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  • How to use Twitter4j With JSF2 for Login? [on hold]

    - by subodh
    I am trying to do login with Twitter and using Twitter4j for that and wrote this code In JSF <h:commandButton id="twitterbutton" value="Sign up with Twitter" action="#{twitterLoginBean.redirectTwitterLogin}" immediate="true" styleClass="twitterbutton"/> In ManagedBean public String redirectTwitterLogin() throws ServletException, IOException, TwitterException { HttpServletRequest request = (HttpServletRequest) FacesContext .getCurrentInstance().getExternalContext().getRequest(); HttpServletResponse response = (HttpServletResponse) FacesContext .getCurrentInstance().getExternalContext().getResponse(); Twitter twitter = TwitterFactory.getSingleton(); twitter.setOAuthConsumer(apiKey, apiSecret); RequestToken requestToken = twitter.getOAuthRequestToken(); if (requestToken != null) { AccessToken accessToken = null; BufferedReader br = new BufferedReader(new InputStreamReader( System.in)); while (null == accessToken) { try { String pin = br.readLine(); accessToken = twitter .getOAuthAccessToken(requestToken, pin); } catch (TwitterException te) { System.out .println("Failed to get access token, caused by: " + te.getMessage()); System.out.println("Retry input PIN"); } } request.setAttribute(IS_AUTHENTICATED, true); if (accessToken != null) { LOGGER.debug("We have a valid oauth token! Make the facebook request"); doApiCall(twitter, request, response); return null; } } else { LOGGER.debug("We don't have auth code yet, fetching the Authorization URL..."); String authorizationUrl = requestToken.getAuthorizationURL(); LOGGER.debug("Redirecting to the Authorization URL: {}", authorizationUrl); request.setAttribute(IS_AUTHENTICATED, false); redirect(authorizationUrl, response); return null; } return null; } In above code i want first Login window of twitter will show and then again same method will call and after user will login i can show user information userId,Handel,location etc. Redirect private void redirect(String url, HttpServletResponse response) throws IOException { String urlWithSessionID = response.encodeRedirectURL(url); response.sendRedirect(urlWithSessionID); } But this code is not working Can anyone tell better Solution for this ?

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  • Transforms in Box2D

    - by user1264811
    I'm attempting to implement a camera in my game. I had it working for regular objects, but I began using Box2D and obviously things changed a bit. I have a Body object that I want to draw at the center of the screen. Basically what I'm doing is subtracting the viewportX and viewportY to the Body. I use this code that currently is not working as it should: public void paint(Graphics2D g, int viewportX, int viewportY) { Transform xf = new Transform(); // m_body is the Body object xf.set(m_body.getTransform()); // Here what I attemp to do is take the transform and alter it // by the viewportX and Y, which is something like **-240, -150**. // Why is it negative? Because an object has coordinates 500, 300 would be displayed // at 160, 150 when the subtraction is done. // With the DrawUtils.toScale(), it's just how I convert the units from JBox2D units // to my units. Vec2 v = Transform.mulTrans(xf, new Vec2(DrawUtils.toScale(-viewportX), DrawUtils.toScale(-viewportY))); // Set the new transform to the new vector. Keep the old angle. xf.set(v, xf.q.getAngle()); g.setColor(Color.white); // I know for a fact that the following method works 100%. It correctly displays // my object, just that it doesn't follow it. for (Fixture f = m_body.getFixtureList(); f != null; f = f.getNext()) DrawUtils.drawShape(f, xf); } Hopefully I didn't over comment this and you understand my problem. I don't want to alter the actual physics position of the object, I just want to display it in the center.

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  • What's wrong with this Open GL ES 2.0. Shader?

    - by Project Dumbo Dev
    I just can't understand this. The code works perfectly on the emulator(Which is supposed to give more problems than phones…), but when I try it on a LG-E610 it doesn't compile the vertex shader. This is my log error(Which contains the shader code as well): EDITED Shader: uniform mat4 u_Matrix; uniform int u_XSpritePos; uniform int u_YSpritePos; uniform float u_XDisplacement; uniform float u_YDisplacement; attribute vec4 a_Position; attribute vec2 a_TextureCoordinates; varying vec2 v_TextureCoordinates; void main(){ v_TextureCoordinates.x= (a_TextureCoordinates.x + u_XSpritePos) * u_XDisplacement; v_TextureCoordinates.y= (a_TextureCoordinates.y + u_YSpritePos) * u_YDisplacement; gl_Position = u_Matrix * a_Position; } Log reports this before loading/compiling shader: 11-05 18:46:25.579: D/memalloc(1649): /dev/pmem: Mapped buffer base:0x51984000 size:5570560 offset:4956160 fd:46 11-05 18:46:25.629: D/memalloc(1649): /dev/pmem: Mapped buffer base:0x5218d000 size:5836800 offset:5570560 fd:49 Maybe it has something to do with that men alloc? The phone is also giving a constant error while plugged: ERROR FBIOGET_ESDCHECKLOOP fail, from msm7627a.gralloc Edited: "InfoLog:" refers to glGetShaderInfoLog, and it's returning nothing. Since I removed the log in a previous edit I will just say i'm looking for feedback on compiling shaders. Solution + More questions: Ok, the problem seems to be that either ints are not working(generally speaking) or that you can't mix floats with ints. That brings to me the question, why on earth glGetShaderInfoLog is returning nothing? Shouldn't it tell me something is wrong on those lines? It surely does when I misspell something. I solved by turning everything into floats, but If someone can add some light into this, It would be appreciated. Thanks.

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  • Map rendering Libgdx Java

    - by user3165683
    Ok, so I am trying to create a 2D non-movable random tiled map. This is what I have so far: private void generateTile(){ System.out.print("tiletry1"); while(loadedTiles != 8100){ System.out.print("tiletry"); Texture currentTile = null; int tileX = 0; int tileY = 0; if (tileX == 120); tileY = 16; tileX = 0; game.batch.begin(); switch(MathUtils.random(2)){ case 0: //game.batch.draw(tile1, tileX, tileY); System.out.print("tile1"); currentTile = tile1; break; case 1: //game.batch.draw(tile2, tileX, tileY); System.out.print("tile2"); currentTile = tile2; break; case 2: //game.batch.draw(tile3, tileX, tileY); System.out.print("tile3"); currentTile = tile3; break; } tileX+=16; loadedTiles ++; game.batch.draw(currentTile, tileX, tileY); game.batch.end(); } } However, I can't see any of the tiles and the screen just looks green. This method is above my render method which I have: camera.update(); batch.setProjectionMatrix(camera.combined); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); game.batch.begin(); //other render stuff Why am I not able to see the tiles?

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • Java single Array best choice for accessing pixels for manipulation?

    - by Petrol
    I am just watching this tutorial https://www.youtube.com/watch?v=HwUnMy_pR6A and the guy (who seems to be pretty competent) is using a single array to store and access the pixels of his to-be-rendered image. I was wondering if this really is the best way to do this. The alternative of Multi-Array does have one pointer more, but Arrays do have an O(1) for accessing each index and calculating the index in a single array seems to take one addition and one multiplication operation per pixel. And if Multi-Arrays really are bad, can't you use something with Hashing to avoid those addition and multiplication operations? EDIT: here is his code... public class Screen { private int width, height; public int[] pixels; public Screen(int width, int height) { this.width = width; this.height = height; // creating array the size of one index/int for every pixel // single array has better performance than multi-array pixels = new int[width * height]; } public void render() { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { pixels[x + y * width] = 0xff00ff; } } } }

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  • Problem with saving pictures in certain ways [migrated]

    - by user132750
    I am making a Garfield comic viewer in C#. I have a button that saves the comic on screen to the computer. However, when I compile it from Visual C# Express, it saves perfectly. When I run the exe file from the directory, I get an unhandled exception message stating "A generic error occurred in GDI+". Here is my saving code: private void save_Click(object sender, EventArgs e) { using (SaveFileDialog sfdlg = new SaveFileDialog()) { sfdlg.Title = "Save Dialog"; sfdlg.Filter = "Bitmap Images (*.bmp)|*.bmp|All files(*.*)|*.*"; if (sfdlg.ShowDialog(this) == DialogResult.OK) { using (Bitmap bmp = new Bitmap(pictureBox1.Image.Width, pictureBox1.Image.Height)) { pictureBox1.DrawToBitmap(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height)); pictureBox1.Image = new Bitmap(pictureBox1.Image.Width, pictureBox1.Image.Height); pictureBox1.Image.Save("c://cc.Jpg"); bmp.Save(sfdlg.FileName); pictureBox1.ImageLocation = "http://garfield.com/uploads/strips" + "/" + whole.ToString("yyyy-MM-dd") + ".jpg"; MessageBox.Show("Comic Saved."); } } } } What can I do?

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  • How can I be able to create a folder node on companyhome in Alfresco? [migrated]

    - by bluestella
    I am having a hard time looking for an answer to my question. I am trying to create a folder/space in Alfresco. But I don't have any idea doing it? Can someone help me with this? I'm using Java webscript. All I am at is this: package org.alfresco.module.demoscripts; import java.io.IOException; import org.alfresco.web.scripts.AbstractWebScript; import org.alfresco.web.scripts.WebScriptException; import org.alfresco.web.scripts.WebScriptRequest; import org.alfresco.web.scripts.WebScriptResponse; import org.json.JSONException; import org.json.JSONObject; public class SimpleWebScript extends AbstractWebScript { public void execute(WebScriptRequest req, WebScriptResponse res) throws IOException { try { // build a json object JSONObject obj = new JSONObject(); // put some data on it obj.put("field1", "data1"); // build a JSON string and send it back String jsonString = obj.toString(); res.getWriter().write(jsonString); } catch(JSONException e) { throw new WebScriptException("Unable to serialize JSON"); } } }

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  • Cycling through ItemStacks whlie supplying data... LOST [on hold]

    - by user3251606
    Ok so i am working on a plugin for my server that will open and inventory and when closed it will pass items to this class... object of this class is to cycle through the inventory and use a cfg file to define items and prices and then grab that info in a for loop and add it all up... heres what i have thus far... public void sell(Player p, Inventory inv) { ListIterator<ItemStack> it = inv.iterator(); double total = 0; for (ItemStack is : inv) { is = it.next(); if (is.getType() != null) { String type = is.getType().toString(); //short dur = is.getDurability(); String check = ChestSell.plugin.getConfig().getString(type); p.sendMessage("Item Type: " + type); if (check != null) { int amou = is.getAmount(); double value = ChestSell.plugin.getConfig().getDouble(type + ".price"); double tv = amou * value; p.sendMessage("Items in chest: Type " + type + " Ammount: " + amou + " Value: $" + tv); } //TODO Add return Items } } p.sendMessage("You got paid $" + total + " for your items!"); inv.clear(); }

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  • If and else condition not working properly in xna [closed]

    - by user1090751
    I am developing chess like game and i wanted to show error message if user try to place any player inside the box which is not empty. For example in certain place if there is empty then the object(2d object) is placed else it should show error message. However in my program it is showing message everytime i.e when i place object on empty place then also it is showing error message. Please see the below code: protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here for (int i = 0; i < 25; i++) { MouseState mouseState; mouseDiBack = false; mouseState = Mouse.GetState(); if (new Rectangle(mouseState.X, mouseState.Y, 1, 1).Intersects(rect_arr[i])) { background_color_arr[i] = Color.Red; } else { background_color_arr[i] = Color.White; } if (new Rectangle(mouseState.X, mouseState.Y, 1, 1).Intersects(rect_arr[i]) && (mouseState.LeftButton == ButtonState.Pressed)) { if (boxes[i] != "goat" && boxes[i] != "tiger") { place = i; if (turn == "goat") { boxes[i] = "goat"; turn = "tiger"; } else { boxes[i] = "tiger"; turn = "goat"; } } else { errMsg = "This " + i + " block is not empty to place " + turn + ". Please select empty block!!"; } } } base.Update(gameTime); }

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  • How should I implement multiple threads in a game? [duplicate]

    - by xerwin
    This question already has an answer here: Multi-threaded games best practices. One thread for 'logic', one for rendering, or more? 6 answers So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • How to swap or move 2 string in Array? [on hold]

    - by Wisnu Khazefa
    I have a need to convert .csv file to .dat file. In my problem, there are value pairs, with a name attribute (called Fund) and corresponding numeric value. If the input file has a pair whose value is 0, then that pair (Fund and value) is dropped. The output file should have only those pairs (Fund and value) where the value is non-zero. Here is the prototype of my code. public static void Check_Fund(){ String header = "Text1,Text2,Text3,FUND_UALFND_1,FUND_UALPRC_1,FUND_UALFND_2," +"FUND_UALPRC_2,FUND_UALFND_3,FUND_UALPRC_3,FUND_UALFND_4,FUND_UALPRC_4,FUND_UALFND_5,FUND_UALPRC_5,Text4,Text5,Text6,Text7"; String text = "ABC;CDE;EFG;PRMF;0;PRFF;50;PREF;0;PRCF;0;PRMP;50;TAHU;;BAKWAN;SINGKONG"; String[] head; String[] value; String showText = ""; head = header.split(","); value = text.split(";"); String regex = "\\d+"; String[] fund = {"PREF","PRMF","PRFF","PRCF","PRMP","PDFF","PSEF","PSCB","PSMF","PRGC","PREP"}; for(int i = 0; i < value.length; i++){ for(int j=0;j < fund.length; j++){ if(value[i].equals(fund[j]) && value[i+1].matches(regex)){ if(value[i+1].equals("0")){ value[i] = ""; value[i+1] = ""; } } } showText = showText + head[i] +":" + value[i] + System.lineSeparator(); } System.out.println(showText ); } Expected Result Input: FUND_UALFND_1:PRMF FUND_UALPRC_1:0 FUND_UALFND_2:PRFF FUND_UALPRC_2:50 FUND_UALFND_3:PREF FUND_UALPRC_3:0 FUND_UALFND_4:PRCF FUND_UALPRC_4:0 FUND_UALFND_5:PRMP FUND_UALPRC_5:50 Output: FUND_UALFND_1:PRFF FUND_UALPRC_1:50 FUND_UALFND_2:PRMP FUND_UALPRC_2:50 FUND_UALFND_0: FUND_UALPRC_0: FUND_UALFND_0: FUND_UALPRC_0: FUND_UALFND_0: FUND_UALPRC_0:

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  • IPhone track title

    - by woodbase
    If you have an IPhone, you probably know that the name in the playlist comes from the “Title”-attribute instead of the filename. Usually that is not a problem. But when I plug my IPhone to the car stereo the tracks are sorted alphabetically by the “title”-attribute. That becomes a problem when You have an e-book where each chapter starts with “Track 01”. You can manually update this in the file properties (from the context menu in Windows Explorer), but doing so for +200 tracks – no thank you :) The FileInfo-class does not contain a property for this special audio file attribute. However the problem is easily solved using TagLib. The method below, not optimized in any way - just solving the problem at hand, will set the “title”-attribute to the file name. private static void UpdateTitleAttr(string dirPath, string fileFilter)         {             var files = System.IO.Directory.GetFiles(dirPath, fileFilter);                         foreach (var file in files)             {                 var f = TagLib.File.Create(file);                 var newTitle = f.Name.Substring(f.Name.LastIndexOf(@"\") + 1);                 f.Tag.Title = newTitle;                 f.Save();                }         } So now I can hear e-books while driving :P

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  • I failed FizzBuzz, would you hire me? [closed]

    - by ja_programmer
    I'm a developer with a CS degree and have work experience doing development in a number of languages for almost 3 years. Today had an interview (2nd interview) with a panel of people. Overall it went quite well, I prepared for most of the questions and felt ready for anything. At the end of the interview, they gave me ONE programming question...a problem like FizzBuzz (without the print the number part). I believe I made too many mistakes and thus have "failed" it. Is all hope lost for me? Here is my code: void FizzBuzz() { for(int i = 0; i <= 100; i++) { bool isThree = i % 3; bool isFive = i % 5; if (isThree) { print "Fizz\n"; } else if(isFive) { print "Buzz\n"; } else { print "FizzBuzz\n"; } } } As you can see I messed up the bools which should have the syntax i % 3 == 0; If I'm remembering the question right I also put an else instead of an elseif with isThree && isFive. I was quite stressed, but that's no excuse for missing a simple problem. So the question is, if my work history and personality fit with the job and this is the only code you've seen, would you hire me?

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  • Parallelize code using CUDA [migrated]

    - by user878944
    If I have a code which takes struct variable as input and manipulate it's elements, how can I parallelize this using CUDA? void BackpropagateLayer(NET* Net, LAYER* Upper, LAYER* Lower) { INT i,j; REAL Out, Err; for (i=1; i<=Lower->Units; i++) { Out = Lower->Output[i]; Err = 0; for (j=1; j<=Upper->Units; j++) { Err += Upper->Weight[j][i] * Upper->Error[j]; } Lower->Error[i] = Net->Gain * Out * (1-Out) * Err; } } Where NET and LAYER are structs defined as: typedef struct { /* A LAYER OF A NET: */ INT Units; /* - number of units in this layer */ REAL* Output; /* - output of ith unit */ REAL* Error; /* - error term of ith unit */ REAL** Weight; /* - connection weights to ith unit */ REAL** WeightSave; /* - saved weights for stopped training */ REAL** dWeight; /* - last weight deltas for momentum */ } LAYER; typedef struct { /* A NET: */ LAYER** Layer; /* - layers of this net */ LAYER* InputLayer; /* - input layer */ LAYER* OutputLayer; /* - output layer */ REAL Alpha; /* - momentum factor */ REAL Eta; /* - learning rate */ REAL Gain; /* - gain of sigmoid function */ REAL Error; /* - total net error */ } NET; What I could think of is to first convert the 2d Weight into 1d. And then send it to kernel to take the product or just use the CUBLAS library. Any suggestions?

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  • Slick UnicodeFont displays in different location depending on the screen size?

    - by Joehot2000
    I am using the Slick2D library to draw text. The text draws perfectly, however it is in the wrong location! I could easily draw it in the correct location, however the problem is that the "correct location" is very different depending on the size of the screen - And my game needs to be able to have the screen size changed. Here is the render method for the text: public static void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glMatrixMode(GL_PROJECTION); glLoadMatrix(orthographicProjectionMatrix); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glDisable(GL_LIGHTING); font.drawString(0, 0, "OMG ITS TEXT!", Color.green); glEnable(GL_LIGHTING); glPopMatrix(); glMatrixMode(GL_PROJECTION); glLoadMatrix(perspectiveProjectionMatrix); glMatrixMode(GL_MODELVIEW); } So, how can I set the text to be in the middle of the screen irrespective of screen size? Thanks!

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  • Attempt at Merge Sort: Is this correct? [migrated]

    - by Beatrice
    I am trying to write a merge sort algo. I can't tell if this is actually a canonical merge sort. If I knew how to calculate the runtime I would give that a go. Does anyone have any pointers? Thanks. public static void main(String[] argsv) { int[] A = {2, 4, 5, 7, 1, 2, 3, 6}; int[] L, R; L = new int[A.length/2]; R = new int[A.length/2]; int i = 0, j = 0, k; for (k = 0; k < A.length; k++) { if (k < A.length/2) { L[i] = A[k]; i++; } else { R[j] = A[k]; j++; } } i = 0; j = 0; for (k = 0; k < A.length; k++) { System.out.println(i + " " + j + " " + k); if (i < L.length && j < R.length) { if (L[i] < R[j]) { A[k] = L[i]; i++; } else { A[k] = R[j]; j++; } } } }

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  • Arrays and For Loop [closed]

    - by java
    I wrote this code: import java.io.*; public class dictionary { public static void main(String args[]) { String[] MyArrayE=new String[5]; String[] MyArrayS=new String[5]; String[] MyArrayA=new String[5]; MyArrayE[0]="Language"; MyArrayE[1]="Computer"; MyArrayE[2]="Engineer"; MyArrayE[3]="Home"; MyArrayE[4]="Table"; MyArrayS[0]="Lingua"; MyArrayS[1]="Computador"; MyArrayS[2]="Ing."; MyArrayS[3]="Casa"; MyArrayS[4]="Mesa"; System.out.println("Please enter a word"); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String word= null; try { word= br.readLine(); } catch (IOException e) { System.out.println("Error!"); System.exit(1); } System.out.println("Your word is " + word); for(int i=0; i<MyArrayA.length; i++) { if(word.equals(MyArrayS[i])) { System.out.println(MyArrayE[i]); } } } } My Question: What about if the user inputs a word not in MyArrayS, I want to check that and print a statement like "Word does not exist". I think that it might look like: if(word!=MyArrayS) { System.out.println("Word does not exist"); }

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  • C# SOCKS proxy service for HTTP requests

    - by Ed
    I'm trying to build a service that will forward HTTP requests from agents like a browser to the Tor service. Problem is, the Tor service only accepts SOCKS4a connections. So my solution is to listen for HTTP requests, get the URL they're requesting, and make a request via Tor with the help of the Starksoft.Net.Proxy library. Then return the response. The library kind of works, but I'm not happy. It returns HTTP headers with the response and it can't handle images. So the responses are messed up. How could I improve my code? I'm very new to network programming. Sorry for the long example. public AnonymiserService(ILogger logger) { try { _logger = logger; _logger.Log("Listening on port {0}...", Properties.Settings.Default.ListeningPort); StartListener(new string[] { string.Format("http://*:{0}/", Properties.Settings.Default.ListeningPort) }); } catch (Exception ex) { _logger.LogError("Exception!", ex); } } private void StartListener(string[] prefixes) { if (!HttpListener.IsSupported) { _logger.LogError("HttpListener isn't supported on this machine!"); return; } HttpListener listener = new HttpListener(); foreach (string s in prefixes) listener.Prefixes.Add(s); while (true) { listener.Start(); IAsyncResult result = listener.BeginGetContext(new AsyncCallback(ListenerCallback), listener); result.AsyncWaitHandle.WaitOne(); } } private void ListenerCallback(IAsyncResult result) { try { // Get HTTP request HttpListener listener = (HttpListener)result.AsyncState; HttpListenerContext context = listener.EndGetContext(result); _logger.Log("Retrieving [{0}]", context.Request.RawUrl); // Create connection // Use Tor as proxy IProxyClient proxyClient = new Socks4aProxyClient("localhost", 9050); TcpClient tcpClient = proxyClient.CreateConnection(context.Request.UserHostName, 80); // Create message // Need to set Connection: close to close the connection as soon as it's done byte[] data = Encoding.UTF8.GetBytes(String.Format("GET {0} HTTP/1.1\r\nHost: {1}\r\nConnection: close\r\n\r\n", context.Request.Url.PathAndQuery, context.Request.UserHostName)); // Send message NetworkStream ns = tcpClient.GetStream(); ns.Write(data, 0, data.Length); // Pass on HTTP response HttpListenerResponse responseOut = context.Response; if (ns.CanRead) { byte[] buffer = new byte[32768]; int read = 0; string responseString = string.Empty; // Read response while ((read = ns.Read(buffer, 0, buffer.Length)) > 0) { responseString += Encoding.UTF8.GetString(buffer, 0, read); } // Remove headers if (responseString.IndexOf("HTTP/1.1 200 OK") > -1) responseString = responseString.Substring(responseString.IndexOf("\r\n\r\n")); // Forward response byte[] byteArray = Encoding.UTF8.GetBytes(responseString); responseOut.OutputStream.Write(byteArray, 0, byteArray.Length); } // Close streams responseOut.OutputStream.Close(); ns.Close(); // Close connection tcpClient.Close(); _logger.Log("Retrieved [{0}]", context.Request.RawUrl); } catch (Exception ex) { _logger.LogError("Exception in ListenerCallback!", ex); } }

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  • Error Installing COM+ (Error Code: 80131501)

    - by Regina Foo
    I've written a class library that reads from an xml file and return the result as a string. But when I want to install it as a COM+ component, an error occurred (Error Code: 80131501). I checked the event log and the details of the error is: Installation of 'C:\Users\User\Documents\Visual Studio 2005\Projects\InteropSOA\InteropSOA\bin\Debug\InteropSOA.dll' into '{28E82165-AD74-4E16-90C9-0C5CE7DA97AA}' failed with an exception: System.EnterpriseServices.RegistrationException: FATAL: Could not find component 'InteropSOA.ConfigReader' we just installed. at System.EnterpriseServices.RegistrationDriver.InstallAssembly(RegistrationConfig regConfig, Object obSync) at System.EnterpriseServices.RegistrationHelper.InstallAssemblyFromConfig(RegistrationConfig& regConfig) at System.EnterpriseServices.RegistrationHelper.InstallAssembly(String assembly, String& application, String partition, String& tlb, InstallationFlags installFlags) at System.EnterpriseServices.Internal.ComManagedImportUtil.InstallAssembly(String asmpath, String parname, String appname) Below are the steps I've done while developing the class library: Added "System.EnterpriseServices" to Reference. Imported the reference to the class. Declared the class as "ServicedComponent". Set project properties ("Make assembly COM-visible" checked, "Register for COM Interop" checked, Signed the assembly with a strong key file name.) Here are my codes: using System; using System.Collections.Generic; using System.Text; using System.Xml; using System.Xml.XPath; using System.EnterpriseServices; namespace InteropSOA { public class ConfigReader : ServicedComponent { // xml file name private string strFileName; // type of request private string strRequest = ""; // response string private string strResponse = ""; // declarations for xPath private XPathDocument doc; private XPathNavigator nav; private XPathExpression expr; private XPathNodeIterator iterator; private XmlTextReader reader; private XmlDocument xmlDoc; public ConfigReader(string strFile, string request) { this.strFileName = strFile; this.strRequest = request; } public ConfigReader() { //default contructor } // reader for console program public void ReadXML() { doc = new XPathDocument(strFileName); nav = doc.CreateNavigator(); // compile xPath expression expr = nav.Compile("/Msg/" + strRequest + "/*"); iterator = nav.Select(expr); // interate on the node set try { while (iterator.MoveNext()) { XPathNavigator nav2 = iterator.Current.Clone(); strResponse += nav2.Value + "|"; } } catch (Exception ex) { Console.WriteLine(ex.Message); } strResponse = strResponse.Substring(0, strResponse.Length-1); Console.WriteLine("Response string = " + strResponse); } public void WriteXML(string strRequest, string strElement, string strValue) { reader = new XmlTextReader(strFileName); xmlDoc = new XmlDocument(); xmlDoc.Load(reader); reader.Close(); XmlNode node; XmlElement root = xmlDoc.DocumentElement; node = root.SelectSingleNode("/Msg/" + strRequest + "/" + strElement); node.InnerText = strValue; xmlDoc.Save(strFileName); } // reader for ASP.NET public string ReadXMLElement() { doc = new XPathDocument(strFileName); nav = doc.CreateNavigator(); // compile xPath expression expr = nav.Compile("/Msg/" + strRequest + "/*"); iterator = nav.Select(expr); // interate on the node set try { while (iterator.MoveNext()) { XPathNavigator nav2 = iterator.Current.Clone(); strResponse += nav2.Value + "|"; } } catch (Exception ex) { Console.WriteLine(ex.Message); } strResponse = strResponse.Substring(0, strResponse.Length - 1); return strResponse; } } }

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  • "Unable to read data from the transport connection: net_io_connectionclosed." - Windows Vista Busine

    - by John DaCosta
    Unable to test sending email from .NET code in Windows Vista Business. I am writing code which I will migrate to an SSIS Package once it its proven. The code is to send an error message via email to a list of recipients. The code is below, however I am getting an exception when I execute the code. I created a simple class to do the mailing... the design could be better, I am testing functionality before implementing more robust functionality, methods, etc. namespace LabDemos { class Program { static void Main(string[] args) { Mailer m = new Mailer(); m.test(); } } } namespace LabDemos { class MyMailer { List<string> _to = new List<string>(); List<string> _cc = new List<string>(); List<string> _bcc = new List<string>(); String _msgFrom = ""; String _msgSubject = ""; String _msgBody = ""; public void test(){ //create the mail message MailMessage mail = new MailMessage(); //set the addresses mail.From = new MailAddress("[email protected]"); //set the content mail.Subject = "This is an email"; mail.Body = "this is a sample body"; mail.IsBodyHtml = false; //send the message SmtpClient smtp = new SmtpClient(); smtp.Host = "emailservername"; smtp.Port = 25; smtp.UseDefaultCredentials = true; smtp.Send(mail); } } Exception Message Inner Exception {"Unable to read data from the transport connection: net_io_connectionclosed."} Stack Trace " at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine)\r\n at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller)\r\n at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port)\r\n at System.Net.Mail.SmtpClient.GetConnection()\r\n at System.Net.Mail.SmtpClient.Send(MailMessage message)" Outer Exception System.Net.Mail.SmtpException was unhandled Message="Failure sending mail." Source="System" StackTrace: at System.Net.Mail.SmtpClient.Send(MailMessage message) at LabDemos.Mailer.test() in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Mailer.cs:line 40 at LabDemos.Program.Main(String[] args) in C:\Users\username\Documents\Visual Studio 2008\Projects\LabDemos\LabDemos\Program.cs:line 48 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args) at System.Runtime.Hosting.ManifestRunner.Run(Boolean checkAptModel) at System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext, String[] activationCustomData) at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext) at System.Activator.CreateInstance(ActivationContext activationContext) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.IO.IOException Message="Unable to read data from the transport connection: net_io_connectionclosed." Source="System" StackTrace: at System.Net.Mail.SmtpReplyReaderFactory.ProcessRead(Byte[] buffer, Int32 offset, Int32 read, Boolean readLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLines(SmtpReplyReader caller, Boolean oneLine) at System.Net.Mail.SmtpReplyReaderFactory.ReadLine(SmtpReplyReader caller) at System.Net.Mail.SmtpConnection.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpTransport.GetConnection(String host, Int32 port) at System.Net.Mail.SmtpClient.GetConnection() at System.Net.Mail.SmtpClient.Send(MailMessage message) InnerException:

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  • TemplateBinding with Converter - what is wrong?

    - by MartyIX
    I'm creating a game desk. I wanted to specify field size (one field is a square) as a attached property and with this data set value of ViewPort which would draw 2x2 matrix (and tile mode would do the rest of game desk). I'm quite at loss what is wrong because the binding doesn't work. Testing line in XAML for the behaviour I would like to have: <DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None"> The game desk is based on this sample of DrawingPaint: http://msdn.microsoft.com/en-us/library/aa970904.aspx (an image is here) XAML: <Window x:Class="Sokoban.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:Sokoban" Title="Window1" Height="559" Width="419"> <Window.Resources> <local:FieldSizeToRectConverter x:Key="fieldSizeConverter" /> <Style x:Key="GameDesk" TargetType="{x:Type Rectangle}"> <Setter Property="local:GameDeskProperties.FieldSize" Value="50" /> <Setter Property="Fill"> <Setter.Value> <!--<DrawingBrush Viewport="0,0,100,100" ViewportUnits="Absolute" TileMode="None">--> <DrawingBrush Viewport="{TemplateBinding local:GameDeskProperties.FieldSize, Converter={StaticResource fieldSizeConverter}}" ViewportUnits="Absolute" TileMode="None"> <DrawingBrush.Drawing> <DrawingGroup> <GeometryDrawing Brush="CornflowerBlue"> <GeometryDrawing.Geometry> <RectangleGeometry Rect="0,0,100,100" /> </GeometryDrawing.Geometry> </GeometryDrawing> <GeometryDrawing Brush="Azure"> <GeometryDrawing.Geometry> <GeometryGroup> <RectangleGeometry Rect="0,0,50,50" /> <RectangleGeometry Rect="50,50,50,50" /> </GeometryGroup> </GeometryDrawing.Geometry> </GeometryDrawing> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </Setter.Value> </Setter> </Style> </Window.Resources> <StackPanel> <Rectangle Style="{StaticResource GameDesk}" Width="300" Height="150" /> </StackPanel> </Window> Converter and property definition: using System; using System.Collections.Generic; using System.Text; using System.Windows.Controls; using System.Windows; using System.Diagnostics; using System.Windows.Data; namespace Sokoban { public class GameDeskProperties : Panel { public static readonly DependencyProperty FieldSizeProperty; static GameDeskProperties() { PropertyChangedCallback fieldSizeChanged = new PropertyChangedCallback(OnFieldSizeChanged); PropertyMetadata fieldSizeMetadata = new PropertyMetadata(50, fieldSizeChanged); FieldSizeProperty = DependencyProperty.RegisterAttached("FieldSize", typeof(int), typeof(GameDeskProperties), fieldSizeMetadata); } public static int GetFieldSize(DependencyObject target) { return (int)target.GetValue(FieldSizeProperty); } public static void SetFieldSize(DependencyObject target, int value) { target.SetValue(FieldSizeProperty, value); } static void OnFieldSizeChanged(DependencyObject target, DependencyPropertyChangedEventArgs e) { Debug.WriteLine("FieldSize just changed: " + e.NewValue); } } [ValueConversion(/* sourceType */ typeof(int), /* targetType */ typeof(Rect))] public class FieldSizeToRectConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Debug.Assert(targetType == typeof(int)); int fieldSize = int.Parse(value.ToString()); return new Rect(0, 0, 2 * fieldSize, 2 * fieldSize); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { // should not be called in our example throw new NotImplementedException(); } } }

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  • WPF TabItem Custom ContentTemplate

    - by lloydsparkes
    I have been strugging with this for a while, it would have been simple to do in WindowForms. I am making a IRC Client, there will be a number of Tabs one for each channel connect to. Each Tab needs to show a number of things, UserList, MessageHistory, Topic. In WindowForms i would just have inherited from TabItem, added some Custom Properties, and Controls, and done. In WPF i am having some slight issues with working out how to do it. I have tried many ways of doing it, and below is my current method, but i cannot get the TextBox to bind to the Topic Property. <Style TargetType="{x:Type t:IRCTabItem}" BasedOn="{StaticResource {x:Type TabItem}}" > <Setter Property="ContentTemplate"> <Setter.Value> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="540" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <StackPanel Grid.Column="0"> <TextBox Text="{Binding Topic, RelativeSource={RelativeSource AncestorType={x:Type t:IRCTabItem}}}" /> </StackPanel> </Grid> </DataTemplate> </Setter.Value> </Setter> </Style> And the Codebehind public class IRCTabItem : TabItem { static IRCTabItem() { //This OverrideMetadata call tells the system that this element wants to provide a style that is different than its base class. //This style is defined in themes\generic.xaml //DefaultStyleKeyProperty.OverrideMetadata(typeof(IRCTabItem), // new FrameworkPropertyMetadata(typeof(IRCTabItem))); } public static readonly RoutedEvent CloseTabEvent = EventManager.RegisterRoutedEvent("CloseTab", RoutingStrategy.Bubble, typeof(RoutedEventHandler), typeof(IRCTabItem)); public event RoutedEventHandler CloseTab { add { AddHandler(CloseTabEvent, value); } remove { RemoveHandler(CloseTabEvent, value); } } public override void OnApplyTemplate() { base.OnApplyTemplate(); Button closeButton = base.GetTemplateChild("PART_Close") as Button; if (closeButton != null) closeButton.Click += new System.Windows.RoutedEventHandler(closeButton_Click); } void closeButton_Click(object sender, System.Windows.RoutedEventArgs e) { this.RaiseEvent(new RoutedEventArgs(CloseTabEvent, this)); } public bool Closeable { get; set; } public static readonly DependencyProperty CloseableProperty = DependencyProperty.Register("Closeable", typeof(bool), typeof(IRCTabItem), new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public List<String> UserList { get; set; } public static readonly DependencyProperty UserListProperty = DependencyProperty.Register("UserList", typeof(List<String>), typeof(IRCTabItem), new FrameworkPropertyMetadata(new List<String>(), FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public String Topic { get; set; } public static readonly DependencyProperty TopicProperty = DependencyProperty.Register("Topic", typeof(String), typeof(IRCTabItem), new FrameworkPropertyMetadata("Not Connected", FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public bool HasAlerts { get; set; } public static readonly DependencyProperty HasAlertsProperty = DependencyProperty.Register("HasAlerts", typeof(bool), typeof(IRCTabItem), new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); } So my questions are: Am i doing it the right way (best practices)? If so how can i bind DataTemplate to Properties? If not so, what is the correct way of achieve what i am trying to achieve?

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  • FluentNHibernate Unit Of Work / Repository Design Pattern Questions

    - by Echiban
    Hi all, I think I am at a impasse here. I have an application I built from scratch using FluentNHibernate (ORM) / SQLite (file db). I have decided to implement the Unit of Work and Repository Design pattern. I am at a point where I need to think about the end game, which will start as a WPF windows app (using MVVM) and eventually implement web services / ASP.Net as UI. Now I already created domain objects (entities) for ORM. And now I don't know how should I use it outside of ORM. Questions about it include: Should I use ORM entity objects directly as models in MVVM? If yes, do I put business logic (such as certain values must be positive and be greater than another Property) in those entity objects? It is certainly the simpler approach, and one I am leaning right now. However, will there be gotchas that would trash this plan? If the answer above is no, do I then create a new set of classes to implement business logic and use those as Models in MVVM? How would I deal with the transition between model objects and entity objects? I guess a type converter implementation would work well here. Now I followed this well written article to implement the Unit Of Work pattern. However, due to the fact that I am using FluentNHibernate instead of NHibernate, I had to bastardize the implementation of UnitOfWorkFactory. Here's my implementation: using System; using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using NHibernate; using NHibernate.Cfg; using NHibernate.Tool.hbm2ddl; namespace ELau.BlindsManagement.Business { public class UnitOfWorkFactory : IUnitOfWorkFactory { private static readonly string DbFilename; private static Configuration _configuration; private static ISession _currentSession; private ISessionFactory _sessionFactory; static UnitOfWorkFactory() { // arbitrary default filename DbFilename = "defaultBlindsDb.db3"; } internal UnitOfWorkFactory() { } #region IUnitOfWorkFactory Members public ISession CurrentSession { get { if (_currentSession == null) { throw new InvalidOperationException(ExceptionStringTable.Generic_NotInUnitOfWork); } return _currentSession; } set { _currentSession = value; } } public ISessionFactory SessionFactory { get { if (_sessionFactory == null) { _sessionFactory = BuildSessionFactory(); } return _sessionFactory; } } public Configuration Configuration { get { if (_configuration == null) { Fluently.Configure().ExposeConfiguration(c => _configuration = c); } return _configuration; } } public IUnitOfWork Create() { ISession session = CreateSession(); session.FlushMode = FlushMode.Commit; _currentSession = session; return new UnitOfWorkImplementor(this, session); } public void DisposeUnitOfWork(UnitOfWorkImplementor adapter) { CurrentSession = null; UnitOfWork.DisposeUnitOfWork(adapter); } #endregion public ISession CreateSession() { return SessionFactory.OpenSession(); } public IStatelessSession CreateStatelessSession() { return SessionFactory.OpenStatelessSession(); } private static ISessionFactory BuildSessionFactory() { ISessionFactory result = Fluently.Configure() .Database( SQLiteConfiguration.Standard .UsingFile(DbFilename) ) .Mappings(m => m.FluentMappings.AddFromAssemblyOf<UnitOfWorkFactory>()) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); return result; } private static void BuildSchema(Configuration config) { // this NHibernate tool takes a configuration (with mapping info in) // and exports a database schema from it _configuration = config; new SchemaExport(_configuration).Create(false, true); } } } I know that this implementation is flawed because a few tests pass when run individually, but when all tests are run, it would fail for some unknown reason. Whoever wants to help me out with this one, given its complexity, please contact me by private message. I am willing to send some $$$ by Paypal to someone who can address the issue and provide solid explanation. I am new to ORM, so any assistance is appreciated.

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