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  • Prevent Windows from resizing all the apps on the desktop when switching monitors

    - by Greg Hewgill
    Short version: When moving my laptop and sleeping between using different monitors, all my open windows are crammed into the upper left corner as if they tried to fit on the laptop internal screen resolution. I plug in and switch to the external monitor before unlocking my session. Is there a way to prevent this automatic resizing? Longer version: I have a laptop that I move between two locations. I have one docking station, and the same kind of monitor configured for 1600x1200, in both locations. The internal laptop screen is awful so I don't use it. Location A: Docking station, monitor connected via DVI. Location B: No docking station, external monitor connected via VGA cable. In this location I have the laptop lid open for keyboard access but I don't use the laptop screen. When moving from Location A to Location B, the laptop wakes up from sleep, displaying the screen on the internal monitor. I switch to the external monitor display (using Fn+F8 on this laptop), and only after that do I unlock my session with my password. However, Windows has crammed all my nicely arranged windows into the upper left corner as if it were trying to fit them all on the laptop internal screen resolution. When moving from Location B to Location A, I have the laptop lid closed when using the docking station so Windows apparently concludes the screen resolution is 1600x1200 and doesn't resize any windows. The laptop is a Dell Latitude running Windows 7 Professional.

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  • Connecting a laptop to a TV via HDMI

    - by Madmartigan
    I just bought a new Dell XPS17 laptop (Win7) that only has HDMI output. My last 2 laptops had VGA, which I used to connect to my Sony Bravia 32" TV with no issues, but with the HDMI it's been quite a headache. Drivers for display adapters have been updated to the latest versions: Intel(R) HD Graphics Family NVIDIA GeForce GT 550M I went to a store and plugged in to 4 different TVs from different manufacturers. A sales rep and I spent about 30 minutes being baffled by the results (which are the same as my current TV): Extreme buggy behavior in the Nvidia and Windows display/resolution control panel Can not extend or duplicate displays, can only select one Third and fourth output devices "randomly" detected by the Windows control panel Could not get the screen to fit the output (edges cut off on all sides by about a half inch) Resolution and colors less than perfect. Artifacts around text. Display "randomly" cuts out Defaults to TV output only when plugged in Can not change resolution on either device when connected No audio from the TV Plugged in to 3 monitors from different manufacturers: Defaults to duplicated displays when plugged in Everything works perfectly So far, four people have gone through all the settings in the latop with no luck. I had similar, but not exactly matching results with a different laptop. I'm using the Sony Bravia currently at home, but in order to get it to work I have to turn on the laptop, wait until the display shows up on it, close the lid, then cycle through each output channel on the TV until I come back around to the HDMI port again, but still I have the symptoms described above. However: Once in a while, it just works. Sometimes, seemingly randomly, the output fits the screen perfectly. Sometimes the audio comes through the speakers too, but not always. Usually my screen saver "Mystify" will come up with a message that it cannot be displayed due to a limitation of the video card, but then sometimes it works fine. These 3 things seem to be independent of each other and don't always happen together. So, is there any way to get the laptop to output correctly to a TV, or is it just not meant to be?

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  • Serious 64-bit laptop

    - by Daniel Gehriger
    For the past couple of years, I have been using an IBM Thinkpad T60p for daily work (software development, desktop & embedded). I am extremely satisfied with this machine, due to its robustness. It also has a few features I depend on: a high resolution display: 15.0" TFT FlexView display with 1600x1200 (UXGA); excellent keyboard; decent graphics and CPU performance. Some of the software I develop benefits from larger amounts of RAM, and 3GB (Windows 7 32-bit) or 4GB (Windows 7 64-bit on T60p) are no longer sufficient. My customers run desktop computers with 20GB and more, and I need to have at least 8GB to at least be able to run reasonable test cases. So I'm shopping around for a new laptop, but I'm struggling to find anything that matches my requirements: must run Windows 7 64-bit Pro or higher; must support at least 8GB of RAM (more is better) high screen resolution! While I prefer 4:3 I can live with wide screen. But I really hope to find something with a vertical screen resolution similar to what I have now... portable, so < 16" but = 14" I realize that FlexView isn't available anymore, but I'd like to avoid a glossy screen if possible. decent (not more) graphics performance, ideally hybrid (I'm doing a lot of CAD, never games). good keyboard reasonable CPU -- but I'm still fine with my current Core 2 Duo, so that shouldn't be too complicated. The T60p fits all those requirements, except the 8GB of RAM. Can you help me find a current notebook that would match most of them? I don't mind changing brand. Thanks!

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  • How to change font size on display

    - by Tim
    My laptop is Lenovo T400, whose screen size is 14.1 inches and default resolution is 1440 x 900. My main OS is Ubuntu 10.10. The default font size on the display is somehow small, which might contribute to the fatigue of my eyes. My previous laptop is Acer 5000, whose screen size is 15.4 inches and the default resolution is 1024 x 768. I like reading on my old laptop better than on my new one. Is it possible to change the setting of my new one to look like reading my old one? What are the parameters that control the font size? Are screen size, resolution part of them? In Windows, there are choices for font size, while in Ubuntu I haven't find out where I can change the setting and would like know if someone here knows about it. I also wonder if I can use a separate bigger display (perhaps just like a desktop display) as the display of my laptop, in case I don't want to enlarge font size at the cost of sacrificing the amount of the content to display, and how I shall do it? Thanks and regards!

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  • Did Adobe Photoshop just killed my Graphics Card for good?

    - by user6004
    I was working with Adobe Photoshop, just some regular work, when I came to edit a PSD file and change the text of some layer, when all of a sudden the PC froze. No mouse, screen is frozen, keyboard strokes aren't getting me anything, no Task Manager, nada. So I rebooted my PC, and then something quite terrifying appeared before my eyes. It was not the Checkdisk utility that was launched, that made me terrified (by the way, that reboot damaged the partition table of an external HDD that was connected at the time to my PC, but that's another story). It was the screen itself. Please have a look. So after Checkdisk finished and Windows loaded, I noticed that the resolution was not right. Instead of 1440x900 which I had set, it was 1280x1024. When I went to change it back, I had no option to change back to my old resolution, and has only 3 other general resolution properties, as if my Video Card (GeForce 8800 GTS btw) was not recognized. And what do you know, in the Device Manager it appeared with an exclamation mark. Inside the hardware, it said this: Windows has stopped this device because it has reported problems. (Code 43) Uninstalling the drivers, downloading the newest drivers from NVIDIA and installing them did not work. It always comes back to this. So, do you have any advice before I go out and buy a new graphics card? I thought this was the only option left, but maybe the experts at Super User can help me out. By the way, the dotted screen appears after every reboot, and I see the dots when the ASUS Motherboard screen shows up at boot. Thanks in advance.

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  • Float PPM image file format?

    - by Luca
    I've found a PPM image with the header starting with PF. The resolution number is stored in floating point (-1.000). No comments are inserted to get how it was produced. From the resolution, each pixel is composed by 12 bytes (4 bytes per component)... I suppose they are float or integer numbers. The problem is that I cannot get a clear image. Someone has already found this kind of images?

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  • iPad OpenGL ES FPS too slow!

    - by pop850
    I'm currently working on an OpenGL ES 1.1 app for the iPad its running at full 768x1024 iPad resolution, with textures, polygons, and the works but only at about 30 fps! (not fast enough for my purposes) im pretty sure its not my code, because when i lowered the resolution, the FPS increased, eventually the normal 60 at iPod touch resoultion Is anyone else encountering this FPS slowdown? should I reduce the size then scale up? any guidance is much appreciated!

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  • How to acquire still webcam image

    - by Silv3rSurf
    I need some help deciding what to use to acquire an image from a webcam. I want to acquire a single image. I know you can typically acquire a still image at a higher resolution than a single video frame. Currently, I am using MATLAB's image acquisition toolbox.. which apparently only supports obtaining frames in video mode(so lower resolution). Which other libraries do you recommend? Has anyone else encountered this problem?

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  • how to center align a light box and hide a scrollbar.

    - by Mayur
    Hi All, I m web designer and getting problem in adjustment of light box. light box is not center aligned at any resolution. it should be center aligned at any resolution. and i used a black overlay for transparency in background but it shows scrollbars in light box so its not look good .... plz tell how could i center align a lightbox and hide a scrollbar .......... Thanks Mayur

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  • XNA/C# Game Settings (Menu?)

    - by PCAddict
    It's my first time trying to make anything really interesting in C# and I was trying to make a simple form or game screen where the user could define a custom resolution/screen ratio etc. or to automatically detect the max screen size/ratio and output? its my first game, so I was wondering if it was possible or if there would be any major issues with such, rather than just setting it to 1366x768 (the resolution of all of my computers). Thanks in advance for any assistance.

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  • How to still webcam image

    - by Silv3rSurf
    I need some help deciding what to use to acquire an image from a webcam. I want to acquire a single image. I know you can typically acquire a still image at a higher resolution than a single video frame. Currently, I am using MATLAB's image acquisition toolbox.. which apparently only supports obtaining frames in video mode(so lower resolution). Which other libraries do you recommend? Has anyone else encountered this problem?

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  • How to solve this problem in Vaadin Table?

    - by Kumar
    Hi Friends, I used Vaadin Table component in my application and i set a page length to 15, Length of the Table is not consistent in different screens resolutions . For example in 1440 x 900 resolution height of the table is big but in 1280 x 1024 resolution the height of the table is less . I don't know how to solve this problem.Can any one help me to sort out this problem. Thanks in advance.

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  • track mouse movements on 800 x 600 and show on 1024 x 768

    - by peter
    i am tracking the mouse movements of a user using javascript and storing it along with the browser resolution. Then i can check the user mouse movement in my browser which is 1024 x 768 resolution. But if the user is using a browser in 800 x 600 then the mouse movements are recorded wrt 800 x 600. And when i see the mouse movements in 1024 x 768 the mouse movements are wrong. So how can i scale from 800 x 600 to 1024x 768?

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  • Automatically adjustment of wxPython Frame Size

    - by MA1
    Hi All How to adjust the wxPython Frame Size automatically when screen resolution change? Actually, i have just written a wxPython application, currently Frame size is fixed. Due to this application/frame size is very large on some screen resolutions. So, how to resize/adjust automatically depending on the screen resolution size? Regards,

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  • I want to change DPI with Imagemagick without changing the actual byte-size of the image data

    - by user1694803
    I feel so horribly sorry that I have to ask this question here, but after hours of researching how to do an actually very simple task I'm still failing... In Gimp there is a very simple way to do what I want. I only have the German dialog installed but I'll try to translate it. I'm talking about going to "Picture-PrintingSize" and then adjusting the Values "X-Resolution" and "Y-Resolution" which are known to me as so called DPI values. You can also choose the format which by default is "Pixel/Inch". (In German the dialog is "Bild-Druckgröße" and there "X-Auflösung" and "Y-Auflösung") Ok, the values there are often "72" by default. When I change them to e.g. "300" this has the effect that the image stays the same on the computer, but if I print it, it will be smaller if you look at it, but all the details are still there, just smaller - it has a higher resolution on the printed paper (but smaller size... which is fine for me). I am often doing that when I am working with LaTeX, or to be exact with the command "pdflatex" on a recent Ubuntu-Machine. When I'm doing the above process with Gimp manually everything works just fine. The images will appear smaller in the resulting PDF but with high printing quality. What I am trying to do is to automate the process of going into Gimp and adjusting the DPI values. Since Imagemagick is known to be superb and I used it for many other tasks I tried to achieve my goal with this tool. But it does just not do what I want. After trying a lot of things I think this actually is be the command that should be my friend: convert input.png -density 300 output.png This should set the DPI to 300, as I can read everywhere in the web. It seems to work. When I check the file it stays the same. file input.png output.png input.png: PNG image data, 611 x 453, 8-bit grayscale, non-interlaced output.png: PNG image data, 611 x 453, 8-bit grayscale, non-interlaced When I use this command, it seems like it did what I wanted: identify -verbose output.png | grep 300 Resolution: 300x300 PNG:pHYs : x_res=300, y_res=300, units=0 (Funny enough, the same output comes for input.png which confuses me... so this might be the wrong parameters to watch?) But when I now render my TeX with "pdflatex" the image is still big and blurry. Also when I open the image with Gimp again the DPI values are set to "72" instead of "300". So there actually was no effect at all. Now what is the problem here. Am I getting something completely wrong? I can't be that wrong since everything works just fine with Gimp... Thanks for any help in this. I am also open to other automated solutions which are easily done on a Linux system...

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  • how to install Wimax Dongle over Ubuntu?

    - by Mosh
    i have Asus Wimax Dongle and it has an Independence software from the Asus company requires user name and password and its running will over windows 7 now i've tried ubuntu 10.10 but nothing happens when i plug the dongle into usb. in windows if you plugs it for the first time, an application wizard begins and you can find a virtual cd in my computer but i cant find it in Ubuntu now i would install it over ubuntu, how? toast for all

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  • 5 reason why you should upgrade to new iPad (3rd generation)

    - by Gopinath
    Apple released the new iPad, 3rd generation, couple of days ago and they will be available in stores from March 16 onwards.  It’s the best tablet available in the market and for first time buyers it’s a no brainer to choose it. What about the iPad owners? Should they upgrade their iPad 2 to the new iPad? This is the question on the lips of most of the iPad owners. In this post we will provide you 5 reasons why you should upgrade your iPad, if more than two reasons are convincing then you should upgrade to the new iPad. Retina display – The best display ever made for mobile device, a game changer The new iPad comes with Retina display with screen resolution of 2048 x 1536, which is twice the resolution of iPad 2. Undoubtedly the iPad 3’s display is the best display ever made for a mobile device and it’s a game changer. With better resolution on iPad 3 eBook reading is going to be a pleasure with clear and crisp text Watching HD movies on iPad is going to be unbelievably good The new Games targeted for Retina display are going to be more realistic and needless to explain the pleasure of playing such games Graphic artists and photo editors get a professional on screen rendering support to create beautiful graphics 2x Faster & 2x Memory – Better Games and powerful Apps The new iPad is more powerful with 2x faster graphics and 2x more memory. Apple claims that the A5x processor of new iPad is 2x faster than iPad 2 and 4x faster than the best graphic chips available from other vendors. The RAM of  new iPad  is upgraded to 1 GB compared from 512 MB of iPad 2. With the fast processor and more memory, Apps and games are going to be blazing fast. 4G Internet – Browse the web at the speeds of 42 MB/sec Half of the iPad owners are frequent commuters who access internet over cellular networks, the new iPad’s 4G LTE is going to be a big boom for their  high data access needs. With the new iPad’s 4G LTE connectivity you can browse the web at 42 MB/sec and it mean you can watch a HD video without buffering issues. iPad 2 comes with 3G network support and it’s browsing speeds are way less than the new iPad. 5MP Camera – HD Movie Recording & gorgeous Photography iPad 2 has a 0.7 mega pixel camera and the new iPad comes with 5 megapixels camera. That is a huge boost for hobbyist  photographers and videographers. With the new iPad you can shoot gorgeous photos and 1080p HD video. The iSight camera of new iPad uses advanced optics with features like auto exposure, auto focus and face detection up to 10 faces. Amazon Pays up to $300 for old iPad 2 16 GB Wifi and more for other models Do you know that you can trade in your iPad 2 16 GB Wifi for upto $300? Amazon has an excellent trade in program for selling your used iPad 2s. Depending on the condition of the iPad 2  Amazon offers $234, $270, $300.00 for 16 GB Wifi versions that in Acceptable, Good and Like New conditions respectively.  The higher models of iPad 2s fetch you more money. With this great deal from Amazon the amount of extra money you need to spend for new iPad is almost half of their price. Visit Amazon Trade In’s website or read Amazon’s brilliant plan to pay you crazy money for your iPad 2 for more details. Related: New IPad Vs. IPad 2–Side By Side Comparison Of Hardware Specification [Infographic]

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  • Adventures in MVVM &ndash; ViewModel Location and Creation

    - by Brian Genisio's House Of Bilz
    More Adventures in MVVM In this post, I am going to explore how I prefer to attach ViewModels to my Views.  I have published the code to my ViewModelSupport project on CodePlex in case you'd like to see how it works along with some examples.  Some History My approach to View-First ViewModel creation has evolved over time.  I have constructed ViewModels in code-behind.  I have instantiated ViewModels in the resources sectoin of the view. I have used Prism to resolve ViewModels via Dependency Injection. I have created attached properties that use Dependency Injection containers underneath.  Of all these approaches, I continue to find issues either in composability, blendability or maintainability.  Laurent Bugnion came up with a pretty good approach in MVVM Light Toolkit with his ViewModelLocator, but as John Papa points out, it has maintenance issues.  John paired up with Glen Block to make the ViewModelLocator more generic by using MEF to compose ViewModels.  It is a great approach, but I don’t like baking in specific resolution technologies into the ViewModelSupport project. I bring these people up, not to name drop, but to give them credit for the place I finally landed in my journey to resolve ViewModels.  I have come up with my own version of the ViewModelLocator that is both generic and container agnostic.  The solution is blendable, configurable and simple to use.  Use any resolution mechanism you want: MEF, Unity, Ninject, Activator.Create, Lookup Tables, new, whatever. How to use the locator 1. Create a class to contain your resolution configuration: public class YourViewModelResolver: IViewModelResolver { private YourFavoriteContainer container = new YourFavoriteContainer(); public YourViewModelResolver() { // Configure your container } public object Resolve(string viewModelName) { return container.Resolve(viewModelName); } } Examples of doing this are on CodePlex for MEF, Unity and Activator.CreateInstance. 2. Create your ViewModelLocator with your custom resolver in App.xaml: <VMS:ViewModelLocator x:Key="ViewModelLocator"> <VMS:ViewModelLocator.Resolver> <local:YourViewModelResolver /> </VMS:ViewModelLocator.Resolver> </VMS:ViewModelLocator> 3. Hook up your data context whenever you want a ViewModel (WPF): <Border DataContext="{Binding YourViewModelName, Source={StaticResource ViewModelLocator}}"> This example uses dynamic properties on the ViewModelLocator and passes the name to your resolver to figure out how to compose it. 4. What about Silverlight? Good question.  You can't bind to dynamic properties in Silverlight 4 (crossing my fingers for Silverlight 5), but you CAN use string indexing: <Border DataContext="{Binding [YourViewModelName], Source={StaticResource ViewModelLocator}}"> But, as John Papa points out in his article, there is a silly bug in Silverlight 4 (as of this writing) that will call into the indexer 6 times when it binds.  While this is little more than a nuisance when getting most properties, it can be much more of an issue when you are resolving ViewModels six times.  If this gets in your way, the solution (as pointed out by John), is to use an IndexConverter (instantiated in App.xaml and also included in the project): <Border DataContext="{Binding Source={StaticResource ViewModelLocator}, Converter={StaticResource IndexConverter}, ConverterParameter=YourViewModelName}"> It is a bit uglier than the WPF version (this method will also work in WPF if you prefer), but it is still not all that bad.  Conclusion This approach works really well (I suppose I am a bit biased).  It allows for composability from any mechanisim you choose.  It is blendable (consider serving up different objects in Design Mode if you wish... or different constructors… whatever makes sense to you).  It works in Cider.  It is configurable.  It is flexible.  It is the best way I have found to manage View-First ViewModel hookups.  Thanks to the guys mentioned in this article for getting me to something I love using.  Enjoy.

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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  • Surface V2.0

    - by Dennis Vroegop
    It’s been quiet around here. And the reason for that is that it’s been quiet around Surface for a while. Now, a lot of people assume that when a product team isn’t making too much noise that must mean they stopped working on their product. Remember the PDC keynote in 2010? Just because they didn’t mention WPF there a lot of people had the idea that WPF was dead and abandoned for Silverlight. Of course, this couldn’t be farther from the truth. The same applies to Surface. While we didn’t hear much from the team in Redmond they were busy putting together the next version of the platform. And at the CES in January the world saw what they have been up to all along: Surface V2.0 as it’s commonly known. Of course, the product is still in development. It’s not here yet, we can’t buy one yet. However, more and more information comes available and I think this is a good time to share with you what it’s all about! The biggest change from an organizational point of view is that Microsoft decided to stop producing the hardware themselves. Instead, they have formed a partnership with Samsung who will manufacture the devices. This means that you as a buyer get the benefits of a large, worldwide supplier with all the services they can offer. Not that Microsoft didn’t do that before but since Surface wasn’t a ‘big’ product it was sometimes hard to get to the right people. The new device is officially called the “Samsung SUR 40 for Microsoft Surface” which is quite a mouthful. The software that runs the device is of course still coming from Microsoft. Let’s dive into the technical specs (note: all of this is preliminary, it’s still in the Alpha phase!): Audio out HDMI / StereoRCA / SPDIF / 2 times 3.5mm audio out jack Brightness 300 CD/m2 Communications 1GB Ethernet/802.11/Bluetooth Contrast Ratio 1:1000 CPU AMD Athlon X2 245e 2.9Ghz Dual Core Display Resolution Full HD 1080p 1920x1080 / 16:9 aspect ratio GPU AMD Radeon HD 6750 1GB GDDRS HDD 320 GB / 7200 RPM HDMI In / HDMI out Yes I/O Ports 4 USB, SD Card reader Operation System Embedded Windows 7 Professional 64 bits Panel Size 40” diagonal Protection Glass Gorilla Glass RAM 4 GB DD3 Weight / with standard legs 70.0 Kg / 154 lbs Weight / standalone 39.5 Kg / 87 lbs Height (without legs) 4 inch Contact points recognized > 50 Cool Factor Extremely   Ok, the last point is not official, but I do think it needs to be there. Let’s talk software. As noted, it runs Windows 7 Professional 64 bit, which means you can run Visual Studio 2010 on it. The software is going to be developed in WPF4.0 with the additional Surface SDK 2.0. It will contain all the things you’ve seen before plus some extra’s. They have taken some steps to align it more with the Surface Toolkit which you can download today, so if you do things right your software should be portable between a WPF4.0 Windows 7 Multi-touch app and the Surface v2 environment. It still uses infrared to detect contacts, so in that respect nothing much has changed conceptually. We still can differentiate between a finger, a tag or a blob. Of course, since the new platform has a much higher resolution (compared to the 1024x768 of the first version) you might need to look at your code again. I’ve seen a lot of applications on Surface that assume the old resolution and moving that to V2 is going to be some work. To be honest: as I am under NDA I cannot disclose much about the new software besides what I have told you here, but trust me: it’s going to blow people away. Now, the biggest question for me is: when can I get one? Until we can, have a look here: Tags van Technorati: surface,samsung,WPF

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  • Three Key Tenets of Optimal Social Collaboration

    - by kellsey.ruppel
    Today's blog post comes to us from John Bruswick! This post is an abridged version of John’s white paper in which he discusses three principals to optimize social collaboration within an enterprise.   By [email protected], Oracle Principal Sales Consultant Effective social collaboration is actionable, deeply contextual and inherently derives its value from business entities outside of itself. How does an organization begin the journey from traditional, siloed collaboration to natural, business entity based social collaboration? Successful enablement of enterprise social collaboration requires that organizations embrace the following tenets and understand that traditional collaborative functionality has inherent limits - it is innovation and integration in accordance with the following tenets that will provide net-new efficiency benefits. Key Tenets of Optimal Social Collaboration Leverage a Ubiquitous Social Fabric - Collaborative activities should be supported through a ubiquitous social fabric, providing a personalized experience, broadcasting key business events and connecting people and business processes.  This supports education of participants working in and around a specific business entity that will benefit from an implicit capture of tacit knowledge and provide continuity between participants.  In the absence of this ubiquitous platform activities can still occur but are essentially siloed causing frequent duplication of effort across similar tasks, with critical tacit knowledge eluding capture. Supply Continuous Context to Support Decision Making and Problem Solving - People generally engage in collaborative behavior to obtain a decision or the resolution for a specific issue.  The time to achieve resolution is referred to as "Solve Time".  Users have traditionally been forced to switch or "alt-tab" between business systems and synthesize their own context across disparate systems and processes.  The constant loss of context forces end users to exert a large amount of effort that could be spent on higher value problem solving. Extend the Collaborative Lifecycle into Back Office - Beyond the solve time from decision making efforts, additional time is expended formalizing the resolution that was generated from collaboration in a system of record.  Extending collaboration to result in the capture of an explicit decision maximizes efficiencies, creating a closed circuit for a particular thread.  This type of structured action may exist today within your organization's customer support system around opening, solving and closing support issues, but generally does not extend to Sales focused collaborative activities. Excelling in the Unstructured Future We will always have to deal with unstructured collaborative processes within our organizations.  Regardless of the participants and nature of the collaborate process, two things are certain – the origination and end points are generally known and relate to a business entity, perhaps a customer, opportunity, order, shipping location, product or otherwise. Imagine the benefits if an organization's key business systems supported a social fabric, provided continuous context and extended the lifecycle around the collaborative decision making to include output into back office systems of record.   The technical hurdle to embracing optimal social collaboration would fall away, leaving the company with an opportunity to focus on and refine how processes were approached.  Time and resources previously required could then be reallocated to focusing on innovation to support competitive differentiation unique to your business. How can you achieve optimal social collaboration? Oracle Social Network enables business users to collaborate with each other using a broad range of collaboration styles and integrates data from a variety of sources and business applications -- allowing you to achieve optimal social collaboration. Looking to learn more? Read John's white paper, where he discusses in further detail the three principals to optimize social collaboration within an enterprise. 

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  • Everything You Need to Know About Monitoring Oracle GoldenGate

    - by Irem Radzik
    By Joe deBuzna Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Having over 16 years of database replication experience with 6 of those split between complex Oracle GoldenGate installations across three continents and researching monitoring requirements for both GoldenGate core replication and the GoldenGate monitoring GUIs, I've seen GoldenGate used and monitored in every way conceivable. And definite patterns have emerged. Next week at OpenWorld, on Tuesday Oct 2nd at 5pm please come by to Mascone West-3005 for "Everything you need to know about Monitoring Oracle GoldenGate"session to hear me discuss how GoldenGate customers are monitoring their implementations today, common methods and tricks, what's new in the GUIs, and a what's on the roadmap ahead. As you may have seen in previous blog posts and in our launch webcast we have now Plug-in for Oracle Enterprise Manager in addition to the new Oracle GoldenGate Monitor product. For those of you who won't be at OpenWorld, please check out our Management Pack for Oracle GoldenGate data sheet and Oracle GoldenGate 11gR2 New Features white paper to learn more about the new Oracle GoldenGate 11gR2 release. In this latest release we also have enhanced conflict detection and resolution. It is a cornerstone of any Active-Active database replication solution. And in the latest release we just took ours to the next level with built in optimized resolution routines (no more dependency on sqlexec!). At OpenWorld we have a session CON8557 - Best Practice for Conflict Detection & resolution 3:30-4:30 on Wed Oct 3rd at Mascone West- 3005. Oracle Development Manager Bharath Aleti and I will highlight the most commonly used options and best practices gained from our interaction with numerous customers and consultants. Hope you can join us next week. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • The best computer ever

    - by Jeff
    (This is a repost from my personal blog… wow… I need to write more technical stuff!) About three years and three months ago, I bought a 17" MacBook Pro, and it turned out to be the best computer I've ever owned. You might think that every computer with better specs is automatically better than the last, but that hasn't been my experience. My first one was a Sony, back in the Pentium III days, and it cost an astonishing $2,500. That was even more ridiculous in 1999 dollars. It had a dial-up modem, and a CD-ROM, built-in! It may have even played DVD's. A few years later I bought an HP, and it ended up being a pile of shit. The power connector inside came loose from the board, and on occasion would even short. In 2005, I bought a Dell, and it wasn't bad. It had a really high resolution screen (complete with dead pixels, a problem in those days), and it was the first laptop I felt I could do real work on. When 2006 rolled around, Apple started making computers with Intel CPU's, and I bought the very first one the week it came out. I used Boot Camp to run Windows. I still have it in its box somewhere, and I used it for three years. The current 17" was new in 2009. The goodness was largely rooted in having a big screen with lots of dots. This computer has been the source of hundreds of blog posts, tens of thousands of lines of code, video and photo editing, and of course, a whole lot of Web surfing. It connected to corpnet at Microsoft, WiFi in Hawaii and has presented many a deck. It has traveled with me tens of thousands of miles. Last year, I put a solid state drive in it, and it was like getting a new computer. I can boot up a Windows 7 VM in about 19 seconds. Having 8 gigs of RAM has always been fantastic. Everything about it has been fast and fun. When new, the battery (when not using VM's) could get as much as 10 hours. I can still do 7 without much trouble. After 460 charge cycles, the battery health is still between 85 and 90%. The only real negative has been the size and weight. It's only an inch thick, but naturally it's pretty big with a 17" screen. You don't get battery life like that without a huge battery, either, so it's heavy. It was never a deal breaker, but sometimes a long haul across a large airport, you know you're carrying it. Today, Apple announced a new, thinner and lighter 15" laptop, with twice the RAM and CPU cores, and four times the screen resolution. It basically handles my size and weight issues while retaining the resolution, and it still costs less than my 17" did. So I ordered one. Three years is an excellent run, but I kind of budgeted for a new workhorse this year anyway. So if you're interested in a 17" MacBook Pro with a Core 2 Duo 2.66 GHz CPU, 8 gigs of RAM and a 320 gig hard drive (sorry, I'm keeping the SSD), I have one to sell. They've apparently discontinued the 17", which is going to piss off the video community. It's in excellent condition, with a few minor scratches, but I take care of my stuff.

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  • Resolving bounding box collision detection

    - by ndg
    I'm working on a simple collision detection and resolution method for a 2d tile-based bounding box system. Collision appears to work correctly, but I'm having issues with resolving a collision after it has happened. Essentially what I'm attempting to do is very similar to this approach. The problem I'm experiencing is that because objects can be traveling with both horizontal and vertical velocity, my resolution code causes the object to jump incorrectly. I've drawn the following annotation to explain my issue. In this example, because my object has both horizontal and vertical velocity, my object (which is heading upwards and collides with the bottom of a tile) has it's position altered twice: To correctly adjust it's vertical position to be beneath the tile. To incorrectly adjust it's horizontal position to be to the left of the tile. Below is my collision/resolution code in full: function intersects(x1, y1, w1, h1, x2, y2, w2, h2) { w2 += x2; w1 += x1; if (x2 > w1 || x1 > w2) return false; h2 += y2; h1 += y1; if (y2 > h1 || y1 > h2) return false; return true; } for(var y = 0; y < this.game.level.tiles.length; y++) { for(var x = 0; x < this.game.level.tiles[y].length; x++) { var tile = this.game.level.getTile(x, y); if(tile) { if( this.velocity.x > 0 && intersects(this.position.x+dx+this.size.w, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)-this.size.w); hitSomething = true; break; } else if( this.velocity.x < 0 && intersects(this.position.x+dx, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)+tileSize); hitSomething = true; break; } if( this.velocity.y > 0 && intersects(this.position.x+dx, this.position.y+dy+this.size.h, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)-this.size.h); hitSomething = true; break; } else if( this.velocity.y < 0 && intersects(this.position.x+dx, this.position.y+dy, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)+tileSize); hitSomething = true; break; } } } } if(hitSomething) { this.velocity.x = this.velocity.y = 0; dx = dy = 0; this.setJumping(false); }

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