Search Results

Search found 1234 results on 50 pages for 'enum'.

Page 44/50 | < Previous Page | 40 41 42 43 44 45 46 47 48 49 50  | Next Page >

  • Playing with aspx page cycle using JustMock

    - by mehfuzh
    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process through ProcessRequest call, now if we take a look inside the method with reflector.net,  the call trace will go like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetInstrinsics ,  it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. Using this clue at hand, we can easily know the classes / calls  we need to mock in order to get through the expected call. Accordingly, for  HttpBrowserCapabilities our required mock code will look like: var browser = Mock.Create<HttpBrowserCapabilities>(); // Arrange Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();   page.PreInit +=delegate { pageSteps.Enqueue(PageStep.PreInit); }; page.Load += delegate { pageSteps.Enqueue(PageStep.Load); }; page.PreRender += delegate { pageSteps.Enqueue(PageStep.PreRender);}; page.Unload +=delegate { pageSteps.Enqueue(PageStep.UnLoad);};   page.ProcessRequest(context);   Assert.True(requestContentEncodingSet); Assert.True(responseContentEncodingSet); Assert.True(rendered);   Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit); Assert.Equal(pageSteps.Dequeue(), PageStep.Load); Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender); Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);   Mock.Assert(request); Mock.Assert(response); You can get the test class shown in this post here to give a try by yourself with of course JustMock :-). Enjoy!!

    Read the article

  • concurrency::accelerator

    - by Daniel Moth
    Overview An accelerator represents a "target" on which C++ AMP code can execute and where data can reside. Typically (but not necessarily) an accelerator is a GPU device. Accelerators are represented in C++ AMP as objects of the accelerator class. For many scenarios, you do not need to obtain an accelerator object, since the runtime has a notion of a default accelerator, which is what it thinks is the best one in the system. Examples where you need to deal with accelerator objects are if you need to pick your own accelerator (based on your specific criteria), or if you need to use more than one accelerators from your app. Construction and operator usage You can query and obtain a std::vector of all the accelerators on your system, which the runtime discovers on startup. Beyond enumerating accelerators, you can also create one directly by passing to the constructor a system-wide unique path to a device if you know it (i.e. the “Device Instance Path” property for the device in Device Manager), e.g. accelerator acc(L"PCI\\VEN_1002&DEV_6898&SUBSYS_0B001002etc"); There are some predefined strings (for predefined accelerators) that you can pass to the accelerator constructor (and there are corresponding constants for those on the accelerator class itself, so you don’t have to hardcode them every time). Examples are the following: accelerator::default_accelerator represents the default accelerator that the C++ AMP runtime picks for you if you don’t pick one (the heuristics of how it picks one will be covered in a future post). Example: accelerator acc; accelerator::direct3d_ref represents the reference rasterizer emulator that simulates a direct3d device on the CPU (in a very slow manner). This emulator is available on systems with Visual Studio installed and is useful for debugging. More on debugging in general in future posts. Example: accelerator acc(accelerator::direct3d_ref); accelerator::direct3d_warp represents a target that I will cover in future blog posts. Example: accelerator acc(accelerator::direct3d_warp); accelerator::cpu_accelerator represents the CPU. In this first release the only use of this accelerator is for using the staging arrays technique that I'll cover separately. Example: accelerator acc(accelerator::cpu_accelerator); You can also create an accelerator by shallow copying another accelerator instance (via the corresponding constructor) or simply assigning it to another accelerator instance (via the operator overloading of =). Speaking of operator overloading, you can also compare (for equality and inequality) two accelerator objects between them to determine if they refer to the same underlying device. Querying accelerator characteristics Given an accelerator object, you can access its description, version, device path, size of dedicated memory in KB, whether it is some kind of emulator, whether it has a display attached, whether it supports double precision, and whether it was created with the debugging layer enabled for extensive error reporting. Below is example code that accesses some of the properties; in your real code you'd probably be checking one or more of them in order to pick an accelerator (or check that the default one is good enough for your specific workload): void inspect_accelerator(concurrency::accelerator acc) { std::wcout << "New accelerator: " << acc.description << std::endl; std::wcout << "is_debug = " << acc.is_debug << std::endl; std::wcout << "is_emulated = " << acc.is_emulated << std::endl; std::wcout << "dedicated_memory = " << acc.dedicated_memory << std::endl; std::wcout << "device_path = " << acc.device_path << std::endl; std::wcout << "has_display = " << acc.has_display << std::endl; std::wcout << "version = " << (acc.version >> 16) << '.' << (acc.version & 0xFFFF) << std::endl; } accelerator_view In my next blog post I'll cover a related class: accelerator_view. Suffice to say here that each accelerator may have from 1..n related accelerator_view objects. You can get the accelerator_view from an accelerator via the default_view property, or create new ones by invoking the create_view method that creates an accelerator_view object for you (by also accepting a queuing_mode enum value of deferred or immediate that we'll also explore in the next blog post). Comments about this post by Daniel Moth welcome at the original blog.

    Read the article

  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

    Read the article

  • Mocking HttpContext with JustMock

    - by mehfuzh
    In post , i will show a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process though ProcessRequest call, now if we take a look inside method though reflector, we will find calls stack like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetIntrinsics , where it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. With this , we can easily know what are classes / calls  we need to mock in order to get though the expected call. Accordingly, for  HttpBrowserCapabilities our required test code will look like: Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();    page.PreInit +=      delegate      {          pageSteps.Enqueue(PageStep.PreInit);      };  page.Load +=      delegate      {          pageSteps.Enqueue(PageStep.Load);      };    page.PreRender +=      delegate      {          pageSteps.Enqueue(PageStep.PreRender);      };    page.Unload +=      delegate      {          pageSteps.Enqueue(PageStep.UnLoad);      };    page.ProcessRequest(context);    Assert.True(requestContentEncodingSet);  Assert.True(responseContentEncodingSet);  Assert.True(rendered);    Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit);  Assert.Equal(pageSteps.Dequeue(), PageStep.Load);  Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender);  Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);    Mock.Assert(request);  Mock.Assert(response);   You can get the test class shown in this post here to give a try by yourself with of course JustMock. Enjoy!!

    Read the article

  • Using a Predicate as a key to a Dictionary

    - by Tom Hines
    I really love Linq and Lambda Expressions in C#.  I also love certain community forums and programming websites like DaniWeb. A user on DaniWeb posted a question about comparing the results of a game that is like poker (5-card stud), but is played with dice. The question stemmed around determining what was the winning hand.  I looked at the question and issued some comments and suggestions toward a potential answer, but I thought it was a neat homework exercise. [A little explanation] I eventually realized not only could I compare the results of the hands (by name) with a certain construct – I could also compare the values of the individual dice with the same construct. That piece of code eventually became a Dictionary with the KEY as a Predicate<int> and the Value a Func<T> that returns a string from the another structure that contains the mapping of an ENUM to a string.  In one instance, that string is the name of the hand and in another instance, it is a string (CSV) representation of of the digits in the hand. An added benefit is that the digits re returned in the order they would be for a proper poker hand.  For instance the hand 1,2,5,3,1 would be returned as ONE_PAIR (1,1,5,3,2). [Getting to the point] 1: using System; 2: using System.Collections.Generic; 3:   4: namespace DicePoker 5: { 6: using KVP_E2S = KeyValuePair<CDicePoker.E_DICE_POKER_HAND_VAL, string>; 7: public partial class CDicePoker 8: { 9: /// <summary> 10: /// Magical construction to determine the winner of given hand Key/Value. 11: /// </summary> 12: private static Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 13: map_prd2fn = new Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 14: { 15: {new Predicate<int>(i => i.Equals(0)), PlayerTie},//first tie 16:   17: {new Predicate<int>(i => i > 0), 18: (m => string.Format("Player One wins\n1={0}({1})\n2={2}({3})", 19: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 20:   21: {new Predicate<int>(i => i < 0), 22: (m => string.Format("Player Two wins\n2={2}({3})\n1={0}({1})", 23: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 24:   25: {new Predicate<int>(i => i.Equals(0)), 26: (m => string.Format("Tie({0}) \n1={1}\n2={2}", 27: m[0].Key, m[0].Value, m[1].Value))} 28: }; 29: } 30: } When this is called, the code calls the Invoke method of the predicate to return a bool.  The first on matching true will have its value invoked. 1: private static Func<DICE_HAND, E_DICE_POKER_HAND_VAL> GetHandEval = dh => 2: map_dph2fn[map_dph2fn.Keys.Where(enm2fn => enm2fn(dh)).First()]; After coming up with this process, I realized (with a little modification) it could be called to evaluate the individual values in the dice hand in the event of a tie. 1: private static Func<List<KVP_E2S>, string> PlayerTie = lst_kvp => 2: map_prd2fn.Skip(1) 3: .Where(x => x.Key.Invoke(RenderDigits(dhPlayerOne).CompareTo(RenderDigits(dhPlayerTwo)))) 4: .Select(s => s.Value) 5: .First().Invoke(lst_kvp); After that, I realized I could now create a program completely without “if” statements or “for” loops! 1: static void Main(string[] args) 2: { 3: Dictionary<Predicate<int>, Action<Action<string>>> main = new Dictionary<Predicate<int>, Action<Action<string>>> 4: { 5: {(i => i.Equals(0)), PlayGame}, 6: {(i => true), Usage} 7: }; 8:   9: main[main.Keys.Where(m => m.Invoke(args.Length)).First()].Invoke(Display); 10: } …and there you have it. :) ZIPPED Project

    Read the article

  • Goto for the Java Programming Language

    - by darcy
    Work on JDK 8 is well-underway, but we thought this late-breaking JEP for another language change for the platform couldn't wait another day before being published. Title: Goto for the Java Programming Language Author: Joseph D. Darcy Organization: Oracle. Created: 2012/04/01 Type: Feature State: Funded Exposure: Open Component: core/lang Scope: SE JSR: 901 MR Discussion: compiler dash dev at openjdk dot java dot net Start: 2012/Q2 Effort: XS Duration: S Template: 1.0 Reviewed-by: Duke Endorsed-by: Edsger Dijkstra Funded-by: Blue Sun Corporation Summary Provide the benefits of the time-testing goto control structure to Java programs. The Java language has a history of adding new control structures over time, the assert statement in 1.4, the enhanced for-loop in 1.5,and try-with-resources in 7. Having support for goto is long-overdue and simple to implement since the JVM already has goto instructions. Success Metrics The goto statement will allow inefficient and verbose recursive algorithms and explicit loops to be replaced with more compact code. The effort will be a success if at least twenty five percent of the JDK's explicit loops are replaced with goto's. Coordination with IDE vendors is expected to help facilitate this goal. Motivation The goto construct offers numerous benefits to the Java platform, from increased expressiveness, to more compact code, to providing new programming paradigms to appeal to a broader demographic. In JDK 8, there is a renewed focus on using the Java platform on embedded devices with more modest resources than desktop or server environments. In such contexts, static and dynamic memory footprint is a concern. One significant component of footprint is the code attribute of class files and certain classes of important algorithms can be expressed more compactly using goto than using other constructs, saving footprint. For example, to implement state machines recursively, some parties have asked for the JVM to support tail calls, that is, to perform a complex transformation with security implications to turn a method call into a goto. Such complicated machinery should not be assumed for an embedded context. A better solution is just to expose to the programmer the desired functionality, goto. The web has familiarized users with a model of traversing links among different HTML pages in a free-form fashion with some state being maintained on the side, such as login credentials, to effect behavior. This is exactly the programming model of goto and code. While in the past this has been derided as leading to "spaghetti code," spaghetti is a tasty and nutritious meal for programmers, unlike quiche. The invokedynamic instruction added by JSR 292 exposes the JVM's linkage operation to programmers. This is a low-level operation that can be leveraged by sophisticated programmers. Likewise, goto is a also a low-level operation that should not be hidden from programmers who can use more efficient idioms. Some may object that goto was consciously excluded from the original design of Java as one of the removed feature from C and C++. However, the designers of the Java programming languages have revisited these removals before. The enum construct was also left out only to be added in JDK 5 and multiple inheritance was left out, only to be added back by the virtual extension method methods of Project Lambda. As a living language, the needs of the growing Java community today should be used to judge what features are needed in the platform tomorrow; the language should not be forever bound by the decisions of the past. Description From its initial version, the JVM has had two instructions for unconditional transfer of control within a method, goto (0xa7) and goto_w (0xc8). The goto_w instruction is used for larger jumps. All versions of the Java language have supported labeled statements; however, only the break and continue statements were able to specify a particular label as a target with the onerous restriction that the label must be lexically enclosing. The grammar addition for the goto statement is: GotoStatement: goto Identifier ; The new goto statement similar to break except that the target label can be anywhere inside the method and the identifier is mandatory. The compiler simply translates the goto statement into one of the JVM goto instructions targeting the right offset in the method. Therefore, adding the goto statement to the platform is only a small effort since existing compiler and JVM functionality is reused. Other language changes to support goto include obvious updates to definite assignment analysis, reachability analysis, and exception analysis. Possible future extensions include a computed goto as found in gcc, which would replace the identifier in the goto statement with an expression having the type of a label. Testing Since goto will be implemented using largely existing facilities, only light levels of testing are needed. Impact Compatibility: Since goto is already a keyword, there are no source compatibility implications. Performance/scalability: Performance will improve with more compact code. JVMs already need to handle irreducible flow graphs since goto is a VM instruction.

    Read the article

  • Playing with http page cycle using JustMock

    - by mehfuzh
    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process through ProcessRequest call, now if we take a look inside the method with reflector.net,  the call trace will go like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetInstrinsics ,  it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. With this clue at hand, we can easily know the classes / calls  we need to mock in order to get through the expected call. Accordingly, for  HttpBrowserCapabilities our required test code will look like: Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();   page.PreInit +=      delegate      {          pageSteps.Enqueue(PageStep.PreInit);      }; page.Load +=      delegate      {          pageSteps.Enqueue(PageStep.Load);      };   page.PreRender +=      delegate      {          pageSteps.Enqueue(PageStep.PreRender);      };   page.Unload +=      delegate      {          pageSteps.Enqueue(PageStep.UnLoad);      };   page.ProcessRequest(context);    Assert.True(requestContentEncodingSet);  Assert.True(responseContentEncodingSet);  Assert.True(rendered);    Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit);  Assert.Equal(pageSteps.Dequeue(), PageStep.Load);  Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender);  Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);    Mock.Assert(request);  Mock.Assert(response);   You can get the test class shown in this post here to give a try by yourself with of course JustMock :-).   Enjoy!!

    Read the article

  • Get coordinates of arraylist

    - by opiop65
    Here's my map class: public class map{ public static final int CLEAR = 0; public static final ArrayList<Integer> STONE = new ArrayList<Integer>(); public static final int GRASS = 2; public static final int DIRT = 3; public static final int WIDTH = 32; public static final int HEIGHT = 24; public static final int TILE_SIZE = 25; // static int[][] map = new int[WIDTH][HEIGHT]; ArrayList<ArrayList<Integer>> map = new ArrayList<ArrayList<Integer>>(WIDTH * HEIGHT); enum tiles { air, grass, stone, dirt } Image air, grass, stone, dirt; Random rand = new Random(); public Map() { /* default map */ /*for(int y = 0; y < WIDTH; y++){ map[y][y] = (rand.nextInt(2)); System.out.println(map[y][y]); }*/ /*for (int y = 18; y < HEIGHT; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = STONE; } } for (int y = 18; y < 19; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = GRASS; } } for (int y = 19; y < 20; y++) { for (int x = 0; x < WIDTH; x++) { map[x][y] = DIRT; } }*/ for (int y = 0; y < HEIGHT; y++) { for(int x = 0; x < WIDTH; x++){ map.set(x * WIDTH + y, STONE); } } try { init(null, null); } catch (SlickException e) { e.printStackTrace(); } render(null, null, null); } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { air = new Image("res/air.png"); grass = new Image("res/grass.png"); stone = new Image("res/stone.png"); dirt = new Image("res/dirt.png"); } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) { for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { switch (map.get(x * WIDTH + y)) { case CLEAR: air.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case STONE: stone.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case GRASS: grass.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case DIRT: dirt.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; } } } } public static boolean blocked(float x, float y) { return map[(int) x][(int) y] == STONE; } public static Rectangle blockBounds(int x, int y) { return (new Rectangle(x, y, TILE_SIZE, TILE_SIZE)); } } Specifically I am looking at this: for (int x = 0; x < WIDTH; x++) { for (int y = 0; y < HEIGHT; y++) { switch (map.get(x * WIDTH + y).intValue()) { case CLEAR: air.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case STONE: stone.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case GRASS: grass.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; case DIRT: dirt.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE); break; } } } How can I access the coordinates of my arraylist map and then draw the tiles to the screen? Thanks!

    Read the article

  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

    Read the article

  • Card Shuffling in C#

    - by Jeff
    I am trying to write a code for a project that lists the contents of a deck of cards, asks how much times the person wants to shuffle the deck, and then shuffles them. It has to use a method to create two random integers using the System.Random class. These are my classes: Program.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { class Program { static void Main(string[] args) { Deck mydeck = new Deck(); foreach (Card c in mydeck.Cards) { Console.WriteLine(c); } Console.WriteLine("How Many Times Do You Want To Shuffle?"); } } } Deck.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { class Deck { Card[] cards = new Card[52]; string[] numbers = new string[] { "2", "3", "4", "5", "6", "7", "8", "9", "J", "Q", "K" }; public Deck() { int i = 0; foreach(string s in numbers) { cards[i] = new Card(Suits.Clubs, s); i++; } foreach (string s in numbers) { cards[i] = new Card(Suits.Spades, s); i++; } foreach (string s in numbers) { cards[i] = new Card(Suits.Hearts, s); i++; } foreach (string s in numbers) { cards[i] = new Card(Suits.Diamonds, s); i++; } } public Card[] Cards { get { return cards; } } } } classes.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { enum Suits { Hearts, Diamonds, Spades, Clubs } } Card.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication3 { class Card { protected Suits suit; protected string cardvalue; public Card() { } public Card(Suits suit2, string cardvalue2) { suit = suit2; cardvalue = cardvalue2; } public override string ToString() { return string.Format("{0} of {1}", cardvalue, suit); } } } Please tell me how to make the cards shuffle as much as the person wants and then list the shuffled cards. Sorry about the formatting im new to this site.

    Read the article

  • NullReferenceException when calling InsertOnSubmit in Linq to Sql.

    - by Charlie
    I'm trying to insert a new object into my database using LINQ to SQL but get a NullReferenceException when I call InsertOnSubmit() in the code snippet below. I'm passing in a derived class called FileUploadAudit, and all properties on the object are set. public void Save(Audit audit) { try { using (ULNDataClassesDataContext dataContext = this.Connection.GetContext()) { if (audit.AuditID > 0) { throw new RepositoryException(RepositoryExceptionCode.EntityAlreadyExists, string.Format("An audit entry with ID {0} already exists and cannot be updated.", audit.AuditID)); } dataContext.Audits.InsertOnSubmit(audit); dataContext.SubmitChanges(); } } catch (Exception ex) { if (ObjectFactory.GetInstance<IExceptionHandler>().HandleException(ex)) { throw; } } } Here's the stack trace: at System.Data.Linq.Table`1.InsertOnSubmit(TEntity entity) at XXXX.XXXX.Repository.AuditRepository.Save(Audit audit) C:\XXXX\AuditRepository.cs:line 25" I've added to the Audit class like this: public partial class Audit { public Audit(string message, ULNComponent component) : this() { this.Message = message; this.DateTimeRecorded = DateTime.Now; this.SetComponent(component); this.ServerName = Environment.MachineName; } public bool IsError { get; set; } public void SetComponent(ULNComponent component) { this.Component = Enum.GetName(typeof(ULNComponent), component); } } And the derived FileUploadAudit looks like this: public class FileUploadAudit : Audit { public FileUploadAudit(string message, ULNComponent component, Guid fileGuid, string originalFilename, string physicalFilename, HttpPostedFileBase postedFile) : base(message, component) { this.FileGuid = fileGuid; this.OriginalFilename = originalFilename; this.PhysicalFileName = physicalFilename; this.PostedFile = postedFile; this.ValidationErrors = new List<string>(); } public Guid FileGuid { get; set; } public string OriginalFilename { get; set; } public string PhysicalFileName { get; set; } public HttpPostedFileBase PostedFile { get; set; } public IList<string> ValidationErrors { get; set; } } Any ideas what the problem is? The closest question I could find to mine is here but my partial Audit class is calling the parameterless constructor in the generated code, and I still get the problem. UPDATE: This problem only occurs when I pass in the derived FileUploadAudit class, the Audit class works fine. The Audit class is generated as a linq to sql class and there are no Properties mapped to database fields in the derived class.

    Read the article

  • Can not delete row from MySQL

    - by Drew
    Howdy all, I've got a table, which won't delete a row. Specifically, when I try to delete any row with a GEO_SHAPE_ID over 150000000 it simply does not disappear from the DB. I have tried: SQLyog to erase it. DELETE FROM TABLE WHERE GEO_SHAPE_ID = 150000042 (0 rows affected). UNLOCK TABLES then 2. As far as I am aware, bigint is a valid candidate for auto_increment. Anyone know what could be up? You gotta help us, Doc. We’ve tried nothin’ and we’re all out of ideas! DJS. PS. Here is the table construct and some sample data just for giggles. CREATE TABLE `GEO_SHAPE` ( `GEO_SHAPE_ID` bigint(11) NOT NULL auto_increment, `RADIUS` float default '0', `LATITUDE` float default '0', `LONGITUDE` float default '0', `SHAPE_TYPE` enum('Custom','Region') default NULL, `PARENT_ID` int(11) default NULL, `SHAPE_POLYGON` polygon default NULL, `SHAPE_TITLE` varchar(45) default NULL, `SHAPE_ABBREVIATION` varchar(45) default NULL, PRIMARY KEY (`GEO_SHAPE_ID`) ) ENGINE=MyISAM AUTO_INCREMENT=150000056 DEFAULT CHARSET=latin1 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC; SET FOREIGN_KEY_CHECKS = 0; LOCK TABLES `GEO_SHAPE` WRITE; INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (57, NULL, NULL, NULL, 'Region', 10, NULL, 'Washington', 'WA'); INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (58, NULL, NULL, NULL, 'Region', 10, NULL, 'West Virginia', 'WV'); INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (59, NULL, NULL, NULL, 'Region', 10, NULL, 'Wisconsin', 'WI'); INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (150000042, 10, -33.8833, 151.217, 'Custom', NULL, NULL, 'Sydney%2C%20New%20South%20Wales%20%2810km%20r', NULL); INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (150000043, 10, -33.8833, 151.167, 'Custom', NULL, NULL, 'Annandale%2C%20New%20South%20Wales%20%2810km%', NULL); INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (150000048, 10, -27.5, 153.017, 'Custom', NULL, NULL, 'Brisbane%2C%20Queensland%20%2810km%20radius%2', NULL); INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (150000045, 10, 43.1002, -75.2956, 'Custom', NULL, NULL, 'New%20York%20Mills%2C%20New%20York%20%2810km%', NULL); INSERT INTO `GEO_SHAPE` (`GEO_SHAPE_ID`, `RADIUS`, `LATITUDE`, `LONGITUDE`, `SHAPE_TYPE`, `PARENT_ID`, `SHAPE_POLYGON`, `SHAPE_TITLE`, `SHAPE_ABBREVIATION`) VALUES (150000046, 10, 40.1117, -78.9258, 'Custom', NULL, NULL, 'Region1', NULL); UNLOCK TABLES; SET FOREIGN_KEY_CHECKS = 1;

    Read the article

  • Does COM interop respect .NET AppDomain boundaries for assembly loading?

    - by Xiaofu
    Here's the core problem: I have a .NET application that is using COM interop in a separate AppDomain. The COM stuff seems to be loading assemblies back into the default domain, rather than the AppDomain from which the COM stuff is being called. What I want to know is: is this expected behaviour, or am I doing something wrong to cause these COM related assemblies to be loaded in the wrong AppDomain? Please see a more detailed description of the situation below... The application consists of 3 assemblies: - the main EXE, the entry point of the application. - common.dll, containing just an interface IController (in the IPlugin style) - controller.dll, containing a Controller class that implements IController and MarshalByRefObject. This class does all the work and uses COM interop to interact with another application. The relevant part of the main EXE looks like this: AppDomain controller_domain = AppDomain.CreateDomain("Controller Domain"); IController c = (IController)controller_domain.CreateInstanceFromAndUnwrap("controller.dll", "MyNamespace.Controller"); result = c.Run(); AppDomain.Unload(controller_domain); The common.dll only contains these 2 things: public enum ControllerRunResult{FatalError, Finished, NonFatalError, NotRun} public interface IController { ControllerRunResult Run(); } And the controller.dll contains this class (which also calls the COM interop stuff): public class Controller: IController, MarshalByRefObject When first running the application, Assembly.GetAssemblies() looks as expected, with common.dll being loaded in both AppDomains, and controller.dll only being loaded into the controller domain. After calling c.Run() however I see that assemblies related to the COM interop stuff have been loaded into the default AppDomain, and NOT in the AppDomain from which the COM interop is taking place. Why might this be occurring? And if you're interested, here's a bit of background: Originally this was a 1 AppDomain application. The COM stuff it interfaces with is a server API which is not stable over long periods of use. When a COMException (with no useful diagnostic information as to its cause) occurs from the COM stuff, the entire application has to restarted before the COM connection will work again. Simply reconnecting to the COM app server results in immediate COM exceptions again. To cope with this I have tried to move the COM interop stuff into a seperate AppDomain so that when the mystery COMExceptions occur I can unload the AppDomain in which it occurs, create a new one and start again, all without having to manually restart the application. That was the theory anyway...

    Read the article

  • What output and recording ports does the Java Sound API find on your computer?

    - by Dave Carpeneto
    Hi all - I'm working with the Java Sound API, and it turns out if I want to adjust recording volumes I need to model the hardware that the OS exposes to Java. Turns out there's a lot of variety in what's presented. Because of this I'm humbly asking that anyone able to help me run the following on their computer and post back the results so that I can get an idea of what's out there. A thanks in advance to anyone that can assist :-) import javax.sound.sampled.*; public class SoundAudit { public static void main(String[] args) { try { System.out.println("OS: "+System.getProperty("os.name")+" "+ System.getProperty("os.version")+"/"+ System.getProperty("os.arch")+"\nJava: "+ System.getProperty("java.version")+" ("+ System.getProperty("java.vendor")+")\n"); for (Mixer.Info thisMixerInfo : AudioSystem.getMixerInfo()) { System.out.println("Mixer: "+thisMixerInfo.getDescription()+ " ["+thisMixerInfo.getName()+"]"); Mixer thisMixer = AudioSystem.getMixer(thisMixerInfo); for (Line.Info thisLineInfo:thisMixer.getSourceLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Source Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}} for (Line.Info thisLineInfo:thisMixer.getTargetLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Target Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}}} } catch (Exception e) {e.printStackTrace();}} public static String AnalyzeControl(Control thisControl) { String type = thisControl.getType().toString(); if (thisControl instanceof BooleanControl) { return " Control: "+type+" (boolean)"; } if (thisControl instanceof CompoundControl) { System.out.println(" Control: "+type+ " (compound - values below)"); String toReturn = ""; for (Control children: ((CompoundControl)thisControl).getMemberControls()) { toReturn+=" "+AnalyzeControl(children)+"\n";} return toReturn.substring(0, toReturn.length()-1);} if (thisControl instanceof EnumControl) { return " Control:"+type+" (enum: "+thisControl.toString()+")";} if (thisControl instanceof FloatControl) { return " Control: "+type+" (float: from "+ ((FloatControl) thisControl).getMinimum()+" to "+ ((FloatControl) thisControl).getMaximum()+")";} return " Control: unknown type";} } All the application does is print out a line about the OS, a line about the JVM, and a few lines about the hardware found that may pertain to recording hardware. For example on my PC at work I get the following: OS: Windows XP 5.1/x86 Java: 1.6.0_07 (Sun Microsystems Inc.) Mixer: Direct Audio Device: DirectSound Playback [Primary Sound Driver] Mixer: Direct Audio Device: DirectSound Playback [SoundMAX HD Audio] Mixer: Direct Audio Device: DirectSound Capture [Primary Sound Capture Driver] Mixer: Direct Audio Device: DirectSound Capture [SoundMAX HD Audio] Mixer: Software mixer and synthesizer [Java Sound Audio Engine] Mixer: Port Mixer [Port SoundMAX HD Audio] Source Port: MICROPHONE source port Control: Microphone (compound - values below) Control: Select (boolean) Control: Microphone Boost (boolean) Control: Front panel microphone (boolean) Control: Volume (float: from 0.0 to 1.0) Source Port: LINE_IN source port Control: Line In (compound - values below) Control: Select (boolean) Control: Volume (float: from 0.0 to 1.0) Control: Balance (float: from -1.0 to 1.0)

    Read the article

  • Json Jackson deserialization without inner classes

    - by Eto Demerzel
    Hi everyone, I have a question concerning Json deserialization using Jackson. I would like to deserialize a Json file using a class like this one: (taken from http://wiki.fasterxml.com/JacksonInFiveMinutes) public class User { public enum Gender { MALE, FEMALE }; public static class Name { private String _first, _last; public String getFirst() { return _first; } public String getLast() { return _last; } public void setFirst(String s) { _first = s; } public void setLast(String s) { _last = s; } } private Gender _gender; private Name _name; private boolean _isVerified; private byte[] _userImage; public Name getName() { return _name; } public boolean isVerified() { return _isVerified; } public Gender getGender() { return _gender; } public byte[] getUserImage() { return _userImage; } public void setName(Name n) { _name = n; } public void setVerified(boolean b) { _isVerified = b; } public void setGender(Gender g) { _gender = g; } public void setUserImage(byte[] b) { _userImage = b; } } A Json file can be deserialized using the so called "Full Data Binding" in this way: ObjectMapper mapper = new ObjectMapper(); User user = mapper.readValue(new File("user.json"), User.class); My problem is the usage of the inner class "Name". I would like to do the same thing without using inner classes. The "User" class would became like that: import Name; import Gender; public class User { private Gender _gender; private Name _name; private boolean _isVerified; private byte[] _userImage; public Name getName() { return _name; } public boolean isVerified() { return _isVerified; } public Gender getGender() { return _gender; } public byte[] getUserImage() { return _userImage; } public void setName(Name n) { _name = n; } public void setVerified(boolean b) { _isVerified = b; } public void setGender(Gender g) { _gender = g; } public void setUserImage(byte[] b) { _userImage = b; } } This means to find a way to specify to the mapper all the required classes in order to perform the deserialization. Is this possible? I looked at the documentation but I cannot find any solution. My need comes from the fact that I use the Javassist library to create such classes, and it does not support inner or anonymous classes. Thank you in advance

    Read the article

  • IXmlSerializable Dictionary

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

    Read the article

  • IXmlSerializable Dictionary problem

    - by Shimmy
    I was trying to create a generic Dictionary that implements IXmlSerializable. Here is my trial: Sub Main() Dim z As New SerializableDictionary(Of String, String) z.Add("asdf", "asd") Console.WriteLine(z.Serialize) End Sub Result: <?xml version="1.0" encoding="utf-16"?><Entry key="asdf" value="asd" /> I placed a breakpoint on top of the WriteXml method and I see that when it stops, the writer contains no data at all, and IMHO it should contain the root element and the xml declaration. <Serializable()> _ Public Class SerializableDictionary(Of TKey, TValue) : Inherits Dictionary(Of TKey, TValue) : Implements IXmlSerializable Private Const EntryString As String = "Entry" Private Const KeyString As String = "key" Private Const ValueString As String = "value" Private Shared ReadOnly AttributableTypes As Type() = New Type() {GetType(Boolean), GetType(Byte), GetType(Char), GetType(DateTime), GetType(Decimal), GetType(Double), GetType([Enum]), GetType(Guid), GetType(Int16), GetType(Int32), GetType(Int64), GetType(SByte), GetType(Single), GetType(String), GetType(TimeSpan), GetType(UInt16), GetType(UInt32), GetType(UInt64)} Private Shared ReadOnly GetIsAttributable As Predicate(Of Type) = Function(t) AttributableTypes.Contains(t) Private Shared ReadOnly IsKeyAttributable As Boolean = GetIsAttributable(GetType(TKey)) Private Shared ReadOnly IsValueAttributable As Boolean = GetIsAttributable(GetType(TValue)) Private Shared ReadOnly GetElementName As Func(Of Boolean, String) = Function(isKey) If(isKey, KeyString, ValueString) Public Function GetSchema() As System.Xml.Schema.XmlSchema Implements System.Xml.Serialization.IXmlSerializable.GetSchema Return Nothing End Function Public Sub WriteXml(ByVal writer As XmlWriter) Implements IXmlSerializable.WriteXml For Each entry In Me writer.WriteStartElement(EntryString) WriteData(IsKeyAttributable, writer, True, entry.Key) WriteData(IsValueAttributable, writer, False, entry.Value) writer.WriteEndElement() Next End Sub Private Sub WriteData(Of T)(ByVal attributable As Boolean, ByVal writer As XmlWriter, ByVal isKey As Boolean, ByVal value As T) Dim name = GetElementName(isKey) If attributable Then writer.WriteAttributeString(name, value.ToString) Else Dim serializer As New XmlSerializer(GetType(T)) writer.WriteStartElement(name) serializer.Serialize(writer, value) writer.WriteEndElement() End If End Sub Public Sub ReadXml(ByVal reader As XmlReader) Implements IXmlSerializable.ReadXml Dim empty = reader.IsEmptyElement reader.Read() If empty Then Exit Sub Clear() While reader.NodeType <> XmlNodeType.EndElement While reader.NodeType = XmlNodeType.Whitespace reader.Read() Dim key = ReadData(Of TKey)(IsKeyAttributable, reader, True) Dim value = ReadData(Of TValue)(IsValueAttributable, reader, False) Add(key, value) If Not IsKeyAttributable AndAlso Not IsValueAttributable Then reader.ReadEndElement() Else reader.Read() While reader.NodeType = XmlNodeType.Whitespace reader.Read() End While End While reader.ReadEndElement() End While End Sub Private Function ReadData(Of T)(ByVal attributable As Boolean, ByVal reader As XmlReader, ByVal isKey As Boolean) As T Dim name = GetElementName(isKey) Dim type = GetType(T) If attributable Then Return Convert.ChangeType(reader.GetAttribute(name), type) Else Dim serializer As New XmlSerializer(type) While reader.Name <> name reader.Read() End While reader.ReadStartElement(name) Dim value = serializer.Deserialize(reader) reader.ReadEndElement() Return value End If End Function Public Shared Function Serialize(ByVal dictionary As SerializableDictionary(Of TKey, TValue)) As String Dim sb As New StringBuilder(1024) Dim sw As New StringWriter(sb) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) xs.Serialize(sw, dictionary) sw.Dispose() Return sb.ToString End Function Public Shared Function Deserialize(ByVal xml As String) As SerializableDictionary(Of TKey, TValue) Dim xs As New XmlSerializer(GetType(SerializableDictionary(Of TKey, TValue))) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) Return xs.Deserialize(xr) xr.Close() End Function Public Function Serialize() As String Dim sb As New StringBuilder Dim xw = XmlWriter.Create(sb) WriteXml(xw) xw.Close() Return sb.ToString End Function Public Sub Parse(ByVal xml As String) Dim xr As New XmlTextReader(xml, XmlNodeType.Document, Nothing) ReadXml(xr) xr.Close() End Sub End Class

    Read the article

  • How can I close a Window using the OS-X ScriptingBridge framework, from Perl?

    - by Gavin Brock
    Problem... Since MacPerl is no longer supported on 64bit perl, I am trying alternative frameworks to control Terminal.app. I am trying the ScriptingBridge, but have run into a problem passing an enumerated string to the closeSaving method using the PerlObjCBridge. I want to call: typedef enum { TerminalSaveOptionsYes = 'yes ' /* Save the file. */, TerminalSaveOptionsNo = 'no ' /* Do not save the file. */, TerminalSaveOptionsAsk = 'ask ' /* Ask the user whether or not to save the file. */ } TerminalSaveOptions; - (void) closeSaving:(TerminalSaveOptions)saving savingIn:(NSURL *)savingIn; // Close a document. Attempted Solution... I have tried: #!/usr/bin/perl use strict; use warnings; use Foundation; # Load the ScriptingBridge framework NSBundle->bundleWithPath_('/System/Library/Frameworks/ScriptingBridge.framework')->load; @SBApplication::ISA = qw(PerlObjCBridge); # Set up scripting bridge for Terminal.app my $terminal = SBApplication->applicationWithBundleIdentifier_("com.apple.terminal"); # Open a new window, get back the tab my $tab = $terminal->doScript_in_('exec sleep 60', undef); warn "Opened tty: ".$tab->tty->UTF8String; # Yes, it is a tab # Now try to close it # Simple idea eval { $tab->closeSaving_savingIn_('no ', undef) }; warn $@ if $@; # Try passing a string ref my $no = 'no '; eval { $tab->closeSaving_savingIn_(\$no, undef) }; warn $@ if $@; # Ok - get a pointer to the string my $pointer = pack("P4", $no); eval { $tab->closeSaving_savingIn_($pointer, undef) }; warn $@ if $@; eval { $tab->closeSaving_savingIn_(\$pointer, undef) }; warn $@ if $@; # Try a pointer decodes as an int, like PerlObjCBridge uses my $int_pointer = unpack("L!", $pointer); eval { $tab->closeSaving_savingIn_($int_pointer, undef) }; warn $@ if $@; eval { $tab->closeSaving_savingIn_(\$int_pointer, undef) }; warn $@ if $@; # Aaarrgghhhh.... As you can see, all my guesses at how to pass the enumerated string fail. Before you flame me... I know that I could use another language (ruby, python, cocoa) to do this but that would require translating the rest of the code. I might be able to use CamelBones, but I don't want to assume my users have it installed. I could also use the NSAppleScript framework (assuming I went to the trouble of finding the Tab and Window IDs) but it seems odd to have to resort to it for just this one call.

    Read the article

  • How to Determine the Size of MSADO Command Parameters

    - by Adam
    I am new to MS ADO and trying to understand how to set the size on command parameters as created by the command.CreateParameter (Name, Type, Direction, Size, Value) The documentation says the following: Size Optional. A Long value that specifies the maximum length for the parameter value in characters or bytes. ... If you specify a variable-length data type in the Type argument, you must either pass a Size argument or set the Size property of the Parameter object before appending it to the Parameters collection; otherwise, an error occurs. 1.) What should one pass for fixed-size parameters? Is it a "don't care"? I was a bit confused by the example found here, in which they set size to 3 for an adInteger parameter with Value set to a variant of type VT_I2 pPrmByRoyalty->Type = adInteger; pPrmByRoyalty->Size = 3; pPrmByRoyalty->Direction = adParamInput; pPrmByRoyalty->Value = vtroyal; VT_I2 implies two bytes. A tagVARIANT struct is 16 bytes. How did they land on three? I see that the enum value for adInteger happens to be three, but I suspect that is just a coincidence. So it's a bit confusing what to pass for fixed-size parameters. The team I'm working with has always passed sizeof(int) for adInteger, and it seems to work. Is that correct? Now, for "variable-length" parameters: we are instructed by the documentation to pass "the maximum length .. in characters or bytes". 2.) For adVarChar, is it sufficient to pass the max width as defined in the database? 3.) What about the Wide types (e.g. adVarWChar)? Is it characters or bytes? 4.) How about adVariant, which could contain fixed- or variable-length data? 5.) Do arrays ever come into play here? (we don't pass them as parameters, just curious) Any references or personal insights are welcome.

    Read the article

  • Doctrine CodeIgniter MySQL CRUD errors

    - by 01010011
    Hi, I am using CI + Doctrine + MySQL and I am getting the following CRUD errors: (1) When trying to create a new record in the database with this code: $book_title = 'The Peloponnesian War'; $b = new Book(); $b-title = $book_title; $b-price = 10.50; $b-save(); I get this error: Fatal error: Uncaught exeption 'Doctrine_Connection_Mysql_Exception' with message 'SQLSTATE[42S22]: Column not found: 1054 Unknown column 'title' in 'field list' in ... (2) When trying to fetch a record from the database and display on my view page with this code: $book_title = 'The Peloponnesian War'; $title = $book_title; $search_results = Doctrine::getTable('Book')-findOneByTitle($title); echo $search_results-title; (in view file) I get this error: Fatal error: Uncaught exception 'Doctrine_Connection_Mysql_Exception' with message 'SQLSTATE[45S22]: Column not found: 1054 Unknown column 'b.id' in 'field list" in ... And finally, when I try to update a record as follows: $book_title = 'The Peloponnesian War'; $title = $book_title; $u = Doctrine::getTable('Book')-find($title); $u-title = $title; $u-save(); I get a similar error: Fatal error: Uncaught exception 'Doctrine_Connection_Mysql_Exception' with message 'SQLSTATE[42S22]: Column not found: 1054 Unknown column 'b.id' in 'field list''in ... Here is my Doctrine_Record model: class Book extends Doctrine_Record{ public function setTableDefinition() { $this->hasColumn('book_id'); $this->hasColumn('isbn10','varchar',20); $this->hasColumn('isbn13','varchar',20); $this->hasColumn('title','varchar',100); $this->hasColumn('edition','varchar',20); $this->hasColumn('author_f_name','varchar',20); $this->hasColumn('author_m_name','varchar',20); $this->hasColumn('author_l_name','varchar',20); $this->hasColumn('cond','enum',null, array('values' => array('as new','very good','good','fair','poor'))); $this->hasColumn('price','decimal',8, array('scale' =>2)); $this->hasColumn('genre','varchar',20); } public function setUp() { $this->setTableName('Book'); //$this->actAs('Timestampable'); } Any assistance will be really appreciated. Thanks in advance.

    Read the article

  • C# Chain-of-responsibility with delegates

    - by nettguy
    For my understanding purpose i have implemented Chain-Of-Responsibility pattern. //Abstract Base Type public abstract class CustomerServiceDesk { protected CustomerServiceDesk _nextHandler; public abstract void ServeCustomers(Customer _customer); public void SetupHadler(CustomerServiceDesk _nextHandler) { this._nextHandler = _nextHandler; } } public class FrontLineServiceDesk:CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.General) { Console.WriteLine(_customer.Name + " Complaints are registered ; will be served soon by FrontLine Help Desk.."); } else { Console.WriteLine(_customer.Name + " is redirected to Critical Help Desk"); _nextHandler.ServeCustomers(_customer); } } } public class CriticalIssueServiceDesk:CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.Critical) { Console.WriteLine(_customer.Name + "Complaints are registered ; will be served soon by Critical Help Desk"); } else if (_customer.ComplaintType == ComplaintType.Legal) { Console.WriteLine(_customer.Name + "is redirected to Legal Help Desk"); _nextHandler.ServeCustomers(_customer); } } } public class LegalissueServiceDesk :CustomerServiceDesk { public override void ServeCustomers(Customer _customer) { if (_customer.ComplaintType == ComplaintType.Legal) { Console.WriteLine(_customer.Name + "Complaints are registered ; will be served soon by legal help desk"); } } } public class Customer { public string Name { get; set; } public ComplaintType ComplaintType { get; set; } } public enum ComplaintType { General, Critical, Legal } void Main() { CustomerServiceDesk _frontLineDesk = new FrontLineServiceDesk(); CustomerServiceDesk _criticalSupportDesk = new CriticalIssueServiceDesk(); CustomerServiceDesk _legalSupportDesk = new LegalissueServiceDesk(); _frontLineDesk.SetupHadler(_criticalSupportDesk); _criticalSupportDesk.SetupHadler(_legalSupportDesk); Customer _customer1 = new Customer(); _customer1.Name = "Microsoft"; _customer1.ComplaintType = ComplaintType.General; Customer _customer2 = new Customer(); _customer2.Name = "SunSystems"; _customer2.ComplaintType = ComplaintType.Critical; Customer _customer3 = new Customer(); _customer3.Name = "HP"; _customer3.ComplaintType = ComplaintType.Legal; _frontLineDesk.ServeCustomers(_customer1); _frontLineDesk.ServeCustomers(_customer2); _frontLineDesk.ServeCustomers(_customer3); } Question Without breaking the chain-of-responsibility ,how can i apply delegates and events to rewrite the code?

    Read the article

  • Why am I seeing a crash when trying to call CDHtmlDialog::OnInitDialog()

    - by Tim
    I added a helpAbout menu item to my mfc app. I decided to make the ddlg derive from CDHTMLDialog. I override the OnInitDialog() method in my derived class and the first thing I do is call the parent's OnInitDialog() method. I then put in code that sets the title. On some machines this works fine, but on others it crashes in the call to CDHtmlDialog::OnInitDialog() - Trying to read a null pointer. the call stack has nothing useful - it is in mfc90.dll Is this a potential problem with mismatches of mfc/win32 dlls? It works on my vista machines but crashes on a win2003 server box. BOOL HTMLAboutDlg::OnInitDialog() { // CRASHES on the following line CDHtmlDialog::OnInitDialog(); CString title = "my title"; // example of setting title // i try to get version info //set the title CModuleVersion ver; char filename[ _MAX_PATH ]; GetModuleFileName( AfxGetApp()->m_hInstance, filename, _MAX_PATH ); ver.GetFileVersionInfo(filename); // get version from VS_FIXEDFILEINFO struct CString s; s.Format("Version: %d.%d.%d.%d\n", HIWORD(ver.dwFileVersionMS), LOWORD(ver.dwFileVersionMS), HIWORD(ver.dwFileVersionLS), LOWORD(ver.dwFileVersionLS)); CString version = ver.GetValue(_T("ProductVersion")); version.Remove(' '); version.Replace(",", "."); title = "MyApp - Version " + version; SetWindowText(title); return TRUE; // return TRUE unless you set the focus to a control } And here is the relevant header file: class HTMLAboutDlg : public CDHtmlDialog { DECLARE_DYNCREATE(HTMLAboutDlg) public: HTMLAboutDlg(CWnd* pParent = NULL); // standard constructor virtual ~HTMLAboutDlg(); // Overrides HRESULT OnButtonOK(IHTMLElement *pElement); HRESULT OnButtonCancel(IHTMLElement *pElement); // Dialog Data enum { IDD = IDD_DIALOG_ABOUT, IDH = IDR_HTML_HTMLABOUTDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnInitDialog(); DECLARE_MESSAGE_MAP() DECLARE_DHTML_EVENT_MAP() }; I can't figure out what is going on - why it works on some machins and crashes on others. Both have VS2008 installed EDIT: VS versions VISTA - no crashes 9.0.30729.1 SP 2003 server: (crashes) 9.0.21022.8 RTM

    Read the article

  • .net ViewState in page lifecycle

    - by caltrop
    I have a page containing a control called PhoneInfo.ascx. PhoneInfo is dynamically created using LoadControl() and then the initControl() function is called passing in an initialization object to set some initial textbox values within PhoneInfo. The user then changes these values and hits a submit button on the page which is wired up to the "submit_click" event. This event invokes the GetPhone() function within PhoneInfo. The returned value has all of the new user entered values except that the phoneId value (stored in ViewState and NOT edited by the user) always comes back as null. I believe that the viewstate is responsible for keeping track of user entered data across a postback, so I can't understand how the user values are coming back but not the explicitly set ViewState["PhoneId"] value! If I set the ViewState["PhoneId"] value in PhoneInfo's page_load event, it retrieves it correctly after the postback, but this isn't an option because I can only initialize that value when the page is ready to provide it. I'm sure I am just messing up the page lifecycle somehow, any suggestion or questions would really help! I have included a much simplified version of the actual code below. Containing page's codebehind protected void Page_Load(object sender, EventArgs e) { Phone phone = controlToBind as Phone; PhoneInfo phoneInfo = (PhoneInfo)LoadControl("phoneInfo.ascx"); //Create phoneInfo control phoneInfo.InitControl(phone); //use controlToBind to initialize the new control Controls.Add(phoneInfo); } protected void submit_click(object sender, EventArgs e) { Phone phone = phoneInfo.GetPhone(); } PhoneInfo.ascx codebehind protected void Page_Load(object sender, EventArgs e) { } public void InitControl(Phone phone) { if (phone != null) { ViewState["PhoneId"] = phone.Id; txt_areaCode.Text = SafeConvert.ToString(phone.AreaCode); txt_number.Text = SafeConvert.ToString(phone.Number); ddl_type.SelectedValue = SafeConvert.ToString((int)phone.Type); } } public Phone GetPhone() { Phone phone = new Phone(); if ((int)ViewState["PhoneId"] >= 0) phone.Id = (int)ViewState["PhoneId"]; phone.AreaCode = SafeConvert.ToInt(txt_areaCode.Text); phone.Number = SafeConvert.ToInt(txt_number.Text); phone.Type = (PhoneType)Enum.ToObject(typeof(PhoneType), SafeConvert.ToInt(ddl_type.SelectedValue)); return phone; } }

    Read the article

  • DependencyProperty binding not happening on initial load

    - by Ari Roth
    I'm trying to do something simple -- make a DependencyProperty and then bind to it. However, the getter doesn't appear to fire when I start up the app. (I'm guessing the solution will make me smack my head and go "Doh!", but still. :) ) Any ideas? Code-behind code: public static readonly DependencyProperty PriorityProperty = DependencyProperty.Register("Priority", typeof (Priority), typeof (PriorityControl), null); public Priority Priority { get { return (Priority)GetValue(PriorityProperty); } set { SetValue(PriorityProperty, value); } } Control XAML: <ListBox Background="Transparent" BorderThickness="0" ItemsSource="{Binding Path=Priorities}" Name="PriorityList" SelectedItem="{Binding Path=Priority, Mode=TwoWay}"> <ListBox.ItemTemplate> <DataTemplate> <Grid Height="16" Width="16"> <Border BorderBrush="Black" BorderThickness="2" CornerRadius="3" Visibility="{Binding RelativeSource= {RelativeSource Mode=FindAncestor, AncestorType=ListBoxItem}, Path=IsSelected, Converter={StaticResource boolToVisibilityConverter}}" /> <Border CornerRadius="3" Height="12" Width="12"> <Border.Background> <SolidColorBrush Color="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=ListBoxItem}, Path=Content, Converter={StaticResource priorityToColorConverter}}" /> </Border.Background> </Border> </Grid> </DataTemplate> </ListBox.ItemTemplate> <ListBox.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </ListBox.ItemsPanel> </ListBox> Binding statement: <UI:PriorityControl Grid.Column="8" Priority="{Binding Path=Priority}" VerticalAlignment="Center"/> Some other notes: Binding is in a UserControl UserControl contains the PriorityControl PriorityControl contains the DependencyProperty I've checked that the data the UserControl is getting the appropriate data -- every other binding works. If I change the selection on the PriorityControl via the mouse, everything fires as appropriate. It's just that initial setting of the value that isn't working. Priority is an enum.

    Read the article

  • List input and output audio devices in Applet

    - by Jhonny Everson
    I am running a signed applet that needs to provide the ability for the user to select the input and output audio devices ( similar to what skype provides). I borrowed the following code from other thread: import javax.sound.sampled.*; public class SoundAudit { public static void main(String[] args) { try { System.out.println("OS: "+System.getProperty("os.name")+" "+ System.getProperty("os.version")+"/"+ System.getProperty("os.arch")+"\nJava: "+ System.getProperty("java.version")+" ("+ System.getProperty("java.vendor")+")\n"); for (Mixer.Info thisMixerInfo : AudioSystem.getMixerInfo()) { System.out.println("Mixer: "+thisMixerInfo.getDescription()+ " ["+thisMixerInfo.getName()+"]"); Mixer thisMixer = AudioSystem.getMixer(thisMixerInfo); for (Line.Info thisLineInfo:thisMixer.getSourceLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Source Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}} for (Line.Info thisLineInfo:thisMixer.getTargetLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Target Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}}} } catch (Exception e) {e.printStackTrace();}} public static String AnalyzeControl(Control thisControl) { String type = thisControl.getType().toString(); if (thisControl instanceof BooleanControl) { return " Control: "+type+" (boolean)"; } if (thisControl instanceof CompoundControl) { System.out.println(" Control: "+type+ " (compound - values below)"); String toReturn = ""; for (Control children: ((CompoundControl)thisControl).getMemberControls()) { toReturn+=" "+AnalyzeControl(children)+"\n";} return toReturn.substring(0, toReturn.length()-1);} if (thisControl instanceof EnumControl) { return " Control:"+type+" (enum: "+thisControl.toString()+")";} if (thisControl instanceof FloatControl) { return " Control: "+type+" (float: from "+ ((FloatControl) thisControl).getMinimum()+" to "+ ((FloatControl) thisControl).getMaximum()+")";} return " Control: unknown type";} } But what I get: Mixer: Software mixer and synthesizer [Java Sound Audio Engine] Mixer: No details available [Microphone (Pink Front)] I was expecting the get the real list of my devices (My preferences panels shows 3 output devices and 1 Microphone). I am running on Mac OS X 10.6.7. Is there other way to get that info from Java?

    Read the article

< Previous Page | 40 41 42 43 44 45 46 47 48 49 50  | Next Page >