Search Results

Search found 33477 results on 1340 pages for 'static vs non static'.

Page 445/1340 | < Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >

  • How do I pass a function to NUnit Throws.Constraints?

    - by Serge Belov
    I'm trying to write some NUnit tests in F# and having trouble passing a function to the ThrowsConstraint. A distilled (non)working sample is below. open System.IO open NUnit.Framework [<TestFixture>] module Example = [<Test>] let foo() = let f = fun () -> File.GetAttributes("non-existing.file") Assert.That(f, Throws.TypeOf<FileNotFoundException>()) This compiles just fine but I get the following from the NUnit test runner: FsTest.Tests.Example.foo: System.ArgumentException : The actual value must be a TestDelegate but was f@11 Parameter name: actual While I'm able to work around the problem using ExpectedException attribute, my question is what is the correct way of using an F# function in this situation?

    Read the article

  • What is the difference between these two linq implementations?

    - by Mahesh Velaga
    I was going through Jon Skeet's Reimplemnting Linq to Objects series. In the implementation of where article, I found the following snippets, but I don't get what is the advantage that we are gettting by splitting the original method into two. Original Method: // Naive validation - broken! public static IEnumerable<TSource> Where<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { if (source == null) { throw new ArgumentNullException("source"); } if (predicate == null) { throw new ArgumentNullException("predicate"); } foreach (TSource item in source) { if (predicate(item)) { yield return item; } } } Refactored Method: public static IEnumerable<TSource> Where<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { if (source == null) { throw new ArgumentNullException("source"); } if (predicate == null) { throw new ArgumentNullException("predicate"); } return WhereImpl(source, predicate); } private static IEnumerable<TSource> WhereImpl<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { foreach (TSource item in source) { if (predicate(item)) { yield return item; } } } Jon says - Its for eager validation and then defferring for the rest of the part. But, I don't get it. Could some one please explain it in a little more detail, whats the difference between these 2 functions and why will the validations be performed in one and not in the other eagerly? Conclusion/Solution: I got confused due to my lack of understanding on which functions are determined to be iterator-generators. I assumed that, it is based on signature of a method like IEnumerable<T>. But, based on the answers, now I get it, a method is an iterator-generator if it uses yield statements.

    Read the article

  • getSystemResourceAsStream() returns null

    - by Hitesh Solanki
    Hiii... I want to get the content of properties file into InputStream class object using getSystemResourceAsStream(). I have built the sample code. It works well using main() method,but when i deploy the project and run on the server, properties file path cannot obtained ... so inputstream object store null value. Sample code is here.. public class ReadPropertyFromFile { public static Logger logger = Logger.getLogger(ReadPropertyFromFile.class); public static String readProperty(String fileName, String propertyName) { String value = null; try { //fileName = "api.properties"; //propertyName = "api_loginid"; System.out.println("11111111...In the read proprty file....."); // ClassLoader loader = ClassLoader.getSystemClassLoader(); InputStream inStream = ClassLoader.getSystemResourceAsStream(fileName); System.out.println("In the read proprty file....."); System.out.println("File Name :" + fileName); System.out.println("instream = "+inStream); Properties prop = new Properties(); try { prop.load(inStream); value = prop.getProperty(propertyName); } catch (Exception e) { logger.warn("Error occured while reading property " + propertyName + " = ", e); return null; } } catch (Exception e) { System.out.println("Exception = " + e); } return value; } public static void main(String args[]) { System.out.println("prop value = " + ReadPropertyFromFile.readProperty("api.properties", "api_loginid")); } }

    Read the article

  • How to create a generic list in this wierd case in c#

    - by Marc Bettex
    Hello, In my program, I have a class A which is extended by B, C and many more classes. I have a method GetInstance() which returns a instance of B or C (or of one of the other child), but I don't know which one, so the return type of the method is A. In the method CreateGenericList(), I have a variable v of type A, which is in fact either a B, a C or another child type and I want to create a generic list of the proper type, i.e. List<B> if v is a B or List<C> if v is a C, ... Currently I do it by using reflection, which works, but this is extremely slow. I wanted to know if there is another way to to it, which doesn't use reflection. Here is an example of the code of my problem: class A { } class B : A { } class C : A { } // More childs of A. class Program { static A GetInstance() { // returns an instance of B or C } static void CreateGenericList() { A v = Program.GetInstance(); IList genericList = // Here I want an instance of List<B> or List<C> or ... depending of the real type of v, not a List<A>. } } I tried the following hack. I call the following method, hoping the type inferencer will guess the type of model, but it doesn't work and return a List<A>. I believe that because c# is statically typed, T is resolved as A and not as the real type of model at runtime. static List<T> CreateGenericListFromModel<T>(T model) where T : A { return new List<T> (); } Does anybody have a solution to that problem that doesn't use reflection or that it is impossible to solve that problem without reflection? Thank you very much, Marc

    Read the article

  • A simple way (in java) to remove headers

    - by Andersson Melo
    I need remove non-xml tags from file generated by another program. The file is some like this: Executing Command - Blah.exe ... -----Command Output----- HTTP/1.1 200 OK Connection: close Content-Type: text/xml <?xml version="1.0"?> <testResults> <right>7</right> <wrong>4</wrong> <ignores>0</ignores> <exceptions>0</exceptions> </finalCounts> </testResults> Exit-Code: 15 How to remove the non-xml text easily in java?

    Read the article

  • What is the easiest way to get the property value from a passed lambda expression in an extension me

    - by Andrew Siemer
    I am writing a dirty little extension method for HtmlHelper so that I can say something like HtmlHelper.WysiwygFor(lambda) and display the CKEditor. I have this working currently but it seems a bit more cumbersome than I would prefer. I am hoping that there is a more straight forward way of doing this. Here is what I have so far. public static MvcHtmlString WysiwygFor<TModel, TProperty>(this HtmlHelper<TModel> helper, Expression<Func<TModel, TProperty>> expression) { return MvcHtmlString.Create(string.Concat("<textarea class=\"ckeditor\" cols=\"80\" id=\"", expression.MemberName(), "\" name=\"editor1\" rows=\"10\">", GetValue(helper, expression), "</textarea>")); } private static string GetValue<TModel, TProperty>(HtmlHelper<TModel> helper, Expression<Func<TModel, TProperty>> expression) { MemberExpression body = (MemberExpression)expression.Body; string propertyName = body.Member.Name; TModel model = helper.ViewData.Model; string value = typeof(TModel).GetProperty(propertyName).GetValue(model, null).ToString(); return value; } private static string MemberName<T, V>(this Expression<Func<T, V>> expression) { var memberExpression = expression.Body as MemberExpression; if (memberExpression == null) throw new InvalidOperationException("Expression must be a member expression"); return memberExpression.Member.Name; } Thanks!

    Read the article

  • Is it a good idea to use a computed column as part of a primary key ?

    - by Brann
    I've got a table defined as : OrderID bigint NOT NULL, IDA varchar(50) NULL, IDB bigint NULL, [ ... 50 other non relevant columns ...] The natural primary key for this table would be (OrderID,IDA,IDB), but this it not possible because IDA and IDB can be null (they can both be null, but they are never both defined at the same time). Right now I've got a unique constraint on those 3 columns. Now, the thing is I need a primary key to enable transactional replication, and I'm faced with two choices : Create an identity column and use it as a primary key Create a non-null computed column C containing either IDA or IDB or '' if both columns were null, and use (OrderID,C) as my primary key. The second alternative seams cleaner as my PK would be meaningful, and is feasible (see msdn link), but since I've never seen this done anywhere, I was wondering if they were some cons to this approach.

    Read the article

  • The Current State Of Serving a PHP 5.x App on the Apache, LightTPD & Nginx Web Servers?

    - by Gregory Kornblum
    Being stuck in a MS stack architecture/development position for the last year and a half has prevented me from staying on top of the world of open source stack based web servers recent evolution more than I would have liked to. However I am now building an open source stack based application/system architecture and sadly I do not have the time to give each of the above mentioned web servers a thorough test of my own to decide. So I figured I'd get input from the best development community site and more specifically the people who make it so. This is a site that is a resource for information regarding a specific domain and target audience with features to help users not only find the information but to also interact with one another in various ways for various reasons. I chose the open source stack for the wealth of resources it has along with much better offers than the MS stack (i.e. WordPress vs BlogEngine.NET). I feel Java is more in the middle of these stacks in this regard although I am not ruling out the possibility of using it in certain areas unrelated to the actual web app itself such as background processes. I have already come to the conclusion of using PHP (using CodeIgniter framework & APC), MySQL (InnoDB) and Memcached on CentOS. I am definitely serving static content on Nginx. However the 3 servers mentioned have no consensus on which is best for dynamic content in regards to performance. It seems LightTPD still has the leak issue which rules it out if it does, Nginx seems it is still not mature enough for this aspect and of course Apache tries to be everything for everybody. I am still going to compile the one chosen with as many performance tweaks as possible such as static linking and the likes. I believe I can get Apache to match the other 2 in regards to serving dynamic content through this process and not having it serve anything static. However during my research it seems the others are still worth considering. So with all things considered I would love to hear what everyone here has to say on the matter. Thanks!

    Read the article

  • Helping managers and customers understand SOA

    - by David
    I frequently hear Service-Oriented Architecture (SOA) being tossed around as a buzzword among non-technical customers or program managers with little concern or understanding for what it actually entails (example: "Can I buy a SOA?"). There's also a lot of misinformation about SOA (example: "Only web apps can use SOA") and a general lack of understanding for its capabilities (example: "SOA can make your make all of your data work together"). What are some key facts that you, as someone who understand the technical side of SOA, use to educate program managers on the appropriate use and understanding of SOA? What's the best way to set the record straight with non-technical folks?

    Read the article

  • Why aren't operator conversions implicitly called for templated functions? (C++)

    - by John Gordon
    I have the following code: template <class T> struct pointer { operator pointer<const T>() const; }; void f(pointer<const float>); template <typename U> void tf(pointer<const float>); void g() { pointer<float> ptr; f(ptr); tf(ptr); } When I compile the code with gcc 4.3.3 I get a message (aaa.cc:17: error: no matching function for call to ‘tf(pointer<float>&)’) indicating that the compiler called 'operator pointer<const T>' for the non-templated function f(), but didn't for the templated function tf(). Why and is there any workaround short of overloading tf() with a const and non-const version? Thanks in advance for any help.

    Read the article

  • Updating a field in a record dyanamically in extjs

    - by Daemon
    Scenario I want to update the column data of particular record in grid having store with static data. Here is my store: : : extend : 'Ext.data.Store', model : 'MyModel', autoLoad:true, proxy: { type: 'ajax', url:'app/data/data.json', reader: { type: 'json', root: 'users' } }, My data.json { 'users': [ { QMgrStatus:"active", QMgrName: 'R01QN00_LQYV', ChannelStatus:'active', ChannelName : 'LQYV.L.CLNT', MxConn: 50 } ] } What I am doing to update the record : var grid = Ext.getCmp('MyGrid'); var store = Ext.getStore('Mystore'); store.each(function(record,idx){ val = record.get('ChannelName'); if(val == "LQYV.L.CLNT"){ record.set('ChannelStatus','inactive'); record.commit(); } }); console.log(store); grid.getView().refresh(); MY PROBLEM I am getting the record updated over here.It is not getting reflected in my grid panel.The grid is using the same old store(static).Is the problem of static data? Or am I missing something or going somewhere wrong? Please help me out with this issue.Thanks a lot. MY EDIT I am tryng to color code the column based on the status.But here I am always getting the status="active" even though I am updating the store. What I am trying to do in my grid { xtype : 'grid', itemId : 'InterfaceQueueGrid', id :'MyGrid', store : 'Mytore', height : 216, width : 600, columns : [ { text: 'QueueMgr Status', dataIndex: 'QMgrStatus' , width:80 }, { text: 'Queue Manager \n Name', dataIndex: 'QMgrName' , width: 138}, { text: 'Channel Status',dataIndex: 'ChannelStatus' , width: 78,align:'center', renderer: function(value, meta, record) { var val = record.get('ChannelStatus'); console.log(val); // Here I am always getting status="active". if (val == 'inactive') { return '<img src="redIcon.png"/>'; }else if (val == 'active') { return '<img src="greenIcon.png"/>'; } } }, { text: 'Channel Name', align:'center', dataIndex: 'ChannelName', width: 80} { text: 'Max Connections', align:'center', dataIndex: 'MxConn', width: 80} ] }

    Read the article

  • ContextSwitchDeadlock Was Detected error in C#

    - by assassin
    Hi, I am running a C# application, and during run-time I get the following error: The CLR has been unable to transition from COM context 0x20e480 to COM context 0x20e5f0 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations. Can anyone please help me out with the problem here? Thanks a lot.

    Read the article

  • Why does GetWindowThreadProcessId return 0 when called from a service

    - by Marve
    When using the following class in a console application, and having at least one instance of Notepad running, GetWindowThreadProcessId correctly returns a non-zero thread id. However, if the same code is included in a Windows Service, GetWindowThreadProcessId always returns 0 and no exceptions are thrown. Changing the user the service launches under to be the same as the one running the console application didn't alter the result. What causes GetWindowThreadProcessId to return 0 even if it is provided with a valid hwnd? And why does it function differently in the console application and the service? Note: I am running Windows 7 32-bit and targeting .NET 3.5. public class TestClass { [DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId); public void AttachToNotepad() { var processesToAttachTo = Process.GetProcessesByName("Notepad") foreach (var process in processesToAttachTo) { var threadID = GetWindowThreadProcessId(process.MainWindowHandle, IntPtr.Zero); .... } } } Console Code: class Program { static void Main(string[] args) { var testClass = new TestClass(); testClass.AttachToNotepad(); } } Service Code: public class TestService : ServiceBase { private TestClass testClass = new TestClass(); static void Main() { ServiceBase.Run(new TestService()); } protected override void OnStart(string[] args) { testClass.AttachToNotepad(); base.OnStart(args); } protected override void OnStop() { ... } }

    Read the article

  • What Use are Threads Outside of Parallel Problems on MultiCore Systesm?

    - by Robert S. Barnes
    Threads make the design, implementation and debugging of a program significantly more difficult. Yet many people seem to think that every task in a program that can be threaded should be threaded, even on a single core system. I can understand threading something like an MPEG2 decoder that's going to run on a multicore cpu ( which I've done ), but what can justify the significant development costs threading entails when you're talking about a single core system or even a multicore system if your task doesn't gain significant performance from a parallel implementation? Or more succinctly, what kinds of non-performance related problems justify threading? Edit Well I just ran across one instance that's not CPU limited but threads make a big difference: TCP, HTTP and the Multi-Threading Sweet Spot Multiple threads are pretty useful when trying to max out your bandwidth to another peer over a high latency network connection. Non-blocking I/O would use significantly less local CPU resources, but would be much more difficult to design and implement.

    Read the article

  • Avoiding mass propagation of properties and events for exposure to ViewModels.

    - by firoso
    I have an MVVM application I am developing that is to the point where I'm ready to start putting together a user interface (my client code is largely functional) I'm now running into the issue that I'm trying to get my application data to where I need it so that it can be consumed by the view model and then bound to the view. Unfortunately, it seems that I've either got a few structural oversights, or I'm just going to have to face the reality that I need to be propogating events and raising excessive amounts of errors to notify view models that thier properties have changed. Let me go into some examples of my issue: I have a class "Unit" contained in a class "Test", contained in a class "Session" contained in a class "TestManager" which is contained in "TestDataModel" which is utilized by "TestViewModel" which is databound to by my "TestView" .... WHOA. Now, consider that Unit (the bottom of the heiarchy) has a property called "Results" that is updated periodically, I want to expose that to my viewmodel and then databind it to my view, trouble is, the only way I can really think to do this is to perpetuate events WAY up a chain that say "I've been updated!" and then request the new value... This seems like an aweful way to do this. Alternatively, I could register a static event and raise it, and have the appropriate "Unit view model" grab the event and request the update. This SEEMS better... but... static events? Is that a taboo idea? Also, having an expression like: TestDataModel.TestManager.Session.Test.Unit.Results[i] Seems REALLY gross to have on a View Model. I know this all reeks of a bad design issue, but I can't figure out what I did wrong? Should I be using more singleton/container controlled lifetimes type objects? Register object instances with static helper containers? Obviously these are hard questions to answer without being intimate with the existing structure, but if you've run into situations like this, what did you do to refactor? Should I just live with this, add mass events, and propogate them?

    Read the article

  • Regular Expression to isolate an html tag

    - by orit cohen
    I'm looking for a regular expression to isolate an html tag. This includes the TAG the ATTRIBUTES and the CONTNET inside. Let's say I have this: <html> <body> aajsdfkjaskd <TAGNAME name="bla" context="non">hfdfhdj </TAGNAME> </body> </html> I need a regular expression that would return: <TAGNAME name="bla" context="non">hfdfhdj </TAGNAME> Thank, Joe

    Read the article

  • Comparing datetimes does not work

    - by Koning Baard XIV
    I'm creating a Rails application which uses MySQL. I have a table in my DB like this: create_table "pastes", :force => true do |t| t.string "title" t.text "body" t.string "syntax" t.boolean "private" t.datetime "expire" t.string "password" t.datetime "created_at" t.datetime "updated_at" end I want to show only the non-expired pastes to people, so I do this: @pastes = Paste.find(:all, :conditions => "expire < '#{Time.now.strftime('%Y-%m-%d %H:%M:%S')}'") However, even that returns ALL pastes. Not just those that are not expired yet. Can anyone help me? Thanks Oh, changing < to > returns no pastes, not even the non-expired ones :(

    Read the article

  • Is it possible to Kick off a java process under Windows Service with C#?

    - by Wing C. Chen
    I would like to wrap a java program into a windows service with C# using System.ServiceProcess.ServiceBase. So I came up with the following code: /// <summary> /// The main entry point for the application. /// </summary> static void Main() { System.ServiceProcess.ServiceBase.Run(new JavaLauncher()); } protected override void OnStart(string[] args) { Thread _thread; _thread = new Thread(StartService); _thread.Start(); base.OnStart(args); } protected override void OnStop() { Thread _thread; _thread = new Thread(StopService); _thread.Start(); base.OnStop(); } static public void StartService() { System.Diagnostics.Process proc = new System.Diagnostics.Process(); proc.EnableRaisingEvents = false; proc.StartInfo.FileName = "javaw"; proc.StartInfo.Arguments = config.generateLaunchCommand(); proc.Start(); } static public void StopService() { System.Diagnostics.Process proc = new System.Diagnostics.Process(); proc.EnableRaisingEvents = false; proc.StartInfo.FileName = "javaw"; proc.StartInfo.Arguments = "-jar stop.jar"; proc.Start(); } Firstly I had to use Threads in OnStart and OnStop. If not, an exception occurs complaining that the service is terminated because of doing nothing. Secondly, the service can be hooked up to windows smoothly. However, the service terminates a short while after it is started. I looked into the process monitor, only the service process stays alive for that short while, the javaw process never showed up, however. Is there anyone who knows how this can be fixed? It works fine in an ordinary console environment. I think it has something to do with Windows service.

    Read the article

  • probelem with NSTimer

    - by zp26
    Hi I have a problem with a NSTimer I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance " These is my code: -(void)detectionMove:(NSNumber*)arrayIndex{ static BOOL notFind = FALSE; static int countVariable = 0; static int countRilevamenti = 0; notFind = FALSE; for(int i = countVariable+1; i<[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]; i++){ if(!notFind){ if((actualAccelerometerX+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerX-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerY+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerY-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerZ+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ] && (actualAccelerometerZ-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ]) { countVariable = i; notFind = TRUE; countRilevamenti++; } } } if(!notFind) return; else if(countVariable+1 == [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]){ if(countRilevamenti + tollerance >= [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]) movementDetected = [arrayIndex intValue]; else NSLog(@"troppo veloce"); countVariable = 0; notFind = FALSE; countRilevamenti = 0; return; } [NSTimer scheduledTimerWithTimeInterval:timeToCatch target:self selector:@selector(detectionMove:) userInfo:(NSNumber*)arrayIndex repeats:NO]; }

    Read the article

  • Protecting critical sections based on a condition in C#

    - by NAADEV
    Hello, I'm dealing with a courious scenario. I'm using EntityFramework to save (insert/update) into a SQL database in a multithreaded environment. The problem is i need to access database to see whether a register with a particular key has been already created in order to set a field value (executing) or it's new to set a different value (pending). Those registers are identified by a unique guid. I've solved this problem by setting a lock since i do know entity will not be present in any other process, in other words, i will not have same guid in different processes and it seems to be working fine. It looks something like that: static readonly object LockableObject = new object(); static void SaveElement(Entity e) { lock(LockableObject) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } But this implies when i have a huge ammount of requests to be saved, they will be queued. I wonder if there is something like that (please, take it just as an idea): static void SaveElement(Entity e) { (using ThisWouldBeAClassToProtectBasedOnACondition protector = new ThisWouldBeAClassToProtectBasedOnACondition(e => e.UniqueId) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } The idea would be having a kind of protection that protected based on a condition so each entity e would have its own lock based on e.UniqueId property. Any idea?

    Read the article

  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

    Read the article

  • Do I need multiple template specializations if I want to specialize for several kinds of strings?

    - by romkyns
    For example: template<typename T> void write(T value) { mystream << value; } template<> void write<const char*>(const char* value) { write_escaped(mystream, value); } template<> void write<char*>(char* value) { write_escaped(mystream, value); } template<> void write<std::string>(std::string value) { write_escaped(mystream.c_str(), value); } This looks like I'm doing it wrong, especially the two variants for const and non-const char*. However I checked that if I only specialize for const char * then passing a char * variable will invoke the non-specialized version, when called like this in VC++10: char something[25]; strcpy(something, "blah"); write(something); What would be the proper way of doing this?

    Read the article

  • Java Concurrency in practice sample question

    - by andy boot
    I am reading "Java Concurrency in practice" and looking at the example code on page 51. This states that if a thread has references to a shared object then other threads may be able to access that object before the constructor has finished executing. I have tried to put this into practice and so I wrote this code thinking that if I ran it enough times a RuntimeException("World is f*cked") would occur. But it isn't doing. Is this a case of the Java spec not guaranting something but my particular implementation of java guaranteeing it for me? (java version: 1.5.0 on Ubuntu) Or have I misread something in the book? Code: (I expect an exception but it is never thrown) public class Threads { private Widgit w; public static void main(String[] s) throws Exception { while(true){ Threads t = new Threads(); t.runThreads(); } } private void runThreads() throws Exception{ new Checker().start(); w = new Widgit((int)(Math.random() * 100) + 1); } private class Checker extends Thread{ private static final int LOOP_TIMES = 1000; public void run() { int count = 0; for(int i = 0; i < LOOP_TIMES; i++){ try { w.checkMe(); count++; } catch(NullPointerException npe){ //ignore } } System.out.println("checked: "+count+" times out of "+LOOP_TIMES); } } private static class Widgit{ private int n; private int n2; Widgit(int n) throws InterruptedException{ this.n = n; Thread.sleep(2); this.n2 = n; } void checkMe(){ if (n != n2) { throw new RuntimeException("World is f*cked"); } } } }

    Read the article

< Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >