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  • Java 2D Drawing Framework

    - by Yan Cheng CHEOK
    Currently, I am using JHotDraw https://sourceforge.net/projects/jhotdraw/ as Figures Drawing Framework in my application. JHotDraw is a two-dimensional graphics framework for structured drawing editors that is written in Java. It is based on Erich Gamma's JHotDraw, which is copyright 1996, 1997 by IFA Informatik and Erich Gamma. I was wondering, besides JHotDraw, do you try out any Java 2D Drawing Framework, which is worth a try?

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  • creating 2d sprites for games ?

    - by dfafa
    i am pretty new to developing games...i thought i would begin by making a simple 2d game.... curious what tools are commonly used to transform images to pixel sprites ? or is this done by hand, if so what tools are used ? even better, is there a marketplace where i can purchase game sprites and other game assets ?

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  • boost ublas: rotate 2d vector

    - by AndreasT
    Erm. I hope I am seriously overlooking something. I want to rotate a 2d vector (kartesian) v by a certain angle phi. I can't find a function that generates the appropriate matrix or just performs that function. I know how to do this by hand. I am looking for a ublas utility "something" that does this for me.

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  • Display arbitrary size 2d image in opengl

    - by Martin Beckett
    I need to display 2d images in opengl using textures. The image dimensions are not necessarily powers of 2. I thought of creating a larger texture and restricting the display to the part I was using but the image data will be shared with openCV so I don't want to copy data a pixel at a time into a larger texture. EDIT - it turns out that even the simplest Intel on board graphics under Windows supports none-power-of-2 textures.

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  • OpenGL Video RAM Limits

    - by Tamir
    I have been trying to make a Cross-platform 2D Online Game, and my maps are made of tiles. My tileset, which I render the tiles from, is quite huge. I wanted to know how can I disable hardware rendering, or at least making it more capable. Hence, I wanted to know what are the basic limits of the video ram, as far as I know, Direct3D has a texture size limits (by that I don't mean the power-of-two texture sizes).

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  • 2D Array values frequency

    - by Morano88
    If I have a 2D array that is arranged as follows : String X[][] = new String [][] {{"127.0.0.9", "60", "75000","UDP", "Good"}, {"127.0.0.8", "75", "75000","TCP", "Bad"}, {"127.0.0.9", "75", "70000","UDP", "Good"}, {"127.0.0.1", "", "70000","UDP", "Good"}, {"127.0.0.1", "75", "75000","TCP", "Bad"} }; I want to know the frequency of each value .. so I27.0.0.9 gets 2. How can I do a general solution for this ? In Java or any algorithm for any language ?

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  • Resources needed: Sort 2D array "graphically"

    - by aw
    I have a 2D array 1 2 3 4 5 6 7 8 9 and want to sort it like this Snake 1 2 3 8 9 4 7 6 5 Snake (different) 1 2 3 6 5 4 7 8 9 Rotated 1 4 7 2 5 8 3 6 9 Wipe (diagonal) 1 3 6 2 5 8 4 7 9 Well, you got it, all kinds of sorting. Searching the interweb for hours now. Any resources (specific language or pseudo code) on that greatly appreciated...

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  • Is there any algorithm for determining 3d position in such case? (images below)

    - by Ole Jak
    So first of all I have such image (and ofcourse I have all points coordinates in 2d so I can regenerate lines and check where they cross each other) But hey, I have another Image of same lines (I know thay are same) and new coords of my points like on this image So... now Having points (coords) on first image, How can I determin plane rotation and Z depth on second image (asuming first one's center was in point (0,0,0) with no rotation)?

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  • how to store a 2D game world in mysql

    - by monthon1
    I am making a 2D game in javascript/ajax, that will be using data stored in mysql database. Every user have got his own "area" made of small squares that can have some values. But I have no idea, how to store values of each square in mysql, when each user can have area with different width or height. Do you have some idea?

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  • Good ways to map a 2D side shooter (somewhat like liero, or soldat)

    - by Blaze
    I'm wondering what way would be best to render a 2D map for a shooter (these will be static maps) similar to Soldat. Multiple options I've considered are a tile based map (stored in txt files), or just creating different classes for the different terrains I plan to use and creating a data structure to read/store them in a file. (I want to also be able to include things like jumping/running on walls, sliding down walls/slopes ect) I feel like there must be a better way than either of these, but haven't been able to find definitive information :/ Thanks :)

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  • Direct 2D gnuplot PNG animation?

    - by Xepoch
    Can anyone please confirm that yes/no Gnuplot 4.5 (on CVS) can output 2D animated PNG files? I have numerous datasets but one line that I'd like to show iteratively in 3 different places in my graph. Can this be done directly from gnuplot or is this something that would need to be animated externally from multiple frames?

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  • Code to extrude 2d geometry to 3d

    - by Bgnt44
    Hi, is there any simple way to extrude a 2d geomtry (vectors ) to a 3d shape assuming extruding parameter are lenght (double) and angle (degree) so it should render like a cone ( all z lines going to one point )

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  • QR code - where can I find (free) code to embed my own generator on a web page?

    - by Robbert Huisman
    Hi, couldn't find it exactly from earlier questions, but I am probably repeating an earlier question, so apologies upfront ;-) I am looking for a simple code to embed a QR 2D code generator on a website I am building. I assume their should be some free open source code for that but I could only find paid software. Can anyone point me in the right direction? would be mostly appreciated! best regards, Robbert

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  • OpenGL 2D editor ?

    - by Fevos
    I want to draw different 2D objects in OpenGL for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my program ?

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  • How to create 2D jagged array

    - by Ram
    In my code an array is declared as follows private Object[,] cellInfos = new Object[20, 10]; I need to convert it into Jagged array so I wrote following code private Object[][] cellInfos = { new Object[20], new Object[10] }; But it gave me a array with 2 items each of type array. I need to create 2D array where new Object[20] would be first column and new Object[10] would be the second one. Thanks.

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  • Android java assigning 2d array to 3d array

    - by semajhan
    I'm running into problems trying to assign a 2d array to a 3d array, so I thought i'd ask a question about 3d and 2d arrays. Say I have a masterArray[][][] and wanted to put childArray1[][] and childArray2[][] into it. This is how I have done it and was wondering if that is the correct way of applying it: private int[][][] masterArray; private int[][] childArray1 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 0, 1, 0, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 1, 1, 0, 1}, {1, 0, 1, 1, 0, 1, 8, 1, 0, 1}, {1, 0, 7, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 9, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1} }; private int[][] childArray2 = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 1}, {1, 1, 1, 1, 7, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 0, 0, 0, 1, 1, 1}, {1, 1, 1, 9, 1, 1, 8, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, }; Ok, so in my init method I use these some methods to set the child arrays into the master array. What I was curious about was how this exactly works. I assumed the following: masterLevel = new int[MAX_LEVELS][MAP_WIDTH][MAP_HEIGHT]; for (int x = 0; x < MAP_WIDTH; x++) { for (int y = 0; y < MAP_HEIGHT; y++) { masterArray[currentLevel][x][y] = childArray1[x][y]; } } Would that work? In my application things aren't working so I picking out code that I am not 100% sure on.

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  • 2D animations for Android, IOS, web

    - by David Phillips
    Working on Windows 7 platform, I'm interested in creating an app that could run on Android devices (phone or tablet), IOS devices (iPhone, iPad), and the web. First target would be Android. Do you remember those old Arthur Murray footstep diagrams to teach dancing? I want to do the same thing, but animate the steps, so the user can play them all, as well as step forward or backward thru them at their own pace. Perhaps one could generate an animated GIF and then play it on the platform. So there would seem to be two parts to this: 1) A good way to generate the animation images. I can, for example, see using SketchUp - something I know - for this. But is there something better it would be worth investing in? And, 2) How to play the result, including options for playback speed control, and even forward/backward stepping? Ideally a single, or easily adaptable player to the three different OS platforms.

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