Search Results

Search found 13494 results on 540 pages for 'board game'.

Page 444/540 | < Previous Page | 440 441 442 443 444 445 446 447 448 449 450 451  | Next Page >

  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

    Read the article

  • Dynamically creating objects at runtime that inherit from a base class

    - by Homeliss
    I am writing a game editor, and have a lot of different "tool" objects. They all inherit from BTool and have the same constructor. I would like to dynamically populate a toolbox at runtime with buttons that correspond to these tools, and when clicked have them create an instance of that tool and set it as the current tool. Is this possible, and if so will it be better/easier than creating those buttons by hand?

    Read the article

  • Looking for interesing formula

    - by Thinker
    I'm creating a game, where players can make an alloy. To make it less predictable, and more interesting, I thought that durability and hardness of an alloy can't be calculated by simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function, where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think, it should look like this: half sound wave

    Read the article

  • effective functional sort

    - by sreservoir
    I'm programming a function for a TI-NSpire, so I can't use the builtins from inside a function. What is the most generally efficient algorithm for sorting a list of numbers without modifying the list itself? (recursion and list-splitting are fair game, as is general use of math.)

    Read the article

  • Strange beep when using cout

    - by Unknown
    Hello everyone, today when I was working on some code of mine I came across a beeping sound when printing a buffer to the screen. Here's the mysterious character that produces the beep: '' I don't know if you can see it, but my computer beeps when I try to print it like this: cout<<(char)7<<endl; Another point of interest is that the 'beep' doesn't originate from my on board beeper, but from my headphone/speaker Is this just my computer or there something wrong with the cout function? EDIT: But then why does printing this character produce the beep sound? does that mean that I could send other such characters through the cout function to produce different effects?

    Read the article

  • How does Android emulator performance compare to real device performance?

    - by uj2
    I'm looking into writing an Android game, tough I don't curerntly own an Android device. For those of you who own a device, how does the performance on the emulator relate to real device performance? I'm especially interested in graphics related tasks. This obviously depends on both the machine running the emulator, and the specific device in question, but I'm talking rough numbers here. This question is a duplicate, but since that post is heavily outdated, I figured it's irrelevant by now.

    Read the article

  • stop execution of process for miliseconds.

    - by Viral
    hi friends, I m creating a Tic tac toe game, in that after click made by user automatically the cpu will respond. I want the cpu response after 0.50 seconds, the sleep() function takes too many time, i don't want that much time, is there any other way to do so???

    Read the article

  • JQuery: calling ajax on drop element

    - by Lukasz Baran
    $("div.square").droppable({ accept: '.white', drop: function (event, ui) { $to = "#" + $(this).attr('id'); alert(to); $.post( "/Game/AddMove", { from: $from, to: $to, GameID: $("#gameID").val() }); } }); Well it's nor working. So I must ask, is it possible to call AJAX on droping some UI element ? The problem is, it's not even calling an controller,

    Read the article

  • Ruby on Rails: What are Erubis' disadvantages and why isn't it packaged with Rails by default? How t

    - by williamjones
    I just discovered Erubis, a replacement for the default view renderer for Ruby on Rails. However, from what I can tell from reading about it, it's superior across the board. It is much faster. It has many more options. It can prevent cross site scripting without having to use h. Does this have any disadvantages versus the standard erb renderer? Why isn't this the standard renderer packaged with Rails? Also, the docs for Erubis say to install it just by installing the gem, and then add the following to environment.rb: require 'erubis/helpers/rails_helper' #Erubis::Helpers::RailsHelper.engine_class = Erubis::Eruby # or Erubis::FastEruby Reading the docs, FastEruby seems to be just a faster renderer than Eruby. Why wouldn't it be default and used by everyone? I'm highly interested in using the engine erubis::EscapedEruby which automatically calls h to escape html on fields from the database. Are there any gotchas I should be aware of or does this pretty much solve all cross site scripting?

    Read the article

  • How do I recycle code in Visual Studio with XNA?

    - by Marty Wallace
    I'm relatively new to both C# and Visual Studio, using XNA Game Studio. All I want to do is take some folders from a current project which contain .cs files and utilise those files in a new project, but it's proving to be a little trickier than I am used to with Flash/ActionScript. At the moment it seems like I need to use this process over and over until all the files I want are part of the current project:

    Read the article

  • Python BOM error in Ascii file

    - by Intosia
    I have a wierd annoying problem with Python 2.6 I trying to run this file (and the other), on my Embedded Linux ARM board. http://svn.tuxisalive.com/software_suite_v3/smart-core/smart-server/trunk/TDSService.py I get this error File "tuxhttpserver.py", line 1 SyntaxError: encoding problem: with BOM I know that error is about the BOM bytes etc etc. BUT, there are NO BOM bytes, its plain Ascii. I checked with a Hexeditor, and the linux File command says its Ascii. Im freaking out here... The code worked fine on my Sheevaplug (also a ARM based system).

    Read the article

  • Flex Builder AS3 Project migration

    - by Fahim Akhter
    Hi, I am developing a Flash game using as3, I chose flex Builder with an AS3 project. Now I am thinking that if selecting the project to be a flex project instead of as3 project I would have a lot of flex functionality like a swf loader,preloaders and the popup manager etc. The graphic components would obviously have been made in flash and used through the swc (avoiding the heavy mxml components). Need to know what other developers think of this approach.

    Read the article

  • coco2d tab view for multi player

    - by godzilla
    I am currently developing a card game for the iphone using cocas2d. I am currently in need of a tab view with each tab representing a player and his / her set of cards. Currently i have a single view representing just one player. It seems as though cocas2s is not really built do have multiple views, to do this and it would require some serious amount of hacking around with the code. What would be the most efficient way to accomplish this?

    Read the article

  • Post Loading ads from Google Admanager

    - by Prem
    I have changed code around to basically load an add the bottom of the page in a hidden div and attached an onload event handler that called document.getElementById(xxx).appendChild() to take the hidden ad and move it into the right spot in my page. This works GREAT.. however when the ad is a text ad it AFTER i move the ad there is nothing in the rendered Iframe. I did tests to see what it looks like before i move it and sure enough the text links load in the IFRAME but the second i do the appendChild call to move the div that contains the ad i seem to loose the contents of the Iframe. Any ideas whats going on <div id="myad" style="display: none;"> GA_googleFillSlot("MyADSlotName"); </div> <script> window.onload = function() { // leader board document.getElementById('adplaceholder').appendChild(document.getElementById('myAd')); document.getElementById('myAd').style.display = ''; </script

    Read the article

  • Linux based MS Office thumbnail generation

    - by El Yobo
    I've been taken on board to work on a PHP based web application. One part of the application generates thumbnail images for MS Office documents on demand, and it uses MS Office + the VeryPDF docprint utility to do this. Because of this one requirement, the system is running on Windows Server 2003 + IIS. I would prefer to have the system running on a Linux server, rather than MS, as I have far more experience in administering Linux systems than Windows and we have no other in-house technical staff. Does anyone know a way to handle the document conversion using native Linux software? I would love something PHP native, but am willing to look outside that if necessary. Thanks for your suggestions.

    Read the article

  • How to write (simple) macro?

    - by krzysz00
    I need to write a macro (with-hooks (monster method who what) &body body) for a game I'm writing. Monster is a CLOS object, method and who are strings and what is a function (#' notation). The macroexpansion would be something to the effect of (add-hook monster method who what) ,@body (remove-hook monster method who) I have absolutely no idea how to write such a macro, and I would appreciate some help.

    Read the article

  • Linux application that bundles multiple incoming audio and video streams into one container file?

    - by StackedCrooked
    I've been assigned to implement a video on-demand service for a local university. Different aspects of the lectures (video, audio, screen cast, white board) will be recorded. During a lecture all these data streams arrive at one Linux server. This server should transcode and bundle all these streams into one container (Matroska) file. My options seem to be: Write a GStreamer application do something with FFMPEG do something with VLC ...? Has anyone done something similar in the past? Can you recommend something? Edit For those interested, here are a few of my findings: Matroska is not a good format for streaming (it's possible, but it's not its primary intent) For Flash streaming you can use MPEG4 If you want to combine different videos into one video where each subvideo occupies a rectangular portion of the total screen, then this GStreamer script is useful (I found it on this blog post). Desktop capture works fine with VLC

    Read the article

  • How can I paste an image from the clipboard into a web form?

    - by dr. squid
    I found this question, but the question is about how to get an image from the clip board into a wyziwyg editor! My question is "How can I paste an image from the clipboard into a field (what field is not that big issue as long as it works)", and then sent to the server. Jira has this functionality, so it should be possible! Any ideas on how to do this? Just to explain the complete workflow; I would like to have a plave to multi upload images, where the paste from clipboard also is an option. The upload will be some ajax of some sort, bt is not important in this context! Thanks

    Read the article

  • Need help for this syntax: "#define LEDs (char *) 0x0003010"

    - by Noge
    I'm doing programming of a softcore processor, Nios II from Altera, below is the code in one of the tutorial, I manage to get the code working by testing it on the hardware (DE2 board), however, I could not understand the code. #define Switches (volatile char *) 0x0003000 #define LEDs (char *) 0x0003010 void main() { while (1) *LEDs = *Switches; } What I know about #define is that, it is either used to define a constant, or a macro, but why in the above code, there are casting like, (char *) 0x0003010, in #define? why the 2 constants, Switches and LEDs act like a variable instead of a constant? Thanks in advance !

    Read the article

  • Android - getting data from a server

    - by jonhobbs
    I've read lots about using local storage for android but how would I connect to an SQL database online to send and get data? For example, if I was making a game and wanted to create a worldwide high score table, how would I store that online and make sure it was only available to that app? Thanks, Jon

    Read the article

  • Solution: Android INSTALL_FAILED_INSUFFICIENT_STORAGE error.

    - by Andrew Smith
    The INSTALL_FAILED_INSUFFICIENT_STORAGE error is the bane of every Android developer's life. It happens regardless of app size, or how much storage is available. Rebooting the target device fixes the problem briefly, but it soon comes back. There are hundreds (if not thousands) of message board posts from people asking why the problem occurs, but the folks at Google are frustratingly silent on the issue. There is a simple workaround. If your test device is running Android 2.2 or later then add the android:installLocation attribute to your application's manifest file, with the value "preferExternal". This will force the app to be installed on the device's external storage, such as a phone's SD card. For example: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.andrewsmith.android.darkness" android:installLocation="preferExternal" This is more of a band-aid than a fix, and it may not be ideal if you want your finished app to install on the device's internal memory. But it will at least make the development process a lot less frustrating.

    Read the article

  • What does it mean to do/determine something "programmatically"?

    - by Chris Lutz
    Programmatically. (alt. programmically) I've never used it, but I see it in questions a lot, i.e. "How to programmatically determine [insert task here]". Firefox immediately tells me that neither of these two words are real (at least, it doesn't recognize them). I've also never seen them used anywhere but here. 1) What does it mean to do/determine something "programmatically"? 2) Why do so many people ask how to do/determine something "programmatically"? Isn't it assumed that, if you're asking how to do something on a programming help board, you're asking how to do it "programmatically"? 3) Why is it that I've never seen the word "programmatically" anywhere else?

    Read the article

  • Catching multiple keystrokes simultaneously in Cocoa

    - by Vinod Kumar
    I have used 4 NSButtons and assigned them to the 4 arrow keys separately to move in four different directions. Now I want to use two keystrokes, left arrow and up arrow together simultaneously, for north east movement, how can I do it? I am only able to use one keystroke at a time , I need to catch two key strokes simultaneously, I need it for my game project.

    Read the article

< Previous Page | 440 441 442 443 444 445 446 447 448 449 450 451  | Next Page >