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  • setting up a second monitor in centos

    - by Rob
    I have CentOS installed on my laptop. I hooked up my TV via VGA and it works, just not as I'd like it to. The left side (on the tv) is cut off, like the image is justified too far left. I want it to be centered, but I also want to use a different resolution. You see, I use a netbook, and thus my laptop screen is tiny, meaning some things cant fit in the same window without scrolling. I want my TV to fix that for me.

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • windows 7 randomly shuts down. where do I find related log? so that i can identify the error

    - by kirill_igum
    during the normal use, windows 7 shuts down. sometimes it happened when I start google chrome and few times during system update. after it shuts down, I turn it back on and I get to the screen, where windows asks me if I'd like a safe or normal start. the shutdown happens regardless if i'm on a battery or cord is there a log that can tell me where the error is? it can help me to further identify the solution. my setup: I run windows 7 on thinkpad x201 tablet. i have upgraded hard drive that worked fine for the last 6 months. the system is dual boot with ubuntu. I have installed some software recently, may be that can be the problem but sophos anti-virus cannot find anything. updates are all up to date.

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  • What's normal Taskbar behavior (windows)

    - by Erik
    I'm a fairly new user to windows, and Vista is my first version. I'm a bit confused about the taskbar -- either its behaving oddly or I'm just confused, or I've broken something. When I've got a lot of windows on screen, I thought that clicking on a window's taskbar icon would bring that window to the front. I thought it had been doing that in the past, but I'm not entirely sure. When I click it, it just flashes, a second click minimized, and a third click reopens and brings it to the front. Is this normal?

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  • Why won't my graphics work in Ubuntu 12.04 LTS?

    - by user170974
    I'm very new to Ubuntu and to Linux in general, and took the leap and formatted my PC to Ubuntu 12.04 LTS very recently :) I seem to be having some trouble getting my graphics card to run properly, I looked over what information I could find but I still cannot get it up and running and figured this was a good place to ask for help. The information I can find on my graphics is as follows: (Terminal command) lspci outputs: 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] 02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Madison [Mobility Radeon HD 5650/5750 / 6530M/6550M] I tried using a mixture of the following links: How do I fix my installation of ATI Catalyst Video Driver in 12.04 LTS? What is the correct way to install ATI Catalyst Video Drivers (fglrx)? Ubuntu Precise Installation Guide But it does not seem to work, since running fglrxinfo in terminal gives: display: :0.0 screen: 0 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301) OpenGL version string: 1.4 (2.1 Mesa 9.0.3) What am I doing wrong here? All help appreciated ;) Edit: I have tried the legacy driver from www2.ati.com/drivers/linux/amd-driver-installer-catalyst-13-4-linux-x86.x86_64.zip I also tried the guide at https://launchpad.net/~makson96/+archive/fglrx which caused the system to crash (blackscreen, no boot) Neither seemed to work. I did however reinstall ubuntu 12.04 LTS, and re-tried both with no success. Reintalling ubuntu did however fix the broken dependencies problems, etc.

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  • How do I remove the tool tips on the launch bar?

    - by Sephethus
    The title is the question. These tool tips stay until I try to click past them. They're annoying since they constantly pop up and block the view of what I'm trying to do. Unfortunately I need the launch bar because Ubuntu is running on VMware and the console does not allow me to use the keyboard for switching tasks (to my knowledge). How do I disable them? I'd post an image as an example, but this site will not let me. UPDATE: unity 5.16.0 UPDATE 2: I discovered that this may only be a problem with users who run Ubuntu on a full screen VMware console that is situated on the right monitor. When the mouse is moved to the left monitor the tooltips popup and remain until the mouse is clicked twice in the VMware console window to make it active. Unfortunately my problem is one involving a rare situation I think. However, I'd love to be able to disable these tool tips if possible. It would also be nice if new features were added that can allow further customization of the launch bar.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • LiveCD/USB boot issues with Ubuntu 12.04 on blank drive

    - by Richek
    Not sure how common this issue is, or even how badly I may be missing something simple, but I am a first time usuer having some serious problems. Some background: old HDD running Windows 7 developed too many bad sectors and is bricked. I'm attempting to install Ubuntu 12.04 on a fresh 1TB drive by booting from a liveCD USB flash drive. I've not been able to get past the initial menu screen, however, as the process stalls out shortly after selecting an option (both boot from drive and install to drive). I've tried multiple USB drives as well as CDs, modified the boot order, flashed BIOS, and even tried booting with only the flash drive and the keyboard connected with the same results.Typically what I observe is that the OS begins what I think is compliling, listing drivers and components before freezing on one. When the keyboard is plugged in, its the keyboard driver, before I flashed BIOS, it was a BIOS related item, now its an unknown entry. The computer seems to be reading the drive (idicated by USB light flashing or CD drive reving) for roughly 10 minutes with no progress, followed by the drives going quiet. Some spec info: Motherboard: ASUS P5Q Pro, BIOS version 2102 (latest version), Intel chipset CPU: Intel Core 2 Duo E8400 Wolfdale 3.0GHz help would be appriciated!

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  • Twinview broken on upgrade to ubuntu 10.10

    - by mapkyca
    I have been on 9.10 for over a year on the grounds that if it ain't broke, don't fix it. However, I had a spare weekend and figured it was probably about time... I performed an upgrade to 10.4, and everything seemed to proceed smoothly, so I took the plunge and went for 10.10. Disaster. My twinview Nvidia display which had been working perfectly is now broken. On boot everything seems fine, but when X starts and the second monitor springs into life the primary winks out and switches off - almost as if its been put into an unsupported display mode. The system seems to think there's a second monitor - the nvidia logo is split across the two screens, but it can't seem to start. Things I've tried: Swapping the monitors (one is older than the other, and its definitely the port not the actual monitor) Rolling back to an old Xorg conf from prior to the upgrade Installing a non-beta driver direct from Nvidia (this seems to start both monitors but then apparently stops boot and causes the second display to 'wink'. Twinview seems non-functional, both displays are mirrors) Disabling EDID Disabling twinview, logging in and attempting to use the Nvidia config to re-detect the monitors (second monitor is falsely detected and won't go higher than 1024x768. Selecting 'apply' causes one screen to go blank and the other to display garbage) googling for about 5 hours looking for similar problems, none of the offered solutions seemed to work I'm at a loss, and it is looking very much like I'm going to have to go through a time consuming reinstall to downgrade back to the working 10.4. Any thoughts?

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • DVI problem with LG L204WT

    - by Holgerwa
    I have a LG L204WT which has VGA and DVI connectors. Until recently, I have used the monitor via VGA, but now I have upgraded the graphics board and switched to DVI. The problem is that each time after the computer starts, the monitor either doesn't show anything (black screen, but doesn't go into standby) or the picture is distorted. I then switch the monitor off and on several times, and at some point it starts correctly and then I can work as usual. This only happens on startup. It is one out of 3 monitors, the other two work fine. It seems to me as if the monitor is not able to synchronize on the DVI signal and either shows a distorted picture or nothing at all. There are no settings in the monitor setup that would change anything. What could be the problem?

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  • Failing RAM, or something else?

    - by Thanatos
    I have a IBM Thinkpad T43, currently running Windows XP. Programs were crashing, XP was blue-screen-of-deathing, (more than usual) - it was basically unusable, but I couldn't get any informative error out of XP. I booted Ubuntu off a thumbdrive, which made it to the desktop, but as soon as I started to try to do anything, X segfaulted, along with several other services, followed quickly by kernel warnings and a kernel panic. I'm currently running Memtest86+ on this machine, which is spitting out numerous errors. (16k over 3 passes, and counting) The failing areas are numerous, and look something like this: 0001055da4 - XX.X MB, etc. The addresses that fail seem to cluster around 0-20 MB, 250MB, and, more rarely, 750MB, 1000MB, and 1200MB. However, a lot (but not all) of the failing addresses that I've seen end in XXXXXXX?da4 where the ? is a 1 or a 5. The machine has two sticks of RAM, one 512MB, one 1024 MB, the 512MB mapped to the lower addresses, the 1024 MB stick following. Is this indeed RAM failure, or should I consider other things before purchasing more RAM?

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  • Testing a codebase with sequential cohesion

    - by iveqy
    I've this really simple program written in C with ncurses that's basically a front-end to sqlite3. I would like to implement TDD to continue the development and have found a nice C unit framework for this. However I'm totally stuck on how to implement it. Take this case for example: A user types a letter 'l' that is captured by ncurses getch(), and then an sqlite3 query is run that for every row calls a callback function. This callback function prints stuff to the screen via ncurses. So the obvious way to fully test this is to simulate a keyboard and a terminal and make sure that the output is the expected. However this sounds too complicated. I was thinking about adding an abstraction layer between the database and the UI so that the callback function will populate a list of entries and that list will later be printed. In that case I would be able to check if that list contains the expected values. However, why would I struggle with a data structure and lists in my program when sqlite3 already does this? For example, if the user wants to see the list sorted in some other way, it would be expensive to throw away the list and repopulate it. I would need to sort the list, but why should I implement sorting when sqlite3 already has that? Using my orginal design I could just do an other query sorted differently. Previously I've only done TDD with command line applications, and there it's really easy to just compare the output with what I'm expected. An other way would be to add CLI interface to the program and wrap a test program around the CLI to test everything. (The way git.git does with it's test-framework). So the question is, how to add testing to a tightly integrated database/UI.

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  • Changing size of window when testing Adobe AIR mobile applications

    - by Peter
    Im making a mobile phone Android application in Flash CS 5.5. I set the width/height of the stage to 480/800 px. When I hit CTRL+ENTER to test run the application I get a window that is 480/800 px. It cannot be resized. I want to change the size of that window WITHOUT changing the stage width/height. For example if I run the APK on a mobile phone with a 1000x1000 display the flash will scale automatically to fit the 480/800 stage to the 1000x1000 screen. So it should be possible to change the window size to 1000x1000 without having to change the stage width/height. But how?

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  • Battery won't charge and BSOD: DRIVER_POWER_STATE_FAILURE

    - by JamesGecko
    I have a Dell Vostro 1510 running Windows 7. Today when I pulled my machine out of it's bag and plugged it in, the little battery light on the side blinked constantly instead of staying solid, and Windows showed a message that the battery was not charging. The battery is 3.5 years old, but it can still hold the machine in standby overnight, so I don't know why it won't charge anymore. After I have had the machine on for a while (20 minutes the first time, 40 minutes the second time), it shows a blue screen of death with the message DRIVER_POWER_STATE_FAILURE and reboots. I can deal with the battery being dead, but not with blue screens of death. Does anyone know how to fix it? Edit: Potentially relevant, this started happening after an OS update was automatically installed on Friday and Windows started nagging to reboot. The first BSOD was before the reboot; the update made a lot of registry changes when the machine came up, and the second BSOD was 40 minutes later.

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • What are possible causes of keyboard lag on my desktop machine?

    - by Jer
    I am running Windows 7 and began experiencing keyboard lag in most applications, and it seems to be getting worse. Certain websites are the worst - on some, I can type a sentence, take my hands off the keyboard, and watch the characters continue to appear on the screen for several seconds. Others are not as bad, but still noticeable and annoying. I just started noticing it in non-browser applications (e.g. Outlook) as well. I've disabled all extensions in Firefox, rebooted my machine, and that did nothing. There is nothing using much memory or cpu cycles, even when the lag is occurring. This is a machine at work with very strict controls over what can be installed, so the chances of any kind of malware are very slim. I don't believe anything as been installed since before the problem started. What could be causing this, and/or what can I do to debug?

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  • BUILD 2013 Session&ndash;Alive With Activity

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionndashalive-with-activity.aspx Live tiles are what really add a ton of value to both Windows 8 and Windows Phone.  As a developer it is important that you leverage this capability in order to make your apps more informative and give your users a reason to keep opening the app to find out details hinted at by tile updates. In this session Kraig Brockschmidt cover a wide array of dos and don’ts for implementing live tiles.  I was actually worried whether I would get much out of this session when Kraig started it off with the fact that his background is in HTML5 based apps which I have little interest in, but the subject almost didn’t come up during his talk.  It focused on things like making sure you have all the right size graphics and implementing all of the tile event handlers.  The session went on to discuss the message format for push notification and implementing lock screen notification and badges. As with the other day 1 sessions it was like drinking from a fire hose, but it was good stuff.  Check it out when they post it on Channel 9. del.icio.us Tags: BUILD 2013,Live Tiles,Windows 8.1

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  • System reserved

    - by arun sidharth
    I have a HP laptop. I upgraded to windows 7 ultimate from home basic. Now I'm trying to upgrade to Windows 8 but when I do I get a message saying not enough system partition. So I opened the disk manager and increased the size of system reserved partition and it was of no use I still got the same error. Then I unfortunately deleted the 100MB system reserved partition by right clicking it and clicking format in the disk manager! Now I am not able to boot any CD's from the startup including OS and recovery CD. Whenever I press esc it always goes to the login screen and it doesn't say anything about the boot from CD option. Now I could not even use my recovery CD. I have 3 questions: Is it necesseary to create a system reserved partition if so how to create it? How to use my recovery cd How to install win 8

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  • VirtualBox 4.0.10 is now available for download

    - by user12611829
    VirtualBox 4.0.10 has been released and is now available for download. You can get binaries for Windows, OS X (Intel Mac), Linux and Solaris hosts at http://www.virtualbox.org/wiki/Downloads The full changelog can be found here. The high points for the 4.0.10 maintenance release include .... GUI: fixed disappearing settings widgets on KDE hosts (bug #6809) Storage: fixed hang under rare circumstances with flat VMDK images Storage: a saved VM could not be restored under certain circumstances after the host kernel was updated Storage: refuse to create a medium with an invalid variant Snapshots: none of the hard disk attachments must be attached to another VM in normal mode when creating a snapshot USB: fixed occasional VM hangs with SMP guests USB: proper device detection on RHEL/OEL/CentOS 5 guests ACPI: force the ACPI timer to return monotonic values for improve behavior with SMP Linux guests RDP: fixed screen corruption under rare circumstances rdesktop-vrdp: updated to version 1.7.0 OVF: under rare circumstances some data at the end of a VMDK file was not written during export Mac OS X hosts: Lion fixes Mac OS X hosts: GNOME 3 fix Linux hosts: fixed VT-x detection on Linux 3.0 hosts Linux hosts: fixed Python 2.7 bindings in the universal Linux binaries Windows hosts: fixed leak of thread and process handles Windows Additions: fixed bug when determining the extended version of the Guest Additions Solaris Additions: fixed installation to 64-bit Solaris 10u9 guests Linux Additions: RHEL6.1/OL6.1 compile fix Linux Additions: fixed a memory leak during VBoxManage guestcontrol execute Technocrati Tags: Sun Virtualization VirtualBox var sc_project=1193495; var sc_invisible=1; var sc_security="a46f6831";

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  • Trouble dual booting Ubuntu 14.04 & Windows 8

    - by AkBKukU
    My motherboard (MSI G45-Z87) has efi, I still can't figure out how to make stuff work with it. I had Ubuntu working with Windows 8 before 14.04 came out and I did a clean install of Ubuntu when it did to upgrade. Since then I hadn't been able to boot Windows but I don't use it anyway so it didn't effect me. I tried getting it working today so I could use some adobe software. The last time I had tried to do something with the boot it was giving me warnings that my boot files were to far in the drive. So I followed this guide to use gparted and boot-repair to add a boot partition. I was able to reboot Ubuntu after that. I then proceeded to install Windows 8.1 to a different drive. Now the computer will only boot straight into Windows and if I manually select Ubuntu, but not the drive Ubuntu is on, to boot it stops on a black screen during boot after showing the Ubuntu logo. I've run boot-repair in several different ways but have had no luck. Here is the boot summary info from the recommended settings for it. I could really use some help.

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  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

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  • Verizon Fivespot firewall

    - by Patrick
    I have a Verizon Fivespot Wi-Fi router and am having issues connecting to the computer that uses it to get on the internet. I am able to connect to the Fivespot admin pages remotely and I am able to connect to the internet from the computer behind the Fivespot. There are two sections pertinent to this issue, Port Filtering And, Port Forwarding I've tried each individually and both together but cannot access anything through the router except for the admin page. I am trying to connect through SSH to an Ubuntu 10.04 box over wifi. I have called Verizon Tech Support but they were unhelpful, the person essentially read what it says on each screen without any elaboration. Any help is greatly appreciated!

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  • How do you delete an iFolder from iFolder admin interface

    - by cheshirekow
    There are only two buttons at the bottom of the screen "enable" and "disable". When I check the box next to an iFolder one of them is lit (depending on what the state of the folder is)... but there is no button to delete the folder (as it seems there should be from the documentation). There is a delete button in the "orphaned" tab but how do you "orphan" an iFolder? I'm logged in to the admin interface as admin, who is currently the owner of the folder I wish to delete.

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  • Can't install Ubuntu 12 into VirtualBox (USB not recognized, ISO would not boot)

    - by wvxvw
    I'm trying out VirtualBox 4.18 and wanted to install Ubuntu 12 as a test. After installing VirtualBox (on Debian squeeze/sid), creating a virtual machine for Ubuntu and pointing it in Settings Storage IDE Controllers to the ISO with the proper version of Ubuntu, checked the "Live CD" option. Tried to define the IDE as master / slave, primary / secondary - all to no effect, and trying to boot this system, I'm getting to the screen which says: FATAL: could not read from the boot medium! System halted I've copied the same ISO to the USB stick, and I can boot from the USB (outside VirtualBox). I've looked at couple of tutorials / walk-through, there's nothing I can see that I would've done wrong. So, how would I configure it to boot from the desired ISO? Below is the snapshot with the current settings (sorry, I don't know how to get them as text).

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