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  • Tutorials for an experienced C# user to learn C++

    - by Tim R.
    Are there any good resources for learning C++ that a C# user could use, which don't require knowledge of C? I have quite a good knowledge of C# via courses in my University's game development program (in a 300 level course right now) but now I need to use C++ for a project. I would use a beginner tutorial but they are so hard for me to follow and learn the basic syntax because they start so slowly. I found a few of tutorials for switching from C++ to C#, but none in the other direction. I do have a little bit of Objective C practice from iPhone programming as well.

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  • Select rows in random order and then reverse it

    - by Faruz
    I need to select rows in random order and return a query which holds the rows in both regular order and in reverse order. This is done to simulate a fantasy draft for a basketball game I'm working on. For example, I need a result set as followed: team1 1 team2 2 team6 3 team9 4 team9 5 team6 6 team2 7 team1 8 As you can see, the first four teams are random then then following four are in reverse order. Hope I managed to explain the problem, if not - please comment and I'll explain further.

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  • Should developers worry about ageism?

    - by Ubiguchi
    Having worked in software development for 12 years, I've recently started to worry about ageism in the industry. Seeing I'm not too bad at what I do I've never really worried about where my next job's going to come from, but the more I look around me the younger software developers seem to get. Although I feel I'm now at the top of my programming game, I have some management experience and I'm now wondering if I should make a fully-fledged leap from development to ensure future career security. I know ageism has traditionally be linked with the IT industry, but given modern employment law makes discrimination illegal, is ageism still a real problem for software developers? Or are my aging neurons deluding me?

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  • Loading HTML5 video on iPad via onclick event tied to a div

    - by joncys
    I'm developing an HTML5 application (a game), that automatically preloads 5 video files. I'm able to do so correctly on Safari for PC, so there are no overlooked problems with file formats, codecs or such. The load fails on an iPad. As an official guide for video on iOS puts it: This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. Does this mean, that I have no means to initiate the loading of video after a user initiated action, if that action hasn't been tied to a video element (user clicked on a regular div — I request loading and displaying of a video, compared to the user actually clicking on a video element to load and play that particular element)? Thanks for your help!

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  • Set The Progress Bar Over 100% C#

    - by PhaDaPhunk
    its my first time using a ProgressBar in c#. The idea is to use the ProgressBar as an health bar in a simple game. The thing is I think the bar's maximum value is 100% but i would like to give it a higher value like let's say 1000% or, not sure if it's possible, give the bar an integer value instead of a percentage. progressBar1.Increment(100); This is where I initialize the health to 100points. Even if I use this syntax: progressBar1.Increment(1000); And I subtract : progressBar1.Increment(-25); The player is loosing 1/4 of is life as if he only had 100 Health Points. Any idea how I could change the maximum Bar value? Thanks in advance.

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  • New to Android I want to know more about it

    - by Lavan
    Well,Hello Everyone.I'am just 14 years old.I want to be a part of Android's Development. But were do I start.What should I learn? What are necessary Qualification to be a Part of Android's Development. Things what I know Basic PHP, HTML, PhotoShop, Video Editing, Basic Security and Fraud related matters, Some Microsoft Office Tools, Maya(Modelling only), Web Development, Dreamweaver, Blogging and Pawno (For Game Scripts..C Based Language) I hope that's all. I do things (for programming)without knowing about the basics it has. I feel difficult to understand the guides in android.com . I want a Step by Step guide. Thank you, Lavan

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • Exposing console apps to the web with Ruby

    - by Aaron
    I'm looking to expose an interactive command line program via JSON or another RPC style service using Ruby. I've found a couple tricks to do this, but im missing something when redirecting the output and input. One method at least on linux is to redirect the stdin and stdout to a file then read and write to that file asynchronously with file reads and writes. Another method ive been trying after googling around was to use open4. Here is the code I wrote so far, but its getting stuck after reading a few lines from standard output. require "open4" include Open4 status = popen4("./srcds_run -console -game tf +map ctf_2fort -maxplayers 6") do |pid, stdin, stdout, stderr| puts "PID #{pid}" lines="" while (line=stdout.gets) lines+=line puts line end while (line=stderr.gets) lines+=line puts line end end Any help on this or some insight would be appreciated!

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  • starting a service based on someone's GPL/MIT licensed code

    - by fooyee
    someone wrote a nice framework for developing html5 3d engine. It's GPL/MIT licensed. Do you think it's a good idea to build upon it, and then repackage it and sell it as a service? For eg the framework lets you build 3d environments. so I build on it, maybe add a few features like characters and music in the environment, and turn it into an online game. Is it a feasible idea? Of course, part of the GPL license says that all source code has to be visible to end users. Assuming the web is a winner take all market based on first mover advantage, why care about hiding the source code? It's the product that's being sold that counts.

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  • UITableViewCell height with 0 rows

    - by Typeoneerror
    I've got a moderately uncustomized UITableView in my application that presents an array of up to 6 peers for a networking game. When no peers are found the numberOfRowsInSection is 0, so when it loads up, there's no rows in the table: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 0; } Trouble is, the height of each cell is not adjusted to match heightForRowAtIndexPath unless the numberOfRowsInSection is 0. I hard-coded in "1" for this and the height is adjusted. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return kTableRowHeight; } Can anyone tell me why this is? Will once the data that is being presented is longer than "0" length, will the height of the table cells jump to the correct height? I'd like them to be the correct height even if the row length is 0.

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  • Will iPhone App with future "Availability Date" show up in "New Releases" on that day?

    - by Heiko Weible
    I plan to submit my first iPhone game "The Twiggles" to the iPhone app store today. Like many people suggest, I want to set the "Availability Date" to a date way in the future and change it later. But there are two different opinions on what to do once the app is approved: A: Some people say, I have to quickly change the "Availability Date" to the date the app is approved by Apple right after I get the "app approved" mail. Otherwise it won't show up in the "New Releases" list. B: Some people say, this is not necessary (or maybe no longer necessary). I can set the "Availability Date" to some date in the future (for example, next weekend). The app will be released on that day and will show up in the "New Releases" list on that day. Who is right?

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  • Does HTML5 only replace the video aspects of Flash/Silverlight?

    - by John
    I see a lot of talk how HTML5 video tag will kill Flash. But while video is the most widely used part of Flash/SL, it's only a small part of their technical abilities. For instance you can write a game using full 3D graphics and socket connections in Flex, and serious business applications, etc. Is the thinking that Javascript will kill those parts of Flash/Flex/SL? Because while that seems feasible now for even quite rich web-apps, what about any kind of high-performance app like real-time graphics?

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  • Swf files not loaed on IE

    - by Rajeev
    The swf files are not loaded on IE.IS there any settings that needs to be changed on IE <div> <table style="table-layout:fixed;width:100%;"> <tr> <td width="20%"> <object width="100" height="100" id="microphone"> <embed src="/media/players/game.swf" width="250" height="250" type='application/x-shockwave-flash'> </embed> </object> </td> </tr> </table> </div>

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  • Finding number of different paths

    - by peiska
    I have a game that one player X wants to pass a ball to player Y, but he can be playing with more than one player and the others players can pass the ball to Y. I want to know how many different paths can the ball take from X to Y? for example if he is playing with 3 players there are 5 different paths, 4 players 16 paths, if he is playing with 20 players there are 330665665962404000 paths, and 40 players 55447192200369381342665835466328897344361743780 that the ball can take. the number max. of players that he can play with is 500. I was thinking in using Catalan Numbers? do you think is a correct approach to solve this? Can you give me some tips.

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  • Java Swing UI Changing Method

    - by vigilant
    I would like to use Swing to program a simple learning game. I am wondering what would be best way to switch between UI screens. For example, I would have a screen for the Main Menu, and then when the user presses a button on that screen, I would swap out the whole screen for a completely different one. Then, arbitrary screens can be swapped in at any moment, and all of their event handlers would be reactivated while the inactive screen's event handlers will be deactivated. What type of Swing component/control would I use for each of the 'screens'. Is this even doable?

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  • Java: Friendlier way to get an instance of FontMetrics

    - by Martijn Courteaux
    Hi people, Is there a friendlier way to get an instance of FontMetrics than FontMetrics fm = Graphics.getFontMetrics(Font); I hate this way because of the following example: If you want to create in a game a menu and you want all the menuitems in the center of the screen you need fontmetrics. But, mostly, menuitems are clickable. So I create an array of Rectangles and all the rectangles fits around the items, so when the mouse is pressed, I can simply use for (int i = 0; i < rects.length; i++) if (rects[i].contains(mouseX, mouseY)) { ... } But to create the rects I also need FontMetrics for their coordinates. So this mean that I have to construct all my rectangles in the paint-method of my menu. So I want a way to get the FontMetrics so I can construct the Rectangles in a method called by the constructor. Hope you understand. Thanks in advance.

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  • Collision detection between layers in Cocos2d?

    - by ipodfreak0313
    I am making a game in Cocos2d. I have enemies that shoot, and have the character shoot. I created a separate layer for the enemies (and their bullets) and a separate layer for the character (and its bullets). The problem is, I don't know how to detect collisions between the two layers. Note, I have the Scene in HelloWorldLayer, and each of the above layers is a child of the scene. Any help is appreciated. Thanks!

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  • Storing a variable into a database

    - by Alekx
    In an attempt to better learn Rails and I'm building a simple Blackjack game, but I'm running into a problem of storing the variable. I understand how to store user-genereated data into the db using form_for, but I'm struggling to create a random number and put it in the db. @hand = rand(9) + 2 I have "hand" as a field in my db, just curious how to store this random number. Any help anyone could provide to point me in the right direction would be very much appreciated. Thanks.

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  • DirectX equivalent of glBlendFunc(............)

    - by Jimmy Bouker
    I created a particle System in OpenGl that's working great. When I want to get a burning effect of a fire or a beam or something(Where the system kind of "glows" and fuses all the colors together) I use this method call with OpenGL. glBlendFunc(GL_SRC_ALPHA,GL_SRC_ALPHA) glBlendFunc(GL_DST_ALPHA,GL_ONE) I'm now trying to do the same thing using Direct3D Here is what I have tried: graphicsDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); graphicsDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); graphicsDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); but this has absolutely no effect at all on the look of my game! Anyone have a clue what could be the problem?

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  • highlight text in 2 textboxes at the same time

    - by user1907736
    I am trying to create a packet analyzer for an online game using C# and I am new to c#. I have 2 RichTextBoxes, 1 shows the packet in bytes and the other one shows the packet in ANSI. Here is what I want to achieve: When I select(highlight) data in the byte text box, I want the corresponding data in the ANSI text box to also be highlighted. (and vice-versa) When I change data in the 1 of the textboxes, I want the corresponding data in the other textbox to also be changed. How do I do these?

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  • Real time updates in php for a pbbg. (Php, JavaScript, and html)

    - by Darknesschaos
    I am trying to create a PBBG (persistent browser based game) like that of OGame, Space4k, and others. My problem is with the always-updating resource collection and with the building times, as in a time is set when the building, ship, research, and etc completes building and updates the user's profile even if the user is offline. What and/or where should I learn to make this? Should it be a constantly running script in the background Note that I wish to only use PHP, HTML, CSS, JavaScript, and Mysql but will learn something new if needed. Cron jobs or the Windows equivalent seem to be the way, but it doesn't seem right or best to me.c

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  • Jquery .$.ajax is not working

    - by Saravanan I M
    I am using $.ajax for facebook invite and calling the url (Yii framework controller). The below code is not working. $.ajax is not working. function FacebookInviteFriends() { FB.ui ( { method : 'apprequests', data: '', display: 'dialog', title : 'Invite a Friend', message: 'I just sent you an invitation to play My Game.', filters: ['app_non_users'] }, function(response) { alert("start"); if (response && response.to) { alert("inside if"); $.ajax({ url: 'http://localhost:83/invitechips/createRecord', type: 'POST', data: {id : response.to} }).done(function() { alert( "Data Saved: "); }); } else { alert("inside else"); } } ); }

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  • Error: cant find main class

    - by Vurb
    ok so im a newbie java dev using netbeans IDE 7.1.1 and im watching this tutorial and right off the bat i get an error in my program even after 5 retypes to make sure its exactly the same as in the video so anyways this is the error Error: Could not find or load main class javagame.JavaGame Java Result: 1 and this is the code i have written package JavaGame; import javax.swing.JFrame; public class JavaGame extends JFrame { public JavaGame(){ setTitle("java game"); setSize(500, 500); setResizable(false); setVisible(true); //setDefaultCloseOperation(); } public static void main(String[] args){ } }

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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  • Android OpenGL deltaTime Measure issue

    - by droidmachine
    I'm measuring deltaTime like that: deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); But I'm always getting different float values and because of that my game is stuttering.What can be the problem of that? 09-03 03:51:59.219: D/a(21807): 0.017184043 09-03 03:51:59.234: D/a(21807): 0.016405167 09-03 03:51:59.249: D/a(21807): 0.018071748 09-03 03:51:59.269: D/a(21807): 0.015293334 09-03 03:51:59.284: D/a(21807): 0.016080335 09-03 03:51:59.299: D/a(21807): 0.018669458 09-03 03:51:59.314: D/a(21807): 0.014720625 09-03 03:51:59.334: D/a(21807): 0.01605596 09-03 03:51:59.349: D/a(21807): 0.017086169

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