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  • Problems debugging using Cygwin gdb in Eclipse CDT(Helios)

    - by Rohan
    I am trying to debug an application using Eclipse CDT and cygwin gdb and I am facing a problem if my code calls Sleep(), it looks like whenever a sleep is encountered in the code the debugger seems to go in an infinite loop(I meant it never terminates or hit a breakpoint after sleep). On pressing pause the code is stuck on one of the thread on sigint::interrupt. Even my debugger console windows throw these error in the console output: [New thread 5968.0x1f98] Error: dll starting at 0x774a0000 not found. Error: dll starting at 0x775c0000 not found. [New thread 5968.0x19e8] Any idea what are these errors about? It would be helpful if someone can help me out here as I am new to eclipse and I am used to using VS so it has made be lazy to be honest and expect things to work out of box. Here are more details if required Windows 7 x64 bit. Eclipse 3.6 Helios with CDT plug-in compiled from the CVS head. Cygwin latest from website, I think it is 1.71

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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  • Input string was not in correct format.

    - by jawahar-sync
    Hi Experts, I had a Ribbon like custom control. I created an application using this control. These applications work fine until I change the system number format. They crashes if I change the system number format like below: Current Format = English (United State) Decimal symbol = ',' Digit group symbol = '.' When I run applications, they throw an exception "Input string not in Correct format". . Some other applications specify the Exception's message = "Input string '0,2,0,2' was not a correct format", so I think in Wpf ES's xaml files, we may declare some properties i.e Padding, Margin like "0,2,0,2" = that will cause errors with the system number format above. I have note that this error only occurs in Windows Vista, it does not occurs on Windows XP. I do not know why? I have also look at this link, But it not helps for Vista. http://support.microsoft.com/kb/968227/en-us

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  • thumbs.db messing up my upload routine

    - by Scott B
    I'm getting the following error while uploading a zip archive. Warning: ZipArchive::extractTo(C:\xampplite\htdocs\testsite/wp-content/themes/mytheme//styles\mytheme/Thumbs.db) [ziparchive.extractto]: failed to open stream: Permission denied in C:\xampplite\htdocs\testsite\wp-content\themes\mythem\uploader.php on line 17 The thing I can't quite figure is that I don't see a thumbs.db file in either the zip archive or the destination folder that was created (the upload still processes, I just get these errors). The function is below, line 17 is commented... function openZip($file_to_open) { global $target; $zip = new ZipArchive(); $x = $zip->open($file_to_open); if($x === true) { $zip->extractTo($target); //this is line 17 $zip->close(); unlink($file_to_open); } else { die("There was a problem. Please try again!"); } }

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  • How to handle this type of model validation in Ruby on Rails

    - by randombits
    I have a controller/model hypothetically named Pets. Pets has the following declarations: :belongs_to owner :has_many dogs :has_many cats Not the best example, but again, it demonstrates what I'm trying to solve. Now when a request comes in as an HTTP POST to http://127.0.0.1/pets, I want to create an instance of Pets. The restriction here is, if the user doesn't submit at least one dog or one cat, it should fail validation. It can have both, but it can't be missing both. How does one handle this in Ruby on Rails? Dogs don't care if cats exists and the inverse is also true. Can anyone show some example code of what the Pets model would look like to ensure that one or the other exists, or fail otherwise? errors.add also takes an attribute, in this case, there is no particular attribute that's failing. It's almost a 'virtual' combination that's missing.

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  • Should we bother about IE < 8?

    - by Misiur
    Hi there. It might look like philosophical question, however it really bother me. We're expecting HTML 5, we're using JS, Ajax, Flex, all this stuff, but when older browsers were devleoped, nooone even dreamed about such technologies. IE6 can't see transparency in PNG's. Some correct W3C techniques, are bad interpreted by IE6. It's just too old for our "new" world. IE7 is sight better better than IE6, but it still has some weird errors. How many people use IE6 now? And if someone upgraded to IE7, doesn't he already upgraded to IE8? Should we bother about those browsers? (sorry for bad eng, but noone in my country answered me to this)

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  • Asynchrous calls cause StaleObjectStateException

    - by Mulone
    Hi all, I'm struggling with a Grails service. The service gets AJAX calls from the clients and behaves like a simple local cache for remote objects: void **someCallFromClient**() { // extract params def results = remoteService.queryService(params) results.each{ // try to fetch result object from local DB def obj = SomeClass.findBySomeField(result.someField) if (!obj){ obj = new Result(params) obj.save() } // do stuff on obj } } The service works fine when only one client is connected, but as soon as 2 or more clients start bombing the server with requests, I start getting: 2010-05-24 13:09:49,764 [30893094@qtp-26315919-2] ERROR errors.GrailsExceptionResolver - Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [ some object #892901] org.hibernate.StaleObjectStateException: Row was updated or deleted by another transaction (or unsaved-value mapping was incorrect): [ some object #892901] // very long stactrace It probably happens when 2 calls are trying to create the same object concurrently. I suppose this is a rather typical situation to end up in. Could you recommend any pattern/good practice to fix this issue? For example, is there a way to say to one of the service instances to hang on and wait for the other to finish its stuff and try again? Cheers!

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  • Idatareaders not returning values from database

    - by Phil
    In my codebehind I have this vb: Dim reader as idatareader = includes.SelectDepartmentID(PageID) While reader.Read Did = reader("departmentid") GroupingHeading = reader("heading") Folder = reader("folder") If reader("OwnBanner") Is DBNull.Value Then OwnBanner = String.Empty Else OwnBanner = reader("ownbanner") End If Then in my class I have: Public Function SelectDepartmentID(ByVal PageID As Integer) As IDataReader Dim Command As SqlCommand = db.GetSqlStringCommand("sql") db.AddInParameter(Command, "@pageid", Data.DbType.Int32, PageID) Dim reader As IDataReader = db.ExecuteReader(Command) reader.Read() Return reader End Function No Errors are being presented yet nothing is being returned by the reader. Is there an error in my code? Thanks.

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  • C variable decleration on gcc compiler - compile time error.

    - by liv2hak
    Assume the following C variable decleration int *A[10] , B[10][10]; Of the following expressions A[2] A[2][3] B[1] B[2][3] which will not give compile time errors if used as left hand sides of assignment statements in a C program. A) 1,2 and 4 only B) 2,3, and 4 only C) 2 and 4 only D) 4 only I have tried this on a gcc compiler.I assigned the value '0' to all the above variables.Only the third one showed an error.I can't really understand the reason.Can someone please expalin why that is.? Thanks

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  • Option Value Changed - ODBC Error 2169

    - by fredrick-ughimi
    Hello Edgar, Thank you for your response. I am using Powerbasic (www.powerbasic.com) as my compiler and SQLTools as a third party tool to access ADS through ODBC. I must stat that this error also appers when I take other actions like Update, Delete, Find, etc. But I don't get this error when I am using MS Access. Here is my save routine: [Code] Local sUsername As String Local sPassword As String Local sStatus As String Local sSQLStatement1 As String sUsername = VD_GetText (nCbHndl, %ID_FRMUPDATEUSERS_TXTUSERNAME) If Trim$(sUsername) = "" Then MsgBox "Please, enter Username", %MB_ICONINFORMATION Or %MB_TASKMODAL, VD_App.Title Control Set Focus nCbHndl, %ID_FRMUPDATEUSERS_TXTUSERNAME Exit Function End If sPassword = VD_GetText (nCbHndl, %ID_FRMUPDATEUSERS_TXTPASSWORD) If Trim$(sPassword) = "" Then MsgBox "Please, enter Password", %MB_ICONINFORMATION Or %MB_TASKMODAL, VD_App.Title Control Set Focus nCbHndl, %ID_FRMUPDATEUSERS_TXTPASSWORD Exit Function End If sStatus = VD_GetText (nCbHndl, %ID_FRMUPDATEUSERS_CBOSTATUS) sSQLStatement1 = "INSERT INTO [tblUsers] (Username, Password, Status) " + _ "VALUES ('" + sUsername + "','" + sPassword + "','" + sStatus +"')" 'Submit the SQL Statement to the database SQL_Stmt %SQL_STMT_IMMEDIATE, sSQLStatement1 'Check for errors If SQL_ErrorPending Then SQL_MsgBox SQL_ErrorQuickAll, %MSGBOX_OK End If [/code] Best regards,

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  • Is it ever OK to throw a java.lang.Error?

    - by Abhijeet Kashnia
    I have a plugin module that goes into a web application. If the module does not load correctly, it does not make sense for the web application to go on, and the web application should probably not load at all, we would prefer this module to initialize correctly always. If I were to throw a runtime exception, it would get into the logs, and just get ignored since the application will continue anyway, and the end users would never know... I know that errors are meant to be thrown only under exceptional conditions, and they generally have to do with situations that the system cannot recover from, but what would you do in such a situation?

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  • Is it possible to find out what FlashBuilder is doing during compilation?

    - by justkevin
    I've found that Flash Builder 4 (formerly Flex Builder) has trouble working with large projects. After a certain point, builds seem to take longer and longer. I've tried many different ways of improving build time including: Moving embedded resources into externally linked projects. Using -incremental. Tweaking the .ini jvm settings including memory and -server. Turning off automatic build (I'd prefer not to have to do this, because one of the main reasons for using an IDE is to be told about errors as you make them). Deleting the project and re-checking out from the repository. While some of these may help a bit, the performance is still annoyingly slow. I feel if I knew what was taking so long I could refactor my projects to build faster. Is there some setting that tells FlashBuilder to let me see what parts of the build process take so much time?

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  • Can't compile grails Tomcat plugin

    - by Jeff Beck
    I'm using Netbeans to build a Grails app, while I have used this fine before on this new computer I can not get even the basic project to compile and run. I am getting errors around compiling the Tomcat plugin. If I uninstall the plugin it and use Jetty instead it will compile but the project isn't set up for Jetty and is missing files. Below is the error I'm getting I'm thinking it is some issue with my classpath but I just don't know where to start any help would be much appreciated. java.lang.NoClassDefFoundError: org/apache/catalina/startup/Tomcat$ExistingStandardWrapper

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  • How to link Cocoa static library to C command line target?

    - by Devara Gudda
    I have static library target, which uses Foundation classes(NSArray,etc) . I want to use this static library in Command line tool target. The command line tool contains only C files. From command line tool I want to call a method exported in static library. So I have modified header search path and linked the static library. When I compile the command line tool it is following linker errors. Undefined symbols: "_OBJC_CLASS_$_NSMutableArray", referenced from: "_objc_msgSend", referenced from: What is the method to link a static library which uses Foundation classes from a command line tool which contains C files? Regards Devara Gudda

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  • error handling in asp.net

    - by user98454
    Hi How can i pass the different types of errors from Data access layer to presentation layer? suppose if we take the northwind database scenario I want to delete the customer, so i selected one customer in ui and clicked the "delete" button.It internally calls the "delete" in data access layer. The prerequisite for deleting the customer is that the customer doesn't have any orders.So in data access layer we wil check whether that customer has any orders.If the customer has orders how can we pass the message from dal to presentation layer that the customer has orders and we don't delete. Am i doing right?is there any other ways to deal with this type? Thanks in advance

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • "Did you mean" feature on a dictionary database

    - by Hazar
    I have a ~300.000 row table; which includes technical terms; queried using PHP and MySQL + FULLTEXT indexes. But when I searching a wrong typed term; for example "hyperpext"; naturally giving no results. I need to "compansate" little writing errors and getting nearest record from database. How I can accomplish such feaure? I know (actually, learned today) about Levenshtein distance, Soundex and Metaphone algorithms but currently not having a solid idea to implement this to querying against database. Best regards. (Sorry about my poor English, I'm trying to do my best)

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  • Is passing a Command object/Reader to a function a good idea?

    - by Cyril Gupta
    I've been getting some inexplicable errors (running out of connections from the connection pool) with MySql database with .Net 4 (C#). Till now all my attempts at finding a reason for this have been in vain. Now I also have a situation in which a lock on a table is not cleared for a long time even though all I have been doing is read operations from it. My code looks okay (I've put all readers and connections in using blocks). The only anomaly I have is that I've been passing MySqlCommand and MySqlDataReader objects as parameters to functions who work with them. That doesn't seem like a bad idea for me because it avoids some repetition (DRY!). But since I can't find any other explanation I have to suspect that this is causing the problem. What do you think?

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  • No method error in controller create action

    - by user2799827
    I have read a number of Q&As on SO in search of some help on this but have so far not solved my issue. I am trying to teach myself ruby/rails, and as a test project, I want to create a list of tvshows and a list of characters where each tvshow has_many characters and each character belongs_to a specific show. I am sure I am doing something basic incorrectly. Any assistance would be greatly appreciated. here is the characters controller: class CharactersController < ApplicationController before_action :set_character, only: [:show, :edit, :update, :destroy] # GET /characters # GET /characters.json def index @characters = Character.all end # GET /characters/1 # GET /characters/1.json def show end # GET /characters/new def new @character = Character.new end # GET /characters/1/edit def edit end # POST /characters # POST /characters.json def create @character = @tvshow.characters.create(params[:character]) respond_to do |format| if @character.save format.html { redirect_to @character, notice: 'Character was successfully created.' } format.json { render action: 'show', status: :created, location: @character } else format.html { render action: 'new' } format.json { render json: @character.errors, status: :unprocessable_entity } end end end # PATCH/PUT /characters/1 # PATCH/PUT /characters/1.json def update respond_to do |format| if @character.update(character_params) format.html { redirect_to @character, notice: 'Character was successfully updated.' } format.json { head :no_content } else format.html { render action: 'edit' } format.json { render json: @character.errors, status: :unprocessable_entity } end end end # DELETE /characters/1 # DELETE /characters/1.json def destroy @character.destroy respond_to do |format| format.html { redirect_to characters_url } format.json { head :no_content } end end private # Use callbacks to share common setup or constraints between actions. def set_character @character = Character.find(params[:id]) end # Never trust parameters from the scary internet, only allow the white list through. def character_params params.require(:character).permit(:first_name, :last_name, :bio) end end character model: class Character < ActiveRecord::Base belongs_to :tvshow default_scope -> { order('created_at DESC') } validates :tvshow_id, presence: true end tvshow model: class Tvshow < ActiveRecord::Base has_many :characters, dependent: :destroy end error gets returned when I attempt to create a character. here is the full trace: app/controllers/characters_controller.rb:27:in `create' actionpack (4.0.0) lib/action_controller/metal/implicit_render.rb:4:in `send_action' actionpack (4.0.0) lib/abstract_controller/base.rb:189:in `process_action' actionpack (4.0.0) lib/action_controller/metal/rendering.rb:10:in `process_action' actionpack (4.0.0) lib/abstract_controller/callbacks.rb:18:in `block in process_action' activesupport (4.0.0) lib/active_support/callbacks.rb:413:in `_run__1211653665462320621__process_action__callbacks' activesupport (4.0.0) lib/active_support/callbacks.rb:80:in `run_callbacks' actionpack (4.0.0) lib/abstract_controller/callbacks.rb:17:in `process_action' actionpack (4.0.0) lib/action_controller/metal/rescue.rb:29:in `process_action' actionpack (4.0.0) lib/action_controller/metal/instrumentation.rb:31:in `block in process_action' activesupport (4.0.0) lib/active_support/notifications.rb:159:in `block in instrument' activesupport (4.0.0) lib/active_support/notifications/instrumenter.rb:20:in `instrument' activesupport (4.0.0) lib/active_support/notifications.rb:159:in `instrument' actionpack (4.0.0) lib/action_controller/metal/instrumentation.rb:30:in `process_action' actionpack (4.0.0) lib/action_controller/metal/params_wrapper.rb:245:in `process_action' activerecord (4.0.0) lib/active_record/railties/controller_runtime.rb:18:in `process_action' actionpack (4.0.0) lib/abstract_controller/base.rb:136:in `process' actionpack (4.0.0) lib/abstract_controller/rendering.rb:44:in `process' actionpack (4.0.0) lib/action_controller/metal.rb:195:in `dispatch' actionpack (4.0.0) lib/action_controller/metal/rack_delegation.rb:13:in `dispatch' actionpack (4.0.0) lib/action_controller/metal.rb:231:in `block in action' actionpack (4.0.0) lib/action_dispatch/routing/route_set.rb:80:in `call' actionpack (4.0.0) lib/action_dispatch/routing/route_set.rb:80:in `dispatch' actionpack (4.0.0) lib/action_dispatch/routing/route_set.rb:48:in `call' actionpack (4.0.0) lib/action_dispatch/journey/router.rb:71:in `block in call' actionpack (4.0.0) lib/action_dispatch/journey/router.rb:59:in `each' actionpack (4.0.0) lib/action_dispatch/journey/router.rb:59:in `call' actionpack (4.0.0) lib/action_dispatch/routing/route_set.rb:655:in `call' rack (1.5.2) lib/rack/etag.rb:23:in `call' rack (1.5.2) lib/rack/conditionalget.rb:35:in `call' rack (1.5.2) lib/rack/head.rb:11:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/params_parser.rb:27:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/flash.rb:241:in `call' rack (1.5.2) lib/rack/session/abstract/id.rb:225:in `context' rack (1.5.2) lib/rack/session/abstract/id.rb:220:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/cookies.rb:486:in `call' activerecord (4.0.0) lib/active_record/query_cache.rb:36:in `call' activerecord (4.0.0) lib/active_record/connection_adapters/abstract/connection_pool.rb:626:in `call' activerecord (4.0.0) lib/active_record/migration.rb:369:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/callbacks.rb:29:in `block in call' activesupport (4.0.0) lib/active_support/callbacks.rb:373:in `_run__2792846465963916895__call__callbacks' activesupport (4.0.0) lib/active_support/callbacks.rb:80:in `run_callbacks' actionpack (4.0.0) lib/action_dispatch/middleware/callbacks.rb:27:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/reloader.rb:64:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/remote_ip.rb:76:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/debug_exceptions.rb:17:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/show_exceptions.rb:30:in `call' railties (4.0.0) lib/rails/rack/logger.rb:38:in `call_app' railties (4.0.0) lib/rails/rack/logger.rb:21:in `block in call' activesupport (4.0.0) lib/active_support/tagged_logging.rb:67:in `block in tagged' activesupport (4.0.0) lib/active_support/tagged_logging.rb:25:in `tagged' activesupport (4.0.0) lib/active_support/tagged_logging.rb:67:in `tagged' railties (4.0.0) lib/rails/rack/logger.rb:21:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/request_id.rb:21:in `call' rack (1.5.2) lib/rack/methodoverride.rb:21:in `call' rack (1.5.2) lib/rack/runtime.rb:17:in `call' activesupport (4.0.0) lib/active_support/cache/strategy/local_cache.rb:83:in `call' rack (1.5.2) lib/rack/lock.rb:17:in `call' actionpack (4.0.0) lib/action_dispatch/middleware/static.rb:64:in `call' railties (4.0.0) lib/rails/engine.rb:511:in `call' railties (4.0.0) lib/rails/application.rb:97:in `call' rack (1.5.2) lib/rack/lock.rb:17:in `call' rack (1.5.2) lib/rack/content_length.rb:14:in `call' rack (1.5.2) lib/rack/handler/webrick.rb:60:in `service' /Users/dariusgoore/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/httpserver.rb:138:in `service' /Users/dariusgoore/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/httpserver.rb:94:in `run' /Users/dariusgoore/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/webrick/server.rb:191:in `block in start_thread'

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  • Insert record into mysql db with Entity Framework

    - by sanfra1983
    Hi, the problem is that it will insert a new record in a mysql table, I have already done the mapping of the mysql db and I have already done tests returning data and everything works. Now I read from a file, where there are queries written, I have them run me back and the result of true or false based on the final outcome of single query written to the file. Txt; I did this: using (var w = new demotestEntities ()) ( foreach (var l listaqueri) ( var p = we.CreateQuery <category> (l); we.SaveChanges (); result = true; ) ) but it does not work, I sense that it returns no errors, but neither the result given written in the query. txt file is as follows: INSERT INTO category (id, name) VALUES (null, 'test2') anyone can help me?

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  • Proper error handling in a custom Zend_Autoloader?

    - by Pekka
    I'm building a custom autoloader based on Zend Framework's autoloading (related question here). The basic approach, taken from that question, is class My_Autoloader implements Zend_Loader_Autoloader_Interface { public function autoload($class) { // add your logic to find the required classes in here } } and then binding the new autoloader class to a class prefix. Now what I'm unsure about is how to handle errors inside the autoload method (for example, "class file not found") in a proper, ZF compliant way. I'm new to the framework, its conventions and style. Do I quietly return false and let the class creation process crash? Do I output an error or log message somehow (which would be nice to pinpoint the problem) and return false? If so, what is the Zend way of doing that? Do I trigger an error? Do I throw an exception? If so, what kind?

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  • some verd problems in qt

    - by prabhakaran
    I am very new to qt, So whatever I facing is either errors or problems. Here goes some of them, 1)Just try to install it in VisualStudio, you will got enough for the day. 2)After you installed it as a separate qt(without embedding it inside visual studio).Open a c++ file in qt, = then you won't get any option to compile it. 3)Create a empty qt4 project like below #include<iostream> using namespace std; int main(int a,char * argv[]) { } Then build it, you will get a error like this C:\qt-greenhouse\Trolltech\Code_less_create_more\Trolltech\Code_less_create_more\Troll\4.6\qt\src\winmain/qtmain_win.cpp:131: undefined reference to `qMain(int, char**)' Can anybody clear any of these problems to me.

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  • How to add netbeans platform for compiling iReport sources?

    - by user356108
    I need to customize iReport sources.. (not creating plugin) Currently i am using iReport 3.7.2 and netbeans 6.5.1 ide. I downloaded the netbeans platform 6.0.1 and followed the procedures as shown in the jaspersoft link on how to compile iReport sources. But when i tried to compile the sources. I am getting errors like libs-xerces-jar is of incompatible specification version. And if i replace the jar new version of that jar in the NetBeans platform 6.0.1-200801291616 folder I am getting org-netbeans-awt.jar is of incompatiable specification version. and the same incompatiable specification version error is throwing for other jars in the netbeans platform folder. Can anyone help me in this issue

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  • Why does java have an interpreter? and not a compiler?

    - by Galaxin
    Iam a newbie to java and was wondering why java have a interpreter and not a compiler? While shifting from c++ to java we come across the differences between these two Compilation process being one of them. 1.A major difference between a compiler and interpreter is that compiler compiles the whole code at once and displays all the errors at a time whereas an interpreter interprets line by line. 2.Also a compiler takes a less time to compile a code when compared to an interpreter. When java was developed for more advanced and easy features and implementations why has it been restricted to a interpreter based on above facts? Is there any special reason why this is so? If yes what is it?

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  • Getting NoClassDefFoundError only with TestCases

    - by Teja
    I have one class, that creates excel sheet.For that I added poi-3.2.jar to classpath. I am working with Eclipse3.7. I have generated testcases by recording workbench actions using with WindowTester Pro. I edited generated testcase and tried to create excel sheet within that to write test result. If I use same API from normal java program (within that plugin itself), it can able to create excel file without errors. But, when I try to create from testcase, I am getting the following error: java.lang.NoClassDefFoundError: org/apache/poi/hssf/usermodel/HSSFWorkbook I have added required jar file into lib folder and added to build-path. Why its working from normal java program, but not working from WindowTester generated testcase. Could anyone help me.

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