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  • [IE] Remove the complete styling of an HTML button/submit

    - by Saif Bechan
    Is there a way of completely removing the styling of a button in Internet Explorer? I use a css sprite for my button, and everything looks ok. But when I click the button, it moves to the top a little, it makes it look out of shape. Is there a css click state, or mousedown? I don't know what triggers that state. I know it's not a really big deal, but sometimes it's the small things that matter.

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  • Use Session state within pLinq queries

    - by Dima
    Hi, I have a fairly simple Linq query (simplified code): dim x = From Product In lstProductList.AsParallel Order By Product.Price.GrossPrice Descending Select Product Product is a class. Product.Price is a child class and GrossPrice is one of its properties. In order to work out the price I need to use Session("exchange_rate"). So for each item in lstProductList there's a function that does the following: NetPrice=NetPrice * Session("exchange_rate") (and then GrossPrice returns NetPrice+VatAmount) No matter what I've tried I cannot access session state. I have tried HttpContext.Current - but that returns Nothing. I've tried Implements IRequiresSessionState on the class (which helps in a similar situation in generic http handlers [.ashx]) - no luck. I'm using simple InProc session state mode. Exchange rate has to be user specific. What can I do? I'm working with: web development, .Net 4, VB.net Step-by-step: page_load (in .aspx) dim objSearch as new SearchClass() dim output = objSearch.renderProductsFound() then in objSearch.renderProductsFound: lstProductList.Add(objProduct(1)) ... lstProductList.Add(objProduct(n)) dim x = From Product In lstProductList.AsParallel Order By Product.Price.GrossPrice Descending Select Product In Product.Price.GrossPrice Get : return me.NetPrice+me.VatAmount In Product.Price.NetPrice Get: return NetBasePrice*Session("exchange_rate") Again, simplified code, too much to paste in here. Works fine if I unwrap the query into For loops.

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  • Appengine datastore phantom entity - inconsistent state?

    - by aloo
    Getting a weird error on java appengine code that used to work fine (nothing has changed but the data in the datastore). I'm trying to iterate over the results of a query and change a few properties of the entities. The query does return a set of results, however, when I try to access the first result in the list, it throws an exception when trying to access any of its properties (but its key). Here's the exception: org.datanucleus.state.JDOStateManagerImpl isLoaded: Exception thrown by StateManager.isLoaded Could not retrieve entity of kind OnTheCan with key OnTheCan(3204258) org.datanucleus.exceptions.NucleusObjectNotFoundException: Could not retrieve entity of kind OnTheCan with key OnTheCan(3204258) at org.datanucleus.store.appengine.DatastoreExceptionTranslator.wrapEntityNotFoundException(DatastoreExceptionTranslator.java:60) And here is my code: PersistenceManager pm = PMF.get().getPersistenceManager(); Query query = null; List<OnTheCan> cans; query = pm.newQuery("SELECT this FROM " + OnTheCan.class.getName() + " WHERE open == true ORDER BY onTheCanId ASC"); query.setRange(0, num); cans = (List<OnTheCan>) query.execute(); for (OnTheCan c : cans) { System.err.println(c.getOnTheCanId()); // this works fine! getting the key works c.setOpen(false); // failure here with the above exception c.setAutoClosed(true); c.setEndTime(new Date(c.getStartTime().getTime() + 600000/*10*60*1000*/)); } pm.close(); The code throws the exception when trying to execute c.setOpen(false) - thats the first time I'm accessing or setting a property that isnt the key. So it seems there is a phantom entity in my datastore with key 3204258. THis entity doesn't really exist (queried the datastore from admin console) but for some reason its being returned by the query. Could my data store be in an inconsistent state? I've managed the following workaround by placing it as the first line in my for loop. Clearly an ugly hack: if (c.getOnTheCanId() == 3204258) { continue; } Any ideas?

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  • Programmer Puzzle: Encoding a chess board state throughout a game

    - by Andrew Rollings
    Not strictly a question, more of a puzzle... Over the years, I've been involved in a few technical interviews of new employees. Other than asking the standard "do you know X technology" questions, I've also tried to get a feel for how they approach problems. Typically, I'd send them the question by email the day before the interview, and expect them to come up with a solution by the following day. Often the results would be quite interesting - wrong, but interesting - and the person would still get my recommendation if they could explain why they took a particular approach. So I thought I'd throw one of my questions out there for the Stack Overflow audience. Question: What is the most space-efficient way you can think of to encode the state of a chess game (or subset thereof)? That is, given a chess board with the pieces arranged legally, encode both this initial state and all subsequent legal moves taken by the players in the game. No code required for the answer, just a description of the algorithm you would use. EDIT: As one of the posters has pointed out, I didn't consider the time interval between moves. Feel free to account for that too as an optional extra :) EDIT2: Just for additional clarification... Remember, the encoder/decoder is rule-aware. The only things that really need to be stored are the player's choices - anything else can be assumed to be known by the encoder/decoder. EDIT3: It's going to be difficult to pick a winner here :) Lots of great answers!

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  • debugging finite state machine spell checker code

    - by Durell
    I need someone to debug the lines of c++ code I wrote below so it can run. It is intended to spell check the word "and" using state to state transition. include include using namespace std; string in_str; int n; void spell_check() { int i; FILE *in_file; while (!EOF(in_file)) { fscanf(in_str); n = strlen(in_str); start(in_str,n); } } void start() { char next_char; int i = 0; if (n == 0) { cout<<"This is an empty string"; exit();//do something here to terminate the program } else{ next_char = in_str[i]; if(next_char == 'a') { i++; if(i >= n) error(); else state_A(i); } else error(); } } void state_A(int i) { if(in_str[i] == 'n') { i++; if(i void state_AN(int i) { if(in_str[i] == 'd') { if(i == n-1) cout<<" Your keyword spelling is correct"; else cout<<"Wrong keyword spelling"; } } int main() { spell_check(); return 0; }

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  • SQL: script to create country, state tables

    - by pcampbell
    Consider writing an application that requires registration for an entity, and the schema has been defined to require the country, state/prov/county data to be normalized. This is fairly typical stuff here. Naming also is important to reflect. Each country has a different name for this entity: USA = states Australia = states + territories Canada = provinces + territories Mexico = states Brazil = states Sweden = provinces UK = counties, principalities, and perhaps more! Most times when approaching this problem, I have to scratch together a list of good countries, and the states/prov/counties of each. The app may be concerned with a few countries and not others. The process is full of pain. It typically involves one of two approaches: opening up some previous DB and creating a CREATE script based on those tables. Run that script in the context of the new system. creating a DTS package from database1 to database2, with all the DDL and data included in the transfer. My goal now is to script the creation and insert of the countries that I'd be concerned with in the app of the day. When I want to roll out Countries X/Y/Z, I'll open CountryX.sql, and load its states into the ProvState table. Question: do you have a set of scripts in your toolset to create schema and data for countries and state/province/county? If so, would you share your scripts here? (U.K. citizens, please feel free to correct me by way of a comment in the use of counties.)

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  • How to Store State in Silverlight WCF RIA Services

    - by peter
    Hi All, I am developing a silverlight 3 application using WCF RIA services. I am using the AuthenticationBase class to handle my authentication. As I understand it under the hood this uses the ASP .NET authentication libraries. When I log into the site the authentication service handles login state so that if I close the site and open it straight away I am still logged in according to the server. When the webpage is refreshed or closed and reloaded I can call the method, WebContextBase.Current.Authentication.LoadUser() And it goes back to the authentication service (running on the server) and figures out whether I am still logged into the site. If a timeout has occured the answer will be no. If that is the case I can show a login dialog. The problem I want to solve is that the authentication service consumes the password, and there is no way I can ever retrieve that password again. If the user logs into the site I want to store the password on the server, and return a token to the client side to match up with that password. I have some other services on the server side that need that password. So where should I store that password on the server? How can that be done? How does the WCF authentication store state?

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • Hashing the state of a complex object in .NET

    - by Jan
    Some background information: I am working on a C#/WPF application, which basically is about creating, editing, saving and loading some data model. The data model contains of a hierarchy of various objects. There is a "root" object of class A, which has a list of objects of class B, which each has a list of objects of class C, etc. Around 30 classes involved in total. Now my problem is that I want to prompt the user with the usual "you have unsaved changes, save?" dialog, if he tries to exit the program. But how do I know if the data in current loaded model is actually changed? There is of course ways to solve this, like e.g. reloading the model from file and compare against the one in memory value by value or make every UI control set a flag indicating the model has been changed. Now instead, I want to create a hash value based on the model state on load and generate a new value when the user tries to exit, and compare those two. Now the question: So inspired of that, I was wondering if there exist some way to generate a hash value from the (value)state of some arbitrary complex object? Preferably in a generic way, e.g. no need to apply attributes to each involved class/field. One idea could be to use some of .NET's serialization functionality (assuming it will work out-of-the-box in this case) and apply a hash function to the content of the resulting file. However, I guess there exist some more suitable approach. Thanks in advance.

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  • DDD: Enum like entities

    - by Chris
    Hi all, I have the following DB model: **Person table** ID | Name | StateId ------------------------------ 1 Joe 1 2 Peter 1 3 John 2 **State table** ID | Desc ------------------------------ 1 Working 2 Vacation and domain model would be (simplified): public class Person { public int Id { get; } public string Name { get; set; } public State State { get; set; } } public class State { private int id; public string Name { get; set; } } The state might be used in the domain logic e.g.: if(person.State == State.Working) // some logic So from my understanding, the State acts like a value object which is used for domain logic checks. But it also needs to be present in the DB model to represent a clean ERM. So state might be extended to: public class State { private int id; public string Name { get; set; } public static State New {get {return new State([hardCodedIdHere?], [hardCodeNameHere?]);}} } But using this approach the name of the state would be hardcoded into the domain. Do you know what I mean? Is there a standard approach for such a thing? From my point of view what I am trying to do is using an object (which is persisted from the ERM design perspective) as a sort of value object within my domain. What do you think? Question update: Probably my question wasn't clear enough. What I need to know is, how I would use an entity (like the State example) that is stored in a database within my domain logic. To avoid things like: if(person.State.Id == State.Working.Id) // some logic or if(person.State.Id == WORKING_ID) // some logic

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  • Static Variables somehow maintaining state?

    - by gfoley
    I am working on an existing project, setup by another coder. I'm having some trouble understanding how state is being maintained between pages. There is a Class library which has some helper objects. Mostly these objects are just used for there static methods and rarely instantiated or inherited. This is an example class I'm testing with. public sealed class Application { public static string Test; } Now when i run something like the following in the base class of my page, I would expect the result to be "1: 2:Test" all the time (note that "1" is empty), but strangly its only this way the first time it is run. Then every time afterwards its "1:Test 2:Test". Somehow its maintaining the state of the static variable between pages and being refreshed?? Response.Write("1:" + SharedLibrary.Application.Test); SharedLibrary.Application.Test = "Test"; Response.Write(" 2:" + SharedLibrary.Application.Test); I need to create more classes like this, but want to understand why this is occurring in the first place. Many Thanks

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. regards shahensha P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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  • Should I use the factory design pattern for every class?

    - by Frog
    I've been writing a website in PHP. As the code becomes more complex, I keep finding problems that can be solved using the factory design pattern. For example: I've a got a class Page which has subclasses HTMLPage, XMLPage, etc. Depending on some input I need to return an object of either one of these classes. I use the factory design pattern to do this. But as I encounter this problem in more classes, I keep having to change code which still initiates an object using its constructor. So now I'm wondering: is it a good idea to change all code so that it uses the factory design pattern? Or are there big drawbacks? I'm currently in a position to change this, so your answers would be really helpful.

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  • Is the structure used for these web pages a design pattern?

    - by aspdotnetuser
    I want to know if the structure for an ASP.NET website I'm working on uses a design pattern for it's web pages. If it is a design pattern, what is it called? The web pages have the following structure: UserDetails page (UserDetails.aspx) - includes UserDetailsController.ascx user control. UserDetailsController.ascx includes sub user controls like UserAccountDetails.ascx and UserLoginDetails.ascx etc Each sub user control contains a small amount of code/logic, the 'controller' user controls that host these sub user controls (i.e UserDetailsController.ascx) appear to call the business rules code and pass the data to the sub user controls. Is this a design pattern? What is it called?

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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  • Does anyone have a specific example of using the Flyweight Pattern?

    - by Jeremy E
    I have been studying design patterns and came accross the fly weight pattern. I have been trying to see opportunities to use the pattern in my applications but I am having trouble seeing how to use it. Also, what are some signs that a fly weight pattern is being used when I read other peoples code? According to the definition it says: Use sharing to support large numbers of fine-grained objects efficiently. If I read it right Dictionaries and Hashtables could be instances of fly weights is this correct? Thanks in advance.

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  • Singleton design pattern vs Singleton beans in Spring container

    - by Peeyush
    As we all know we have beans as singleton by default in Spring container and if we have a web application based on Spring framework then in that case do we really need to implement Singleton design pattern to hold global data rather than just creating a bean through spring. Please bear with me if I'm not able to explain what I actually meant to ask.

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  • Java Singleton Pattern

    - by Spencer
    I'm used the Singleton Design Pattern public class Singleton { private static final Singleton INSTANCE = new Singleton(); // Private constructor prevents instantiation from other classes private Singleton() {} public static Singleton getInstance() { return INSTANCE; } } My question is how do I create an object of class Singleton in another class? I've tried: Singleton singleton = new Singleton(); // error - constructor is private Singleton singleton = Singleton.getInstance(); // error - non-static method cannot be referenced from a static context What is the correct code? Thanks, Spencer

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  • how to load wpf usercontrol in MVVM pattern

    - by Anish
    Hi, I'm creating a wpf user control which is in mvvm pattern. So we have : view(with no code in codebehind file), viewmodel,model,dataaccess files. I have MainWindow.xaml as a view file, which I need to bind with MainWindowModel.cs. Usually, in a a wpf application we can do this with onStartUp event in App.xaml file. But in user control, as we do not have App.xaml...How do I achieve it ? Please help :(...Thanks in Advance !!!

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  • Pattern for verifying authenticity of a request to WCF service

    - by fung
    I have a client app that makes calls to a WCF service. This app is on a public computer that's easily accessible and anyone can easily copy the .EXE and .CONFIG of my app into another machine and start using it. Is there a pattern where I can check if the request is coming only from an app on a computer I installed it on and not on one it has been copied to? Thanks in advance.

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  • Validating XML using XSD with regex pattern

    - by Steel Plume
    Hello, I am parsing a XML file against a XSD containing some regex patterns used for checking input data, but only this regex generates an error, even if it passes into the Eclipse XSD plugin: InvalidRegex: Pattern value '(((com|it|org)\.)+(\b[a-z]+[.]{1}\b)+)?[A-Z]{1}[A-Za-z]+' is not a valid regular expression. The reported error was: 'This expression is not supported in the current option setting.'. So, with SAX validator where can I find the fatal "current option setting"?

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  • Pattern Recognition for image comparision in .net

    - by vinod R
    hi Can anybody share code or algorithm(using pattern recognition) for image comparision in .net . I need to compare 2 images of different resolution and textures and the find the difference . Now i have code to find the difference between 2 images using C# // Load the images. Bitmap bm1 = (Bitmap) (Image.FromFile(txtFile1.Text)); Bitmap bm2 = (Bitmap) (Image.FromFile(txtFile2.Text)); // Make a difference image. int wid = Math.Min(bm1.Width, bm2.Width); int hgt = Math.Min(bm1.Height, bm2.Height); Bitmap bm3 = new Bitmap(wid, hgt); // Create the difference image. bool are_identical = true; int r1; int g1; int b1; int r2; int g2; int b2; int r3; int g3; int b3; Color eq_color = Color.Transparent; Color ne_color = Color.Transparent; for (int x = 0; x <= wid - 1; x++) { for (int y = 0; y <= hgt - 1; y++) { if (bm1.GetPixel(x, y).Equals(bm2.GetPixel(x, y))) { bm3.SetPixel(x, y, eq_color); } else { bm1.SetPixel(x, y, ne_color); are_identical = false; } } } // Display the result. picResult.Image = bm1; Bitmap Logo = new Bitmap(picResult.Image); Logo.MakeTransparent(Logo.GetPixel(1, 1)); picResult.Image = (Image)Logo; //this.Cursor = Cursors.Default; if ((bm1.Width != bm2.Width) || (bm1.Height != bm2.Height)) { are_identical = false; } if (are_identical) { MessageBox.Show("The images are identical"); } else { MessageBox.Show("The images are different"); } //bm1.Dispose() // bm2.Dispose() BUT this compare if the 2 images are of same resolution and size.if some shadow is there on one image(but the 2 images are same) it shows the difference between the image..so i am trying to compare using pattern recognition. Thanks in advance

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  • Data access pattern

    - by andlju
    I need some advice on what kind of pattern(s) I should use for pushing/pulling data into my application. I'm writing a rule-engine that needs to hold quite a large amount of data in-memory in order to be efficient enough. I have some rather conflicting requirements; It is not acceptable for the engine to always have to wait for a full pre-load of all data before it is functional. Only fetching and caching data on-demand will lead to the engine taking too long before it is running quickly enough. An external event can trigger the need for specific parts of the data to be reloaded. Basically, I think I need a combination of pushing and pulling data into the application. A simplified version of my current "pattern" looks like this (in psuedo-C# written in notepad): // This interface is implemented by all classes that needs the data interface IDataSubscriber { void RegisterData(Entity data); } // This interface is implemented by the data access class interface IDataProvider { void EnsureLoaded(Key dataKey); void RegisterSubscriber(IDataSubscriber subscriber); } class MyClassThatNeedsData : IDataSubscriber { IDataProvider _provider; MyClassThatNeedsData(IDataProvider provider) { _provider = provider; _provider.RegisterSubscriber(this); } public void RegisterData(Entity data) { // Save data for later StoreDataInCache(data); } void UseData(Key key) { // Make sure that the data has been stored in cache _provider.EnsureLoaded(key); Entity data = GetDataFromCache(key); } } class MyDataProvider : IDataProvider { List<IDataSubscriber> _subscribers; // Make sure that the data for key has been loaded to all subscribers public void EnsureLoaded(Key key) { if (HasKeyBeenMarkedAsLoaded(key)) return; PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } // Force all subscribers to get a new version of the data for key public void ForceReload(Key key) { PublishDataToSubscribers(key); MarkKeyAsLoaded(key); } void PublishDataToSubscribers(Key key) { Entity data = FetchDataFromStore(key); foreach(var subscriber in _subscribers) { subscriber.RegisterData(data); } } } // This class will be spun off on startup and should make sure that all data is // preloaded as quickly as possible class MyPreloadingThread { IDataProvider _provider; MyPreloadingThread(IDataProvider provider) { _provider = provider; } void RunInBackground() { IEnumerable<Key> allKeys = GetAllKeys(); foreach(var key in allKeys) { _provider.EnsureLoaded(key); } } } I have a feeling though that this is not necessarily the best way of doing this.. Just the fact that explaining it seems to take two pages feels like an indication.. Any ideas? Any patterns out there I should have a look at?

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  • Android Dashboard Pattern

    - by Rpond
    In Tim Bray's latest Android blog post he mentions the "dashboard" ui pattern (what is used for the Twitter app, Facebook app, etc. Is this layout as simple as a GridView with Buttons or is it something else?

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