Search Results

Search found 15917 results on 637 pages for 'visual effects'.

Page 448/637 | < Previous Page | 444 445 446 447 448 449 450 451 452 453 454 455  | Next Page >

  • Le SDK Windows Phone 7.1.1 est disponible avec une prise en charge de Tango et de la Consumer Preview de Windows 8

    Le SDK Windows Phone 7.1.1 disponible avec une prise en charge de Tango et de la Consumer Preview de Windows 8 Le SDK Windows Phone 7.1.1 est disponible en version finale et permettra principalement aux développeurs pour l'OS mobile de Microsoft de faire deux choses : cibler la mise à jour Windows Phone Tango ou Refresh et travailler avec le SDK sur les ordinateurs Windows 8. Cette mise à jour du SDK Windows Phone 7.1 apporte juste quelques nouveautés au SDK Windows Phone existant pour la conception des applications optimisées pour les dispositifs bas de gamme ayant de faibles ressources. Ainsi, le SDK installe un patch pour Visual Studio, permettant de sélectionner et de ...

    Read the article

  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

    Read the article

  • What books would I recommend?

    - by user12277104
    One of my mentees (I have three right now) said he had some time on his hands this Summer and was looking for good UX books to read ... I sigh heavily, because there is no shortage of good UX books to read. My bookshelves have titles by well-read authors like Nielsen, Norman, Tufte, Dumas, Krug, Gladwell, Pink, Csikszentmihalyi, and Roam. I have titles buy lesser-known authors, many whom I call friends, and many others whom I'll likely never meet. I have books on Excel pivot tables, typography, mental models, culture, accessibility, surveys, checklists, prototyping, Agile, Java, sketching, project management, HTML, negotiation, statistics, user research methods, six sigma, usability guidelines, dashboards, the effects of aging on cognition, UI design, and learning styles, among others ... many others. So I feel the need to qualify any book recommendations with "it depends ...", because it depends on who I'm talking to, and what they are looking for.  It's probably best that I also mention that the views expressed in this blog are mine, and may not necessarily reflect the views of Oracle. There. I'm glad I got that off my chest. For that mentee, who will be graduating with his MS HFID + MBA from Bentley in the Fall, I'll recommend this book: Universal Principles of Design -- this is a great book, which in its first edition held "100  ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design." Granted, the second edition expanded that number to 125, but when I first found this book, I felt like I'd discovered the Grail. Its research-based principles are all laid out in 2 pages each, with lots of pictures and good references. A must-have for the new grad. Do I have recommendations for a book that will teach you how to conduct a usability test? Yes, three of them. To communicate what we do to management? Yes. To create personas? Yep -- two or three. Help you with UX in an Agile environment? You bet, I've got two I'd recommend. Create an excellent presentation? Uh hunh. Get buy-in from your team? Of course. There are a plethora of excellent UX books out there. But which ones I recommend ... well ... it depends. 

    Read the article

  • How to start programming in Windows?

    - by ilhan
    I've made simple programs in C and C++ with simple compilers (learned it in university; I'm Statistics student). Also I'm amateur PHP programer. Now I want to start programming for Windows. apps with user interface apps without user interface My aim is just to see how it is done. And I might make a basic app that interacts with a database which is in a web server. Where should I start? Windows Visual Studio? .NET? What should I know?

    Read the article

  • Updating and organizing class diagrams in a growing C++ project

    - by vanna
    I am working on a C++ project that is getting bigger and bigger. I do a lot of UML so it is not really hard to explain my work to co-workers. Lately though I implemented a lot of new features and I gave up updating by hand my Dia UML diagrams. I once used the class diagram of Visual Studio, which is my IDE but didn't get clear results. I need to show my work on a regular basis and I would like to be as clear as possible. Is there any tool that could generate a sort of organized map of my work (namespaces, classes, interactions, etc.) ?

    Read the article

  • StyleCop 4.7.33.0 has been released

    - by TATWORTH
    StyleCop 4.7.33.0 was released, today, 29/June at http://stylecop.codeplex.com/releases/view/79972This version is compatible with the Visual Studio 2012 RC (11.0.50522).Install order should be : VS2008VS2010VS2012 RCR#6.1.1 msi (for VS2010)R#7.0 (tested with daily build 7.0.70.189)StyleCop  This version is now compatible with R# 5.1 (5.1.3000.12), R# 6.0 (6.0.2202.688), R# 6.1 (6.1.37.86), R# 6.1.1 (6.1.1000.82) and R# 7.0 (7.0.70.189).Fixes for this release are:Updated docs for SA1103.Fix to not throw 1101 when is a nested interface. Added new tests.Fixes to install the ReSharper plugins back in the main directories for all users.Styling fixes.7291. Create indexer documentation better. Port fixes for 7289 and 7223 to 7.0.0 plugin.Fix for 7289. Create interface documentation better.Fix for 7223. Better text for inserted property text.Ensure WebSites and other folders containing aspx.cs files get analysed.Add re-analyse Project option to context menus (I asked for this one!)

    Read the article

  • Good Compression for Slow-mo Video

    - by marienbad
    What's the best way to deliver super slow-motion video to the browser? This seems to me to be a special case, because with super slow-mo video (such as 10,000 frames per second) the visual difference from frame to frame is minimal. As such, it's easy to compress highly. Please suggest codecs, as well as encoding software, backend software, software configuration tips, and services like youtube. My goal is to get about 100 frames of QVGA video to the browser in 500KB. By the way, remember that Radiohead In Rainbows site?

    Read the article

  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

    Read the article

  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

    Read the article

  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

    Read the article

  • How can I get my game to show up in the Games Explorer on Windows?

    - by Kraemer
    I want to create an installer for a game which allows for an icon to be put in the Games Explorer for Vista and Windows 7. I have created the GDF, then built the script for project and obtained the .h, .gdf and .rc files. But I can't compile (using Visual Studio 2010) the .rc file into an executable to be used after that in order to create the installer. I get the following error after I set the executable path: "Could not load file or assembly'Microsoft.VisualStudio.HpcDebugger.Impl, Version 10.0.0.0, Culture=neutral, PublickKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified." Any ideas what I'm doing wrong?

    Read the article

  • No More NCrunch For Me

    - by Steve Wilkes
    When I opened up Visual Studio this morning, I was greeted with this little popup: NCrunch is a Visual Studio add-in which runs your tests while you work so you know if and when you've broken anything, as well as providing coverage indicators in the IDE and coverage metrics on demand. It recently went commercial (which I thought was fair enough), and time is running out for the free version I've been using for the last couple of months. From my experiences using NCrunch I'm going to let it expire, and go about my business without it. Here's why. Before I start, let me say that I think NCrunch is a good product, which is to say it's had a positive impact on my programming. I've used it to help test-drive a library I'm making right from the start of the project, and especially at the beginning it was very useful to have it run all my tests whenever I made a change. The first problem is that while that was cool to start with, it’s recently become a bit of a chore. Problems Running Tests NCrunch has two 'engine modes' in which it can run tests for you - it can run all your tests when you make a change, or it can figure out which tests were impacted and only run those. Unfortunately, it became clear pretty early on that that second option (which is marked as 'experimental') wasn't really working for me, so I had to have it run everything. With a smallish number of tests and while I was adding new features that was great, but I've now got 445 tests (still not exactly loads) and am more in a 'clean and tidy' mode where I know that a change I'm making will probably only affect a particular subset of the tests. With that in mind it's a bit of a drag sitting there after I make a change and having to wait for NCrunch to run everything. I could disable it and manually run the tests I know are impacted, but then what's the point of having NCrunch? If the 'impacted only' engine mode worked well this problem would go away, but that's not what I found. Secondly, what's wrong with this picture? I've got 445 tests, and NCrunch has queued 455 tests to run. So it's queued duplicate tests - in this quickly-screenshotted case 10, but I've seen the total queue get up over 600. If I'm already itchy waiting for it to run all my tests against a change I know only affects a few, I'm even itchier waiting for it to run a lot of them twice. Problems With Code Coverage NCrunch marks each line of code with a dot to say if it's covered by tests - a black dot says the line isn't covered, a red dot says it's covered but at least one of the covering tests is failing, and a green dot means all the covering tests pass. It also calculates coverage statistics for you. Unfortunately, there's a couple of flaws in the coverage. Firstly, it doesn't support ExcludeFromCodeCoverage attributes. This feature has been requested and I expect will be included in a later release, but right now it doesn't. So this: ...is counted as a non-covered line, and drags your coverage statistics down. Hmph. As well as that, coverage of certain types of code is missed. This: ...is definitely covered. I am 100% absolutely certain it is, by several tests. NCrunch doesn't pick it up, down go my coverage statistics. I've had NCrunch find genuinely uncovered code which I've been able to remove, and that's great, but what's the coverage percentage on this project? Umm... I don't know. Conclusion None of these are major, tool-crippling problems, and I expect NCrunch to get much better in future releases. The current version has some great features, like this: ...that's a line of code with a failing test covering it, and NCrunch can run that failing test and take me to that line exquisitely easily. That's awesome! I'd happily pay for a tool that can do that. But here's the thing: NCrunch (currently) costs $159 (about £100) for a personal licence and $289 (about £180) for a commercial one. I'm not sure which one I'd need as my project is a personal one which I'm intending to open-source, but I'm a professional, self-employed developer, but in any case - that seems like a lot of money for an imperfect tool. If it did everything it's advertised to do more or less perfectly I'd consider it, but it doesn't. So no more NCrunch for me.

    Read the article

  • Getting Started with Silverlight and Windows Phone 7 Development

    So the news is out! Silverlight IS the platform for Windows Phone 7 Series development! Sweet. We also made available an update to Silverlight 4 that you might be interested in too! You may be wondering how you get started. If you are new to Silverlight, I recommend getting familiar with Silverlight first. You can find all the tools you will need at the Silverlight community site. In addition to the core tools youll want to get the Windows Phone Developer Tools CTP. This will add to your Visual...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Developing GLSL Shaders?

    - by skln
    I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the shader I created. I've looked at some like Render Monkey and OpenGL Shader Designer from what I recall of Render Monkey it had a way to define your own attributes (now as "in" for vertex shaders = 330) easily though I can't remember to what extent. Shader Designer requires a plugin that I didn't even bother to look at creating cause it's an external process and plugin. Are there any tools out there that support a scripting language and I could easily provide specific input such as float movement = sin(elapsedTime()); and then define in float movement; in the vertex shader ? It'd be cool if anyone could share how they develop shaders, if they just code away and then plug it into their game hoping to get the result they wanted.

    Read the article

  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

    Read the article

  • APress Deal of the Day - 11/Nov/2011 - Accelerated C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from Apress at http://www.apress.com/9781430225379 is Accelerated C# 2010 "C# 2010 offers powerful new features, and this book is the fastest path to mastering them—and the rest of C#—for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language. " I cannot improve on the description on thew APress web site: "If you're an experienced C# programmer, you need to understand how C# has changed with C# 2010. If you're an experienced object-oriented programmer moving to C#, you want to ramp up quickly in the language while learning the latest features and techniques. In either case, this book is for you. The first three chapters succinctly present C# fundamentals, for those new to or reviewing C#. The rest of the book covers all the major C# features, in great detail, explaining how they work and how best to use them. Whatever your background or need, you’ll treasure this book for as long as you code in C# 2010."   Can't code withoutThe best C# & VB.NET refactoring plugin for Visual Studio

    Read the article

  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

    Read the article

  • Targeting .Net framework version 3.0. (4 replies)

    I have developed a VB.NET application and am trying to target .net framework V3.0. The project was initially developed using Visual Studio 2005. I am now using VS 2008 Professional. I go to project\properties\compile\advanced compile options. From the &quot;Target Framework&quot; dropdown list box, I select .NET Framework 3.0. VS informs me that it needs to close and re open the project. Fine. Once the proj...

    Read the article

  • How long did you stay in your first programming job?

    - by Anon
    I've been in my first programming job for just under 2 years now (it will be two years next month). I went from Junior Developer initially to just Developer after about a year (when the senior developer left). It's a small company and I write all the code. I have been offered a cool new job (Windows 8, Visual Studio 2012, SQL Server 2012, MVC etc etc) and I am considering it not because I hate my current job (I don't, it's fun) but because I am scared that if I stay in the one job for too long, other employers won't want to hire me as it will look like I can't get a job anywhere else. It would help a lot if you could answer this question: How long did you stay in your first programming job? Thanks

    Read the article

  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

    Read the article

  • Where is the gtk# widget for windows forms in mono?

    - by user207785
    Ok, I downloaded mono to program in c#. The installation worked fine and I have mono up and running. The problem is, I can't find the toolbox that contains stuff like: Common controls containers Menus and toolbars All Windows Forms THIS IS FOR THE VISUAL DESIGN PART! I cant find them! I also can't see the window to work on. (By default its called "Form1") Im trying to get mono to look like this: http://www.mono-project.com/File:Md2.png See, the window in the middle called "MainWindow" I can't see that in mono. also, on the top right, I cant find that widget box! Help please! Thanks!!

    Read the article

  • Find out which SQL Server instance is consuming most of the CPU

    We have a number of SQL Server hosts with multiple SQL Server instances. From time to time we have CPU issues, but we are not sure which instance is causing the issue. How do you find which SQL Server instance is causing CPU pressure on machine with multiple SQL Server instances? Check out this tip for ideas on how to find the correct SQL Server instance which is causing CPU pressure. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

    Read the article

  • AutoVue for Agile Sessions at the Oracle Value Chain Summit 2013

    - by Pam Petropoulos
    At the upcoming Oracle Value Chain Summit, which takes place February 4 - 6, 2013 in San Francisco, CA, AutoVue Enterprise Visualization solutions will be covered in a variety of sessions within the Agile PLM solution area. Attend the following sessions during the Product Deep Dives & Demos Track, and discover the latest AutoVue for Agile capabilities, including how to streamline business processes, such as change management by creating ECRs directly from within CAD designs. Visual Decision Making to Optimize New Product Development and Introduction Date: Tuesday, February 5 Time: 12:45 pm to 1:30 pm Seeing the Forest: Next Generation Visualization Date: Wednesday, February 6 Time: 3:15 pm to 4:00 pm Next-Generation CAD Data Management: MCAD, ECAD, and Software Configuration Management Date: Wednesday, February 6 Time: 11:15 am to 12:00 pm Keep an eye on this blog for forthcoming details about each of these sessions. Don’t miss this opportunity to mingle with other AutoVue for Agile customers and meet one on one with the AutoVue product management and development team. Register now for the early bird rate of $195 and secure your spot at the Summit. Click here to register and learn more.

    Read the article

  • RIM met à jour son SDK pour BlackBerry pour mettre fin à l'exode des développeurs vers Android : suf

    Mise à jour du 07/04/10 RIM met à jour ses outils pour BlackBerry Et tente de mettre fin à l'exode des développeurs vers Android et iPhone OS Research in Motion, la société qui gère l'OS et les outils de développement pour les BlackBerry, vient de sortir un nouveau plug-in BlackBerry Java pour Eclipse ? le 1.1, qui permet de simuler le fonctionnement d'une appli sur les différents types de modèles de marque, la version 2.0 du BlackBerry Web plug-in (pour Eclipse et Visual Studio) et un nouveau SDK (BlackBerry Java software development kit) ? qui inclue pas moins de 20.000 APIs (calendrier, contacts, caméra, etc.). Le but est claire, rendre la...

    Read the article

  • Why do you have to manually type variable names while debugging?

    - by SoboLAN
    I've seen this in a lot of IDEs (even in the most popular and heavily used ones, like Visual Studio): if you want to watch a variable's value, you have to manually type its name in the Watches section of the debugger. Why can't there just be a list of all of them with checkboxes next to them ? The developer can then just check the box next to the one he wants to watch and that's it. Variables with identical names can probably be numbered in some way (for example a, b, x(1), x(2), c, etc. I've seen some exceptions to this (NetBeans or BlueJ), but there are exceptions to everything, right ? Maybe it's a stupid question, maybe not, but I've always wondered why this is so.

    Read the article

< Previous Page | 444 445 446 447 448 449 450 451 452 453 454 455  | Next Page >