathHolder, NULL, [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); for(int x = 2; x < [holder.points count] - 1; x += 2) { NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); CGPathAddLineToPoint(pathHolder, NULL, [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); } CGContextClosePath(ctx); CGContextFillPath(ctx);

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