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  • How to set a key binding to make Emacs as transparent/opaque as I want?

    - by Vivi
    I want to have a command in Emacs to make it as opaque/transparent as I want (refer to the fabulous question that pointed out that transparency is possible in Emacs, and the EmacsWiki page linked there which has the code I am using below). The EmacsWiki code sets "C-c t" to toggle the previously set transparency on and off: ;;(set-frame-parameter (selected-frame) 'alpha '(<active> [<inactive>])) (set-frame-parameter (selected-frame) 'alpha '(85 50)) (add-to-list 'default-frame-alist '(alpha 85 50)) enter code here(eval-when-compile (require 'cl)) (defun toggle-transparency () (interactive) (if (/= (cadr (find 'alpha (frame-parameters nil) :key #'car)) 100) (set-frame-parameter nil 'alpha '(100 100)) (set-frame-parameter nil 'alpha '(85 60)))) (global-set-key (kbd "C-c t") 'toggle-transparency) What I would like to do is to be able to choose the % transparency when I am in Emacs. If possible, I would like a command where I type for example "C-c t N" (where N is the % opaqueness) for the active frame, and then "M-c t N" for the inactive window. If that can't be done like that, then maybe a command where if I type "C-c t" it asks me for the number which gives the opaqueness of the active window (and the same for the inactive window using "M-c t"). Thanks in advance for your time :) Below are just some comments that are not important to answer the question if you are not interested: I really want this because when I told my supervisor I was learning Emacs he said TexShop is much better and that I am using software from the 80's. I told him about the wonders of Emacs and he said TexShop has all of it and more. I matched everything he showed me except for the transparency (though he couldn't match the preview inside Emacs from preview-latex). I found the transparency thing by chance, and now I want to show him Emacs rules! I imagine this will be a piece of cake for some of you, and even though I could get it done if I spent enough time trying to learn lisp or reading around, I am not a programmer and I have only been using Emacs and a mac for a week. I am lost already as it is! So thanks in advance for your time and help - I will learn lisp eventually!

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  • Recommendations for a free GIS library supporting raster images

    - by gspr
    Hi. I'm quite new to the whole field of GIS, and I'm about to make a small program that essentially overlays GPS tracks on a map together with some other annotations. I primarily need to allow scanned (thus raster) maps (although it would be nice to support proper map formats and something like OpenStreetmap in the long run). My first exploratory program uses Qt's graphics view framework and overlays the GPS points by simply projecting them onto the tangent plane to the WGS84 ellipsoid at a calibration point. This gives half-decent accuracy, and actually looks good. But then I started wondering. To get the accuracy I need (i.e. remove the "half" in "half-decent"), I have to correct for the map projection. While the math is not a problem in itself, supporting many map projection feels like needless work. Even though a few projections would probably be enough, I started thinking about just using something like the PROJ.4 library to do my projections. But then, why not take it all the way? Perhaps I might aswell use a full-blown map library such as Mapnik (edit: Quantum GIS also looks very nice), which will probably pay off when I start to want even more fancy annotations or some other symptom of featuritis. So, finally, to the question: What would you do? Would you use a full-blown map library? If so, which one? Again, it's important that it supports using (and zooming in and out with) raster maps and has pretty overlay features. Or would you just keep it simple, and go with Qt's own graphics view framework together with something like PROJ.4 to handle the map projections? I appreciate any feedback! Some technicalities: I'm writing in C++ with a Qt-based GUI, so I'd prefer something that plays relatively nicely with those. Also, the library must be free software (as in FOSS), and at least decently cross-platform (GNU/Linux, Windows and Mac, at least). Edit: OK, it seems I didn't do quite enough research before asking this question. Both Quantum GIS and Mapnik seem very well suited for my purpose. The former especially so since it's based on Qt.

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  • Error trying to run rails server

    - by David87
    I am trying to get a basic Rails application to run on my Mac OS X 10.6.5. I created a new app called demo (rails new demo), then went into the demo directory and tried to start the app with rails server. Here is the error message I received: "/Users/dpetrovi/.gem/ruby/1.8/gems/sqlite3-ruby-1.3.2/lib/sqlite3/sqlite3_native.bundle: [BUG] Segmentation fault ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10] Abort trap" I checked bundle install in the demo folder: "Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.5.0) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.6) Using tzinfo (0.3.23) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.13) Using actionmailer (3.0.3) Using arel (2.0.6) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bundler (1.0.7) Using thor (0.14.6) Using railties (3.0.3) Using rails (3.0.3) Using sqlite3-ruby (1.3.2) Your bundle is complete! Use bundle show [gemname] to see where a bundled gem is installed." Ruby, RubyGems, and sqlite3 were installed using MacPorts. Then I used gem to try to install the sqlite3-ruby interface. (sudo gem install sqlite3-ruby). Here is where I first noticed something could be off: "Successfully installed sqlite3-ruby-1.3.2 1 gem installed Installing ri documentation for sqlite3-ruby-1.3.2... No definition for libversion Enclosing class/module 'mSqlite3' for class Statement not known Installing RDoc documentation for sqlite3-ruby-1.3.2... No definition for libversion Enclosing class/module 'mSqlite3' for class Statement not known " I had rails running well on my system a few months ago, so I figured maybe I had some duplicates and it was trying to use the wrong one. I ran: "for cmd in ruby irb gem rake; do which $cmd; done" and got: "/opt/local/bin/ruby /opt/local/bin/irb /opt/local/bin/gem /opt/local/bin/rake" Checking where sqlite3 also gets me: "/opt/local/bin/sqlite3" so they all seem to be in the right place. Obviously /opt/local/bin is in my system path. If I check gems server, it shows that I have installed sqlite3-ruby 1.3.2 gem. Not sure what the problem could be? I am using ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10]. Macports claims this is the latest (although ive seen 1.9.1) One more thing-- in irb, I tried to check which version of sqlite3 my sqlite3-ruby is bound to, but I can only get this far: ":irb(main):001:0 require 'rubygems' = true irb(main):002:0 require 'sqlite3' /Users/dpetrovi/.gem/ruby/1.8/gems/sqlite3-ruby-1.3.2/lib/sqlite3/sqlite3_native.bundle: [BUG] Segmentation fault ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10] Abort trap" Any suggestions? Im hoping I overlooked something obvious. Thanks

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  • Why does this JSON.parse code not work?

    - by SuZi
    I am trying to pass json encoded values from a php script to a, GnuBookTest.js, javascript file that initiates a Bookreader object and use the values i have passed in via the variable i named "result". The php script is sending the values like: <div id="bookreader"> <div id="BookReader" style="left:10px; right:10px; top:30px; bottom:30px;">x</div> <script type="text/javascript">var result = {"istack":"zi94sm65\/BUCY\/BUCY200707170530PM","leafCount":"14","wArr":"[893,893,893,893,893,893,893,893,893,893,893,893,893,893]","hArr":"[1155,1155,1155,1155,1155,1155,1155,1155,1155,1155,1155,1155,1155,1155]","leafArr":"[0,1,2,3,4,5,6,7,8,9,10,11,12,13]","sd":"[\"RIGHT\",\"LEFT\",\"RIGHT\",\"LEFT\",\"RIGHT\",\"LEFT\",\"RIGHT\",\"LEFT\",\"RIGHT\",\"LEFT\",\"RIGHT\",\"LEFT\",\"RIGHT\",\"LEFT\"]"}</script> <script type="text/javascript" src="http://localhost:8080/application/js/GnuBookTest.js"></script> </div> </div> and in the GnuBookTest.js file i am trying to use the values like: br = new BookReader(); // Return the width of a given page. br.getPageWidth = function(index) { return this.pageW[index]; } // Return the height of a given page. br.getPageHeight = function(index) { return this.pageH[index]; } br.pageW = JSON.parse(result.wArr); br.pageH = JSON.parse(result.hArr); br.leafMap = JSON.parse(result.leafArr); //istack is an url fragment for location of image files var istack = result.istack; . . . Using JSON.parse as i have written it above loads the Bookreader and uses my values correctly in a few web-browsers: Firefox, IE8, and desktop-Safari; but does not work at all in mac-Chrome, mobile-Safari, plus older versions of IE. Mobile safari keeps giving me a reference error msg: can't find variable: JSON. The other browsers just do not load the Bookreader and show the "x" instead, like they did not get the values from the php script. Where is the problem?

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  • Multiline editable textarea in SVG

    - by Timo
    I'm trying to implement multiline editable textfield in SVG. I have the following code in http://jsfiddle.net/ca4d3/ : <svg width="1000" height="1000" overflow="scroll"> <g transform="rotate(5)"> <rect width="300" height="400" fill="#22DD22" fill-opacity="0.5"/> </g> <foreignObject x="10" y="10" overflow="visible" width="10000" height="10000" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"> <p style="display:table-cell;padding:10px;border:1px solid red; background-color:white;opacity:0.5;font-family:Verdana; font-size:20px;white-space: pre; word-wrap: normal; overflow: visible; overflow-y: visible; overflow-x:visible;" contentEditable="true" xmlns="http://www.w3.org/1999/xhtml"> Write here some text. Be smart and select some word. If you wanna be really COOL, paste here something cool! </p> </foreignObject> </svg> In newest Chrome, Safari and Firefox the code works in some way, but in Opera and IE 9 not. The goal is that: 0) Works in newest Chrome, Safari, Firefox, Opera and IE and if ever possible in some pads. 1) White-spaces are preserved and text wraps only on newline char (works in Chrome, Safari and Firefox, but not in Opera and IE 9 *). 2) The textfield is editable (in the same reliable and stabile way as textareas and contenteditable p elements in html) and height and width is expanded to fit text (works in Chrome, Safari and Firefox, but not in Opera and IE 9 *). 3) Texfield can be transformed (rotated, skewed, translated) while maintaining text editability (Tested rotation, but not work in any browser *). EDIT: Foreignobject rotation works on Firefox 15.0.1, but not in Safari 5.1.7 (6534.57.2), Chrome 22.0.1229.79, Opera 12.02, IE 9. Tested on Mac OS X 10.6.8. 4) Textfield can be clipped and masked while not necessarily maintaining text editability (not yet tested). *) using above code These all can be achieved using Flash, but Flash has so severe problems that it is not suitable for my purposes (after every little change in code, all have to be compiled again using Flex, which is slow, font size has limits, tracking technique is pixeloriented, not relative to em size etc.) and there still are differences across platforms. And I want to give a try to SVG! GUESTION: Can I achieve my goals 0-4 with current SVG support in browsers? Is coming SVG 2.0 for some help in this case? EDIT: Changed display:table to display:table-cell (and added new jsfiddle), because display:table made the field to loses focus when pressed arrow-up on first text row.

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  • help merging perl code routines together for file processing

    - by jdamae
    I need some perl help in putting these (2) processes/code to work together. I was able to get them working individually to test, but I need help bringing them together especially with using the loop constructs. I'm not sure if I should go with foreach..anyways the code is below. Also, any best practices would be great too as I'm learning this language. Thanks for your help. Here's the process flow I am looking for: -read a directory -look for a particular file -use the file name to strip out some key information to create a newly processed file -process the input file -create the newly processed file for each input file read (if i read in 10, I create 10 new files) Sample Recs: col1,col2,col3,col4,col5 [email protected],[email protected],8,2009-09-24 21:00:46,1 [email protected],[email protected],16,2007-08-18 22:53:12,33 [email protected],[email protected],16,2007-08-18 23:41:23,33 Here's my test code: Target Filetype: `/backups/test/foo101.name.aue-foo_p002.20110124.csv` Part 1: my $target_dir = "/backups/test/"; opendir my $dh, $target_dir or die "can't opendir $target_dir: $!"; while (defined(my $file = readdir($dh))) { next if ($file =~ /^\.+$/); #Get filename attributes if ($file =~ /^foo(\d{3})\.name\.(\w{3})-foo_p(\d{1,4})\.\d+.csv$/) { print "$1\n"; print "$2\n"; print "$3\n"; } print "$file\n"; } Part 2: use strict; use Digest::MD5 qw(md5_hex); #Create new file open (NEWFILE, ">/backups/processed/foo$1.name.$2-foo_p$3.out") || die "cannot create file"; my $data = ''; my $line1 = <>; chomp $line1; my @heading = split /,/, $line1; my ($sep1, $sep2, $eorec) = ( "^A", "^E", "^D"); while (<>) { my $digest = md5_hex($data); chomp; my (@values) = split /,/; my $extra = "__mykey__$sep1$digest$sep2" ; $extra .= "$heading[$_]$sep1$values[$_]$sep2" for (0..scalar(@values)); $data .= "$extra$eorec"; print NEWFILE "$data"; } #print $data; close (NEWFILE);

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  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

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  • javascript simple object creation test: opera leaks?

    - by joe
    Hi, I am trying to figure out certain memory leak conditions in javascript on a few browsers. Currently I'm only testing FF 3.6, Opera 10.10, and Safari 4.0.3. I've started with a fairly simple test, and can confirm no memory leaks in Firefox and Safari. But Opera just takes memory and never gives it back. What gives? Here's the test: <html> <head> <script type="text/javascript"> window.onload = init; //window.onunload = cleanup; var a=[]; function init() { var d = document.createElement('div'); d.innerHTML = "page loading..."; document.body.appendChild(d); for (var i=0; i<400000; i++) { a[i] = new Obj("xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"); } d.innerHTML = "PAGE LOADED"; } function cleanup() { for (var i=0; i<400000; i++) { a[i] = null; } } function Obj(msg) { this.msg=msg; } </script> </head> <body> </body> </html> I shouldn't need the cleanup() call on window.unload, but tried that also. No luck. As you can see this is simple JS, no circular DOM links, no closures. I monitor the memory usage using 'top' on Mac 10.4.11. Memory usage spikes up on page load, as expected. In FF and Safari reloading the page does not use any further memory, and all memory is returned when the window (tab) is closed. In Opera, memory spikes on load, and seems to also spike further on each reload (but not always...). But regardless of reload, memory never goes back down below the initial load spike. I had hoped this was a no-brainer test that all browsers would pass, so I could move on to more "interesting" conditions. Am I doing something wrong here? Or is this a known Opera issue? Thanks! -joe

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  • DCVS + hosting for a startup commercial multiplatform phone app

    - by AG
    I'm in lean startup mode, working on a simple phone app that will be published initially as a iThingy app and an Android app with, possibly, Blackberry and Symbian versions to follow. I'm about to go from no repository to needing a central repository that up to 4 very part-time resources will be sharing. Two of us have no version control background, one has used Subversion, and I've used most of the major centralized VCS systems. I'm not going to be pushing the technical limitations of any VCS for a long time; I'm sure that any of the major systems would work fine. And the hosting accounts I've looked at seem reasonable. So I'm really focussed on minimizing the downside risks. That is, I'd like to find a stable setup that is easy to learn in general, easy to use from Windows/Eclipse, and won't paint me into any obvious corners for the next 12 months or so. A quick search of the web had led me to consider the following pairs of DVCS and hosting service, with what I think I'm hearing as their strengths and weaknesses (for my purposes): Bazaar/Launchpad -- My initial choice since I need to get more familiar with this pair for the Google Summer of Code mentoring I'm doing. But, whatever the technical merits, a non-starter for me because they are purely open source, no private repositories plans to purchase that I can see. Git/GitHub -- Git: Fast, light, ultimately flexible, but relatively less Windows friendly, Eclipse plugin (eGit) available but relatively young, GitHub: widely used, pricing is fine Mercurial/BitBucket -- Mercurial: a little less flexible, a little more Windows friendly, Eclipse plugin seems a bit more mature, BitBucket: widely used, pricing is fine, includes a wiki and an issue tracker that we might be able to use instead of something like BaseCamp, at least for a while. Mercurial/BitBucket seem like the winning pair so far for my particular situation; at least two of us are definitely going to be working mostly from Eclipse on Windows and reducing my own learning curve is a priority. ;-) But I have two specific questions: 1) Am I wrong about Bazaar/Launchpad and is there a viable, secure way to use them for proprietary code? 2) Any reason to think that the Mecurial/Bitbucket pair will end up being a headache for my Mac developer, soon, or for Blackberry or Symbian developers a little later? ag

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  • Trying to style the first tbody different than others without introducing another class.

    - by mwiik
    I have a table with multiple tbody's, each of which has a classed row, and I want it so that the classed row in the first tbody has style differences, but am unable to get tbody:first-child to work in any browser. Perhaps I am missing something, or maybe there is a workaround. Ideally, I would like to provide the programmers with a single tbody section they can use as a template, but will otherwise have to add a class to the first tbody, making for an extra test in the programming. The html is straightforward: <tbody class="subGroup"> <tr class="subGroupHeader"> <th colspan="8">All Grades: Special Education</th> <td class="grid" colspan="2"><!-- contains AMO line --></td> <td><!-- right 100 --></td> </tr> <tr>...</tr> <!-- several more rows of data --> </tbody> There are several tbody's per table. I want to style the th and td's within tr.subGroupHeader in the very first tbody differently than the rest. Just to illustrate, I want to add a border-top to the tr.subGroupHeader cells. The tr.subGroupHeader will be styled with a border-top, such as: table.databargraph.continued tr.subGroupHeader th, table.databargraph.continued tr.subGroupHeader td { border-top: 6px solid red; } For the first tbody, I am trying: table.databargraph.continued tbody:first-child tr.subGroupHeader th { border-top: 6px solid blue ; } However, this doesn't seem to work in any browser (I've tested in Safari, Opera, Firefox, and PrinceXML, all on my Mac) Curiously, the usually excellent Xyle Scope tool indicates that the blue border should be taking precedence, though it obviously is not. See the screenshot at http://s3.amazonaws.com/ember/kUD8DHrz06xowTBK3qpB2biPJrLWTZCP_o.png This screenshot shows (top left) the American Indian th is selected, and (bottom right), shows (via black instead of gray text for the css declaration), that, indeed, the blue border should be given precedence. Yet the border is red. I may be missing something fundamental, like pseudo-classes not working for tbodys at all... This really only needs to work in PrinceXML, and maybe Safari so I can see what I'm doing with webkit-based css tools. Note I did try a selector like tr.subGroupHeader:first-child, but such tr's apparently consider the tbody the parent (as I would suspect), thus made every border blue. Thanks...

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  • getline() sets failbit and skips last line

    - by Thanatos
    I'm using std::getline() to enumerate through the lines in a file, and it's mostly working. It's left me curious however - std::getline() is skipping the very last line in my file, but only if it's blank. Using this minimal example: #include <iostream> #include <string> int main() { std::string line; while(std::getline(std::cin, line)) std::cout << "Line: “" << line << "”\n"; return 0; } If I feed it this: Line A Line B Line C I get those lines back at me. But this: Line A Line B Line C [* line is present but blank, ie, the file end is: "...B\nLine C\n" *] (I unfortunately can't have a blank line in SO's little code box thing...) So, first file has three lines ( ["Line A", "Line B", "Line C"] ), second file has four ( ["Line A", "Line B", "Line C", ""] ) This to me seems wrong - I have a four line file, and enumerating it with getline() leaves me with 3. What's really got me scratching my head is that this is exactly what the standard says it should do. (21.3.7.9) Even Python has similar behaviour (but it gives me the newlines too - C++ chops them off.) Is this some weird thing where C++ is expected lines to be terminated, and not separated by '\n', and I'm feeding it differently? Edit Clearly, I need to expand a bit here. I've met up with two philosophies of determining what a "line" in a file is: Lines are terminated by newlines - Dominant in systems such as Linux, and editors like vim. Possible to have a slightly "odd" file by not having a final '\n' (a "noeol" in vim). Impossible to have a blank line at the end of a file. Lines are separated by newlines - Dominant in just about every Windows editor I've ever come across. Every file is valid, and it's possible to have the last line be blank. Of course, YMMV as to what a newline is. I've always treated these as two completely different schools of thought. One earlier point I tried to make was to ask if the C++ standard was explicitly or merely implicitly following the first. (Curiously, where is Mac? terminated or separated?)

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  • IPHONE DEVELOPMENT PROFILE EXPIRED - I TRIED EVERYTHING AND YES, I READ THE DOCS

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

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  • Strange problem publishing a fresh Ruby on Rails 3 application on localhost (Apache, Passenger and VirtualHosts)

    - by user502052
    I recently created a new Ruby on Rails 3 application locally on a Mac OS, named "test". Since I use apache2, in the private/etc/apache2/httpd.conf I set the VirtualHost for the "test" application: <VirtualHost *:443> ServerName test.pjtmain.localhost:443 DocumentRoot "/Users/<my_user_name>/Sites/test/public" RackEnv development <Directory "/Users/<my_user_name>/Sites/test/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on ... </VirtualHost> <VirtualHost *:80> ServerName test.pjtmain.localhost DocumentRoot "/Users/<my_user_name>/Sites/test/public" RackEnv development <Directory "/Users/<my_user_name>/Sites/test/public"> Order allow,deny Allow from all </Directory> </VirtualHost> Of course I restart apache2, but trying to access to http://test.pjtmain.localhost/ I have this error message from: FIREFOX Oops! Firefox could not find test.pjtmain.localhost Suggestions: * Search on Google: ... SAFARI Safari can’t find the server. Safari can’t open the page “http://test.pjtmain.localhost/” because Safari can’t find the server “test.pjtmain.localhost”. I have other RoR3 applications setted like that above in the httpd.conf file and all them work. What is the problem (maybe it is not related to apache...)? Notes: 1. Using the 'Network Uility' I did a Ping with the following result: ping: cannot resolve test.pjtmain.localhost: Unknown host and I did a Lookup with the follonwing result: ; <<>> DiG 9.6.0-APPLE-P2 <<>> test.pjtmain.localhost +multiline +nocomments +nocmd +noquestion +nostats +search ;; global options: +cmd <MY_BROADBAND_TELECOMUNICATIONS_COMPANY_NAME>.com. 115 IN SOA dns1.<MY_BROADBAND_TELECOMUNICATIONS_COMPANY_NAME>.com. dnsmaster.<MY_BROADBAND_TELECOMUNICATIONS_COMPANY_NAME>.com. ( 2010110500 ; serial 10800 ; refresh (3 hours) 900 ; retry (15 minutes) 604800 ; expire (1 week) 86400 ; minimum (1 day) ) 2. I am using Phusion Passenger 3. Since I not changed nothing to the new "test" application, I expect to see the default RoR index.html page: 4. It seems that in the 'Console Messages' there is any warning or error

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  • Uncaught TypeError: Cannot read property 'length' of undefined

    - by AnApprentice
    I'm working to built a contact list that is grouped by the first letter of the contact's last name. After a succesfull ajax request, the contact is pushed to addContact: Ajax success: ko.utils.arrayForEach(dataJS.contactList, function(c) { contactsModel.addContact(c); }); contactsModel.addContact: //add a contact in the right spot under the right letter contactsModel.addContact = function(newContact) { //grab first character var firstLetter = (newContact.lname || "").charAt(0).toUpperCase(); //if it is a number use # if (!isNaN(firstLetter)) { firstLetter = "#"; } //do we already have entries for this letter if (!this.letterIndex[firstLetter]) { //new object to track this letter's contacts var letterContacts = { letter: firstLetter, contacts: ko.observableArray([]) }; this.letterIndex[firstLetter] = letterContacts; //easy access to it //put the numbers at the end if (firstLetter === "#") { this.contactsByLetter.push(letterContacts); } else { //add the letter in the right spot for (var i = 0, lettersLength = this.contactsByLetter().length; i < lettersLength; i++) { var letter = this.contactsByLetter()[i].letter; if (letter === "#" || firstLetter < letter) { break; } } this.contactsByLetter.splice(i, 0, letterContacts); } } var contacts = this.letterIndex[firstLetter].contacts; //now we have a letter to add our contact to, but need to add it in the right spot var newContactName = newContact.lname + " " + newContact.fname; for (var j = 0, contactsLength = contacts().length; j < contactsLength; j++) { var contactName = contacts()[j].lName + " " + contacts()[j].fName; if (newContactName < contactName) { break; } } //add the contact at the right index contacts.splice(j, 0, newContact); }.bind(contactsModel); The contacts json object from the server looks like this: { "total_pages": 10, "page": page, "contactList": [{ "photo": "http://homepage.mac.com/millhouse/Family%20Tree/images/PersonListIcon.png", "lname": "Bond", "id": 241, "fname": "James", "email": "[email protected]"}, While this works in jsfiddle, when I try it locally, I get the following error during the first push to addContact: Uncaught TypeError: Cannot read property 'length' of undefined jQuery.jQuery.extend._Deferred.deferred.resolveWithjquery-1.5.1.js:869 donejquery-1.5.1.js:6591 jQuery.ajaxTransport.send.callbackjquery-1.5.1.js:7382 Ideas? Thanks

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  • iphone problem receiving UDP packets

    - by SooDesuNe
    I'm using sendto() and recvfrom() to send some simple packets via UDP over WiFI. I've tried using two phones, and a simulator, the results I'm getting are: Packets sent from phones - recieved by simulator Packets sent from simulator - simulator recvfrom remains blocking. Packets sent from phones - other phone recvfrom remains blocking. I'm not sure how to start debugging this one, since the simulator/mac is able to receive the the packets, but the phones don't appear to be getting the message. A slight aside, do I need to keep my packets below the MTU for my network? Or is fragmentation handled by the OS or some other lower level software? UPDATE: I forgot to include the packet size and structure. I'm transmitting: typedef struct PacketForTransmission { int32_t packetTypeIdentifier; char data[64]; // size to fit my biggest struct } PacketForTransmission; of which the char data[64] is: typedef struct PacketHeader{ uint32_t identifier; uint32_t datatype; } PacketHeader; typedef struct BasePacket{ PacketHeader header; int32_t cardValue; char sendingDeviceID[41]; //dont forget to save room for the NULL terminator! } BasePacket; typedef struct PositionPacket{ BasePacket basePacket; int32_t x; int32_t y; } PositionPacket; sending packet is like: PositionPacket packet; bzero(&packet, sizeof(packet)); //fill packet with it's associated data PacketForTransmission transmissionPacket; transmissionPacket.packetTypeIdentifier = kPositionPacketType; memcpy(&transmissionPacket.data, (void*)&packet, sizeof(packet)); //put the PositionPacket into data[64] size_t sendResult = sendto(_socket, &transmissionPacket, sizeof(transmissionPacket), 0, [address bytes], [address length]); NSLog(@"packet sent of size: %i", sendResult); and recieving packets is like: while(1){ char dataBuffer[8192]; struct sockaddr addr; socklen_t socklen = sizeof(addr); ssize_t len = recvfrom(_socket, dataBuffer, sizeof(dataBuffer), 0, &addr, &socklen); //continues blocking here NSLog(@"packet recieved of length: %i", len); //do some more stuff }

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • Why my json_encode get corrupted

    - by Cullen SUN
    $model = new XUploadForm; $model->file = CUploadedFile::getInstance( $model, 'file' ); //We check that the file was successfully uploaded if( $model->file !== null ) { //Grab some data $model->mime_type = $model->file->getType( ); $model->size = $model->file->getSize( ); $model->name = $model->file->getName( ); $file_extention = $model->file->getExtensionName( ); //(optional) Generate a random name for our file $file_tem_name = md5(Yii::app( )->user->id.microtime( ).$model->name); $file_thumb_name = $file_tem_name.'_thumb.'.$file_extention; $file_image_name = $file_tem_name.".".$file_extention; if( $model->validate( ) ) { //Move our file to our temporary dir $model->file->saveAs( $path.$file_image_name ); if(chmod($path.$file_image_name, 0777 )){ // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); } //here you can also generate the image versions you need //using something like PHPThumb //Now we need to save this path to the user's session if( Yii::app( )->user->hasState( 'images' ) ) { $userImages = Yii::app( )->user->getState( 'images' ); } else { $userImages = array(); } $userImages[] = array( "filename" => $file_image_name, 'size' => $model->size, 'mime' => $model->mime_type, "path" => $path.$file_image_name, // "thumb" => $path.$file_thumb_name, ); Yii::app( )->user->setState('images', $userImages); //Now we need to tell our widget that the upload was succesfull //We do so, using the json structure defined in // https://github.com/blueimp/jQuery-File-Upload/wiki/Setup echo json_encode( array( array( "type" => $model->mime_type, "size" => $model->size, "url" => $publicPath.$file_image_name, //"thumbnail_url" => $publicPath.$file_thumb_name, //"thumbnail_url" => $publicPath."thumbs/$filename", "delete_url" => $this->createUrl( "upload", array( "_method" => "delete", "file" => $file_image_name ) ), "delete_type" => "POST" ) ) ); Above code give me correct response, [{"type":"image/jpeg","size":2266,"url":"/uploads/tmp/0b00cbaee07c6410241428c74aae1dca.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=0b00cbaee07c6410241428c74aae1dca.jpeg","delete_type":"POST"}] but if I uncomment the following // Yii::import("ext.EPhpThumb.EPhpThumb"); // $thumb_=new EPhpThumb(); // $thumb_->init(); // $thumb_->create($path.$file_image_name) // ->resize(110,80) // ->save($path.$file_thumb_name); it gave me corrupted response: Mac OS X 2??ATTR?dA??Y?Ycom.apple.quarantine0001;50655994;Google\x20Chrome.app;2599ECF9-69C5-4386-B3D9-9F5CC7E0EE1D|com.google.ChromeThis resource fork intentionally left blank ??[{"type":"image/jpeg","size":1941,"url":"/uploads/tmp/409c5921c6d20944e1a81f32b12fc380.jpeg","delete_url":"/api/imageUpload/upload?_method=delete&file=409c5921c6d20944e1a81f32b12fc380.jpeg","delete_type":"POST"}]

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  • help with selecting nodes with xpath

    - by fayer
    my xml structure looks like this: <entity id="1000070"> <name>apple</name> <type>category</type> <entities> <entity id="7002870"> <name>mac</name> <type>category</type> <entities> <entity id="7002907"> <name>leopard</name> <type>sub-category</type> <entities> <entity id="7024080"> <name>safari</name> <type>subject</type> </entity> <entity id="7024701"> <name>finder</name> <type>subject</type> </entity> </entities> </entity> </entities> </entity> <entity id="7024080"> <name>iphone</name> <type>category</type> <entities> <entity id="7024080"> <name>3g</name> <type>sub-category</type> </entity> <entity id="7024701"> <name>3gs</name> <type>sub-category</type> </entity> </entities> </entity> <entity id="7024080"> <name>ipad</name> <type>category</type> </entity> </entities> </entity> currently i have selected all entities with type node that is not category. $xmlDocument-removeNodes("//entity[not(type='category')]") i wonder how i could select all nodes that dont contain type=category OR type=sub-category. i have tried with: $xmlDocument->removeNodes("//entity[not(type='category')] | //entity[not(type='sub-category')]") but it doesnt work!

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  • IPhone Development Profile Expired

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

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  • SSL Authentication with Certificates: Should the Certificates have a hostname?

    - by sixtyfootersdude
    Summary JBoss allows clients and servers to authenticate using certificates and ssl. One thing that seems strange is that you are not required to give your hostname on the certificate. I think that this means if Server B is in your truststore, Sever B can pretend to be any server that they want. (And likewise: if Client B is in your truststore...) Am I missing something here? Authentication Steps (Summary of Wikipeida Page) Client Server ================================================================================================= 1) Client sends Client Hello ENCRIPTION: None - highest TLS protocol supported - random number - list of cipher suites - compression methods 2) Sever Hello ENCRIPTION: None - highest TLS protocol supported - random number - choosen cipher suite - choosen compression method 3) Certificate Message ENCRIPTION: None - 4) ServerHelloDone ENCRIPTION: None 5) Certificate Message ENCRIPTION: None 6) ClientKeyExchange Message ENCRIPTION: server's public key => only server can read => if sever can read this he must own the certificate - may contain a PreMasterSecerate, public key or nothing (depends on cipher) 7) CertificateVerify Message ENCRIPTION: clients private key - purpose is to prove to the server that client owns the cert 8) BOTH CLIENT AND SERVER: - use random numbers and PreMasterSecret to compute a common secerate 9) Finished message - contains a has and MAC over previous handshakes (to ensure that those unincripted messages did not get broken) 10) Finished message - samething Sever Knows The client has the public key for the sent certificate (step 7) The client's certificate is valid because either: it has been signed by a CA (verisign) it has been self-signed BUT it is in the server's truststore It is not a replay attack because presumably the random number (step 1 or 2) is sent with each message Client Knows The server has the public key for the sent certificate (step 6 with step 8) The server's certificate is valid because either: it has been signed by a CA (verisign) it has been self-signed BUT it is in the client's truststore It is not a replay attack because presumably the random number (step 1 or 2) is sent with each message Potential Problem Suppose the client's truststore has certs in it: Server A Server B (malicous) Server A has hostname www.A.com Server B has hostname www.B.com Suppose: The client tries to connect to Server A but Server B launches a man in the middle attack. Since server B: has a public key for the certificate that will be sent to the client has a "valid certificate" (a cert in the truststore) And since: certificates do not have a hostname feild in them It seems like Server B can pretend to be Server A easily. Is there something that I am missing?

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  • Xcode + Perforce: it frequently shows me the spinning wheel for no reason! What can i do?

    - by GamingHorror
    While working on an Xcode project i keep getting the spinning wheel while switching files, scrolling, searching, typing, debugging, removing breakpoints, switching back from another app or saving. It also happens before compiling but usually it just happens from time to time for no apparent reason. This is the second time this started happening in a Xcode project and it's driving me nuts. It completely breaks my flow of work to have to wait for the spinning wheel to go away (2-5 seconds). What on earth could i possibly do to ... figure out what's causing the problem? resolve the problem? More details: When any project is small, everything is super-smooth with Xcode and Perforce. Two of my projects eventually had this spinning wheel problem after about 4 weeks of work. It only happened with those two projects so far. They consist of around 1000-1200 files in source control, most of them assets. The problem occurs even if i manually check out the whole project in Perforce. The problem is gone when i copy the project directory and work in the copy which is no longer under source control, or if i create a branch in Perforce and work in the branch (under source control). One of these projects i shared with a colleague, and he had exactly the same issues on his Mac. We eventually switched to Subversion and the spinning-wheel issue immediately went away. Now that i've received an updated copy of the project and simply put it under Perforce as a new project, the problem also went away (so far it did not resurface). It leads me to think that it may be caused by a larger number of file revisions. The server itself (version 2009.1) is on a different (Windows) machine on my LAN, so there's definetely no Internet lag involved. The complete repository is just 1 GB in size spread over a dozen projects or so. I'm sorry if the question seems more like a support inquiry for Perforce. However i'm using the free version of Perforce so i'm not entitled to get support from them. I hope no one minds me asking here. I'm really bummed out by this. I don't want to have to create a new branch for the project each time the spinning wheel problem surfaces.

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  • casting doubles to integers in order to gain speed

    - by antirez
    Hello all, in Redis (http://code.google.com/p/redis) there are scores associated to elements, in order to take this elements sorted. This scores are doubles, even if many users actually sort by integers (for instance unix times). When the database is saved we need to write this doubles ok disk. This is what is used currently: snprintf((char*)buf+1,sizeof(buf)-1,"%.17g",val); Additionally infinity and not-a-number conditions are checked in order to also represent this in the final database file. Unfortunately converting a double into the string representation is pretty slow. While we have a function in Redis that converts an integer into a string representation in a much faster way. So my idea was to check if a double could be casted into an integer without lost of data, and then using the function to turn the integer into a string if this is true. For this to provide a good speedup of course the test for integer "equivalence" must be fast. So I used a trick that is probably undefined behavior but that worked very well in practice. Something like that: double x = ... some value ... if (x == (double)((long long)x)) use_the_fast_integer_function((long long)x); else use_the_slow_snprintf(x); In my reasoning the double casting above converts the double into a long, and then back into an integer. If the range fits, and there is no decimal part, the number will survive the conversion and will be exactly the same as the initial number. As I wanted to make sure this will not break things in some system, I joined #c on freenode and I got a lot of insults ;) So I'm now trying here. Is there a standard way to do what I'm trying to do without going outside ANSI C? Otherwise, is the above code supposed to work in all the Posix systems that currently Redis targets? That is, archs where Linux / Mac OS X / *BSD / Solaris are running nowaday? What I can add in order to make the code saner is an explicit check for the range of the double before trying the cast at all. Thank you for any help.

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  • Infinite Refresh Loop in Firefox 3.0

    - by Martin Gordon
    I'm having a strange issue with my Javascript in Firefox 3.0.x. In Firefox 3.0.12, the page constantly reloads as soon as the list body is loaded. Neither Firefox 3.5, Safari 4 nor Chrome 5 (all on Mac) experience this issue. EDIT: I've created an isolated example rather than pulling this from my existing code. test.js function welcomeIndexOnLoad() { $("#options a").live('click', function () { optionClicked($(this), "get_list_body.html"); return false; }); $(document).ready(function() { optionClicked(null, "get_list_body.html"); }); } function optionClicked(sender, URL) { queryString = ""; if (sender != null) { queryString = $(sender).attr("rel"); } $("#list_body").load(URL + "?" + queryString, function(resp, status, AJAXReq) { console.log(resp); console.log("" + status); location.hash = queryString; }); }? test.html <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="test.js"></script> <script> welcomeIndexOnLoad(); </script> </head> <body> <div id="container"> Outside of list body. <div id="list_body"> </div> </div> </body> </html> get_list_body.html <h3> <div id="options"> <a href="#" rel="change_list">Change List</a> </div> <ul> <li>li</li> </ul> jQuery line 5252 (an xhr.send() call) shows up in the console as soon as the page reloads: xhr.send( type === "POST" || type === "PUT" || type === "DELETE" ? s.data : null );

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  • How do I find the Next Closest Date to today from a list of dates in a Plist on iOS?

    - by user1173823
    Situation: In short, I have a football schedule. I would like to use a custom cell which provides more info for only the next game date in the schedule. Issue: How do I find only the next closest game in the schedule (for iOS)? I've watched the WWDC 2013 video for "Solutions to Common Date and Time Issues" however this primarily applies to the Mac. I've searched numerous posts here and some are close but not what I need to find ONLY the next date from my list of dates in the schedule. From other posts I see where I can compare two specific dates, but this is not what I want to do. I want to find the next closest date that is equal to or after today from a list of dates. This is where I am now. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Populate the table from the plist NSDictionary *season = _schedContentArray[indexPath.section]; NSArray *schedule = season[@"Schedule"]; NSDictionary *game = schedule[indexPath.row]; //find the closest game date after today's date ?? NSString *gameDateStr = game[@"GameDate"]; NSCalendar *calendar = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.calendar=calendar; [dateFormatter setDateFormat:@"MM/dd/yy"]; NSDate *today = [NSDate date]; NSDate *gameDate = [dateFormatter dateFromString:gameDateStr]; //NSString *nextGame = NSLog(@"game date is %@",gameDate); The NSLog returns the game dates (except for the open date): 2013-11-11 16:10:05.979 Clemson Football[24060:70b] game date is 2013-08-31 04:00:00 +0000 2013-11-11 16:10:05.982 Clemson Football[24060:70b] game date is 2013-09-07 04:00:00 +0000 2013-11-11 16:10:05.985 Clemson Football[24060:70b] game date is (null) 2013-11-11 16:10:05.987 Clemson Football[24060:70b] game date is 2013-09-19 04:00:00 +0000 2013-11-11 16:10:05.988 Clemson Football[24060:70b] game date is 2013-09-28 04:00:00 +0000 2013-11-11 16:10:05.990 Clemson Football[24060:70b] game date is 2013-10-05 04:00:00 +0000 2013-11-11 16:10:05.992 Clemson Football[24060:70b] game date is 2013-10-12 04:00:00 +0000 2013-11-11 16:10:05.993 Clemson Football[24060:70b] game date is 2013-10-19 04:00:00 +0000 2013-11-11 16:10:05.995 Clemson Football[24060:70b] game date is 2013-10-26 04:00:00 +0000 2013-11-11 16:10:05.996 Clemson Football[24060:70b] game date is 2013-11-02 04:00:00 +0000 2013-11-11 16:10:05.998 Clemson Football[24060:70b] game date is 2013-11-09 05:00:00 +0000 2013-11-11 16:10:06.000 Clemson Football[24060:70b] game date is 2013-11-14 05:00:00 +0000 2013-11-11 16:10:06.001 Clemson Football[24060:70b] game date is 2013-11-23 05:00:00 +0000 2013-11-11 16:10:06.003 Clemson Football[24060:70b] game date is 2013-11-30 05:00:00 +0000 2013-11-11 16:10:06.005 Clemson Football[24060:70b] game date is 2013-12-07 05:00:00 +0000 Thanks in advance for any assistance you can provide. This seems like it should be simple but has been fairly frustrating. Let me know if you need additional info.

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  • What libraries provide cross-platform 3D and P2P support?

    - by uckelman
    I'm trying to find a constellation of libraries which, taken together, meet the following requirements: Smooth scaling, rotation, panning (in two dimensions). I'll have a large bitmap (or SVG, in some cases), maybe up to 10000x10000 pixels, which serves as map, with some middling number of small bitmaps (or, again, possibly SVG) that can be dragged around over it. I need to be able to zoom, rotate, and pan this scene; however, the view will always be normal to (i.e., looking head-on at) the large bitmap, so I'm not really using the depth dimension. Peer-to-peer. I'd like for multiple users to be able to connect in order to share one of the scenes mentioned above, preferably peer-to-peer, without much configuration by the user. I'm intending to have a server running for cases where users are unable to connect P2P; I'd like to have the failover happen automatically, or possibly have some way of promoting clients who are capable to be servers themselves. Synchronization. Once a user has started dragging one of the small bitmaps (a piece), no other user should be able to drag that piece until the drag stops. I haven't thought of exactly how to do this---there might be a simple solution, or this kind of synchronization might be something that a library provides. Cross(ish)-platform. I need to be able to run on Linux, Windows, and Mac OS. It would be nice to also be able to run on tablets. Having mostly the same code for all platforms is a plus, but not absolutely necessary. (L)GPL compatible. I'm planning to release under the LGPL or GPL, preferably the latter, so I need libraries which have compatible licenses. I'm not set on any particular language, I'd like to use the library or libraries which make the work easiest, though my preference is to work in at most two languages for the project. (The Model could potentially be in one language and the View in another, so they could talk to each other via some protocol I define, if that would get me a better selection of libraries to use.) Can anyone offer suggestions for what to use?

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