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  • Linux group permissions getting overwritten by owner

    - by Andy
    I am not a user of Linux, but I am encountering some permissions problems with it that I hope someone can shed some light on. Bit of background: A colleague of mine has a Linux box (running Debian I believe) with an SVN repository on it. The repository directory and files 'owner' is my colleauge. We are both members of a group called 'users'. He manages several projects both Linux and Windows apps, while I have one Windows app. For the Windows apps, we both use TortoiseSVN via an SSH link to commit/update. Performing the command 'ls -l' shows the repository files and folders on the Linux box to have the following permissions: -rwxrwx--- john users However, when my colleauge commits to the repository, the permissions change to: -rwxrwx--- john john This then means I get 'Permission denied' when trying to access the repository myself as it appears that the group permissions have been overwritten with only 'owner' permissions. To fix this, a 'chown -R' command is applied to the files/folders to set the permissions back to owner/group, but each time he writes to the repository, the issue repeats. I'm not sure if this is solely an SVN problem, or a more fundamental owner/group issue. Anyone any clue on how to stop this happening, or where to go and look? I'm trying to help out my colleague who is having some trouble resolving this issue. Apologies for the vague info, I hope I have conveyed the problem clear enough. Like I say, I am not a Linux user, I have only put down what I have managed to pick up from looking over his shoulder. Thanks for any pointers I can pass on!

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  • Simple Preferred time control using silverlight 3.

    - by mohanbrij
    Here I am going to show you a simple preferred time control, where you can select the day of the week and the time of the day. This can be used in lots of place where you may need to display the users preferred times. Sample screenshot is attached below. This control is developed using Silverlight 3 and VS2008, I am also attaching the source code with this post. This is a very basic example. You can download and customize if further for your requirement if you want. I am trying to explain in few words how this control works and what are the different ways in which you can customize it further. File: PreferredTimeControl.xaml, in this file I have just hardcoded the controls and their positions which you can see in the screenshot above. In this example, to change the start day of the week and time, you will have to go and change the design in XAML file, its not controlled by your properties or implementation classes. You can also customize it to change the start day of the week, Language, Display format, styles, etc, etc. File: PreferredTimeControl.xaml.cs, In this control using the code below, first I am taking all the checkbox from my form and store it in the Global Variable, which I can use across my page. List<CheckBox> checkBoxList; #region Constructor public PreferredTimeControl() { InitializeComponent(); GetCheckboxes();//Keep all the checkbox in List in the Load itself } #endregion #region Helper Methods private List<CheckBox> GetCheckboxes() { //Get all the CheckBoxes in the Form checkBoxList = new List<CheckBox>(); foreach (UIElement element in LayoutRoot.Children) { if (element.GetType().ToString() == "System.Windows.Controls.CheckBox") { checkBoxList.Add(element as CheckBox); } } return checkBoxList; } Then I am exposing the two methods which you can use in the container form to get and set the values in this controls. /// <summary> /// Set the Availability on the Form, with the Provided Timings /// </summary> /// <param name="selectedTimings">Provided timings comes from the DB in the form 11,12,13....37 /// Where 11 refers to Monday Morning, 12 Tuesday Morning, etc /// Here 1, 2, 3 is for Morning, Afternoon and Evening respectively, and for weekdays /// 1,2,3,4,5,6,7 where 1 is for Monday, Tuesday, Wednesday, Thrusday, Friday, Saturday and Sunday respectively /// So if we want Monday Morning, we can can denote it as 11, similarly for Saturday Evening we can write 36, etc /// </param> public void SetAvailibility(string selectedTimings) { foreach (CheckBox chk in checkBoxList) { chk.IsChecked = false; } if (!String.IsNullOrEmpty(selectedTimings)) { string[] selectedString = selectedTimings.Split(','); foreach (string selected in selectedString) { foreach (CheckBox chk in checkBoxList) { if (chk.Tag.ToString() == selected) { chk.IsChecked = true; } } } } } /// <summary> /// Gets the Availibility from the selected checkboxes /// </summary> /// <returns>String in the format of 11,12,13...41,42...31,32...37</returns> public string GetAvailibility() { string selectedText = string.Empty; foreach (CheckBox chk in GetCheckboxes()) { if (chk.IsChecked == true) { selectedText = chk.Tag.ToString() + "," + selectedText; } } return selectedText; }   In my example I am using the matrix format for Day and Time, for example Monday=1, Tuesday=2, Wednesday=3, Thursday = 4, Friday = 5, Saturday = 6, Sunday=7. And Morning = 1, Afternoon =2, Evening = 3. So if I want to represent Morning-Monday I will have to represent it as 11, Afternoon-Tuesday as 22, Morning-Wednesday as 13, etc. And in the other way to set the values in the control I am passing the values in the control in the same format as preferredTimeControl.SetAvailibility("11,12,13,16,23,22"); So this will set the checkbox value for Morning-Monday, Morning-Tuesday, Morning-Wednesday, Morning-Saturday, Afternoon of Tuesday and Afternoon of Wednesday. To implement this control, first I have to import this control in xmlns namespace as xmlns:controls="clr-namespace:PreferredTimeControlApp" and finally put in your page wherever you want, <Grid x:Name="LayoutRoot" Style="{StaticResource LayoutRootGridStyle}"> <Border x:Name="ContentBorder" Style="{StaticResource ContentBorderStyle}"> <controls:PreferredTimeControl x:Name="preferredTimeControl"></controls:PreferredTimeControl> </Border> </Grid> And in the code behind you can just include this code: private void InitializeControl() { preferredTimeControl.SetAvailibility("11,12,13,16,23,22"); } And you are ready to go. For more details you can refer to my code attached. I know there can be even simpler and better way to do this. Let me know if any other ideas. Sorry, Guys Still I have used Silverlight 3 and VS2008, as from the system I am uploading this is still not upgraded, but still you can use the same code with Silverlight 4 and VS2010 without any changes. May be just it will ask you to upgrade your project which will take care of rest. Download Source Code.   Thanks ~Brij

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  • Delay NTP Initialisation, Cisco 877W, IOS 12.4(24)T1

    - by Mike Insch
    I have a Cisco 877W which I'm using for my home ADSL connection (and as a refresher in Cisco IOS). I've got a working config in-place with my PPPoA connection coming online correctly, and VLANs and other settings configured as I want them, but I can't crack the NTP configuration. For NTP, I have the following defined ntp server 0.uk.pool.ntp.org source Dialer0 ntp server 1.uk.pool.ntp.org source Dialer0 ntp server 2.uk.pool.ntp.org source Dialer0 ntp server 3.uk.pool.ntp.org source Dialer0 This setup works fine when issued in Global Configuration Mode when the Dialer0 interface (ATM0.1) is up. The configuration fails at startup though: Translating "1.uk.pool.ntp.org"...domain server (208.67.222.222) (208.67.220.220) ntp server 1.uk.pool.ntp.org source Dialer0 ^ % Invalid input detected at "^" marker. This is repeated for the other servers defined. Obviously the DNS lookup for the server(s) fails because the DNS servers cannot be accessed because the external interface is not yet online. Is there a way to delay the NTP configuration until afte the Dialer0 interface is fully initialised? Can the NTP commands be triggered by the Line Protocol on the Dialer0 interface transitioning to the up state? Alternatively, can the NTP commands be delayed for 5 minutes after the router has finished initialising? Any advice, or pointers to useful documentation or examples gratefully received ...

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  • Best practices for logging user actions in production

    - by anthonypliu
    I was planning on logging a lot of different stuff in my production environment, things like when a user: Logs In, Logs Off Change Profile Edit Account settings Change password ... etc Is this a good practice to do on a production enviornment? Also what is a good way to log all this. I am currently using the following code block to log to: public void LogMessageToFile(string msg) { System.IO.StreamWriter sw = System.IO.File.AppendText( GetTempPath() + @"MyLogFile.txt"); try { string logLine = System.String.Format( "{0:G}: {1}.", System.DateTime.Now, msg); sw.WriteLine(logLine); } finally { sw.Close(); } } Will this be ok for production? My application is very new so im not expecting millions of users right away or anything, looking for the best practices to keeping track of actions on a website or if its even best practice to.

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  • Global keyboard states

    - by Petr Abdulin
    I have following idea about processing keyboard input. We capture input in "main" Game class like this: protected override void Update(GameTime gameTime) { this.CurrentKeyboardState = Keyboard.GetState(); // main :Game class logic here base.Update(gameTime); this.PreviousKeyboardState = this.CurrentKeyboardState; } then, reuse keyboard states (which have internal scope) in all other game components. The reasons behind this are 1) minimize keyboard processing load, and 2) reduce "pollution" of all other classes with similar keyboard state variables. Since I'm quite a noob in both game and XNA development, I would like to know if all of this sounds reasonable.

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  • E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = ImageLoadInformation.FromDefaults(); loadInfo.OptionFlags = ResourceOptionFlags.TextureCube; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); }

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  • ASP.NET Web Forms Extensibility: Handler Factories

    - by Ricardo Peres
    An handler factory is the class that implements IHttpHandlerFactory and is responsible for instantiating an handler (IHttpHandler) that will process the current request. This is true for all kinds of web requests, whether they are for ASPX pages, ASMX/SVC web services, ASHX/AXD handlers, or any other kind of file. Also used for restricting access for certain file types, such as Config, Csproj, etc. Handler factories are registered on the global Web.config file, normally located at %WINDIR%\Microsoft.NET\Framework<x64>\vXXXX\Config for a given path and request type (GET, POST, HEAD, etc). This goes on section <httpHandlers>. You would create a custom handler factory for a number of reasons, let me list just two: A centralized place for using dependency injection; Also a centralized place for invoking custom methods or performing some kind of validation on all pages. Let’s see an example using Unity for injecting dependencies into a page, suppose we have this on Global.asax.cs: 1: public class Global : HttpApplication 2: { 3: internal static readonly IUnityContainer Unity = new UnityContainer(); 4: 5: void Application_Start(Object sender, EventArgs e) 6: { 7: Unity.RegisterType<IFunctionality, ConcreteFunctionality>(); 8: } 9: } We instantiate Unity and register a concrete implementation for an interface, this could/should probably go in the Web.config file. Forget about its actual definition, it’s not important. Then, we create a custom handler factory: 1: public class UnityPageHandlerFactory : PageHandlerFactory 2: { 3: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 4: { 5: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 6: 7: //one scenario: inject dependencies 8: Global.Unity.BuildUp(handler.GetType(), handler, String.Empty); 9:  10: return (handler); 11: } 12: } It inherits from PageHandlerFactory, which is .NET’s included factory for building regular ASPX pages. We override the GetHandler method and issue a call to the BuildUp method, which will inject required dependencies, if any exist. An example page with dependencies might be: 1: public class SomePage : Page 2: { 3: [Dependency] 4: public IFunctionality Functionality 5: { 6: get; 7: set; 8: } 9: } Notice the DependencyAttribute, it is used by Unity to identify properties that require dependency injection. When BuildUp is called, the Functionality property (or any other properties with the DependencyAttribute attribute) will receive the concrete implementation associated with it’s type, as registered on Unity. Another example, checking a page for authorization. Let’s define an interface first: 1: public interface IRestricted 2: { 3: Boolean Check(HttpContext ctx); 4: } An a page implementing that interface: 1: public class RestrictedPage : Page, IRestricted 2: { 3: public Boolean Check(HttpContext ctx) 4: { 5: //check the context and return a value 6: return ...; 7: } 8: } For this, we would use an handler factory such as this: 1: public class RestrictedPageHandlerFactory : PageHandlerFactory 2: { 3: private static readonly IHttpHandler forbidden = new UnauthorizedHandler(); 4:  5: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 6: { 7: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 8: 9: if (handler is IRestricted) 10: { 11: if ((handler as IRestricted).Check(context) == false) 12: { 13: return (forbidden); 14: } 15: } 16:  17: return (handler); 18: } 19: } 20:  21: public class UnauthorizedHandler : IHttpHandler 22: { 23: #region IHttpHandler Members 24:  25: public Boolean IsReusable 26: { 27: get { return (true); } 28: } 29:  30: public void ProcessRequest(HttpContext context) 31: { 32: context.Response.StatusCode = (Int32) HttpStatusCode.Unauthorized; 33: context.Response.ContentType = "text/plain"; 34: context.Response.Write(context.Response.Status); 35: context.Response.Flush(); 36: context.Response.Close(); 37: context.ApplicationInstance.CompleteRequest(); 38: } 39:  40: #endregion 41: } The UnauthorizedHandler is an example of an IHttpHandler that merely returns an error code to the client, but does not cause redirection to the login page, it is included merely as an example. One thing we must keep in mind is, there can be only one handler factory registered for a given path/request type (verb) tuple. A typical registration would be: 1: <httpHandlers> 2: <remove path="*.aspx" verb="*"/> 3: <add path="*.aspx" verb="*" type="MyNamespace.MyHandlerFactory, MyAssembly"/> 4: </httpHandlers> First we remove the previous registration for ASPX files, and then we register our own. And that’s it. A very useful mechanism which I use lots of times.

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  • Android - Switching Activities with a Tab Layout

    - by Bill Osuch
    This post is based on the Tab Layout  tutorial on the Android developers site, with some modifications. I wanted to get rid of the icons (they take up too much screen real estate), and modify the fonts on the tabs. First, create a new Android project, with an Activity called TabWidget. Then, create two additional Activities called TabOne and TabTwo. Throw a simple TextView on each one with a message identifying the tab, like this: public class TabTwo extends Activity {  @Override  public void onCreate(Bundle savedInstanceState) {   super.onCreate(savedInstanceState);   TextView tv = new TextView(this);   tv.setText("This is tab 2");   setContentView(tv);  } } And don't forget to add them to your AndroidManifest.xml file: <activity android:name=".TabOne"></activity> <activity android:name=".TabTwo"></activity> Now we'll create the tab layout - open the res/layout/main.xml file and insert the following: <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android"  android:id="@android:id/tabhost"  android:layout_width="fill_parent"  android:layout_height="fill_parent">  <LinearLayout   android:orientation="vertical"   android:layout_width="fill_parent"   android:layout_height="fill_parent">   <TabWidget    android:id="@android:id/tabs"    android:layout_width="fill_parent"    android:layout_height="wrap_content" />   <FrameLayout    android:id="@android:id/tabcontent"             android:layout_width="fill_parent"    android:layout_height="fill_parent" />  </LinearLayout> </TabHost> Finally, we'll create the code needed to populate the TabHost. Make sure your TabWidget class extends TabActivity rather than Activity, and add code to grab the TabHost and create an Intent to launch a new Activity:    TabHost tabHost = getTabHost();  // The activity TabHost    TabHost.TabSpec spec;  // Reusable TabSpec for each tab    Intent intent;  // Reusable Intent for each tab       // Create an Intent to launch an Activity for the tab (to be reused)    intent = new Intent().setClass(this, TabOne.class); Add the first tab to the layout:    // Initialize a TabSpec for each tab and add it to the TabHost    spec = tabHost.newTabSpec("tabOne");      spec.setContent(intent);     spec.setIndicator("Tab One");     tabHost.addTab(spec); It's pretty tall as-is, so we'll shorten it:   // Squish the tab a little bit horizontally   tabHost.getTabWidget().getChildAt(0).getLayoutParams().height = 40; But the text is a little small, so let's increase the font size:   // Bump the text size up   LinearLayout ll = (LinearLayout) tabHost.getChildAt(0);   android.widget.TabWidget tw = (android.widget.TabWidget) ll.getChildAt(0);   RelativeLayout rllf = (RelativeLayout) tw.getChildAt(0);   TextView lf = (TextView) rllf.getChildAt(1);   lf.setTextSize(20); Do the same for the second tab, and you wind up with this: @Override     public void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.main);                 TabHost tabHost = getTabHost();  // The activity TabHost         TabHost.TabSpec spec;  // Reusable TabSpec for each tab         Intent intent;  // Reusable Intent for each tab            // Create an Intent to launch an Activity for the tab (to be reused)         intent = new Intent().setClass(this, TabOne.class);         // Initialize a TabSpec for each tab and add it to the TabHost         spec = tabHost.newTabSpec("tabOne");           spec.setContent(intent);          spec.setIndicator("Tab One");          tabHost.addTab(spec);         // Squish the tab a little bit horizontally         tabHost.getTabWidget().getChildAt(0).getLayoutParams().height = 40;         // Bump the text size up         LinearLayout ll = (LinearLayout) tabHost.getChildAt(0);         android.widget.TabWidget tw = (android.widget.TabWidget) ll.getChildAt(0);         RelativeLayout rllf = (RelativeLayout) tw.getChildAt(0);         TextView lf = (TextView) rllf.getChildAt(1);         lf.setTextSize(20);            // Do the same for the other tabs         intent = new Intent().setClass(this, TabTwo.class);         spec = tabHost.newTabSpec("tabTwo");          spec.setContent(intent);          spec.setIndicator("Tab Two");         tabHost.addTab(spec);         tabHost.getTabWidget().getChildAt(1).getLayoutParams().height = 40;         RelativeLayout rlrf = (RelativeLayout) tw.getChildAt(1);         TextView rf = (TextView) rlrf.getChildAt(1);         rf.setTextSize(20);            tabHost.setCurrentTab(0);     } Save and fire up the emulator, and you should be able to switch back and forth between your tabs!

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  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

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  • Redundant OpenVPN connections with advanced Linux routing over an unreliable network

    - by konrad
    I am currently living in a country that blocks many websites and has unreliable network connections to the outside world. I have two OpenVPN endpoints (say: vpn1 and vpn2) on Linux servers that I use to circumvent the firewall. I have full access to these servers. This works quite well, except for the high package loss on my VPN connections. This packet loss varies between 1% and 30% depending on time and seems to have a low correlation, most of the time it seems random. I am thinking about setting up a home router (also on Linux) that maintains OpenVPN connections to both endpoints and sends all packets twice, to both endpoints. vpn2 would send all packets from home to vpn1. Return trafic would be send both directly from vpn1 to home, and also through vpn2. +------------+ | home | +------------+ | | | OpenVPN | | links | | | ~~~~~~~~~~~~~~~~~~ unreliable connection | | +----------+ +----------+ | vpn1 |---| vpn2 | +----------+ +----------+ | +------------+ | HTTP proxy | +------------+ | (internet) For clarity: all packets between home and the HTTP proxy will be duplicated and sent over different paths, to increase the chances one of them will arrive. If both arrive, the first second one can be silently discarded. Bandwidth usage is not an issue, both on the home side and endpoint side. vpn1 and vpn2 are close to each other (3ms ping) and have a reliable connection. Any pointers on how this could be achieved using the advanced routing policies available in Linux?

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  • Assign multiple test categories using TestCategoryAttribute

    - by Michael Freidgeim
    I am using TestCategoryAttribute to filter which tests to run during builds and wandered, how to -how to assign multiple test categories.According to constructor documentation only single category can be specified.  However TestCategories Property (plural!)can return multiple categories.Grouping Tests into Test Categories: You can add an automated test to one or multiple test categories using a test attribute. Each test can belong to multiple test categories.The recommended approach from MSDN How to: Group and Run Automated Tests Using Test Categories is to specify multiple TestCategory attributes like the following[TestCategory("Nightly"), TestCategory("Weekly"), TestCategory("ShoppingCart"), TestMethod()]public Void DebitTest() { }Article http://toddmeinershagen.blogspot.com.au/2010/09/create-custom-test-category-attributes.htmlshows how enums can be used instead of strings.It also explains, that TestCategories Property can be used in derived custom attributes.v

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  • Exchange 2010 POP3/IMAP4/Transport services complaining that they can't find SSL certificate after blue screen

    - by Graeme Donaldson
    We have a single-server Exchange 2010 setup. In the early hours of this morning the server had a blue screen and rebooted. After coming back up the POP3/IMAP4 and Transport services are complaining that they cannot find the correct SSL certificate for mail.example.com. POP3: Log Name: Application Source: MSExchangePOP3 Date: 2012/04/23 11:45:15 AM Event ID: 2007 Task Category: (1) Level: Error Keywords: Classic User: N/A Computer: exch01.domain.local Description: A certificate for the host name "mail.example.com" couldn't be found. SSL or TLS encryption can't be made to the POP3 service. IMAP4: Log Name: Application Source: MSExchangeIMAP4 Date: 2012/04/23 08:30:44 AM Event ID: 2007 Task Category: (1) Level: Error Keywords: Classic User: N/A Computer: exch01.domain.local Description: A certificate for the host name "mail.example.com" couldn't be found. Neither SSL or TLS encryption can be made to the IMAP service. Transport: Log Name: Application Source: MSExchangeTransport Date: 2012/04/23 08:32:27 AM Event ID: 12014 Task Category: TransportService Level: Error Keywords: Classic User: N/A Computer: exch01.domain.local Description: Microsoft Exchange could not find a certificate that contains the domain name mail.example.com in the personal store on the local computer. Therefore, it is unable to support the STARTTLS SMTP verb for the connector Default EXCH01 with a FQDN parameter of mail.example.com. If the connector's FQDN is not specified, the computer's FQDN is used. Verify the connector configuration and the installed certificates to make sure that there is a certificate with a domain name for that FQDN. If this certificate exists, run Enable-ExchangeCertificate -Services SMTP to make sure that the Microsoft Exchange Transport service has access to the certificate key. The odd part is that Get-ExchangeCertificate show the cert as enabled for all the relevant services, and OWA is working flawlessly using this certificate. [PS] C:\Users\graeme\Desktop>Get-ExchangeCertificate Thumbprint Services Subject ---------- -------- ------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ....S. CN=exch01 YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY ....S. CN=exch01 ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ IP.WS. CN=mail.example.com, OU=Domain Control Validated, O=mail.exa... Here's the certificate in the computer account's personal cert store: Does anyone have any pointers for getting POP3/IMAP4/SMTP to use the cert again?

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  • KVM network bridge with two NICs

    - by Eil
    Greetings, I'm trying to set up bridged networking with KVM and am getting nowhere. There are docs and tutorials on the subject, but they all seem to conflict or don't provide enough info. I was wondering if someone can give me a high-level overview of how to get this working. I can probably work out the details myself (configuring the interfaces, adding routes, etc), I just need help on the big picture: how everything is interconnected. I have a RHEL5 server with KVM installed and running. It has two physical NICs, eth0 and eth1 in the same VLAN. I would like to use eth1 for all traffic between the guests and the rest of the network and reserve eth0 for host management, guest migrations, etc if possible. I'm not picky about which one gets the default route, although it would be nice if we could make it eth0. All of the guests will have static IPs. I would prefer that when a new guest is added, the networking configuration only needs to be set from within the guest itself. Basically, I want this: eth0: all host traffic eth1: all guest traffic Open to any other suggestions if this isn't possible or will be kludgy/difficult. Pointers to existing documentation might not be helpful since I've already been though just about everything out there. Thanks for any help.

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  • Normal maps red in OpenGL?

    - by KaiserJohaan
    I am using Assimp to import 3d models, and FreeImage to parse textures. The problem I am having is that the normal maps are actually red rather than blue when I try to render them as normal diffuse textures. http://i42.tinypic.com/289ing3.png When I open the images in a image-viewing program they do indeed show up as blue. Heres when I create the texture; OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } Here is my fragment shader. You can see I just commented out the normal-map parsing and treated the normal map texture as the diffuse texture to display it and illustrate the problem. As for the rest of the code it interacts as expected with the diffuse textures so I dont see a obvious problem there. "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Why is this? does normal-map textures need some sort of special treatment in opengl?

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  • "Path Not Found" when attempting to write to a sub folder within a mapped drive

    - by Adam
    We have an interesting issue with one of our server shares, or possibly, our Win 7 desktops. When our users try to save files in a sub folder, either via copy/paste or through an application, to a mapped drive on our DC they receive an error saying "Path not found". They can however browse this folder and open files from it. This is where the "Path Not Found" error doesn't seem to stack up in my opinion. Users can however save files fine in the root folder of the mapped drive, it appears only to affect sub folders. It seems to be random which users and machines this affects. The users can log on to a different machine and be able to save in sub folders fine, on the same mapped drive. Event viewer hasn't been much help either. Currently, the only solution we have found is to image the machines affected which solves the issue. Our servers are Server 2008 R2 with Win 7 Pro desktops. Any help/pointers/suggestions would greatly be appreciated.

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  • What is the exception in java code? [closed]

    - by Karandeep Singh
    This java code is for reverse the string but it returning concat null with returned string. import java.util.*; import java.util.logging.Level; import java.util.logging.Logger; public class Practice { public static void main(String[] args) { String str = ""; try { str = reverse("Singh"); } catch (Exception ex) { Logger.getLogger(Practice.class.getName()).log(Level.SEVERE, null, ex); System.out.print(ex.getMessage()); }finally{ System.out.println(str); } } public static String reverse(String str) throws Exception{ String temp = null; if(str.length()<=0){ throw new Exception("empty"); }else{ for(int i=str.length()-1;i>=0;i--){ temp+=str.charAt(i); } } return temp.trim(); } } Output: nullhgniS

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  • Failover strategy for a 4 servers scenario

    - by Joao Villa-Lobos
    Hi all, I am trying to figure out how to set up replication & failover in a scenario with 4 servers (2 per location) where any server may assume the Master role. My initial scenario is the following one: 2 servers in location A (One Master, One Slave); 2 servers in location B (Two Slaves). For this I'm thinking on using the configuration Master-Master Active-Passive suggested on O'Reilly's "High Performance MySQL" on all of them so each one can become a Master when needed. If the Master "dies" the other server from location A assumes the Master role whenever possible. It will always have a bigger priority then the servers on location B. A server on location B will only switch to Master if no server on location A is able to do so. Since MySQL can't handle this automatically I need some other way to implement this. I've read already about heartbeat and Maatkit. Is this the way to go? Has anyone used this in a similar scenario? Is there some other way to go in order to achieve this? Any pointers about failout will be appreciated. I want to keep this as simple as possible avoiding stuff such as DRDB. I'm not concerned about high availability just a way to switch roles automatically without too many hassle. I'm using SuSe Enterprise 10 and MySQL 5.1.30-community. Thanks in advance, João

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  • Debugging Samba/CUPS printer sharing with Windows

    - by mrdrbob
    I've got a HP Deskjet hooked up to a Slackware 12.2 box. I've got CUPS set up and can print a test page from the box just fine. I've also got Samba set up and have a couple file shares that work fine. I'm trying to share that HP Deskjet out via Samba, but I can't get it to show up in any Windows system. I see the server and its file shares in Windows networking, but when I open the Printers, no printer shows up. Running net view \\servername from the command line lists the file shares, but no printers. Here's the pertinent part of my smb.conf, if that helps: [global] workgroup = HOMENET security = share hosts allow = 192.168.1. 192.168.2. 127. load printers = yes printcap name = cups printing = cups log file = /var/log/samba.%m max log size = 50 [printers] comment = All Printers path = /var/spool/samba browseable = no public = yes writable = no printable = yes guest only = yes Can anyone give me some pointers as to where to start looking for potential causes? Update: Running testparm shows no errors. Here's the output (minus the file shares): [global] workgroup = HOMENET security = SHARE log file = /var/log/samba.%m max log size = 50 printcap name = cups hosts allow = 192.168.1., 192.168.2., 127. [printers] comment = All Printers path = /var/spool/samba guest only = Yes guest ok = Yes printable = Yes browseable = No

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  • Accessing the same service more than twice in the nick of time

    - by PointedC
    I have an application that will access interface service A which is to run from windows startup. This service is used by program B and my application functions on B's presence after getting a pointer to A. The scenario is translated as follows, public interface A{} ///my program public class MyProgram { public MyProgram() { ProgramB.DoA(); } public A GetA(){} } public class ProgramB { void DoA(){} } The translated source is not true, but that seems to be what I am looking for. In order to eliminate the overhead of allocating and realocating dynamic accesses to the same service used by other processes, would you please provide an actual solution to the problem ?(I am all out of any idea now)

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  • Detecting End of Animation

    - by Will
    So I am making a death animation for a game. enemy1 is a UIImageView, and what I'm doing is when an integer is less than or equal to zero, it calls this deathAnimation which only happens once. What I want to do is use a CGPointMake right when the animation is finished being called. Note that before the deathAnimation is called, there is another animation that is constantly being called 30 times a second. I'm not using anything like cocos2d. if (enemy1health <= 0) { [self slime1DeathAnimation]; //How can i detect the end of this animation } This is how the animation is done -(void)slime1DeathAnimation{ enemy1.animationImages = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Slime Death 1.png"], [UIImage imageNamed:@"Slime Death 2.png"], [UIImage imageNamed:@"Slime Death 3.png"], [UIImage imageNamed:@"Slime Death 4.png"], [UIImage imageNamed:@"Slime Death 5.png"], nil]; enemy1.animationDuration = 0.5; enemy1.animationRepeatCount = 1; [enemy1 startAnimating]; } If you need more code just ask

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  • Dynamic Tab Implementation in ADF

    - by Vijay Mohan
    Well, this can be a common usecase across apps to open tabs dynamically at runtime based on the request.Well, in order to achieve this you can have a parent container, lets say a panelTab component.Inside panelTab , u can have a showDetailItem inside an af:foreach or an af:iterator binded to a bean static list which will have as many show detail items as you wish to be shown.something like this.private static List = { new showDetailItem("1"),new ShowDetailItem("2") ...};now in the backing bean you can have a method that takes care of rendering and disclosing an specific tab based on the index.public void openMyTab(){List<MyItems> list = refToParentContainer.getChildren();int indexOfTabToBeOpened = //Write a method that will compute the tab index of the next //tab.list.get(index).setRendered(true);list.get(index).setDisclosed(true);similarly you can set other properties too.}Else, instead of having af:foreach/iterator iterating through the SD items , you can go for static SDs in the page with render property set to false and then you can follow the same approach to render/disclose it at runtime.

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  • How to get GameElements (RigidBody) size in Unity

    - by Shivan Dragon
    I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to make a wall out of multiple bricks. My question is, how can I access the dimensions of my brick (width, height, the z dimension size) so that in my script I can make bricks which are placed one next to the other (and then one on top of the other)? I've looked at the documentation for GameObject and Rigidbody but I can't find anything helpful. Just for refference, my script so far is: public GameObject brick; void Start () { Instantiate(this.brick, new Vector3(0.01326297f, -30.07855f, 100f), Quaternion.identity); // int brickWidth = this.brick.????; }

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  • Cocos2dx- Draw primitives(polygons) on Update

    - by Haider
    In my game I'm trying to draw polygons on on each step i.e. update method. I call draw() method to draw new polygon with dynamic vertices. Following is my code: void HelloWorld::draw(){glLineWidth(1);CCPoint filledVertices[] = {ccp(drawX1,drawY1),ccp(drawX2,drawY2), ccp(drawX3,drawY3), ccp(drawX4,drawY4)};ccDrawSolidPoly( filledVertices, 4, ccc4f(0.5f, 0.5f, 1, 1 ));} I call the draw() method from the update(float dt) method. The engine is behaving inconsistently i.e. sometimes it displays the polygons and on other occasions it does not. Is it the right approach to do such a task? If not what is the best way to display large number of primitives?

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  • SSD cache to minimize HDD spin-up time?

    - by sirprize
    short version first: I'm looking for Linux compatible software which is able to transparently cache HDD writes using an SSD. However, I only want to spin up the HDD once or twice a day (to write the cached data to the HDD). The rest of the time, the HDD should not be spinning due to noise concerns. Now the longer version: I have built a completely silent computer running Xubuntu. It has a A10-6700T APU, huge fanless cooler, fanless PSU, SSD. The problem is: it also has (and needs) a noisy HDD and I want to forbid spinning it up during the night. All writes should be cached on the SSD, reads are not needed in the night. Throughout every day, this computer will automatically download about 5 GB of data which will be retained for about a year, giving a total needed disk capacity of slightly less than 2 TB. This data is currently stored on a 3 TB noisy hard disk drive which is spinning day and night. Sometimes, I'll need to access some data from several months ago. However, most times I'll only need data from the last 14 days, which would fit on the SSD. Ideally, I'd like a transparent solution (all data on one filesystem) which caches all writes to the SSD, writing to the HDD only once a day. Reads would be served by the cache if they were still on the SDD, else the HDD would have to spin up. I have tried bcache without much success (using cache_mode=writeback, writeback_running=0, writeback_delay=86400, sequential_cutoff=0, congested_write_threshold_us=0 - anything missing?) and I read about ZFS ZIL/L2ARC but I'm not sure I can achieve my goal with ZFS. Any pointers? If all else fails, I will simply use some scripts to automatically copy files over to the big drive while deleting the oldest files from the SSD.

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  • Data binding directly to a store query (DbSet, DbQuery, DbSqlQuery) is not supported.

    - by Chandradev
    HiI was doing some test with code first approach in EF. Then while populating the Gridview i was getting error like thisData binding directly to a store query (DbSet, DbQuery, DbSqlQuery) is not supported. Instead populate a DbSet with data, for example by calling Load on the DbSet, and then bind to local data. For WPF bind to DbSet.Local. For WinForms bind to DbSet.Local.ToBindingList().For solving this error we have to write the code like this private void FillGrid()        {            using (var Context = new EmpDatabaseContext())            {                var query = Context.Emps.Select(m => m);                //var query = from m in Context.Emps                //            select m;               // Gridview1.DataSource = query;                Gridview1.DataSource = query.ToList();                Gridview1.DataBind();            }        }  We canot bind Iqueryable directly. We have to change into ToList()

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