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  • How to Structure a Trinary state in DB and Application

    - by ABMagil
    How should I structure, in the DB especially, but also in the application, a trinary state? For instance, I have user feedback records which need to be reviewed before they are presented to the general public. This means a feedback reviewer must see the unreviewed feedback, then approve or reject them. I can think of a couple ways to represent this: Two boolean flags: Seen/Unseen and Approved/Rejected. This is the simplest and probably the smallest database solution (presumably boolean fields are simple bits). The downside is that there are really only three states I care about (unseen/approved/rejected) and this creates four states, including one I don't care about (a record which is seen but not approved or rejected is essentially unseen). String column in the DB with constants/enum in application. Using Rating::APPROVED_STATE within the application and letting it equal whatever it wants in the DB. This is a larger column in the db and I'm concerned about doing string comparisons whenever I need these records. Perhaps mitigatable with an index? Single boolean column, but allow nulls. A true is approved, a false is rejected. A null is unseen. Not sure the pros/cons of this solution. What are the rules I should use to guide my choice? I'm already thinking in terms of DB size and the cost of finding records based on state, as well as the readability of code the ends up using this structure.

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  • Samba + Centos (Share not working)

    - by mplacona
    I've done this a few times already, but for some reason this time it's not working. I have a folder called ruby (root:root - 0777) on /home/placona I'm trying to see this folder from my WindowsXP box, but keep getting permission denied. I can see the global share though, but whenever I try clicking on the ruby share, it won't let me in. Here's my smb.conf settings: [global] log file = /var/log/samba/samba.%m guest account = nobody netbios name = DEVBOX server string = DEVBOX CENTOS workgroup = WORKGROUP encrypt passwords = yes security = share max log size = 50 [ruby] path = /home/placona/ruby I want to be able to open this folder without using password (hence the guest account = nobody). I tried even with password, but never seems to work. Can anyone spot anything wrong with my settings?

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  • 2 HDs in RAID 1 with 2 partitions ?

    - by Prix
    Hi, i am not very familiar with raid partitons and am not even sure if this is the right place to ask about it, but i hope that if it is not that some one can point me on the right direction. This is my situation, i have 2 500 GB hds and a 3ware pci-e hardware for raid and i wanted to make a RAID 1 but i dont know if i can make more then one partition for it, for instance: MAIN HD: os partition: 100GB data partition: rest of left size and make the RAID 1 either work on all the HD or just on the data partition of it. that is on windows xp sp3 and the 3ware allows bootable raid.

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  • HP DV5T laptop problems using Adobe in multiple monitors

    - by Rolnik
    I have a dualview arrangement of two monitors that works just fine for 90% of my applications. However, any time I open Adobe Acrobat Reader to the larger monitor, it fails to permit enlarging of the window to fill the entire screen. In other words, it seems Adobe crops the PDF view at about the size of the smaller of the two monitors, despite Acrobat being present in the larger monitor. I'm using nVideo graphics on the laptop, and connecting to the larger monitor through the docking port of a docking station. Any ideas how to get the Acrobat to be aware that it has more screen real-estate and use it fully?

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  • windows 2008r2 SNMP hrStorageSize reporting wrong values

    - by Giannis Nohj
    I'm trying to monitor disks on windows 2008 R2 system, but I'm getting wrong values returned from hrStorageSize and hrStorageUsed for one of the 2 disks the system has. Local disk C: is returning correct values, whereas D: disk, which is an SAN disk, is reporting 32G instead of 500G. Output of snmpwalk -v 2c -c public hostname-01 .1.3.6.1.2.1.25.2 : HOST-RESOURCES-MIB::hrStorageDescr.1 = STRING: C:\ Label: Serial Number 7ff87ca6 HOST-RESOURCES-MIB::hrStorageDescr.2 = STRING: D:\ Label:Data Serial Number dab5b0b9 ... HOST-RESOURCES-MIB::hrStorageAllocationUnits.1 = INTEGER: 4096 Bytes HOST-RESOURCES-MIB::hrStorageAllocationUnits.2 = INTEGER: 4096 Bytes ... HOST-RESOURCES-MIB::hrStorageSize.1 = INTEGER: 35834383 HOST-RESOURCES-MIB::hrStorageSize.2 = INTEGER: 7864320 ... HOST-RESOURCES-MIB::hrStorageUsed.1 = INTEGER: 32460169 HOST-RESOURCES-MIB::hrStorageUsed.2 = INTEGER: 3192302 I have calculated the first disk (C:) size as 136G, which is correct. On the other hand, D: is calculated as 30G, where it should be 500G. I also tried fsutil on the system and the output was correct. Anyone have any ideas?

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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • Serializing network messages

    - by mtsvetkov
    I am writing a network wrapper around boost::asio and was wondering what is a good and simple way to serialize my messages. I have a message factory which can take care of dispatching the data to the correct builder, but I want to know if there are any established solutions for getting the binary data on the sender side and consequently passing the data for deserialization on the receiver end. Some options I've explored are: passing a pointer to a char[] to the serialize/deserialize functions (for serialize to write to, and deserialize to read from), but it's difficult to enforce buffer size this way; building on that, I decided to have the serialize function return a boost::asio::mutable_buffer, however ownership of the memory gets blurred between multiple classes, as the network wrapper needs to clean up the memory allocated by the message builder. I have also seen solutions involving streambuf's and stringstream's, but manipulating binary data in terms of its string representation is something I want to avoid. Is there some sort of binary stream I can use instead? What I am looking for is a solution (preferrably using boost libs) that lets the message builder dictate the amount of memory allocated during serialization and what that would look like in terms of passing the data around between the wrapper and message factory/message builders. PS. Messages contain almost exclusively built-in types and PODs and form a shallow but wide hierarchy for the sake of going through a factory. Note: a link to examples of using boost::serialization for something like this would be appreciated as I'm having difficulties figuring out the relation between it and buffers.

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  • How to choose how to store data?

    - by Eldros
    Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. - Chinese Proverb I could ask what kind of data storage I should use for my actual project, but I want to learn to fish, so I don't need to ask for a fish each time I begin a new project. So, until I used two methods to store data on my non-game project: XML files, and relational databases. I know that there is also other kind of database, of the NoSQL kind. However I wouldn't know if there is more choice available to me, or how to choose in the first place, aside arbitrary picking one. So the question is the following: How should I choose the kind of data storage for a game project? And I would be interested on the following criterion when choosing: The size of the project. The platform targeted by the game. The complexity of the data structure. Added Portability of data amongst many project. Added How often should the data be accessed Added Multiple type of data for a same application Any other point you think is of interest when deciding what to use. EDIT I know about Would it be better to use XML/JSON/Text or a database to store game content?, but thought it didn't address exactly my point. Now if I am wrong, I would gladely be shown the error in my ways.

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  • How to identify RAID (5 or 6) controllers that allow dynamic resize of the array

    - by David Pfeffer
    I'm building a server with a RAID5 array, based on a hardware controller. I want to be able to later add additional disks and have the array rebalance across all of the disks, enlarging the usable size. I also want to be able to later upgrade to bigger disks (one at a time, of course) and then expand the array to fill the entire drive. These features are available in Linux software raid (md). I've also heard they're available in some hardware controllers. Currently, I own the Adaptec RAID 3805 card and the 3ware 9650se card. I'd prefer to use the Adaptec if possible, but I can't find if either of these cards offer this feature. If they don't, are there other affordable (read as: sub-$600) RAID cards available that can accomplish this?

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  • Does NTFS performance degrade significantly in volumes larger than five or six TB?

    - by Josh Yeager
    One of my customers is planning to set up a new document store, which will probably grow by 1-2TB per year. One of my co-workers says that Windows performance is extremely bad if it has a single NTFS volume that is bigger than five or six TB. He thinks that we need to set up their system with multiple volumes so that no single volume will exceed that limit. Is this a real problem? Does Windows or NTFS slow down when the volume size reaches several terabytes? Or is it possible to create a single volume of 10 or more TB?

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  • To Run Linux (Ubuntu) on Windows 7, is using Virtual PC one of the best ways?

    - by Jian Lin
    I need to try Linux (Ubuntu) and feel hesitant to install Ubuntu on top of a Win 7 machine to dual boot (might need to use Win7 and Ubuntu at the same time). Is creating a Virtual PC on Win7, and then installing the latest Ubuntu on that Virtual PC one of the better option? So I think I can create a Virtual PC with an empty virtual hard disk (vhd), say, for 30GB, and then put in the Ubuntu DVD-R or CD-R to install Ubuntu onto that empty hard disk. Update: for some reason, the first time Ubuntu 10.04 installation CD-R boots up, it asked for the Language, and "Install Ubuntu" and then the screen has vertical green bars and then the VPC just closed. The 2nd or 3rd time it booted up, there is no asking of Language or "Install Ubuntu" and just shut down the VPC, sometimes with vertical green bars. I even created another new hard drive and same thing happened. And created VPC 02, and same thing happened. Created VPC 03 with a fixed hard drive size of 60GB and same thing happened.

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  • Can't get wireless working after installing ubuntu 12.10 on acer aspire 5560-7414

    - by markdel
    I have been struggling all day trying different solutions from different posts on how to get my wifi working but none have worked. Any help would be greatly appreciated. Below are some wireless preferences to help find the problem. mark@mark-Aspire-5560:~$ sudo rfkill list all [sudo] password for mark: 0: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no 1: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no *-network description: Ethernet interface product: NetLink BCM57785 Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 10 serial: 20:6a:8a:7f:63:82 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.123 duplex=full firmware=sb ip=158.65.194.244 latency=0 link=yes multicast=yes port=twisted pair speed=10Mbit/s resources: irq:16 memory:f0000000-f000ffff memory:f0010000-f001ffff memory:f0050000-f00507ff *-network description: Wireless interface product: BCM43227 802.11b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth1 version: 00 serial: 08:ed:b9:01:e0:8b width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.112 latency=0 multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:f0100000-f0103fff

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  • How to package static content outside of web application?

    - by chinto
    Our web application has static content packaged as part of WAR. We have been planning to move it out of the project and host it directly on Apache to achieve the following objectives. It's getting too big and bloating the EAR size resulting in slower deployment across nodes. Faster deployment times. Take the load of Application Server Host the static content on a sub domain allowing some browsers (IE) to load resources simultaneously Give us an option to use further caching such as Apache mod_cache apart from the cache headers we send out to browsers. We use yuicompressor-maven-plugin to aggregate and minimize JS file. My question is how do package and manage this static content out side of the web application? My current options are. New maven war project. Still use the same plugin for aggregation and compression. Just a plain directory in SVN and use YUI/Google compressor directly. Or is there a better technology out there to manage static content as a project?

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  • View the Time & Date in Chrome When Hiding Your Taskbar

    - by Asian Angel
    Do you prefer keeping your Taskbar hidden but still need to keep watch on what time it is? Now you can keep track of the time without the Taskbar using the Date Today extension for Google Chrome. A Look at Date Today with Different Themes This extension does one thing and does it well…it provides you with an “active icon” clock that will let you view the time and date in two fashions. The first is by hovering your mouse over the “Toolbar Clock Button”… And the second is by clicking on the “Toolbar Clock Button” to view an enlarged version. Here you can see the extension in use with five different themes to get an idea of how it might look with the theme that you are currently using. It does stand out very nicely with brighter or darker colored themes. Conclusion While this extension is obviously not for everyone it will make a nice (and useful) addition to Chrome for those who prefer keeping their Taskbar hidden. Links Download the Date Today extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Set the Date and Time on SolarisView Browser History Based on Host & Date in ChromeQuick Tip: Set a Future Date for a Post in WordPressFuture Date a Post in Windows Live WriterSave Screen Space by Hiding the Bookmarks Toolbar in Safari for Windows TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Discovery Channel LIFE Theme (Win7) Increase the size of Taskbar Previews (Win 7) Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs

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  • Octrees and Vertex Buffer Objects

    - by sharethis
    As many others I want to code a game with a voxel based terrain. The data is represented by voxels which are rendered using triangles. I head of two different approaches and want to combine them. First, I could once divide the space in chunks of a fixed size like many games do. What I could do now is to generate a polygon shape for each chunk and store that in a vertex buffer object (vbo). Each time a voxel changes, the polygon and vbo of its chunk is recreated. Additionally it is easy to dynamically load and reload parts of the terrain. Another approach would be to use octrees and divide the space in eight cubes which are divided again and again. So I could efficiently render the terrain because I don't have to go deeper in a solid cube and can draw that as a single one (with a repeated texture). What I like to use for my game is an octree datastructure. But I can't imagine how to use vbos with that. How is that done, or is this impossible?

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  • Windows 8.1 - Why are there multiple recovery partitions in the system?

    - by Abhiram
    DISKPART> list partition Partition ### Type Size Offset ------------- ---------------- ------- ------- Partition 1 System 500 MB 1024 KB Partition 2 OEM 40 MB 501 MB Partition 3 Reserved 128 MB 541 MB Partition 4 Recovery 490 MB 669 MB Partition 5 Primary 920 GB 1159 MB Partition 6 Recovery 350 MB 921 GB Partition 7 Recovery 9 GB 921 GB Above is the list of partitions on my system that I recently upgraded to Windows 8.1. Why are there multiple recovery partitions (4,6,7)? Shouldn't there be just one recovery partition? And what is the Reserved partition (#3) for?

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  • Dealing with Fine-Grained Cache Entries in Coherence

    - by jpurdy
    On occasion we have seen significant memory overhead when using very small cache entries. Consider the case where there is a small key (say a synthetic key stored in a long) and a small value (perhaps a number or short string). With most backing maps, each cache entry will require an instance of Map.Entry, and in the case of a LocalCache backing map (used for expiry and eviction), there is additional metadata stored (such as last access time). Given the size of this data (usually a few dozen bytes) and the granularity of Java memory allocation (often a minimum of 32 bytes per object, depending on the specific JVM implementation), it is easily possible to end up with the case where the cache entry appears to be a couple dozen bytes but ends up occupying several hundred bytes of actual heap, resulting in anywhere from a 5x to 10x increase in stated memory requirements. In most cases, this increase applies to only a few small NamedCaches, and is inconsequential -- but in some cases it might apply to one or more very large NamedCaches, in which case it may dominate memory sizing calculations. Ultimately, the requirement is to avoid the per-entry overhead, which can be done either at the application level by grouping multiple logical entries into single cache entries, or at the backing map level, again by combining multiple entries into a smaller number of larger heap objects. At the application level, it may be possible to combine objects based on parent-child or sibling relationships (basically the same requirements that would apply to using partition affinity). If there is no natural relationship, it may still be possible to combine objects, effectively using a Coherence NamedCache as a "map of maps". This forces the application to first find a collection of objects (by performing a partial hash) and then to look within that collection for the desired object. This is most naturally implemented as a collection of entry processors to avoid pulling unnecessary data back to the client (and also to encapsulate that logic within a service layer). At the backing map level, the NIO storage option keeps keys on heap, and so has limited benefit for this situation. The Elastic Data features of Coherence naturally combine entries into larger heap objects, with the caveat that only data -- and not indexes -- can be stored in Elastic Data.

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  • RasterizerState set to null after calling DrawText in Nuclex

    - by ProgrammerAtWork
    I have the following code in XNA: // class members Text t1; Text t2; Text t3; // init // Debugfont is size 24 vectorfont t1 = MM.DebugFont24.Fill("hello"); t1 = MM.DebugFont24.Extrude("hello"); t2 = MM.DebugFont24.Fill("hello"); t2 = MM.DebugFont24.Extrude("hello"); t3 = MM.DebugFont24.Fill("hello"); t3 = MM.DebugFont24.Extrude("hello"); // Draw TextBatch test = new TextBatch(MM.GD); test.DrawText(t1, Color.Red); test.DrawText(t2, Color.Red); test.DrawText(t3, Color.Red); test.End(); //After the second call to the TextBatch, RasterizerState of the GraphicsDevice is set to null //But I don't get any runtime errors or any indication of that something is wrong. Is this supposed to happen? Or am I doing something wrong? I've discovered that this happened because culling was set to None when I was rendering textures

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  • Multiple .bkf files created in Backupexec 12.5 or 2010 related to heavy I/O?

    - by syuusuke
    Hey everyone, I was wondering if anyone who has used backupexec 12.5 or 2010 have ever experienced multiple .bkf files created for a single job. To describe what I mean by multiple files, the .bkf are being created with random file sizes under 2GB even though I've assigned the setting to chop the file after 10GB size. Some jobs will create 20x .bkf files in 1 job with file chunks ranging from 50MB to 800MB sizes. Is this is a sign of heavy I/O issues? Bandwidth limitations? I'm not sure, I'm here to seek some advices and suggestions. I've setup another backup server with the same exact settings and they seem to create a new .bkf file when 10GB limit has been reached. Although I am backing up different machines but I know my settings are an exact match to the problematic or atleast I think it's a problem.

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  • Windows DFS Limitations

    - by Phil
    So far I have seen an article on performance and scalability mainly focusing on how long it takes to add new links. But is there any information about limitations regarding number of files, number of folders, total size, etc? Right now I have a single file server with millions of JPGs (approx 45 TB worth) that are shared on the network through several standard file shares. I plan to create a DFS namespace and replicate all these images to another server for high availability purposes. Will I encounter extra problems with DFS that I'm otherwise not experiencing with plain-jane file shares? Is there a more recommended way to replicate these millions of files and make them available on the network? EDIT: I would experiment on my own and write a blog post about it, but I don't have the hardware for the second server yet. I'd like to collect information before buying 45 TB of hard drive space...

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  • What is a Windows text editor that will make it easy for me to have four text files open onscreen at once?

    - by Ascendant
    When brainstorming / planning I like to have four text files open onscreen at once: One for notes/stream of consciousness, one for action items to follow up on, one for a rough outline, etc.... What I'm looking for is an easy way to create / save four text files in this manner in Windows. Most importantly, I need the lines to wrap based on the width of the actual window itself. Not based on a ruler or document size (a la Word or WordPad) and not wrapping "manually only" (like Windows' built in Notepad application.) Also, I need the windows to have no, or at least, little, fluff at the top of each document (menubars, ribbons, etc.) On my Mac, I've found that the built-in TextEdit application is almost perfect for this. There's no header or ribbon taking up space for each document, and lines wrap when they hit the end of the window. I haven't had any luck finding a Windows application that works the same way.

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  • Recover files after unsuccessful partitioning

    - by arsan
    I wanted to install another Linux on my computer, so I tried to resize one of my NTFS partitions with Norton Partition Magic. It didn't complete successfully, showed some errors, said that the partition is not resized and that it's the same size like before. But when I rebooted my computer I couldn't open that partition anymore and I am also not able to mount it from Linux. So this is my question: I had very important data on that partition - can I recover it? I guess nothing's deleted; it's just something messed up so it's not usable, but can I get it back? Please reply if there's any possible way of doing this, thank you.

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  • How can I increase space on the Filesystem linux?

    - by xtrimsky
    I am renting a dedicated server with Parallel Plesk on it (which I hate and I try to use command line). I have a filesystem that is full,"df -H" prints this: Filesystem Size Used Avail Use% Mounted on /dev/md1 4.0G 4.0G 361k 100% / /dev/mapper/vg00-usr 4.3G 1.4G 3.0G 32% /usr /dev/mapper/vg00-var 4.3G 2.8G 1.6G 64% /var /dev/mapper/vg00-home 4.3G 4.4M 4.3G 1% /home none 1.1G 24M 1.1G 3% /tmp tmpfs 1.1G 0 1.1G 0% /usr/local/psa/handlers/before-local tmpfs 1.1G 0 1.1G 0% /usr/local/psa/handlers/before-queue tmpfs 1.1G 0 1.1G 0% /usr/local/psa/handlers/before-remote tmpfs 1.1G 0 1.1G 0% /usr/local/psa/handlers/info tmpfs 1.1G 0 1.1G 0% /usr/local/psa/handlers/spool The server I'm renting has 1TB of hard drive. Why are these so small, how can I increase my storage ? (I'm pretty beginner with Linux). Thank you

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  • Heightmap and Textures

    - by Robert
    Im trying to find the "best way" to apply a texture to a heightmap with opengl 3.x. Its really hard to find something on google because tutorials are olds and they're all using different methods, im really lost and i dont know what to use at all. Here is my code that generates the heightmap (its basic) float[] vertexes = null; float[] textureCoords = null; for(int x = 0; x < this.m_size.width; x++) { for(int y = 0; y < this.m_size.height; y++) { vertexes ~= [x, 1.0f, y]; textureCoords ~= [cast(float)x / 50, cast(float)y / 50]; } } As you can see, i dont know how to apply the texture at all (i was using / 50 for my tests). Result of that code : I would like to have something very basic like : (you can find more pics in his blog) Edit : my texture size is 1024x1024.

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  • Architectural approaches to creating a game menu/shell overlay on PC/Linux?

    - by Ghopper21
    I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, there needs to be a menu/shell overlay program running simultaneously. The menu/shell will allow users to pause games, switch to other games, check their game history, etc. Some key requirements of the shell: it intercepts all user input (mainly multitouch) first before passing it on to the currently running game (so that it can, for instance, know to pop-up at a "pause" command); can reveal on arbitrary portions of the screen, with the currently running (but presumably paused) game still showing underneath, ideally with its shape/size being dynamic, to allow for creation of an animated in/out drawer effect over the game. I'm currently looking into different architectural approaches to this problem, including Fraps and DirectX overlays, but I'm sure I'm missing some ways to think about this. What are the main approaches I should be considering? (Note the table is currently being run by Windows PC, but it could potentially be a Linux box instead.)

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