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  • Current alternative to the old CHECKSUM program

    - by faulty
    I'm looking for an application that does md5/sha hash check on specific files/folders periodically and store an index file per folder for future verification. I remember such application exist in DOS days, to detect files infected by virus. The main purpose for this is to detect corrupted copy of backup, as I understand that consumer grade hardware are not 100% error free when doing backup or file transfer from device to device. The hash can also be used to generate a list of changed files for backup. Most of the software I can find is hash manually. EDIT: Windows based application, preferably a shell extension which I can right click on a folder and do a checksum/verify all files in that folder. Even better if that can integrate with a backup/sync program like BeyondCopy

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  • Toon/cel shading with variable line width?

    - by Nick Wiggill
    I see a few broad approaches out there to doing cel shading: Duplication & enlargement of model with flipped normals (not an option for me) Sobel filter / fragment shader approaches to edge detection Stencil buffer approaches to edge detection Geometry (or vertex) shader approaches that calculate face and edge normals Am I correct in assuming the geometry-centric approach gives the greatest amount of control over lighting and line thickness, as well eg. for terrain where you might see the silhouette line of a hill merging gradually into a plain? What if I didn't need pixel lighting on my terrain surfaces? (And I probably won't as I plan to use cell-based vertex- or texturemap-based lighting/shadowing.) Would I then be better off sticking with the geometry-type approach, or go for a screen space / fragment approach instead to keep things simpler? If so, how would I get the "inking" of hills within the mesh silhouette, rather than only the outline of the entire mesh (with no "ink" details inside that outline? Lastly, is it possible to cheaply emulate the flipped-normals approach, using a geometry shader? Is that exactly what the GS approaches do? What I want - varying line thickness with intrusive lines inside the silhouette... What I don't want...

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  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

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  • Where or what are the instructions for installing FMOD Ex for Linux to use in g++?

    - by Andrey
    I'm looking for the instructions on how to install FMOD. I want to do extra credit for my computer graphics assignment - sound effects. A teammate wants me to go with something simple, and he suggested that I use FMOD Ex. (If you guys can think of something better, do suggest it, but so far FMOD looks more promising compared to SDL, OpenAL, etc.) Right now I'm having a really hard time finding the instructions for installing the latest version of FMOD (audio content creation tool) on Linux Ubuntu 12.04 LTS (32-bit) so that I can use it in g++ with OpenGL. I checked out this YouTube video: http://www.youtube.com/watch?v=avGxNkiAS9g, but it's for Windows. Then, there is a Ubuntu Forums thread which redirected me to this page: https://wiki.debian.org/FMOD, and it has some dated instructions. I've downloaded FMOD Ex v. 4.44.24, which I believe is the latest version. Now I'm looking at eight files: libfmodex.so; libfmodex64.so; libfmodex64-4.44.24.so; libfmodex-4.44.24.so; libfmodexL.so; libfmodexL64.so; libfmodexL64-4.44.24.so; libfmodexL-4.44.24.so ... not knowing what to do. I've looked everywhere I could think of: StackOverflow, here, YouTube, Google, ... and came up with zilch. Please help. Thanks in advance.

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  • Nginx routing script for NodeJS and Wordpress

    - by Nilay Parikh
    We are moving blogs and site from wordpress to nodejs and ready to move into production. However I'm not able to figure it out how to implement routing from front server (Nginx) to NodeJS (prefered web instance) and if data not synced yet into NodeJS website than (404 will throw by NodeJS) fall back to (using reverse proxy) to Wordpress and serve page, during the transformation period. Q1. Is the approach good for the scenario, or anyone can suggest better approach? Q2. Should NodeJS treat itself as Reverse proxy (using bouncy : https://github.com/substack/bouncy or similar package) in event of fall back or shoud stick with Nginx to do so using fastcgi approch. Both NodeJS and Wordpress are on single server only, In first scenario, /if resource available than serve directly User -> Nginx -> NodeJS (8080) \if resource not available then reverse query wordpress and serve content second scenario, /if resource available than serve directly User -> Nginx -> NodeJS (8080) \if resource not available then 404 to Nginx and Nginx script fallback to Wordpress (FastCGI PHP) Later we have plan to phase out Wordpress and PHP from the server environment completely. I'd like to see any examples of Nginx or Varnish scripts and/or NodeJS scripts if you have for me to refer. Thanks.

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  • Review: Data Modeling 101

    I just recently read “Data Modeling 101”by Scott W. Ambler where he gave an overview of fundamental data modeling skills. I think this article was excellent for anyone who was just starting to learn or refresh their skills in regards to the modeling of data.  Scott defines data modeling as the act of exploring data oriented structures.  He goes on to explain about how data models are actually used by defining three different types of models. Types of Data Models Conceptual Data Model  Logical Data Model (LDMs) Physical Data Model(PDMs) He further expands on modeling by exploring common data modeling notations because there are no industry standards for the practice of data modeling. Scott then defines how to actually model data by expanding on entities, attributes, identities, and relationships which are the basic building blocks of data models. In addition he discusses the value of normalization for redundancy and demoralization for performance. Finally, he discuss ways in which Developers and DBAs can become better data modelers through the use of practice, and seeking guidance from more experienced data modelers.

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  • Is "as long as it works" the norm?

    - by q303
    Hi, My last shop did not have a process. Agile essentially meant they did not have a plan at all about how to develop or manage their projects. It meant "hey, here's a ton of work. Go do it in two weeks. We're fast paced and agile." They released stuff that they knew had problems. They didn't care how things were written. There were no code reviews--despite there being several developers. They released software they knew to be buggy. At my previous job, people had the attitude as long as it works, it's fine. When I asked for a rewrite of some code I had written while we were essentially exploring the spec, they denied it. I wanted to rewrite the code because code was repeated in multiple places, there was no encapsulation and it took people a long time to make changes to it. So essentially, my impression is this: programming boils down to the following: Reading some book about the latest tool/technology Throwing code together based on this, avoiding writing any individual code because the company doesn't want to "maintain custom code" Showing it and moving on to the next thing, "as long as it works." I've always told myself that next job I'm going to get a better shop. It never happens. If this is it, then I feel stuck. The technologies always change; if the only professional development here is reading the latest MS Press technology book, then what have you built in 10 years but a superficial knowledge of various technologies? I'm concerned about: Best way to have professional standards How to develop meaningful knowledge and experience in this situation

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  • Cost effective way to provide static media content

    - by james
    I'd like to be able to deliver around 50MB of static content, either in about 30 individual files up to 10MB or grouped into 3 compressed files, around 5k to 20k times a day. Ideally I'd like to put some sort of very basic security around providing the data to ensure that a request is from the expected source, but if tossing the security for a big reduction in price is possible then it's an option. Does anyone have any suggestions other than what I've found: Google AppEngine is $0.12/GB & I believe has a file size limit of 10MB so I'd have to break the data up a bit. So a rough calculation would seem to be that this would cost me about $30 to $120 a day. Or I've seen something like what seems to be just public static content delivery with no type of logic capabilities like Usenet.nl at what I think calculates to about $0.025/GB which would cost me about $6 to $25 a day. Any idea if I'm going about these calculations right & if there might be a better option for just static content on a decently high volume delivery? Again some basic security would be great but if cost is greatly reduced without it then I'm up for that.

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  • Preparing a new physical system with VMWare

    - by Max
    I need to create a new installation of Windows, but at the same time I need this computer. So I decided to create a new physical disk from within VMWare, install windows/drivers/software and then just replace the HDD in the computer. I've bought a new HDD, split it into two partions and installed Windows 7 using the VMWare's ability to use phusical disks. I can see the windows files and directories that have been created on this partition, but when I'm replacing the HDD in the host machine it cannot boot from it. Why is that? Is it at all possible to create a bootable physical disk with VMWare or I should create a virtual disk and then use some HDD imaging tool to copy the HDD image to a physical disk? Maybe there's a better way of installing a new system and working on the computer at the same time?

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  • Recommendations for VMWare web server environment with load balancer.

    - by Ben
    We run IIS websites on a VMWare production server that pull image content and video content from a separate IIS instance on another server (media server). The media calls (images and video) are straight http:// calls and not using a streaming application. During peak traffic periods, we clone the production server five times and have a load balancer distribute traffic to all five production servers. The media server does not get ramped up. We noticed that the processing and resources on the media server gets very taxed during this period. Would it make sense to run the IIS instance for the media server locally on the production server and have it cloned with the production servers, then have a rule on the load balancer negotiating these media calls from the website? Would it be better to allocate more resources (memory and CPUs) to the media server VM and not clone it with the production servers? Recommendations are sincerely appreciated.

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  • When does the "Do One Thing" paradigm become harmful?

    - by Petr
    For the sake of argument here's a sample function that prints contents of a given file line-by-line. Version 1: void printFile(const string & filePath) { fstream file(filePath, ios::in); string line; while (file.good()) { getline(file, line); cout << line << endl; } } I know it is recommended that functions do one thing at one level of abstraction. To me, though code above does pretty much one thing and is fairly atomic. Some books (such as Robert C. Martin's Clean Code) seem to suggest breaking the above code into separate functions. Version 2: void printLine(const string & line) { cout << line << endl; } void printLines(fstream & file) { string line; while (file.good()) { getline(file, line); printLine(line); } } void printFile(const string & filePath) { fstream file(filePath, ios::in); printLines(file); } I understand what they want to achieve (open file / read lines / print line), but isn't it a bit of overkill? The original version is simple and in some sense already does one thing - prints a file. The second version will lead to a large number of really small functions which may be far less legible than the first version. Wouldn't it be, in this case, better to have the code at one place? At which point does the "Do One Thing" paradigm become harmful?

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  • How do I use depth testing and texture transparency together in my 2.5D world?

    - by nbolton
    Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way. I'm making a "2.5D" isometric game using OpenGL ES (JOGL). By "2.5D", I mean that the world is 3D, but it is rendered using 2D isometric tiles. The original problem I had to solve was that my textures had to be rendered in order (from back to front), so that the tiles overlapped properly to create the proper effect. After some reading, I quickly realised that this is the "old hat" 2D approach. This became difficult to do efficiently, since the 3D world can be modified by the player (so stuff can appear anywhere in 3D space) - so it seemed logical that I take advantage of the depth buffer. This meant that I didn't have to worry about rendering stuff in the correct order. However, I faced a problem. If you use GL_DEPTH_TEST and GL_BLEND together, it creates an effect where objects are blended with the background before they are "sorted" by z order (meaning that you get a weird kind of overlap where the transparency should be). Here's some pseudo code that should illustrate the problem (incidentally, I'm using libgdx for Android). create() { // ... // some other code here // ... Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_BLEND); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); // ... // bind texture and create vertices // ... } So the question is: How do I solve the transparency overlap problem?

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  • Squeezing all the SEO out of a URL as possible.

    - by John Isaacks
    I am working on an ecommerce site, I told our SEO consultant that I plan to make the URL scheme: /products/<id>/<name>. This is similar to Stackoverflow's URLs which are /questions/<id>/<title>. He asked me if I could change the URL scheme to /p/<id>/<name> instead. I know why he wants this change, the word "products" isn't needed to find the correct product, and it doesn't offer any SEO, so shortening it to just p would make the relevant keywords in the <name> weigh more. His main priority is maximizing SEO, but the part that I don't think he is considering is how this effects the semantics of the site. Also having the word "products" looks like it has meaning and a reason for being there, just having a p looks chaotic and ugly to me. I also don't think it makes that much of a difference does it? Stackoverflow doesn't use /q/<id>/<title> and they do just fine, I do realize that theres many factors at play here though, not just the URL. So I want some outside opinions on which is the better way and why?

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  • Redhat cluster Vs Pacemaker Vs Gluster Vs Sheepdog

    - by chandank
    Changing the entire question as earlier one was very confusing. I have been exploring different clustering system to run Virtual machines on two different machines on LAN with high availability. Currently I am already using DRBD resource on two different machines on Primary/Secondary mode. In case the primary fails I manually promote the secondary to Primary and start the VM. I also explored Gluster and looks good, however, I would rather prefer clustering over Gluster (user space FS). So if anyone has idea which one would be better from ease of use prospective please I would be interested in. Moreover, sheepdog project appears good, however, could not find much documentations/Howtos. I am using Centos 6.

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  • Access Bind9 DNS in Virtualbox on Host

    - by Philipp Melab
    I've set up a Ubuntu 10.04 Virtual Box with a Bind9 DNS server. The Box has a NAT Network connection for internet access and a host-only adapter for static ip connections from the host (OSX Lion). Thats the only way i managed to get internet and static ip inside the box, guess there is a better one ... The DNS works fine from inside the virtualbox, but not from the host. The http and ftp on the guest system is accessible via both addresses, so connection between host and guest are fine i guess. I tried to add both IP's as name servers. I'm completely new to Bind9 and DNS configuration. Anybody has a hint for me whats wrong? Or how i have to configure the DNS server?

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  • buggy mouse click after a while

    - by sputnick
    The cursor of my mouse is moving as well on my twin view, but after a WHILE, or if I start kde with runlevels (I don't know why, but startx works better) I can't click anything. I have had replaced the mouse with another one, but it's the same problem, so it's not a hardware problem. The problem occurs both with gnome and kde. My config : PC Dell Optiplex 780 archlinux x86_64 (up to date) xf86-input-evdev 2.6.0-4 xorg-server 1.11.2-2 kernel linux-3.1.1-1-ARCH My Xorg log doesn't contains "EE" string for errors. Any clue ?

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  • Fedora vs Ubuntu vs Debian to host Subversion and Bugzilla over Apache

    - by Tone
    I'm not interested in a flame war of Ubuntu vs Fedora vs Debian vs whatever. What I am interested in is whether or not I should move my current Ubuntu server to Fedora or Debian. I have been able to get Subversion setup and hosted via Apache over https and it works quite well (I'm a .NET guy so this was all new to me). I'm having trouble though with installing Bugszilla - have run into some issues getting all the perl scripts to run successfully so my questions are: 1) Will Bugszilla will install easier on Fedora or Debian? Can I just install a package instead of having to download the tar.gz file and untar it, run perl scripts, etc. 2) Is Fedora or Debian considered to be a better production server system? I have no desire for a GUI, just need it to host Subversion, Bugzilla over Apache2, and act as a file and print server for my home network.

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  • Generating Deep Arrays: Shallow to Deep, Deep to Shallow or Bad idea?

    - by MobyD
    I'm working on an array structure that will be used as the data source for a report template in a web app. The data comes from relatively complex SQL queries that return one or many rows as one dimensional associative arrays. In the case of many, they are turned into two dimensional indexed array. The data is complex and in some cases there is a lot of it. To save trips to the database (which are extremely expensive in this scenario) I'm attempting to get all of the basic arrays (1 and 2 dimension raw database data) and put them, conditionally, into a single, five level deep array. Organizing the data in PHP seems like a better idea than by using where statements in the SQL. Array Structure Array of years( year => array of types( types => array of information( total => value, table => array of data( index => db array ) ) ) ) My first question is, is this a bad idea. Are arrays like this appropriate for this situation? If this would work, how should I go about populating it? My initial thought was shallow to deep, but the more I work on this, the more I realize that it'd be very difficult to abstract out the conditionals that determine where each item goes in the array. So it seems that starting from the most deeply nested data may be the approach I should take. If this is array abuse, what alternatives exist?

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • How to edit and enlarge the font in a PDF document? [closed]

    - by Gus
    Possible Duplicate: How to enlarge a PDF document on Kindle? I have a kindle 6". The problem is that I often read pdf files that are technical, therefore, it doesn't get converted very well to Kindle's native format (for example, code blocks get messed, and things like that). When I watch the pdf page, it's very small to read easily, so I have to rotate the screen to a horizontal position in order to see it better, but my page get divided. But some documents would be easy to read in vertical position if I had the chance to enlarge the font size a little bit in a external pdf editor, therefore enabling the reading in the vertical orientation. Is there a way to change the font size in a pdf file?

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  • Using Superuser paths for specific topics

    - by Stenemo
    I have a very specific question, which I have not been able to find the solution I want to search Superuser and other websites using Google, but I want to limit it to a specific subject (e.g. the R programming language). Using Superuser paths for specific topics like "site:http://superuser.com/questions/tagged/r" Does not work, as can be seen when comparing searching using full path compared to searching entire website with more specific question. Also note the first hit being one step in the direction i want, but since this path itself does not hold the questions in its path it does not solve my issue. There should however be a better way to do this, e.g. by having a very specific Google search tag for the R programming language, which would have to be either in the path, on the webpage, or tagged differently. Seeing as Superuser has a good tag system I am optimistic that this can be used to solve my question. Is there a solution to this that always works on Superuser and similar sites?

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  • Cage nuts - which way to insert them?

    - by Ingmar Hupp
    Cage nuts can be inserted (in square holes) either with the flaps horizontal or vertical. I've seen and used both methods, but am still not sure which is best. Is there a recommended way of inserting them? If so, why is it the best way? From my own experience, the horizontal way (on the left) seems slightly better for no other reason than making it easier to insert or pry out the cage nut in a full rack (with the units above and below being populated), for example when replacing cage nuts with a snap-in rail. Edit: Major vendors each seem to have their own preference too: Horizontal: IBM, Cisco, APC Vertical: HP (and Compaq), Sun/Oracle, Dell

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  • Best way to keep configuration for server reinstallation?

    - by Gunnar
    I have a server at home running Ubuntu 12.04 which has grown messy over the years. I have fiddled with various packages, desktop environments (for VNC) etc. and I would like to reinstall it to start again, and have better control over what goes into the box. But I want to keep much of the configurations after reinstallation, like LVM configuration, apache2, samba, etc etc. There would ideally exist a program which could analyze /etc, installed packages and such, store the information, and selectively put it back into the new installation. I am even considering installing Ubuntu server on a virtual machine, just to be able to compare the contents of /etc with a clean installation, and even perform a migration to the virtual machine first, to verify that the transfer process works. How do one go about performing this kind of reinstallation? Have anyone seen any resources on the net on the topic?

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  • CCD vs. CMOS webcams

    - by rob
    Several years ago, I tried a CMOS-based webcam and it really sucked. It needed an extremely brightly-lit room to work. Around the same time, I also tried a CCD camera and it worked great. But since then, I've heard that CMOS technology has advanced considerably. Is it still the case that CCD webcams will give you a better picture, or can CMOS webcams also produce a picture of similar quality at moderate to low light levels? What type of camera is used in modern integrated webcams and cameras? If CMOS cameras actually are competitive these days, how do you tell if a webcam has a newer-generation CMOS sensor instead of one of the older sensors?

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  • can't spot the error. Trying to increment

    - by Kevin Jensen Petersen
    I really can't spot the error, or the misspelling. This script should increase the variable currentTime with 1 every second, as long as i am holding the Space button down. This is Unity C#. using UnityEngine; using System.Collections; public class GameTimer : MonoBehaviour { //Timer private bool isTimeDone; public GUIText counter; public int currentTime; private bool starting; //Each message will be shown random each 20 seconds. public string[] messages; public GUIText msg; //To check if this is the end private bool end; void Update () { counter.guiText.text = currentTime.ToString(); if(Input.GetKey(KeyCode.Space)) { if(starting == false) { starting = true; } if(end == false) { if(isTimeDone) { StartCoroutine(timer()); } } else { msg.guiText.text = "You think you can do better? Press 'R' to Try again!"; if(Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(Application.loadedLevel); } } } if(!Input.GetKey(KeyCode.Space) & starting) { end = true; } } IEnumerator timer() { isTimeDone = false; yield return new WaitForSeconds(1); currentTime++; isTimeDone = true; } }

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