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  • Good use of recursion in chess programming?

    - by JDelage
    Hi, As part of a homework assignment, I have to program a simple chess game in Java. I was thinking of taking the opportunity to experiment with recursion, and I was wondering if there's an obvious candidate in chess for recursive code? Thank you, JDelage

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  • scrabble algorithm....

    - by teddy
    I'm making algorithm like crossword, but I dont know how to design the algorithm. For example: there are words like 'car', 'apple' in the dictionary. the word 'app' is given on the board. there are letters like 'l' 'e' 'c' 'r'....for making words. So the algorithm's task is to make correct words which are stored in dictionary. app - lapp - leapp - lecapp - .... - lappe - eappc - ... - appl - apple (correct answer) What is the best solution for this algorithm?

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  • Special Characters on Console

    - by pocoa
    I've finished my poker game but now I want to make it look a bit better with displaying Spades, Hearts, Diamonds and Clubs. I tried this answer: http://stackoverflow.com/questions/2094366/c-printing-ascii-heart-and-diamonds-with-platform-independent But I couldn't make it work. I'm running on Windows.

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  • Generating C code from a Matlab-Simulink model for DSP C6748

    - by Juanma
    I'm trying to generate C code from a Matlab-Simulink simple model (eg.: sine wave generator with a DAC at the output). This code must be executed with Code Composer Studio for TMS320C6748 DSP (Texas Instrument C6748). Specifically, for the development board OMAP-L138 ZOOM ™EVM DEVELOPMENT KIT. For this, I am using the following versions: Simulink (Version 7.7 - R2011a) Embedded Coder (Version 6.0 - R2011a) Code Composer Studio v3.3 I tried several options (with generic modules in Simulink and programming the C6748 timers, configuring a module "Target Preferences" with "OMAP_L138/C6748 EVM"...) but it isn't working. Is it possible to implement this idea? Is there an example working? Thanks

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  • Merging elements inside a xml.etree.ElementTree

    - by theAlse
    I have a huge test data like the one provided below (and yes I have no control over this data). Each line is actually 6 parts and I need to generate an XML based on this data. Nav;Basic;Dest;Smoke;No;Yes; Nav;Dest;Recent;Regg;No;Yes; Nav;Dest;Favourites;Regg;No;Yes; ... Nav;Dest using on board;By POI;Smoke;No;Yes; Nav;Dest using on board;Other;Regg;No;Yes; The first 3 elements on each line denotes "test suites"-XML element and the last 3 element should create a "test case"-XML element. I have successfully converted it into a XML using the following code: # testsuite (root) testsuite = ET.Element('testsuite') testsuite.set("name", "Tests") def _create_testcase_tag(elem): global testsuite level1, level2, level3, elem4, elem5, elem6 = elem # -- testsuite (level1) testsuite_level1 = ET.SubElement(testsuite, "testsuite") testsuite_level1.set("name", level1) # -- testsuite (level2) testsuite_level2 = ET.SubElement(testsuite_level1, "testsuite") testsuite_level2.set("name", level2) # -- testsuite (level3) testsuite_level2 = ET.SubElement(testsuite_level2, "testsuite") testsuite_level2.set("name", level3) # -- testcase testcase = ET.SubElement(testsuite_level2, "testcase") testcase.set("name", "TBD") summary = ET.SubElement(testcase, "summary") summary.text = "Test Type= %s, Automated= %s, Available=%s" %(elem4, elem5, elem6) with open(input_file) as in_file: for line_number, a_line in enumerate(in_file): try: parameters = a_line.split(';') if len(parameters) >= 6: level1 = parameters[0].strip() level2 = parameters[1].strip() level3 = parameters[2].strip() elem4 = parameters[3].strip() elem5 = parameters[4].strip() elem6 = parameters[5].strip() lines_as_list.append((level1, level2, level3, elem4, elem5, elem6)) except ValueError: pass lines_as_list.sort() for elem in lines_as_list: _create_testcase_tag(elem) output_xml = ET.ElementTree(testsuite) ET.ElementTree.write(output_xml, output_file, xml_declaration=True, encoding="UTF-8") The above code generates an XML like this: <testsuite name="Tests"> <testsuite name="Nav"> <testsuite name="Basic navigation"> <testsuite name="Set destination"> <testcase name="TBD"> <summary>Test Type= Smoke test Automated= No, Available=Yes</summary> </testcase> </testsuite> </testsuite> </testsuite> <testsuite name="Nav"> <testsuite name="Set destination"> <testsuite name="Recent"> <testcase name="TBD"> <summary> Test Type= Reggression test Automated= No, Available=Yes </summary> </testcase> </testsuite> </testsuite> </testsuite> </testsuite> ... This is all correct, but as you can see I have created a whole tree for each line and that is not what I need. I need to combine e.g. all testsuite with the same name into one testsuite and also perform that recursively. So the XML looks like this instead: <testsuite name="Tests"> <testsuite name="Nav"> <testsuite name="Basic navigation"> <testsuite name="Set destination"> <testcase name="TBD"> <summary>Test Type= Smoke test Automated= No, Available=Yes</summary> </testcase> </testsuite> <testsuite name="Recent"> <testcase name="TBD"> <summary> Test Type= Reggression test Automated= No, Available=Yes </summary> </testcase> </testsuite> </testsuite> </testsuite> </testsuite> I hope you can understand what I mean, but level1, level2 and level3 should be unique with testcases inside. How should I do this? Please do not suggest the use of any external libraries! I can not install new libraries in customer site. xml.etree.ElementTree is all I have. Thanks

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  • Colour instead of color?

    - by Jookia
    I'm working on a game engine in C++ and I have methods like setColour and things that use british grammar. While I was thinking how C++ compilers mostly use the english language (correct me if I'm wrong) and how most APIs use american grammar, should I go with the flow and continue the unofficial standard in the grammar programmer high council or be a rebel? I'm not sure which.

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  • Creating a tiled world with OpenGL

    - by Tamir
    Hello, I'm planning to create a tiled world with OpenGL, with slightly rotated tiles and houses and building in the world will be made of models. Can anybody suggest me what projection(Orthogonal, Perspective) should I use, and how to setup the View matrix(using OpenGL)? If you can't figure what style of world I'm planning to create, look at this game: http://www.youtube.com/watch?v=i6eYtLjFu-Y&feature=PlayList&p=00E63EDCF757EADF&index=2

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  • How do you stream text to an IRC Channel

    - by Matt
    Hi, does anyone know how you go about streaming text to a IRC server? I have a game server, and i'd like to stream the chat to IRC. I can get the chat as a string within a C# program.. Anyone know how to do this? Or a good resource to look at? Cheers

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  • Real-time data on webpage with jQuery

    - by Steven Hepting
    I would like a webpage that constantly updates a graph with new data as it arrives. Regularly, all the data you have is passed to the page at the beginning of the request. However, I need the page to be able to update itself with fresh information every few seconds to redraw the graph. Background The webpage will be similar to this http://www.panic.com/blog/2010/03/the-panic-status-board/. The data coming in will temperature values to be graphed measured by an Arduino and saved to the Django database (this part is already complete). Update It sounds as though the solution is to use the jQuery.ajax() function ( http://api.jquery.com/jQuery.ajax/) with a function as the .complete callback that will schedule another request several seconds later to a URL that will return the data in JSON format. How can that method be scheduled? With the .delay() function?

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  • XNA - 2D Tile Lighting

    - by Cyral
    Im adding lighting to my 2D Tile based game. I found the link http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html useful, but the way its done it dosent support collision. What Id like is some help or links as I want one that can have -always lit up light points -collision (If the light ray hits a block, then dim the next block by whatever amount until its dark) Im a noob at this stuff, but ive been searching around for quite a while but no luck (I did find Catalin's tutorial, but it seemed abit advanced for me)

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  • Need post-it notes that don't fall off the whiteboard after a week.

    - by jdv
    In my company, we plan our develpment work with scrum. We track progress using post-it stickies on a big whiteboard, and it works great. It is my understanding that's kind of standard. We are just one location, so we don't need or want to do this electronically. But to our (and the Q/A rep's) annoyance, the sticky notes begin to fall off the whiteboard after a week or two, or even sooner if you stick them on top of each other. I've experimented with extra tape on the stickies. That helped, but it also ruins the whiteboard. So I am looking for a pragmatic and preferably low-cost alternative. Are some post-it brands better than others? Or do you have another solution for a scrum board does not suffer from this?

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  • How to connect an existing strongly-typed data set to a different server at run time?

    - by Kiril
    I am coding a simple space empire management game in Visual C# 2008, which relies on connecting to a remote SQL server database to get/store data. I would like the user to be able to connect to a user-specified SQL server from the login screen(he specifies IP address, port, database name, ID, password and presses "connect" button). However, I found out that the Dataset connection string property is read only and cannot be changed. Is there any way to guide the wizard-generated DataSet to a user-specified server at run time?

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  • Array sorting efficiency... Beginner need advice

    - by SoleSoft
    I'll start by saying I am very much a beginner programmer, this is essentially my first real project outside of using learning material. I've been making a 'Simon Says' style game (the game where you repeat the pattern generated by the computer) using C# and XNA, the actual game is complete and working fine but while creating it, I wanted to also create a 'top 10' scoreboard. The scoreboard would record player name, level (how many 'rounds' they've completed) and combo (how many buttons presses they got correct), the scoreboard would then be sorted by combo score. This led me to XML, the first time using it, and I eventually got to the point of having an XML file that recorded the top 10 scores. The XML file is managed within a scoreboard class, which is also responsible for adding new scores and sorting scores. Which gets me to the point... I'd like some feedback on the way I've gone about sorting the score list and how I could have done it better, I have no other way to gain feedback =(. I know .NET features Array.Sort() but I wasn't too sure of how to use it as it's not just a single array that needs to be sorted. When a new score needs to be entered into the scoreboard, the player name and level also have to be added. These are stored within an 'array of arrays' (10 = for 'top 10' scores) scoreboardComboData = new int[10]; // Combo scoreboardTextData = new string[2][]; scoreboardTextData[0] = new string[10]; // Name scoreboardTextData[1] = new string[10]; // Level as string The scoreboard class works as follows: - Checks to see if 'scoreboard.xml' exists, if not it creates it - Initialises above arrays and adds any player data from scoreboard.xml, from previous run - when AddScore(name, level, combo) is called the sort begins - Another method can also be called that populates the XML file with above array data The sort checks to see if the new score (combo) is less than or equal to any recorded scores within the scoreboardComboData array (if it's greater than a score, it moves onto the next element). If so, it moves all scores below the score it is less than or equal to down one element, essentially removing the last score and then places the new score within the element below the score it is less than or equal to. If the score is greater than all recorded scores, it moves all scores down one and inserts the new score within the first element. If it's the only score, it simply adds it to the first element. When a new score is added, the Name and Level data is also added to their relevant arrays, in the same way. What a tongue twister. Below is the AddScore method, I've added comments in the hope that it makes things clearer O_o. You can get the actual source file HERE. Below the method is an example of the quickest way to add a score to follow through with a debugger. public static void AddScore(string name, string level, int combo) { // If the scoreboard has not yet been filled, this adds another 'active' // array element each time a new score is added. The actual array size is // defined within PopulateScoreBoard() (set to 10 - for 'top 10' if (totalScores < scoreboardComboData.Length) totalScores++; // Does the scoreboard even need sorting? if (totalScores > 1) { for (int i = totalScores - 1; i > - 1; i--) { // Check to see if score (combo) is greater than score stored in // array if (combo > scoreboardComboData[i] && i != 0) { // If so continue to next element continue; } // Check to see if score (combo) is less or equal to element 'i' // score && that the element is not the last in the // array, if so the score does not need to be added to the scoreboard else if (combo <= scoreboardComboData[i] && i != scoreboardComboData.Length - 1) { // If the score is lower than element 'i' and greater than the last // element within the array, it needs to be added to the scoreboard. This is achieved // by moving each element under element 'i' down an element. The new score is then inserted // into the array under element 'i' for (int j = totalScores - 1; j > i; j--) { // Name and level data are moved down in their relevant arrays scoreboardTextData[0][j] = scoreboardTextData[0][j - 1]; scoreboardTextData[1][j] = scoreboardTextData[1][j - 1]; // Score (combo) data is moved down in relevant array scoreboardComboData[j] = scoreboardComboData[j - 1]; } // The new Name, level and score (combo) data is inserted into the relevant array under element 'i' scoreboardTextData[0][i + 1] = name; scoreboardTextData[1][i + 1] = level; scoreboardComboData[i + 1] = combo; break; } // If the method gets the this point, it means that the score is greater than all scores within // the array and therefore cannot be added in the above way. As it is not less than any score within // the array. else if (i == 0) { // All Names, levels and scores are moved down within their relevant arrays for (int j = totalScores - 1; j != 0; j--) { scoreboardTextData[0][j] = scoreboardTextData[0][j - 1]; scoreboardTextData[1][j] = scoreboardTextData[1][j - 1]; scoreboardComboData[j] = scoreboardComboData[j - 1]; } // The new number 1 top name, level and score, are added into the first element // within each of their relevant arrays. scoreboardTextData[0][0] = name; scoreboardTextData[1][0] = level; scoreboardComboData[0] = combo; break; } // If the methods get to this point, the combo score is not high enough // to be on the top10 score list and therefore needs to break break; } } // As totalScores < 1, the current score is the first to be added. Therefore no checks need to be made // and the Name, Level and combo data can be entered directly into the first element of their relevant // array. else { scoreboardTextData[0][0] = name; scoreboardTextData[1][0] = level; scoreboardComboData[0] = combo; } } } Example for adding score: private static void Initialize() { scoreboardDoc = new XmlDocument(); if (!File.Exists("Scoreboard.xml")) GenerateXML("Scoreboard.xml"); PopulateScoreBoard("Scoreboard.xml"); // ADD TEST SCORES HERE! AddScore("EXAMPLE", "10", 100); AddScore("EXAMPLE2", "24", 999); PopulateXML("Scoreboard.xml"); } In it's current state the source file is just used for testing, initialize is called within main and PopulateScoreBoard handles the majority of other initialising, so nothing else is needed, except to add a test score. I thank you for your time!

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  • Getting shortest path between 2 nodes

    - by Xtapodi
    Hello, i want to ask if there is any way to generate the shortest path from node A to node B without generating the shortest paths to all the other nodes (stop when node B is in the examined set) with A-star in QuickGraph. I want to plug QuickGraph into a game and thus generating all the paths is not allowed from the time limitations the environment imposes. Any other suggestions to solve my problem in C# are welcome Thanks in advance, Xtapodi

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  • How to search on project hosting sites

    - by Stan
    Say I want to look for open source iphone/Android tower defense game on sourceforge/google code/git hub. Directly searching by these keywords seems not easily getting desired result. Is there any way to search project on these sites? Thanks.

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  • How to delay my AI move

    - by Mythili
    I am doing a game like chess. As soon my player move is completed(if he starts move from one place to another), my AI move is started (before my player reaching his destination ). Sometimes i find difficult which AI coin is moved now. how to delay it.

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  • How do you create a dropdownlist from an enum in ASP.NET MVC?

    - by Kevin Pang
    I'm trying to use the Html.DropDownList extension method but can't figure out how to use it with an enumeration. Let's say I have an enumeration like this: public enum ItemTypes { Movie = 1, Game = 2, Book = 3 } How do I go about creating a dropdown with these values using the Html.DropDownList extension method? Or is my best bet to simply create a for loop and create the html elements manually?

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  • Extremely slow insert from Delphi to Remote MySQL Database

    - by MarkRobinson
    Having a major hair-pulling issue with extremely slow inserts from Delphi 2010 to a remote MySQL 5.09 server. So far, I have tried: ADO using MySQL ODBC Driver Zeoslib v7 Alpha I have used batching and direct insert with ADO (using table access), and with Zeos I have used SQL insertion with a Query, then used Table direct mode and also cached updates Table mode using applyupdates and commit. Both technologies I have tried with compression on and off. So far I have seen a pretty much the same across the board 7.5 records per second!!! Now, I would from this point assume that the remote server is just slow, but the MySQL Workbench is amazingly fast, and the Migration toolkit managed the initial migration very quickly (to be honest, I don't recall how quickly - which kind of means that it was quick) I'm just about to try the MyDAC components as we already use SDAC (wish there was a multi-buy discount or that we'd chosen UniDAC instead now!) Any ideas?

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  • How can i simulate a slow network connection

    - by pilot-riaz
    Hi, I have a Bet Server which sends bet data to a game terminal I would like to simulate a slow network connection. i want the network to be really busy, heavily loaded so i can see how the bet server performs and if it times out when there is a heavy load on the network. Are there any tools i can use to do this? Thanks for any help. Regards, Riaz

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  • What are the things I use every day programmed with?

    - by sub
    It isn't so interesting to find out what this text editor here or that IRC client there was programmed with, also it isn't really hard and neither are there really suprising things to come out. Wow so it was programmed in Python, I didn't expect that. What I'm asking is: What are the things that we daily see, use or generally need programmed with? To name a few (really only a few of those out there): My alarm clock It has many features so it would probably be hard programming it with assembler or whatever, so did they probably use a programming language? If yes, which? My electrical tooth brush The (stupid) board computer of my car. (6 years old, has few features but a red LED display showing me how cold/warm it is outside and how much gas I'm using up per hour at the moment) Those (old) plastic mini-mini computers with the LCD(?) displays that only had one game available on them: PacMan, tetris or so. I'm not directly thinking of this but it may be similar: Other, probably more interesting, things I didn't mention

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  • How to generate automatic response from the server in flex

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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