Understanding Unity3d physics: where is the force applied?
- by Heisenbug
I'm trying to understand which is the right way to apply forces to a RigidBody.
I noticed that there are AddForce and AddRelativeForce methods, one applied in world space coordinate system meanwhile the other in the local space.
The thing that I do not understand is the following: usually in physics library (es. Bullet) we can specify the force vector and also the force application point.
How can I do this in Unity? Is it possible to apply a force vector in a specific point relative to the given RigidBody coordinate system?
Where does AddForce apply the force?