Search Results

Search found 15819 results on 633 pages for 'django errors'.

Page 449/633 | < Previous Page | 445 446 447 448 449 450 451 452 453 454 455 456  | Next Page >

  • mootools 1.1.1 scrollto element with class name ... anything like jquery?

    - by dtour
    I get the impression mootools will do this, but in a roundabout way. I am working with livevalidation script. What I want to achieve is when the from runs and errors are generated then the page will scroll to the first error found. This will be outputted as: <span class=" LV_validation_message LV_invalid">Can't be empty!</span> with jquery I could do the following: $.scrollTo($('span.LV_invalid:1')); I get the feeling in mootools I have to first find the position of the first span with class LV_invalid then pass this to the scrollTo function or is there a much simpler solution?

    Read the article

  • Rails: translate ActiveRecord error template headers for a single model

    - by Chris
    Hi, I'm trying to rename the authlogic error messages in a Rails 3 app. The general format I found out working in Rails 3: de: errors: template: header: one: "Konnte {{model}} nicht speichern: ein Fehler." other: "Konnte {{model}} nicht speichern: {{count}} Fehler." body: "Bitte überprüfen Sie die folgenden Felder: But I want to change this for the authlogic user session model (and only for this one) because when the Login fails, the message "Could not save user session" does not make very much sense. How can I do that?

    Read the article

  • Flash Builder keeps losing my imported classes...arghh

    - by pfunc
    I've been having this really annoying thing happen the past few days, that has happened before but not as frequently. I create a project in Flash Builder, import some classes, and then on occasion it keeps erasing those classes. So then I get errors in a lot of my datatypes, have to go back through my document and retype the datatype so that it reimports the class. What could be causing this? I know flash builder can be a bit buggy at times, but wasn't sure if someone else has had this problem and knows what might be causing it.

    Read the article

  • MooTools: How to use responseText directly

    - by Johny
    In following example of code, I want to traverse the responseText object which consist the html code came from request_page.php file. In onSuccess event, i want to check whether < Div with id 'ersDiv' has any errors posted in it. new Request.HTML({ url: 'request_page.php', onSuccess: function(responseText, responseXML) { // My expected code to handle responseText object alert(errorMessage); }, onFailure: function() { } }); request_page.php file is like this : <div align='center'><div id='ersDiv'>Page loaded with insufficient data</div></div>

    Read the article

  • Getting NoClassDefFoundError only with TestCases

    - by Teja
    I have one class, that creates excel sheet.For that I added poi-3.2.jar to classpath. I am working with Eclipse3.7. I have generated testcases by recording workbench actions using with WindowTester Pro. I edited generated testcase and tried to create excel sheet within that to write test result. If I use same API from normal java program (within that plugin itself), it can able to create excel file without errors. But, when I try to create from testcase, I am getting the following error: java.lang.NoClassDefFoundError: org/apache/poi/hssf/usermodel/HSSFWorkbook I have added required jar file into lib folder and added to build-path. Why its working from normal java program, but not working from WindowTester generated testcase. Could anyone help me.

    Read the article

  • How do I change the URL Alias for Security/login in SilverStripe to user/login

    - by pthurmond
    I am working on a new website being built in SilverStripe. Currently I am having a ton of trouble trying to get the system to let me change the URL alias (or create a second one) for the Security controller's login (and eventually logout) function. I have tried playing around with the routes.yml file and I tried creating the paths in my own UserController and loading directly from the Security controller with "return Security::login()". But that gives me errors about the use of the static functions. Unfortunately I don't come from a ton of object oriented experience and this is the first CMS I have used that actually uses a bunch of true object orientation. The current version of SilverStripe we are using is 3.0 (but we will be upgrading to 3.1.1 in a few days). Does anyone know much about the routing in SilverStripe?

    Read the article

  • Where are the best locations to write an error log in Windows?

    - by Keith Sirmons
    Where would you write an error log file, say ErrorLog.txt, in Windows? Keep in mind the path would need to be open to basic users for file write permissions. I know the eventlog is a possible location for writing errors, but does it work for "user" level permissions? EDIT: I am targeting Windows 2003, but I was posing the question in such a way as to have a "General Guideline" for where to write error logs. As for the EventLog, I have had issues before in an ASP.NET application where I wanted to log to the Windows event log, but I had security issues causing me heartache. (I do not recall the issues I had, but remember having them.)

    Read the article

  • Denying main links with .htaccess or anything else

    - by user1640660
    I'm using an encrypted php program with smarty template. I wanted to open links such as index.php?page=login to open with login.php, so I used Rewrite mode in .htaccesss, for example RewriteRule ^/*login.php$ /index.php?page=login [L] in a few pages there should be a query for errors such as RewriteRule ^/*support.php?(.+)$ /index.php?page=support&%{QUERY_STRING} [L] It works but I need to deny the main URLs so when users enters index.php?a=login manually nothing (or the main page) would show up and he should open the link only with /login.php. Is there a way to do this? A little help please...

    Read the article

  • How do I get this div tag using selenium webdriver?

    - by user1603518
    <div id="ctl00_ContentHolder_vs_ValidationSummary" class="errorblock"> <p><strong>The following errors were found:</strong></p> <ul><input type="hidden" Name="SummaryErrorCmsIds" Value="E024|E012|E014" /> <li>Please select a title.</li> <li>Please key in your first name.</li> <li>Please key in your last name.</li> </ul> </div> I want to capture the text having value of E024 E012 and E014 and write it in to an Excel file. I tried the following but it doesn't work. string val1 = driver.FindElement(By.XPath("//div[contains(@class, 'errorblock'/ value = 'E024|E012|E014'")).Text; How can I do this?

    Read the article

  • Error(2,7): PLS-00428: an INTO clause is expected in this SELECT statement

    - by omgzor
    I'm trying to create this trigger and getting the following compiler errors: create or replace TRIGGER RESTAR_PLAZAS AFTER INSERT ON PLAN_VUELO BEGIN SELECT F.NRO_VUELO, M.CAPACIDAD, M.CAPACIDAD - COALESCE(( SELECT count(*) FROM PLAN_VUELO P WHERE P.NRO_VUELO = F.NRO_VUELO ), 0) as PLAZAS_DISPONIBLES FROM VUELO F INNER JOIN MODELO M ON M.ID = F.CODIGO_AVION; END RESTAR_PLAZAS; Error(2,7): PL/SQL: SQL Statement ignored Error(8,5): PL/SQL: ORA-00933: SQL command not properly ended Error(8,27): PLS-00103: Encountered the symbol "end-of-file" when expecting one of the following: begin case declare end exception exit for goto if loop mod null pragma raise return select update while with <an identifier> <a double-quoted delimited-identifier> <a bind variable> << close current delete fetch lock insert open rollback savepoint set sql execute commit forall merge pipe Error(2,1): PLS-00428: an INTO clause is expected in this SELECT statement What's wrong with this trigger?

    Read the article

  • xCode complitions, spelling checkings stoped

    - by SentineL
    My xCode 4.3.2 stopped to show up spelling errors and completions for code. The only way to find out if there is any error in the code - build it. xCode colores only keywords such as if, else, for etc. All other code hasn't colored. Shown only a few very strange completions. For example: CGPoint p; p.y // complition is "YES" p.x // complition is "xor" Completions for methods calls are only nearaly used methods. How can I fix this? I rebooted my mac several times allready, and didn't find any staff obout this in xCode's preferences.

    Read the article

  • Nesting queries in SQL

    - by ZAX
    The goal of my query is to return the country name and its head of state if it's headofstate has a name starting with A, and the capital of the country has greater than 100,000 people utilizing a nested query. Here is my query: SELECT country.name as country, (SELECT country.headofstate from country where country.headofstate like 'A%') from country, city where city.population > 100000; I've tried reversing it, placing it in the where clause etc. I don't get nested queries. I'm just getting errors back, like subquery returns more than one row and such. If someone could help me out with how to order it, and explain why it needs to be a certain way, that'd be great.

    Read the article

  • casting between sibling classes, AS3

    - by felix-gasca
    I have two classes, derivedClassA and derivedClassB which both extend parentClass I'm declaring var o:parentClass and then, depending on what's going on, I want to cast o as either being of type derivedClassA or derivedClassB. Essentially, this: var o:parentClass ... if(shouldUseA) o = new derivedClassA(); else o = new derivedClassB(); o.doSomething(); But it's not working, I'm getting all sorts of errors. Isn't this how class inheritance works? I feel like I'm missing something really fundamental, but I can't figure out what. Am I supposed to be using interfaces instead? Is there another way of doing what I want?

    Read the article

  • Codeigniter Template library, add_js() method

    - by Karl
    using This Template Library when i try and use the add_js() function it errors out. I add the regions $_scripts to the template header file but when i load the page it says undefined variable _scripts. any thoughts? changed <?= $_scripts ?> to <?= (isset($_scripts)) ? $_scripts : “”; ?> and obviously i lose the error but the js file still isnt loading. I did an echo at each step though the add_js() method and the output is correct. I also did an output of $this-js and they both had the corret output. So it gets through the get_js method fine and sets the class variable fine but i dont get anything added to the actual page.

    Read the article

  • Is it ever OK to throw a java.lang.Error?

    - by Abhijeet Kashnia
    I have a plugin module that goes into a web application. If the module does not load correctly, it does not make sense for the web application to go on, and the web application should probably not load at all, we would prefer this module to initialize correctly always. If I were to throw a runtime exception, it would get into the logs, and just get ignored since the application will continue anyway, and the end users would never know... I know that errors are meant to be thrown only under exceptional conditions, and they generally have to do with situations that the system cannot recover from, but what would you do in such a situation?

    Read the article

  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

    Read the article

  • problems, custum wrap (class) around PDO, doesn't work

    - by Knarf
    DB::construct(); $STH = DB::prepare('INSERT INTO users (username, password, email, activationkey) VALUES (?, UNHEX(?), ?, ?)'); var_dump($STH); $result = $STH->execute(array('test', 'nils', '[email protected]', '227a038fe9c81515b514cb152188e95c')); echo "working? <br />"; if($result == false) echo 'noooo...'; It outputs and doesn't put anything in the database. Works with a similare code with DPO just without my DB class. But I doesn't get any errors. Anyone have an idea what the problem could be? object(PDOStatement)#2 (1) { ["queryString"]=> string(87) "INSERT INTO users (username, password, email, activationkey) VALUES (?, UNHEX(?), ?, ?)" } working? <br /> noooo...

    Read the article

  • Session sharing

    - by GeoXYZ
    Hello, i have a problem with Session sharing... I have a single web application hosted on a server. I created in IIS 2 different domains for the same application (thus each pointing to same physical path). The first domain is used as main interface, and the second domain is used to change settings (kind of like an admin). If the user logs in (login information is stored in session) the first domain, and then goes to the second one, he is also logged in there, which is OK. but when i try to change something in the session (like email address) from the second domain, the data is changed OK but only in the first domain; in the second one i still have the old data... also what i've noticed is that when redirecting from first domain to second domain, every postback control posts back to the first domain even though i am on the second one - this causes encryption errors with the viewstate... If anyone has any ideas, i would appreciate it... Thank you.

    Read the article

  • Is passing a Command object/Reader to a function a good idea?

    - by Cyril Gupta
    I've been getting some inexplicable errors (running out of connections from the connection pool) with MySql database with .Net 4 (C#). Till now all my attempts at finding a reason for this have been in vain. Now I also have a situation in which a lock on a table is not cleared for a long time even though all I have been doing is read operations from it. My code looks okay (I've put all readers and connections in using blocks). The only anomaly I have is that I've been passing MySqlCommand and MySqlDataReader objects as parameters to functions who work with them. That doesn't seem like a bad idea for me because it avoids some repetition (DRY!). But since I can't find any other explanation I have to suspect that this is causing the problem. What do you think?

    Read the article

  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

    Read the article

  • wcf service on mobile 5.0

    - by user554271
    hi everyone, I have writed a primitive wcf (vs 2010) service and created proxy files by svcutil. Later I created a mobile project on vs2008 and added proxy files on project but this error occured. Error 1 The type or namespace name 'ServiceContractAttribute' does not exist in the namespace 'System.ServiceModel' (are you missing an assembly reference?) C:\Users\Abb\Documents\Visual Studio 2008\Projects\WCF\MobileService\MobileClient\Sample.cs the proxy files runs well on console application (vs 2008) but there is errors on mobile. System.ServiceModel doesnot support ServiceContractAttribute.

    Read the article

  • I don't see any stacktrace running webapp with JBoss

    - by anna
    hi everyone. I have some very annoying trouble with jboss. I'm developing simple web-app using richfaces and I'm facing the problem that when I deploy and run application in browser jboss shows just following message: This page contains the following errors: error on line 12 at column 16: internal error Below is a rendering of the page up to the first error. And that's all. No stacktrace! It's so uneasy to search for a source of problem. Could anyone help me to "turn on" stacktracing?

    Read the article

  • Php code not executing - dies out when trying to refer to member of static class - no error displaye

    - by Ali
    I'm having some problems with this piece of code. I've included a class declaration and trying to create an object of that class but my code dies out. It doesn't seem to be an include issue as all the files are being included even the files called for inclusion within the class file itself. However the object is not created - I tried to put an echo statement in the __construct function but nothing it just doesn't run infact doesn't create the object and the code won't continue from there - plus no error is reported or displayed and I have error reporting set to E_ALL and display errors set to true WHats happening here :( =============EDIT SOrry I checked again the error is prior to teh object creation thing - it dies out when it tries to refer to a constant in a static class like so: $v = Zend_Oauth::REQUEST_SCHEME_HEADER; THis is the class or part of it - it has largely static functions its the Zend Oauth class: class Zend_Oauth { const REQUEST_SCHEME_HEADER = 'header'; const REQUEST_SCHEME_POSTBODY = 'postbody'; const REQUEST_SCHEME_QUERYSTRING = 'querystring'; // continued LIke I said no error is being reported at all :(

    Read the article

  • Reinstalling Debian Package -manager?

    - by hhh
    I have had this problem for too long time: package-manager not working or very unstable, examples here. Now suppose my laptop has very little precious stuff. Is there some easy way to reinstall Debian -package-manager? I don't really have time to fix this problem so I am considering reinstallation of the OS, I have no idea what is causing this repetitive errors with the installers such as aptitude, pip and apt-get. How can I reinstall the package-managers? Perhaps related rebuilding packages and the package manager on debian

    Read the article

  • Problems debugging using Cygwin gdb in Eclipse CDT(Helios)

    - by Rohan
    I am trying to debug an application using Eclipse CDT and cygwin gdb and I am facing a problem if my code calls Sleep(), it looks like whenever a sleep is encountered in the code the debugger seems to go in an infinite loop(I meant it never terminates or hit a breakpoint after sleep). On pressing pause the code is stuck on one of the thread on sigint::interrupt. Even my debugger console windows throw these error in the console output: [New thread 5968.0x1f98] Error: dll starting at 0x774a0000 not found. Error: dll starting at 0x775c0000 not found. [New thread 5968.0x19e8] Any idea what are these errors about? It would be helpful if someone can help me out here as I am new to eclipse and I am used to using VS so it has made be lazy to be honest and expect things to work out of box. Here are more details if required Windows 7 x64 bit. Eclipse 3.6 Helios with CDT plug-in compiled from the CVS head. Cygwin latest from website, I think it is 1.71

    Read the article

< Previous Page | 445 446 447 448 449 450 451 452 453 454 455 456  | Next Page >