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  • Which are the most important media queries to use in creating mobile responsive design?

    - by Matt
    There are a lot different media queries for mobile screen sizes. It can be overwhelming to accomodate all of them when designing a responsive mobile site. Which are the most important ones to use when designing for mobile? I found this article that does a pretty good job of outlining the available media queries: http://css-tricks.com/snippets/css/media-queries-for-standard-devices/. /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { /* Styles */ } /* Smartphones (landscape) ----------- */ @media only screen and (min-width : 321px) { /* Styles */ } /* Smartphones (portrait) ----------- */ @media only screen and (max-width : 320px) { /* Styles */ } /* iPads (portrait and landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) { /* Styles */ } /* iPads (landscape) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : landscape) { /* Styles */ } /* iPads (portrait) ----------- */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : portrait) { /* Styles */ } /* Desktops and laptops ----------- */ @media only screen and (min-width : 1224px) { /* Styles */ } /* Large screens ----------- */ @media only screen and (min-width : 1824px) { /* Styles */ } /* iPhone 4 ----------- */ @media only screen and (-webkit-min-device-pixel-ratio : 1.5), only screen and (min-device-pixel-ratio : 1.5) { /* Styles */ }

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  • How to detect an 'image area' percentage inside an image?

    - by DaNieL
    Mhh, kinda hard to explain with my poor english ;) So, lets say I have an image, doesnt matter what kind of (gif, jpg, png) with 200x200 pixel size (total area 40000 pixels) This image have a background, that can be trasparent, or every color (but i know the background-color in advance). Lets say that in the middle of this image, there is a picture (for keep the example simple lets suppose is a square drawn), of 100x100 pixels (total area 10000 pixels). I need to know the area percentage that the small square fill inside the image. So, in i know the full image size and the background-color, there is a way in php/python to scan the image and retrieve that (in short, counting the pixel that are different from the given background)? In the above example, the result should be 25%

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  • Cross browser (chrome/firefox) trying to get top-pos defined in percentage as pixels

    - by Cinaird
    I have a problem whit cross browser output, I'm trying to get the top and left css attribute of a div, but firefox gives me the exact pixel position and Chrome give me the percentage. Example: http://web.cinaird.se/pdf/test.htm CSS #mix{ position:absolute; top: 10px; left: 45%; background-color:#f0f; } jQuery css top: " + $("#mix").css("top") + " <br/>css left: " + $("#mix").css("left") Output Firefox (and IE8): css top: 10px css left: 267.3px Chrome: css top: 10px css left: 45% is there any way to get the same result for both (all) browsers? I would prefer to get a pixel value without any major calculation

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  • Qt4.6: QTextDocument <HR> tag prints only very thin, almost invisible hair lines

    - by hurikhan77
    When printing a QTextDocument with doc->print() I almost cannot see the horizontal rules inserted by <hr>. When printing to PDF these are clearly visible. But when printed to a printer these lines are very very thin lines, almost invisible on the paper. How do I fix this? I currently helped myself by inserting an <img> with a black pixel but this is very cumbersome as I have to exactly figure out the proper pixel width by trial and error.

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  • C# Hotkey, Help?

    - by Di4g0n4leye
    namespace WebBrowser { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } int GetPixel(int x, int y) { Bitmap bmp = new Bitmap(1, 1, PixelFormat.Format32bppPArgb); Graphics grp = Graphics.FromImage(bmp); grp.CopyFromScreen(new Point(x,y), Point.Empty, new Size(1,1)); grp.Save(); return bmp.GetPixel(0, 0).ToArgb(); } void Button1Click(object sender, EventArgs e) { int x = Cursor.Position.X; int y = Cursor.Position.Y; int pixel = GetPixel(x,y); textBox1.Text = pixel.ToString(); } void MainFormLoad(object sender, EventArgs e) { webBrowser1.Navigate("http://google.com"); } } } } How i want to add a hotkey that call Button1 on Press? How can that be done?

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  • Maximum File Size and Pixels for Uploaded Business Documents

    - by webdevguy
    I am creating a php form that accepts an upload of business documents in a variety of formats .pdf, .doc, .tiff, .jpeg, etc. and I need to restrict the size of the files that are uploaded. It's trivial for me to restrict the file size, but I'm not sure if I should also restrict the max height/width, which are also available options. I will need to occasionally print these documents to 8.5 X 11inch paper and have them be legible, but don't really care if images come out. Should I restrict the pixels sizes or is that redundant with restricting the file size? If so, do you guys have a recommendations for max height/width for, say, a 5MB file size limit? I really have no idea what the relationship between pixel size and image size is or what the common pixel sizes are for scanned images. Also, what would be a reasonable size expectation for a legible print per page?

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  • question about working with System.Drawing.Graphics

    - by backdoor
    hi all. i have a System.Drawing.Point[] filled with some System.Drawing.Point's. so when i want to draw this points as a polygon in a System.Windows.Form instance , the final drawn polygon is not all in the screen or sometimes is very small (in screen shown as 2-3 pixel). i wonder if there is some Library that using that i can just send Point[] to that and thatself scales and ... points and draws polygon manner that all points shown in screen and they are scaled to fit the screen (i mean small objects that shown as 2-3 pixel scale up to fit entire screen); thaks all and sorry for my bad english...

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  • Blending pixels from Two Bitmaps

    - by MarkPowell
    I'm beating my head against a wall here, and I'm fairly certain I'm doing something stupid, so time to make my stupidity public. I'm trying to take two images, blend them together into a third image using standard blending algorithms (Hardlight, softlight, overlay, multiply, etc). Because Android does not have such blend properties build in, I've gone down the path of taking each pixel and combine them using an algorithm. However, the results are garbage. Any help would be appreciated. Below is the code, which I've tried to strip out all the "junk", but some may have made it through. I'll clean it up if something isn't clear. Bitmap src = BitmapFactory.decodeResource(getResources(), R.drawable.base, options); Bitmap mutableBitmap = src.copy(Bitmap.Config.RGB_565, true); int imageId = getResources().getIdentifier("drawable/" + filter, null, getPackageName()); Bitmap filterBitmap = BitmapFactory.decodeResource(getResources(), imageId, options); float scaleWidth = ((float) mutableBitmap.getWidth()) / filterBitmap.getWidth(); float scaleHeight = ((float) mutableBitmap.getHeight()) / filterBitmap.getHeight(); IntBuffer buffSrc = IntBuffer.allocate(src.getWidth() * src.getHeight()); mutableBitmap.copyPixelsToBuffer(buffSrc); buffSrc.rewind(); IntBuffer buffFilter = IntBuffer.allocate(resizedFilterBitmap.getWidth() * resizedFilterBitmap.getHeight()); resizedFilterBitmap.copyPixelsToBuffer(buffFilter); buffFilter.rewind(); IntBuffer buffOut = IntBuffer.allocate(src.getWidth() * src.getHeight()); buffOut.rewind(); while (buffOut.position() < buffOut.limit()) { int filterInt = buffFilter.get(); int srcInt = buffSrc.get(); int alphaValueFilter = Color.alpha(filterInt); int redValueFilter = Color.red(filterInt); int greenValueFilter = Color.green(filterInt); int blueValueFilter = Color.blue(filterInt); int alphaValueSrc = Color.alpha(srcInt); int redValueSrc = Color.red(srcInt); int greenValueSrc = Color.green(srcInt); int blueValueSrc = Color.blue(srcInt); int alphaValueFinal = convert(alphaValueFilter, alphaValueSrc); int redValueFinal = convert(redValueFilter, redValueSrc); int greenValueFinal = convert(greenValueFilter, greenValueSrc); int blueValueFinal = convert(blueValueFilter, blueValueSrc); int pixel = Color.argb(alphaValueFinal, redValueFinal, greenValueFinal, blueValueFinal); buffOut.put(pixel); } buffOut.rewind(); mutableBitmap.copyPixelsFromBuffer(buffOut); BitmapDrawable drawable = new BitmapDrawable(getResources(), mutableBitmap); imageView.setImageDrawable(drawable); } int convert (int in1, int in2) { //simple multiply for example return in1 * in2 / 255; }

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  • How do I construct a 3D model of a room from 2 stereo cameras? What is the determining factor to an

    - by yasumi
    Currently, I have extracted depth points to construct a 3D model from 2 stereo cameras. The methods I have used are openCV graphCut method and a software from http://sourceforge.net/projects/reconststereo/. However, the generated 3D models are not very accurate, which leads me to question: 1) What is the problem with pixel-based method? 2) Should I change my pixel-based method to feature-based or object-recognition-based method? Is there a best method? 3) Are there any other ways to do such reconstruction? Additionally, the depth extracted comes only from 2 images. What if I am turning the camera 360 degrees to obtain a video? Looking forward to suggestion on how to combine this depth information. Thank you very much :)

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 distinct colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 combinations of colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • Length of data returned from CGImageGetDataProvider is larger than expected

    - by jcoplan
    I'm loading a grayscale png image and I want to access the underlying pixel data. However after I load get the pixel data via CGImageGetDataProvider, the length of the data returned is longer than expected. CCGDataProviderRef provider = CGDataProviderCreateWithFilename(cStr); CGImageRef image = CGImageCreateWithPNGDataProvider(provider, NULL, FALSE, kCGRenderingIntentDefault); mapWidth = CGImageGetWidth(image); mapHeight = CGImageGetHeight(image); lookupMap = CGDataProviderCopyData(CGImageGetDataProvider(image)); mapWidth comes out to 1804 and mapHeight comes out to 1005. The product of which is 1813020 When I call CFDataGetLength(lookupMap) the response is 1833120. Where are these extra 20100 bytes coming from? Any help here is much appreciated. Am I missing something about the underlying format of the image?

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  • Modifying an image with OpenGL ?

    - by chmike
    I have a device to acquire XRay images. Due to some technical constrains, the detector is made of heterogeneous pixel size and multiple tilted and partially overlapping tiles. The image is thus distorted. The detector geometry is known precisely. I need a function converting these distorted images into a flat image with homogeneous pixel size. I have already done this by CPU, but I would like to give a try with OpenGL to use the GPU in a portable way. I have no experience with OpenGL programming, and most of the information I could find on the web was useless for this use. How should I proceed ? How do I do this ? Image size are 560x860 pixels and we have batches of 720 images to process. I'm on Ubuntu.

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  • GDI+, using DrawImage to draw a transperancy mask of the source image

    - by sold
    Is it possible to draw a transperancy mask of an image (that is, paint all visible pixels with a constant color) using Graphics::DrawImage? I am not looking for manually scanning the image pixel-by-pixel and creating a seperate mask image, I wonder if it's possible to draw one directly from the original image. My guessing is that it should be done with certain manipulations to ImageAttributes, if possible at all. The color of the mask is arbitrary and should be accurate, and it would be a plus if there can be a threshold value for the transparency.

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  • Working with image pixels

    - by Mario
    Hey Guys, I'm trying to do a project here, which I want to implement the following: I have a rotation matrix and translation matrix are estimated, now I have an image in a certain location and I want to multiply all the image pixel by the rotation matrix and add the results to the translation matrix..... My issue is how to work with the pixels? I mean how to extract the pixel from the image in order to do the operation that I mentioned above? it's ok to give me the suggestion in either opencv or c++ *I need to know how to do this operation new_p(x,y) = old(x,y)* rotation_matrix + translation_matrix. I'm defining the image like that IplImage(), 3 channel image. For now I need to do the geometrical transformation* Thank you.

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  • Resize and center image in html/css?

    - by Derek
    Is there a way I can resize, crop, and center an image using html/css only? (img tag or css sprite) For example if I have a 500x500 pixel image, I want to resize that to a 250x250 pixel image I want to make the actual visible image to be 100x100, but still have the scale of a 250x250 sized image. I want the center of the image to be at a location x,y. Is that possible with only html/css, if not, how do you propose I go about it with javascript? Edit - ????: For (2), say my scaled image is now 200x200, and I want my visible image to be 100x100: So I guess what I mean is I want the scale and resolution of the image to be 200x200 but I want the visible image to be 100x100 or in other words the visible image would be at coordinates x,y: 0,0; 0,100; 100,0; 100,100; of the 200x200 image. Sorry, but I'm not good at explaining this.

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  • 2D Engine scrolling on OpenGL via hardware?

    - by drudru
    hi, I'm using OpenGL as the bottom end for a 2D tiling engine. When everything is 2D, it is simple to optimize certain issues. For example, scrolling. If I know a certain section of the screen needs to scroll off the bottom, then I can just blit over that portion. I'm evening moving more than 1 pixel at a time. Without explicit hardware support (think old nintendo hw), this requires a lot of pixel writes. An on chip bitblt would be the next best thing. Essentially, I'm looking at how I can optimize my GL calls to use VRAM texture renders as efficient hardware blits. Is it possible to have GL scroll the framebuffer, or should I just resign myself to double-buffering and re-rendering an entire scene for each frame? Thx

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  • find lowest neighbor matlab

    - by user1812719
    I am trying to write a function [offset,coffset]=findLowNhbr(map) that for each pixel in a map finds the eight neighbors to the pixel, and returns two matrices with both the row and column offsets to the lowest neighbor (uses the numbers -1, 0 and 1). Border pixels are given 0 offsets for both the row and column, since they do not have neighbors. Here is what I think the general plan for this function should be: For each point, find the eight nearest neighbors. If the neighbor is lower than the point, return -1 If the neighbor is at the same elevation as the point, return 0 If the neighbor is higher than the point, return +1 Store these offsets in two matrices. I am at a complete loss as to where to start, so any advice or questions are welcome!

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  • ALT-TAB Application Icon Pixelated

    - by Red Potato
    When a child window of my application is opened and I view the ALT-TAB menu, the application icon looks pixellated. I assume that Windows uses a low resolution version of the icon (16x16 pixel I think). What can I do that Windows selects the right version which would be 32x32 pixel? I assigned an icon to the window in question that has 16x16, 24x24, 32x32, 48x38 and 256x256 in true color. Please note that VS says in the proterties that 32x32 is used and that it works fine for the main window of my application where I assigned the exact same icon.

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  • Concatinate integer arrays iteratively

    - by Ojtwist
    I have a methode in2.getImagesOneDim() which gives me an array of integers, to be more precise the pixel values of an image. Now i want to create one big array with all the pixel values of all the images. Therefore I have to call this method several times. Now I would like to concatenate the previous output to the current output until all images are read. In some kind of pseudo code, where the + is a concatination ... : for (int i = 1; i < 25; i++) { ConArray = ConArray + in2.getImagesOneDim("../images/"+i); } How would I do this in java ?

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  • Don&rsquo;t Kill the Password

    - by Anthony Trudeau
    A week ago Mr. Honan from Wired.com penned an article on security he titled “Kill the Password: Why a String of Characters Can’t Protect Us Anymore.” He asserts that the password is not effective and a new solution is needed. Unfortunately, Mr. Honan was a victim of hacking. As a result he has a victim’s vendetta. His conclusion is ill conceived even though there are smatterings of truth and good advice. The password is a security barrier much like a lock on your door. In of itself it’s not guaranteeing protection. You can have a good password akin to a steel reinforced door with the best lock money can buy, or you can have a poor password like “password” which is like a sliding lock like on a bathroom stall. But, just like in the real world a lock isn’t always enough. You can have a lock, security system, video cameras, guard dogs, and even armed security guards; but none of that guarantees your protection. Even top secret government agencies can be breached by someone who is just that good (as dramatized in movies like Mission Impossible). And that’s the crux of it. There are real hackers out there that are that good. Killer coding ninja monkeys do exist! We still have locks on our doors, because they still serve their role. Passwords are no different. Security doesn’t end with the password. Most people would agree that stuffing your mattress with your life savings isn’t a good idea even if you have the best locks and security system. Most people agree its safest to have the money in a bank. Essentially this is compartmentalization. Compartmentalization extends to the online world as well. You’re at risk if your online banking accounts are linked to the same account as your social networks. This is especially true if you’re lackadaisical about linking those social networks to outside sources including apps. The object here is to minimize the damage that can be done. An attacker should not be able to get into your bank account, because they breached your Twitter account. It’s time to prioritize once you’ve compartmentalized. This simply means deciding how much security you want for the different compartments which I’ll call security zones. Social networking applications like Facebook provide a lot of security features. However, security features are almost always a compromise with privacy and convenience. It’s similar to an engineering adage, but in this case it’s security, convenience, and privacy – pick two. For example, you might use a safe instead of bank to store your money, because the convenience of having your money closer or the privacy of not having the bank records is more important than the added security. The following are lists of security do’s and don’ts (these aren’t meant to be exhaustive and each could be an article in of themselves): Security Do’s: Use strong passwords based on a phrase Use encryption whenever you can (e.g. HTTPS in Facebook) Use a firewall (and learn to use it properly) Configure security on your router (including port blocking) Keep your operating system patched Make routine backups of important files Realize that if you’re not paying for it, you’re the product Security Don’ts Link accounts if at all possible Reuse passwords across your security zones Use real answers for security questions (e.g. mother’s maiden name) Trust anything you download Ignore message boxes shown by your system or browser Forget to test your backups Share your primary email indiscriminately Only you can decide your comfort level between convenience, privacy, and security. Attackers are going to find exploits in software. Software is complex and depends on other software. The exploits are the responsibility of the software company. But your security is always your responsibility. Complete security is an illusion. But, there is plenty you can do to minimize the risk online just like you do in the physical world. Be safe and enjoy what the Internet has to offer. I expect passwords to be necessary just as long as locks.

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  • Java Dragging an object from one area to another [on hold]

    - by user50369
    Hello I have a game where you drag bits of food around the screen. I want to be able to click on an ingredient and drag it to another part of the screen where I release the mouse. I am new to java so I do not really know how to do this please help me Here is me code. This is the class with the mouse listeners in it: public void mousePressed(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { Comp.ml = true; // placing if (manager.title == true) { if (title.r.contains(Comp.mx, Comp.my)) { title.overview = true; } else if (title.r1.contains(Comp.mx, Comp.my)) { title.options = true; } else if (title.r2.contains(Comp.mx, Comp.my)) { System.exit(0); } } if (manager.option == true) { optionsMouse(e); } mouseinventory(e); } else if (e.getButton() == MouseEvent.BUTTON3) { Comp.mr = true; } } private void mouseinventory(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { } else if (e.getButton() == MouseEvent.BUTTON1) { } } @Override public void mouseReleased(MouseEvent e) { if (e.getButton() == MouseEvent.BUTTON1) { Comp.ml = false; } else if (e.getButton() == MouseEvent.BUTTON3) { Comp.mr = false; } } @Override public void mouseDragged(MouseEvent e) { for(int i = 0; i < overview.im.ing.toArray().length; i ++){ if(overview.im.ing.get(i).r.contains(Comp.mx,Comp.my)){ overview.im.ing.get(i).newx = Comp.mx; overview.im.ing.get(i).newy = Comp.my; overview.im.ing.get(i).dragged = true; }else{ overview.im.ing.get(i).dragged = false; } } } @Override public void mouseMoved(MouseEvent e) { Comp.mx = e.getX(); Comp.my = e.getY(); // System.out.println("" + Comp.my); } This is the class called ingredient public abstract class Ingrediant { public int x,y,id,lastx,lasty,newx,newy; public boolean removed = false,dragged = false; public int width; public int height; public Rectangle r = new Rectangle(x,y,width,height); public Ingrediant(){ r = new Rectangle(x,y,width,height); } public abstract void tick(); public abstract void render(Graphics g); } and this is a class which extends ingredient called hagleave public class HagLeave extends Ingrediant { private Image img; public HagLeave(int x, int y, int id) { this.x = x; this.y = y; this.newx = x; this.newy = y; this.id = id; width = 75; height = 75; r = new Rectangle(x,y,width,height); } public void tick() { r = new Rectangle(x,y,width,height); if(!dragged){ x = newx; y = newy; } } public void render(Graphics g) { ImageIcon i2 = new ImageIcon("res/ingrediants/hagleave.png"); img = i2.getImage(); g.drawImage(img, x, y, null); g.setColor(Color.red); g.drawRect(r.x, r.y, r.width, r.height); } } The arraylist is in a class called ingrediantManager: public class IngrediantsManager { public ArrayList<Ingrediant> ing = new ArrayList<Ingrediant>(); public IngrediantsManager(){ ing.add(new HagLeave(100,200,1)); ing.add(new PigHair(70,300,2)); ing.add(new GiantsToe(100,400,3)); } public void tick(){ for(int i = 0; i < ing.toArray().length; i ++){ ing.get(i).tick(); if(ing.get(i).removed){ ing.remove(i); i--; } } } public void render(Graphics g){ for(int i = 0; i < ing.toArray().length; i ++){ ing.get(i).render(g); } } }

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  • Linq IQueryable variables

    - by kevinw
    Hi i have a function that should return me a string but what is is doing is bringing me back the sql expression that i am using on the database what have i done wrong public static IQueryable XMLtoProcess(string strConnection) { Datalayer.HameserveDataContext db = new HameserveDataContext(strConnection); var xml = from x in db.JobImports where x.Processed == false select new { x.Content }; return xml; } this is the code sample this is what i should be getting back <PMZEDITRI TRI_TXNNO="11127" TRI_TXNSEQ="1" TRI_CODE="600" TRI_SUBTYPE="1" TRI_STATUS="Busy" TRI_CRDATE="2008-02-25T00:00:00.0000000-00:00" TRI_CRTIME="54540" TRI_PRTIME="0" TRI_BATCH="" TRI_REF="" TRI_CPY="main" C1="DEPL" C2="007311856/001" C3="14:55" C4="CUB2201" C5="MR WILLIAM HOGG" C6="CS12085393" C7="CS" C8="Blocked drain" C9="Scheme: CIS Home Rescue edi tests" C10="MR WILLIAM HOGG" C11="74 CROMARTY" C12="OUSTON" C13="CHESTER LE STREET" C14="COUNTY DURHAM" C15="" C16="DH2 1JY" C17="" C18="" C19="" C20="" C21="CIS" C22="0018586965 ||" C23="BD" C24="W/DE/BD" C25="EX-DIRECTORY" C26="" C27="/" C28="CIS Home Rescue" C29="CIS Home Rescue Plus Insd" C30="Homeserve Claims Management Ltd|Upon successful completion of this repair the contractor must submit an itemised and costed Homeserve Claims Management Ltd Job Sheet." N1="79.9000" N2="68.0000" N3="11.9000" N4="0" N5="0" N6="0" D1="2008-02-25T00:00:00.0000000-00:00" T2="EX-DIRECTORY" T4="Blocked drain" TRI_SYSID="9" TRI_RETRY="3" TRI_RETRYTIME="0" /> can anyone help me please

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  • Trouble pre-populating drop down and textarea from MySQL Database

    - by Tony
    I am able to successfully pre-populate my questions using the following code: First Name: <input type="text" name="first_name" size="30" maxlength="20" value="' . $row[2] . '" /><br /> However, when I try to do the same for a drop down box and a textarea box, nothing is pre-populated from the database, even though there is actual content in the database. This is the code I'm using for the drop down and textarea, respectively: <?php echo ' <form action ="edit_contact.php" method="post"> <div class="contactfirstcolumn"> Prefix: <select name = "prefix" value="' . $row[0] . '" /> <option value="blank">--</option> <option value="Dr">Dr.</option> <option value="Mr">Mr.</option> <option value="Mrs">Mrs.</option> <option value="Ms">Ms.</option> </select><br />'; ?> AND Contact Description:<textarea id = "contactdesc" name="contactdesc" rows="3" cols="50" value="' . $row[20] . '" /></textarea><br /><br /> It's important to note that I am not receiving any errors. The form loads fine, however without the data for the drop down and textarea fields. Thanks! Tony

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  • LEFT OUTER JOIN in Linq - How to Force

    - by dodegaard
    I have a LEFT OUTER OUTER join in LINQ that is combining with the outer join condition and not providing the desired results. It is basically limiting my LEFT side result with this combination. Here is the LINQ and resulting SQL. What I'd like is for "AND ([t2].[EligEnd] = @p0" in the LINQ query to not bew part of the join condition but rather a subquery to filter results BEFORE the join. Thanks in advance (samples pulled from LINQPad) - Doug (from l in Users join mr in (from mri in vwMETRemotes where met.EligEnd == Convert.ToDateTime("2009-10-31") select mri) on l.Mahcpid equals mr.Mahcpid into lo from g in lo.DefaultIfEmpty() orderby l.LastName, l.FirstName where l.LastName.StartsWith("smith") && l.DeletedDate == null select g) Here is the resulting SQL -- Region Parameters DECLARE @p0 DateTime = '2009-10-31 00:00:00.000' DECLARE @p1 NVarChar(6) = 'smith%' -- EndRegion SELECT [t2].[test], [t2].[MAHCPID] AS [Mahcpid], [t2].[FirstName], [t2].[LastName], [t2].[Gender], [t2].[Address1], [t2].[Address2], [t2].[City], [t2].[State] AS [State], [t2].[ZipCode], [t2].[Email], [t2].[EligStart], [t2].[EligEnd], [t2].[Dependent], [t2].[DateOfBirth], [t2].[ID], [t2].[MiddleInit], [t2].[Age], [t2].[SSN] AS [Ssn], [t2].[County], [t2].[HomePhone], [t2].[EmpGroupID], [t2].[PopulationIdentifier] FROM [dbo].[User] AS [t0] LEFT OUTER JOIN ( SELECT 1 AS [test], [t1].[MAHCPID], [t1].[FirstName], [t1].[LastName], [t1].[Gender], [t1].[Address1], [t1].[Address2], [t1].[City], [t1].[State], [t1].[ZipCode], [t1].[Email], [t1].[EligStart], [t1].[EligEnd], [t1].[Dependent], [t1].[DateOfBirth], [t1].[ID], [t1].[MiddleInit], [t1].[Age], [t1].[SSN], [t1].[County], [t1].[HomePhone], [t1].[EmpGroupID], [t1].[PopulationIdentifier] FROM [dbo].[vwMETRemote] AS [t1] ) AS [t2] ON ([t0].[MAHCPID] = [t2].[MAHCPID]) AND ([t2].[EligEnd] = @p0) WHERE ([t0].[LastName] LIKE @p1) AND ([t0].[DeletedDate] IS NULL) ORDER BY [t0].[LastName], [t0].[FirstName]

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