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  • Original object is also changed when values of cloned object are changed.

    - by fari
    I am trying to use clone but the original object is also changed when values of cloned object are changed. As you can see KalaGameState does not use any objects so a shallow copy should work. /** * This class represents the current state of a Kala game, including * which player's turn it is along with the state of the board; i.e. the * numbers of stones in each side pit, and each player's 'kala'). */ public class KalaGameState implements Cloneable { // your code goes here private int turn; private int[] sidePit; private boolean game; public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // This should never happen throw new InternalError(e.toString()); } } /** * Constructs a new GameState with a specified number of stones in each * player's side pits. * @param startingStones the number of starting stones in each side pit. * @throws InvalidStartingStonesException if startingStones not in the range 1-10. */ public KalaGameState(int startingStones) throws InvalidStartingStonesException { game=true; turn=0; sidePit=new int[14]; for (int i=0; i <= 13 ; i++) { sidePit[i] = startingStones; } sidePit[6] =0; sidePit[13] =0; // your code goes here } /** * Returns the ID of the player whose turn it is. * @return A value of 0 = Player A, 1 = Player B. */ public int getTurn() { return turn; // your code goes here } /** * Returns the current kala for a specified player. * @param playerNum A value of 0 for Player A, 1 for Player B. * @throws IllegalPlayerNumException if the playerNum parameter * is not 0 or 1. */ public int getKala(int playerNum) throws IllegalPlayerNumException { if(playerNum!=0 || playerNum!=1) throw new IllegalPlayerNumException(playerNum); if(playerNum==0) return sidePit[6]; else return sidePit[13]; // your code goes here } /** * Returns the current number of stones in the specified pit for * the player whose turn it is. * @param sidePitNum the side pit being queried in the range 1-6. * @throws IllegalSidePitNumException if the sidePitNum parameter. * is not in the range 1-6. */ public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) return sidePit[sidePitNum]; else return sidePit[sidePitNum+6]; // your code goes here } /** * Returns the current number of stones in the specified pit for a specified player. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @param sidePitNum the side pit being queried (in the range 1-6). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the * range 1-6. */ public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { /*if(playerNum>2) throw new IllegalPlayerNumException(playerNum); if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); */ if(playerNum==0) return sidePit[sidePitNum]; else if(playerNum==1) return sidePit[sidePitNum+7]; else return sidePit[sidePitNum]; } /** * Returns the current score for a specified player - the player's * kala plus the number of stones in each of their side pits. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. */ public int getScore(int playerNum) throws IllegalPlayerNumException { if(playerNum>1) throw new IllegalPlayerNumException(playerNum); int score=0; if(playerNum==0) { for(int i=0;i<=5;i++) score=score+sidePit[i]; score=score+sidePit[6]; } else { for(int i=7;i<=12;i++) score=score+sidePit[i]; score=score+sidePit[13]; } // your code goes here return score; } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) { return sidePitNum--; } else { return sidePitNum+6; } } public boolean gameOver() { int stone=0; if(turn==0) for(int i=0;i<=5;i++) stone=stone+getNumStones(i); else for(int i=7;i<=12;i++) stone=stone+getNumStones(i-7); if (stone==0) game=false; return game; } /** * Makes a move for the player whose turn it is. * @param sidePitNum the side pit being queried (should be in the range 1-6) * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the range 1-6. * @throws IllegalMoveException if the side pit is empty and has no stones in it. */ public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); /* if(turn==0) { if(sidePit[sidePitNum-1]==0) throw new IllegalMoveException(sidePitNum); } else { if(sidePit[sidePitNum-1+7]==0) throw new IllegalMoveException(sidePitNum); } */ sidePitNum--; int temp=sidePitNum; int pitNum=sidePitNum+1; int stones=getNumStones(turn,sidePitNum); if(turn==0) sidePit[sidePitNum]=0; else { sidePitNum=sidePitNum+7; sidePit[sidePitNum]=0; pitNum=pitNum+7; } while(stones!=0) { if(turn==0) { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==13) pitNum=0; } else { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==6) pitNum=7; else if(pitNum==14) pitNum=0; } } boolean res=anotherTurn(pitNum); if(!res){ capture(pitNum,temp); if(turn==0) turn=1; else turn=0;} } private boolean anotherTurn(int pitNum) {pitNum--; boolean temp=false; if(turn==0) {if(pitNum==6) {turn=0; temp=true; } } else if(pitNum==-1) {turn=1; temp=true; } return temp; } private void capture(int pitNum, int pit) { pitNum--; if(turn==0){ if(sidePit[pitNum]==1 && pitNum<6) { if(pitNum==0) { sidePit[6]=sidePit[6]+sidePit[12]+1; sidePit[12]=0; } else if(pitNum==1) { sidePit[6]=sidePit[6]+sidePit[11]+1; sidePit[11]=0; } else if(pitNum==2) { sidePit[6]=sidePit[6]+sidePit[10]+1; sidePit[10]=0; } else if(pitNum==3) { sidePit[6]=sidePit[6]+sidePit[9]+1; sidePit[9]=0; } else if(pitNum==4) { sidePit[6]=sidePit[6]+sidePit[8]+1; sidePit[8]=0; } else if(pitNum==5) { sidePit[6]=sidePit[6]+sidePit[7]+1; sidePit[7]=0; } sidePit[pitNum]=0; } } if(turn==1) { //pitNum=pitNum; if(sidePit[pitNum]==1 && pit+7>6) { if(pitNum==7) { sidePit[13]=sidePit[13]+sidePit[5]+1; sidePit[7]=0; } else if(pitNum==8) { sidePit[13]=sidePit[13]+sidePit[4]+1; sidePit[4]=0; } else if(pitNum==9) { sidePit[13]=sidePit[13]+sidePit[3]+1; sidePit[3]=0; } else if(pitNum==10) { sidePit[13]=sidePit[13]+sidePit[2]+1; sidePit[2]=0; } else if(pitNum==11) { sidePit[13]=sidePit[13]+sidePit[1]+1; sidePit[1]=0; } else if(pitNum==12) { sidePit[13]=sidePit[13]+sidePit[0]+1; sidePit[0]=0; } sidePit[pitNum]=0; } } } } import java.io.BufferedReader; import java.io.InputStreamReader; public class RandomPlayer extends KalaPlayer{ //KalaGameState state; public int chooseMove(KalaGameState gs) throws NoMoveAvailableException {int[] moves; moves=getMoves(gs); try{ for(int i=0;i<=5;i++) System.out.println(moves[i]); for(int i=0;i<=5;i++) { if(moves[i]==1) { KalaGameState state=(KalaGameState) gs.clone(); state.makeMove(moves[i]); gs.getTurn(); moves[i]=evalValue(state.getScore(0),state.getScore(1)); } } } catch(IllegalMoveException e) { System.out.println(e); //chooseMove(state); } return 10; } private int evalValue(int score0,int score1) { int score=0; //int score0=0; // int score1=0; //getScore(0); //score1=state.getScore(1); //if((state.getTurn())==0) score=score1-score0; //else //score=score1-score0; System.out.println("score: "+score); return score; } public int[] getMoves(KalaGameState gs) { int[] moves=new int[6]; for(int i=1;i<=6;i++) { if(gs.getNumStones(i)!=0) moves[i-1]=1; else moves[i-1]=0; } return moves; } } Can you explain what is going wrong, please?

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  • tripledes encryption not yielding same results in PHP and C#

    - by Jones
    When I encrypt with C# I get arTdPqWOg6VppOqUD6mGITjb24+x5vJjfAufNQ4DN7rVEtpDmhFnMeJGg4n5y1BN static void Main(string[] args) { Encoding byteEncoder = Encoding.Default; String key = "ShHhd8a08JhJiho98ayslcjh"; String message = "Let us meet at 9 o'clock at the secret place."; String encryption = Encrypt(message, key, false); String decryption = Decrypt(encryption , key, false); Console.WriteLine("Message: {0}", message); Console.WriteLine("Encryption: {0}", encryption); Console.WriteLine("Decryption: {0}", decryption); } public static string Encrypt(string toEncrypt, string key, bool useHashing) { byte[] keyArray; byte[] toEncryptArray = UTF8Encoding.UTF8.GetBytes(toEncrypt); if (useHashing) { MD5CryptoServiceProvider hashmd5 = new MD5CryptoServiceProvider(); keyArray = hashmd5.ComputeHash(UTF8Encoding.UTF8.GetBytes(key)); } else keyArray = UTF8Encoding.UTF8.GetBytes(key); TripleDESCryptoServiceProvider tdes = new TripleDESCryptoServiceProvider(); tdes.Key = keyArray; tdes.Mode = CipherMode.ECB; tdes.Padding = PaddingMode.PKCS7; ICryptoTransform cTransform = tdes.CreateEncryptor(); byte[] resultArray = cTransform.TransformFinalBlock(toEncryptArray, 0, toEncryptArray.Length); return Convert.ToBase64String(resultArray, 0, resultArray.Length); } public static string Decrypt(string toDecrypt, string key, bool useHashing) { byte[] keyArray; byte[] toEncryptArray = Convert.FromBase64String(toDecrypt); if (useHashing) { MD5CryptoServiceProvider hashmd5 = new MD5CryptoServiceProvider(); keyArray = hashmd5.ComputeHash(UTF8Encoding.UTF8.GetBytes(key)); } else keyArray = UTF8Encoding.UTF8.GetBytes(key); TripleDESCryptoServiceProvider tdes = new TripleDESCryptoServiceProvider(); tdes.Key = keyArray; tdes.Mode = CipherMode.ECB; tdes.Padding = PaddingMode.PKCS7; ICryptoTransform cTransform = tdes.CreateDecryptor(); byte[] resultArray = cTransform.TransformFinalBlock(toEncryptArray, 0, toEncryptArray.Length); return UTF8Encoding.UTF8.GetString(resultArray); } When I encrypt with PHP I get: arTdPqWOg6VppOqUD6mGITjb24+x5vJjfAufNQ4DN7rVEtpDmhFnMVM+W/WFlksR <?php $key = "ShHhd8a08JhJiho98ayslcjh"; $input = "Let us meet at 9 o'clock at the secret place."; $td = mcrypt_module_open('tripledes', '', 'ecb', ''); $iv = mcrypt_create_iv (mcrypt_enc_get_iv_size($td), MCRYPT_RAND); mcrypt_generic_init($td, $key, $iv); $encrypted_data = mcrypt_generic($td, $input); mcrypt_generic_deinit($td); mcrypt_module_close($td); echo base64_encode($encrypted_data); ?> I don't know enough about cryptography to figure out why. Any ideas? Thanks.

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  • jquery addresses and live method

    - by Jay
    //deep linking $.fn.ajaxAnim = function() { $(this).animW(); $(this).html('<div class="load-prog">loading...</div>'); } $("document").ready(function(){ contM = $('#main-content'); contS = $('#second-content'); $(contM).hide(); $(contM).addClass('hidden'); $(contS).hide(); $(contS).addClass('hidden'); function loadURL(URL) { //console.log("loadURL: " + URL); $.ajax({ url: URL, beforeSend: function(){$(contM).ajaxAnim();}, type: "POST", dataType: 'html', data: {post_loader: 1}, success: function(data){ $(contM).html(data); $('.post-content').initializeScroll(); } }); } // Event handlers $.address.init(function(event) { //console.log("init: " + $('[rel=address:' + event.value + ']').attr('href')); }).change(function(event) { evVal = event.value; if(evVal == '/'){return false;} else{ $.ajax({ url: $('[rel=address:' + evVal + ']').attr('href'), beforeSend: function(){$(contM).ajaxAnim();}, type: "POST", dataType: 'html', data: {post_loader: 1}, success: function(data){ $(contM).html(data); $('.post-content').initializeScroll(); }}); } //console.log("change"); }) $('.update-main a, a.update-main').live('click', function(){ loadURL($(this).attr('href')); return false; }); $(".update-second a, a.update-second").live('click', function() { var link = $(this); $.ajax({ url: link.attr("href"), beforeSend: function(){$(contS).ajaxAnim();}, type: "POST", dataType: 'html', data: {post_loader: 1}, success: function(data){ $(contS).html(data); $('.post-content').initializeScroll(); }}); return false; }); }); I'm using jquery addresses to update content while maintaining a useful url. When clicking on links in a main nav, the url is updated properly, but when links are loaded dynamically with ajax, the url address function breaks. I have made 'click' events live, allowing for content to be loaded via dynamically loaded links, but I can't seem to make the address event listener live, but this seems to be the only way to make this work. Is my syntax wrong if I change this : $.address.change(function(event) { to this: $.address.live('change', function(event) { or does the live method not work with this plugin?

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  • How to use Scala interpreter options with SBT?

    - by John Threepwood
    When using the Scala interpreter, one could start it with an option like: C:\Users\John>scala -unchecked Welcome to Scala version 2.9.2 (Java HotSpot(TM) Client VM, Java 1.6.0_32). Type in expressions to have them evaluated. Type :help for more information. scala> When using sbt, how can one start the Scala interpreter with options ? The following try will not work: C:\Users\John\Test Scala Project 1>sbt [...] [info] Loading global plugins from C:\Users\John\.sbt\plugins [info] Set current project to default-8d4ecc (in build file:/C:/Users/John/Tes t%20Scala%20Project%201/) > console -unchecked [error] Expected end of input. [error] console -unchecked [error] ^ With Google & Co I could not figure out how to do this from within the sbt shell. Does anyone know ?

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  • connecting Mud.............

    - by jason
    hi, ive recently create a short and simple multi user dungeon, the things ive made is the engine of the game and the actually mud itself so when i click on the file it you can play the mud. the problem ive got is i dont know how to connect it so that more than one player can play. do you connect it to a server or something. i dont know what to do as i am new the python Mud so can some help me out by giving some examples to help me out with code and how to connect and get this game up and running. thanks

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  • Connecting to embedded FireBird database from C# app issue

    - by be here now
    Hi, guys. I seem to have an issue with connecting to an embedded FireBird database from a sample C# app. Here's what I've got. static void Main(string[] args) { //Some constant parameters used to form up the connection string... #region constant literals const String User = "SYSDBA"; const String Password = "masterkey"; const String DBPath = "D:\\!tmp\\1\\cafw.fdb"; const String DLLPath = @"fbembed.dll"; const String Charset = "WIN1251"; const int Dialect = 3; #endregion //I check whether we actually have a database file nearby //and fbembed.dll. If we don't - we leave if (File.Exists(DBPath) == true && File.Exists(DLLPath) == true) { //I form up a connection string out of literals I've declared above FbConnectionStringBuilder CStr = new FbConnectionStringBuilder(); CStr.ServerType = FbServerType.Embedded; CStr.UserID = User; CStr.Password = Password; CStr.Dialect = Dialect; CStr.Database = DBPath; CStr.Charset = Charset; CStr.ClientLibrary = DLLPath; //And then I finally try to connect FbConnection Conn = new FbConnection(CStr.ToString()); try { //See what we've got in the end Console.WriteLine(CStr.ToString()); //And try to connect Conn.Open(); } catch (Exception Ex) { //Show me what has gone wrong Console.WriteLine("\n" + Ex.Message.ToString()); Console.ReadKey(); } finally { Conn.Close(); } } } The problem is, it yields me a server type=Embedded;user id=SYSDBA;password=masterkey;dialect=3;initial catalog=D:!tmp\1 \cafw.fdb;character set=WIN1251;client library=fbembed.dll No message for error code 335544972 found. Invalid ESCAPE sequence as an output. I've googled around to find out about 335544972 error code, and it seems to be something about invalid connection string, but I haven't found any "official" info about that. Hase anybody encountered anything similar so one could tell me what am I doing wrong? Thanks.

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  • Pool Billiard AI

    - by Sebi
    Im implementing a pool billiard game in Java and it all works fine. It is a multiplayer game, but nevertheless, it should also be possible to play it alone. For this purpose I'm trying to implement a simple KI. At the moment, the KI choose just randomly a direction and a random intensity of the impulse (don't know the correct english word for that). Of course this AI is very poor and unlikely to ever challenge a player. So i thought about improving the KI, but there are several hard to solve problems. First I thought of just choosing the nearest ball and to try to put it directly into the nearest hole. This isn't that bad, but if there other balls in the line between, it isn't really working anymore. Additionally this dosn't solve te problem of calculating the intensity of the impulse. So are there any general advice? Or any ideas? Best practices?

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  • python Socket.IO client for sending broadcast messages to TornadIO2 server

    - by Alp
    I am building a realtime web application. I want to be able to send broadcast messages from the server-side implementation of my python application. Here is the setup: socketio.js on the client-side TornadIO2 server as Socket.IO server python on the server-side (Django framework) I can succesfully send socket.io messages from the client to the server. The server handles these and can send a response. In the following i will describe how i did that. Current Setup and Code First, we need to define a Connection which handles socket.io events: class BaseConnection(tornadio2.SocketConnection): def on_message(self, message): pass # will be run if client uses socket.emit('connect', username) @event def connect(self, username): # send answer to client which will be handled by socket.on('log', function) self.emit('log', 'hello ' + username) Starting the server is done by a Django management custom method: class Command(BaseCommand): args = '' help = 'Starts the TornadIO2 server for handling socket.io connections' def handle(self, *args, **kwargs): autoreload.main(self.run, args, kwargs) def run(self, *args, **kwargs): port = settings.SOCKETIO_PORT router = tornadio2.TornadioRouter(BaseConnection) application = tornado.web.Application( router.urls, socket_io_port = port ) print 'Starting socket.io server on port %s' % port server = SocketServer(application) Very well, the server runs now. Let's add the client code: <script type="text/javascript"> var sio = io.connect('localhost:9000'); sio.on('connect', function(data) { console.log('connected'); sio.emit('connect', '{{ user.username }}'); }); sio.on('log', function(data) { console.log("log: " + data); }); </script> Obviously, {{ user.username }} will be replaced by the username of the currently logged in user, in this example the username is "alp". Now, every time the page gets refreshed, the console output is: connected log: hello alp Therefore, invoking messages and sending responses works. But now comes the tricky part. Problems The response "hello alp" is sent only to the invoker of the socket.io message. I want to broadcast a message to all connected clients, so that they can be informed in realtime if a new user joins the party (for example in a chat application). So, here are my questions: How can i send a broadcast message to all connected clients? How can i send a broadcast message to multiple connected clients that are subscribed on a specific channel? How can i send a broadcast message anywhere in my python code (outside of the BaseConnection class)? Would this require some sort of Socket.IO client for python or is this builtin with TornadIO2? All these broadcasts should be done in a reliable way, so i guess websockets are the best choice. But i am open to all good solutions.

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  • vlc python bindings - how to receive keyboard input?

    - by itsadok
    I'm trying to use VLC's python bindings to create my own little video player. The demo implementation is quite simple and nice, but it requires all the keyboard commands to be typed into the console from which the script was run. Is there any way I can handle keyboard input also when the video player itself has focus? Specifically, I care about controlling the video while in fullscreen mode. Perhaps there's a way to keep the keyboard focus in the console (or maybe another window) while showing the video? I'm using Windows XP, if that has any relevance.

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  • C# How to Present Such Question?

    - by ikurtz
    greetings! i have a C# game program that im developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? im sure no one is going to want the whole app code in fear of virus attacks. please guide me.. thanking you. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake.

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  • Sharepoint - Navigation.QuickLaunch has missing items

    - by linqmonkey
    The following code generates an ASCII art tree view of a sharepoint site structure based on the items in the quick launch menu. But some are missing. From googling i've found suggestions that this may be because QuickLaunch only contains items that have been customised. Any idea how to fix this? I want to use the QuickLaunch items as many of the sites have subsites and pages that need to be displayed in a specific order. RecurseNavigation(SPWeb web) { depth++; foreach (SPNavigationNode node in web.Navigation.QuickLaunch) { Console.Write(new String('-', depth)); Console.WriteLine(node.Title + " ("+node.Url+")"); RecurseNavigation(root.OpenWeb(node.Url)); } depth--; }

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  • CoffeeScript Class Properties Within Nested Anonymous Functions

    - by Aric
    I'm just taking a look at CoffeeScript for the first time so bare with me if this is a dumb question. I'm familiar with the hidden pattern methodology however I'm still wrapping my head around object prototypes. I'm trying to create a basic class for controlling a section on my site. The problem I'm running into is losing defined class variables within a different scope. For example, the code below works fine and creates the properties within the object perfectly. However when I jump into a jQuery callback I lose all knowledge of the class variables storing some of the jQuery objects for multiple uses. Is there a way to grab them from within the callback function? class Session initBinds: -> @loginForm.bind 'ajax:success', (data, status, xhr) -> console.log("processed") return @loginForm.bind 'ajax:before', (xhr, settings) -> console.log @loader // need access to Session.loader return return init: -> @loginForm = $("form#login-form") @loader = $("img#login-loader") this.initBinds() return

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  • Using two namespaces when defining a new xml file (XDocument, XElement, XAttribute)

    - by Manchuwook
    XNamespace xnRD = "http://schemas.microsoft.com/SQLServer/reporting/reportdesigner"; XNamespace xnNS = "http://schemas.microsoft.com/sqlserver/reporting/2008/01/reportdefinition"; XAttribute xaRD = new XAttribute(XNamespace.Xmlns + "rd", xnRD); XAttribute xaNS = new XAttribute("xmlns", xnNS); XElement x = new XElement("Report", xaRD, xaNS, new XElement("DataSources"), new XElement("DataSets"), new XElement("Body"), new XElement("Width"), new XElement("Page"), new XElement("ReportID", xaRD), new XElement("ReportUnitType", xaRD) ); XDocument doc = new XDocument(new XDeclaration("1.0", "utf-8", "yes")); doc.Add(x); Console.WriteLine(doc.ToString()); Results in runtime error: {"The prefix '' cannot be redefined from '' to 'http://schemas.microsoft.com/sqlserver/reporting/2008/01/reportdefinition' within the same start element tag."} What I am trying to do is just make the DataSources and DataSets write out to the Debug.Console to build ObjectDataSources since VS2010 neglected to add them for ASPX. EDIT: new XElement(xaRD + "ReportID"), new XElement(xaRD + "ReportUnitType") Changed and got : Additional information: The ':' character, hexadecimal value 0x3A, cannot be included in a name. Instead

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  • How to access the jQuery event object in a Seaside callback

    - by Mef
    Basically, I want to translate the following into Seaside Smalltalk: $(".myDiv").bind('click', function(e) { console.log(e); }); Besides that I don't want to console.log the event, but access it in my ajax callback. The most promising approach seemed to be something like html div onClick: (html jQuery ajax callback: [:v | self halt] value: (???); with: 'Foo'. But I couldn't find any way to access the event that caused the callback. Intuitively, I would try html jQuery this event for the ??? part, but the Seaside jQuery wrapper doesn't know any message that comes close to event. Any help is appreciated. There has to be away to access the event data...

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  • jQuery AJAX not redirecting?

    - by MidnightLightning
    I have a simple PHP page (for testing) that simply calls header("Location: http://www.example.com");exit;, which resides on the same server, in the same directory as another file with the following jQuery Javascript: $(document).ready(function() { jQuery.ajax({ type : 'GET', url : 'bounce.php', error : function(xhr, status, error) { console.log("ERROR: ", xhr, xhr.status, xhr.getAllResponseHeaders()); }, complete : function(xhr, status) { // Get headers of the response console.log("COMPLETE: ", xhr, xhr.status, xhr.getAllResponseHeaders()); } }); }); I was expecting (from several other StackOverflow responses) for the xhr.status to return "302", but instead the AJAX call is triggering the "error" event (and then the "complete" event), and xhr.status is returning 0 (zero), and .getAllResponseHeaders() is coming back null (in both the error, and complete functions). Firebug is showing the "302 Moved Temporarily", and the response headers. So why is this triggering the error event, and not passing along the proper 302 code, and headers? Is this something to do with the Same Origin since the bouncing script and the fetching script are both on the same server? Is this jQuery or Javascript's fault?

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  • Java ServerSocket Multiple Listen Instances

    - by ikurtz
    i have a java game app that uses sockets to communicate with each other. the issue is when i do a socket listen (server), i can run another instance of the game on the same machine using the same port as before to listen, and it results in listening again. now i have two instances of the application both listening on the same port. you can imagine only one connects when a connection comes through. the question is: how do i prevent the app from listening on the same port as another instance is already listening to? thanks in advance. EDIT: serverSocket = new ServerSocket(serverPort, backlog); im using this. should i try to use: ServerSocket(int port, int backlog, InetAddress bindAddr) instead? EDIT: SOLVED! i did not handle the exception only trapped it. now it is working well. thanks for your inputs.

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  • Rails ActiveRecord BigNum to JSON

    - by Jon Hoffman
    Hi, I am serializing an ActiveRecord model in rails 2.3.2 to_json and have noticed that BigNum values are serialized to JSON without quotes, however, javascript uses 64 bits to represent large numbers and only ~52(?) of those bits are available for the integer part, the rest are for the exponent. So my 17 digit numbers become rounded off, grrr. Try the following in the Firebug console: console.log(123456789012345678) So, I'm thinking that the json encoder should be smart enough to quote numbers that are too big for the javascript engines to handle. How do I fix up rails to do that? Or, is there a way to override the encoding for a single property on the model (I don't want to_s elsewhere)? Thanks.

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  • What is the life cycle of the XNA GraphicsDevice on the Xbox 360?

    - by David Brown
    I'm working on an XNA project that doesn't use the built-in Game class, mostly for learning purposes (so I can mess with different game loop types, etc). It's only designed for the Xbox 360, because the hardware is consistent and I don't have to worry about compatibility among different PC hardware configurations. So far, it's working well and I can clear the screen to a color, but I'd like to make sure I handle the GraphicsDevice correctly before moving on. What exactly is the life cycle for the GraphicsDevice on the Xbox 360? Is it ever lost or reset automatically? I know that on Windows, it's lost when the window loses focus, but the Xbox obviously doesn't manage focus. It appears to even keep the graphics device when the Guide pops up, which is the closest thing I can find to "losing focus" on the Xbox. I'd like to think it's simply a matter of "fire and forget," which would make a lot of other things much easier (only needing to load content once, for instance). But I want to make sure.

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  • How to list TODO: in Ant build output

    - by C. Ross
    Related: How to use ant to check for tags (TODO: etc) in java source How can I get ant to list TODO: tags found in my code in the build output when I run it. I would like build failure to be optional (ie: a setting) if they are found. I've tried Checkstyle as suggested in the related post, but it doesn't display the text of the TODO:. IE: [checkstyle] .../src/Game.java:36: warning: Comment matches to-do format 'TODO:'. [checkstyle] .../src/Game.java:41: warning: Comment matches to-do format 'TODO:'. [checkstyle] .../src/GameThread.java:25: warning: Comment matches to-do format 'TODO:'. [checkstyle] .../src/GameThread.java:30: warning: Comment matches to-do format 'TODO:'. [checkstyle] .../src/GameThread.java:44: warning: Comment matches to-do format 'TODO:'.

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  • Using a UIPickerView to make a CoreData Relationship

    - by DVG
    Okay, so I have a fairly simple application set up. I have two different CoreData Entities, Games and Platforms, each have one attribute: name, and they have a one-to-many relationship between them. Platforms are populated on the first launch of the application, and will never change as a result of user input. I'm working on my Add view to let the user add new games to their personal database, and each game should select from a platform. The add view itself is a grouped table view with static custom cells. Tapping the platform cell should advance the user to another view to select the platform. My thought is that UIPickerView seems like a logical choice for the control, since the Platform list is static, but I'm not sure how to use it with CoreData. Even if I construct a fetch request to get the Platform objects and extract the strings out, how do I go about linking the new Game object to the original Platform object?

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  • PHP CLI application debug in ZendStudio (STDIN)

    - by Yuriy
    0 I am trying to debug php CLI using Zend Studio. My problem: I can't get user input from keyboard. This is part of code (method in some class): public function getInput($promt = null, $defaultValue = null) { if(!isset($promt)){ $promt = self::$DEFAULT_PROMPT; } echo $promt; $stdin = fopen ( "php://stdin", "r" ); $val = fgets ( $stdin ); return $val; } So ZS walks through code quite ok, but it stops at $val=fgets() And I have no clue where am I supposed to enter something from keyboard. I tried in console, and everywhere, I chacked debug configuration (Allocate console = on) etc. HELP!

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  • Unexplained file not found for an existing file

    - by knishua
    Following is the error that occurs in this part of the code. Although the path is valid, a RuntimeError occurs—strange. What is happening, and how can I get this to work? for root,dirs,files in os.walk(self.path): for f in files : if (f.split('.')[1] == "mb"): z = utils.executeInMainThreadWithResult(self.contains,(f.split('.')[0])) if not (isinstance(z,NoneType)): cmds.symbolButton(self.arSubCategory + f.split('.')[0], image=(z[1].replace("\\","/")), width = 35,height = 70, c = "h.imp_file(" + "\"" + root.replace("\\","/") + "/" + f + "\"" + ")") def contains(self,imageName): print 'imageName : ',imageName,'\n' for root, dirs, files in os.walk(self.path+"images"): for g in files: x = re.search(imageName,g) if not (isinstance(x, NoneType)): print 'g ',root+"/"+g.replace("\\","/"),'\n' return (1,(root+"/"+g)) Error: # z is (1, 'T:/Reference_Library/Reference_work/Char_models/Workfiles/images\\rboxdisk1\\female\\highpoly/granny01_highpoly.jpg') Error: File not found: T:/Reference_Library/Reference_work/Char_models/Workfiles/images/rboxdisk1/female/highpoly/granny01_highpoly.jpg Traceback (most recent call last): File "<maya console>", line 115, in <module> File "<maya console>", line 65, in showWindowanimLibrary RuntimeError: File not found: T:/Reference_Library/Reference_work/Char_models/Workfiles/images/rboxdisk1/female/highpoly/granny01_highpoly.jpg

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  • WCF - WebReferences not working

    - by JMSA
    At the client end, I have generated a Proxy using SvcUtil.exe and it is working fine. Then I have added a WebReference to the client assembly and calling the same method. But it is not working. My program is running in console mode and the method is suppose to return a string. It is not returning the string. I just see a blank console window. No exception is thrown. And after setting a debug point on the method call I see that, program is halted on the method call for ever. What should I look for to solve the problem? I am using VS2005. And adding the webReference by right-clicking the client project and then clicking "Add Web Reference" pop-up menu.

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