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  • Writing custom Message Formatter for SOAP basicHttpBinding

    - by Lijo
    I have a WSDL published by our service development team. It is using SOAP and basicHttpBinding. I can add the service reference to the project using Add Service Reference option in Visual Studio. I need to develop the WCF client. I need to use custom Message Formatter (for mapping between Messages and CLR types). Can you please show how to write the custom Message Formatter (in C# )for the following wsdl? Note: I am planning to use custom Message Formatter due to an issue mentioned in http://stackoverflow.com/questions/12316884/header-namespace-mismatch-issue WSDL <definitions xmlns:import0="urn:thinktecture-com:demos:restaurantservice:data:v1" xmlns:import2="urn:thinktecture-com:demos:restaurantservice:messages:v1" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:import1="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" xmlns:tns="urn:thinktecture-com:demos:restaurantservice:wsdl:v1" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" name="RestauarntService" targetNamespace="urn:thinktecture-com:demos:restaurantservice:wsdl:v1" xmlns="http://schemas.xmlsoap.org/wsdl/"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <types> <xsd:schema> <xsd:import schemaLocation="RestaurantData.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:data:v1" /> <xsd:import schemaLocation="RestaurantHeaderData.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" /> <xsd:import schemaLocation="RestaurantMessages.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:messages:v1" /> </xsd:schema> </types> <message name="getRestaurantsIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:getRestaurants" /> </message> <message name="getRestaurantsOut"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:getRestaurantsResponse" /> </message> <message name="lijosCustomFaultMessage"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="fault" element="import2:customFault" /> </message> <message name="userCredentialsIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import1:userCredentials" /> </message> <message name="addRestaurantIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:addRestaurant" /> </message> <message name="addRestaurantInHeader1"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import1:userCredentials" /> </message> <message name="customFaultIn"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <part name="parameters" element="import2:customFault" /> </message> <portType name="RestauarntServiceInterface"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <operation name="getRestaurants"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:getRestaurantsIn" /> <output message="tns:getRestaurantsOut" /> <fault name="lijosCustomFaultMessage" message="tns:lijosCustomFaultMessage" /> </operation> <operation name="userCredentials"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:userCredentialsIn" /> </operation> <operation name="addRestaurant"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:addRestaurantIn" /> </operation> <operation name="customFault"> <wsdl:documentation xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" /> <input message="tns:customFaultIn" /> </operation> </portType> <binding name="BasicHttpBinding_RestauarntServiceInterface" type="tns:RestauarntServiceInterface"> <soap:binding transport="http://schemas.xmlsoap.org/soap/http" /> <operation name="getRestaurants"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:getRestaurantsIn" style="document" /> <input> <soap:body use="literal" /> </input> <output> <soap:body use="literal" /> </output> <fault name="lijosCustomFaultMessage"> <soap:fault use="literal" name="lijosCustomFaultMessage" namespace="" /> </fault> </operation> <operation name="userCredentials"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:userCredentialsIn" style="document" /> <input> <soap:body use="literal" /> </input> </operation> <operation name="addRestaurant"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:addRestaurantIn" style="document" /> <input> <soap:body use="literal" /> <soap:header message="tns:addRestaurantInHeader1" part="parameters" use="literal" /> </input> </operation> <operation name="customFault"> <soap:operation soapAction="urn:thinktecture-com:demos:restaurantservice:wsdl:v1:customFaultIn" style="document" /> <input> <soap:body use="literal" /> </input> </operation> </binding> <service name="RestauarntServicePort"> <port name="RestauarntServicePort" binding="tns:BasicHttpBinding_RestauarntServiceInterface"> <soap:address location="http://localhost/RestauarntService" /> </port> </service> </definitions>?? RestaurantData.xsd <?xml version="1.0" encoding="utf-8" ?> <xs:schema id="RestaurantData" targetNamespace="urn:thinktecture-com:demos:restaurantservice:data:v1" elementFormDefault="qualified" xmlns="urn:thinktecture-com:demos:restaurantservice:data:v1" xmlns:mstns="urn:thinktecture-com:demos:restaurantservice:data:v1" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:complexType name="restaurantInfo"> <xs:sequence> <xs:element name="restaurantID" type="xs:int" /> <xs:element name="name" type="xs:string" /> <xs:element name="address" type="xs:string" /> <xs:element name="city" type="xs:string" /> <xs:element name="state" type="xs:string" /> <xs:element name="zip" type="xs:string" /> <xs:element name="openFrom" type="xs:time" /> <xs:element name="openTo" type="xs:time" /> </xs:sequence> </xs:complexType> <xs:complexType name="restaurantsList"> <xs:sequence> <xs:element name="restaurant" type="restaurantInfo" maxOccurs="unbounded" minOccurs="0" /> </xs:sequence> </xs:complexType> <xs:complexType name="customFault"> <xs:sequence> <xs:element name="errorCode" type="xs:string"/> <xs:element name="message" type="xs:string"/> <xs:element maxOccurs="unbounded" minOccurs="0" name="messages" type="xs:string" /> </xs:sequence> </xs:complexType> </xs:schema> RestaurantHeaderData.xsd <?xml version="1.0" encoding="utf-8" ?> <xs:schema id="RestaurantHeaderData" targetNamespace="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" elementFormDefault="qualified" xmlns="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" xmlns:mstns="urn:thinktecture-com:demos:restaurantservice:headerdata:v1" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:complexType name="credentials"> <xs:sequence> <xs:element name="username" type="xs:string" /> <xs:element name="password" type="xs:string" /> </xs:sequence> </xs:complexType> <xs:element name="userCredentials" type="credentials"> </xs:element> </xs:schema> ? RestaurantMessages.xsd <?xml version="1.0" encoding="utf-8" ?> <xs:schema id="RestaurantMessages" targetNamespace="urn:thinktecture-com:demos:restaurantservice:messages:v1" elementFormDefault="qualified" xmlns="urn:thinktecture-com:demos:restaurantservice:messages:v1" xmlns:mstns="urn:thinktecture-com:demos:restaurantservice:messages:v1" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:import="urn:thinktecture-com:demos:restaurantservice:data:v1"> <xs:import id="RestaurantData" schemaLocation="RestaurantData.xsd" namespace="urn:thinktecture-com:demos:restaurantservice:data:v1"> </xs:import> <xs:element name="getRestaurants"> <xs:complexType> <xs:sequence> <xs:element name="zip" type="xs:string" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="getRestaurantsResponse"> <xs:complexType> <xs:sequence> <xs:element name="restaurants" type="import:restaurantsList" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="addRestaurant"> <xs:complexType> <xs:sequence> <xs:element name="restaurant" type="import:restaurantInfo" /> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="customFault" type="import:customFault" /> </xs:schema>

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  • [ADF tip #1] Working around some clientListener limitation

    - by julien.schneider(at)oracle.com
    As i occasionally work on Oracle ADF, i've decided to write tips on this Framework. Previous version of adf (10g) had a <afh:body> component to represent the body of your page which allowed to specify javascript events like onload or onunload. In ADF RC, the body (as well as html and head) is geneated by a single <af:document>. To implement the onXXXXX events you embed an <af:clientListener> within this <af:document> and specify property type="load" with the method to trigger.   Problem is that onunload property is not supported by th af:clientListener. So how do i do ? Well, a solution is to add this event during page load.   First step : Embed in your <af:document> the following : <af:clientListener type="load" method="addOnUnload()"/>   Second step : Add your unload event using this kind of script : <af:document>     <f:facet name="metaContainer">     <f:verbatim>     <script type="text/javascript">                 function addOnUnload(evt) {                       window.onunload=function()                               {                                   alert('Goodbye Word');                              }                    }     </script>     </f:verbatim>   When closing browser your event will be triggered as expected.    

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  • Sending Outlook Invites

    - by Daniel Moth
    Sending an Outlook invite for a meeting (also referred to as S+ in Microsoft) is a simple thing to get right if you just run the quick mental check below, which is driven by visual cues in the Outlook UI. I know that some folks don’t do this often or are new to Outlook, so if you know one of those folks share this blog post with them and if they read nothing else ask them to read step 7. Add on the To line the folks that you want to be at the meeting. Indicate optional invitees. Click on the “To” button to bring up the dialog that lets you move folks to be Optional (you can also do this from the Scheduling Assistant). Set the Reminder according to the attendee that has to travel the most. 5 minutes is the minimum. Use the Response Options and uncheck the "Request Response" if your event is going ahead regardless of who can make it or not, i.e. if everyone is optional. Don’t force every recipient to make an extra click, instead make the extra click yourself - you are the organizer. Add a good subject Make the subject such that just by reading it folks know what the meeting is about. Examples, e.g. "Review…", "Finalize…", "XYZ sync up" If this is only between two people and what is commonly referred to as a one to one, the subject would be something like "MyName/YourName 1:1" Write the subject in such a way that when the recipient sees this on their calendar among all the other items, they know what this meeting is about without having to see location, recipients, or any other information about the invite. Add a location, typically a meeting room. If recipients are from different buildings, schedule it where the folks that are doing the other folks a favor live. Otherwise schedule it wherever the least amount of people will have to travel. If you send me an invite to come to your building, and there is more of us than you, you are silently sending me the message that you are doing me a favor so if you don’t want to do that, include a note of why this is in your building, e.g. "Sorry we are slammed with back to back meetings today so hope you can come over to our building". If this is in someone's office, the location would be something like "Moth's office (7/666)" where in parenthesis you see the office location. If some folks are remote in another building/country, or if you know you picked a time which wasn't free for everyone, add an Online option (click the Lync Meeting button). Add a date and time. This MUST be at a time that is showing on the recipients’ calendar as FREE or at worst TENTATIVE. You can check that on the Scheduling Assistant. The reality is that this is not always possible, so in that case you MUST say something about it in the Invite Body, e.g. "Sorry I can see X has a conflict, but I cannot find a better slot", or "With so many of us there are some conflicts and I cannot find a better slot so hope this works", or "Apologies but due to Y we must have this meeting at this time and I know there are some conflicts, hope you can make it anyway". When you do that, I better not be able to find a better slot myself for all of us, and of course when you do that you have implicitly designated the Busy folks as optional. Finally, the body of the invite. This has the agenda of the meeting and if applicable the courtesy apologies due to messing up steps 6 & 7. This should not be the introduction to the meeting, in other words the recipients should not be surprised when they see the invite and go to the body to read it. Notifying them of the meeting takes place via separate email where you explain the purpose and give them a heads up that you'll be sending an invite. That separate email is also your chance to attach documents, don’t do that as part of the invite. TIP: If you have sent mail about the meeting, you can then go to your sent folder to select the message and click the "Meeting" button (Ctrl+Alt+R). This will populate the body with the necessary background, auto select the mandatory and optional attendees as per the TO/CC line, and have a subject that may be good enough already (or you can tweak it). Long to write, but very quick to remember and enforce since most of it is common sense and the checklist is driven of the visual cues in the UI you use to send the invite. Comments about this post by Daniel Moth welcome at the original blog.

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  • Runtime analysis

    - by Joe Smith
    can someone please help me with the analysis of the following function (for inputs of size n). The part that confuses me the most is the inner for loop. def prefix_sums(L): # Total cost = ? pSum = [] #cost = 1 for a in range(len(L)+1): # range + body of function = (n+1) + (n+1)*(body) ? s = 0 #cost = 1 for b in range(a): # cost = ? s = s + L[b] #cost = operation + accessing list = 2 pSum.append(s) #cost = 1 return pSum #cost = 1 What I need to do is figure out the cost of each statement.

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  • How to Make Objects Fall Faster in a Physics Simulation

    - by David Dimalanta
    I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object (i.e. feather). It falls faster depending on the object (i.e. pebble, rock, car). I decided to double its falling speed for more excitement. I tried adding the mass but the speed of falling is constant instead of gaining more speed. check my code that something I put under input processor's touchUp() return method under same roof of the class that implements InputProcessor and Screen: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } And take note, at show() method , the view size from the camera is at 720x1280: camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 1280; camera_1.viewportWidth = 720; camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); I know it's a good idea to add weight to make the falling object falls faster once I released the finger from the touchUp() after I picked the object from the upper right of the screen but the speed remains either constant or slow. How can I solve this? Can you help?

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  • Complete RESTful API debugging/testing tool

    - by vartec
    I'm looking for the most complete tool, preferably portable GUI or browser plugin to test RESTful API. What I need is: GET/POST/DELETE/PUT support multiple file uploads as fields (multipart/form-data) file uploads as body Extra points for: possibility to save multiple configurations and use them to pre-fill parameters OAuth support nice JSON response formatting Currently I'm using 3 tools: Chrome REST Console extension — My favorite, very nicely done. Has OAuth. However the functionality missing for me is sending file as a body of the request; Cannot send multiple files; Firefox Poster add-on — Quite nice, but the functionality it's missing for file as POST fields parameters; Also cannot send multiple files; cURL — can do anything, but it's quite tedious to use it from command line.

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  • ubuntu cant be installed as it says GPU lock

    - by piyush bhardwaj
    i have win 7 running on my system i just wanna move to ubuntu 12.10 desktop version 36 bit but when i try to install the CD gets loaded start screen comes but suddenly texts line appears and screen goes black the text are - [189.463934] [drm] [noveau] 0000:02:00.0: GPU LOCK- switching to software fbcon [194.248014] [drm] [noveau] 0000:02:00.0: failed to idle channel 1 [199.504009] [drm] [noveau] 0000:02:00.0: failed to idle channel 3 and it goes on.....like this iam new to the linux system so dnt know much abt it ..so if any body can help me to solve my prblm.. my laptop is of HCL and it has 3 gb ram or 350 gb hard disk with nvidia graphic card ..it has 2 ghz pentium dual core it was manufactured in 2009.. so if any body can help i would be greatful and can be able to join ubuntu..

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Check for bodies within a specific circle in Box2D

    - by ltjax
    I'm trying to find positions to insert new bodies into my world. For that, I'd like to have a "free" spot where this body wouldn't overlap with anything else. So my plan was to sample "random" positions and check whether they overlap with my "potential" new body. Since my bodies are always circular, I'd need to test within a given circle. So far, the only way to use box2d for this seems to use b2World::QueryAABB around my circle and manually doing an overlap test with all the fixtures it gives me (Box2D doesn't event seem to allow me to tap into its overlapping tests?!). It seems to me like Box2D should already provide such functionality - is there a way that lets me do this without reinventing most of the wheel again?

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  • how can i move static box2d object.

    - by user5198
    how can i move static box2d sprites. i have tried this tutorial from . http://www.raywenderlich.com/475/how-to-create-a-simple-breakout-game-with-box2d-and-cocos2d-tutorial-part-12. I managed to add another "paddle" object with box2d body, but i can seam to be able to make the code to move the second "paddle" body. Can anyone direct me how to do it? Is there a way to move a "b2_staticBody" box 2d object? i have tried, but i can only move it when i use "b2_dynamicBody" if i used "b2_staticBody" i can move it at all.

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  • Edit 100MB+ file

    - by Majid Fouladpour
    I have captured some traffic with Wireshark and saved the result as a file. The file has 3 sections now: request headers response headers response body The response body is to become an flv file, but now everything is saved as a single file. So I need a way to delete the first two sections from the file, but the problem is that the file is very big (over a thousand mega bytes). I have tried to open it with gedit, but no matter how long I wait, gedit hangs and remains unresponsive until I kill it. What tool can I use to edit this big file easily?

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  • Is writing comments inside methods not a good practice?

    - by Srini Kandula
    A friend told me that writing comments inside methods is not good. He said that we should have comments only for the method definitions(javadocs) but not inside the method body. It seems he read in a book that having comments inside the code means there is a problem in the code. I don't quite understand his reasoning. I think writing comments inside the method body is good and it helps other developers to understand it better and faster. Please provide your comments.

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  • Custom HTML Tags: Are there any specifications stating a standard way to handle them?

    - by blesh
    It seems like for years they've just been given default styling and inline display. Is there a spec somewhere that has dictated this? I've looked over the RFC's but I'm not particularly good with RFC-ese, and I didn't notice anything anywhere. For example <body> Some content <mycustomtag>something else</mycustomtag> more content. </body> I can still style it with CSS, and the browser doesn't outright vomit... so it seems like there is some sort of expected behavior. Was that dictated by a specification?

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Is it better to cut and store all sprites needed from a spritesheet in memory, or cut them out just-in-time?

    - by xLite
    I'm not sure what's best practice here as I have little experience with this. Essentially what I am asking is... if it's better to get your single PNG with all your different sprites on it for use in-game, cut out every sprite on startup and store them in memory, then access the already-cut-out sprite from memory quickly or Only have the single PNG with all the different sprites residing in memory, and when you need, for example, a tree. You cut out the tree from the PNG and then continue to use it as normal. I imagine the former is more CPU friendly than the latter but less memory friendly, vice versa for the latter. I want to know what the norm is for game dev. This is a pixel based game using 2D art. Each PNG is actually an avatar's sprite sheet with each body part separated and then later joined to form the full body of the avatar.

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  • Playing a sound on collision?

    - by Eric McLoughlin
    I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself holds a reference back to it's owner. When an entity collides with another entity, the Collided(Entity other) method is called on both. What I'm trying to do now is to play a sound when both entities colliding are of a certain subclass. I'm not sure how to do that. I could do it in the Collided method, but then the sound would be played two times at the same time, since the method was called on both entities. How do you suggest I do this?

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  • Specifying force and angle in ApplyImpulse in box2d

    - by Deepak Mahalingam
    I need to apply an impulse on a object with a particular force and at a particular angle in Box2d. If I am right the syntax would be the following: body.GetBody().ApplyImpulse(new b2Vec2(direction, power),body.GetBody().GetWorldCenter()); The problem is my direction is in angles. I found a discussion where it was said that the way we can convert an angle into a vector would be as: new b2Vec2(Math.cos(angle*Math.PI/180),Math.sin(angle*Math.PI/180)); Now I am not sure how to combine these two. In other words, if I wish to apply a force of 30 units at an angle of 30 degrees at the center of the object, how should I do it?

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Is there a way to setup Clicktale tag in Google Tag Manager?

    - by Cubius
    Since GTM doesn't support document.write() method the standard clicktale code doesn't work. Is there a workaround for this? ClickTale employee has sent me these instructions: Replace the document.write JS line above with the following: document.body.appendChild(externalScript); Example: <!-- ClickTale Bottom part --> <script type='text/javascript'> var externalScript = document.createElement('script'); var scrSrc = document.location.protocol=='https:'? 'https://clicktalecdn.sslcs.cdngc.net/': 'http://cdn.clicktale.net/'; scrSrc += 'www11/ptc/xxx-xxx-xxx-xxx.js'; externalScript.src = scrSrc; externalScript.type = 'text/javascript'; document.body.appendChild(externalScript); </script> <!-- ClickTale end of Bottom part --> I am not sure what to do with this. Has someone tried something like this?

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  • Engine Start and Stop Show Abnormal Behaviour

    - by Siddharth
    In my game, when I pause the game using mEngine.stop() it works perfectly but when I press resume button that has code mEngine.start() it provide some movement to the physics body. So the created body does not stand at its desire position after the resuming the game. That fault I have found in other game developed by other developer also. So please provide some guidance for it. I also tried with mScene.onUpdate(0) and mScene.onUpdate(1) but I does not able to found anything new from it.

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  • IE6 iframe anchor links moves iframe up

    - by WastedSpace
    Hi, Having a real head scratching moment... I have a site where there is a footer div that always sits at the bottom of the screen (26px high), and above that I have an iFrame which sizes to 100% of the remaining height. This works well. Even clicking on anchor links inside the iframe works as it should in all browsers (apart from IE6). Unfortunately I still have to support IE6. What is happening in IE6 is that the footer jumps up the page with the iframe still above it when I click on an anchor link. The top part of the iframe is cut off. Even the iframe's scroll bars disappear under the top of the browser. I have created some screen shots to show you what I mean. I have blurred out the actual data for now. How it should look (and does look) in other browsers: http://img100.imageshack.us/i/screen1om.jpg/ How it looks in IE6 before clicking on an anchor link: http://img532.imageshack.us/i/screen2e.jpg/ (I had to make the iframe's height 95%, because if I set it to 100% height weirdly it wouldn't show anything...) How it looks in IE6 after clicking on an anchor link: http://img214.imageshack.us/i/screen3g.jpg/ It's hard for me to show the fool code I am using, as there are lots of other things going on (of which I'm confident doesn't affect the layout), so will try to summarise: The html code (simplified): <div id="ifra"><iframe src="home.php" frameborder="0" name="content_pane" id="content_pane" marginheight="10" marginwidth="10"></iframe></div> <h1 class="toolbar"><a id="footerlink">Site Name</a></h1> The CSS (simplified): html, body { overflow: hidden; } html, body, iframe { height: 100%; } body { padding: 0; margin: 0; } #ifra, iframe { position: absolute; width: 100%; left: 0; } #ifra { top: 0px; bottom: 26px; } iframe { border: 0 none; } .toolbar { height: 26px; background-color: #C2C7C9; position: fixed; bottom: 0; width: 100%; background-image: url(bg.png); background-repeat: repeat-x; background-position: left top; } IE8 specific CSS: #ifra, .toolbar { position: fixed; } IE7 specific CSS: html { padding: 0px; } #ifra, iframe { position: absolute; } #ifra { top: 0px; bottom: 26px; } * html body { padding /**/: 100px 0 50px 0; overflow-y /**/: hidden; } IE6 specific CSS: .toolbar { position: fixed; } * html { overflow-y: hidden; } * html body { overflow-y: auto; height: 100%; } * html .toolbar { position: absolute; } iframe { height: 95%; } #ifra { height: 100%; } I know it's not ideal not seeing the full code, but just wondering if there is anything jumping out at anyone from these lines of code? By the way I did consider dropping the div surrounding the iframe, but for some reason the scroll bars would disappear under the footer in all browsers... Thanks for looking! Ali.

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  • css sticky footer without scrolbar

    - by massinissa
    How to do to avoid having the scroller with a sticky footer to the bottom of the page (not bottom of window)? When I remove height=100% from content and sidebar, I'm no more getting the scroller. However, when doing so, my content and sidebar do not fill all the space down to the footer. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Untitled 13</title> <style media="all" type="text/css"> * { margin: 0; padding: 0; } html, body, #wrap, form { height: 100%; } #wrap, #footer { width: 750px; margin: 0 auto; } #wrap { background: #cff; } html, body { color: #000; background: #a7a09a; } body > #wrap { height: 100%; min-height: 100%; } form { /*height: auto;*/ min-height: 100%; } #main { background: #000; height:100%; min-height:100%; height: auto !important; */ } #content { height:100%; float: left; padding: 10px; float: left; width: 570px; background: #9c9; } #sidebar { height:100%; float: left; width: 140px; background: #c99; padding: 10px; } #footer { position: relative; margin-top: -100px; height: 100px; clear: both; background: #cc9; bottom: 0; } .clearfix:after { content: "."; display: block; height: 0; clear: both; visibility: hidden; } .clearfix { display: inline-block; } * html .clearfix { height: 1%; } .clearfix { display: block; } #header { /*padding: 5px 10px;*/ background: #ddd; } </style> </head> <body> <form id="form1" runat="server"> <div id="wrap"> <div id="main" class="clearfix"> <div id="header"> <h1>header</h1> </div> <div id="sidebar"> <h2>sidebar</h2> </div> <div id="content"> <h2>main content</h2> </div> </div> </div> <div id="footer"> <h2>footer</h2> </div> </form> </body> </html>

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  • Send smtp mail in php with HTML page attach as a text

    - by Nirmal
    Hello All.... I have a requirement of sending mail using smtp server in php. Now I am able to send the mail using smtp for a plain text. but I have a requirement where I need to attach an HTML page, which includes set of images. Now for that I am trying the following code : <?php require_once "Mail.php"; $to = '[email protected]'; $from = '[email protected]'; $subject = $_POST['subject']; $body = $_POST['message']; $fileatt = $_FILES['fileatt']['tmp_name']; $fileatt_type = $_FILES['fileatt']['type']; $fileatt_name = $_FILES['fileatt']['name']; $headers = array ('From' => $from, 'To' => $to, 'Subject' => $subject); if (is_uploaded_file($fileatt)) { echo("<p>Inside 1</p>"); $file = fopen($fileatt,'rb'); $data = fread($file,filesize($fileatt)); fclose($file); // Generate a boundary string $semi_rand = md5(time()); $mime_boundary = "==Multipart_Boundary_x{$semi_rand}x"; array_push(&$headers, 'MIME-Version: 1.0'); array_push(&$headers, 'Content-Type: multipart/mixed;'); array_push(&$headers, " boundary=\"{$mime_boundary}\""); echo("<p>Inside 2</p>"); $body = "This is a multi-part message in MIME format.\n\n" . "--{$mime_boundary}\n" . "Content-Type: text/plain; charset=\"iso-8859-1\"\n" . "Content-Transfer-Encoding: 7bit\n\n" . $body . "\n\n"; echo("<p>Inside 3</p>"); $data = chunk_split(base64_encode($data)); echo("<p>Inside 4</p>"); $body .= "--{$mime_boundary}\n" . "Content-Type: {$fileatt_type};\n" . " name=\"{$fileatt_name}\"\n" . "Content-Transfer-Encoding: base64\n\n" . $data . "\n\n" . "--{$mime_boundary}--\n"; echo("<p>Inside 5</p>"); } $host = "[email protected]"; $username = "[email protected]"; $password = "user"; $smtp = Mail::factory('smtp', array ('host' => $host, 'auth' => true, 'username' => $username, 'password' => $password)); $mail = $smtp->send($to, $headers, $body); if (PEAR::isError($mail)) { echo("<p>" . $mail->getMessage() . "</p>"); } else { echo("<p>Message successfully sent!</p>"); } ?> Now this code works fine for me, and it's sending the mail to the target email address. But when I open this email in the inbox, it's showing me the following text in the mailbox: This is a multi-part message in MIME format. --==Multipart_Boundary_x368d72fe1ff44518e90537abdb4bf029x Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit test 1011 --==Multipart_Boundary_x368d72fe1ff44518e90537abdb4bf029x Content-Type: text/html; name="mailing.html" Content-Transfer-Encoding: base64 PCFET0NUWVBFIGh0bWwgUFVCTElDICItLy9XM0MvL0RURCBYSFRNTCAxLjAgVHJhbnNpdGlvbmFs Ly9FTiIgImh0dHA6Ly93d3cudzMub3JnL1RSL3hodG1sMS9EVEQveGh0bWwxLXRyYW5zaXRpb25h ................ So, it's clearly showing me the encoded data. So, what should modify to send the proper html page that should be visible in targeted email's inbox? Thanks in advance...

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  • Overloading stream insertion without violating information hiding?

    - by Chris
    I'm using yaml-cpp for a project. I want to overload the << and >> operators for some classes, but I'm having an issue grappling with how to "properly" do this. Take the Note class, for example. It's fairly boring: class Note { public: // constructors Note( void ); ~Note( void ); // public accessor methods void number( const unsigned long& number ) { _number = number; } unsigned long number( void ) const { return _number; } void author( const unsigned long& author ) { _author = author; } unsigned long author( void ) const { return _author; } void subject( const std::string& subject ) { _subject = subject; } std::string subject( void ) const { return _subject; } void body( const std::string& body ) { _body = body; } std::string body( void ) const { return _body; } private: unsigned long _number; unsigned long _author; std::string _subject; std::string _body; }; The << operator is easy sauce. In the .h: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ); And in the .cpp: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ) { out << v.number() << v.author() << v.subject() << v.body(); return out; } No sweat. Then I go to declare the >> operator. In the .h: void operator >> ( const YAML::Node& node, Note& note ); But in the .cpp I get: void operator >> ( const YAML::Node& node, Note& note ) { node[0] >> ? node[1] >> ? node[2] >> ? node[3] >> ? return; } If I write things like node[0] >> v._number; then I would need to change the CV-qualifier to make all of the Note fields public (which defeats everything I was taught (by professors, books, and experience))) about data hiding. I feel like doing node[0] >> temp0; v.number( temp0 ); all over the place is not only tedious, error-prone, and ugly, but rather wasteful (what with the extra copies). Then I got wise: I attempted to move these two operators into the Note class itself, and declare them as friends, but the compiler (GCC 4.4) didn't like that: src/note.h:44: error: ‘YAML::Emitter& Note::operator<<(YAML::Emitter&, const Note&)’ must take exactly one argument src/note.h:45: error: ‘void Note::operator(const YAML::Node&, Note&)’ must take exactly one argument Question: How do I "properly" overload the >> operator for a class Without violating the information hiding principle? Without excessive copying?

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  • window.open() in an iPad on load of a frame does not work

    - by user278859
    I am trying to modify a site that uses "Morten's JavaScript Tree Menu" to display PDFs in a frames set using the Adobe Reader plug-in. On the iPad the frame is useless, so I want to open the PDF in a new tab. Not wanting to mess with the tree menu I thought I could use JavaScript in the web page being opened in the viewer frame to open a new tab with the PDF. I am using window.open() in $(document).ready(function() to open the pdf in the new tab. The problem is that window.open() does not want to work in the iPad. The body of the HTML normally looks like this... <body> <object data="MypdfFileName.pdf#toolbar=1&amp;navpanes=1&amp;scrollbar=0&amp;page=1&amp;view=FitH" type="application/pdf" width="100%" height="100%"> </object> </body> I changed it to only have a div like this... <body> <div class="myviewer" ></div> </body> Then used the following script... $(document).ready(function() { var isMobile = { Android : function() { return navigator.userAgent.match(/Android/i) ? true : false; }, BlackBerry : function() { return navigator.userAgent.match(/BlackBerry/i) ? true : false; }, iOS : function() { return navigator.userAgent.match(/iPhone|iPad|iPod/i) ? true : false; }, Windows : function() { return navigator.userAgent.match(/IEMobile/i) ? true : false; }, any : function() { return (isMobile.Android() || isMobile.BlackBerry() || isMobile.iOS() || isMobile.Windows()); } }; if(isMobile.any()) { var file = "MypdfFileName.pdf"; window.open(file); }else { var markup = "<object data='MypdfFileName.pdf#toolbar=1&amp;navpanes=1&amp;scrollbar=0&amp;page=1&amp;view=FitH' type='application/pdf' width='100%' height='100%'></object>"; $('.myviewer').append(markup); }; }); Everthing works except for window.open() on the iPad. If I switch things around widow.open() works fine on a computer. In another project I am using window.open() successfully on the iPad from an onclick function. I tried using a timer function. I also tried adding an onclick function to the div and posting a click event. In both cases they worked on a computer but not an iPad. I am stumped. I know it would make more sense to handle the ipad in the tree menu frame, but that code is so complex I can't figure out where to put/modify the onclick event. Is there a way to change the object so that it opens in a new tab? Is anyone familiar enough with Mortens Tree Menu code that can tell me how to channge the on click event so that it opens the pdf in a new tab instead of opening a page in the frame? Thanks

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