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  • What's a clean way to have the server return a JavaScript function which would then be invoked?

    - by Khnle
    My application is architected as a host of plug-ins that have not yet been written. There's a long reason for this, but with each new year, the business logic will be different and we don't know what it will be like (Think of TurboTax if that helps). The plug-ins consist of both server and client components. The server components deals with business logic and persisting the data into database tables which will be created at a later time as well. The JavaScript manipulates the DOM for the browsers to render afterward. Each plugin lives in a separate assembly, so that they won't disturb the main application, i.e., we don't want to recompile the main application. Long story short, I am looking for a way to return JavaScript functions to the client from an Ajax get request, and execute these JavaScript functions (which are just returned). Invoking a function in Javascript is easy. The hard part is how to organize or structure so that I won't have to deal with maintenance problem. So concat using StringBuilder to end up with JavaScript code as a result of calling toString() from the string builder object is out of the question. I want to have no difference between writing JavaScript codes normally and writing Javascript codes for this dynamic purpose. An alternative is to manipulate the DOM on the server side, but I doubt that it would be as elegantly as using jQuery on the client side. I am open for a C# library that supports chainable calls like jQuery that also manipulates the DOM too. Do you have any idea or is it too much to ask or are you too confused? Edit1: The point is to avoid recompiling, hence the plug-ins architecture. In some other parts of the program, I already use the concept of dynamically loading Javascript files. That works fine. What I am looking here is somewhere in the middle of the program when an Ajax request is sent to the server. Edit 2: To illustrate my question: Normally, you would see the following code. An Ajax request is sent to the server, a JSON result is returned to the client which then uses jQuery to manipulate the DOM (creating tag and adding to the container in this case). $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var ul = $('<ul>').appendTo(container); var decoded = $.parseJSON(data); $.each(decoded, function(i, e) { var li = $('<li>').text(e.FIELD1 + ',' + e.FIELD2 + ',' + e.FIELD3); ul.append(li); }); } }); The above is extremely simple. But next year, what the server returns is totally different and how the data to be rendered would also be different. In a way, this is what I want: var container = $('#some-existing-element-on-the-page'); $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var decoded = $.parseJSON(data); var fx = decoded.fx; var data = decode.data; //fx is the dynamic function that create the DOM from the data and append to the existing container fx(container, data); } }); I don't need to know, at this time what data would be like, but in the future I will, and I can then write fx accordingly.

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  • Async networking + threading problem

    - by randallmeadows
    I kick off a network request, assuming no login credentials are required to talk to the destination server. If they are required, then I get an authentication challenge, at which point I display a view requesting said credentials from the user. When they are supplied, I restart the network request, using those credentials. That's all fine and dandy, as long as I only do one request at a time. But I'm not, typically. When both requests are kicked off, I get the first challenge, and present the prompt (using -presentModalViewController:). Then the 2nd challenge comes in. And I crash when it tries to display the 2nd prompt. I have the bulk of this wrapped in an @synchronized() block, but this has no effect because these delegate methods are all being called on the same (main) thread. The docs say the delegate methods are called on the same thread in which the connection was started. OK, no problem; I'll just write a method that I run on a background thread using -performSelectorInBackground: NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO]; [connections addObject:connection]; [self performSelectorInBackground:@selector(startConnection:) withObject:connection]; [connection release]; - (void)startConnection:(NSURLConnection *)connection { NSAutoreleasePool *pool = [NSAutoreleasePool new]; [connection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [connection start]; [pool drain]; } which should put every network request, and its callbacks, on its own thread, and then my @synchronized() blocks will take effect. The docs for -initWithRequest:... state "Messages to the delegate will be sent on the thread that calls this method. By default, for the connection to work correctly the calling thread’s run loop must be operating in the default run loop mode." Ok, I'm doing that. They also state "If you pass NO [for startImmediately], you must schedule the connection in a run loop before starting it." OK, I'm doing that, too. Furthermore, the docs for NSRunLoop state "Each NSThread object, including the application’s main thread, has an NSRunLoop object automatically created for it as needed. If you need to access the current thread’s run loop, you do so with the class method currentRunLoop." I'm assuming this applies to the background thread created by the call -performSelectorInBackground... (which does appear to be the case, when I execute 'po [NSClassFromString(@"NSRunLoop") currentRunLoop]' in the -startConnection: method). The -startConnection: method is indeed being called. But after kicking off the connection, I now never get any callbacks on it. None of the -connectionDid… delegate methods. (I even tried explicitly starting the thread's run loop, but that made no difference; I've used threads like this before, and I've never had to start the run loop manually before--but I'm now grasping at straws...) I think I've come up with a workaround such that I only handle one request at a time, but it's kludgy and I'd like to do this the Right Way. But, what am I missing here? Thanks! randy

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  • Does anyone know how to layout a JToolBar that does't move or re-size any components placed in it?

    - by S1.Mac
    Can anyone help with this problem i'm trying to create a JToolBar and I want all its components to be fixed in size and position. I'v tried a few different layout managers but they all center and/or re-size the components when the frame its in is re-sized. here is an example using GridbagLayout, I have also used the default layout manager using the toolbar.add( component ) method but the result is the same : ' import java.awt.BorderLayout; import java.awt.Component; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import javax.swing.*; public class ToolBarTest extends JFrame { private JToolBar toolbar; private JPanel mainPanel; private JPanel toolBarPanel; private JButton aButton; private JCheckBox aCheckBox; private JList aList; private Box toolbarBox; private GridBagConstraints toolbarConstraints; private GridBagLayout toolbarLayout; private JLabel shapeLabel; private JComboBox<ImageIcon> shapeChooser; private JLabel colorLabel; private JComboBox colorChooser; private String colorNames[] = { "Black" , "Blue", "Cyan", "Dark Gray", "Gray", "Green", "Light Gray", "Magenta", "Orange", "Pink", "Red", "White", "Yellow", "Custom" }; private String shapeNames[] = { "Line", "Oval", "Rectangle", "3D Rectangle","Paint Brush", "Rounded Rectangle" }; public ToolBarTest() { setLayout( new BorderLayout() ); setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); setSize( 500, 500 ); add( createToolBar(), BorderLayout.PAGE_START ); setVisible( true ); } public void addToToolbar( Component component, int row, int column ) { toolbarConstraints.gridx = column; toolbarConstraints.gridy = row; toolbarConstraints.anchor = GridBagConstraints.WEST; toolbarConstraints.fill = GridBagConstraints.NONE; toolbarConstraints.weightx = 0; toolbarConstraints.weighty = 0; toolbarConstraints.gridwidth = 1; toolbarConstraints.gridheight = 1; toolbarLayout.setConstraints( component, toolbarConstraints ); toolbar.add( component ); }// end addToToolbar public final JToolBar createToolBar() { toolbarLayout = new GridBagLayout(); toolbarConstraints = new GridBagConstraints(); // create the tool bar which holds the items to draw toolbar = new JToolBar(); toolbar.setBorderPainted(true); toolbar.setLayout( toolbarLayout ); toolbar.setFloatable( true ); shapeLabel = new JLabel( "Shapes: " ); addToToolbar( shapeLabel, 0, 1 ); String iconNames[] = { "PaintImages/Line.jpg", "PaintImages/Oval.jpg", "PaintImages/Rect.jpg", "PaintImages/3DRect.jpg","PaintImages/PaintBrush.jpg", "PaintImages/RoundRect.jpg"}; ImageIcon shapeIcons[] = new ImageIcon[ shapeNames.length ]; // create image icons for( int shapeButton = 0; shapeButton < shapeNames.length; shapeButton++ ) { shapeIcons[ shapeButton ] = new ImageIcon( iconNames[ shapeButton ] ); }// end for shapeChooser = new JComboBox< ImageIcon >( shapeIcons ); shapeChooser.setSize( new Dimension( 50, 20 )); shapeChooser.setPrototypeDisplayValue( shapeIcons[ 0 ] ); shapeChooser.setSelectedIndex( 0 ); addToToolbar( shapeChooser, 0, 2 ); colorLabel = new JLabel( "Colors: " ); addToToolbar( colorLabel, 0, 3 ); colorChooser = new JComboBox( colorNames ); addToToolbar( colorChooser, 0, 4 ); return toolbar; }// end createToolBar public static void main( String args[] ) { new ToolBarTest(); }// end main }// end class ToolBarTest'

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  • is Boost Library's weighted median broken?

    - by user624188
    I confess that I am no expert in C++. I am looking for a fast way to compute weighted median, which Boost seemed to have. But it seems I am not able to make it work. #include <iostream> #include <boost/accumulators/accumulators.hpp> #include <boost/accumulators/statistics/stats.hpp> #include <boost/accumulators/statistics/median.hpp> #include <boost/accumulators/statistics/weighted_median.hpp> using namespace boost::accumulators; int main() { // Define an accumulator set accumulator_set<double, stats<tag::median > > acc1; accumulator_set<double, stats<tag::median >, float> acc2; // push in some data ... acc1(0.1); acc1(0.2); acc1(0.3); acc1(0.4); acc1(0.5); acc1(0.6); acc2(0.1, weight=0.); acc2(0.2, weight=0.); acc2(0.3, weight=0.); acc2(0.4, weight=1.); acc2(0.5, weight=1.); acc2(0.6, weight=1.); // Display the results ... std::cout << " Median: " << median(acc1) << std::endl; std::cout << "Weighted Median: " << median(acc2) << std::endl; return 0; } produces the following output, which is clearly wrong. Median: 0.3 Weighted Median: 0.3 Am I doing something wrong? Any help will be greatly appreciated. * however, the weighted sum works correctly * @glowcoder: The weighted sum works perfectly fine like this. #include <iostream> #include <boost/accumulators/accumulators.hpp> #include <boost/accumulators/statistics/stats.hpp> #include <boost/accumulators/statistics/sum.hpp> #include <boost/accumulators/statistics/weighted_sum.hpp> using namespace boost::accumulators; int main() { // Define an accumulator set accumulator_set<double, stats<tag::sum > > acc1; accumulator_set<double, stats<tag::sum >, float> acc2; // accumulator_set<double, stats<tag::median >, float> acc2; // push in some data ... acc1(0.1); acc1(0.2); acc1(0.3); acc1(0.4); acc1(0.5); acc1(0.6); acc2(0.1, weight=0.); acc2(0.2, weight=0.); acc2(0.3, weight=0.); acc2(0.4, weight=1.); acc2(0.5, weight=1.); acc2(0.6, weight=1.); // Display the results ... std::cout << " Median: " << sum(acc1) << std::endl; std::cout << "Weighted Median: " << sum(acc2) << std::endl; return 0; } and the result is Sum: 2.1 Weighted Sum: 1.5

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  • How to implement wait(); to wait for a notifyAll(); from enter button?

    - by Dakota Miller
    Sorry for the confusion I posted the Worng Logcat info. I updated the question. I want to click Start to start a thread then when enter is clicked i want the thad to continue and get the message and handle the message in the thread then output it to the main thread and update the text view. How would i start a thread to wait for enter to be pressed and get the bundle for the Handler? Here is my Code: public class MainActivity extends Activity implements OnClickListener { Handler mHandler; Button enter; Button start; TextView display; String dateString; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); enter = (Button) findViewById(R.id.enter); start = (Button) findViewById(R.id.start); display = (TextView) findViewById(R.id.Display); enter.setOnClickListener(this); start.setOnClickListener(this); mHandler = new Handler() { <=============================This is Line 31 public void handleMessage(Message msg) { // TODO Auto-generated method stub super.handleMessage(msg); Bundle bundle = msg.getData(); String string = bundle.getString("outKey"); display.setText(string); } }; } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.enter: Message msgin = Message.obtain(); Bundle bundlein = new Bundle(); String in = "It Works!"; bundlein.putString("inKey", in); msgin.setData(bundlein); notifyAll(); break; case R.id.start: new myThread().hello.start(); break; } } public class myThread extends Thread { Thread hello = new Thread() { @Override public void run() { // TODO Auto-generated method stub super.run(); Looper.prepare(); try { wait(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } Handler Mhandler = new Handler() { @Override public void handleMessage(Message msg) { // TODO Auto-generated method stub super.handleMessage(msg); Bundle bundle = msg.getData(); dateString = bundle.getString("inKey"); } }; Looper.loop(); Message msg = Message.obtain(); Bundle bundle = new Bundle(); bundle.putString("outKey", dateString); msg.setData(bundle); mHandler.sendMessage(msg); } }; } } Here is the logcat info: 06-27 00:00:24.832: E/AndroidRuntime(18513): FATAL EXCEPTION: Thread-1210 06-27 00:00:24.832: E/AndroidRuntime(18513): java.lang.IllegalMonitorStateException: object not locked by thread before wait() 06-27 00:00:24.832: E/AndroidRuntime(18513): at java.lang.Object.wait(Native Method) 06-27 00:00:24.832: E/AndroidRuntime(18513): at java.lang.Object.wait(Object.java:364) 06-27 00:00:24.832: E/AndroidRuntime(18513): at com .example.learninghandlers.MainActivity$myThread$1.run(MainActivity.java:77)

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  • Right-aligning button in a grid with possibly no content - stretch grid to always fill the page

    - by Peter Perhác
    Hello people, I am losing my patience with this. I am working on a Windows Phone 7 application and I can't figure out what layout manager to use to achieve the following: Basically, when I use a Grid as the layout root, I can't make the grid to stretch to the size of the phone application page. When the main content area is full, all is well and the button sits where I want it to sit. However, in case the page content is very short, the grid is only as wide as to accommodate its content and then the button (which I am desperate to keep near the right edge of the screen) moves away from the right edge. If I replace the grid and use a vertically oriented stack panel for the layout root, the button sits where I want it but then the content area is capable of growing beyond the bottom edge. So, when I place a listbox full of items into the main content area, it doesn't adjust its height to be completely in view, but the majority of items in that listbox are just rendered below the bottom edge of the display area. I have tried using a third-party DockPanel layout manager and then docked the button in it's top section and set the button's HorizontalAlignment="Right" but the result was the same as with the grid, it also shrinks in size when there isn't enough content in the content area (or when title is short). How do I do this then? ==EDIT== I tried WPCoder's XAML, only I replaced the dummy text box with what I would have in a real page (stackpanel) and placed a listbox into the ContentPanel grid. I noticed that what I had before and what WPCoder is suggesting is very similar. Here's my current XAML and the page still doesn't grow to fit the width of the page and I get identical results to what I had before: <phone:PhoneApplicationPage x:Name="categoriesPage" x:Class="CatalogueBrowser.CategoriesPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="PortraitOrLandscape" Orientation="Portrait" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768" xmlns:ctrls="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Toolkit" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" VerticalAlignment="Center" > <TextBlock Text="Browsing:" Margin="10,10" Style="{StaticResource PhoneTextTitle3Style}" /> <TextBlock x:Name="ListTitle" Text="{Binding DisplayName}" Margin="0,10" Style="{StaticResource PhoneTextTitle3Style}" /> </StackPanel> <Button Grid.Column="1" x:Name="btnRefineSearch" Content="Refine Search" Style="{StaticResource buttonBarStyle}" FontSize="14" /> </Grid> <Grid x:Name="ContentPanel" Grid.Row="1"> <ListBox x:Name="CategoryList" ItemsSource="{Binding Categories}" Style="{StaticResource CatalogueList}" SelectionChanged="CategoryList_SelectionChanged"/> </Grid> </Grid> </phone:PhoneApplicationPage> This is what the page with the above XAML markup looks like in the emulator:

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  • BFS Shortest Path: Edge weight either 1 or 2

    - by Hackster
    I am trying to implement a shortest path algorithm using BFS. That is I am trying to find the shortest path from a specified vertex to every other vertex. However, its a special case where all edge weights are either 1 or 2. I know it could be done with Dijkstra's algorithm but I must use Breadth First Search. So far I have a working version of BFS that searches first for a vertex connected with an edge of weight 1. If it cannot find it, then returns a vertex connected with an edge of weight 2. After thinking about it, this is not the correct way to find the shortest path. The problem is I cannot think of any reasoning why BFS would work with weights 1 or 2, as opposed to any weight. Here is the code: public void addEdge(int start, int end, int weight) { adjMat[start][end] = 1; adjMat[end][start] = 1; edge_weight[start][end] = weight; edge_weight[end][start] = weight; } // ------------------------------------------------------------- public void bfs() // breadth-first search { // begin at vertex 0 vertexList[0].wasVisited = true; // mark it displayVertex(0); // display it theQueue.insert(0); // insert at tail int v2; while( !theQueue.isEmpty() ) // until queue empty, { int v1 = theQueue.remove(); // remove vertex at head // until it has no unvisited neighbors while( (v2=getAdjUnvisitedVertex(v1)) != -1 ){// get one, vertexList[v2].wasVisited = true; // mark it displayVertex(v2); // display it theQueue.insert(v2); // insert it } } // end while(queue not empty) // queue is empty, so we're done for(int j=0; j<nVerts; j++) // reset flags vertexList[j].wasVisited = false; } // end bfs() // ------------------------------------------------------------- // returns an unvisited vertex adj to v -- ****WITH WEIGHT 1**** public int getAdjUnvisitedVertex(int v) { for (int j = 0; j < nVerts; j++) if (adjMat[v][j] == 1 && vertexList[j].wasVisited == false && edge_weight[v][j] == 1){ //System.out.println("Vertex found with 1:"+ vertexList[j].label); return j; } for (int k = 0; k < nVerts; k++) if (adjMat[v][k] == 1 && vertexList[k].wasVisited == false && edge_weight[v][k] == 2){ //System.out.println("Vertex found with 2:"+vertexList[k].label); return k; } return -1; } // end getAdjUnvisitedVertex() // ------------------------------------------------------------- } //////////////////////////////////////////////////////////////// public class BFS{ public static void main(String[] args) { Graph theGraph = new Graph(); theGraph.addVertex('A'); // 0 (start for bfs) theGraph.addVertex('B'); // 1 theGraph.addVertex('C'); // 2 theGraph.addEdge(0, 1,2); // AB theGraph.addEdge(1, 2,1); // BC theGraph.addEdge(2, 0,1); // AD System.out.print("Visits: "); theGraph.bfs(); // breadth-first search System.out.println(); } // end main() } The problem then is, that I don't know why BFS can work for the shortest path problem with edges of weight 1 or 2 as opposed to any edges of any weight. Any help is appreciated. Thanks!

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  • Loading multiple copies of a group of DLLs in the same process

    - by george
    Background I'm maintaining a plugin for an application. I'm Using Visual C++ 2003. The plugin is composed of several DLLs - there's the main DLL, that's the one that the application loads using LoadLibrary, and there are several utility DLLs that are used by the main DLL and by each other. Dependencies generally look like this: plugin.dll - utilA.dll, utilB.dll utilA.dll - utilB.dll utilB.dll - utilA.dll, utilC.dll You get the picture. Some of the dependencies between the DLLs are load-time and some run-time. All the DLL files are stored in the executable's directory (not a requirement, just how it works now). The problem There's a new requirement - running multiple instances of the plugin within the application. The application runs each instance of a plugin in its own thread, i.e. each thread calls The plugin's code, however, is nothing but thread-safe - lots of global variables etc.. Unfortunately, fixing the whole thing isn't currently an option, so I need a way to load multiple (at most 3) copies of the plugin's DLLs in the same process. Option 1: The distinct names approach Creating 3 copies of each DLL file, so that each file has a distinct name. e.g. plugin1.dll, plugin2.dll, plugin3.dll, utilA1.dll, utilA2.dll, utilA3.dll, utilB1.dll, etc.. The application will load plugin1.dll, plugin2.dll and plugin3.dll. The files will be in the executable's directory. For each group of DLLs to know each other by name (so the inter-dependencies work), the names need to be known at compilation time - meaning the DLLs need to be compiled multiple times, only each time with different output file names. Not very complicated, but I'd hate having 3 copies of the VS project files, and don't like having to compile the same files over and over. Option 2: The side-by-side assemblies approach Creating 3 copies of the DLL files, each group in its own directory, and defining each group as an assembly by putting an assembly manifest file in the directory, listing the plugin's DLLs. Each DLL will have an application manifest pointing to the assembly, so that the loader finds the copies of the utility DLLs that reside in the same directory. The manifest needs to be embedded for it to be found when a DLL is loaded using LoadLibrary. I'll use mt.exe from a later VS version for the job, since VS2003 has no built-in manifest embedding support. I've tried this approach with partial success - dependencies are found during load-time of the DLLs, but not when a DLL function is called that loads another DLL. This seems to be the expected behavior according to this article - A DLL's activation context is only used at the DLL's load-time, and afterwards it's deactivated and the process's activation context is used. I haven't yet tried working around this using ISOLATION_AWARE_ENABLED. Questions Got any other options? Any quick & dirty solution will do. :-) Will ISOLATION_AWARE_ENABLED even work with VS2003? Comments will be greatly appreciated. Thanks!

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  • My Jtable is blank

    - by mazin
    Hello my q is about a jtable that i have ,i fill it with components from a .txt ,I have a main (menu ) JFrame and by pressing a jbutton i want the jtable to pop out ! My problem is that my jtable is blank and it supposed to show some date !I would appreciated any help , Thanks. this is my ''reading'' class` public static void main(String[] args) { company Company=new company(); payFrame jframe=new payFrame(Company); jframe.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE); jframe.setSize(600,300); jframe.setVisible(true); readClass(); } //diavasma public static void readClass(){ ArrayList<Employee> emp =new ArrayList<Employee>() ; //Employee[] emp=new Employee[7]; //read from file try { int i=0; // int rowCounter; // int payments=0; String inputDocument = ("src/Employees.txt"); FileInputStream is = new FileInputStream(inputDocument); Reader iD = new InputStreamReader(is); BufferedReader buf = new BufferedReader(iD); String inputLine; while ((inputLine = buf.readLine()) != null) { String[] lineParts = inputLine.split(","); String email = (lineParts[7]); int EmpNo = Integer.parseInt(lineParts[0]); String type = lineParts[10]; int PostalCode = Integer.parseInt(lineParts[5]); int phone = Integer.parseInt(lineParts[6]); int DeptNo = (short) Integer.parseInt(lineParts[8]); double Salary; int card = (short) Integer.parseInt(lineParts[10]); int emptype = 0; int hours=Integer.parseInt(lineParts[11]); if (type.equals("FULL TIME")) { emptype = 1; } else if (type.equals("SELLER")) { emptype = 2; } else { emptype = 3; } /** * Creates employee instances depending on their type of employment * (fulltime=1, salesman=2, parttime=3) */ switch (emptype) { case 1: Salary = Double.parseDouble(lineParts[10]); emp.add(new FullTime(lineParts[1], lineParts[2], EmpNo, lineParts[3], lineParts[4], PostalCode, phone, email, DeptNo, card, Salary,hours, type)); i++; break; and this is my class where i make my Jtable and fill him public class company extends JFrame { private ArrayList<Employee> emp = new ArrayList<Employee>(); public void addEmployee(Employee emplo) { emp.add(emplo); } public ArrayList<Employee> getArray() { return emp; } public void getOption1() { ArrayList<Employee> employee = getArray(); JTable table = new JTable(); DefaultTableModel model = new DefaultTableModel(); table.setModel(model); model.setColumnIdentifiers(new String[]{"Code", "First Name", "Last Name", "Address", "City", "Postal Code", "Phone", "Email", "Dept Code", "Salary", "Time Card", "Hours"}); for (Employee current : employee) { model.addRow(new Object[]{current.getempCode(), current.getfirst(), current.getlast(), current.getaddress(), current.getcity(), current.getpostalCode(), current.gettelephone(), current.getemail(), current.getdep(), current.getsalary(), current.getcardcode(), current.getHours() }); } table.setPreferredScrollableViewportSize(new Dimension(500, 50)); table.setFillsViewportHeight(true); JScrollPane scrollPane = new JScrollPane(table); add(scrollPane); setVisible(true); table.revalidate();

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  • retrieving value from database in java

    - by Akcire Atienza
    I am making AGAIN another program that retrieves the inputted data/values of fields from the database I created. but this time, my inputted value will be coming from the JtextField I created. I wonder what's wrong in here bec when I'm running it the output is always null. in this program i will convert the inputted value of my JTextField into int. here it is: public class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { if(e.getSource() == extendB) { ExtensionForm extend = new ExtensionForm(); extend.setVisible(true); } else if(e.getSource()== searchB) { //get text from the textField String guest = guestIDTF.getText(); //parse the string to integer for retrieving of data int id = Integer.parseInt(guest); GuestsInfo guestInfo = new GuestsInfo(id); Room roomInfo = new Room(id); String labels[] = {guestInfo.getFirstName()+" "+guestInfo.getLastName(),""+roomInfo.getRoomNo(),roomInfo.getRoomType(),guestInfo.getTime(),"11:00"}; for(int z = 0; z<labels.length; z++) { labelDisplay[z].setText(labels[z]); } in my second class it retrieves the inputted values of fields from the database I created here's the code: import java.sql.*; public class Room { private String roomType; private int guestID, roomNo; private Connection con; private PreparedStatement statement; public Room(){ try { Class.forName("com.mysql.jdbc.Driver"); con = DriverManager.getConnection( "jdbc:mysql://localhost:3306/3moronsdb","root",""); } catch (Exception e) { e.printStackTrace(); } } public Room(int guestsID) { this(); try{ statement = con.prepareStatement("SELECT * FROM guest WHERE guestID=?"); statement.setInt(1, guestID); ResultSet rs = statement.executeQuery(); while(rs.next()){ this.guestID = rs.getInt(1); this.roomType = rs.getString(2); this.roomNo = rs.getInt(3); } }catch(Exception e){ System.out.print(e); } } //Constructor for setting rate public Room(String roomType, int roomNo) { this(); try { statement = con.prepareStatement("Insert into room(roomType, roomNo) values(?,?)"); statement.setString(1, roomType); statement.setInt(2, roomNo); statement.executeUpdate(); } catch(Exception e) { e.printStackTrace(); return; } } //getting roomType public String getRoomType(){ return roomType; } //getting roomNo public int getRoomNo(){ return roomNo; } //getting guestID public int getGuestId(){ return guestID; } } i already insert some values in my 3moronsdb which are ( 1, Classic , 103). here's my TEST main class: public class TestMain { public static void main(String [] a){ GuestsInfo guest = new GuestsInfo(1); //note that this instantiation is the other class which i just ask the other day.. (http://stackoverflow.com/questions/12762835/retrieving-values-from-database-in-java) Room rum = new Room(1); System.out.print(rum.getRoomType()+" "+ guest.getFirstName()); } } when i'm running it it only gives me null output for the Room class but i am getting the output of the GuestsInfo class which is 'Ericka'. Can you help me guys? I know I ask this kind of problem yesterday but i really don't know what's wrong in here now..

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  • Make file Linking issue Undefined symbols for architecture x86_64

    - by user1035839
    I am working on getting a few files to link together using my make file and c++ and am getting the following error when running make. g++ -bind_at_load `pkg-config --cflags opencv` -c -o compute_gist.o compute_gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o gist.o gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o standalone_image.o standalone_image.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o IplImageConverter.o IplImageConverter.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o GistCalculator.o GistCalculator.cpp g++ -bind_at_load `pkg-config --cflags opencv` `pkg-config --libs opencv` compute_gist.o gist.o standalone_image.o IplImageConverter.o GistCalculator.o -o rungist Undefined symbols for architecture x86_64: "color_gist_scaletab(color_image_t*, int, int, int const*)", referenced from: _main in compute_gist.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status make: *** [rungist] Error 1 My makefile is as follows (Note, I don't need opencv bindings yet, but will be coding in opencv later. CXX = g++ CXXFLAGS = -bind_at_load `pkg-config --cflags opencv` LFLAGS = `pkg-config --libs opencv` SRC = \ compute_gist.cpp \ gist.cpp \ standalone_image.cpp \ IplImageConverter.cpp \ GistCalculator.cpp OBJS = $(SRC:.cpp=.o) rungist: $(OBJS) $(CXX) $(CXXFLAGS) $(LFLAGS) $(OBJS) -o $@ all: rungist clean: rm -rf $(OBJS) rungist The method header is located in gist.h float *color_gist_scaletab(color_image_t *src, int nblocks, int n_scale, const int *n_orientations); And the method is defined in gist.cpp float *color_gist_scaletab(color_image_t *src, int w, int n_scale, const int *n_orientation) { And finally the compute_gist.cpp (main file) #include <stdio.h> #include <stdlib.h> #include <string.h> #include "gist.h" static color_image_t *load_ppm(const char *fname) { FILE *f=fopen(fname,"r"); if(!f) { perror("could not open infile"); exit(1); } int width,height,maxval; if(fscanf(f,"P6 %d %d %d",&width,&height,&maxval)!=3 || maxval!=255) { fprintf(stderr,"Error: input not a raw PPM with maxval 255\n"); exit(1); } fgetc(f); /* eat the newline */ color_image_t *im=color_image_new(width,height); int i; for(i=0;i<width*height;i++) { im->c1[i]=fgetc(f); im->c2[i]=fgetc(f); im->c3[i]=fgetc(f); } fclose(f); return im; } static void usage(void) { fprintf(stderr,"compute_gist options... [infilename]\n" "infile is a PPM raw file\n" "options:\n" "[-nblocks nb] use a grid of nb*nb cells (default 4)\n" "[-orientationsPerScale o_1,..,o_n] use n scales and compute o_i orientations for scale i\n" ); exit(1); } int main(int argc,char **args) { const char *infilename="/dev/stdin"; int nblocks=4; int n_scale=3; int orientations_per_scale[50]={8,8,4}; while(*++args) { const char *a=*args; if(!strcmp(a,"-h")) usage(); else if(!strcmp(a,"-nblocks")) { if(!sscanf(*++args,"%d",&nblocks)) { fprintf(stderr,"could not parse %s argument",a); usage(); } } else if(!strcmp(a,"-orientationsPerScale")) { char *c; n_scale=0; for(c=strtok(*++args,",");c;c=strtok(NULL,",")) { if(!sscanf(c,"%d",&orientations_per_scale[n_scale++])) { fprintf(stderr,"could not parse %s argument",a); usage(); } } } else { infilename=a; } } color_image_t *im=load_ppm(infilename); //Here's the method call -> :( float *desc=color_gist_scaletab(im,nblocks,n_scale,orientations_per_scale); int i; int descsize=0; //compute descriptor size for(i=0;i<n_scale;i++) descsize+=nblocks*nblocks*orientations_per_scale[i]; descsize*=3; // color //print descriptor for(i=0;i<descsize;i++) printf("%.4f ",desc[i]); printf("\n"); free(desc); color_image_delete(im); return 0; } Any help would be greatly appreciated. I hope this is enough info. Let me know if I need to add more.

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  • Java SWT - placing image buttons on the image background

    - by foma
    I am trying to put buttons with images(gif) on the background which has already been set as an image (shell.setBackgroundImage(image)) and I can't figure out how to remove transparent border around buttons with images. I would be grateful if somebody could give me some tip about this issue. Here is my code: import org.eclipse.swt.widgets.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.*; import org.eclipse.swt.graphics.*; public class Main_page { public static void main(String[] args) { Display display = new Display(); Shell shell = new Shell(display); Image image = new Image(display, "bg.gif"); shell.setBackgroundImage(image); shell.setBackgroundMode(SWT.INHERIT_DEFAULT); shell.setFullScreen(true); Button button = new Button(shell, SWT.PUSH); button.setImage(new Image(display, "button.gif")); RowLayout Layout = new RowLayout(); shell.setLayout(Layout); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } } Sorceror, thanks for your answer I will definitely look into this article. Maybe I will find my way. So far I have improved my code a little bit. Firstly, I managed to get rid of the gray background noise. Secondly, I finally succeeded in creating the button as I had seen it in the first place. Yet, another obstacle has arisen. When I removed image(button) transparent border it turned out that the button change its mode(from push button to check box). The problem is that I came so close to the thing I was looking for and now I am a little puzzled. If you have some time please give a glance at my code. Here is the code, if you launch it you will see what the problem is(hope you didn't have problems downloading images): import org.eclipse.swt.widgets.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.*; import org.eclipse.swt.graphics.*; public class Main_page { public static void main(String[] args) { Display display = new Display(); Shell shell = new Shell(display); Image image = new Image(display, "bg.gif"); // Launch on a screen 1280x1024 shell.setBackgroundImage(image); shell.setBackgroundMode(SWT.TRANSPARENT); shell.setFullScreen(true); GridLayout gridLayout = new GridLayout(); gridLayout.marginTop = 200; gridLayout.marginLeft = 20; shell.setLayout(gridLayout); // If you replace SWT.PUSH with SWT.COLOR_TITLE_INACTIVE_BACKGROUND // you will see what I am looking for, despite nasty check box Button button = new Button(shell, SWT.PUSH); button.setImage(new Image(display, "moneyfast.gif")); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); }

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  • Not sure why I'm getting a NullPointerException when creating a Swing component

    - by Alex
    The error occurs when creating the Box object. public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row].add(box); } } Board is given from the Game constructor here (another class): public Game() throws Throwable{ View graphics = new View(); board = new Board(); board.setDefault(); graphics.drawBoard(board); } The Board constructor looks like this: public Board(){ grid = new Square[COLUMNS][ROWS]; for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ grid[col][row] = new Square(this); } } for(int row = 0; row < 8; row++){ for(int col = 0; col < 4; col++){ int odd = 2*col + 1; int even = 2*col; getSquare(odd, row).setColour(Color.BLACK); getSquare(even, row).setColour(Color.WHITE); } } } And finally the Box class: class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } public void paint(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } So while looping through the array, it uses the two integers as coordinates to create the Box. The coordinates are referenced and then repaint() is run. The box also gets the colour, using the two integers, from the Square in the Board class. Since the colour is already set, before the drawBoard(board) method is run, that shouldn't be a problem, right? Exception in thread "main" java.lang.NullPointerException at View.drawBoard(View.java:38) at Game.<init>(Game.java:21) at Game.main(Game.java:14) The relevant part of Square import java.awt.Color; public class Square { private Piece piece; private Board board; private Color squareColour; public Square(Board board){ this.board = board; } public void setColour(Color squareColour){ this.squareColour = squareColour; } public Color getColour(){ return squareColour; }

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  • LinkedList Wrong Display(string builder)

    - by Chris
    Hello, The following program is a basic linked list divided in 3 classes. In the tester class (main) i add several numbers to the list (sorted). But insteed of getting the numbers as a result i get the result: LinkedList.LinkedList Is something wrong with the stringbuilder (the program was first in java where a string buffer was used, but that should be the same i think?) LinkedListTester.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedListTester { static void Main(string[] args) { LinkedList ll = new LinkedList(); ll.addDataSorted(5); ll.addDataSorted(7); ll.addDataSorted(13); ll.addDataSorted(1); ll.addDataSorted(17); ll.addDataSorted(8); Console.WriteLine(ll); } } }/LinkedList/ LinkedList.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedList { //toestand private LinkedListNode first; private LinkedListNode last; //gedrag public LinkedList() { first = null; last = null; } public void addDataInFront(int data) { first = new LinkedListNode(data, first); if (last == null){ last = first; } }/*addDataInFront*/ public void addDataToBack(int data) { if (first == null) { addDataInFront(data); } else { last.setNext(new LinkedListNode(data, null)); last = last.getNext(); } }/*addDataToBack*/ public void addDataSorted(int data) { if (first == null || first.getData() > data) { addDataInFront(data); } else { LinkedListNode currentNode = first; while (currentNode.getNext() != null && currentNode.getNext().getData() < data) { currentNode = currentNode.getNext(); } currentNode.setNext(new LinkedListNode(data, currentNode.getNext())); currentNode = currentNode.getNext(); if (currentNode.getNext() == null) { last = currentNode; } } }/*addDataSorted*/ public String toString() { StringBuilder Buf = new StringBuilder(); LinkedListNode currentNode = first; while (currentNode != null) { Buf.Append(currentNode.getData()); Buf.Append(' '); currentNode = currentNode.getNext(); } return Buf.ToString(); }/*toString*/ }/*LinkedList*/ }/LinkedList/ LinkedListNode: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LinkedList { public class LinkedListNode { //toestand private int data; private LinkedListNode next; private LinkedListNode previous; //gedrag public LinkedListNode(int data, LinkedListNode next) { this.data = data; this.next = next; this.previous = null; } public LinkedListNode(int data, LinkedListNode next, LinkedListNode previous) { this.data = data; this.next = next; this.previous = previous; } public LinkedListNode getNext() { return next; } public LinkedListNode getPrevious() { return previous; } public void setNext(LinkedListNode next) { this.next = next; } public void setPrevious(LinkedListNode previous) { this.previous = previous; } public int getData() { return data; } }/*LinkedListNode*/ }/LinkedList/

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  • win32: TextOut not being displayed

    - by KaiserJohaan
    Hello again, I recently having my mainwindow write text by using WM_PAINT, but now I realise it was maybe not the best message to do so in, so I'm trying another version; The mainwindow contains a menu, upon clicing a menu item the ID_FILE_PID msg is sent and it builds the 4 new windows aswell as displays text in the mainwindow (paintEditSigns function). The 4 windows works fine but the text dosn't work at all, unless I do it in the main() function as shown... what on earth is this? O_O BTW: I still have no clue why the code-display on StackOverflow keeps looking so wierd when I post, why is this? switch(message) { case WM_COMMAND: switch (LOWORD(wParam)) { case ID_FILE_PID: { HWND hWndButton; HWND hWndEdit; HWND hWndEdit2; HWND hWndDisplay; // drawing the text in mainwindow paintEditSigns(); -- does not do anything here! // adding new windows in the mainwindow hWndButton = CreateWindowEx(0,TEXT("BUTTON"),"Modify",WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON, 170,56,80,30,hWnd,(HMENU)ID_BUTTON,hThisInstance,NULL); hWndEdit = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER, 120,30,80,25,hWnd,(HMENU)ID_EDIT,hThisInstance,NULL); hWndEdit2 = CreateWindowEx(0,RICHEDIT_CLASS,TEXT(""),WS_CHILD | WS_VISIBLE | WS_BORDER, 220,30,80,25,hWnd,(HMENU)ID_EDIT2,hThisInstance,NULL); hWndDisplay = CreateWindowEx(0,TEXT("STATIC"),NULL,WS_CHILD | WS_VISIBLE | WS_BORDER, 0,100,450,140,hWnd,(HMENU)ID_DISPLAY,hThisInstance,NULL); break; } ..... // // Main function // int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; WNDCLASSEX wc; ZeroMemory(&wc, sizeof(WNDCLASSEX)); hThisInstance = hInstance; LoadLibrary("Riched20.dll"); wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU); if(!(wc.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_MYICON)))) { HRESULT res = GetLastError(); } wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = TEXT("testcpp"); RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, wc.lpszClassName, TEXT("test"), WS_OVERLAPPEDWINDOW, 300, 200, 450, 300, NULL, NULL, hInstance, NULL); ShowWindow(hWnd,nCmdShow); //paintEditSigns() -- here it works, but not when in the message part MSG msg; while (GetMessage(&msg, NULL,0,0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } void paintEditSigns() { HFONT hf = createFont(); PAINTSTRUCT ps; HWND hWnd = FindWindow(TEXT("testcpp"),TEXT("test")); HBRUSH hbruzh = CreateSolidBrush(RGB(0,0,0)); HDC hdz = BeginPaint(hWnd,&ps); string s = "Memory Address"; SelectBrush(hdz,hbruzh); SelectFont(hdz,hf); TextOut(hdz,0,100,s.c_str(),s.length()); EndPaint(hWnd,&ps); DeleteObject(hbruzh); UpdateWindow(hWnd); } HFONT createFont() { HDC hdc; long lfHeight; hdc = GetDC(NULL); lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72); ReleaseDC(NULL, hdc); HFONT hf = CreateFont(lfHeight, 0, 0, 0, 0, TRUE, 0, 0, 0, 0, 0, 0, 0, "MS Sans Serif"); return hf; }

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  • Need to determine button clicked in a JQuery mobile popup and perform actions based thereon

    - by Clifford
    I am having a problem with a JQM popup. The popup has 3 buttons, and the action taken in the main program depends on which button is clicked. The code in the main program is run more than once and I am not sure why. The simple example below uses an alert to display which button on the popup was clicked. When the popup is called the first time, it works as hoped, the 2nd time, the alert is displayed twice, the 3rd time, the alert is displayed 3 times, etc. <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <link rel="stylesheet" href="css/jquery.mobile-1.3.2.min.css" /> <script type="text/javascript" charset="utf-8" src="cordova-2.6.0.js"></script> <script type="text/javascript" src="js/jquery-1.9.1.min.js"/></script> <script type="text/javascript" src="js/jquery.mobile-1.3.2.min.js"></script> <script> function doCustomDialog(text1,button1,button2,button3,callback) { $("#customDialog .customDialogDesc").text(text1); $("#customDialog .customDialogOption1").text(button1).on("click.customDialog", function(){ callback("option1"); }); $("#customDialog .customDialogOption2").text(button2).on("click.customDialog", function(){ callback("option2"); }); $("#customDialog .customDialogOption3").text(button3).on("click.customDialog", function(){ callback("option3"); }); $("#customDialog").popup("open"); } </script> </head> <body> <div data-role="page" id="mainPage"> <div data-role="content"> <INPUT type="button" id="confirm" value="Save data" /> <div data-role="popup" id="customDialog" data-title="Are you sure?" class="ui-content"> <p class ="customDialogDesc">???</p> <a href="#" class ="customDialogOption1" data-role="button" data-theme="b" data-rel="back">Yes</a> <a href="#" class ="customDialogOption2" data-role="button" data-theme="b" data-rel="back">No</a> <a href="#" class ="customDialogOption3" data-role="button" data-theme="b" data-rel="back">Cancel</a> </div> </div> </div> <script> $("#mainPage").on("pageshow", function(e) { $("#confirm").click(function() { doCustomDialog("A similar record already exists. Do you want to Update the existing record or Add a new record?", "Update", "Add", "Cancel", function( returned ) { //Do things depending on the button clicked, for now just display which button was clicked alert(returned); }); }); }); </script> </body> </html>

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  • How to determine edges in an image optimally?

    - by SorinA.
    I recently was put in front of the problem of cropping and resizing images. I needed to crop the 'main content' of an image for example if i had an image similar to this: the result should be an image with the msn content without the white margins(left& right). I search on the X axis for the first and last color change and on the Y axis the same thing. The problem is that traversing the image line by line takes a while..for an image that is 2000x1600px it takes up to 2 seconds to return the CropRect = x1,y1,x2,y2 data. I tried to make for each coordinate a traversal and stop on the first value found but it didn't work in all test cases..sometimes the returned data wasn't the expected one and the duration of the operations was similar.. Any idea how to cut down the traversal time and discovery of the rectangle round the 'main content'? public static CropRect EdgeDetection(Bitmap Image, float Threshold) { CropRect cropRectangle = new CropRect(); int lowestX = 0; int lowestY = 0; int largestX = 0; int largestY = 0; lowestX = Image.Width; lowestY = Image.Height; //find the lowest X bound; for (int y = 0; y < Image.Height - 1; ++y) { for (int x = 0; x < Image.Width - 1; ++x) { Color currentColor = Image.GetPixel(x, y); Color tempXcolor = Image.GetPixel(x + 1, y); Color tempYColor = Image.GetPixel(x, y + 1); if ((Math.Sqrt(((currentColor.R - tempXcolor.R) * (currentColor.R - tempXcolor.R)) + ((currentColor.G - tempXcolor.G) * (currentColor.G - tempXcolor.G)) + ((currentColor.B - tempXcolor.B) * (currentColor.B - tempXcolor.B))) > Threshold)) { if (lowestX > x) lowestX = x; if (largestX < x) largestX = x; } if ((Math.Sqrt(((currentColor.R - tempYColor.R) * (currentColor.R - tempYColor.R)) + ((currentColor.G - tempYColor.G) * (currentColor.G - tempYColor.G)) + ((currentColor.B - tempYColor.B) * (currentColor.B - tempYColor.B))) > Threshold)) { if (lowestY > y) lowestY = y; if (largestY < y) largestY = y; } } } if (lowestX < Image.Width / 4) cropRectangle.X = lowestX - 3 > 0 ? lowestX - 3 : 0; else cropRectangle.X = 0; if (lowestY < Image.Height / 4) cropRectangle.Y = lowestY - 3 > 0 ? lowestY - 3 : 0; else cropRectangle.Y = 0; cropRectangle.Width = largestX - lowestX + 8 > Image.Width ? Image.Width : largestX - lowestX + 8; cropRectangle.Height = largestY + 8 > Image.Height ? Image.Height - lowestY : largestY - lowestY + 8; return cropRectangle; } }

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  • non blocking client server chat application in java using nio

    - by Amith
    I built a simple chat application using nio channels. I am very much new to networking as well as threads. This application is for communicating with server (Server / Client chat application). My problem is that multiple clients are not supported by the server. How do I solve this problem? What's the bug in my code? public class Clientcore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void coreClient() { System.out.println("please enter the text"); BufferedReader stdin=new BufferedReader(new InputStreamReader(System.in)); SocketChannel sc = null; try { sc = SocketChannel.open(); sc.configureBlocking(false); sc.connect(new InetSocketAddress(8888)); int i=0; while (!sc.finishConnect()) { } for(int ii=0;ii>-22;ii++) { System.out.println("Enter the text"); String HELLO_REQUEST =stdin.readLine().toString(); if(HELLO_REQUEST.equalsIgnoreCase("end")) { break; } System.out.println("Sending a request to HelloServer"); ByteBuffer buffer = ByteBuffer.wrap(HELLO_REQUEST.getBytes()); sc.write(buffer); } } catch (IOException e) { e.printStackTrace(); } finally { if (sc != null) { try { sc.close(); } catch (Exception e) { e.printStackTrace(); } } } } public void run() { try { coreClient(); } catch(Exception ej) { ej.printStackTrace(); }}} public class ServerCore extends Thread { SelectionKey selkey=null; Selector sckt_manager=null; public void run() { try { coreServer(); } catch(Exception ej) { ej.printStackTrace(); } } private void coreServer() { try { ServerSocketChannel ssc = ServerSocketChannel.open(); try { ssc.socket().bind(new InetSocketAddress(8888)); while (true) { sckt_manager=SelectorProvider.provider().openSelector(); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); register_server(ssc,SelectionKey.OP_ACCEPT); if (sc == null) { } else { System.out.println("Received an incoming connection from " + sc.socket().getRemoteSocketAddress()); printRequest(sc); System.err.println("testing 1"); String HELLO_REPLY = "Sample Display"; ByteBuffer buffer = ByteBuffer.wrap(HELLO_REPLY.getBytes()); System.err.println("testing 2"); sc.write(buffer); System.err.println("testing 3"); sc.close(); }}} catch (IOException e) { e.printStackTrace(); } finally { if (ssc != null) { try { ssc.close(); } catch (IOException e) { e.printStackTrace(); } } } } catch(Exception E) { System.out.println("Ex in servCORE "+E); } } private static void printRequest(SocketChannel sc) throws IOException { ReadableByteChannel rbc = Channels.newChannel(sc.socket().getInputStream()); WritableByteChannel wbc = Channels.newChannel(System.out); ByteBuffer b = ByteBuffer.allocate(1024); // read 1024 bytes while (rbc.read(b) != -1) { b.flip(); while (b.hasRemaining()) { wbc.write(b); System.out.println(); } b.clear(); } } public void register_server(ServerSocketChannel ssc,int selectionkey_ops)throws Exception { ssc.register(sckt_manager,selectionkey_ops); }} public class HelloClient { public void coreClientChat() { Clientcore t=new Clientcore(); new Thread(t).start(); } public static void main(String[] args)throws Exception { HelloClient cl= new HelloClient(); cl.coreClientChat(); }} public class HelloServer { public void coreServerChat() { ServerCore t=new ServerCore(); new Thread(t).start(); } public static void main(String[] args) { HelloServer st= new HelloServer(); st.coreServerChat(); }}

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  • Java, LDAP: Make it not ignore blank passwords?

    - by Steve
    I'm maintaining some legacy Java LDAP code. I know next to nothing about LDAP. The program below basically just sends the userid and password to the LDAP server, receives notification back if the credentials are good. If so, it prints out the LDAP attributes received from the LDAP server, if not it prints out an exception. All works well if a bad password is given. An "invalid credentials" exception gets thrown. However, if a blank password is sent to the LDAP Server, authentication will still happen, LDAP attributes will still be returned. Is this unhappy situation due to the LDAP server allowing blank passwords, or does the code below need to be adjusted such a blank password will get fed to the LDAP server in such a way so it will get rejected? I do have data validation in place. I took it off in a testing environment to solve another issue and noticed this problem. I would prefer not to have this problem underneath the data validation. Thanks much in advance for any information import javax.naming.*; import javax.naming.directory.*; import java.util.*; import java.sql.*; public class LDAPTEST { public static void main(String args[]) { String lcf = "com.sun.jndi.ldap.LdapCtxFactory"; String ldapurl = "ldaps://ldap-cit.smew.acme.com:636/o=acme.com"; String loginid = "George.Jetson"; String password = ""; DirContext ctx = null; Hashtable env = new Hashtable(); Attributes attr = null; Attributes resultsAttrs = null; SearchResult result = null; NamingEnumeration results = null; int iResults = 0; int iAttributes = 0; env.put(Context.INITIAL_CONTEXT_FACTORY, lcf); env.put(Context.PROVIDER_URL, ldapurl); env.put(Context.SECURITY_PROTOCOL, "ssl"); env.put(Context.SECURITY_AUTHENTICATION, "simple"); env.put(Context.SECURITY_PRINCIPAL, "uid=" + loginid + ",ou=People,o=acme.com"); env.put(Context.SECURITY_CREDENTIALS, password); try { ctx = new InitialDirContext(env); attr = new BasicAttributes(true); attr.put(new BasicAttribute("uid",loginid)); results = ctx.search("ou=People",attr); while (results.hasMore()) { result = (SearchResult)results.next(); resultsAttrs = result.getAttributes(); for (NamingEnumeration enumAttributes = resultsAttrs.getAll(); enumAttributes.hasMore();) { Attribute a = (Attribute)enumAttributes.next(); System.out.println("attribute: " + a.getID() + " : " + a.get().toString()); iAttributes++; }// end for loop iResults++; }// end while loop System.out.println("Records == " + iResults + " Attributes: " + iAttributes); }// end try catch (Exception e) { e.printStackTrace(); } }// end function main() }// end class LDAPTEST

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  • Are all <canvas> tag dimensions in pixels?

    - by Simon Omega
    Are all tag dimensions in pixels? I am asking because I understood them to be. But my math is broken or I am just not grasping something here. I have been doing python mostly and just jumped back into Java Scripting. If I am just doing something stupid let me know. For a game I am writing, I wanted to have a blocky gradient. I have the following: HTML <canvas id="heir"></canvas> CSS @media screen { body { font-size: 12pt } /* Game Rendering Space */ canvas { width: 640px; height: 480px; border-style: solid; border-width: 1px; } } JavaScript (Shortened) function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 480; i = i + 10 ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, i, 640, 10); myblue = myblue - 2; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } function main () { var targetcontext = document.getElementById(“main”).getContext("2d"); testDraw(targetcontext); } To me this should produce a series of 640w by 10h pixel bars. In Google Chrome and Fire Fox I get 15 bars. To me that means ( 480 / 15 ) is 32 pixel high bars. So I change the code to: function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 16; i++ ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, (i * 10), 640, 10); myblue = myblue - 10; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } And get a true 32 pixel height result for comparison. Other than the fact that the first code snippet has shades of blue rendering in non-visible portions of the they are measuring 32 pixels. Now back to the Original Java Code... If I inspect the tag in Chrome it reports 640 x 480. If I inspect it in Fire Fox it reports 640 x 480. BUT! Fire Fox exports the original code to png at 300 x 150 (which is 15 rows of 10). Is it some how being resized to 640 x 480 by the CSS instead of being set to a true 640 x 480? Why, how, what? O_o I confused...

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  • Accessing Layout Items from inside Widget AppWidgetProvider

    - by cam4mav
    I am starting to go insane trying to figure this out. It seems like it should be very easy, I'm starting to wonder if it's possible. What I am trying to do is create a home screen widget, that only contains an ImageButton. When it is pressed, the idea is to change some setting (like the wi-fi toggle) and then change the Buttons image. I have the ImageButton declared like this in my main.xml <ImageButton android:id="@+id/buttonOne" android:src="@drawable/button_normal_ringer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> my AppWidgetProvider class, named ButtonWidget * note that the RemoteViews class is a locally stored variable. this allowed me to get access to the RViews layout elements... or so I thought. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { remoteViews = new RemoteViews(context.getPackageName(), R.layout.main); Intent active = new Intent(context, ButtonWidget.class); active.setAction(VIBRATE_UPDATE); active.putExtra("msg","TESTING"); PendingIntent actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); remoteViews.setOnClickPendingIntent(R.id.buttonOne, actionPendingIntent); appWidgetManager.updateAppWidget(appWidgetIds, remoteViews); } @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); Log.d("onReceive",action); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { // check, if our Action was called if (intent.getAction().equals(VIBRATE_UPDATE)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { Log.e("Error", "msg = null"); } Log.d("onReceive",msg); if(remoteViews != null){ Log.d("onReceive",""+remoteViews.getLayoutId()); remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); Log.d("onReceive", "tried to switch"); } else{ Log.d("F!", "--naughty language used here!!!--"); } } super.onReceive(context, intent); } } so, I've been testing this and the onReceive method works great, I'm able to send notifications and all sorts of stuff (removed from code for ease of reading) the one thing I can't do is change any properties of the view elements. To try and fix this, I made RemoteViews a local and static private variable. Using log's I was able to see that When multiple instances of the app are on screen, they all refer to the one instance of RemoteViews. perfect for what I'm trying to do The trouble is in trying to change the image of the ImageButton. I can do this from within the onUpdate method using this. remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); that doesn't do me any good though once the widget is created. For some reason, even though its inside the same class, being inside the onReceive method makes that line not work. That line used to throw a Null pointer as a matter of fact, until I changed the variable to static. now it passes the null test, refers to the same layoutId as it did at the start, reads the line, but it does nothing. Its like the code isn't even there, just keeps chugging along. SO...... Is there any way to modify layout elements from within a widget after the widget has been created!? I want to do this based on the environment, not with a configuration activity launch. I've been looking at various questions and this seems to be an issue that really hasn't been solved, such as link text and link text oh and for anyone who finds this and wants a good starting tutorial for widgets, this is easy to follow (though a bit old, it gets you comfortable with widgets) .pdf link text hopefully someone can help here. I kinda have the feeling that this is illegal and there is a different way to go about this. I would LOVE to be told another approach!!!! Thanks

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  • where is the error in this C code , and how to get rid of the warnings?

    - by mekasperasky
    #include<stdio.h> #include<string.h> //This program is a sorting application that reads a sequence of numbers from a file and prints them on the screen . The reading from the file here , is a call back function . typedef int (*CompFunc)(const char* , const char* ); typedef int (*ReadCheck)(char nullcheck); char array[100]; //Let this fucntion be done in the library itself . It doesnt care as to where the compare function and how is it implemented . Meaning suppose the function wants to do sort in ascending order or in descending order then the changes have to be done by the client code in the "COMPARE" function who will be implementing the lib code . void ReadFile(FILE *fp,ReadCheck rc) { char a; char d[100]; int count = 0,count1=0; a=fgetc(fp); while(1 != (*rc)(a)) { if(a=='\0') { strcpy(array[count],d); count=count+1; } else { d[count1]=a; count1=count1+1; } } } void Bubblesort(int* array , int size , int elem_size , CompFunc cf) { int i,j; int *temp; for( i=0;i < size ;i++) { for ( j=0;j < size -1 ; j++) { // make the callback to the comparision function if(1 == (*cf)(array+j*elem_size,array+ (j+1)*elem_size)) { //interchanging of elements temp = malloc(sizeof(int *) * elem_size); memcpy(temp , array+j*elem_size,elem_size); memcpy(array+j*elem_size,array+(j+1)*elem_size,elem_size); memcpy(array + (j+1)*elem_size , temp , elem_size); free(temp); } } } } //Let these functions be done at the client side int Compare(const char* el1 , const char* el2) { int element1 = *(int*)el1; int element2 = *(int*)el2; if(element1 < element2 ) return -1; if(element1 > element2) return 1 ; return 0; } int ReadChecked(char nullcheck) { if (nullcheck=='\n') return 1; else return 0; } int main() { FILE fp1; int k; fp1=fopen("readdata.txt","r"); Readfile(fp1,&ReadChecked); Bubblesort((char*)array,5,sizeof(array[0]),&Compare); printf("after sorting \n"); for (k=0;k<5;k++) printf("%d",array[k]); return 0; } The error i get is fsc1.c: In function ‘ReadFile’: fsc1.c:19: warning: passing argument 1 of ‘strcpy’ makes pointer from integer without a cast fsc1.c: In function ‘Bubblesort’: fsc1.c:40: warning: passing argument 1 of ‘cf’ from incompatible pointer type fsc1.c:40: warning: passing argument 2 of ‘cf’ from incompatible pointer type fsc1.c:43: warning: incompatible implicit declaration of built-in function ‘malloc’ fsc1.c:47: warning: incompatible implicit declaration of built-in function ‘free’ fsc1.c: In function ‘main’: fsc1.c:80: error: incompatible types in assignment fsc1.c:82: warning: passing argument 1 of ‘Bubblesort’ from incompatible pointer type

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  • Want to Receive dynamic length data from a message queue in IPC?

    - by user1089679
    Here I have to send and receive dynamic data using a SysV message queue. so in structure filed i have dynamic memory allocation char * because its size may be varies. so how can i receive this type of message at receiver side. Please let me know how can i send dynamic length of data with message queue. I am getting problem in this i posted my code below. send.c /*filename : send.c *To compile : gcc send.c -o send */ #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/ipc.h> #include <sys/msg.h> struct my_msgbuf { long mtype; char *mtext; }; int main(void) { struct my_msgbuf buf; int msqid; key_t key; static int count = 0; char temp[5]; int run = 1; if ((key = ftok("send.c", 'B')) == -1) { perror("ftok"); exit(1); } printf("send.c Key is = %d\n",key); if ((msqid = msgget(key, 0644 | IPC_CREAT)) == -1) { perror("msgget"); exit(1); } printf("Enter lines of text, ^D to quit:\n"); buf.mtype = 1; /* we don't really care in this case */ int ret = -1; while(run) { count++; buf.mtext = malloc(50); strcpy(buf.mtext,"Hi hello test message here"); snprintf(temp, sizeof (temp), "%d",count); strcat(buf.mtext,temp); int len = strlen(buf.mtext); /* ditch newline at end, if it exists */ if (buf.mtext[len-1] == '\n') buf.mtext[len-1] = '\0'; if (msgsnd(msqid, &buf, len+1, IPC_NOWAIT) == -1) /* +1 for '\0' */ perror("msgsnd"); if(count == 100) run = 0; usleep(1000000); } if (msgctl(msqid, IPC_RMID, NULL) == -1) { perror("msgctl"); exit(1); } return 0; } receive.c /* filename : receive.c * To compile : gcc receive.c -o receive */ #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <sys/types.h> #include <sys/ipc.h> #include <sys/msg.h> struct my_msgbuf { long mtype; char *mtext; }; int main(void) { struct my_msgbuf buf; int msqid; key_t key; if ((key = ftok("send.c", 'B')) == -1) { /* same key as send.c */ perror("ftok"); exit(1); } if ((msqid = msgget(key, 0644)) == -1) { /* connect to the queue */ perror("msgget"); exit(1); } printf("test: ready to receive messages, captain.\n"); for(;;) { /* receive never quits! */ buf.mtext = malloc(50); if (msgrcv(msqid, &buf, 50, 0, 0) == -1) { perror("msgrcv"); exit(1); } printf("test: \"%s\"\n", buf.mtext); } return 0; }

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  • Passing an address inside a WordPress post to a Google Map elsewhere on the Page

    - by ael_ecurai
    Background: My client is building their own WordPress site (using a purchased feature-rich theme), and I'm modifying a child theme as necessary to achieve customizations she wants. The theme comes with a Page template that includes a full-width Google Map across the top, which pulls its marker from a single address set within the Theme Options. It's meant to be used for one main "Contact Us" page. The client's business has several locations, and she wants each location's page to include such a map. (Example linked below.) It seems that the ideal solution would be the ability to specify an address within a shortcode in the Post, and have that set the map marker. Here's how the theme makes the map (where $mapAddress is the address from the Theme Options): <?php $mapAddress = ot_get_option( 'map_address' ); $mapHeight = ot_get_option( 'map_height' ); $mapContent = ot_get_option( 'map_content' ); ?> <section id="block-map-wrapper"> <div id="block-map" class="clearfix"> <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?sensor=true"></script> <script> jQuery(document).ready(function(){ // Map Options var mapOptions = { zoom: 15, scrollwheel: false, zoomControl: true, zoomControlOptions: { style: google.maps.ZoomControlStyle.SMALL, position: google.maps.ControlPosition.TOP_LEFT }, mapTypeControl: true, scaleControl: false, panControl: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; // The Map Object var map = new google.maps.Map(document.getElementById("map"), mapOptions); var address = ""; var geocoder = new google.maps.Geocoder(); geocoder.geocode({ "address" : "<?php echo $mapAddress; ?>" }, function (results, status) { if (status == google.maps.GeocoderStatus.OK) { address = results[0].geometry.location; map.setCenter(results[0].geometry.location); var marker = new google.maps.Marker({ position: address, map: map, clickable: true, animation: google.maps.Animation.DROP }); var infowindow = new google.maps.InfoWindow({ content: "<?php echo $mapContent; ?>" }); google.maps.event.addListener(marker, "click", function() { infowindow.open(map, marker); }); } }); }); </script> <div id="map" class = "map" style = "width: 100%; height: <?php echo $mapHeight; ?>px"></div> </div><!-- #block-map --> <div class="shadow-bottom"></div> </section><!-- #block-map-wrapper --> Here's a test page using a custom Page template I've created. Right now it's using the same map code as above. I've tried creating a shortcode that takes an address attribute and sets it as $mapAddress, but that didn't work. I believe it's because the map is already loaded by the time the Loop gets parsed. How can I tell Maps to "come back" to the post to get the proper address? My specialty lies in HTML & CSS, but Javascript befuddles me fairly easily, so please be explicit when explaining implementation. Bonus: A further goal is to have the locations' parent Page also include such a map, but have multiple markers representing the multiple locations. When taking more than one location, Google Maps only accepts latitude/longitude. I don't want my client to be concerned with coordinates, so I know there's got to be something I can do with the geocoding service so she can just input a list of addresses instead (into the same, or similar, shortcode solution developed for my main question). But I am extra-clueless about how to do that.

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  • Pagination links do not work properly - incorrect PHP function??

    - by ClarkSKent
    Hi everyone, I am still trying to figure out how to fix my pagination script to work properly. the problem I am having is when I click any of the pagination number links to go the next page, the new content does not load. literally nothing happens and when looking at the console in Firebug, nothing is sent or loaded. I have on the main page 3 links to filter the content and display it. When any of these links are clicked the results are loaded and displayed along with the associated pagination numbers for that specific content. I believe the problem is coming from the function(generate_pagination.php (seen below)). Here is the main page so you can how I am including and starting the function(I'm new to php): <?php include_once('generate_pagination.php'); ?> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_pagination.js"></script> <div id="loading" ></div> <div id="content" data-page="1"></div> <ul id="pagination"> <?php generate_pagination($sql) ?> </ul> <br /> <br /> <a href="#" class="category" id="marketing">Marketing</a> <a href="#" class="category" id="automotive">Automotive</a> <a href="#" class="category" id="sports">Sports</a> This is as mentioned above, where i think the problem persists since I know nothing of the function formats and how to properly incorporate them: <?php function generate_pagination($sql) { include_once('config.php'); $per_page = 3; //Calculating no of pages $result = mysql_query($sql); $count = mysql_fetch_row($result); $pages = ceil($count[0]/$per_page); //Pagination Numbers for($i=1; $i<=$pages; $i++) { echo '<li class="page_numbers" id="'.$i.'">'.$i.'</li>'; } } $ids=$_GET['ids']; generate_pagination("SELECT COUNT(*) FROM explore WHERE category='$ids'"); ?> I thought I might as well through in the jquery if someone wants to see: $(document).ready(function(){ //Display Loading Image function Display_Load() { $("#loading").fadeIn(900,0); $("#loading").html("<img src='bigLoader.gif' />"); } //Hide Loading Image function Hide_Load() { $("#loading").fadeOut('slow'); }; //Default Starting Page Results $("#pagination li:first").css({'color' : '#FF0084'}).css({'border' : 'none'}); Display_Load(); $("#content").load("pagination_data.php?page=1", Hide_Load()); //Pagination Click $("#pagination li").click(function(){ Display_Load(); //CSS Styles $("#pagination li") .css({'border' : 'solid #dddddd 1px'}) .css({'color' : '#0063DC'}); $(this) .css({'color' : '#FF0084'}) .css({'border' : 'none'}); //Loading Data var pageNum = this.id; $("#content").load("pagination_data.php?page=" + pageNum, function(){ $(this).attr('data-page', pageNum); Hide_Load(); }); }); // Editing below. // Sort content Marketing $("a.category").click(function() { Display_Load(); var this_id = $(this).attr('id'); $.get("pagination.php", { category: this.id }, function(data){ //Load your results into the page var pageNum = $('#content').attr('data-page'); $("#pagination").load('generate_pagination.php?category=' + pageNum +'&ids='+ this_id ); $("#content").load("filter_marketing.php?page=" + pageNum +'&id='+ this_id, Hide_Load()); }); }); }); Any help would be appreciated on getting the function to work properly. Thank you.

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