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  • Mac OS & Iphone development

    - by Oynn
    I am a graphics designer. How long would it take to become fluent in Objective-c for Mac and/or iPhone app development, from no programming background? I want to quit my day job as a designer. I really don't wanna work anymore cause I don't want to have a boss. I can be a writer, or I can become a app developer. Developing mini applications & games sounds excellent to me. That's really what I want to do :) I'm a patient person and I will do whatever it takes to learn & become a good developer. Should I take any courses about app development, or can I learn on my own? Any ideas, tips?

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  • iPhone site optimization: Custom viewport size

    - by Brandon Durham
    I've got a site that should max out a 575px on the iphone and wanted to know what the best method is for defaulting the viewport to this size. Currently I am using this meta tag: <meta name="viewport" content="width=575; user-scalable=no;"> This displays some odd behavior in that it loads fully zoomed out and then, once the page is loaded, zooms in to 575. What are the best methods to ensure that my site will surely display at 575px wide in mobile browsers?

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  • Finding Database issue for iphone app

    - by David Liu
    I know this is a dumb question and it might not be "conceptual" but, as a self-starter I really want to know how to get connected to some sort of "commercial database"? I'm recently designing my local gas station utility app for iphone and ipad. I have absolutely no clue of find a relevant database. For example, if I want to make an app for pizza ordering in the great Chicago area. How do I get info (price, menu, location, etc.) of those pizza stores scattered all over Chicago? Can any one light something for me? I appreciated your help. **If this question is not suitable here please tell me and I will delete this post. Thank you.

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  • Selling your iphone games.

    - by Artemix
    Hi. So, long story short, some days ago I pusblished an iPhone game, I think the game wasnt that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and thats all? Somehow I think that even if you have an awesome game if you dont do that "marketing magic" correctly you will not exist in the store. Now Im making a second game, completly different, and I want to know how to do things right. If anyone knows something about this topic, let me know. Thx in advance.

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  • What are effective marketing strategies for iPhone games?

    - by Artemix
    So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to make your game "visible" on the app store market?, or the only thing you need is to have an amazing game and that's all? Somehow I think that even if you have an awesome game if you don't do that "marketing magic" correctly you will not exist in the store. Now I'm making a second game, completely different, and I want to know how to do things right. If anyone knows something about this topic, let me know.

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  • Value of Internationalization in the iPhone App store?

    - by hotpaw2
    I have several iOS/iPhone apps that have been continually selling in small amounts in over 2 dozen different countries, even though the app UIs and all the store descriptions are only in English. In a few countries where English is not the official or native language, a few apps are selling far better than is proportionate for those country's population size compared with the U.S. So why Internationalize apps? What kind of increase, if any, in sales might a typical app see if it is Internationalized into given local languages? Which major languages might be likely to see the greatest improvement in app sales or downloads due to a localized app description?

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  • Develop an android and iPhone application with shared database

    - by Bongo
    I have a great idea for smartphone application, And I want to develop an application suited for both android and iPhone. In addition I need to use spatial database for geo indexing that will be shared for both applications. I am new to this app world and I have some questions. Is there away to develop for both machines? I know java but not objective c. My guess is that I need to separate the database from the computing to support both applications. What are the best cloud computing providers with spatial database support that can host the server? Do I need 2 hosting servers or there is one server the can support the both of them? which database provider can support geo indexing and support this intergraion, I prefer providers with reasonable free quotas. Thanks.

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  • Intentionally breaking iPhone + Exchange communication [closed]

    - by Stafford Williams
    I've (accidently) found a way to construct an email that will cause an iPhone to be unable to download any emails from the Exchange folder this email is present in. The only way to fix this issue, is to go the account outside the phone (web/outlook) and delete the email. I've tested this against windows and android phones, and they are not affected. When trying to determine what was the cause of this issue I found several posts like this one offering possible resolutions, but they did not seem to be related to this specific issue (I also tried most of the solutions, including some from apple, but none of them fixed the issue) Should I report this issue and how its recreated to someone? If so, who/where?

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  • Android / IPhone / Desktop C++ Game Template

    - by OriginalDaemon
    I was wondering if anyone has come across any articles detailing how to set up a basic game in C++ for use in Android / IPhone / Desktop applications. My thoughts just now are that I would like to make my game as a library and have a different project for each device which just interfaces with this library. You know the kind of thing, bootstrap the program, call some library initialize, load and run routines and occasionally pass some information to the library like input. I was hoping someone would have made a template for this kind of thing but I just had no luck finding one. It seems to me that it's the kind of thing you really only have to do once, so I was hoping someone would have done it for me already.

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  • Is there a FSRef in iPhone SDK or is there something that can be FSRef's alternative?

    - by unknownthreat
    The question may sound stupid, but the thing is this: I am learning how to use a Audio Queue, and the example I've taken (aqtest) has been a nice guide for me until I recently found out that aqtest is not for iPhone. (stupid me) I served around the Internet and found out that there is no FSRef for iPhone. If possible, I want to find a way to work around FSRef thinggie. So here comes the question: can I use something else instead of FSRef that exists on the iPhone SDK? Or am I missing something?

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  • iPhone SDK: Do I need to ask user for permissions to use GPS?

    - by RaYell
    In my iPhone application I need to use GPS (CoreLocation to be exact) to get current position of the device. I know that most (if not all) applications using GPS have a popup implemented asking the user to allow GPS access. Is that done automatically by the iPhone SDK or should I implement such functionality myself? I've tried to run my app on iPhone Simulator and it didn't ask for permissions at all so I'm wondering if the same thing will happen on the actual phone. And if I implement that itself and the SKD provides that out-of-the-box then I'll have two confirmation in my app which I don't want.

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  • iPhone tethering via USB not working

    - by arneevertsson
    I can't get USB tethering to work. My setup: iMac with Mac OS 10.6.2 iPhone 3G, Sofware version 3.1.2 (Build 7D11) The phone shows up in iTunes and syncing works as it should. I went to System Preferences / Network and added the iPhone as a Network Service. To the right there is a status message for the selected service. With the iPhone not plugged in, the status message reads: Either the cable for iPhone is not plugged in or the device is not responding. With the iPhone plugged in, the status message reads: Either the cable for iPhone USB is not plugged in or the device is not responding. Almost identical messages, the only difference is "USB". Any clues?

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  • Javascript autotab function not working on iPad or iPhone [migrated]

    - by freddy6
    I have this this piece of html code: <form name="postcode" method="post" onsubmit="return OnSubmitForm();"> <input class="postcode" maxlength="1" size="1" name="c" onKeyup="autotab(this, document.postcode.o)" /> <input class="postcode" maxlength="1" size="1" name="o" onKeyup="autotab(this, document.postcode.d)" /> <input class="postcode" maxlength="1" size="1" name="d" onKeyup="autotab(this, document.postcode.e)" /> <input class="postcode" maxlength="1" size="1" name="e" /> <br /> </form> which uses this javascript: <script> /* Auto tabbing script- By JavaScriptKit.com http://www.javascriptkit.com This credit MUST stay intact for use */ function autotab(original,destination){ if (original.getAttribute&&original.value.length==original.getAttribute("maxlength")) destination.focus() } </script><script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js" type="text/javascript"></script> <script src="js/scripts.js" type="text/javascript"></script> <script type="text/javascript"> function OnSubmitForm() { if(document.postcode.operation[0].checked == true) { document.postcode.action ="plans.php"; } else if(document.postcode.operation[1].checked == true) { document.postcode.action ="plans_gas.php"; } else if(document.postcode.operation[2].checked == true) { document.postcode.action ="plans_duel.php"; } return true; } </script> As soon a you enter in one character into one of the text boxes it automatically tabs across the the next text box. This works fine on a pc or mac and on safari and also in all other browsers. But when viewing the webpage on an iPad or iPhone (using safari) the auto tabbing function does not work. Any ideas on how to make the auto tab work on these mobile devices?

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  • Trouble with touch events on iPhone

    - by MrDatabase
    I'm making a simple 2D game for iPhone. Think of the game as a ball on the screen that goes up while the user is touching the screen and falls down when the user stops touching the screen. The ball starts moving up in touchesBegan:withEvent and starts moving down in touchesEnded:withEvent. This works fine almost all the time. However on occasion the ball will keep moving up after the user stops touching... or the ball will keep moving down while the user is touching. Why is this happening? Just fyi the ball is drawn on a UIWindow. The taps are handled by a UIImageview subclass that's clearColor and takes up the entire screen. This "touchLayer" is also moved to the front of the window in the game loop. Any idea why this control scheme occasionally fails? Perhaps the touch events just aren't firing? Or they're fired out of order? Cheers!

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  • Wirelessly Sync Photos From iPhone To Computer Using CameraSync

    - by Gopinath
    How do you upload photos captured on your iOS device to your computer? By connecting the device using a cable and then syncing up with an app?? Ah..is’nt it a boring way. Here comes CameraSync – an app that lets you wirelessly send your iOS device photos to DropBox, so that you can access on your computer irrespective of the platform (Windows, Mac, Linux). By the way, this app works in the background and syncs the  files without disturbing  you. You don’t like DropBox? CameraSync works with a variety  of cloud services : Flickr, Amazon S3, iDisk, FTP and Box.net. If you looking for a step by step guide on how to setup CameraSync for DropBox then check this post. CameraSync cost $1.99 and runs on iOS4.0+ devices. CameraSync [iTunes App via Lifehacker] This article titled,Wirelessly Sync Photos From iPhone To Computer Using CameraSync, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • iPhone: Using static library in an application crashes the device but not the iphone simulator

    - by spin-docta
    I have a library I made, and now I want to utilize it in an application. I've believe I've properly linked to the library. Here are all the things I've done: Set the header search path Set other linker flags to "-ObjC" Added the static library xcode project Made sure the lib.a was listed as a framework target Added the library as a direct dependency Like I said in the title, I've successfully run the app with the static library in the simulator. Once I try testing the app using the device, it crashes the second it has to use a function from the library: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSDate firstOfCurrentMonth]: unrecognized selector sent to class 0x3841bb44' 2009-10-10 12:45:31.159 Basement[2372:207] Stack:

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  • Problems installing iPhone final 3.2 SDK on OSX

    - by user34475
    I downloaded the latest iPhone SDK (xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg) from Apple and uninstalled the old SDK before the install. I double-clicked the .dmg file and got the following pop-ups: The following Disk Images couldn't be found and xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized I am using OS 10.6.3 How do I solve this?

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  • How to get the model of iPhone from code. (e.g. MC143C)

    - by zakirulq
    Hi, I need to get the iPhone model number from code. I can see the model number from my iPhone which is "MC143C", but when I am retrieving this by using code it is returning "iPhone". This is the code I am using to get the model number. NSLog(@"model: %@", [[UIDevice currentDevice] model]); Can anyone please help me to have the information i want to get from my device. Thanks, !ZAQ

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  • Not able to install iPhone final 3.2 SDK

    - by user34475
    Hi All, I downloaded latest SDK xcode_.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • Not able to install iPhone final 3.2 SDK

    - by user34475
    Hi All, I downloaded latest SDK xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg from apple site. I uninstall the old SDk and double click the .dmg file then i got a popup stating that "The following Disk Images couldnt found" and "xcode_3.2.2.2_and_iPhone_SDK_3.2_final.dmg is not recognized". I am using OS 10.6.3 Thank You

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • Are C/C++/ObjC/JS Apple's only allowed langauges for iPhone development?

    - by fbrereto
    According to this post on Daring Fireball a new iPhone SDK Agreement release in conjunction with the iPhone OS 4.0 announcement today specifically bans any iPhone application not implemented in C, C++ Objective-C or JavaScript. The clear impact here is to the wide array of programs written in languages other than those. Is that your reading of the clause in the new agreement as well? Update: Here is the clause as printed on Daring Fireball: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

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