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  • Convert search from SQL Server to MySQL

    - by HAJJAJ
    hi, everyone. i need to convert this one from SQL Server into MySQL IF IsNull(@SearchText, '') <> '' BEGIN SET @SearchText = '%' + @SearchText + '%' SELECT NewsID,DeptID,DeptName,Title,Details ,NewsDate,img FROM @tbSearchtextTb WHERE IsNull(Title,'')+IsNull(Details,'') LIKE @SearchText END this code will search fro my search word in this columns: Title, Details. i tried to convert this line but i had lots of errors: these are my unsuccessful attempts IF ISNULL(SearchText,'') <> '' THEN SELECT CatID,CatTitle,CatDescription,CatTitleAr,CatDescriptionAr,PictureID,Published,DisplayOrder,CreatedOn FROM tmp WHERE CatTitle + CatDescription + CatTitleAr + CatDescriptionAr LIKE $SearchText; and this one IF $SearchText IS NOT NULL THEN SELECT CatID,CatTitle,CatDescription,CatTitleAr,CatDescriptionAr,PictureID,Published,DisplayOrder,CreatedOn FROM tmp WHERE ISNULL(CatTitle,'') +ISNULL(CatDescription ,'') +ISNULL(CatTitleAr ,'') +ISNULL(CatDescriptionAr,'') LIKE $SearchText; and many many other ways but i could not find any. so if you know please let me know, thanks and best regards.

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  • Am I writing this right? [noob]

    - by Aaron
    private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new mfile[NUM_SOUND_FILES]; //the second mfile //reports error everytime mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4; int sndToPlay = rnd.nextInt(NUM_SOUND_FILES); I keep getting syntax errors no matter how I write it. And when I get the syntax right, it forcecloses. Here's with the alleged "correct" syntax but forcecloses: private final int NUM_SOUND_FILES = 4; private Random rnd = new Random(4); private int mfile[] = new int[NUM_SOUND_FILES];{ mfile[0] = R.raw.sound1; mfile[1] = R.raw.sound2; mfile[2] = R.raw.sound3; mfile[3] = R.raw.sound4;}

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  • Is there a size limitation for an Access DB destination in SSIS?

    - by Adam V
    I'm creating an SSIS package, which will read through a user's SQL database and populate the tables in an Access database. However, for the largest user databases, I start getting errors around the time the Access file reaches approx. 2 GB. Has anyone run into this problem? Is this a size limitation for this operation? More information: I'm getting the error code 0xC020907B, but no additional information that I can see. Error: 0xC0209029 at , [733]: SSIS Error Code DTS_E_INDUCEDTRANSFORMFAILUREONERROR. The "input "OLE DB Destination Input" (746)" failed because error code 0xC020907B occurred, and the error row disposition on "input "OLE DB Destination Input" (746)" specifies failure on error. An error occurred on the specified object of the specified component. There may be error messages posted before this with more information about the failure.

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  • javan-whenever not writing crontab with Capistrano deploy

    - by Gordon Isnor
    I’ve been trying to get whenever running on an ec2 instance that was created with ec2 on rails. When I deploy with Capistrano it indicates that the crontab was written, but when I log into the server and run crontab -l it does not seem to have been changed. If I go into the release folder and manually run whenever --write-crontab then run crontab -l - it gets updated properly. Any ideas what could be causing this? Capistrano is not indicating any errors so not sure how to debug, have tried a billion permutations and combinations and nothing changes.

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  • Why can't I have static public fields in my managed beans?

    - by AlanObject
    I just started using the Netbeans 7.1 beta and it is calling out errors of a type which I have never seen before. Specifically: A managed bean with a public field should not declare any scope other than @Dependent. The fields it is complaining about are public static final. I can understand the restriction on non-static fields, but I can't think of a good reason this would not be allowed for a static field. Unfortunately I use a lot of them since I don't like having constants in my code. I note that even though I get the red dot in the margin in the editor, the maven-driven build still works and GlassFish still runs my application the way I would expect. So what is my denoument on this issue? Am I going to have to move my static fields elsewhere or is there another way of handling this?

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  • TFS 2010 build template failing to open in designer - how to fix?

    - by Duncan Bayne
    I can open the DefaultTemplate.xaml that was installed as part of our TFS 2010 RC setup. I created a copy of this template called ApplicationTemplate.xaml and modified it slightly, using the workflow designer in Visual Studio. Now, I can no longer open ApplicationTemplate.xaml. When I try, I receive many errors like the following: Error 2 Assembly 'Microsoft.TeamFoundation.Build.Client' was not found. Verify that you are not missing an assembly reference. Also, verify that your project and all referenced assemblies have been built. C:\Projects\tfs\Hydraulics\BuildProcessTemplates\ApplicationTemplate.xaml 1 1828 Miscellaneous Files However, I can still open and edit the DefaultTemplate.xaml file without any issues. Has anyone else come across this problem, & if so, did you manage to resolve it or did you have to recreate the template?

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  • Java Thread - Synchronization issue

    - by Yatendra Goel
    From Sun's tutorial: Synchronized methods enable a simple strategy for preventing thread interference and memory consistency errors: if an object is visible to more than one thread, all reads or writes to that object's variables are done through synchronized methods. (An important exception: final fields, which cannot be modified after the object is constructed, can be safely read through non-synchronized methods, once the object is constructed) This strategy is effective, but can present problems with liveness, as we'll see later in this lesson. Q1. Is the above statements mean that if an object of a class is going to be shared among multiple threads, then all instance methods of that class (except getters of final fields) should be made synchronized, since instance methods process instance variables?

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  • How to make flyspell bypass some words by context?

    - by manu
    Hi, I use Emacs for writing most of my writings. I write using reStructuredText, and then transform them to LaTeX after some preprocessing since I write my citations á-la LaTeX. This is an excerpt of one of my texts (in Spanish): En \cite[pp.~XXVIII--XXIX]{Crnkovic2002} se brindan algunos riesgos que se pueden asumir con el desarrollo basado en componentes, los This text is processed by some custom scripts that deals with the \cite part so rst2latex can do its job. When I activate flyspell-mode it signals most of the citation keys as spelling errors. How can I tell flyspell not to spellcheck things within \cite commands. Furthermore, how can I combine rst-mode and flyspell, so that rst-mode would keep flyspell from spellchecking the following? reST comments reST code literal reST directive parameters and arguments reST raw directive contents Any ideas?

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  • MYSQL Event Scheduler DELIMITER using PHP

    - by user1440918
    I'm having an issue with my PHP code trying to create events within MySQL. I begin with creating a string like this: $sql="DELIMITER $$ CREATE EVENT `$test_name` ON SCHEDULE EVERY $time1 $sched2 STARTS '$start_date $start_time' DO BEGIN "; $sql .="INSERT INTO blah (foo,bar); "; $sql .="END$$ DELIMITER ;" mysql_query($sql,$dbh); But I keep getting Syntax Errors starting with DELIMITER $$ CREATE EVENT. Without the semicolon behind (foo,bar); the event triggers with a unexecuted payload. Any ideas on where I'm going wrong? Thanks!

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  • Duplicate Method Names - Objective-c

    - by evanchri
    Why does this compile with out any errors or warnings? @interface ObjectTest : NSObject { } -(void)iAmADoubleMethod; -(void)iAmADoubleMethod; @end @implementation ObjectTest -(void)iAmADoubleMethod { NSLog(@"IAmADoubleMethod"); } @end I came across this in a project I am working on. I come from a C++ background, so I figure I would get at least a warning for this. Not only would I like to know why it complies but could this code cause any problems? Thanks.

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  • Cannot move ckeditor 4 selection to beginning

    - by Gary Hillerson
    I've been exploring numerous solutions in stackoverflow and elsewhere to try to get ckeditor 4 to scroll to the top after I've programmatically added a number of pages to it, using CKEditor's InsertHtml function. After adding my html, which looks fine, I want to position the cursor at the beginning. Here's one of a variety of things I've tried without success: function MoveCaretToStart(myEditor) { var range = new CKEDITOR.dom.range( editor.document ); range.selectNodeContents(editor.document.getBody()); range.moveToElementEditStart(range.root); // also tried range.collapse(true); range.select(); } ... MoveCaretToStart(CKEDITOR.instances['myEditor']); // which already has contents in it This doesn't throw any errors, but also doesn't move the cursor position (it remains at the end of the doc). I thought this one would be easy, but it sure hasn't been. Any help appreciated.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • How to use Visual Studio and IIS7 together?

    - by Pure.Krome
    Hi folks, i'm trying to use Visual Studio 2010 (but this also happens with VS2008) as my web server for all locahost development. When i go into the properties for my web application (sigh, it's a legacy web FORMS app) and check the Web tab .. then check the Use Local IIS Web Server option ... it only allows me to create a virtual directory against a website. Why?! this is not what I want :( I wanted to have my own IIS7 website (no virtual directory) and debug against that. Can anyone help me? As a side note, i tried to use the third option Use Custom Web Server .. which ends up pointing to my localhost iis7 server. Now, this works ... but when i wish to Start Debugging .. it errors :( (it's not sure how to attach to that process or something?) So - can anyone out there please help?

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  • Are there any lint tools for C and C++ that check formatting?

    - by Nathan Fellman
    I have a codebase that is touched by many people. While most people make an effort to keep the code nicely formatted (e.g. consistent indentation and use of braces), some don't, and even those that do can't always do it because we all use different editors, so settings like spaces vs. tabs are different. Is there any standard lint tool that checks that code is properly formatted, but doesn't actually change it (like indent but that returns only errors and warnings)? While this question could be answered generally, my focus is on C and C++, because that's what this project is written in.

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  • "Cannot use fixed local inside lambda expression"

    - by JulianR
    I have an XNA 3.0 project that compiled just fine in VS2008, but that gives compile errors in VS2010 (with XNA 4.0 CTP). The error: Cannot use fixed local 'depthPtr' inside an anonymous method, lambda expression, or query expression depthPtr is a fixed float* into an array, that is used inside a Parallel.For lambda expression from System.Threading. As I said, this compiled and ran just fine on VS2008, but it does not on VS2010, even when targeting .NET 3.5. Has this changed in .NET 4.0, and even so, shouldn't it still compile when I choose .NET 3.5 as the target framework? Searching for the term "Cannot use fixed local" yields exactly one (useless) result, both in Google and Bing. If this has changed, what is the reason for this? I can imagine capturing a fixed pointer-type in a closure could get a bit weird, is that why? So I'm guessing this is bad practice? And before anyone asks: no, the use of pointers is not absolutely critical here. I would still like to know though :)

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  • Magick++ in VS2010 - unresolved external symbol

    - by FlashFan
    Hey guys! I'm trying to use ImageMagick Magick++ for a C++ Project in VS2010. I installed the Library from here: klick Then in my Project, I added c:/program files/ImageMagick-6.6.6-Q16/include to the include folders. Then I tried to use Magick++ with this code: #include <Magick++.h> void main(int argc, char ** argv){ InitializeMagick(*argv); } But this does not work! VS2010 returns the following errors: error LNK2001: unresolved external symbol "__declspec(dllimport) void __cdecl Magick::InitializeMagick(char const *)" (__imp_?InitializeMagick@Magick@@YAXPBD@Z) error LNK1120: 1 unresolved externals What am I doing wrong? Thanks very much for your help!

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  • Pyjamas import statements

    - by Gordon Worley
    I'm starting to use Pyjamas and I'm running into some annoyances. I have to import a lot of stuff to make a script work well. For example, to make a button I need to first from pyjamas.ui.Button import Button and then I can use Button. Note that import pyjamas.ui.Button and then using Button.Button doesn't work (results in errors when you build to JavaScript, at least in 0.7pre1). Does anyone have a better example of a good way to do the import statements in Pyjamas than what the Pyjamas folks have on their site? Doing things their way is possible, but ugly and overly complicated from my perspective, especially when you want to use a dozen or more ui components.

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  • FastCGI, PHP, Sendmail, and Codeigniter

    - by Kyle J. Dye
    Hi Everyone. I am experiencing an odd issue. I just switched to FastCGI (Apache) because of the big performance boost. Everything is working great, except when I attempt to use sendmail (Codeigniter Class or just raw PHP). I have tested with and without CI and still get a 500 internal server error when trying to send. Could this be getting caused by a discrepency in how FastCGI utilizes sendmail? Has anyone else experienced this issue? Also, the email will send, it just errors afterwards. Please let me know a solution if you have one! Thanks! :)

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  • Unsigneds in order to prevent negative numbers

    - by Bruno Brant
    let's rope I can make this non-sujective Here's the thing: Sometimes, on fixed-typed languages, I restrict input on methods and functions to positive numbers by using the unsigned types, like unsigned int or unsigned double, etc. Most libraries, however, doesn't seem to think that way. Take C# string.Length. It's a integer, even though it can never be negative. Same goes for C/C++: sqrt input is an int or a double. I know there are reasons for this ... for example your argument might be read from a file and (no idea why) you may prefer to send the value directly to the function and check for errors latter (or use a try-catch block). So, I'm assuming that libraries are way better designed than my own code. So what are the reasons against using unsigned numbers to represent positive numbers? It's because of overflow when we cast then back to signed types?

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  • "Unable to get system library for project" after I upgraded to Android SDK 2.3 and ADT 8.0

    - by Jonas
    Today I upgraded to Android SDK 2.3 and I also upgraded the Eclipse Plugin Androi Developer Tools 8.0 (from 0.9.9). I also upgraded my Java Development Kit to 1.6_22. Now in Eclipse I get many errors in all my Android projects. The error messages are like: The type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files. How can I fix this so I can use my Android projects again? In the Build Path for these projects, I don't have any references to an android.jar but a message: Unable to get system library for project

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  • Previewing php pages inside Expression Web 3 suddently stopped working

    - by user1660569
    On a Windows 7 development machine, I have expression web 3, PHP 5 installed I have been using expression web and PHP for a while, and previewing php pages etc on pressing F12 (preview using local server). Suddenly on F12 all PHP pages display as blank, even a phpinfo() file. Standard html pages continue to work correctly on F12. If I place the same page php inside the default website on inetpub and browse using localhost then the phpinfo() file works. So I know that php is installed and configured correctly for IIS. Things I've checked: Gone into site settings in Expression web and confirmed that php is selected and it is pointing to the php executable Reinstalled php Checked iis that the php extension is registered. Copied files to a different machine with expression web and php installed and it works on. The strange thing is that it gives a blank (no errors) page inside expression web, but does work inside inetpub This was working up until recently, then suddenly stopped for no reason.

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  • Cygwin GCC + WinXP cmd.exe does nothing

    - by Stephen Friederichs
    My basic problem is that if I run GCC from the windows command line (cmd.exe in Windows XP) and it does nothing: no .o files are created, no error messages, nothing. It will only throw an error message if I use DOS-style paths, but nothing else. When I run from the Cygwin shell then it will throws error messages as appropriate for the errors in the source and produces the .o files as it needs. Using 'make' from the DOS command line doesn't work either. Has anyone encountered this behavior before?

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  • Why does System.Threading.Timer callback successfully update UI?

    - by Geo P
    I have several System.Threading.Timers on my form application with callbacks that update the UI...successfully - i.e. without throwing errors. I had built these earlier, before I knew that UI should not be updated on any thread other than the UI thread. Now I am confused as to why it does not throw cross-thread exceptions when I am updating UI on these separate threading.timer threads? I will be changing these callbacks so that the UI updates are invoked on UI thread, but I am curious as to why this works. Edit: My application is a WinForms Application.

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  • reading a line, tokenizing and assigning to struct in C

    - by Dervin Thunk
    line is fgets'd, and running in a while loop with counter n, d is a struct with 2 char arrays, p and q. Basically, in a few words, I want to read a line, separate it into 2 strings, one up until the first space, and the rest of the line. I clean up afterwards (\n from the file becomes \'0'). The code works, but is there a more idiomatic way to do this? What errors am I running into "unknowingly"? int spc = strcspn(line," "); strncpy(d[n].p, line, spc); d[n].p[spc+1]='\0'; int l = strlen(line)-spc; strncpy(d[n].q, line+spc+1, l); char* nl = strchr(d[n].q, '\n'); if(nl){ *nl='\0'; } n++; Thanks.

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  • Serving protected files using Nginx's X-Accel-Redirect header

    - by andybak
    I'm trying to serve protected files using this directive in my nginx.conf: location /secure/ { internal; alias /home/ldr/webapps/nginx/app/secure/; } I'm passing in paths in the form: "/myfile.doc" and the file's path would be: /home/ldr/webapps/nginx/app/secure/myfile.doc I just get 404's when I access "http: //myserver/secure/myfile.doc" (space inserted after http to stop ServerFault converting it to a link) I've tried taking the trailing / off the location directive and that makes no difference. Two questions: How do I fix it! How can I debug problems like this myself? How can I get Nginx to report which path it's looking for? error.log shows nothing and access.log just tells me which url is being requested - this is the bit I already know! It's no fun trying things randomly without any feedback. Here's my entire nginx.conf: daemon off; worker_processes 2; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; server { listen 21534; server_name my.server.com; client_max_body_size 5m; location /media/ { alias /home/ldr/webapps/nginx/app/media/; } location / { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; fastcgi_pass unix:/home/ldr/webapps/nginx/app/myproject/django.sock; fastcgi_pass_header Authorization; fastcgi_hide_header X-Accel-Redirect; fastcgi_hide_header X-Sendfile; fastcgi_intercept_errors off; include fastcgi_params; } location /secure { internal; alias /home/ldr/webapps/nginx/app/secure/; } } } EDIT: I'm trying some of the suggestions here So I've tried: location /secure/ { internal; alias /home/ldr/webapps/nginx/app/; } both with and without the trailing slash on location. I've also tried moving this block before the "location /" directive. The page I linked to has ^~ after 'location' giving: location ^~ /secure/ { ...etc... Not sure what that signifies but it didn't work either!

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