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  • Efficiency concerning thread granularity

    - by MaelmDev
    Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing with single-instruction-multiple-data (SIMD) tasks. Let's use line-of-sight detection as an example. Each AI actor must be able to detect objects of interest around them and mark them. There are three basic ways to go about this with multithreading: Don't use threading at all. Create a thread for each actor. Create a thread for each actor-object combination. Option 1 is obviously going to be the least efficient method. However, choosing between the next two options is more difficult. Only using one thread per actor is still running through every object in series instead of in parallel. However, are CPU's able to create and join threads in the granularity posed in Option 3 efficiently? It seems like that many calls to the OS could be really slow, and varying enormously between different hardware.

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  • OOW content for Pattern Matching....

    - by KLaker
    If you missed my sessions at OpenWorld then don't worry - all the content we used for pattern matching (presentation and hands-on lab) is now available for download. My presentation "SQL: The Best Development Language for Big Data?" is available for download from the OOW Content Catalog, see here: https://oracleus.activeevents.com/2013/connect/sessionDetail.ww?SESSION_ID=9101 For the hands-on lab ("Pattern Matching at the Speed of Thought with Oracle Database 12c") we used the Oracle-By-Example content. The OOW hands-on lab uses Oracle Database 12c Release 1 (12.1) and uses the MATCH_RECOGNIZE clause to perform some basic pattern matching examples in SQL. This lab is broken down into four main steps: Logically partition and order the data that is used in the MATCH_RECOGNIZE clause with its PARTITION BY and ORDER BY clauses. Define patterns of rows to seek using the PATTERN clause of the MATCH_RECOGNIZE clause. These patterns use regular expressions syntax, a powerful and expressive feature, applied to the pattern variables you define. Specify the logical conditions required to map a row to a row pattern variable in the DEFINE clause. Define measures, which are expressions usable in the MEASURES clause of the SQL query. You can download the setup files to build the ticker schema and the student notes from the Oracle Learning Library. The direct link to the example on using pattern matching is here: http://apex.oracle.com/pls/apex/f?p=44785:24:0::NO:24:P24_CONTENT_ID,P24_PREV_PAGE:6781,2.

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  • CodePlex Daily Summary for Thursday, November 15, 2012

    CodePlex Daily Summary for Thursday, November 15, 2012Popular ReleasesMVC Bootstrap: MVC Boostrap 0.5.6: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. Added features to the Membership provider, a "lock out" feature to help fight brute force hacking of accounts. After a set number of log in attempts, the account is locked for a set time. If you download and use this project, please give some feedback, good or bad!Home Access Plus+: v8.4: This release only contains fixes for the 97576 release, you can download the v8.3 release files which aren't in this release from 97576 Changes: Fixed: Setup.aspx wrong jquery reference Fixed: Issue with loading the user's photo Changed: The JSON Urls to use a number of a date rather than a string Added: Code to hopefully, finally, fix the AD Browser not working some times File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.web.configuration.dll ~/bin/hap.web.livetiles.dl...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...JSLint for Resharper: 0.2.4701 (Resharper 7.1): Added settings dialog. May now prioritize before Resharper JS messages JSLint settings may be set as default. (For example browser: true, indent: 2) Added support for JSLint directives in mixed language files. Upgraded to Resharper 7.1.WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...Social Network Importer for NodeXL: SocialNetImporter(v.1.6.1): This new version includes: - Fixes for some reported bugs. To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...SoftRenderer: SoftRenderer v0.2: SPONZA DEMO SoftRender is a CPU based renderer. It render 3D scene only on CPU. It's a project for learning purpose. SoftRender ????????,??????????。 http://i3.codeplex.com/Download?ProjectName=sr&DownloadId=528732 ?????????????,???compilehwshader.bat???????shader SoftRenderer.exe?vc10???????bin?? SoftRenderer_avx.exe?intel????????avx???cpu?????bin??WallSwitch: WallSwitch 1.2.1: Version 1.2.1 Changes: Improved collage image distribution to overlap older images first. Set default collage background blur distance to 4 (provides a more gradual effect). Fixed issue where wallpaper not displayed on Windows Vista when Cross-Fade transitions enabled. Fixed issue with duplicated themes not updating history view correctly.????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...???????: Monitor 2012-11-11: This is the first releasehttpclient?????????: httpclient??????? 1.0: httpclient??????? (1)?????????? (2)????????? (3)??2012-11-06??,???????。VidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadNew ProjectsCreatorRSS: CreatorRSS - A Simple Desktop tray RSS Reader This is a simple desktop RSS reader that will help in managing your feeds and get notifications. CreatorRSS is based on .NET framework 2.0 and is coded in C#. This was tested only on Windows Xp Professional Sp2 but it should work on any Windows operating systems that support .NET framework. Extensions Library: Extension Library adds several helpful extensions to your project including: - SharePoint Logging - Event Viewer Logging - Exception Handling - .Net ExtensionsHoliday Calendar: This project contains a holiday calendar user control to be used in Windows Form applications.InputSQL: C# InputSQLInstall Visual Basic 6 in Windows 8: Please see the home page.KaartenSolution: A very simple card game.MezanmiNet_TaxiReviews: just a review application on the mobile platformMSHelpMeHD: A Windows 8 Store App.ProjectSocial: This is just a project to try coding.Rabbit MQ Client for Windows Store apps: rabbitmq client support for windows apps storeRFC 822 DateTime: Parse or write a date and time formatted according to the RFC 822 specification. RxJS TypeScript difinition: TypeScript d.ts files for RxJS(ReactiveExtensions for JavaScript)Samurai Blades - Webapp: A mimic of a classic board game (Shogun) created for web using HTML5 and ASP.NET MVC 4 (including the new typescript js compiler). servicehook: testSIMS Bulk Import: SIMS .net is the most popular MIS system used by schools across the UK. This tool allows you to bulk import email addresses and information into UDF fields.SpaceFlight: This project is a browser for the SloanDigital Sky Survey Data sets that allows for unconstrained movement within the data set.Sparse matrix format converter: Convert matrix market files to CSR0, CSR1 format. SPAutoSuggestion: A JavaScript application to show auto-suggestions in SharePoint search site's text boxes like in Google.SpreadsheetLight by Vincent Tan: For the latest release of SpreadsheetLight always go to http://www.spreadsheetlight.com, Anele MbangaSSTU: SSTU - this is simple client for Russian "Saratov State Technical University" web-site.Username generator library: Helps generate usernamesVideoStream: First attempt at a Windows Store Style App, aims to make it easy to browse videos from links provided in social media streams.WP8 Async WebClient: Provides async/await (TPL) capability to WebClient within Windows Phone 8wsccprototype: this is a prototype of what the main website will look like. Every other customization will be made in time.wsubi: A spiced-up way to manage scripts. This is a Windows port of the the 'sub' project from 37signals (https://github.com/37signals/sub).??C#????????: ?????????????ROYcms?????????! 1.?????????,?????? 2.????????,?????????? 3.?????,?????,????????????????,??????????? 4.???????????,????

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  • Displaying possible movement tiles

    - by Ash Blue
    What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are available to move, and players can be larger than one tile. Think of games like Fire Emblem, Front Mission, and XCOM. My first thought was to recursively search for connecting tiles. This quickly demonstrated many shortcomings when blockers, movement costs, and other features were added into the mix. My second thought was to use an A* pathfinding algorithm to check all tiles presumed valid. Presumed valid tiles would come from an algorithm that generates a diamond of tiles from the player's speed (see example here http://jsfiddle.net/truefreestyle/Suww8/9/). Problem is this seems a little slow and expensive. Is there a faster way? Edit: In Lua for Corona SDK, I integrated the following movement generation controller. I've linked to a Gist here because the solution is around 90 lines of code. https://gist.github.com/ashblue/5546009

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  • Raspberry Pi and Java SE: A Platform for the Masses

    - by Jim Connors
    One of the more exciting developments in the embedded systems world has been the announcement and availability of the Raspberry Pi, a very capable computer that is no bigger than a credit card.  At $35 US, initial demand for the device was so significant, that very long back orders quickly ensued. After months of patiently waiting, mine finally arrived.  Those initial growing pains appear to have been fixed, so availability now should be much more reasonable. At a very high level, here are some of the important specs: Broadcom BCM2835 System on a chip (SoC) ARM1176JZFS, with floating point, running at 700MHz Videocore 4 GPU capable of BluRay quality playback 256Mb RAM 2 USB ports and Ethernet Boots from SD card Linux distributions (e.g. Debian) available So what's taking place taking place with respect to the Java platform and Raspberry Pi? A Java SE Embedded binary suitable for the Raspberry Pi is available for download (Arm v6/7) here.  Note, this is based on the armel architecture, a variety of Arm designed to support floating point through a compatibility library that operates on more platforms, but can hamper performance.  In order to use this Java SE binary, select the available Debian distribution for your Raspberry Pi. The more recent Raspbian distribution is based on the armhf (hard float) architecture, which provides for more efficient hardware-based floating point operations.  However armhf is not binary compatible with armel.  As of the writing of this blog, Java SE Embedded binaries are not yet publicly available for the armhf-based Raspbian distro, but as mentioned in Henrik Stahl's blog, an armhf release is in the works. As demonstrated at the just-completed JavaOne 2012 San Francisco event, the graphics processing unit inside the Raspberry Pi is very capable indeed, and makes for an excellent candidate for JavaFX.  As such, plans also call for a Pi-optimized version of JavaFX in a future release too. A thriving community around the Raspberry Pi has developed at light speed, and as evidenced by the packed attendance at Pi-specific sessions at Java One 2012, the interest in Java for this platform is following suit. So stay tuned for more developments...

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  • Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

    - by Jason Fitzpatrick
    A smart phone in your pocket is great for on the go news, web browsing, and—of course—mobile gaming. It’s also fantastic for comparison shopping. Today we take a look at four Android scanners and price comparison engines. It’s quite a neat time to be a consumer. Historically if you wanted to do serious price comparisons you had to haul yourself around town, gather flyers from the newspapers, and otherwise invest way too much energy into potential savings that might not even break into double digits. Now you can comparison shop with an ease that borders on magic: by simply pulling out your smart phone and scanning the barcode or typing in the name of the item you wish to compare. Today we’re taking a look at some of the more popular and powerful barcode scanners and price comparison engines available for the Android platform. Before we get to that, a word on our methodology. To test the barcode scanners and the resulting search results we wandered around and rounded up some relatively random items from around the How-To Geek offices. This included a children’s graphic novel, a Wii game, a board game, a pack of razors, a box of tea, and a bottle of nail polish. It’s a decent spread of consumer items that covers several genres. For each application we scanned all the items, looked for the best price at the time, and noted any other relevant benefits of using one scanner over another. It’s worth noting that our primary focus was on the speed and ease of use. You may find that certain scanners have specific features that best suit your needs. What we focused on was how fast you could scan, compare prices, and purchase items if you desired. Since all the scanners are free-as-in-beer, feel free to download them all and run your own tests to confirm our conclusions. Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC?

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  • Can I set my Optimus Nvidia card to run Unity3D with bumblebee?

    - by manuhalo
    I'd like to know whether I can run compiz on my Nvidia card to speed things up. It's a Dell XPS15 laptop but I'm mostly using it as a desktop, so battery life is not important. Apparently my Intel integrated card is able to run unity 3D, but my Nvidia GT 420M is not. Here's the output of unity_support_test, both with optirun and without it: manuhalo@Ubuntu-XPS-L501X:~$ optirun /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 420M/PCI/SSE2 OpenGL version string: 4.1.0 NVIDIA 280.13 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: no GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no manuhalo@Ubuntu-XPS-L501X:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes Any ideas of why this is happening? Thanks in advance to anyone able to shed some light on this. What I have tried: Installed the v290 drivers from the x-stable PPA. Tried forcing Unity-3D to work by telling Unity to ignore the unity-support-test results i.e. gksudo gedit /etc/environment add the following UNITY_FORCE_START=1 to the end of the file.

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  • Good 2D Platformer Physics

    - by Joe Wreschnig
    I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to me, writing with a physics engine for the first time, which ones I should use. Should jumping apply a force for several ticks? An impulse? Directly set velocity? How do I stop the avatar from sticking to walls without taking away all its friction (or do I take away all the friction, but only in the air)? Should I model the character as a capsule? A box with rounded corners? A box with two wheels? Just one big wheel? I feel like someone must have done this before! There seem to be very few resources available on the web that are not "baby's first physics", which all cut off where I'm hoping someone has already solved the issues. Most examples of physics engines for platformers have floaty-feeling controls, or in-air jumps, or easily exploitable behavior when temporary penetration is too high, etc. Some examples of what I mean: A short tap of jump jumps a short distance; a long tap jumps higher. Short skidding when stopping or reversing directions at high velocity. Standing stably on inclines (but maybe sliding down them when ducking). Analog speed when using an analog controller. All the other things that separate good platformers from bad platformers. Dare I suggest, stable moving platforms? I'm not really looking for "hey, do this." Obviously, the right thing to do is dependent on what I want in the game. But I'm hoping someone somewhere has gone through the possibilities and said "well technique A does feature X well, technique B does Y well, but that doesn't work with C", or has some worked examples beyond "if (key == space) character.impulse(0, 1)"

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  • The Ideal Platform for Oracle Database 12c In-Memory and in-memory Applications

    - by Michael Palmeter (Engineered Systems Product Management)
    Oracle SuperCluster, Oracle's SPARC M6 and T5 servers, Oracle Solaris, Oracle VM Server for SPARC, and Oracle Enterprise Manager have been co-engineered with Oracle Database and Oracle applications to provide maximum In-Memory performance, scalability, efficiency and reliability for the most critical and demanding enterprise deployments. The In-Memory option for the Oracle Database 12c, which has just been released, has been specifically optimized for SPARC servers running Oracle Solaris. The unique combination of Oracle's M6 32 Terabytes Big Memory Machine and Oracle Database 12c In-Memory demonstrates 2X increase in OLTP performance and 100X increase in analytics response times, allowing complex analysis of incredibly large data sets at the speed of thought. Numerous unique enhancements, including the large cache on the SPARC M6 processor, massive 32 TB of memory, uniform memory access architecture, Oracle Solaris high-performance kernel, and Oracle Database SGA optimization, result in orders of magnitude better transaction processing speeds across a range of in-memory workloads. Oracle Database 12c In-Memory The Power of Oracle SuperCluster and In-Memory Applications (Video, 3:13) Oracle’s In-Memory applications Oracle E-Business Suite In-Memory Cost Management on the Oracle SuperCluster M6-32 (PDF) Oracle JD Edwards Enterprise One In-Memory Applications on Oracle SuperCluster M6-32 (PDF) Oracle JD Edwards Enterprise One In-Memory Sales Advisor on the SuperCluster M6-32 (PDF) Oracle JD Edwards Enterprise One Project Portfolio Management on the SuperCluster M6-32 (PDF)

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  • Missing driver ASUS PCE-N53 11n N600 PCI-E Adapter

    - by oyse
    I have problems with getting an Asus PCE-N53 11n N600 PCI-E Adapter card to work on my desktop computer. As far as I can tell no drivers are installed for the card. I know I can manually download the drivers directly from Asus, but I would rather not go that route. If there are anyone that knows about any packages or other things I can do to make this work would be much appreciated. Some systems details: $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise $ sudo lshw -C network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 06 serial: d4:3d:7e:03:b9:1d size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl8168e-3_0.0.4 03/27/12 ip=192.168.0.173 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:d000(size=256) memory:f2104000-f2104fff memory:f2100000-f2103fff *-network UNCLAIMED description: Network controller product: Ralink corp. vendor: Ralink corp. physical id: 0 bus info: pci@0000:04:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:f7100000-f710ffff $ lsmod Module Size Used by nvidia 12319264 51 vesafb 13844 1 snd_hda_codec_hdmi 32474 1 joydev 17693 0 bnep 18281 2 rfcomm 47604 0 bluetooth 180104 10 bnep,rfcomm snd_hda_codec_realtek 224173 1 snd_seq_midi 13324 0 ppdev 17113 0 snd_rawmidi 30748 1 snd_seq_midi usbhid 47199 0 hid 99559 1 usbhid nouveau 774641 0 parport_pc 32866 1 snd_hda_intel 33773 5 ttm 76949 1 nouveau snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel drm_kms_helper 46978 1 nouveau drm 242038 3 nouveau,ttm,drm_kms_helper snd_seq_midi_event 14899 1 snd_seq_midi snd_hwdep 13668 1 snd_hda_codec snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event i2c_algo_bit 13423 1 nouveau mxm_wmi 12979 1 nouveau wmi 19256 1 mxm_wmi mac_hid 13253 0 snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec psmouse 97362 0 video 19596 1 nouveau snd_timer 29990 2 snd_seq,snd_pcm snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 20 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_rawmidi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_seq,snd_pcm,snd_timer,snd_seq_device serio_raw 13211 0 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm mei 41616 0 lp 17799 0 parport 46562 3 ppdev,parport_pc,lp r8169 62099 0

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  • One of the partion on a usb harddisk cannot automount

    - by holmescn
    It is a very strange problem. My usb harddisk has four partitions, one is primary, the other three are logical (contained within an extended partition). When I plug in the disk, three of the partitions are mounted automatically except one--the first logical partition in the extended partition. Initially I thought it is the problem of system (at that time I used Mint). But after I change to Ubuntu 12.04, the problem wasn't solved. I don't want to add a rule in fstab, and I want to know what happened. The disk is fine, and the partition can be accessed in Windows and mounted manually. result of dmesg | tail: [100933.557649] usb 2-1.2: new high-speed USB device number 4 using ehci_hcd [100933.651891] scsi8 : usb-storage 2-1.2:1.0 [100934.649047] scsi 8:0:0:0: Direct-Access SAMSUNG PQ: 0 ANSI: 0 [100934.650963] sd 8:0:0:0: Attached scsi generic sg2 type 0 [100934.651342] sd 8:0:0:0: [sdb] 625142448 512-byte logical blocks: (320 GB/298 GiB) [100934.651977] sd 8:0:0:0: [sdb] Write Protect is off [100934.651989] sd 8:0:0:0: [sdb] Mode Sense: 03 00 00 00 [100934.652836] sd 8:0:0:0: [sdb] No Caching mode page present [100934.652848] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.655354] sd 8:0:0:0: [sdb] No Caching mode page present [100934.655367] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.734652] sdb: sdb1 sdb3 < sdb5 sdb6 sdb7 > [100934.737706] sd 8:0:0:0: [sdb] No Caching mode page present [100934.737725] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.737731] sd 8:0:0:0: [sdb] Attached SCSI disk result of parted -l: Model: SAMSUNG (scsi) Disk /dev/sdb: 320GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 32.3kB 21.5GB 21.5GB primary ntfs 3 21.5GB 320GB 299GB extended lba 5 21.5GB 129GB 107GB logical ntfs 6 129GB 236GB 107GB logical ntfs 7 236GB 320GB 83.8GB logical ntfs

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  • Regulating how much to draw based on how much was drawn last frame.

    - by Mike Howard
    I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance from the camera. Something like... if (how_big_it_looks_from_the_camera > constant) then draw What I want to do now is also take into account how many shapes are being drawn, so that in busier areas of the game world I can draw less than I otherwise would. I tried to do this by dividing how_big_it_looks by the number of shapes that were drawn last frame (well, the square root of this but I'm simplifying - the problem is the same). if (how_big_it_looks / shapes_drawn > constant2) then draw But the check happens at the level of objects which represent many drawn shapes, and if an object containing many shapes is switched on, it increases shapes_drawn lots and switches itself back off the next frame. It flickers on and off. I tried keeping a kind of weighted average of previous values, by each frame doing something like shapes_drawn_recently = 0.9 * shapes_drawn_recently + 0.1 * shapes_just_drawn, but of course it only slows the flickering down because of the nature of the feedback loop. Is there a good way of solving this? My project is in Objective-C, but a general algorithm or pseudo-code is good too. Thanks.

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  • Session Sharing with another User on *NIX and Windows

    - by Giri Mandalika
    Oracle Solaris Since Solaris is not widely known for its graphical interface, let's just focus on sharing a terminal session in read-only mode with another user on the same system. Here is an example. eg., % finger Login Name TTY Idle When Where root Super-User pts/1 Sat 16:57 dhcp-amer-vpn-rmdc-a sunperf ??? pts/2 4 Sat 16:41 pitcher.sfbay.sun.com In this example, two users root and sunperf are connected to the same system from two different terminals pts/1 and pts/2 respectively. If the root user wants to show something to sunperf user -- what s/he is doing in her/his terminal, for example, it can be accomplished with the following command. script -a /dev/null | tee -a <target_terminal eg., # script -a /dev/null | tee -a /dev/pts/2 Script started, file is /dev/null # # uptime 5:04pm up 1 day(s), 2:56, 2 users, load average: 0.81, 0.81, 0.81 # # isainfo -v 64-bit sparcv9 applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc 32-bit sparc applications crc32c cbcond pause mont mpmul sha512 sha256 sha1 md5 camellia kasumi des aes ima hpc vis3 fmaf asi_blk_init vis2 vis popc v8plus div32 mul32 # # exit Script done, file is /dev/null After the script .. | tee .. command, sunperf user should be able to see the root user's stdin and stdout contents in her/his own terminal until the script session exits in root user's terminal. Since this kind of sharing is based on capturing and redirecting the contents to the target terminal, the users on the receiving end won't be able to see whatever is being edited on initiators' terminal [using editors such as vi]. Also it is not possible to share the session with any connected user on the system unless the initiator has the necessary permissions and privileges. The script utility records everything printed in a terminal session, while the tee utility replicates the contents of the screen capture on to the standard output of the target terimal. The tee utility does not buffer the output - so, the screen capture from the initiators' terminal appears almost right away in the target terminal. Though I never tested, this technique may work on all *NIX and Linux flavors with little or no changes. Also there might be other ways to accomplish this. [Thanks to Sujeet for sharing this tip] Microsoft Windows Most of the Windows users may rely on VNC services to share a desktop session. Another way to share the desktop session is to use the Remote Desktop Connection (RDC) client. Here are the steps. Connect to the target Windows system using Remote Desktop Connection client Launch Windows Task Manager Navigate to the "Users" tab Find the user session that you want to connect to and have full control over as the other user who is currently holding that session Select the user name in Windows Task Manager, right click and choose the option "Remote Control" A window pops up on the other user's session with the message "<USER is requesting to control your session remotely. Do you accept the request?" Once the other user says "Yes", you will be granted access to that session. Since then both users should be able to see the same screen and even control the session from their respective workstations.

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  • MVVM Light V4.1 with support for Windows Phone 8

    - by Laurent Bugnion
    Today is a very exciting day: After the official release of Windows 8 (and Microsoft Surface!) on Friday, and the official release of Windows Phone 8 on Monday, the Build conference is starting! This is the conference in which we will learn all about the developer experience for Windows 8 and Windows Phone 8. As a partner of Microsoft, I had the privilege of trying out some of the new things early, and this gave me the opportunity to port MVVM Light to Windows Phone 8 (it was already running for Windows 8), and today I am officially publishing this new version. Before you go and update, please not the following: V4.1 (4.1.24.0) only supports Visual Studio 2012 (and Express). If for some reason you are still using Visual Studio 2010, don’t despair! In the next few days I will publish an update supporting these versions as well. But for now, please only upgrade if you are on VS12! That being said, here we go: The download page is available on Codeplex and you can download the updated MSI and install it. Please make sure to read the Readme HTML page that automatically opens in your web browser after the MSI completes! It contains important information on how to install selected Project and Item templates for the frameworks of your choice. This version also support the following versions of Visual Studio: Visual Studio 2012 Pro, Premium, Ultimate Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual Studio 2012 Express for Web (Silverlight 4, Silverlight 5) Visual Studio 2012 Express for Windows Desktop (WPF3.5, WPF4, WPF4.5) We also support Expression Blend of course. Windows Phone 8 and Windows 8 are very very exciting opportunities for developers in the whole world. There are already a number of apps running on top of MVVM Light in the Windows Store and of course a large range of apps for Windows Phone too. With this release, we hope to support the developers and speed up application development. It is a pleasure to serve such an innovative and creative community! Happy coding Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Bounding volume hierarchy - linked nodes (linear model)

    - by teodron
    The scenario A chain of points: (Pi)i=0,N where Pi is linked to its direct neighbours (Pi-1 and Pi+1). The goal: perform efficient collision detection between any two, non-adjacent links: (PiPi+1) vs. (PjPj+1). The question: it's highly recommended in all works treating this subject of collision detection to use a broad phase and to implement it via a bounding volume hierarchy. For a chain made out of Pi nodes, it can look like this: I imagine the big blue sphere to contain all links, the green half of them, the reds a quarter and so on (the picture is not accurate, but it's there to help understand the question). What I do not understand is: How can such a hierarchy speed up computations between segments collision pairs if one has to update it for a deformable linear object such as a chain/wire/etc. each frame? More clearly, what is the actual principle of collision detection broad phases in this particular case/ how can it work when the actual computation of bounding spheres is in itself a time consuming task and has to be done (since the geometry changes) in each frame update? I think I am missing a key point - if we look at the picture where the chain is in a spiral pose, we see that most spheres are already contained within half of others or do intersect them.. it's odd if this is the way it should work.

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  • Huge Opportunity in Small Things

    - by Tori Wieldt
    Addressing the strong demand for Java in the embedded market, Oracle is hosting a new Java Embedded @ JavaOne event in San Francisco October 3-4. The event allows decision makers to attend the Java Embedded @ JavaOne business-focused program, while their IT/development staff can attend the technically-focused JavaOne conference. [Obligatory comment about suits & ties vs. jeans & T-shirts removed.] The two-day event includes keynotes, sessions and demonstrations. In his keynote this morning, Judson Althoff, Senior Vice President of Worldwide Alliances and Channels and Embedded Sales, Oracle explained  Devices are all around us - on 24x7, connected all the time. The explosion of devices is the next IT revolution. Java is the right solution for this space. Java embedded solutions provide a framework to  provision, manage, and secure devices.  Java embedded solutions also provide the ability to aggregate, process and analyze multitude of data.  Java is one platform to program them all. Terrance Barr, Java Evangelist and Java ME expert is enthusiastic about the huge opportunity, "It's the right time and right place for Java Embedded," he said, "Oracle is looking for partners who want to take advantage of this next wave in IT." The Embedded space continues to heat up. Today, Cinterion launched the EHS5, an ultra compact, high-speed M2M communication module providing secure wireless connectivity for a wide variety of industrial applications. Last week, Oracle announced Oracle Java ME Embedded 3.2, a complete client Java runtime Optimized for resource-constrained, connected, embedded systems, Oracle Java Wireless Client 3.2, Oracle Java ME Software Development Kit (SDK) 3.2, and Oracle Java Embedded Suite 7.0 for larger embedded devices. There is a huge opportunity in small things. 

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  • Problems with Ubuntu and AMD A10-4655M APU

    - by Robert Hanks
    I have a new HP Sleekbook 6z with AMD A10-4655M APU. I tried installing Ubuntu with wubi--the first attempt ended up with a 'AMD unsupported hardware' watermark that I wasn't able to remove (the appeared when I tried to update the drivers as Ubuntu suggested) On the second attempted install Ubuntu installed (I stayed away from the suggested drivers) but the performance was extremely poor----as in Windows Vista poor. I am not sure what the solution is--if I need to wait until there is a kernel update with Ubuntu or if there are other solutions--I realise this is a new APU for the market. I would love to have Ubuntu 12.04 up and running--Windows 7 does very well with this new processor so Ubuntu should, well, be lightening speed. The trial on the Sleekbook with Ubuntu 12.10 Alpha 2 release was a complete failure. I created a bootable USB. By using either the 'Try Ubuntu' or 'Install Ubuntu' options resulted in the usual purple Ubuntu splash screen, followed by nothing...as in a black screen without any hint of life. Interestingly one can hear the Ubuntu intro sound. In case you are wondering, this same USB was trialed subsequently on another computer with and Intel Atom Processor. Worked flawlessly. Lastly the second trial on the Sleekbook resulted in the same results as the first paragraph. Perhaps 12.10 Beta will overcome this issue, or the finalised 12.10 release in October. I don't have the expertise to know what the cause of the behaviour is-the issue could be something else entirely. Sadly, the Windows 7 performance is very good with this processor-very similar and in some instances better to the 2nd generation Intel i5 based computer I use at my workplace. Whatever the cause is for the performance with Ubuntu 12.04 or 12.10 Alpha 2, the situation doesn't bode well for Ubuntu. Ubuntu aside, the HP Sleekbook is a good performer for the price. I am certain once the Ubuntu issue is worked on and solutions arise, the Ubuntu performance will probably be better than ever.

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  • How can I debug VNC screen repainting issues?

    - by stevecoh1
    I have what some might consider a trivial use for VNC, but I'd like to get it to work and it's technically interesting to me. My use case is that I'd like sometimes to be able to control my desktop from my living room while watching tv. The desktop runs Ubuntu, currently 12.04, but that may change soon. I'm using the default Vino server. I'd like to control it from my IPad and I have a nicely performing WiFi. I got the well-regarded (if reviews can be believed) app Vnc Viewer for the iPad. It's not working as well as I'd hoped. The problem is the speed of repainting. It's abysmally slow. I can click a close button, walk over to the desktop and see that the window has closed, but on the iPad, the VNC Client won't show the close for minutes if ever. I've noticed that CLOSING windows takes a lot longer to update than to open them. So the question is is this primarily client or server-caused? And if server-caused what can be done about it? Is Vino the best client or is something else better? Thanks

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  • ArchBeat Link-o-Rama for October 17, 2013

    - by OTN ArchBeat
    Oracle Author Podcast: Danny Coward on "Java WebSocket Programming" In this Oracle Author Podcast Roger Brinkley talks with Java architect Danny Coward about his new book, Java WebSocket Programming, now available from Oracle Press. Webcast: Why Choose Oracle Linux for your Oracle Database 12c Deployments Sumanta Chatterjee, VP Database Engineering for Oracle discusses advantages of choosing Oracle Linux for Oracle Database, including key optimizations and features, and talks about tools to simplify and speed deployment of Oracle Database on Linux, including Oracle VM Templates, Oracle Validated Configurations, and pre-install RPM. Oracle BI Apps 11.1.1.7.1 – GoldenGate Integration - Part 1: Introduction | Michael Rainey Michael Rainey launches a series of posts that guide you through "the architecture and setup for using GoldenGate with OBIA 11.1.1.7.1." Should your team use a framework? | Sten Vesterli "Some developers have an aversion to frameworks, feeling that it will be faster to just write everything themselves," observes Oracle ACE Director Sten Vesterli. He explains why that's a very bad idea in this short post. Free Poster: Adaptive Case Management in Practice Thanks to Masons of SOA member Danilo Schmiedel for providing a hi-res copy of the Adaptive Case Management poster, now available for download from the OTN ArchBeat Blog. Oracle Internal Testing Overview: Understanding How Rigorous Oracle Testing Saves Time and Effort During Deployment Want to understand Oracle Engineering's internal product testing methodology? This white paper takes you behind the curtain. Thought for the Day "If I see an ending, I can work backward." — Arthur Miller, American playwright (October 17, 1915 – February 10, 2005) Source: brainyquote.com

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  • Rotating wheel with touch adding velocity

    - by Lewis
    I have a wheel control in a game which is setup like so: - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(wheel.boundingBox, location)) { CGPoint firstLocation = [touch previousLocationInView:[touch view]]; CGPoint location = [touch locationInView:[touch view]]; CGPoint touchingPoint = [[CCDirector sharedDirector] convertToGL:location]; CGPoint firstTouchingPoint = [[CCDirector sharedDirector] convertToGL:firstLocation]; CGPoint firstVector = ccpSub(firstTouchingPoint, wheel.position); CGFloat firstRotateAngle = -ccpToAngle(firstVector); CGFloat previousTouch = CC_RADIANS_TO_DEGREES(firstRotateAngle); CGPoint vector = ccpSub(touchingPoint, wheel.position); CGFloat rotateAngle = -ccpToAngle(vector); CGFloat currentTouch = CC_RADIANS_TO_DEGREES(rotateAngle); wheelRotation += (currentTouch - previousTouch) * 0.6; //limit speed 0.6 } } I update the rotation of a the wheel in the update method by doing: wheel.rotation = wheelRotation; Now once the user lets go of the wheel I want it to rotate back to where it was before but not without taking into account the velocity of the swipe the user has done. This is the bit I really can't get my head around. So if the swipe generates a lot of velocity then the wheel will carry on moving slightly in that direction until the overall force which pulls the wheel back to the starting position kicks in. Any ideas/code snippets?

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  • An Oracle's Interns Story by Samarth Varshney

    - by user769227
    I have written a short write-up about my experience at Oracle and am attaching some pics along:  I joined Oracle on 5th January 2011 as part of my internship program in BITS Pilani Goa Campus. In the short period of six months, I had the most beautiful and interesting time of my life. It was fun to work in Oracle, thanks to the whole team. I had an excellent manager, simple and sophisticated, who gave me the utmost enthusiasm to work. I gained a lot of knowledge during my internship, thanks to my colleagues. They were very helpful and motivated us (interns) in every possible way. In the initial stages of work, in which you know almost nothing, they helped me gain knowledge at a rapid speed. Thanks to the vast database of study material at the Oracle site, that I could start on with my project in a very short time.  For me, the time flew like anything and made the 6 months look like a few days. It was probably due to the team, that the work was so much fun. We had our deadlines but had full freedom as to how to work and when to work. I don't remember a single instance, in which I was working and not listening to songs. I mean it will always be a time to remember. I hope to join this company and make this time last forever.  Samarth 

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  • Copying photos from camera stalls - how to track down issue?

    - by Hamish Downer
    When I copy files from my camera (connected via USB) to the SSD in my laptop a few files get copied and then the copy stalls. I'm not sure why, any ideas or things to investigate appreciated, or bug reports to go and look at. I have read this answer - the camera (Canon 40D in case that matters) mounts fine using gvfs. I can see the photos in Nautilus, or in the terminal (in /run/user/username/gvfs/... ) and I can copy a few photos, but not many. Using the terminal or Nautilus the process hangs until the camera goes to sleep. Digikam fails to copy any at all, as does Rapid Photo Downloader. Shotwell did manage it in the end, but that is very much a work around for me. I have disabled thumbnail generation by nautilus. Load average stays about 1 while this is happening, while CPU usage is half idle, half wait (and a little user/sys for other programs). None of the programs at the top of the cpu list in top are related to copying photos. There is not much in the logs - from /var/log/syslog Dec 2 16:20:52 mishtop dbus[945]: [system] Activating service name='org.freedesktop.UDisks' (using servicehelper) Dec 2 16:20:52 mishtop dbus[945]: [system] Successfully activated service 'org.freedesktop.UDisks' Dec 2 16:21:24 mishtop kernel: [ 2297.180130] usb 2-2: new high-speed USB device number 4 using ehci_hcd Dec 2 16:21:24 mishtop kernel: [ 2297.314272] usb 2-2: New USB device found, idVendor=04a9, idProduct=3146 Dec 2 16:21:24 mishtop kernel: [ 2297.314278] usb 2-2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 Dec 2 16:21:24 mishtop kernel: [ 2297.314283] usb 2-2: Product: Canon Digital Camera Dec 2 16:21:24 mishtop kernel: [ 2297.314287] usb 2-2: Manufacturer: Canon Inc. Dec 2 16:21:24 mishtop mtp-probe: checking bus 2, device 4: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-2" Dec 2 16:21:24 mishtop mtp-probe: bus: 2, device: 4 was not an MTP device This problem has only started recently and I've had all the hardware for ages. I have also recently upgraded to 12.10, though I'm not sure if the problem started when I upgraded or after the upgrade. I also note this similar question but it is currently unanswered and I'm providing more detail

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  • How do I implement movement in a WPF Adventure game?

    - by ZeroPhase
    I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ThicknessAnimation both enable movement of the character, but the speed is a bit erratic. The objects I'm trying to move around are labels in a grid, I'm checking the mouse's position in terms of the canvas I have the grid in. Does anyone have any suggestions for coding the movement, while still allowing mouse clicks to pick up items when needed? It would be nice if I could continue using the Visual Studio GUI Editor. By the way, I'm fine with scrapping labels in a grid for a more ideal object to manipulate. Here's my movement code: ThicknessAnimation ta = new ThicknessAnimation(); The event handling movement: private void Hansel_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { ta.FillBehavior = FillBehavior.HoldEnd; ta.From = Hansel.Margin; double newX = Mouse.GetPosition(PlayArea).X; double newY = Mouse.GetPosition(PlayArea).Y; if (newX < Convert.ToDouble(Hansel.Margin.Left)) { //newX = -1 * newX; ta.To = new Thickness(0, newY, newX, 0); } else if (newY < Convert.ToDouble(Hansel.Margin.Top)) { newY = -1 * newY; } else { ta.To = new Thickness(newX, newY, 0, 0); } ta.Duration = new Duration(TimeSpan.FromSeconds(2)); Hansel.BeginAnimation(Grid.MarginProperty, ta); } ScreenShot with annotations: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps9d4a33cc.png ScreenShot with example movement: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps51f2359f.jpg

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  • Collision within a poly

    - by G1i1ch
    For an html5 engine I'm making, for speed I'm using a path poly. I'm having trouble trying to find ways to get collision with the walls of the poly. To make it simple I just have a vector for the object and an array of vectors for the poly. I'm using Cartesian vectors and they're 2d. Say poly = [[550,0],[169,523],[-444,323],[-444,-323],[169,-523]], it's just a pentagon I generated. The object that will collide is object, object.pos is it's position and object.vel is it's velocity. They're both 2d vectors too. I've had some success to get it to find a collision, but it's just black box code I ripped from a c++ example. It's very obscure inside and all it does though is return true/false and doesn't return what vertices are collided or collision point, I'd really like to be able to understand this and make my own so I can have more meaningful collision. I'll tackle that later though. Again the question is just how does one find a collision to walls of a poly given you know the poly vertices and the object's position + velocity? If more info is needed please let me know. And if all anyone can do is point me to the right direction that's great.

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  • BizTalk 2009 - The Community ODBC Adapter: Schema Generation

    - by Stuart Brierley
    Having previously detailed the installation of the Community ODBC Adapter for BizTalk 2009, the next thing I will be looking at is the generation of schemas using this ODBC adapter. Within your BizTalk 2009 project, right click the project and select Add Generated Items.  In the resultant window choose Add Adapter Metadata and click Add to open the Add Adapter Wizard. Check that the BizTalk Server and Database names are correct, select the ODBC adapter and click next. You must now set the connection string. To start with choose set, then new DSN (data source name). You now need to define the Data Source you will be connecting to.  On the User DSN tab select Add add then driver you want to use. In this case I am going to use the MySQL ODBC Driver.  A User DSN will only be visible on the current machine with you as a user. * Although I initially set up a User DSN and this was fine for creating schemas with, I later realised that you actually need a system DSN as the BizTalk host service needs this to be able connect to the database on a receive or send port. You will then be asked to Set up the MySQL ODBC Data Source.  In my case this is a local database making use of named pipes, so I had to make sure that I ticked the "Force use of named pipes" check box and removed the "# The Pipe the MySQL Server will use socket=mysql" line from the mysql.ini; with this is place the connection would fail as there is no apparent way to specify the pipe name in the ODBC driver configuration. This will then update the User DSN tab with the new Data Source.  Make sure that you select it and press OK. Select it again in the Choose Data Source window and press OK.  On the ODBC transport window select next. You will now be presented with the Schema Information window, where you must supply the namespace, type and root element names for your schema. Next choose the type of statement that you will be using to create your schema - in this case I am using a stored procedure. *I later discovered that this option is fine for MySQL stored procedures without input parameters, but failed for MySQL stored procedures with input parameters.  (I will be posting on the way to handle input parameters soon) Next you will need to specify the name of the stored procedure.  In this case I have a simple stored procedure to return all the data held by my TestTable in MySQL. Select * from TestTable; The table itself has three columns: Name, Sex and Married. Selecting finish should now hopefully create your schemas based on the input and output from your stored procedure. In my case I have:   An empty schema for the request; after all I have no parameters for the stored procedure.  A response schema comprised of a Table Record with Name, Sex and Married children. Next I will be looking at the use of the ODBC adpater with: Receive ports Send ports

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