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  • Podcast Focusing on XNA or Game/Graphics Programming in General

    - by Daniel Brotherston
    I realize there are a number of podcast related questions, but I'm specifically looking for XNA oriented podcasts. I've Googled around a little bit, but I have been unable to find any current podcasts. I'm just wondering if anyone else knows of any interesting ones. I'd guess if Google can't find them, they don't exist but I thought I'd ask anyways. Also, failing that, podcasts about game development in general would be interesting as well. Thanks!

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  • Game enemy move towards player

    - by Chris
    I'm creating a game in c++ and OpenGL and want an enemy to move towards the player. I tried finding the length of the hypotenuse between the player and the enemy. how could i get the enemy to move down that line?

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  • Suggest a Game Idea for my 3D World

    - by mrlinx
    Been creating a 3D complete world in OpenGL. For now, it features navigation like Google Earth, making possible the zooming from outter space to meter like level. My question is: How do you suggest I make this a fun and interesting game? My initial tought was to have a kind of moon lander where the user simply navigated the lander around the world. Anything better to suggest?

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  • Is the board game "Go" NP complete?

    - by sharkin
    There are plenty of Chess AI's around, and evidently some are good enough to beat some of the world's greatest players. I've heard that many attempts have been made to write successful AI's for the board game Go, but so far nothing has been conceived beyond average amateur level. Could it be that the task of mathematically calculating the optimal move at any given time in Go is an NP-complete problem?

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • Trying to Make mini Jeopardy flash game button help pls

    - by Jinnra
    Hey im a noob in flash cs3 and i want to create a jeopardy game where when a button is pressed we go in to the main question scene and when we come back the button the we pressed is now disabled via 'button._visible=flase'...pls any help...any suggestions or links to tutorials or tutorials from you guys or girls will grateful thanx...

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  • UINavigationBar unresponsive after canceling a UITableView search in nav controller in tab bar in a popover

    - by Mark
    Ok, this is an odd one and I can reproduce it with a new project easily. Here is the setup: I have a UISplitViewController. In the left side I have a UITabBarController. In this tab bar controller I have two UINavigationControllers. In the navigation controllers I have UITableViewControllers. These table views have search bars on them. Ok, what happens with this setup is that if I'm in portrait mode and bring up this view in the popover and I start a search in one of the table views and cancel it, the navigation bar becomes unresponsive. That is, the "back" button as well as the right side button cannot be clicked. If I do the exact same thing in landscape mode so we are not in a popover, this doesn't happen. The navigation bar stays responsive. So, the problem only seems to happen inside a popover. I've also noticed that if I do the search but click on an item in the search results which ends up loading something into the "detail view" of the split view and dismissing the popover, and then come back to the popover and then click the Cancel button for the search, the navigation bar is responsive. My application is a universal app and uses the same tab bar controller in the iPhone interface and it works there without this issue. As I mentioned above, I can easily reproduce this with a new project. Here are the steps if you want to try it out yourself: start new project - split view create new UITableViewController class (i named TableViewController) uncomment out the viewDidLoad method as well as the rightBarButtonItem line in viewDidLoad (so we will have an Edit button in the navigation bar) enter any values you want to return from numberOfSectioinsInTableView and numberOfRowsInSection methods open MainWindow.xib and do the following: please note that you will need to be viewing the xib in the middle "view mode" so you can expand the contents of the items drag a Tab Bar Controller into the xib to replace the Navigation Controller item drag a Navigation Controller into the xib as another item under the Tab Bar Controller delete the other two view controllers that are under the Tab Bar Controller (so, now our tab bar has just the one navigation controller on it) inside the navigation controller, drag in a Table View Controller and use it to replace the View Controller (Root View Controller) change the class of the new Table View Controller to the class created above (TableViewController for me) double-click on the Table View under the new Table View Controller to open it up (will be displayed in the tab bar inside the split view controller) drag a "Search Bar and Search Display" onto the table view save the xib run the project in simulator while in portrait mode, click on the Root List button to bring up popover notice the Edit button is clickable click in the Search box - we go into search mode click the Cancel button to exit search mode notice the Edit button no longer works So, can anyone help me figure out why this is happening? Thanks, Mark

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  • AI opponent car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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  • How to get collision between two meshes in j2me 3d game

    - by Rishabh
    Hi, I am making an application for 3d ball balancing game on j2me, I need to move my 3d ball on my ball path. I can get both ball and path object as a mesh from m3g file. How I will know that my ball is in the path or not ? Is there any notification I can get for interaction of two meshes ? Thanks in advance...

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  • Making the sound for a Flash game.

    - by Artemix
    Hu guys, I'm developing a Flash game, and I'm interested in knowing what would be the process of making sound. I want to make my own sounds, if possible, and not to download some premade standard (and possibly lawsuitable if they are not "totally free") sounds from the web. So.. I've read that a synthesizer could be useful.. but, I really dont know. Thx!

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  • AI opponenet car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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  • how to store a 2D game world in mysql

    - by monthon1
    I am making a 2D game in javascript/ajax, that will be using data stored in mysql database. Every user have got his own "area" made of small squares that can have some values. But I have no idea, how to store values of each square in mysql, when each user can have area with different width or height. Do you have some idea?

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  • Modern Game Programming

    - by Alon
    Hey. I'm a software and web developer for ~3 years, and I want to start learning 3D network game programming. What is the most modern & fastest way to write 3D PC games? What language? For graphics, should I use a graphics API like Direct3D/OpenGL or is there something less painful? What math/physics skills should I know before starting? Thank you.

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  • Algorithms behind FarmVille Game

    - by Vadi
    What are all the algorithms involved in Farmville game, specifically I am interested in drawing trees that has fruits based on user's activities. I am into a project which has a specific need to draw a tree-type image in SVG. I am not sure how to go about the algorithms to define the tree and based on certain business rules the leafs in the tree grows etc., I think you get the idea. Farmville is just an example I took to explain. Any help is greatly appreciated..

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  • Where Java applets game portals?

    - by StudioFortress
    I have started making some small Java games that run in a browser and have found a couple of game portals where I can host then (GameJolt.com, JavaGameTomb.com and Games4j.com). Most of the other portals I find either only allow Flash or offer the games for download. Apart from those above, what other portals exist that allow hosting applets?

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  • Flex game to build a building

    - by johnraja
    I want to develop a game in flex to build a building. In canvas i want to spirit into number of squares and place a different type of building in that square(Using click and drag). If small building means its take two square and big building means its take four squares. Please anybody help me

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  • Rss feed for game programmer?

    - by simpleblob
    I was browsing this thread, which has good recommendation but a bit too general for me. So, if anyone has a collection of nice game programming feeds,please share them. :) (both general and specific topics are welcome)

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