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  • You've been working on a platform for as long as you remember. Not anymore. How does it feel?

    - by Shinnok
    How does it feel to work on a platform for as long as you remember, you've been encouraged to innovate, to improve and give all in day and night for that platform, be it either an operating system, a hardware architecture or a software framework/library and then be forced to switch bases because that platform has been abandoned over the night? It has happened before, many times, for eg. to SGI/IRIX and more recently to SUN/Open Solaris and now Nokia/Symbian. Have you been part of such a shift? If so then please share the story and describe your feelings at that time and if it is the case, how did you manage the situation? Reorientation? Giving up on the field and turned to other things you've been constantly putting aside like family? Many did so(for eg. people at Netscape). You may not think of it being such a big deal, but it is, after you've been working 10 to 20+ years on a platform/technology and then be faced to switch your expertise and mindset, the feeling tends to become really strong and some people really give up this crazy field and start enojoying a normal life. Would love to hear your stories.

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  • Is there any point in using a volatile long?

    - by Adamski
    I occasionally use a volatile instance variable in cases where I have two threads reading from / writing to it and don't want the overhead (or potential deadlock risk) of taking out a lock; for example a timer thread periodically updating an int ID that is exposed as a getter on some class: public class MyClass { private volatile int id; public MyClass() { ScheduledExecutorService execService = Executors.newScheduledThreadPool(1); execService.scheduleAtFixedRate(new Runnable() { public void run() { ++id; } }, 0L, 30L, TimeUnit.SECONDS); } public int getId() { return id; } } My question: Given that the JLS only guarantees that 32-bit reads will be atomic is there any point in ever using a volatile long? (i.e. 64-bit). Caveat: Please do not reply saying that using volatile over synchronized is a case of pre-optimisation; I am well aware of how / when to use synchronized but there are cases where volatile is preferable. For example, when defining a Spring bean for use in a single-threaded application I tend to favour volatile instance variables, as there is no guarantee that the Spring context will initialise each bean's properties in the main thread.

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  • How long is the time frame between context switches on Windows?

    - by mattcodes
    Reading CLR via C# 2.0 (I dont have 3.0 with me at the moment) Is this still the case: If there is only one CPU in a computer, only one thread can run at any one time. Windows has to keep track of the thread objects, and every so often, Windows has to decide which thread to schedule next to go to the CPU. This is additional code that has to execute once every 20 milliseconds or so. When Windows makes a CPU stop executing one thread's code and start executing another thread's code, we call this a context switch. A context switch is fairly expensive because the operating system has to: So circa CLR via C# 2.0 lets say we are on Pentium 4 2.4ghz 1 core non-HT, XP. Every 20 milliseconds? Where a CLR thread or Java thread is mapped to an OS thread only a maximum of 50 threads per second may get a chance to to run? I've read that context switching is very fast in mircoseconds here on SO, but how often roughly (magnitude style guesses) will say a modest 5 year old server Windows 2003 Pentium Xeon single core give the OS the opportunity to context switch? 20ms in the right area? I dont need exact figures I just want to be sure that's in the right area, seems rather long to me.

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  • How to handle window closed in the middle of a long running operation gracefully?

    - by Marek
    We have the following method called directly from the UI thread: void DoLengthyProcessing() { DoStuff(); var items = DoMoreStuff(); //do even more stuff - 200 lines of code trimmed this.someControl.PrepareForBigThing(); //someControl is a big user control //additional 100 lines of code that access this.someControl this.someControl.Finish(items); } Many of the called methods call Application.DoEvents() (and they do so many times) (do not ask me why, this is black magic written by black magic programmers and it can not be changed because everyone is scared what the impact would be) and there is also an operation running on a background thread involved in the processing. As a result, the window is not fully nonresponsive and can be closed manually during the processing. The Dispose method of the form "releases" the someControl variable by setting it to null. As a result, in case the user closes the window during the lengthy process, a null reference exception is thrown. How to handle this gracefully without just catching and logging the exception caused by disposal? Assigning the someControl instance to a temporary variable in the beginning of the method - but the control contains many subcontrols with similar disposal scheme - sets them to null and this causes null reference exceptions in other place put if (this.IsDisposed) return; calls before every access of the someControl variable. - making the already nasty long method even longer and unreadable. in Closing event, just indicate that we should close and only hide the window. Dispose it at the end of the lengthy operation. This is not very viable because there are many other methods involved (think 20K LOC for a single control) that would need to handle this mechanism as well. How to most effectively handle window disposal (by user action) in the middle of this kind of processing?

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  • C++ : integer constant is too large for its type

    - by user38586
    I need to bruteforce a year for an exercise. The compiler keep throwing this error: bruteforceJS12.cpp:8:28: warning: integer constant is too large for its type [enabled by default] My code is: #include <iostream> using namespace std; int main(){ unsigned long long year(0); unsigned long long result(318338237039211050000); unsigned long long pass(1337); while (pass != result) { for (unsigned long long i = 1; i<= year; i++) { pass += year * i * year; } cout << "pass not cracked with year = " << year << endl; ++year; } cout << "pass cracked with year = " << year << endl; } Note that I already tried with unsigned long long result(318338237039211050000ULL); I'm using gcc version 4.8.1 EDIT: Here is the corrected version using InfInt library http://code.google.com/p/infint/ #include <iostream> #include "InfInt.h" using namespace std; int main(){ InfInt year = "113"; InfInt result = "318338237039211050000"; InfInt pass= "1337"; while (pass != result) { for (InfInt i = 1; i<= year; i++) { pass += year * i * year; } cout << "year = " << year << " pass = " << pass << endl; ++year; } cout << "pass cracked with year = " << year << endl; }

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  • Basic C# problem

    - by Juan
    Determine if all the digits of the sum of n -numbers and swapped n are odd. For example: 36 + 63 = 99, y 409 + 904 = 1313. Visual Studio builds my code, there is still something wrong with it ( it doesnt return an answer) can you please help me here? using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { long num = Convert.ToInt64(Console.Read()); long vol = voltea(num); long sum = num + vol; bool simp = simpares(sum); if (simp == true) Console.Write("Si"); else Console.Write("No"); } static private bool simpares(long x) { bool s = false; long [] arreglo = new long [1000]; while ( x > 0) { arreglo [x % 10] ++; x /=10; } for (long i=0 ; i <= arreglo.Length ; i++) { if (arreglo [i]%2 != 0) s = true; } return s; } static private long voltea(long x) { long v = 0; while (v > 0) { v = 10 * v + x % 10; x /= 10; } return v; } } }

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  • How can I break up long words instead of overflowing?

    - by ripper234
    How can I stop this text from overflowing? <html> <head> <style type="text/css"> .sticky { background-color: #FCFC80; margin: 5px; height: 100px; width: 135px; } .sticky .edit { vertical-align:middle; height: 100px; position:relative; color:Black; background-color:blue; height:90px; vertical-align:middle; width:90px; border-collapse:collapse; } </style> </head> <body> <div id="note44" class="sticky"> <div id="text44" class="edit" title="Click to edit" style="">A very long word: abcdefasdfasfasd</div> </div> </body> </html>

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  • Works for Short Input, Fails for Long Input. How to Solve?

    - by r0ach
    I've this program which finds substring in a string. It works for small inputs. But fails for long inputs. Here's the program: //Find Substring in given String #include <stdio.h> #include <string.h> main() { //Variable Initialization int i=0,j=0,k=0; char sentence[50],temp[50],search[50]; //Gets Strings printf("Enter Sentence: "); fgets(sentence,50,stdin); printf("Enter Search: "); fgets(search,50,stdin); //Actual Work Loop while(sentence[i]!='\0') { k=i;j=0; while(sentence[k]==search[j]) { temp[j]=sentence[k]; j++; k++; } if(strcmp(temp,search)==0) break; i++; } //Output Printing printf("Found string at: %d \n",k-strlen(search)); } Works for: Enter Sentence: good evening Enter Search: evening Found string at 6 Fails for: Enter Sentence: dear god please make this work Enter Search: make Found string at 25 Which is totally wrong. Can any expert find me a solution? P.S: This is kinda like reinventing the wheel since strstr() has this functionality. But I'm trying for a non-library way of doing it.

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  • Problems with tk85.dll when shutting down an application that embeds the Python interpreter.

    - by George Edison
    My C++ application embeds the Python interpreter, but seems to be having some trouble when it shuts down. Right after the main window closes, I get a segmentation fault (this is Windows, but we'll call it a segmentation fault anyway). The stack trace is below: #0 102AD580 tk85!Tk_MainWindow() (C:\Users\Nathan\Documents\Projects\PowerPad 1.3\bin\Debug\lib\tk85.dll:??) #1 103082DD tk85!XSetStipple() (C:\Users\Nathan\Documents\Projects\PowerPad 1.3\bin\Debug\lib\tk85.dll:??) #2 102214A3 ??() (C:\Users\Nathan\Documents\Projects\PowerPad 1.3\bin\Debug\lib\tk85.dll:??) #3 10220000 ??() (??:??) #4 00000000 ??() (??:??) Where would I even begin to debug this problem?

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  • C#/.NET Little Wonders: Interlocked Read() and Exchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Last time we discussed the Interlocked class and its Add(), Increment(), and Decrement() methods which are all useful for updating a value atomically by adding (or subtracting).  However, this begs the question of how do we set and read those values atomically as well? Read() – Read a value atomically Let’s begin by examining the following code: 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value { get { return _value; } } 6:  7: public void Increment() 8: { 9: Interlocked.Increment(ref _value); 10: } 11: } 12:  It uses an interlocked increment, as we discuss in my previous post (here), so we know that the increment will be thread-safe.  But, to realize what’s potentially wrong we have to know a bit about how atomic reads are in 32 bit and 64 bit .NET environments. When you are dealing with an item smaller or equal to the system word size (such as an int on a 32 bit system or a long on a 64 bit system) then the read is generally atomic, because it can grab all of the bits needed at once.  However, when dealing with something larger than the system word size (reading a long on a 32 bit system for example), it cannot grab the whole value at once, which can lead to some problems since this read isn’t atomic. For example, this means that on a 32 bit system we may read one half of the long before another thread increments the value, and the other half of it after the increment.  To protect us from reading an invalid value in this manner, we can do an Interlocked.Read() to force the read to be atomic (of course, you’d want to make sure any writes or increments are atomic also): 1: public class Incrementor 2: { 3: private long _value = 0; 4:  5: public long Value 6: { 7: get { return Interlocked.Read(ref _value); } 8: } 9:  10: public void Increment() 11: { 12: Interlocked.Increment(ref _value); 13: } 14: } Now we are guaranteed that we will read the 64 bit value atomically on a 32 bit system, thus ensuring our thread safety (assuming all other reads, writes, increments, etc. are likewise protected).  Note that as stated before, and according to the MSDN (here), it isn’t strictly necessary to use Interlocked.Read() for reading 64 bit values on 64 bit systems, but for those still working in 32 bit environments, it comes in handy when dealing with long atomically. Exchange() – Exchanges two values atomically Exchange() lets us store a new value in the given location (the ref parameter) and return the old value as a result. So just as Read() allows us to read atomically, one use of Exchange() is to write values atomically.  For example, if we wanted to add a Reset() method to our Incrementor, we could do something like this: 1: public void Reset() 2: { 3: _value = 0; 4: } But the assignment wouldn’t be atomic on 32 bit systems, since the word size is 32 bits and the variable is a long (64 bits).  Thus our assignment could have only set half the value when a threaded read or increment happens, which would put us in a bad state. So instead, we could write Reset() like this: 1: public void Reset() 2: { 3: Interlocked.Exchange(ref _value, 0); 4: } And we’d be safe again on a 32 bit system. But this isn’t the only reason Exchange() is valuable.  The key comes in realizing that Exchange() doesn’t just set a new value, it returns the old as well in an atomic step.  Hence the name “exchange”: you are swapping the value to set with the stored value. So why would we want to do this?  Well, anytime you want to set a value and take action based on the previous value.  An example of this might be a scheme where you have several tasks, and during every so often, each of the tasks may nominate themselves to do some administrative chore.  Perhaps you don’t want to make this thread dedicated for whatever reason, but want to be robust enough to let any of the threads that isn’t currently occupied nominate itself for the job.  An easy and lightweight way to do this would be to have a long representing whether someone has acquired the “election” or not.  So a 0 would indicate no one has been elected and 1 would indicate someone has been elected. We could then base our nomination strategy as follows: every so often, a thread will attempt an Interlocked.Exchange() on the long and with a value of 1.  The first thread to do so will set it to a 1 and return back the old value of 0.  We can use this to show that they were the first to nominate and be chosen are thus “in charge”.  Anyone who nominates after that will attempt the same Exchange() but will get back a value of 1, which indicates that someone already had set it to a 1 before them, thus they are not elected. Then, the only other step we need take is to remember to release the election flag once the elected thread accomplishes its task, which we’d do by setting the value back to 0.  In this way, the next thread to nominate with Exchange() will get back the 0 letting them know they are the new elected nominee. Such code might look like this: 1: public class Nominator 2: { 3: private long _nomination = 0; 4: public bool Elect() 5: { 6: return Interlocked.Exchange(ref _nomination, 1) == 0; 7: } 8: public bool Release() 9: { 10: return Interlocked.Exchange(ref _nomination, 0) == 1; 11: } 12: } There’s many ways to do this, of course, but you get the idea.  Running 5 threads doing some “sleep” work might look like this: 1: var nominator = new Nominator(); 2: var random = new Random(); 3: Parallel.For(0, 5, i => 4: { 5:  6: for (int j = 0; j < _iterations; ++j) 7: { 8: if (nominator.Elect()) 9: { 10: // elected 11: Console.WriteLine("Elected nominee " + i); 12: Thread.Sleep(random.Next(100, 5000)); 13: nominator.Release(); 14: } 15: else 16: { 17: // not elected 18: Console.WriteLine("Did not elect nominee " + i); 19: } 20: // sleep before check again 21: Thread.Sleep(1000); 22: } 23: }); And would spit out results like: 1: Elected nominee 0 2: Did not elect nominee 2 3: Did not elect nominee 1 4: Did not elect nominee 4 5: Did not elect nominee 3 6: Did not elect nominee 3 7: Did not elect nominee 1 8: Did not elect nominee 2 9: Did not elect nominee 4 10: Elected nominee 3 11: Did not elect nominee 2 12: Did not elect nominee 1 13: Did not elect nominee 4 14: Elected nominee 0 15: Did not elect nominee 2 16: Did not elect nominee 4 17: ... Another nice thing about the Interlocked.Exchange() is it can be used to thread-safely set pretty much anything 64 bits or less in size including references, pointers (in unsafe mode), floats, doubles, etc.  Summary So, now we’ve seen two more things we can do with Interlocked: reading and exchanging a value atomically.  Read() and Exchange() are especially valuable for reading/writing 64 bit values atomically in a 32 bit system.  Exchange() has value even beyond simply atomic writes by using the Exchange() to your advantage, since it reads and set the value atomically, which allows you to do lightweight nomination systems. There’s still a few more goodies in the Interlocked class which we’ll explore next time! Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked

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  • Simple rendering produces minor stutter

    - by Ben
    For some reason, this game loop renders the movement of a simple rectangle with no stuttering. double currTime; double prevTime = System.nanoTime() / NANO_TO_SEC; double FPSTIMER = System.nanoTime(); double maxTimeDiff = 100.0 / 1000.0; double delta = 1.0 / 60.0; int processes = 0, frames = 0; while(true){ currTime = System.nanoTime() / NANO_TO_SEC; if(currTime - prevTime > maxTimeDiff) prevTime = currTime; if(currTime >= prevTime){ process(); processes++; prevTime += delta; if(currTime < prevTime){ render(); frames++; } } else{ try{ Thread.sleep((long) (1000 * (prevTime - currTime))); } catch(Exception e){} } if(System.nanoTime() - FPSTIMER > 1000000000.0){ System.out.println("Process: " + (1000 / processes) + "ms FPS: " + (1000 / frames) + "ms"); processes = frames = 0; FPSTIMER += 1000000000.0; } } But for this game loop, I get really minor stuttering where the movement does not look smooth. long prevTime = System.currentTimeMillis(); long prevRenderTime = 0; long currRenderTime = 0; long delta = 0; long msPerTick = 1000 / 60; int frames = 0; int ticks = 0; double FPSTIMER = System.currentTimeMillis(); while (true){ long currTime = System.currentTimeMillis(); delta += (currTime - prevTime) / msPerTick; prevTime = currTime; while (delta >= 1){ ticks++; process(); delta -= 1; } prevRenderTime = System.currentTimeMillis(); render(); frames++; currRenderTime = System.currentTimeMillis(); try{ Thread.sleep((long) ((1000 / FPS) - (currRenderTime - prevRenderTime))); } catch(Exception e){} if(System.currentTimeMillis() - FPSTIMER > 1000.0){ System.out.println("Process: " + (1000.0 / ticks) + "ms FPS: " + (1000.0 / frames) + "ms"); ticks = frames = 0; FPSTIMER += 1000.0; } Is there any critical difference that I'm missing here? The one thing I noticed is that if I uncap the fps for the second game loop, the stuttering goes away. It doesn't make sense to me. Also, the second game loop came from Notch's Minicraft code with just my thread sleeping code added in.

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  • I have a very long and repetitive python path, where do I look to correct this?

    - by ninja123
    I know it is probably not necessary to paste the whole path, but just for the record I have done so below. Whenever I run a python command, it takes a long time to load this path I suppose. I have checked in .bash_profile and only have these two lines: export PATH=/Users/username/bin:/opt/local/Library/Frameworks/Python.framework/Versions/2.5/bin:/opt/local/bin:/opt/local/sbin:/opt/local/apache2/bin:$PATH export PYTHONPATH=/opt/local/lib/python2.5/site-packages/ And my python path as outputed by Django's debug is: Python path : ['/Users/username/Sites/videocluster/eggs/ipython-0.10-py2.5.egg', '/Users/username/Sites/videocluster/eggs/South-0.6.1-py2.5.egg', '/Users/username/Sites/videocluster/eggs/django_markitup-0.5.2-py2.5.egg', '/Users/username/Sites/videocluster/eggs/DateTime-2.12.0-py2.5.egg', '/Users/username/Sites/videocluster/eggs/Markdown-2.0.3-py2.5.egg', '/Users/username/Sites/videocluster/eggs/PIL-1.1.7-py2.5-macosx-10.5-i386.egg', '/Users/username/Sites/videocluster/eggs/djangorecipe-0.20-py2.5.egg', '/Users/username/Sites/videocluster/eggs/zc.recipe.egg-1.2.3b2-py2.5.egg', '/Users/username/Sites/videocluster/eggs/zc.buildout-1.5.0b2-py2.5.egg', '/Users/username/Sites/videocluster/eggs/pytz-2010h-py2.5.egg', '/Users/username/Sites/videocluster/eggs/zope.interface-3.6.1-py2.5-macosx-10.5-i386.egg', '/Users/username/Sites/videocluster/eggs/setuptools-0.6c11-py2.5.egg', '/Users/username/Sites/videocluster/parts/django', '/Users/username/Sites/videocluster', '/Users/username/Sites/videocluster/bin', '/opt/local/lib/python2.5/site-packages/setuptools_git-0.3.3-py2.5.egg', '/opt/local/lib/python2.5/site-packages/pysqlite-2.5.5-py2.5-macosx-10.5-i386.egg', '/opt/local/lib/python2.5/site-packages/CouchDB-0.5-py2.5.egg', '/opt/local/lib/python2.5/site-packages/httplib2-0.4.0-py2.5.egg', '/opt/local/lib/python2.5/site-packages/PyYAML-3.08-py2.5-macosx-10.5-i386.egg', '/opt/local/lib/python2.5/site-packages/simple_db_migrate-1.2.8-py2.5.egg', '/opt/local/lib/python2.5/site-packages/PyDispatcher-2.0.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/pyOpenSSL-0.9-py2.5-macosx-10.5-i386.egg', '/opt/local/lib/python2.5/site-packages/greenlet-0.2-py2.5-macosx-10.5-i386.egg', '/opt/local/lib/python2.5/site-packages/Supay-0.0.2-py2.5.egg', '/opt/local/lib/python2.5/site-packages/configobj-4.6.0-py2.5.egg', '/opt/local/lib/python2.5/site-packages/Fabric-0.9b1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/fudge-0.9.3-py2.5.egg', '/opt/local/lib/python2.5/site-packages/pydelicious-0.5.3-py2.5.egg', '/opt/local/lib/python2.5/site-packages/feedparser-4.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/github_cli-0.2.5.2-py2.5.egg', '/opt/local/lib/python2.5/site-packages/simplejson-2.0.9-py2.5-macosx-10.5-i386.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', ......(repeating)....... 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'/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/zc.buildout-1.4.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/zc.buildout-1.4.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/zc.buildout-1.4.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/zc.buildout-1.4.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/zc.buildout-1.4.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/zc.buildout-1.4.1-py2.5.egg', '/opt/local/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '/opt/local/lib/python2.5/site-packages/zc.buildout-1.4.1-py2.5.egg', 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'/opt/local/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/lib-tk', '/opt/local/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/lib-dynload', '/opt/local/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/Numeric', '/opt/local/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/PIL', '/opt/local/lib/python2.5/site-packages/PIL', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', ......(repeating)....... '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/lib/python2.5/site-packages/gtk-2.0', '/opt/local/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/gtk-2.0'] Someone, please tell me where I can go to correct this. Thanks

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  • Tokyo Tyrant ulog / update log management.

    - by Nathan Milford
    I'm testing Tokyo Tyrant in a master-master setup and have found the ulog grows out of control and locks up the disk. At first I found the -ulim option useful and limited the logfile size, however it simply rolls over to a new log, leaving the old ones to clutter up the partition. I suppose I'll write a shell script that will delete ulogs older than X, once I find out how far back Tokyo Tyrant needs in the update log in order to failover. Does anyone have any experience with this Tokyo Tyrant? Do you have a feel (acknowledging that every install is different based on what is being stored) for the optimal ulog size vs how far back a Tokyo Tyrant instance needs to look in the ulog to assume master status? Thanks, nathan

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  • Windows XP won't boot after drive transplant

    - by Nathan
    Hi all, I moved my hard drive from my Lenovo laptop into my Asus Eee PC netbook. When I started the netbook, after POST all I got was a black screen with a cursor in the upper left corner. I thought that the migration should work OK because this was a 32-bit version of Windows XP, and the Atom processor in the Asus should support the x86 instruction set. However, I don't know much about Windows, so maybe this was a dumb thought. I did verify that the BIOS can find the drive. It required major surgery to replace the drive, so any solution requiring me to remove the transplant drive is not going to fly. Keeping in mind that the netbook has no optical drive and that I have no other Windows computers (all my other computers run Linux), is there any way I can fix this problem? Thanks! Nathan

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  • Blinking cursor after repair install on Win XP

    - by Nathan
    I have an Asus Eee PC netbook which I upgraded the drive of. After some shenanigans, I was able to do a repair install from my Windows XP CD. However, I still have a blinking cursor in the upper-left-hand corner after POST. I tried going into the recovery console and doing chkdsk/fixboot/fixmbr with no effect. Any suggestions would be appreciated! (Sorry if it's inappropriate to post a followup as a new question; I'm not sure how I should do it in a way that will cause it to actually be seen). Thanks, Nathan

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  • why am i getting error in this switch statement written in c

    - by mekasperasky
    I have a character array b which stores different identifiers in different iterations . I have to compare b with various identifiers of the programming language C and print it into a file . When i do it using the following switch statement it gives me errors b[i]='\0'; switch(b[i]) { case "if":fprintf(fp2,"if ----> IDENTIFIER \n"); case "then":fprintf(fp2,"then ----> IDENTIFIER \n"); case "else":fprintf(fp2,"else ----> IDENTIFIER \n"); case "switch":fprintf(fp2,"switch ----> IDENTIFIER \n"); case 'printf':fprintf(fp2,"prtintf ----> IDENTIFIER \n"); case 'scanf':fprintf(fp2,"else ----> IDENTIFIER \n"); case 'NULL':fprintf(fp2,"NULL ----> IDENTIFIER \n"); case 'int':fprintf(fp2,"INT ----> IDENTIFIER \n"); case 'char':fprintf(fp2,"char ----> IDENTIFIER \n"); case 'float':fprintf(fp2,"float ----> IDENTIFIER \n"); case 'long':fprintf(fp2,"long ----> IDENTIFIER \n"); case 'double':fprintf(fp2,"double ----> IDENTIFIER \n"); case 'char':fprintf(fp2,"char ----> IDENTIFIER \n"); case 'const':fprintf(fp2,"const ----> IDENTIFIER \n"); case 'continue':fprintf(fp2,"continue ----> IDENTIFIER \n"); case 'break':fprintf(fp2,"long ----> IDENTIFIER \n"); case 'for':fprintf(fp2,"long ----> IDENTIFIER \n"); case 'size of':fprintf(fp2,"size of ----> IDENTIFIER \n"); case 'register':fprintf(fp2,"register ----> IDENTIFIER \n"); case 'short':fprintf(fp2,"short ----> IDENTIFIER \n"); case 'auto':fprintf(fp2,"auto ----> IDENTIFIER \n"); case 'while':fprintf(fp2,"while ----> IDENTIFIER \n"); case 'do':fprintf(fp2,"do ----> IDENTIFIER \n"); case 'case':fprintf(fp2,"case ----> IDENTIFIER \n"); } the error being lex.c:94:13: warning: character constant too long for its type lex.c:95:13: warning: character constant too long for its type lex.c:96:13: warning: multi-character character constant lex.c:97:13: warning: multi-character character constant lex.c:98:13: warning: multi-character character constant lex.c:99:13: warning: character constant too long for its type lex.c:100:13: warning: multi-character character constant lex.c:101:13: warning: character constant too long for its type lex.c:102:13: warning: multi-character character constant lex.c:103:13: warning: character constant too long for its type lex.c:104:13: warning: character constant too long for its type lex.c:105:13: warning: character constant too long for its type lex.c:106:13: warning: multi-character character constant lex.c:107:13: warning: character constant too long for its type lex.c:108:13: warning: character constant too long for its type lex.c:109:13: warning: character constant too long for its type lex.c:110:12: warning: multi-character character constant lex.c:111:13: warning: character constant too long for its type lex.c:112:13: warning: multi-character character constant lex.c:113:13: warning: multi-character character constant lex.c: In function ‘int main()’: lex.c:90: error: case label does not reduce to an integer constant lex.c:91: error: case label does not reduce to an integer constant lex.c:92: error: case label does not reduce to an integer constant lex.c:93: error: case label does not reduce to an integer constant lex.c:94: warning: overflow in implicit constant conversion lex.c:95: warning: overflow in implicit constant conversion lex.c:95: error: duplicate case value lex.c:94: error: previously used here lex.c:96: warning: overflow in implicit constant conversion lex.c:97: warning: overflow in implicit constant conversion lex.c:98: warning: overflow in implicit constant conversion lex.c:99: warning: overflow in implicit constant conversion lex.c:99: error: duplicate case value lex.c:97: error: previously used here lex.c:100: warning: overflow in implicit constant conversion lex.c:101: warning: overflow in implicit constant conversion lex.c:102: warning: overflow in implicit constant conversion lex.c:102: error: duplicate case value lex.c:98: error: previously used here lex.c:103: warning: overflow in implicit constant conversion lex.c:103: error: duplicate case value lex.c:97: error: previously used here lex.c:104: warning: overflow in implicit constant conversion lex.c:104: error: duplicate case value lex.c:101: error: previously used here lex.c:105: warning: overflow in implicit constant conversion lex.c:106: warning: overflow in implicit constant conversion lex.c:106: error: duplicate case value lex.c:98: error: previously used here lex.c:107: warning: overflow in implicit constant conversion lex.c:107: error: duplicate case value lex.c:94: error: previously used here lex.c:108: warning: overflow in implicit constant conversion lex.c:108: error: duplicate case value lex.c:98: error: previously used here lex.c:109: warning: overflow in implicit constant conversion lex.c:109: error: duplicate case value lex.c:97: error: previously used here lex.c:110: warning: overflow in implicit constant conversion lex.c:111: warning: overflow in implicit constant conversion lex.c:111: error: duplicate case value lex.c:101: error: previously used here lex.c:112: warning: overflow in implicit constant conversion lex.c:112: error: duplicate case value lex.c:110: error: previously used here lex.c:113: warning: overflow in implicit constant conversion lex.c:113: error: duplicate case value lex.c:101: error: previously used here

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  • jqGrid concatinating/building html tag incorrectly

    - by Energetic Pixels
    Please excuse to length of post. But I needed to explain what I am seeing. I have a onSelectRow option that is supposed to build stacked html <li> tags (such as <li>...</li> <li>...</li> <li>...</li> ) up to the number of static xml elements that I am looking at. But my script is concatinating all the image src links together instead of building the whole listobject tag. Everything else in my jqGrid script works with exception of repeated elements inside my xml. onSelectRow: function() { var gsr = $('#searchResults').jqGrid('getGridParam', 'selrow'); if (gsr) { var data = $('#searchResults').jqGrid('getRowData', gsr); $('#thumbs ul').html('<li><a class='thumb' href='' + data.piclocation + '' title='' + data.pictitle + ''><img src='" + data.picthumb + "' alt='" + data.pictitle + "' /></a><div class='caption'><div class='image-title'>" + data.pictitle + "</div></div></li>"); };" my xml file is something like this: <photo> <pic> <asset>weaponLib/stillMedia/slides/A106.jpg</asset> <thumb>weaponLib/stillMedia/thumbs/A106.jpg</thumb> <caption>Side view of DODIC A106</caption> <title>Side view of 22 caliber long rifle ball cartridge</title> </pic> <pic> <asset>weaponLib/stillMedia/slides/A106_A.jpg</asset> <thumb>weaponLib/stillMedia/thumbs/A106_A.jpg</thumb> <caption>Side view of DODIC A106</caption> <title>Side view of 22 caliber long rifle ball cartridge</title> </pic> <pic> <asset>weaponLib/stillMedia/slides/A106_B.jpg</asset> <thumb>weaponLib/stillMedia/thumbs/A106_B.jpg</thumb> <caption>Side view of DODIC A106</caption> <title>Side view of 22 caliber long rifle ball cartridge</title> </pic> <pic> <asset>weaponLib/stillMedia/slides/A106_C.jpg</asset> <thumb>weaponLib/stillMedia/thumbs/A106_C.jpg</thumb> <caption>Side view of DODIC A106</caption> <title>Side view of 22 caliber long rifle ball cartridge</title> </pic> <pic> <asset>weaponLib/stillMedia/slides/A106_D.jpg</asset> <thumb>weaponLib/stillMedia/thumbs/A106_D.jpg</thumb> <caption>Side view of DODIC A106</caption> <title>Side view of 22 caliber long rifle ball cartridge</title> </pic> My script works fine when it only sees one sequence, but when it sees more than one it puts all html inside the tags together then for the caption and title does the same for them. It generates only one <li></li> tag set instead of 5 in the example above like I want. The <li> tags are being used by a slideshow (with thumbnails) utility. Inside firebug, I can see the object that it is built for me: <a title="Side view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridge" href="weaponLib/stillMedia/slides/A106.jpgweaponLib/stillMedia/slides/A106_A.jpgweaponLib/stillMedia/slides/A106_B.jpgweaponLib/stillMedia/slides/A106_C.jpgweaponLib/stillMedia/slides/A106_D.jpg" class="thumb"><img alt="Side view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridgeSide view of 22 caliber long rifle ball cartridge" src="weaponLib/stillMedia/thumbs/A106.jpgweaponLib/stillMedia/thumbs/A106_A.jpgweaponLib/stillMedia/thumbs/A106_B.jpgweaponLib/stillMedia/thumbs/A106_C.jpgweaponLib/stillMedia/thumbs/A106_D.jpg"></a> Within jqGrid, the cell is holding: <td title="weaponLib/stillMedia/slides/A106.jpgweaponLib/stillMedia/slides/A106_A.jpgweaponLib/stillMedia/slides/A106_B.jpgweaponLib/stillMedia/slides/A106_C.jpgweaponLib/stillMedia/slides/A106_D.jpg" style="text-align: center; display: none;" role="gridcell">weaponLib/stillMedia/slides/A106.jpgweaponLib/stillMedia/slides/A106_A.jpgweaponLib/stillMedia/slides/A106_B.jpgweaponLib/stillMedia/slides/A106_C.jpgweaponLib/stillMedia/slides/A106_D.jpg</td> I know that jqGrid is building it wrong. I am double-stumped as to direction to fix it. Any suggestions would be greatly greatly appreciated. tony

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  • Using returned XML from an authorised HTTP request in vb.NET

    - by Nathan
    Hi, How can I use the returned XML from the reader in a xmltextreader? ' Create the web request request = DirectCast(WebRequest.Create("https://mobilevikings.com/api/1.0/rest/mobilevikings/sim_balance.xml"), HttpWebRequest) ' Add authentication to request request.Credentials = New NetworkCredential("username", "password") ' Get response response = DirectCast(request.GetResponse(), HttpWebResponse) ' Get the response stream into a reader reader = New StreamReader(response.GetResponseStream()) Thanks in advance, Nathan.

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  • Rails ActiveRecord: Select Posts WITHOUT comments

    - by Nathan
    I have a a Comments table and a Posts table, where a Post has many comments and a comment belongs to a post (i.e. it has a post_id in the table). How can I efficiently select the last ten Posts that DO NOT have comments. I can't seem to accomplish this without first selecting all the posts and checking each for a 0 comment count. Thanks in advance for any help. -Nathan

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  • Avoiding denormal values in C++

    - by Nathan
    Hi, After search a long time for a performance bug, I read abut denormal foating point values. I have an Intel Core 2 Duo and I am compiling with gcc, using "-O2". So what do I do? Can I somehow instruct g++ to avoid denormal values? If not, can I somehow test if a float is denormal? Thanks! Nathan

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  • Can I check the validity of a single DataMapper property?

    - by Nathan Long
    In a custom DataMapper setter, I'd like to check whether the value I'm setting is valid or not. For instance: class ToastMitten include DataMapper::Resource property :id, Serial property :wearer, Enum['Chuck Norris', 'Jon Skeet'] property :first_worn_at, DateTime def wearer=(name) super if wearer.valid? # How can I do this? first_worn_at = Time.now end end end t = ToastMitten.new t.wearer = 'Nathan Long' # invalid value; do NOT set first_worn_at t.wearer = 'Jon Skeet' # valid value; set first_worn_at Can I check the validity of a single property like this without calling valid? on the object itself and looking through all the errors?

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  • C program runs in Cygwin but not Linux (Malloc)

    - by Shawn
    I have a heap allocation error that I cant spot in my code that is picked up on vanguard/gdb on Linux but runs perfectly on a Windows cygwin environment. I understand that Linux could be tighter with its heap allocation than Windows but I would really like to have a response that discovers the issue/possible fix. I'm also aware that I shouldn't typecast malloc in C but it's a force of habit and doesn't change my problem from happening. My program actually compiles without error on both Linux & Windows but when I run it in Linux I get a scary looking result: malloc.c:3074: sYSMALLOc: Assertion `(old_top == (((mbinptr) (((char *) &((av)-bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk, fd)))) && old_size == 0) || ((unsigned long) (old_size) = (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * (sizeof(size_t))) - 1))) && ((old_top)-size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed. Aborted Attached snippet from my code that is being pointed to as the error for review: /* Main */ int main(int argc, char * argv[]) { FILE *pFile; unsigned char *buffer; long int lSize; pFile = fopen ( argv[1] , "r" ); if (pFile==NULL) {fputs ("File error on arg[1]",stderr); return 1;} fseek (pFile , 0 , SEEK_END); lSize = ftell (pFile); rewind (pFile); buffer = (char*) malloc(sizeof(char) * lSize+1); if (buffer == NULL) {fputs ("Memory error",stderr); return 2;} bitpair * ppairs = (bitpair *) malloc(sizeof(bitpair) * (lSize+1)); //line 51 below calcpair(ppairs, (lSize+1)); /* irrelevant stuff */ fclose(pFile); free(buffer); free(ppairs); } typedef struct { long unsigned int a; //not actual variable names... Yes I need them to be long unsigned long unsigned int b; long unsigned int c; long unsigned int d; long unsigned int e; } bitpair; void calcpair(bitpair * ppairs, long int bits); void calcPairs(bitpair * ppairs, long int bits) { long int i, top, bot, var_1, var_2; int count = 0; for(i = 0; i < cs; i++) { top = 0; ppairs[top].e = 1; do { bot = count; count++; } while(ppairs[bot].e != 0); ppairs[bot].e = 1; var_1 = bot; var_2 = top; calcpair * bp = &ppairs[var_2]; bp->a = var_2; bp->b = var_1; bp->c = i; bp = &ppairs[var_1]; bp->a = var_2; bp->b = var_1; bp->c = i; } return; } gdb reports: free(): invalid pointer: 0x0000000000603290 * valgrind reports the following message 5 times before exiting due to "VALGRIND INTERNAL ERROR" signal 11 (SIGSEGV): Invalid read of size 8 ==2727== at 0x401043: calcPairs (in /home/user/Documents/5-3/ubuntu test/main) ==2727== by 0x400C9A: main (main.c:51) ==2727== Address 0x5a607a0 is not stack'd, malloc'd or (recently) free'd

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  • Need .Net method to compute a Google Pagerank request checksum.

    - by Steve K
    The company I work for is currently developing a SEO tool which needs to include a domain or url Pagerank. It is possible to retrieve such data directly from Google by sending a request to the url called by the Google ToolBar. On of the parameters send to that url is a checksum of the domain whose pagerank is being requested. I have found multiple .Net methods for calculating that check sum; however, every one randomly returns corrupt values every so often. I can only handle errors to a certain point before my final data set becomes useless. I know that there are countless tools out there, from browser plugins to desktop applications, that can process page rank, so it can't be impossible. My question, then, is two fold: 1) Any anyone heard of the problem I am having? (specifically in .Net) If so, how can it (or has it) be resolved? 2) Is there a better source for retrieving Pagerank data? Below is the Url and checksum code I have been using. "http://toolbarqueries.google.com/search?client=navclient-auto&ie=UTF-8&oe=UTF-8&features=Rank:&q=info:" & strUrl & "ch=" & strCheckSum where: strUrl = the url being queried strCheckSum = CheckHash(GetHash(url)) (see code below) Any help would be greatly appreciated. ''' <summary> ''' Returns a hash-string from the site's URL ''' </summary> ''' <param name="_SiteURL">full URL as indexed by Google</param> ''' <returns>HASH for site as a string</returns> Private Shared Function GetHash(ByVal _SiteURL As String) As String Try Dim _Check1 As Long = StrToNum(_SiteURL, 5381, 33) Dim _Check2 As Long = StrToNum(_SiteURL, 0, 65599) _Check1 >>= 2 _Check1 = ((_Check1 >> 4) And 67108800) Or (_Check1 And 63) _Check1 = ((_Check1 >> 4) And 4193280) Or (_Check1 And 1023) _Check1 = ((_Check1 >> 4) And 245760) Or (_Check1 And 16383) Dim T1 As Long = ((((_Check1 And 960) << 4) Or (_Check1 And 60)) << 2) Or (_Check2 And 3855) Dim T2 As Long = ((((_Check1 And 4294950912) << 4) Or (_Check1 And 15360)) << 10) Or (_Check2 And 252641280) Return Convert.ToString(T1 Or T2) Catch Return "0" End Try End Function ''' <summary> ''' Checks the HASH-string returned and adds check numbers as necessary ''' </summary> ''' <param name="_HashNum">generated HASH-string</param> ''' <returns>modified HASH-string</returns> Private Shared Function CheckHash(ByVal _HashNum As String) As String Try Dim _CheckByte As Long = 0 Dim _Flag As Long = 0 Dim _tempI As Long = Convert.ToInt64(_HashNum) If _tempI < 0 Then _tempI = _tempI * (-1) End If Dim _Hash As String = _tempI.ToString() Dim _Length As Integer = _Hash.Length For x As Integer = _Length - 1 To 0 Step -1 Dim _quick As Char = _Hash(x) Dim _Re As Long = Convert.ToInt64(_quick.ToString()) If 1 = (_Flag Mod 2) Then _Re += _Re _Re = CLng(((_Re \ 10) + (_Re Mod 10))) End If _CheckByte += _Re _Flag += 1 Next _CheckByte = _CheckByte Mod 10 If 0 <> _CheckByte Then _CheckByte = 10 - _CheckByte If 1 = (_Flag Mod 2) Then If 1 = (_CheckByte Mod 2) Then _CheckByte >>= 1 End If End If End If If _Hash.Length = 9 Then _CheckByte += 5 End If Return "7" + _CheckByte.ToString() + _Hash Catch Return "0" End Try End Function ''' <summary> ''' Converts the string (site URL) into numbers for the HASH ''' </summary> ''' <param name="_str">Site URL as passed by GetHash()</param> ''' <param name="_Chk">Necessary passed value</param> ''' <param name="_Magic">Necessary passed value</param> ''' <returns>Long Integer manipulation of string passed</returns> Private Shared Function StrToNum(ByVal _str As String, ByVal _Chk As Long, ByVal _Magic As Long) As Long Try Dim _Int64Unit As Long = Convert.ToInt64(Math.Pow(2, 32)) Dim _StrLen As Integer = _str.Length For x As Integer = 0 To _StrLen - 1 _Chk *= _Magic If _Chk >= _Int64Unit Then _Chk = (_Chk - (_Int64Unit * Convert.ToInt64(_Chk \ _Int64Unit))) _Chk = IIf((_Chk < -2147483648), (_Chk + _Int64Unit), _Chk) End If _Chk += CLng(Asc(_str(x))) Next Catch End Try Return _Chk End Function

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  • Solving a difficult incomplete type error

    - by ChAoS
    I get an incomplete type error when trying to compile my code. I know that it is related to includes, but my project is large and it uses several templates so I can't find which type is actually incomplete. The error message doesn't help either: Compiling: ../../../addons/ofxTableGestures/src/Graphics/objects/CursorFeedback.cpp In file included from ../../../addons/ofxTableGestures/ext/boost/fusion/include/invoke_procedure.hpp:10, from ../../../addons/ofxTableGestures/src/oscGestures/tuioApp.hpp:46, from /home/thechaos/Projectes/of_preRelease_v0061_linux_FAT/addons/../apps/OF-TangibleFramework/ofxTableGestures/src/Graphics/objects/CursorFeedback.hpp:35, from /home/thechaos/Projectes/of_preRelease_v0061_linux_FAT/addons/../apps/OF-TangibleFramework/ofxTableGestures/src/Graphics/objects/CursorFeedback.cpp:31: ../../../addons/ofxTableGestures/ext/boost/fusion/functional/invocation/invoke_procedure.hpp: In function ‘void boost::fusion::invoke_procedure(Function, const Sequence&) [with Function = void (tuio::CanBasicFingers<Graphic>::*)(long int, float, float, float, float, float), Sequence = boost::fusion::joint_view<boost::fusion::joint_view<boost::fusion::iterator_range<boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0> >, const boost::fusion::single_view<tuio::CanBasicFingers<Graphic>*> >, boost::fusion::iterator_range<boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 6> > >]’: ../../../addons/ofxTableGestures/src/oscGestures/tuioApp.hpp:122: instantiated from ‘void tuio::AlternateCallback<C, M, E>::run(tuio::TEvent*) [with C = tuio::CanBasicFingers<Graphic>, M = void (tuio::CanBasicFingers<Graphic>::*)(long int, float, float, float, float, float), E = tuio::TeventBasicFingersMoveFinger]’ /home/thechaos/Projectes/of_preRelease_v0061_linux_FAT/addons/../apps/OF-TangibleFramework/ofxTableGestures/src/Graphics/objects/CursorFeedback.cpp:64: instantiated from here ../../../addons/ofxTableGestures/ext/boost/fusion/functional/invocation/invoke_procedure.hpp:88: error: incomplete type ‘boost::fusion::detail::invoke_procedure_impl<void (tuio::CanBasicFingers<Graphic>::*)(long int, float, float, float, float, float), const boost::fusion::joint_view<boost::fusion::joint_view<boost::fusion::iterator_range<boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0> >, const boost::fusion::single_view<tuio::CanBasicFingers<Graphic>*> >, boost::fusion::iterator_range<boost::fusion::vector_iterator<boost::fusion::vector6<long int, float, float, float, float, float>, 0>, boost::fusion::vector_iterator<const boost::fusion::vector6<long int, float, float, float, float, float>, 6> > >, 7, true, false>’ used in nested name specifier If I copy the conflictive code to a same file I can compile it. So I know that the code itself is OK, the problem is the way I instantiate it. How can I trace the origin of this error? Is there any way to get the trace of the c++ compiler and preprocessor to get more informative messages?

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  • Switch case assembly level code

    - by puffadder
    Hi All, I am programming C on cygwin windows. After having done a bit of C programming and getting comfortable with the language, I wanted to look under the hood and see what the compiler is doing for the code that I write. So I wrote down a code block containing switch case statements and converted them into assembly using: gcc -S foo.c Here is the C source: switch(i) { case 1: { printf("Case 1\n"); break; } case 2: { printf("Case 2\n"); break; } case 3: { printf("Case 3\n"); break; } case 4: { printf("Case 4\n"); break; } case 5: { printf("Case 5\n"); break; } case 6: { printf("Case 6\n"); break; } case 7: { printf("Case 7\n"); break; } case 8: { printf("Case 8\n"); break; } case 9: { printf("Case 9\n"); break; } case 10: { printf("Case 10\n"); break; } default: { printf("Nothing\n"); break; } } Now the resultant assembly for the same is: movl $5, -4(%ebp) cmpl $10, -4(%ebp) ja L13 movl -4(%ebp), %eax sall $2, %eax movl L14(%eax), %eax jmp *%eax .section .rdata,"dr" .align 4 L14: .long L13 .long L3 .long L4 .long L5 .long L6 .long L7 .long L8 .long L9 .long L10 .long L11 .long L12 .text L3: movl $LC0, (%esp) call _printf jmp L2 L4: movl $LC1, (%esp) call _printf jmp L2 L5: movl $LC2, (%esp) call _printf jmp L2 L6: movl $LC3, (%esp) call _printf jmp L2 L7: movl $LC4, (%esp) call _printf jmp L2 L8: movl $LC5, (%esp) call _printf jmp L2 L9: movl $LC6, (%esp) call _printf jmp L2 L10: movl $LC7, (%esp) call _printf jmp L2 L11: movl $LC8, (%esp) call _printf jmp L2 L12: movl $LC9, (%esp) call _printf jmp L2 L13: movl $LC10, (%esp) call _printf L2: Now, in the assembly, the code is first checking the last case (i.e. case 10) first. This is very strange. And then it is copying 'i' into 'eax' and doing things that are beyond me. I have heard that the compiler implements some jump table for switch..case. Is it what this code is doing? Or what is it doing and why? Because in case of less number of cases, the code is pretty similar to that generated for if...else ladder, but when number of cases increases, this unusual-looking implementation is seen. Thanks in advance.

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