Search Results

Search found 5857 results on 235 pages for 'david michael rice'.

Page 44/235 | < Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >

  • Using MVC with a retained mode renderer

    - by David Gouveia
    I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to see rendered, such as images, animations, text. For simplicity I'll refer to them as Sprites. Now I'm implementing an architecture which is becoming very similar to MVC, but I feel that that instead of having to create View classes, that the sprites already behave pretty much like Views (except for not being explicitly connected to the Model). And since the Model is only changed through the Controller, I could simply update the view together with the Model in the controller, as in the example below: Example 1 class Controller { Model model; Sprite view; void TeleportTo(Vector2 position) { model.Position = view.Position = position; } } The alternative, I think, would be to create View classes that wrap the sprites, make the model observable, and make the view react to changes on the model. This seems like a lot of extra work and boilerplate code, and I'm not seeing the benefits if I'm just going to have one view per controller. Example 2 class Controller { Model model; View view; void TeleportTo(Vector2 position) { model.Position = position; } } class View { Model model; Sprite sprite; View() { model.PropertyChanged += UpdateView; } void UpdateView() { sprite.Position = model.Position; } } So, how is MVC or more specifically, the View, usually implemented when using a retained-mode renderer? And is there any reason why I shouldn't stick with example 1?

    Read the article

  • The Iron Bird Approach

    - by David Paquette
    It turns out that designing software is not so different than designing commercial aircraft.  I just finished watching a video that talked about the approach that Bombardier is taking in designing the new C Series aircraft.  I was struck by the similarities to agile approaches to software design.  In the video, Bombardier describes how they are using an Iron Bird to work through a number of design questions in advance of ever having a version of the aircraft that can ever be flown.  The Iron Bird is a life size replica of the plane.  Based on the name, I would assume the plane is built in a very heavy material that could never fly.  Using this replica, Bombardier is able to valid certain assumptions such as the length of each wire in the electric system.  They are also able to confirm that some parts are working properly (like the rudders).  They even go as far as to have a complete replica of the cockpit.  This allows Bombardier to put pilots in the cockpit to run through simulated take-off and landing sequences. The basic tenant of the approach seems to be Validate your design early with working prototypes Get feedback from users early, well in advance of finishing the end product   In software development, we tend to think of ourselves as special.  I often tell people that it is difficult to draw comparisons to building items in the physical world (“Building software is nothing like building a sky scraper”).  After watching this video, I am wondering if designing/building software is actually a lot like designing/building commercial aircraft.   Watch the video here (http://www.theglobeandmail.com/report-on-business/video/video-selling-the-c-series/article4400616/)

    Read the article

  • Oracle Commerce Best Practices for the Communications Industry

    - by Michael Seback
      In today’s volatile economy, Communications Service Providers are challenged to offer a complete, cross-channel commerce experience. With Oracle Commerce solutions, CSPs can get closer to customers and gain valuable insight to maximize ROI across all commerce activities. Join us for a  live webcast on September 26th with featured speakers Raghavendra Ademane, Omni-Channel Commerce Consultant at Professional Access and Brenna Johnson, Product Manager, Oracle and learn how you can manage and deliver commerce experiences for Communications that engage customers and promote loyalty. The panelists will guide you through a number of topics including: Current Communications market trends, opportunities and challenges Introduction to the Oracle Commerce solution with case studies Demonstration of the solution for Communications with live Q&A Register today and learn how Oracle's latest innovations for Communications can help you increase online sales and enhance cross-channel commerce interactions.

    Read the article

  • Stuff I learned at Innovate 2011

    - by David Dorf
    After returning from the NRF Innovate 2011 conference, I picked up few nuggets I thought I'd share here.  These thoughts are a bit random, but I hope they're useful nonetheless.Kevin Kelly opened the conference with six verbs that represent the future.  They were Screening, Interacting, Sharing, Accessing, Flowing, and Generating.  It struck me that these are all ways in which we merge the digital and physical worlds.  The internet of things continues to gain momentum.Some buzzwords:  deal economy, subscription commerce, discovery (instead of search), curationThat last one, curation, came up over and over.  Retailers, especially those in fashion, are finding value in helping their customers organize and present their own collections.  Social media has made sharing such collections easy, and mobile lets them take those ideas into the stores.  Mannequins are becoming less relevant.I heard from both HauteLook and Gilt Groupe (flash sale retailers) that a large percentage of their visits come from mobile devices, and most of those are iOS devices.  I find it interesting that even though Android has passed iPhone in units shipped (and will eventually pass iOS as a whole), its still the Apple crowd that leads the way.RadioShack mentioned their Holiday Heroes campaigned was very successful.  They asked their Foursquare users to check-in at a gym, coffee shop, and transportation hub as part of being a hero.  For this feat, customers were awarded a special badge that was worth 20% off at their next store visit. They claim a 3.5x increase in ticket size vs. regular check-in customers, and a 5x increase vs those that don't check-in at all.I also learned of RadioShack's #28 campaign, which is apparently one of the largest Twitter trends ever.  Their partnership with LIVESTRONG has gotten them followers, impressions, and credit for supporting the fight against cancer.The guys at Invodo showed the importance of video to e-commerce.  They gave compelling examples of how video can show customers the value of products better than just words.The highlight of the show was Guy Kawasaki's talk on innovation, which was not only informative but also peppered with humor and personality.  Back in the early days of the internet boom, Guy turned down the CEO position at Yahoo! because the commute was too long.  By his calculation, that was a $2B mistake.There are other good accounts of the conference at the NRF Blog.

    Read the article

  • A Comparison of Store Layouts

    - by David Dorf
    Belus Capital Advisors is an independent stock market research firm that sometimes rolls up its sleeves and walks retail stores.  This month Brian Sozzi walked both Macy's and Sears and snapped pictures along the way.  The results are a good lesson in what to do and what not to do in retail.  The dichotomy between the two brands is stark, and Brian's pictures tell the stories of artistry and neglect.  For example, look at these two pictures: Where do you want to shop for sneakers?  The left picture shows the Finish Line store within Macy's and the right shows empty shelves at Sears.  The pictures really show the importance of assortments, in-stock inventory, and presentation.  Take a look at the two stories, and pay particular attention to the pictures of Sears. 19 Photos that Show the New Magic of Macy’s Sears is Vanishing from our Minds, the Shocking 18 Photos That Show Why

    Read the article

  • Failed install 12.04 on Intel Hardware Raid with Large Partition (> 2TB)

    - by Michael Wiles
    I have Intel Hardware Raid on the motherboard. I have 10 2 TB HDD that I've configured as RAID 1+0 to be one big 8 TB HDD. Now I'm trying to install ubuntu 12.04 on it. After installing with default desktop installation disk I get a blank screen with a cursor flashing. If I try the alternate guided partitioning option I get error: out of disk. and the grub prompt. If I boot with the rescue disk or such like I can drop into a shell and view the disk. Everything also installs without an issue. Don't know what to do...

    Read the article

  • Zero bytes on home partition

    - by Michael Z
    I decided to replace the hard drive on my machine running Ubuntu 12.04 LTS . After using the new hard drive for a few days, I noticed that the new hard drive has bad sectors. So I decided to plug my old hard drive back in. First, I plugged both hard drives in and copied some data files from the new hard drive to the old one. After unplugging the new hard drive, I booted the computer with the old hard drive, and here I got a surprise: I can see 0 bytes available on my /home partition! The df utility shows that the /home partition has 0 available bytes. I have tried to move some files. But I still has 0 bytes on /home! However, GParted correctly shows that the available size is near 2Gb. UPDATE 1: To my surprise, System Monitor shows me that approximately 2 Gb are free and 0 bytes are available on the /home partition. It's slightly shocked me! Are "free" and "available" not the same? Any help is really appreciated!

    Read the article

  • Isometric algorithm producing tiles in wrong draw order

    - by David
    I've been toying with isometric and I just cant get the tiles to be in the right order. I'm probably missing something obvious and I just can't see it. Even at the risk of looking stupid, here's my code: for (int i = 0; i < Tile.MapSize; i++) { for (int j = 0; j < Tile.MapSize; j++) { spriteBatch.Draw( Tile.TileSetTexture, new Rectangle( (-j * Tile.TileWidth / 2) + (i * Tile.TileWidth / 2), (i * (Tile.TileHeight - 9) / 2) - (-j * (Tile.TileHeight - 9) / 2), Tile.TileWidth, Tile.TileHeight), Tile.GetSourceRectangle(tileID), Color.White, 0.0f, new Vector2(-350, -60), SpriteEffects.None, 1.0f); } } And here's what I end up with: messed up map Yep, bit of an issue. If anyone could help, I'd appreciate it.

    Read the article

  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games?

    Read the article

  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

    Read the article

  • ODI 11g – Faster Files

    - by David Allan
    Deep in the trenches of ODI development I raised my head above the parapet to read a few odds and ends and then think why don’t they know this? Such as this article here – in the past customers (see forum) were told to use a staging route which has a big overhead for large files. This KM is an example of the great extensibility capabilities of ODI, its quite simple, just a new KM that; improves the out of the box experience – just build the mapping and the appropriate KM is used improves out of the box performance for file to file data movement. This improvement for out of the box handling for File to File data integration cases (from the 11.1.1.5.2 companion CD and on) dramatically speeds up the file integration handling. In the past I had seem some consultants write perl versions of the file to file integration case, now Oracle ships this KM to fill the gap. You can find the documentation for the IKM here. The KM uses pure java to perform the integration, using java.io classes to read and write the file in a pipe – it uses java threading in order to super-charge the file processing, and can process several source files at once when the datastore's resource name contains a wildcard. This is a big step for regular file processing on the way to super-charging big data files using Hadoop – the KM works with the lightweight agent and regular filesystems. So in my design below transforming a bunch of files, by default the IKM File to File (Java) knowledge module was assigned. I pointed the KM at my JDK (since the KM generates and compiles java), and I also increased the thread count to 2, to take advantage of my 2 processors. For my illustration I transformed (can also filter if desired) and moved about 1.3Gb with 2 threads in 140 seconds (with a single thread it took 220 seconds) - by no means was this on any super computer by the way. The great thing here is that it worked well out of the box from the design to the execution without any funky configuration, plus, and a big plus it was much faster than before, So if you are doing any file to file transformations, check it out!

    Read the article

  • Virtual Grocery Store

    - by David Dorf
    Because South Korean's are so busy, Tesco decided that its Homeplus grocery chain should offer a virtual alternative in subways.  As you can see in the video below, shoppers passing through a subway station can see a virtual representation of the store and scan items with their mobile phones.  This builds a shopping list which is delivered to their homes later that day. This is a very cool example of leveraging technology to offer a shopping experience that's different from bricks and clicks.

    Read the article

  • How can I make a browser trust my SSL certificate when I request resources from an external server?

    - by William David Edwards
    I have installed an SSL certificate on one of my domains and it works perfectly, but on some pages I include a Google Font, which causes my certificate icon to change in: instead of: The reason, according to Google Chrome (translated with Google Translate): Your connection to xxxxxx is encrypted with 128-bit encryption. This page includes other resources which are not secure. These resources can be viewed by others while in transit and can be modified to fit. So how can I make the browser 'trust' my SSL certificate, even though I request an external resource from Google Fonts? And also, does it matter that I use links like these: <link rel='stylesheet' id='et-shortcodes-css-css' href='https://xxxxxx/wp-content/themes/Divi/epanel/shortcodes/css/shortcodes.css?ver=3.0' type='text/css' media='all' /> instead of <link rel='stylesheet' id='et-shortcodes-css-css' href='wp-content/themes/Divi/epanel/shortcodes/css/shortcodes.css?ver=3.0' type='text/css' media='all' /> Thanks!

    Read the article

  • Restoring MSDB

    - by David-Betteridge
    We recently performed a disaster recovery exercise which included the restoration of the MSDB database onto our DR server.  I did a quick google to see if there were any special considerations and found the following MS article.  Considerations for Restoring the model and msdb Databases (http://msdn.microsoft.com/en-us/library/ms190749(v=sql.105).aspx).   It said both the original and replacement servers must be on the same version,  I double-checked and in my case they are both SQL Server 2008 R2 SP1 (10.50.2500).. So I went ahead and stopped SQL Server agent, restored the database and restarted the agent.  Checked the jobs and they were all there, everything looked great, and was until the server was rebooted a few days later.Then the syspolicy_purge_history job started failing on the 3rd step with the error message “Unable to start execution of step 3 (reason: The PowerShell subsystem failed to load [see the SQLAGENT.OUT file for details]; The job has been suspended). The step failed.”   A bit more googling pointed me to the msdb.dbo.syssubsystems table SELECT * FROM msdb.dbo.syssubsystems WHERE start_entry_point ='PowerShellStart'   And in particular the value for the subsystem_dll. It still had the path to the SQLPOWERSHELLSS.DLL but on the old server. The DR instance has a different name to the live instance and so the paths are different.   This was quickly fixed with the following SQL Use msdb; GO sp_configure 'allow updates', 1 ; RECONFIGURE WITH OVERRIDE ; GO UPDATE msdb.dbo.syssubsystems SET subsystem_dll='C:\Program Files\Microsoft SQL Server\MSSQL10_50.DR\MSSQL\binn\SQLPOWERSHELLSS.DLL' WHERE start_entry_point ='PowerShellStart'; GO sp_configure 'allow updates', 0; RECONFIGURE WITH OVERRIDE ; GO Stopped and started SQL Server agent and now the job completes.   I then wondered if anything else might be broken, SELECT subsystem_dll FROM msdb.dbo.syssubsystems Shows a further 10 wrong paths – fortunately for parts of SQL (replication, SSIS etc) we aren’t using! Lessons Learnt 1.       DR exercises are a good thing! 2.       Keep the Live and DR environments as similar as possible.    

    Read the article

  • Has anyone got the Mist engine to work on gtk3? [closed]

    - by David
    Possible Duplicate: What GTK+ 3 engines are available? I've just upgraded my xubuntu installation to Precise and run into gtk3 theme problems - my theme based on the Mist engine doesn't work for gtk3 apps. There's a package gtk3-engines in the GNOME PPA that includes Mist, has anyone got this to work? It has a themes/Mist/gtk3.0 folder with a gtkrc file but it doesn't seem to work for me. Even if someone just has an idea where I could find more help on this I'd be grateful (is there even any documentation on making themes in gtk3?)

    Read the article

  • How to force user to use subdomain?

    - by David Stockinger
    I am hosting a webshop with OpenCart and its current URL is e.g. http://mydomain.com/shop/ I have created two subdomains ( http://pg.mydomain.com/ and http://shop.mydomain.com/ ) and both subdomains are already working as they should. However, can I restrict direct access to mydomain.com/shop/ while leaving all the files (index.php, etc.) there? Since both subdomains are pointing to http://mydomain.com/shop/, I thought this would restrict all access. So in the end, I would like my two shops to be accessable through http://pg.mydomain.com/ and http://shop.mydomain.com/, but not http://mydomain.com/shop/ while leaving all the files in http://mydomain.com/shop/.

    Read the article

  • Combining javascript files

    - by Michael Freidgeim
    I’ve read Combining Client Scripts into a Composite Script and wanted to use it. Then I’ve read Julian Jelfs concerns ScriptManager.CompositeScript issues However the article Combining javascript files with Ajax toolkit library describes workarounds, that make the solution workable. You also can use Script reference profiler: http://aspnet.codeplex.com/releases/view/13356 Related posts: Using ScriptManager with other frameworks MSDN documentation: CompositeScriptReference he older implementations, that has been superseded by CompositeScript class: ToolkitScriptManager Combining, Compressing, Minifying ASP.NET ScriptResource and HTML Markups

    Read the article

  • Software cost estimation

    - by David Conde
    I've seen on my work place (a University) most students making the software estimation cost of their final diploma work using COCOMO. My guessing is that this way of estimating costs is somewhat old (COCOMO dates of 1981), hence my question: How do you estimate costs in your software? I've seen things like : Cost = ( HoursOfWork + EstimatedIddle ) * HourlyRate That's not what I want, I'm looking for a properly (scientifically) defined cost model EDIT I've found some related questions on SO: What are some of the software cost estimation methods and models? How do you estimate the cost of developing software requirements?

    Read the article

  • What do you use to bundle / encrypt data?

    - by David McGraw
    More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, art, data) and I'm wondering how they are managing that? Are there applications / libraries that will bundle and assist you with managing the assets within? If not is there any good resources that you would point to for packing / unpacking / encryption? This specific question revolves around C++, but I would be open to hear how this is managed in C#/XNA as well. Just to be clear -- I'm not out to engineer a solution to prevent hacking. At the fundamental level we're all manipulating 0's and 1's. But, we do want to keep the 99% of people that play the game from simply modifying XML files that are used to build the game world. I've seen plenty of games bundle all of their resources together. I'm simply curious about the methods they're using.

    Read the article

  • The next step for a graduate?

    - by Michael Hobbs
    I will complete my degree in Computer Science in July of 2013 however I will have two years of military service left. I would like to get some hands on C#/C++ programming experience in the mean time. I have been looking around the web at all the open source project that are out there. There are literally 10's of thousands. How would you go about picking one that is: A) good for a graduate level programmer B) will probably go somewhere, and C) are willing to take a novice under their wing. I would even be happy to work for a company for free, remotely as a debugger, tester, or what have you. As a side note would prefer to stick in the C# realm but understand I need to branch out at the same time.

    Read the article

  • Can I migrate a clone of Google Code repository into Github?

    - by David Conde
    I want to create a clone of a Google Code repository, which I cannot download due to Country restrictions and I want to migrate that clone into Github, which I can use without any problem. The thing is I have a Github account and I can browse through GoogleCode but I cannot take my TortoiseHg and clone a repo just like that because I'm from Cuba and I get a lovely Google page saying that I cannot go into Google code. I'm guessing you know how I manage to browse :) I would like to import a mercurial repository into my Github repo, my questions: Is it possible? How can I do it?

    Read the article

  • ODI 11g - Faster Files

    - by David Allan
    Deep in the trenches of ODI development I raised my head above the parapet to read a few odds and ends and then think why don’t they know this? Such as this article here – in the past customers (see forum) were told to use a staging route which has a big overhead for large files. This KM is an example of the great extensibility capabilities of ODI, its quite simple, just a new KM that; improves the out of the box experience – just build the mapping and the appropriate KM is used improves out of the box performance for file to file data movement. This improvement for out of the box handling for File to File data integration cases (from the 11.1.1.5.2 companion CD and on) dramatically speeds up the file integration handling. In the past I had seem some consultants write perl versions of the file to file integration case, now Oracle ships this KM to fill the gap. You can find the documentation for the IKM here. The KM uses pure java to perform the integration, using java.io classes to read and write the file in a pipe – it uses java threading in order to super-charge the file processing, and can process several source files at once when the datastore's resource name contains a wildcard. This is a big step for regular file processing on the way to super-charging big data files using Hadoop – the KM works with the lightweight agent and regular filesystems. So in my design below transforming a bunch of files, by default the IKM File to File (Java) knowledge module was assigned. I pointed the KM at my JDK (since the KM generates and compiles java), and I also increased the thread count to 2, to take advantage of my 2 processors. For my illustration I transformed (can also filter if desired) and moved about 1.3Gb with 2 threads in 140 seconds (with a single thread it took 220 seconds) - by no means was this on any super computer by the way. The great thing here is that it worked well out of the box from the design to the execution without any funky configuration, plus, and a big plus it was much faster than before, So if you are doing any file to file transformations, check it out!

    Read the article

  • Projects to learn web development

    - by David McDavidson
    I'm trying to get a job as a web developer, but the great majority of jobs offers requires previous experience and a portfolio to prove you've got the required skills. Unfortunately I don't have any real experience or anything to show. The best way to learn is to try and tackle real world problems, so I'd like to know what would be some nice projects to learn stuff and that will look good in a portfolio?

    Read the article

  • Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

    - by David Dimalanta
    Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X [900] and Y [1280]) screen resolution of the Google Nexus 7 tablet, it follows precisely. However, if I try testing on a phone smaller than 900x1280, my finger and the image won't aligned properly and correctly except it still dragging. This is the code I used for making a sprite dragging with my finger under touchDragged(): x = ((screenX + Gdx.input.getX())/2) - (fruit.width/2); y = ((camera_2.viewportHeight * multiplier) - ((screenY + Gdx.input.getY())/2) - (fruit.width/2)); This code above will make the finger and the image/sprite stays together in place while dragging but only works on 900x1280. You'll be wondering there's camera_2.viewportHeight in my code. Here are for two reasons: to prevent inverted drag (e.g. when you swipe with your finger downwards, the sprite moves upward instead) and baseline for reading coordinate...I think. Now when I'm adding another orthographic camera named camera_1 and changing its setting, I recently used it for adjusting the falling object by meter per pixel. Also, it seems effective independently for smartphones that has smaller resolution and this is what I used here: show() camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 280; // --> I set it to a smaller view port height so that the object would fall faster, decreasing the chance of drag force. camera_1.viewportWidth = 196; // --> Make it proportion to the original screen view size as possible. camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); touchDragged() x = ((screenX + (camera_1.viewportWidth/Gdx.input.getX()))/2) - (fruit.width/2); y = ((camera_1.viewportHeight * multiplier) - ((screenY + (camera_1.viewportHeight/Gdx.input.getY()))/2) - (fruit.width/2)); But the result instead of just following the image/sprite closely to my finger, it still has a space/gap between the sprite/image and the finger. It is possibly dependent on coordinates based on the screen resolution. I'm trying to drag the blueberry sprite with my finger. My expectation did not met since I want my finger and the sprite/image (blueberry) to stay close together while dragging until I release it. Here's what it looks like: I got to figure it out how to make independent on all screen sizes by just following the image/sprite closely to my finger while dragging even on most different screen sizes instead.

    Read the article

  • The actual difference between styesheet in the header and a seperate file

    - by David Knight
    Am wondering if someone can give me an opinion on this. I have always been taught to have all of the CSS in a separate file that is referenced from the head of the page. Reading this article http://www.lukew.com/ff/entry.asp?1792 the author is talking about making the Guardian website responsive. One of the things he notes they did to make the site faster and more resilient is to add the CSS inline into the header, thus reducing HTTP requests. Now this got me thinking about the right/best/fastest way of using the CSS If you have one main CSS file, its going to be called and read by the site on every page, no mater how big it is. So with that in mind, Im actually starting to think its better to just inline the whole style sheet and remove one HTTP roundtrip. I know for the purposes of neatness and being able to edit the file a seperate file is better. But which would you recommend and which do you think is faster? Thanks!

    Read the article

< Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >