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  • Javascript regular expressions problem

    - by Patrick
    Hello! I am creating a small yatzy game and i have run into some regex problems. I need to verify certain criteria to see if they are met. The fields one to six is very straight forward the problem comes after that. Like trying to create a regex that matches the ladder. The Straight should contain one of the following characters 1-5. It must contain one of each to pass but i can't figure out how to check for it. I was thinking /1{1}2{1}3{1}4{1}5{1}/g; but that only matches if they come in order. How can i check if they don't come in the correct order?

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  • Problem with fb:swf in Opera

    - by agog.iam
    Hi, I am embedding my flash game in the following way, which runs fine in IE, Firefox, Chrome but doesn't play in Opera. Please suggest what is wrong here. <div> <fb:swf waitforclick = "true" wmode="opaque" width="640" height="480" imgsrc=""http://mygame.jpg" swfsrc="http://mygame.swf" flashvars="sid=<?php echo $id;?>&musicVal=<?php echo $musicVal;?>&efxVal=<?php echo $efxVal;?>&muteVal=<?php echo $muteVal;?>"/> </div> Thanks in advance, agog.iam

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  • browser backbtn with javascript

    - by karthik
    Hi Folks, I am creating a quiz game in PHP. I maintain a session from the start to the end of the quiz. When the user clicks on the back button in the middle of the quiz It display a page with message "Confirm Form Resubmission This web page requires data that you entered earlier in order to be properly displayed" So, I m trying to keep it on the same page on click of back button I have handled the "onbeforeunload" event & it's firing up too. code snippet Redirectpage { javascript:window.history.forward(1); } but still am getting the same error? thankyou folks.

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  • Approaches to a week long camp programming course (tips & projects)

    - by Good Person
    I will be teaching a week long programming course to kids between the ages of 11-18. Most of the kids have no programming experience. I'm looking for two things 1) General tips for teaching a camp class (how to make it fun when explaining the difference between int and float) 2) Interesting projects that the kids will be able to complete by the end of the week. Unfortunately the language I'll be required to use is either c++ or Java which means that I'll need to spend more time on itty bitty details than I'd like in a week long course. I feel more competent in c++ than in Java. However if someone can show me that Java is much easier to learn I'll probably teach that instead. My initial idea is to try something like "a game a day" with games like hangman, tic-tac-toe, guess-a-number, wheel-of-fortune, etc. I'll try and update the question text as answers come in to offer more details While there are other questions about teaching programming around I'm looking for advice and tasks that are useful for specifically a week long camp

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  • More HTTP verbs with AS3?

    - by tedw4rd
    I'm developing a social game in Flash with a team of developers. Our server-side guy has developed a really slick RESTful API for the Flash client to talk to. A lot of the client-server interactions involve adding and removing objects from a persistent world, so the API makes extensive use of the PUT and DELETE verbs. The problem is, the URLRequest object in AS3 only supports the GET and POST verbs. We're on a strict schedule, and we'd really rather not have to rewrite the whole API to just use GET and POST. Has anyone come up with a good way to get Flash to send other verbs?

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  • How can I lock the cursor to the inside of a window on Linux?

    - by ZorbaTHut
    I'm trying to put together a game for Linux which involves a lot of fast action and flinging around of the mouse cursor. If the user wants to play in windowed mode, I'd quite like to lock the cursor to the inside of the window to avoid accidentally changing programs in the heat of battle (obviously this will cancel itself if the user changes programs or hits escape for the pause menu.) On Windows, this can be accomplished easily with ClipCursor(). I can't find an equivalent on Linux. Is there one? I plan to do this in pure X code, but obviously if anyone knows of a way to do this in any Linux windowing library then I can just read the source code and figure out how to duplicate it in X.

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  • Prolem with if function

    - by Ryan
    Hi, something seems to be wrong with the first line of this if function, seems alright to me though. if ($count1 == sizeof($map) && $count2 == sizeof($map[0])){ echo ";"; }else{ echo ","; } This is the error I get (line 36 is the first line of the above line.) Parse error: parse error in C:\wamp\www\game\mapArrayConvertor.php on line 36 EDIT: The OP notes in an answer below that the error was a missing semi-colon on line 35 and not the code included in the question.

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  • How to do Google Analytics for ajax call in Facebook?

    - by seatoskyhk
    I have a FBML game and need to track all ajax calls. At the bottom of the page, I have this: and in the javascript functions, I put this: Facebook.urchinTracker("/ajaxcallname/"); However, it doesn't work.. and what I found out is that the utmac (the google account id) is empty!!! _uacct is empty! even I set it in the FBML, it is still empty!! and I can't find a way to dynamically set _uacct be my google account ID.. any one has any idea?

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  • C++ STL: Trouble with string iterators

    - by Rosarch
    I'm making a simple command line Hangman game. void Hangman::printStatus() { cout << "Lives remaining: " << livesRemaining << endl; cout << getFormattedAnswer() << endl; } string Hangman::getFormattedAnswer() { return getFormattedAnswerFrom(correctAnswer.begin(), correctAnswer.end()); } string Hangman::getFormattedAnswerFrom(string::const_iterator begin, string::const_iterator end) { return begin == end? "" : displayChar(*begin) + getFormattedAnswerFrom(++begin, end); } char Hangman::displayChar(const char c) { return c; } (Eventually, I'll change this so displayChar() displays a - or a character if the user has guessed it, but for simplicity now I'm just returning everything.) When I build and run this from VS 2010, I get a popup box: Debug Assertion Failed! xstring Line: 78 Expression: string iterator not dereferenceable What am I doing wrong?

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  • Twisted Matrix and telnet server implementation

    - by ypercube
    I have a project which is essentially a game server where users connect and send text commands via telnet. The code is in C and really old and unmodular and has several bugs and missing features. The main function alone is half the code. I came to the conclusion that rewriting it in TwistedMachine could actually result in faster completement, besides other benefits. So, here is the questions: What packages and modules I should use? I see a "telnet" module inside "protocols" package. I also see "cronch" package with "ssh" and another "telnet" module. I'm a complete novice regarding Python.

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  • Does this pattern have a name?

    - by LK7jb
    Disclaimer: I'm trying to learn proper OO programming/design, so I'm pretty new to this stuff. I guess this is a general design patterns question, but I'll base my example on a game engine or something that renders objects to the display. Consider the following: How can this sort of separation between physical objects (e.g., cubes, spheres, etc.) and the rendering mechanism be achieved in an extensible manner? This design is not set in stone, and perhaps I've got something wrong from the start. I'm just curious as to how a problem like this is solved in real world code.

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  • C++ Beginner - Simple block of code crashing, reason unknown.

    - by Francisco P.
    Hello everyone, Here's a block of code I'm having trouble with. string Game::tradeRandomPieces(Player & player) { string hand = player.getHand(); string piecesRemoved; size_t index; for (size_t numberOfPiecesToTrade = rand() % hand.size() + 1; numberOfPiecesToTrade != 0; --numberOfPiecesToTrade) { index = rand() % hand.size(); piecesRemoved += hand[index]; hand.erase(index,1); } player.removePiecesFromHand(piecesRemoved); player.fillHand(_deck); return piecesRemoved; } I believe the code is pretty self explanatory. fillhand and removepiecesfromhand are working fine, so that's not it. I really can't get what's wrong with this :( Thanks for your time

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  • Remove margin between rows of overflowing inline elements

    - by Ian
    I'm creating a tile-based game and am using block rendering to update a large list of tiles. I'm attempting to do this in the most simple manner, so I've been trying to work with HTML's default layouts. Right now I'm creating 'inline-blocks', omitting whitespace between the elements to avoid horizontal spaces in between them but when the blocks overflow and create a new line there is some vertical margining in which I do not know how to remove. Example to make this a bit clearer: http://jsfiddle.net/mLa93/13/ (Pretty much I just need to remove the spacing between the block rows while retaining the simple markup.)

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  • C++ - How to efficiently find out if any string in a vector can be assembled from a set of letters

    - by Francisco P.
    Hello, everyone! I am implementing a text-based version of Scrabble for a college project. I have a vector containing around 400K strings (my dictionary), and, at some point in every turn, I'm going to have to check if there's still a word in the dictionary which can be formed with the pieces in the player's hand. I'm checking if the player has any move left... If not, it's game over for the player in question... My only solution to this is iterating through the string, one by one, and using a sub-routine I have to check if the string in question can be formed from the player's pieces. I'll implement a quickfail checking if the user has any vowels, but it'll still be woefully inefficient. Any suggestions? Thanks for your time!

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  • comparing int values in android

    - by user1183066
    I am making an android game that is checking the players health value when this method is being runned. But however, it's not reacting. It doesn't do anything, when the value is less than 3, it shouldn't do anything, but when it is equal to 3, it should run a method. Please help me and thanks SO much in advance! This is the code that i am using: private void checkLivesLeftValue() { if (livesLeftValue == 3) { //Message to display: "You lost! onMethod(); } else { livesLeftValue = livesLeftValue + 1; } }

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  • MATLAB: How do I get 3D coordiantes from a user-click?

    - by Tim
    I'm using Matlab to create a small chess game for one of my courses this semester. The thing I'm having trouble with is having the user be able to select one of the chess pieces. To simplify things, I'm making it so that the user selects a piece by clicking on the square that the chess piece resides on rather than clicking the piece itself (which I assume would be much more difficult). I know how to get the x and y coordinates of the view-port, but how do I transform these coordinates into 3-space coordinates? I know that there are multiple x,y,z coordinates associated with each view-port coordinate, but I'm only interested in the x,y,z coordinate where z = 0 (since the board itself is in the x,y plane that intersects the z axis where z = 0). Thanks!

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it!

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  • Segfaults with singletons

    - by Ockonal
    Hello, I have such code: // Non singleton class MyLogManager { void write(message) {Ogre::LogManager::getSingletonPtr()->logMessage(message);} } class Utils : public singleton<Utils> { MyLogManager *handle; MyLogManager& getHandle { return *handle; } }; namespace someNamespace { MyLogManager &Log() { return Utils::get_mutable_instance().getHandle(); } } int main() { someNamespace::Log().write("Starting game initializating..."); } In this code I'm using boost's singleton (from serialization) and calling Ogre's log manager (it's singleton-type too). The program fails at any trying to do something with Ogre::LogManager::getSingletonPtr() object with code User program stopped by signal (SIGSEGV) I checked that getSingletonPtr() returns address 0x000 But using code Utils::get_mutable_instance().getHandle().write("foo") works good in another part of program. What's wrong could be there with calling singletons?

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  • LibGDX: transform Texture to TextureRegion

    - by FeRo2991
    I am creating a TowerDefence Game in LibGDX and am now trying to replace the old Tile with a new StaticTiledMapTile. But to create a StaticTiledMapTile I need a TextureRegion, not a Texture. Now I'm trying to create a TextureRegion, which contains the whole Texture, but it doesn't seem to work. It always appears distorted. I have tried the following: TextureRegion region = new TextureRegion(new Texture("someImg.png"), 0, 0, 32, 32); StaticTileMapTile tile = new StaticTiledMapTile(region); getLayer().getCell(x,y).setTile(tile); //setting the new tile In my opinion this should work (if the image, as it is, is 32px wide and 32px high).

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  • Parsing C# Script into Java

    - by pantaryl
    I'm looking for a way to easily read in a C# file and place it into a Java Object for database storage (storing the class name, functions, variables, etc). I'm making a Hierarchical State Machine AI Building Tool for a game I'm creating and need to be able to import an existing C# file and store it in a database for retrieval in the future. Does anyone know of any preexisting libraries for parsing C# files? Something similar to JavaParser? Thanks everyone! EDIT: This needs to be part of my Java Project. I'll be loading in the C# files through my Java Application and saving it into my db4o database.

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  • Using CCSpriteFrameCache without CCSpriteBatchNode

    - by AwDogsGo2Heaven
    I want to know if there is any benefiting caching a sprite sheet and accessing the sprite by frame without using the CCSpriteBatchNode? In some parts of my game the sprite batch node is useful because there is a lot on the screen, however on another part its not, because there are just a few things, and there are requirements for layers so CCSpriteBatchNode wouldn't be useful. However, for the sake of consistency I would like to use Sprite Sheets for all my sprites, and so was beginning to wonder if I would still receive any benefit from it? (Or worse that it could some how be slower...)

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  • List.clear() followed by List.add() not working.

    - by Vincent
    I have the following C# Class/Function: class Hand { private List<Card> myCards = new List<Card>(); public void sortBySuitValue() { IEnumerable<Card> query = from s in myCards orderby (int)s.suit, (int)s.value select s; myCards = new List<Card>(); myCards.AddRange(query); } } On a card Game. This works fine, however, I had trouble at first, instead of using myCards = new List(); to 'reset' myCards, I would use myCards.clear(), however, once I called the clear function, I would not be able to call myCards.add() or myCards.addRange(). The count would stay at zero. Is my current approach good? Is using LINQ to sort my cards good/bad?

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  • Android:simulating 1-bit display

    - by user1681805
    I'm new to Android,trying to build a simple game which use 1-bit black and white display.the screen dimension is 160 * 80,that is 12800 pixels.I created a byte array for the "VRAM",so each time it draws,it first checks the array. The thing is that I am not drawing a point or rectangle for each pixel,I'm using 2 bitmaps(ARGB_4444,I have to use alpha channel,because of shadow effect),1 for positive and 1 for negative.So I called 12800 times drawBitmap() in the surfaceView's Draw method.I know that's silly...But even for openGL,12800 quards won't be that fast right? Sorry..I cannot post imgs.the link of screenshot:http://i1014.photobucket.com/albums/af267/baininja/Screenshot_2013-10-22-01-05-36_zps91dbcdef.png should i totally give up this and draw points on a 160*80 bitmap then scale it to intented size?But that loses the visual effects.

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  • To use an api or store a large dataset in a rails app?

    - by Dave
    Hi all- I am working on a site that has the potential to need a LOT of space. Basically we hope to have every video game every created stored in a database along with an image of the cover. There are some api's out there that might be able to help, like GiantBomb's (www.giantbomb.com). We are trying to decide whether to store the data locally and if so where to find that comprehensive a list, or make calls to the api on demand. The problem with the latter is likely latency and also downtime problems. Assuming we want to store it locally here are the questions: 1) Where can we find this kind of data (yes, I looked on google, and no I couldnt find anything:)) 2) What is the most efficient way to encode and store the images? Thanks!

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  • BlackBerry - Multiple Screens or Single Screen with Content Manager?

    - by Max Gontar
    Hi! I've seen projects which use many screens each one for different layout and functionality. I've seen projects with only one screen (like wizard workflow) where content is changed on user interaction (and this seems to be logical to use single screen in wizards). But also I've seen projects (apps like game or messenger or phone settings utility) which use single screen for different functionalities. I can see such advantages of having single screen in app: keep same decoration design and menu or toolbar (which may be also achieved with inheritance) keep single screen in ui stack (which may be achieved by pop/push screen) easy to handle data over application Can you tell other advantages/disadvantages of single screen app? When its better to use this approach? Thank you!

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