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  • 3d engine with telnet access

    - by zaf
    Does anyone know of a open source 3d engine which can be operated via telnet? What I'm looking for is scripting via a socket connection. To allow for world creation and/or camera movement. Does anybody know of any that has this built in or very, very easy to add as a plugin or script? The platform is not crucial.

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  • How to generate a VBR video from stream of YUV images?

    - by zitronic
    My hardware (video capture card) gives me the images in YV12 (YUV 420) format and I am trying to generate a video from it. I am using C++ under windows and I would like to generate a mpeg-4 VBR video from that stream but I dont know where I should start... (I need it to be VBR because it is a security camera and there will be a lot of repeated frames) Is there any library that does something like this?

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  • bearing in iphone

    - by Jaimin
    i want to make a compass bearing in iphone. like there will be a circle in the corner and it will have 'v' shape drawn inside. so when i start my camera and move than i shlould see the markers... but my first question is a) how to make that circle in the corner whose center will be my current location. so now if i find any point at particular lat long than it should appear as dot in the quadrant.

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  • Streaming encoded video in Adobe AIR Application

    - by RIA Developer
    Hi, I am developing a desktop application in Adobe AIR that will be used to stream the user's camera video to a wowza media server. I want to encode the video on the fly, means transmit the H.264 encoded video instead of the default flash player encoded video for quality purpose. Is there any way around for this? Waiting for the help from people around, Rick

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  • Draw a cross at center of a UIImagePickerController.

    - by VansFannel
    Hello. I'm very new on iPhone development. I'm trying to draw a cross over the image obtained from camera. I'm using a custom ViewController that inherits from UIImagePickerController. When I star the application, I see the cross, but a few seconds after the cross disappears. Should I use cameraOverlayView? Thank you

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  • Class type while deserialization in c++

    - by Rushi
    I am developing game editor in c++.I have implemented reflection mechanism using DiaSDK.Now I want to store state of the objects(Like Camera,Lights,Static mesh) in some level file via serialization. And later on able to retrieve their state via deserialization.Serializing objects is not a problem for me.But while deserializing objects how do I know class type?so that i can create object of that particular type.

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  • Generating a URL pattern when provided a set of 5 or so URLs

    - by ryan
    Provided with a set of URLs, I need to generate a pattern, For example: http://www.buy.com/prod/disney-s-star-struck/q/loc/109/213724402.html http://www.buy.com/prod/samsung-f2380-23-widescreen-1080p-lcd-monitor-150-000-1-dc-8ms-1920-x/q/loc/101/211249863.html http://www.buy.com/prod/panasonic-nnh765wf-microwave-oven-countertop-1-6-ft-1250w-panasonic/q/loc/66357/202045865.html http://www.buy.com/prod/escape-by-calvin-klein-for-women-3-4-oz-edp-spray/q/loc/66740/211210860.html http://www.buy.com/prod/v-touch-8gb-mp3-mp4-2-8-touch-screen-2mp-camera-expandable-minisd-w/q/loc/111/211402014.html Pattern is http://www.buy.com/prod/[^~]/q/loc/[^~].html

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  • How to make a simple grafical interface in C# for DCRAW

    - by Espinas.iss
    Hello, i have a problem. I need to make a simple GUI in Visual Studio 2008 using C Sharp that uses a Dave Coffins DCRAW written in C but I don't know how to "connect" dcraw.c (DCRAW source code) file with Csharp... UFRAW is the example of grafical interface that uses dcraw but I can't find it's source code. My application should be very simple: to recognize raw file on digital camera or any disc and uses one interpolatio algorithm on that raw file.

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  • How could I apply a genetic algorithm to a simple game that follows rollercoaster tracks?

    - by Chris
    I have free-rein over what I do on a final assignment for school, with respect to modifying a simple direct-x game that currently just has the camera follow some rollercoaster rails. I've developed an interest in genetic algorithms and would like to take this opportunity to apply one and learn something about them. However, I can't think of any way I could possibly apply one in this case. What are some options available to me?

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  • The simplest way to resize an UIImage ?

    - by micropsari
    Hello ! In my iPhone app, I take a picture with the camera, then I want to resize it to 290*390 pixels. I was using this method to resize the image : UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390) interpolationQuality:1]; It works perfectly, but it's an undocumented function, so I can't use it anymore with iPhone OS4. So... what is the simplest way to resize an UIImage ? Thanks !

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  • ios6 web app delete privacy setting

    - by Higgs Boson
    I'm developing a web app and testing on my iPhone 5 running iOS6. The app was running as a home screen app and during use requested access to the camera roll on the phone which I allowed, this has added a toggle in settings privacy photos on the phone for my web app. I've since abandoned this web app and deleted the home screen icon but the toggle still shows in the privacy settings, I'd like to remove this toggle but I can't seem to find a way to do so. Can anyone help?

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  • Drawing many images inside UIImageView

    - by dusker
    Hi all, i'm looking for a way to draw multiple images (downloaded from a webservice) inside a single uiimageview. So it'd go like i downloaded image #1, and i'd like to draw it inside rect (0,0,100,100) then #2 at (0,100,100,100) etc. I'd like to then be able to take the entire composition and save it as an image in camera roll. thanks in advance for help greetings peter

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  • how to show video or movie file into UIImagePickerController?

    - by rakesh-bhatt99
    I am using UIImagePickerController that gives user to be able select an existing photo or use the camera to take an image at that time. And i can show that image in my application with UIImageView. Now i want to use this ability for movies also. But i couldn't find any way to show the selected movie as an image in my app, just like the Photos app. as you know you can see photos and movies in the same list.

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  • Save the zoomed image on Picturebox control using C#

    - by Vinay G
    Hi I had posted this question before but i did not get the answer Proper(i think people did not get my question ) so i am posting it now. I capture a image from windows mobile camera and save it on picturebox control..now to zoom the picture i am increasing its size by Onpaint event.The image is getting zoomed but i am not able to save the zoomed image(ie.., the increased image size)... Please let me know Thanks In Advance

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  • OpenCV performance in different languages

    - by h0b0
    I'm doing some prototyping with OpenCV for a hobby project involving processing of real time camera data. I wonder if it is worth the effort to reimplement this in C or C++ when I have it all figured out or if no significant performance boost can be expected. The program basically chains OpenCV functions, so the main part of the work should be done in native code anyway.

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  • Can I process video using flash?

    - by Roman
    I want to have a web page where user can activate his/her web-camera and send video to another user. Additionally to that I want to have a possibility to process video on the client side. In more details, I want to have a program which analyze video on the client side. Is it possible to do it with Flash?

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  • How to set background in OpenGL captured image from OpenCV

    - by user325487
    Hey All, i'm relatively new to Artoolkitplus and openGL i'm having a tough time getting the image i capture through openCV to be set as the background image in OpenGL ... I also cannot convert the image i take through the camera using opencv to be scaled to 320x280 from 640x480 .. i also have to save my image and load if for things to work... here's my code //////////// int findMarker() { IplImage* image = cvQueryFrame( capture ); if( !capture ) { fprintf( stderr, "ERROR: capture is NULL \n" ); getchar(); return -1; } if( !image ) { fprintf( stderr, "ERROR: frame is null...\n" ); getchar(); } //cvShowImage( "Capture", frame ); //image = cvCloneImage( frame ); try{ if(!cvSaveImage("immagineTmp.jpg",image)) printf("Could not save\n"); } catch(void*) {} image = cvLoadImage("immagineTmp.jpg", 1); cvShowImage( "Image", image ); glLoadIdentity(); ////////////// glDisable(GL_DEPTH_TEST); glOrtho(0,640,0,480,-1,1); glGenTextures(1, &bgid); glBindTexture(GL_TEXTURE_2D, bgid); // Create Linear Filtered Texture glBindTexture(GL_TEXTURE_2D, bgid); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 3, image-width, image-height, 0, GL_RGB, GL_UNSIGNED_BYTE, image-imageData); glBindTexture(GL_TEXTURE_2D, bgid); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.2f, -1.0f, -2.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.2f, -1.0f, -2.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.2f, 1.0f, -2.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.2f, 1.0f, -2.0f); glEnd(); glEnable(GL_DEPTH_TEST); glLoadIdentity(); //////////// // do the OpenGL camera setup glMatrixMode(GL_PROJECTION); glLoadMatrixf(tracker-getProjectionMatrix()); int markerId = tracker-calc((unsigned char *)(image-imageData)); float conf = tracker-getConfidence(); // use the result of calc() to setup the OpenGL transformation glMatrixMode(GL_MODELVIEW); glLoadMatrixf(tracker-getModelViewMatrix()); if(markerId!=-1) { printf("\n\nFound marker %d (confidence %d%%)\n\nPose-Matrix:\n ", markerId, (int(conf*100.0f))); for(int i=0; i<16; i++) printf("%.2f %s", tracker-getModelViewMatrix()[i], (i%4==3)?"\n " : ""); } cvReleaseImage(&image); return 0; }

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  • Moving An Object With Touch

    - by Arman
    for(touch in iPhoneInput.touches) { if(touch.phase == iPhoneTouchPhase.Moved || touch.phase == iPhoneTouchPhase.Began) { transform.position = Camera.main.ScreenToWorldPoint(new Vector3 (touch.position.x, touch.position.y, 10)); } } I have found the above code from tutorial Moving An Object With Touch but its not working when I play game in Unity3D. Can some one please help me.

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  • How do I send information to an HLSL effect in DirectX 10?

    - by pypmannetjies
    I'd like to send my view vector to an ID3D10Effect variable in order to calculate specular lighting. How do I send a vector or even just scalar values to the HLSL from the running DirectX program? I want to do something like render() { //do transformations D3DXMatrix view = camera->getViewMatrix(); basicEffect.setVariable(viewVector, view); //render stuff }

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  • How to get the measures of an object from far away?

    - by Luis Armando
    I am working on an App that intends to give an accurate measure of any object (building, desk, chair, people, etc.) Using the camera (either phone's or laptop) but I'm unsure as to how to do this without using a lot of resources, would someone mind giving me some options? I'm looking for a lightweight one that can be quickly processed by the computer/phone to give back the measures.

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  • Is there some API on BlackBerry for "smooth" image resizing?

    - by Arhimed
    To get image thumbnails on BlackBerry I use EncodedImage.scaleImage32(). It works Ok, but when I open native image viewer (from the Camera app) I see the difference in quality - native viewer thumbnails look nice (smooth, anti-aliased), while mine are a bit ugly. Looks like native viewer resizes images using some filter (bicubic or smth like that). How can I do the same? Is there some API for "smooth" resizing?

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