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  • Open Source 2D Game Engine that supports Hexagon Maps for .NET

    - by Fred F.
    Hello, I cannot find a 2D game engine to create hexagon maps for .net. The best I can find is Xconq (http://sourceforge.net/projects/xconq/) and pygame. Does anybody where I can find any? preferrably one like xconq. Thank you for your time and effort. I really apprecate it. Edit: I would like to have feature of a strategic nature. Like adding custom AIs, path finding, etc. Xcong is an engine for turn-based strategy games.

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  • Sort a 2D Points List (first by X and then Y)

    - by Mikos
    I am trying to sort a List of 2D Points first by x co-ordinate and then by y co-ordinate. I implemented the IComparer interface as follows: class PointComparer : IComparer<Point> { public int Compare(Point x, Point y) { if (x.Y != y.Y) { return x.Y - y.Y; } else { return x.X - y.X; } } } And then call my sorting as follows: pointsList.Sort(new PointComparer()); For some reason the list doesn't sort. Surely is something very simple and silly, but stuck on this for quite a while....TIA

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • Passing a 2D array to a function in C

    - by Tyler Treat
    I have, essentially, a matrix of data (lets say ints) that I would like to store in a 2D array in which the dimensions are not known until runtime (say x columns and y rows). I want to populate the array in a function, so I assume I need to do something like this: int main(int argc, char **argv) { int y = atoi(argv[1]); int x = atoi(argv[2]); int **matrix = malloc(x * sizeof(int*)); populateMatrix(matrix, y, x); return 0; } void populateMatrix(**matrix, int y, int x) { int i, j; for (i = 0; i < y; i++) { for (j = 0; j < x; j++) { matrix[i][j] = i * j; // populated with trivial data to keep it simple } } } Obviously this doesn't work, but I'm not sure how to do what I'm describing exactly.

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  • How do i tint an image with HTML5 Canvas ?

    - by djdolber
    My question is, what is the best way to tint an image that is drawn using the drawImage method. The target useage for this is advanced 2d particle-effects (game development) where particles change colors over time etc. I am not asking how to tint the whole canvas, only the current image i am about to draw. I have concluded that the globalAlpha parameter affects the current image that is drawn. //works with drawImage() canvas2d.globalAlpha = 0.5; But how do i tint each image with an arbitrary color value ? It would be awesome if there was some kind of globalFillStyle or globalColor or that kind of thing...

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  • .NET 2d library for circuit diagrams

    - by Dinah
    I want to draw and manipulate logic flow (as opposed to analog) circuit diagrams and I'm trying not to reinvent the wheel. Problems like positioning, line drawing, line crossing and connecting, path finding, rubberband lines, and drag & drop are also identical in flow charts, UML diagrams, or class diagrams so I started by viewing related topics via Google and Stack Overflow. However, the following requirements seemed to keep me from finding anything that quite fit: assuming a chip has an image with input and output stubs, the connecting lines would connect to the chip only in the exact spots of the I/O stubs the color of connecting lines are able to be set as per a chip's output Is there an existing .NET 2d graphics library that would be suitable for drawing circuit diagrams?

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  • Socket server for 2D MMORPG

    - by Alejandro
    I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them. I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL. Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ? Those servers are Flash Remoting (AMF) capable ? Those servers manage all the object's game persistence? Then there's no need to create a database ?

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  • flipping 2d components in java

    - by aniket
    i am trying to flip a pentahex (5 hexagons joined at their sides). Is it possible to do so in Java? I mean suppose 2 of the 3 hexagons are in one quadrant can I change their quadrant? It is similar to what we do to flip images in Paint. The same utility I am trying to perform in Java. I have heard about Affine transform wherein it makes use of a bit called TYPE_FLIP, but I am not sure how to use it. Any small example would be of great help. Note: I do not want to flip images, but actual 2D objects.

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • write 2d array to a file in C (Operating system)

    - by Bobj-C
    Hello All, I used to use the code below to Write an 1D array to a File: FILE *fp; float floatValue[5] = { 1.1F, 2.2F, 3.3F, 4.4F, 5.5F }; int i; if((fp=fopen("test", "wb"))==NULL) { printf("Cannot open file.\n"); } if(fwrite(floatValue, sizeof(float), 5, fp) != 5) printf("File read error."); fclose(fp); /* read the values */ if((fp=fopen("test", "rb"))==NULL) { printf("Cannot open file.\n"); } if(fread(floatValue, sizeof(float), 5, fp) != 5) { if(feof(fp)) printf("Premature end of file."); else printf("File read error."); } fclose(fp); for(i=0; i<5; i++) printf("%f ", floatValue[i]); My question is if i want to write and read 2D array ??

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  • How to decode U.P.S. Information from UPS MaxiCode Barcode?

    - by user46482
    I recently purchased a 2D Barcode reader. When scanning a U.P.S. barcode, I get about half of the information I want, and about half of it looks to be encrypted in some way. I have heard there is a UPS DLL. Example - Everything in bold seems to be encrypted, while the non-bold text contains valuable, legitimate data. [)01961163522424800031Z50978063UPSN12312307G:%"6*AH537&M9&QXP2E:)16(E&539R'64O In other words, this text seems OK - and I can parse the information [)01961163522424800031Z50978063UPSN123123 ... While, this data seems to be encrypted ... 07G:%"6*AH537&M9&QXP2E:)16(E&539R'64O Any Ideas???

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  • Define 2D array with loops in php

    - by Michael
    I have an array $rows where each element is a row of 15 tab-delimited values. I want to explode $rows into a 2D array $rowData where each row is an array element and each tab-delimited value is assigned to a different array element. I've tried these two methods without success. I know the first one has a coding error but I do not know how to correct it. Any help would be amazing. for ($i=0; $i<count($rows); $i++){ for ($j=0; $j<15; $j++){ $rowData = array([$i] => array (explode(" ", $rows[$j]))); } } foreach ($rows as $value){ $rowData = array( array (explode(" ", $rows[$value]))); }

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  • Sorting a 2D numpy array by multiple axes

    - by perimosocordiae
    I have a 2D numpy array of shape (N,2) which is holding N points (x and y coordinates). For example: array([[3, 2], [6, 2], [3, 6], [3, 4], [5, 3]]) I'd like to sort it such that my points are ordered by x-coordinate, and then by y in cases where the x coordinate is the same. So the array above should look like this: array([[3, 2], [3, 4], [3, 6], [5, 3], [6, 2]]) If this was a normal Python list, I would simply define a comparator to do what I want, but as far as I can tell, numpy's sort function doesn't accept user-defined comparators. Any ideas?

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  • Drawing a 2D line on a canvas

    - by Jason94
    I have the datalist = 62, 76, 80, 72, 71, 75, 77 that i want to present as a 2D line drawed point to point. In my Wpf application i have a canvas with the height: 173 and width: 455. How do i go about it and draw a line by my datalist and use almost the whole height of the canvas? as it is now the data is just represented on a line at the bottom at the canvas, not using (and therefor giving a bad representation of the data) whole heigh of the canvas. It would also be nice to place it in the center of the box too...

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  • Graphing special functions in Matlab (2D Bessel)

    - by favala
    I'm trying to essentially get something like this where I can see clear ripples at the base but otherwise it's like a Gaussian: This is kind of unsatisfactory because the ripples aren't very noticeable, it has a very gritty quality that obscures the image a bit, and if you move the graph so that it's just in 2D (so it looks like a circle) I'm not even sure if it's quite like how it should be (the concentric circles seem to be more evenly spaced in the real thing). So, is there a better way to do this? a = 2*pi; [X Y] = meshgrid(-1:0.01:1,-1:0.01:1); R = sqrt(X.^2+Y.^2); f = (2*besselj(1,a*R(:))./R(:)).^2; mesh(X,Y,reshape(f,size(X))); axis vis3d;

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  • Ruby getting the diagonal elements in a 2d Array

    - by Calm Storm
    Hi, I was trying some problems with my 2D ruby array and my LOC reduces a lot when I do array slicing. So for example, require "test/unit" class LibraryTest < Test::Unit::TestCase def test_box array = [[1,2,3,4],[3,4,5,6], [5,6,7,8], [2,3,4,5]] puts array[1][2..3] # 5, 6 puts array[1..2][1] # 5, 6, 7, 8 end end I want to know if there is a way to get a diagonal slice? Lets say I want to start at [0,0] and want a diagonal slice of 3. Then I would get elements from [0,0], [1,1], [2,2] and I will get an array like [1,4,7] for example above. Is there any magic one-liner ruby code that can achieve this? 3.times do {some magic stuff?}

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  • Express one dimension of 2d array as new array

    - by user208080
    I have a 2d array a[3,3]. How can I express one dimension as a new array and pass it to some function? int[,] a = new int[3,3]; a[0,0] = 1; ... string b = concatenate(a[0]); // where concatenate is a function // take a one dimension array as param Also, can I create a 65000x65000 array with C#? I got some "out of memory" error.

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  • how to export a 2D table in java

    - by kate
    hello i would like to ask you about the 2D tables in java!!my code is this an i would like to make a system out in order t see the registrations in mytable citylink can anyone help me? int i=0; while(i<=citylink.length){ for(Xml polh_is:fetchsite.child("site").child("poleis").children("polh")){ //url if((polh_is.string("name")=="")||(polh_is.content()==""))//attribute error += "Error in polh: name is - " + polh_is.string("name") + " with url - " + polh_is.content() + " -.\n"; else for(int j=0; j<citylink.length; j++){ citylink[j][0]=HtmlMethods.removeBreaks(polh_is.string("name")); citylink[j][1]=HtmlMethods.removeBreaks(polh_is.string("with url -"+polh_is.content() +"-.\n")); i++; } }

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  • xcode 4 creating a 2d grid (range and domain)

    - by user1706978
    I'm learning how to program c and i'm trying to make a program the finds the range (using an equation with x as the domain) of a 2d grid...ive already attempted it, but it's giving me all these errors on Xcode, any help?(As you can see, I'm quite stuck!) #include <stdio.h> #include <stdlib.h> float domain; float domain = 2.0; float domainsol(float x ) { domain = x; float func = 1.25 * x + 5.0; return func; } int main(int argc, const char * argv[]) { }

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  • C++ putting a 2d array of floats into a char*

    - by sam
    Hello, I'm trying to take a 2d vector of floats (input) and put them into a char* (output) in c++. void foo(const std::vector<std::vector<float> > &input, char* &output ) { char charBuf[sizeof(output)]; int counter = 0; for(unsigned int i=0; i<input.size(); i++) { for(unsigned int p=0; p<input.at(i).size(); p++) { //what the heck goes here } }

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  • Fill 2D area bound by vertices in XNA

    - by oakskc
    I'm learning XNA by doing and, as the title states, I'm trying to see if there's a way to fill a 2D area that is defined by a collection of vertices on a plane. I want to fill with a color, not a file-based texture. For an example, take a rounded rectangle whose vertices are defined by four quarter-circle triangle fans. The vertices are defined by building a collection of triangles, but the triangles may not be adjacent. Additionally, I would like to fill it with more than a single color -- i.e. divide the bound area into four vertical bands and have each a different color. You don't have to provide me the code, pointing me towards resources will help a great deal. I can be handy with Google (which I did try first, but have failed miserably). This is as much an exploration into "what's appropriate for XNA" as it is the implementation of it. Being pretty new to XNA, I'm wanting to also learn what should and shouldn't be done on top of what can and can't be done.

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  • AndEngine VS Android's Canvas VS OpenGLES - For rendering a 2D indoor vector map

    - by Orchestrator
    This is a big issue for me I'm trying to figure out for a long time already. I'm working on an application that should include a 2D vector indoor map in it. The map will be drawn out from an .svg file that will specify all the data of the lines, curved lines (path) and rectangles that should be drawn. My main requirement from the map are Support touch events to detect where exactly the finger is touching. Great image quality especially when considering the drawings of curved and diagonal lines (anti-aliasing) Optional but very nice to have - Built in ability to zoom, pan and rotate. So far I tried AndEngine and Android's canvas. With AndEngine I had troubles with implementing anti-aliasing for rendering smooth diagonal lines or drawing curved lines, and as far as I understand, this is not an easy thing to implement in AndEngine. Though I have to mention that AndEngine's ability to zoom in and pan with the camera instead of modifying the objects on the screen was really nice to have. I also had some little experience with the built in Android's Canvas, mainly with viewing simple bitmaps, but I'm not sure if it supports all of these things, and especially if it would provide smooth results. Last but no least, there's the option of just plain OpenGLES 1 or 2, that as far as I understand, with enough work should be able to support all the features I require. However it seems like something that would be hard to implement. And I've never programmed in OpenGL or anything like it, but I'm willing very much to learn. To sum it all up, I need a platform that would provide me with the ability to do the 3 things I mentioned before, but also very important - To allow me to implement this feature as fast as possible. Any kind of answer or suggestion would be very much welcomed as I'm very eager to solve this problem! Thanks!

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  • OpenGL - drawing 2D polygons shapes with texture

    - by plonkplonk
    I am trying to make a few effects in a C+GL game. So far I draw all my sprites as a quad, and it works. However, I am trying to make a large ring appear at times, with a texture following that ring, as it takes less memory than a quad with the ring texture inside. The type of ring I want to make is not a round-shaped GL mesh ring (the "tube" type) but a "paper" 2D ring. That way I can modify the "width" of the ring, getting more of the effect than a simple quad+ring texture. So far all my attempts have been...kind of ridiculous, as I don't understand GL's coordinates too well (and I can't really understand the available documentation...I am just a designer with no coder help or background. A n00b, basically). glBegin(GL_POLYGON); for(i = 0;i < 360; i += 10){ glTexCoord2f(0, 0); glVertex2f(Cos(i)*(H-10),Sin(i)H); glTexCoord2f(0, HP); glVertex2f(Sin(i)(H-10),Cos(i)*(H-10)); glTexCoord2f(WP, HP); glVertex2f(Cos(i)H,Sin(i)(H-10)); glTexCoord2f(WP, 0); glVertex2f(Sin(i)*H,Cos(i)*H); } glEnd(); This is my last attempt, and it seems to generate a "sunburst" from the right edge of the circle instead of a ring. It's an amusing effect but definitely not what I want. Other results included the circle looking exactly the same as the quad textured (aka drawing a sprite literally) or something that looked like a pop-art filter, by working on this train of thought. Seems like my logic here is entirely flawed, so, what would be the easiest way to obtain such a ring? No need to reply in code, just some guidance for a non-math-skilled user...

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  • 1D Function into 2D Function Interpolation

    - by Drazick
    Hello. I have a 1D function which I want to interpolate into 2D function. I know the function should have "Polar Symmetry". Hence I use the following code (Matlab Syntax): Assuming the 1D function is LSF of the length 15. [x, y] = meshgrid([-7:7]); r = sqrt(x.^2 + y.^2); PSF = interp1([-7:7], LSF, r(:)); % Sometimes using 'spline' option, same results. PSF = reshape(PSF, [7, 7]); I have few problems: 1. Got some overshoot at the edges (As there some Extrapolation). 2. Can't enforce some assumptions (Monotonic, Non Negative). Is there a better Interpolation method for those circumstances? I couldn't find "Lanczos" based interpolation I can use the same way as interp1 (For a certain vector of points, in "imresize" you can only set the length). Is there such function anywhere? Has anyone encountered a function which allows enforcing some assumptions (Monotonically Decreasing, Non Negative, etc..). Thanks.

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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