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Search found 1933 results on 78 pages for 'genetic algorithms'.

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • Too much to learn, dealing with overwhelming varieties of technologies [closed]

    - by zhenka
    I am about to graduate, and I am already working as a web developer in our library IT department. When I look at job postings I am absolutely overwhelmed by the sheer variety of technologies out there. Some companies care about math + algorithms + data structures. Some care about experiences in technology stack XYZ. SQL, css, html, frameworks, javascript, design patterns etc.. etc... etc... At some point I realized I just need to start at mastering a foundation to become employable at a better place and go from there. But the skill-set to get me in the doors varies and I just don't have time to learn everything. How do you deal with this issue? What is the essential stack to become employable? Say in php or ror arena. Perhaps a smarter move would be to move to a technology stack with less variety like .net?

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  • Moving from an IT department to a proper technology company

    - by user2434
    I have been working with Java/web applications in an IT department of a retail company. As much as work goes, there is nothing much to say. Fixing couple of if/else loops, writing some simple business logic etc., is all what I have been doing. Having said that, I feel I have a good technical knowledge, and I am willing to move to companies like Microsoft/Google/Amazon etc., [I want to work in these places, because I feel I am a technical guy, and I am working in a place where most people freak out when the words like 'algorithm' are heard] I can of course prepare algorithms/computer science fundamentals etc.,(I hold a 4 year degree in computer science program) but beyond that, will my experience hold against me ? I doubt I'll even get a call from them seeing my work experience. What kind of questions(apart from the algorithm types) can I expect ?

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  • What are the essential qualities to be a Java programmer? [closed]

    - by Rand Mate
    I just learnt a crash course from an institute for Core and Advanced Core Concepts in Java. I asked them what are all the algorithms, I need to know? They said: In Java there are more methods, you don't need to code more as in C/C++. After finishing core concepts in Java, I just passed on with more method usages from pre-defined classes in packages. So what's the next part I have to do, if the above mentioned is perfectly true (or) false based on the current expectations of IT Java programmers market? FYI: I'm fundamentally from the Electronics background, so please do excuse my ignorance.

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  • Introduction to the SQL Server Analysis Services Neural Network Data Mining Algorithm

    In data mining and machine learning circles, the neural network is one of the most difficult algorithms to explain. Fortunately, SQL Server Analysis Services allows for a simple implementation of the algorithm for data analytics. Dallas Snider explains 24% of devs don’t use database source control – make sure you aren’t one of themVersion control is standard for application code, but databases haven’t caught up. So what steps can you take to put your SQL databases under version control? Why should you start doing it? Read more to find out…

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Alternatives to Google Sites for a personal web site?

    - by Oleg2718281828
    I'd like to find a hosting solution for my personal, fairly low-traffic, web site. I think Google Sites would suit me perfectly, but I've heard horror stories about Google's algorithms shutting down all your accounts on a whim, with no right of appeal, so I'm naturally worried, because I don't want to lose my Gmail. Edit I'm talking about cases like this one: I tried contacting somebody at Google support ("Surely they should have a support department, right?" Nope, wrong!) (The victim managed to regain access to his Gmail account when his case went "viral", but he never got an explanation as to why he had been locked out in the first place) Are there good, preferably free, alternatives to Google Sites and what are their PROs and CONs? One requirement is that I should be able to point the DNS (foobar.com) to it.

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  • Connect divs with (non-straight) lines [migrated]

    - by Snailer
    I'd like to develop my site with a layout that looks somewhat like houses with connected plumbing, or multiple computers connected to a network. Basically, the will be boxes floating in space, with lines connecting some of the boxes. I'd like these lines to have some turns in them as well (just simple 90 degree corners) rather than just a straight line. My question is what is the best way to achieve this, and perhaps a small example. My thoughts were to use: PHP and CSS: I could create a background grid and then, with some complicated algorithms, draw paths using the grid's borders. This would be more dynamic, but I'm not sure I can plot the math all by myself. just CSS: Perhaps this is as simple as making some pre-drawn lines like L-shapes and T-junctions, then just placing and scaling them. But I don't believe there's a way to scale an image by slicing it.. so the line width would be scaled and thus each image would look different. Any thoughts?

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • Advice on approaching a significant rearrangement/refactoring?

    - by Prog
    I'm working on an application (hobby project, solo programmer, small-medium size), and I have recently redesigned a significant part of it. The program already works in it's current state, but I decided to reimplement things to improve the OO design. I'm about to implement this new design by refactoring a big part of the application. Thing is I'm not sure where to start. Obviously, by the nature of a rearrangement, the moment you change one part of the program several other parts (at least temporarily) break. So it's a little 'scary' to rearrange something in a piece of software that already works. I'm asking for advice or some general guidelines: how should I approach a significant refactoring? When you approach rearranging large parts of your application, where do you start? Note that I'm interested only in re-arranging the high-level structure of the app. I have no intention of rewriting local algorithms.

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  • Is there a single book that covers the breadth of computer science fundamentals? [closed]

    - by superFoo
    When I did my undergraduate studies in elecrical engineering, there was this book called "Basic Electricity" by Van Valkenburgh. If you read that book cover to cover, your fundamentals in electrical engineering would be bulletproof. I would recommend it all my juniors and I absolutely loved it. Is there such a book in the field of computer science? I am not so concerned about the algorithms. I am looking more into something that tells me how does everything work beneath the covers. TCPIP, memory management, DNS, routing, SSL, buffer, queuing etc.

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  • I know Python, but I don't know how the hell I'm supposed to make my program do stuff [on hold]

    - by Relentless Pursuit
    Look, I know how to operate sets, open files, create algorithms, optimize my code, use for loops, while loops, etc btu I don't know how to do anything USEFUL NO BOOK HAS TAUGHT ME HOW TO BE USEFUL. ALL MY PROGRAMS ARE NOTHING BUT LINES OF PYTHON / C++ CODE WITH NO GUI, NO FUNCTIONALITY . nothing :( Is their some sort of secret? How do I go from command line interface, to actual GUI applications that can do useful stuff, I've heard the term being thrown around alot 'api' does that api have anything to do with this? ~A frustrated programmer

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  • Recommended Books for OpenGL [closed]

    - by TheBlueCat
    I'm fairly new to OpenGL and I'm have been researching any books that would be beneficial, I've had suggested to me (I've finished reading the OpenGL Book online): Real Time Rendering GPU Gems 3 OpenGL Super Bible Does anyone know any other books that they've found useful in the past, even if it covers higher level algorithms. Also, can anyone suggest an IDE/Text Editor for Linux? I'm using Komodo and it's super buggy, I just booted into Windows today and tried Visual Studio and loved it, is their anything similar for Linux? Although, the books I've been reading are saying to not use IDEs, partly because of the reliance you place onto them, per se. I use Eclipse a lot for my Java programming, can I use C and OpenGL with that? Lastly, do you think it would be more beneficial staying on Windows and programming in C/OpenGL on their, I do like Linux, but I found Visual Studio to be pretty good in some aspects?

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  • Reinforcement learning in C#

    - by Betamoo
    I intend to use Reinforcement learning in my project but I do not know much how to implement it.. So I am looking for a library with different RL algorithms that I can use in my C# project.. Thanks Please Note: I found NeuronDotNet library for neural networks, I am now looking for RL library..

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  • Tetris Piece Rotation Algorithm

    - by coppercoder
    What are the best algorithms (and explanations) for representing and rotating the pieces of a tetris game? I always find the piece rotation and representation schemes confusing. Most tetris games seem to use a naive "remake the array of blocks" at each rotation: http://www.codeplex.com/Project/ProjectDirectory.aspx?ProjectSearchText=tetris However, some use pre-built encoded numbers and bit shifting to represent each piece: http://www.codeplex.com/wintris Is there a method to do this using mathematics (not sure that would work on a cell based board)?

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  • Simplest Algorithm for 2D Interpolation

    - by Gayan
    I have two shapes which are cross sections of a channel. I want to calculate the cross section of an intermediate point between the two defined points. What's the simplest algorithm to use in this situation? P.S. I came across several algorithms like natural neighbor and poisson which seemed complex. I'm looking for a simple solution which could be implemented quickly

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  • C# Image Deskew

    - by Brett
    Has anyone seen any image deskew algorithms in c#? I have found: http://www.codeproject.com/KB/graphics/Deskew_an_Image.aspx but unfortunately, it doesn't do very much for images without text. I am specifically trying to auto deskew an image of a book with solid edges, but minimal text. Has anyone seen anything that may be able to do this?

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  • Pseudo LRU tree algorithm.

    - by patros
    A lot of descriptions of Pseudo LRU algorithms involve using a binary search tree, and setting flags to "point away" from the node you're searching for every time you access the tree. This leads to a reasonable approximation of LRU. However, it seems from the descriptions that all of the nodes deemed LRU would be leaf nodes. Is there a pseudo-LRU algorithm that deals with a static tree that will still perform reasonably well, while determining that non-leaf nodes are suitable LRU candidates?

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  • Java GUI amd FPGA

    - by murat
    Hi, I study on a robot simulator that written on Java environment.But sonar scan simulations and computational burden of some driven algorithms on robot drop my simulator's performance. So i have decided to use fpga module and put the computational burden on it.I have spartan 3a development kit for this implemenatation. Does anyone has any document or application sample that related with communication of java program on PC with fpga code. thanks.

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  • Algorithm for computing the inverse of a polynomial

    - by Neville
    I'm looking for an algorithm (or code) to help me compute the inverse a polynomial, I need it for implementing NTRUEncrypt. An algorithm that is easily understandable is what I prefer, there are pseudo-codes for doing this, but they are confusing and difficult to implement, furthermore I can not really understand the procedure from pseudo-code alone. Any algorithms for computing the inverse of a polynomial with respect to a ring of truncated polynomials?

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  • Algorithm for 2D Interpolation

    - by Gayan
    I have two shapes which are cross sections of a channel. I want to calculate the cross section of an intermediate point between the two defined points. What's the simplest algorithm to use in this situation? P.S. I came across several algorithms like natural neighbor and poisson which seemed complex. I'm looking for a simple solution which could be implemented quickly EDIT: I removed the word "Simplest" from the title since it might be misleading

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  • How to increase the startup speed of the delphi app?

    - by Olaf
    What do you do to increase startup speed (or to decrease startup time) of your Delphi app? Other than application specific, is there a standard trick that always works? Note: I'm not talking about fast algorithms or the likes. Only the performance increase at startup, in terms of speed.

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  • building web page content filter

    - by radi
    i want to build a filter to block pornography sites so i have some questions : what tools i need ? what are the algorithms i have to use ? (speed , efficient ) where i can find an open source filter ? and i want to use java . thanks

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  • Is there an algorithm for converting quaternion rotations to Euler angle rotations?

    - by Will Baker
    Is there an existing algorithm for converting a quaternion representation of a rotation to an Euler angle representation? The rotation order for the Euler representation is known and can be any of the six permutations (i.e. xyz, xzy, yxz, yzx, zxy, zyx). I've seen algorithms for a fixed rotation order (usually the NASA heading, bank, roll convention) but not for arbitrary rotation order. Furthermore, because there are multiple Euler angle representations of a single orientation, this result is going to be ambiguous. This is acceptable (because the orientation is still valid, it just may not be the one the user is expecting to see), however it would be even better if there was an algorithm which took rotation limits (i.e. the number of degrees of freedom and the limits on each degree of freedom) into account and yielded the 'most sensible' Euler representation given those constraints. I have a feeling this problem (or something similar) may exist in the IK or rigid body dynamics domains. Solved: I just realised that it might not be clear that I solved this problem by following Ken Shoemake's algorithms from Graphics Gems. I did answer my own question at the time, but it occurs to me it may not be clear that I did so. See the answer, below, for more detail. Just to clarify - I know how to convert from a quaternion to the so-called 'Tait-Bryan' representation - what I was calling the 'NASA' convention. This is a rotation order (assuming the convention that the 'Z' axis is up) of zxy. I need an algorithm for all rotation orders. Possibly the solution, then, is to take the zxy order conversion and derive from it five other conversions for the other rotation orders. I guess I was hoping there was a more 'overarching' solution. In any case, I am surprised that I haven't been able to find existing solutions out there. In addition, and this perhaps should be a separate question altogether, any conversion (assuming a known rotation order, of course) is going to select one Euler representation, but there are in fact many. For example, given a rotation order of yxz, the two representations (0,0,180) and (180,180,0) are equivalent (and would yield the same quaternion). Is there a way to constrain the solution using limits on the degrees of freedom? Like you do in IK and rigid body dynamics? i.e. in the example above if there were only one degree of freedom about the Z axis then the second representation can be disregarded. I have tracked down one paper which could be an algorithm in this pdf but I must confess I find the logic and math a little hard to follow. Surely there are other solutions out there? Is arbitrary rotation order really so rare? Surely every major 3D package that allows skeletal animation together with quaternion interpolation (i.e. Maya, Max, Blender, etc) must have solved exactly this problem?

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