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  • Looking for PyQt4 embeddable terminal widget

    - by redShadow
    I wrote an application that, among other things, launches some "backend" processes to do some stuff. These subprocesses are very likely to fail or have unexpected behavior since they have to operate in quite hard conditions, so I prefer to give full control over them to the operator. NOTE: I am running these processes using a subprocess module based class instead of QProcess to have some more control functionality over the running process. At the moment, I'm using a QPlainTextEdit widget to which I append standard output/error from the subprocess, plus some buttons to quickly send some common signals (INT, STOP, CONT, KILL, ..), but: In some cases it would be useful to send some input too. Although it could be done with a text input box, I would prefer using something more "professional" Of course, there is no direct way to interpret special control characters, such as color codes, cursor movement, etc.. I had to implement an auto-scroll management of the console, but it is not guaranteed 100% to work nicely (sometimes the scroll locking doesn't work as expected, etc.) So: does anyone know something I could use to accomplish these needs? I found qtermwidget but it seems more oriented on handling a shell process (and the Python bindings seems to let you run /bin/bash only) by itself than communicating with an already existing process I/O.

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  • Smarty/PHP loop not being passed to IE(Pc) or Chrome/FF(Mac)

    - by Kyle Sevenoaks
    Hi, I've been working on a site that has a lot of PHP/Smarty involved, I've been asked to re-skin a webstore checkout process, but during this we've discovered this issue. This particular quirk is one part of a tax calculation that doesn't get sent to the browser in IE for PC and Chrome/FF for the Mac. It's NOT in the output source in the browsers, but is in FF, Chrome and Opera on the PC. Here is the code that doesn't "work:" {foreach $cart.taxes.$currency as $tax} <div id="subTotalCaption2"><p style="width:100px;">{$tax.name_lang}:</p></div> <div id="taxAmount2"><p>{$tax.formattedAmount}</p></div> {/foreach} It's not a CSS issue as if you go all the way through the checkout process and then back to the order page (Not using the back button, using the on-site links) it works. There is another calculation on the last page of the process that does the same thing: {foreach from=$order.taxes.$currency item="tax"} <tr> <td colspan="{$colspan}" class="tax">{$tax.name_lang}:</td> <td>{$tax.formattedAmount}</td> </tr> {/foreach} I guess my question is what could cause this to not be read (Parsed?) in IE and the mac but other browsers do it fine on the PC. Thanks.

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  • Server Unable to Capture the POST Data sent from another server by Redirecting the URL

    - by user1749092
    Recently i started working on the Payment Gateway( further spelled as 'PG') process for my site. And for the process we have to send the Post data by form to PG server by redirecting to there page and by response from the PG about the Transaction they are sending POST data by redirecting the URL to our server page, the problem arises here, as my server unable to retrieve the POST Data sent from PG server. As i am coding in PHP, i tried to print all the response coming from PG by print_r($_POST); and even tried with print_r($_REQUEST);. I didn't found any data printing except the PHPSESSID and some other data array. As for the confirmation I checked wether they sending the Data or not by the IE addon as "TamperIE" where it is showing the all the POST Data sending from there server. But it is not at all coming to our server. And I tried this process on some other Server, there i able to get the POST response but not with currently working server. So please can you suggest me what might be the problem. Thanks!

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  • Casting error in my form

    - by Siva
    I have a ComboBox in a DataGridView. However I get an error when I run it: Unable to cast object of type 'System.Windows.Forms.DataGridView' to type 'System.Windows.Forms.ComboBox'. What can I do to resolve this error? ComboBox comboBox; private void dataGridView1_EditingControlShowing(object sender, DataGridViewEditingControlShowingEventArgs e) { if (e.Control is ComboBox) { comboBox = e.Control as ComboBox; if (dataGridView1.CurrentCell.ColumnIndex >= 0) { System.Diagnostics.Debug.WriteLine("Edit Control Showing"); comboBox.SelectedIndexChanged -= new EventHandler(comboBoxItems_SelectedIndexChanged); comboBox.SelectedIndexChanged += new EventHandler(comboBoxItems_SelectedIndexChanged); } } } void comboBoxItems_SelectedIndexChanged(object sender, EventArgs e) { try { int comboBoxSelectedIndex = ((ComboBox)sender).SelectedIndex; string comboboxSelectedValue = ((ComboBox)sender).SelectedText; int gridViewSelectedRow = dataGridView1.CurrentRow.Index; if (comboBoxSelectedIndex >= 0 && gridViewSelectedRow >= 0) { System.Diagnostics.Debug.WriteLine("ComboBox Index - " + comboBoxSelectedIndex); System.Diagnostics.Debug.WriteLine("GridView Index - " + gridViewSelectedRow); if (comboBox != null) { comboBox.SelectedIndexChanged -= new EventHandler(comboBoxItems_SelectedIndexChanged); } } } catch(Exception E) { } }

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  • form validation with jquery and livevalidation

    - by ImpY
    I'm trying to do some form validation with livevaldation & jquery. I've a formular with an input field like that: <div id="prenameDiv" class="control-group"> `<input id="prename" name="prename" class="input-large" placeholder="Max" >` </div> So if there's an error on validation 'livevalidaton' adds the class 'LV_invalid_field' to the input - it looks like that: <div id="prenameDiv" class="control-group"> <input id="prename" name="prename" class="input-large LV_invalid_field" placeholder="Max" > </div> That's ok, but now I'll add another class 'error' to the div 'prenameDiv' when the DOM changes that it looks like that: <div id="prenameDiv" class="control-group error"> `<input id="prename" name="prename" class="input-large LV_invalid_field" placeholder="Max" ` </div> I tried it that way: if ($("#prenameDiv").bind("DOMSubtreeModified")){ `if ($("#prename").hasClass("LV_invalid_field")) {` $("#prenameDiv").addClass("error"); } } But nothing changes? Do you have some ideas?

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  • how to set custom tab in jquery ui and use with rails

    - by Katyal
    I'm using jqueryUI for tabs on a page. I initialize it like below: $("#tabs").tabs(); <div id="tabs"> <ul> <li><a href="#tabs-4">Part A</a></li> <li><a href="#tabs-2">Part B</a></li> <li><a href="#tabs-5">Part C</a></li> </ul> <div id="tabs-4"> ..... </div> <div id="tabs-2"> .... </div> <div id="tabs-5"> .... </div> </div> I have 2 questions. How do I set the tab to be custom. say I want second tab to be shown first. $('#tabs').tabs(2) does not work. i got that from this link Let say I click on a button inside tab1. Clicking on the button takes control back to an action and then control comes back to this page. When the control comes back...then is it possible to set a custom tab?. For example. in tab 1 I click something...go back to the action...and then I want to come back to tab 2.

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  • Mysterious combination

    - by pstone
    I decided to learn concurrency and wanted to find out in how many ways instructions from two different processes could overlap. The code for both processes is just a 10 iteration loop with 3 instructions performed in each iteration. I figured out the problem consisted of leaving X instructions fixed at a point and then fit the other X instructions from the other process between the spaces taking into account that they must be ordered (instruction 4 of process B must always come before instruction 20). I wrote a program to count this number, looking at the results I found out that the solution is n Combination k, where k is the number of instructions executed throughout the whole loop of one process, so for 10 iterations it would be 30, and n is k*2 (2 processes). In other words, n number of objects with n/2 fixed and having to fit n/2 among the spaces without the latter n/2 losing their order. Ok problem solved. No, not really. I have no idea why this is, I understand that the definition of a combination is, in how many ways can you take k elements from a group of n such that all the groups are different but the order in which you take the elements doesn't matter. In this case we have n elements and we are actually taking them all, because all the instructions are executed ( n C n). If one explains it by saying that there are 2k blue (A) and red (B) objects in a bag and you take k objects from the bag, you are still only taking k instructions when 2k instructions are actually executed. Can you please shed some light into this? Thanks in advance.

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  • regex numeric data processing: match a series of numbers greater than X

    - by Mu Mind
    Say I have some data like this: number_stream = [0,0,0,7,8,0,0,2,5,6,10,11,10,13,5,0,1,0,...] I want to process it looking for "bumps" that meet a certain pattern. Imagine I have my own customized regex language for working on numbers, where [[ =5 ]] represents any number = 5. I want to capture this case: ([[ >=5 ]]{3,})[[ <3 ]]{2,} In other words, I want to begin capturing any time I look ahead and see 3 or more values = 5 in a row, and stop capturing any time I look ahead and see 2+ values < 3. So my output should be: >>> stream_processor.process(number_stream) [[5,6,10,11,10,13,5],...] Note that the first 7,8,... is ignored because it's not long enough, and that the capture ends before the 0,1,0.... I'd also like a stream_processor object I can incrementally pass more data into in subsequent process calls, and return captured chunks as they're completed. I've written some code to do it, but it was hideous and state-machiney, and I can't help feeling like I'm missing something obvious. Any ideas to do this cleanly?

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  • task_current redundant field

    - by user341940
    Hi, I'm writing a kernel module that reads from a /proc file. When someone writes into the /proc file the reader will read it, but if it reads again while there is no "new" write, it should be blocked. In order to remember if we already read, i need to keep a map of the latest buffer that process read. To avoid that, I was told that there might be some redundant field inside the current- (task_struct struct) that i can use to my benefits in order to save some states on the current process. How can I find such fields ? and how can i avoid them being overwritten ? I read somewhere that i can use the offset field inside the struct in order to save my information there and i need to block lseek operations so that field will stay untouched. How can I do so ? and where is that offset field, i can't find it inside the task_Struct. Thanks and I need to save for each process some information in order to map it against other information. I can write a ma

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  • How do I determine the coordinates of controls in a WM_INITDIALOG message?

    - by René Nyffenegger
    I am having troubles to determine the (what I believe to be the) client coordinates of a (radio button) control in the WM_INITDIALOG message of a DlgProc. Here's what I try: // Retrieve coordinates of Control with respect to the screen. RECT rectOrthoButton; GetWindowRect(GetDlgItem(hWnd, IDC_ORTHO), &rectOrthoButton); // Translate coordinates to more useful coordinates: those that // are used on the dialog. // In order to do the translation we have to find the top left // point (coordinates) of the dialog's client: POINT dlgTopLeft; ClientToScreen(hWnd, &dlgTopLeft); // With these coordinates we can do the translation. // We're only interested in top and left, so we skip // bottom and right: rectOrthoButton.top -= dlgTopLeft.y; rectOrthoButton.left -= dlgTopLeft.x; use_top_and_left(rectOrthoButton.top, rectOrthoButton.left); I expected rectOrthoButton.top and .left to be the top left coordinates of my control with respect to the dialog's client area. It turns out they aren't and I am not sure what they point to as rectOrthoButton.left is equal to -40.

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  • Dealing with large directories in a checkout

    - by Eric
    I am trying to come up with a version control process for a web app that I work on. Currently, my major stumbling blocks are two directories that are huge (both over 4GB). Only a few people need to work on things within the huge directories; most people don't even need to see what's in them. Our directory structure looks something like: / --file.aspx --anotherFile.aspx --/coolThings ----coolThing.aspx --/bigFolder ----someHugeMovie.mov ----someHugeSound.mp3 --/anotherBigFolder ----... I'm sure you get the picture. It's hard to justify a checkout that has to pull down 8GB of data that's likely useless to a developer. I know, it's only once, but even once could be really frustrating for someone (and will make it harder for me to convince everyone to use source control). (Plus, clean checkouts will be painfully slow.) These folders do have to be available in the web application. What can I do? I've thought about separate repositories for the big folders. That way, you only download if you need it; but then how do I manage checking these out onto our development server? I've also thought about not trying to version control those folders: just update them directly on the web server... but I am not enamored of this idea. Is there some magic way to simply exclude directories from a checkout that I haven't found? (Pretty sure there is not.) Of course, there's always the option to just give up, bite the bullet, and accept downloading 8 useless GB. What say you? Have you encountered this problem before? How did you solve it?

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  • php parsing csv with ftell

    - by Robert82
    I have a 500mb csv file with over 500,000 lines, each with 80 fields. I am using fget to process the file line by line. $col1 = array(); while (($row = fgetcsv($handle, 1000, ",")) !== FALSE) { $col1[] = $row[0]; } Because of an execution time limit on the PHP file by my hosting provider (120 seconds), I can't process the whole file in one run. I tried using ftell() and fseek() to remember the last position for restart. The trouble is, sometimes the ftell() position is in the middle of a row, and resuming means missing the first half of the row. Is there an elegant way to know the last line successfully processed, and resume from the one after it? I realize I can do a simple counter, and then loop through to that point again, but that would produce diminishing returns on the rows I can process towards the end of the file. Is there something like ftell() and fseek() that would work in my case? Or a way to limit ftell() to return the pointer for the end of the previous line?

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  • Why I cannot get the output of ftp.exe ?

    - by smwikipedia
    I execute the ftp.exe cmd through a C# System.Diagnostics.Process type. And I use the following code to get the "ftp.exe" output after I programmatically enter a "help" command. But I can only get the first line of the result. And I never get to the "end" output part. The whole program seems blocked. Process p = new Process(); p.StartInfo.FileName = @"C:\Windows\System32\ftp.exe"; p.StartInfo.CreateNoWindow = true; p.StartInfo.RedirectStandardInput = true; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.RedirectStandardError = true; p.StartInfo.UseShellExecute = false; p.Start(); p.StandardInput.WriteLine("help"); Int32 c_int = p.StandardOutput.Read(); while (c_int != -1) { Char c = (Char)c_int; Console.Write(c); c_int = p.StandardOutput.Read(); } Console.WriteLine("end"); However, I write a simple program which only use Console.Writeline() to write some output to its StdOut stream. And I test it with the above code. It works fine. I just cannot figure out why the above code cannot work with ftp.exe? The only difference between my SimpleConsoleOutput program and the "ftp.exe" is that the ftp.exe has its own interactive command prompt.

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  • Why I cannot get the output of ftp.exe by code?

    - by smwikipedia
    I execute the ftp.exe cmd through a C# System.Diagnostics.Process type. And I use the following code to get the "ftp.exe" output after I programmatically enter a "help" command. But I can only get the first line of the result. And I never get to the "end" output part. The whole program seems blocked. Process p = new Process(); p.StartInfo.FileName = @"C:\Windows\System32\ftp.exe"; p.StartInfo.CreateNoWindow = true; p.StartInfo.RedirectStandardInput = true; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.RedirectStandardError = true; p.StartInfo.UseShellExecute = false; p.Start(); p.StandardInput.WriteLine("help"); Int32 c_int = p.StandardOutput.Read(); while (c_int != -1) { Char c = (Char)c_int; Console.Write(c); c_int = p.StandardOutput.Read(); } Console.WriteLine("end"); However, I write a simple program which only use Console.Writeline() to write some output to its StdOut stream. And I test it with the above code. It works fine. I just cannot figure out why the above code cannot work with ftp.exe? The only difference between my SimpleConsoleOutput program and the "ftp.exe" is that the ftp.exe has its own interactive command prompt.

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  • Truncating a file while it's being used (Linux)

    - by Hobo
    I have a process that's writing a lot of data to stdout, which I'm redirecting to a log file. I'd like to limit the size of the file by occasionally copying the current file to a new name and truncating it. My usual techniques of truncating a file, like cp /dev/null file don't work, presumably because the process is using it. Is there some way I can truncate the file? Or delete it and somehow associate the process' stdout with a new file? FWIW, it's a third party product that I can't modify to change its logging model. EDIT redirecting over the file seems to have the same issue as the copy above - the file returns to its previous size next time it's written to: ls -l sample.log ; echo > sample.log ; ls -l sample.log ; sleep 10 ; ls -l sample.log -rw-rw-r-- 1 user group 1291999 Jun 11 2009 sample.log -rw-rw-r-- 1 user group 1 Jun 11 2009 sample.log -rw-rw-r-- 1 user group 1292311 Jun 11 2009 sample.log

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  • SelectQuery eating up 100% CPU

    - by modernzombie
    I am doing a query for all the users on the machine and when it executes it grabs 100% CPU and locks up the system. I have waited up to 5 minutes and nothing happens. In the Task Manager wmiprvse.exe is using all the CPU. When I kill that process everything returns to normal. Here is my code: SelectQuery query = new SelectQuery("Win32_UserAccount", "LocalAccount=1 and Domain='" + GetMachine().DomainName + "'"); using(ManagementObjectSearcher searcher = new ManagementObjectSearcher(query)) { IList<WindowsUser> users = new List<WindowsUser>(); Console.WriteLine("Getting users..."); foreach (ManagementObject envVar in searcher.Get()) { Console.WriteLine("Getting " + envVar["Name"].ToString() + "..."); } } In the console all I see is Getting users... and nothing else. The problem appears to be with searcher.Get(). Does anyone know why this query is taking 100% CPU? Thanks. EDIT: OK I found that it the WMI process is only eating 25% CPU but it doesn't get released if I end the program (the query never finishes). The next time I start an instance the process goes up to 50% CPU, etc, etc until it is at 100%. So my new question is why is the CPU not getting released and how long should a query like this take to complete?

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  • Using FiddlerCore to capture HTTP Requests with .NET

    - by Rick Strahl
    Over the last few weeks I’ve been working on my Web load testing utility West Wind WebSurge. One of the key components of a load testing tool is the ability to capture URLs effectively so that you can play them back later under load. One of the options in WebSurge for capturing URLs is to use its built-in capture tool which acts as an HTTP proxy to capture any HTTP and HTTPS traffic from most Windows HTTP clients, including Web Browsers as well as standalone Windows applications and services. To make this happen, I used Eric Lawrence’s awesome FiddlerCore library, which provides most of the functionality of his desktop Fiddler application, all rolled into an easy to use library that you can plug into your own applications. FiddlerCore makes it almost too easy to capture HTTP content! For WebSurge I needed to capture all HTTP traffic in order to capture the full HTTP request – URL, headers and any content posted by the client. The result of what I ended up creating is this semi-generic capture form: In this post I’m going to demonstrate how easy it is to use FiddlerCore to build this HTTP Capture Form.  If you want to jump right in here are the links to get Telerik’s Fiddler Core and the code for the demo provided here. FiddlerCore Download FiddlerCore on NuGet Show me the Code (WebSurge Integration code from GitHub) Download the WinForms Sample Form West Wind Web Surge (example implementation in live app) Note that FiddlerCore is bound by a license for commercial usage – see license.txt in the FiddlerCore distribution for details. Integrating FiddlerCore FiddlerCore is a library that simply plugs into your application. You can download it from the Telerik site and manually add the assemblies to your project, or you can simply install the NuGet package via:       PM> Install-Package FiddlerCore The library consists of the FiddlerCore.dll as well as a couple of support libraries (CertMaker.dll and BCMakeCert.dll) that are used for installing SSL certificates. I’ll have more on SSL captures and certificate installation later in this post. But first let’s see how easy it is to use FiddlerCore to capture HTTP content by looking at how to build the above capture form. Capturing HTTP Content Once the library is installed it’s super easy to hook up Fiddler functionality. Fiddler includes a number of static class methods on the FiddlerApplication object that can be called to hook up callback events as well as actual start monitoring HTTP URLs. In the following code directly lifted from WebSurge, I configure a few filter options on Form level object, from the user inputs shown on the form by assigning it to a capture options object. In the live application these settings are persisted configuration values, but in the demo they are one time values initialized and set on the form. Once these options are set, I hook up the AfterSessionComplete event to capture every URL that passes through the proxy after the request is completed and start up the Proxy service:void Start() { if (tbIgnoreResources.Checked) CaptureConfiguration.IgnoreResources = true; else CaptureConfiguration.IgnoreResources = false; string strProcId = txtProcessId.Text; if (strProcId.Contains('-')) strProcId = strProcId.Substring(strProcId.IndexOf('-') + 1).Trim(); strProcId = strProcId.Trim(); int procId = 0; if (!string.IsNullOrEmpty(strProcId)) { if (!int.TryParse(strProcId, out procId)) procId = 0; } CaptureConfiguration.ProcessId = procId; CaptureConfiguration.CaptureDomain = txtCaptureDomain.Text; FiddlerApplication.AfterSessionComplete += FiddlerApplication_AfterSessionComplete; FiddlerApplication.Startup(8888, true, true, true); } The key lines for FiddlerCore are just the last two lines of code that include the event hookup code as well as the Startup() method call. Here I only hook up to the AfterSessionComplete event but there are a number of other events that hook various stages of the HTTP request cycle you can also hook into. Other events include BeforeRequest, BeforeResponse, RequestHeadersAvailable, ResponseHeadersAvailable and so on. In my case I want to capture the request data and I actually have several options to capture this data. AfterSessionComplete is the last event that fires in the request sequence and it’s the most common choice to capture all request and response data. I could have used several other events, but AfterSessionComplete is one place where you can look both at the request and response data, so this will be the most common place to hook into if you’re capturing content. The implementation of AfterSessionComplete is responsible for capturing all HTTP request headers and it looks something like this:private void FiddlerApplication_AfterSessionComplete(Session sess) { // Ignore HTTPS connect requests if (sess.RequestMethod == "CONNECT") return; if (CaptureConfiguration.ProcessId > 0) { if (sess.LocalProcessID != 0 && sess.LocalProcessID != CaptureConfiguration.ProcessId) return; } if (!string.IsNullOrEmpty(CaptureConfiguration.CaptureDomain)) { if (sess.hostname.ToLower() != CaptureConfiguration.CaptureDomain.Trim().ToLower()) return; } if (CaptureConfiguration.IgnoreResources) { string url = sess.fullUrl.ToLower(); var extensions = CaptureConfiguration.ExtensionFilterExclusions; foreach (var ext in extensions) { if (url.Contains(ext)) return; } var filters = CaptureConfiguration.UrlFilterExclusions; foreach (var urlFilter in filters) { if (url.Contains(urlFilter)) return; } } if (sess == null || sess.oRequest == null || sess.oRequest.headers == null) return; string headers = sess.oRequest.headers.ToString(); var reqBody = sess.GetRequestBodyAsString(); // if you wanted to capture the response //string respHeaders = session.oResponse.headers.ToString(); //var respBody = session.GetResponseBodyAsString(); // replace the HTTP line to inject full URL string firstLine = sess.RequestMethod + " " + sess.fullUrl + " " + sess.oRequest.headers.HTTPVersion; int at = headers.IndexOf("\r\n"); if (at < 0) return; headers = firstLine + "\r\n" + headers.Substring(at + 1); string output = headers + "\r\n" + (!string.IsNullOrEmpty(reqBody) ? reqBody + "\r\n" : string.Empty) + Separator + "\r\n\r\n"; BeginInvoke(new Action<string>((text) => { txtCapture.AppendText(text); UpdateButtonStatus(); }), output); } The code starts by filtering out some requests based on the CaptureOptions I set before the capture is started. These options/filters are applied when requests actually come in. This is very useful to help narrow down the requests that are captured for playback based on options the user picked. I find it useful to limit requests to a certain domain for captures, as well as filtering out some request types like static resources – images, css, scripts etc. This is of course optional, but I think it’s a common scenario and WebSurge makes good use of this feature. AfterSessionComplete like other FiddlerCore events, provides a Session object parameter which contains all the request and response details. There are oRequest and oResponse objects to hold their respective data. In my case I’m interested in the raw request headers and body only, as you can see in the commented code you can also retrieve the response headers and body. Here the code captures the request headers and body and simply appends the output to the textbox on the screen. Note that the Fiddler events are asynchronous, so in order to display the content in the UI they have to be marshaled back the UI thread with BeginInvoke, which here simply takes the generated headers and appends it to the existing textbox test on the form. As each request is processed, the headers are captured and appended to the bottom of the textbox resulting in a Session HTTP capture in the format that Web Surge internally supports, which is basically raw request headers with a customized 1st HTTP Header line that includes the full URL rather than a server relative URL. When the capture is done the user can either copy the raw HTTP session to the clipboard, or directly save it to file. This raw capture format is the same format WebSurge and also Fiddler use to import/export request data. While this code is application specific, it demonstrates the kind of logic that you can easily apply to the request capture process, which is one of the reasonsof why FiddlerCore is so powerful. You get to choose what content you want to look up as part of your own application logic and you can then decide how to capture or use that data as part of your application. The actual captured data in this case is only a string. The user can edit the data by hand or in the the case of WebSurge, save it to disk and automatically open the captured session as a new load test. Stopping the FiddlerCore Proxy Finally to stop capturing requests you simply disconnect the event handler and call the FiddlerApplication.ShutDown() method:void Stop() { FiddlerApplication.AfterSessionComplete -= FiddlerApplication_AfterSessionComplete; if (FiddlerApplication.IsStarted()) FiddlerApplication.Shutdown(); } As you can see, adding HTTP capture functionality to an application is very straight forward. FiddlerCore offers tons of features I’m not even touching on here – I suspect basic captures are the most common scenario, but a lot of different things can be done with FiddlerCore’s simple API interface. Sky’s the limit! The source code for this sample capture form (WinForms) is provided as part of this article. Adding Fiddler Certificates with FiddlerCore One of the sticking points in West Wind WebSurge has been that if you wanted to capture HTTPS/SSL traffic, you needed to have the full version of Fiddler and have HTTPS decryption enabled. Essentially you had to use Fiddler to configure HTTPS decryption and the associated installation of the Fiddler local client certificate that is used for local decryption of incoming SSL traffic. While this works just fine, requiring to have Fiddler installed and then using a separate application to configure the SSL functionality isn’t ideal. Fortunately FiddlerCore actually includes the tools to register the Fiddler Certificate directly using FiddlerCore. Why does Fiddler need a Certificate in the first Place? Fiddler and FiddlerCore are essentially HTTP proxies which means they inject themselves into the HTTP conversation by re-routing HTTP traffic to a special HTTP port (8888 by default for Fiddler) and then forward the HTTP data to the original client. Fiddler injects itself as the system proxy in using the WinInet Windows settings  which are the same settings that Internet Explorer uses and that are configured in the Windows and Internet Explorer Internet Settings dialog. Most HTTP clients running on Windows pick up and apply these system level Proxy settings before establishing new HTTP connections and that’s why most clients automatically work once Fiddler – or FiddlerCore/WebSurge are running. For plain HTTP requests this just works – Fiddler intercepts the HTTP requests on the proxy port and then forwards them to the original port (80 for HTTP and 443 for SSL typically but it could be any port). For SSL however, this is not quite as simple – Fiddler can easily act as an HTTPS/SSL client to capture inbound requests from the server, but when it forwards the request to the client it has to also act as an SSL server and provide a certificate that the client trusts. This won’t be the original certificate from the remote site, but rather a custom local certificate that effectively simulates an SSL connection between the proxy and the client. If there is no custom certificate configured for Fiddler the SSL request fails with a certificate validation error. The key for this to work is that a custom certificate has to be installed that the HTTPS client trusts on the local machine. For a much more detailed description of the process you can check out Eric Lawrence’s blog post on Certificates. If you’re using the desktop version of Fiddler you can install a local certificate into the Windows certificate store. Fiddler proper does this from the Options menu: This operation does several things: It installs the Fiddler Root Certificate It sets trust to this Root Certificate A new client certificate is generated for each HTTPS site monitored Certificate Installation with FiddlerCore You can also provide this same functionality using FiddlerCore which includes a CertMaker class. Using CertMaker is straight forward to use and it provides an easy way to create some simple helpers that can install and uninstall a Fiddler Root certificate:public static bool InstallCertificate() { if (!CertMaker.rootCertExists()) { if (!CertMaker.createRootCert()) return false; if (!CertMaker.trustRootCert()) return false; } return true; } public static bool UninstallCertificate() { if (CertMaker.rootCertExists()) { if (!CertMaker.removeFiddlerGeneratedCerts(true)) return false; } return true; } InstallCertificate() works by first checking whether the root certificate is already installed and if it isn’t goes ahead and creates a new one. The process of creating the certificate is a two step process – first the actual certificate is created and then it’s moved into the certificate store to become trusted. I’m not sure why you’d ever split these operations up since a cert created without trust isn’t going to be of much value, but there are two distinct steps. When you trigger the trustRootCert() method, a message box will pop up on the desktop that lets you know that you’re about to trust a local private certificate. This is a security feature to ensure that you really want to trust the Fiddler root since you are essentially installing a man in the middle certificate. It’s quite safe to use this generated root certificate, because it’s been specifically generated for your machine and thus is not usable from external sources, the only way to use this certificate in a trusted way is from the local machine. IOW, unless somebody has physical access to your machine, there’s no useful way to hijack this certificate and use it for nefarious purposes (see Eric’s post for more details). Once the Root certificate has been installed, FiddlerCore/Fiddler create new certificates for each site that is connected to with HTTPS. You can end up with quite a few temporary certificates in your certificate store. To uninstall you can either use Fiddler and simply uncheck the Decrypt HTTPS traffic option followed by the remove Fiddler certificates button, or you can use FiddlerCore’s CertMaker.removeFiddlerGeneratedCerts() which removes the root cert and any of the intermediary certificates Fiddler created. Keep in mind that when you uninstall you uninstall the certificate for both FiddlerCore and Fiddler, so use UninstallCertificate() with care and realize that you might affect the Fiddler application’s operation by doing so as well. When to check for an installed Certificate Note that the check to see if the root certificate exists is pretty fast, while the actual process of installing the certificate is a relatively slow operation that even on a fast machine takes a few seconds. Further the trust operation pops up a message box so you probably don’t want to install the certificate repeatedly. Since the check for the root certificate is fast, you can easily put a call to InstallCertificate() in any capture startup code – in which case the certificate installation only triggers when a certificate is in fact not installed. Personally I like to make certificate installation explicit – just like Fiddler does, so in WebSurge I use a small drop down option on the menu to install or uninstall the SSL certificate:   This code calls the InstallCertificate and UnInstallCertificate functions respectively – the experience with this is similar to what you get in Fiddler with the extra dialog box popping up to prompt confirmation for installation of the root certificate. Once the cert is installed you can then capture SSL requests. There’s a gotcha however… Gotcha: FiddlerCore Certificates don’t stick by Default When I originally tried to use the Fiddler certificate installation I ran into an odd problem. I was able to install the certificate and immediately after installation was able to capture HTTPS requests. Then I would exit the application and come back in and try the same HTTPS capture again and it would fail due to a missing certificate. CertMaker.rootCertExists() would return false after every restart and if re-installed the certificate a new certificate would get added to the certificate store resulting in a bunch of duplicated root certificates with different keys. What the heck? CertMaker and BcMakeCert create non-sticky CertificatesI turns out that FiddlerCore by default uses different components from what the full version of Fiddler uses. Fiddler uses a Windows utility called MakeCert.exe to create the Fiddler Root certificate. FiddlerCore however installs the CertMaker.dll and BCMakeCert.dll assemblies, which use a different crypto library (Bouncy Castle) for certificate creation than MakeCert.exe which uses the Windows Crypto API. The assemblies provide support for non-windows operation for Fiddler under Mono, as well as support for some non-Windows certificate platforms like iOS and Android for decryption. The bottom line is that the FiddlerCore provided bouncy castle assemblies are not sticky by default as the certificates created with them are not cached as they are in Fiddler proper. To get certificates to ‘stick’ you have to explicitly cache the certificates in Fiddler’s internal preferences. A cache aware version of InstallCertificate looks something like this:public static bool InstallCertificate() { if (!CertMaker.rootCertExists()) { if (!CertMaker.createRootCert()) return false; if (!CertMaker.trustRootCert()) return false; App.Configuration.UrlCapture.Cert = FiddlerApplication.Prefs.GetStringPref("fiddler.certmaker.bc.cert", null); App.Configuration.UrlCapture.Key = FiddlerApplication.Prefs.GetStringPref("fiddler.certmaker.bc.key", null); } return true; } public static bool UninstallCertificate() { if (CertMaker.rootCertExists()) { if (!CertMaker.removeFiddlerGeneratedCerts(true)) return false; } App.Configuration.UrlCapture.Cert = null; App.Configuration.UrlCapture.Key = null; return true; } In this code I store the Fiddler cert and private key in an application configuration settings that’s stored with the application settings (App.Configuration.UrlCapture object). These settings automatically persist when WebSurge is shut down. The values are read out of Fiddler’s internal preferences store which is set after a new certificate has been created. Likewise I clear out the configuration settings when the certificate is uninstalled. In order for these setting to be used you have to also load the configuration settings into the Fiddler preferences *before* a call to rootCertExists() is made. I do this in the capture form’s constructor:public FiddlerCapture(StressTestForm form) { InitializeComponent(); CaptureConfiguration = App.Configuration.UrlCapture; MainForm = form; if (!string.IsNullOrEmpty(App.Configuration.UrlCapture.Cert)) { FiddlerApplication.Prefs.SetStringPref("fiddler.certmaker.bc.key", App.Configuration.UrlCapture.Key); FiddlerApplication.Prefs.SetStringPref("fiddler.certmaker.bc.cert", App.Configuration.UrlCapture.Cert); }} This is kind of a drag to do and not documented anywhere that I could find, so hopefully this will save you some grief if you want to work with the stock certificate logic that installs with FiddlerCore. MakeCert provides sticky Certificates and the same functionality as Fiddler But there’s actually an easier way. If you want to skip the above Fiddler preference configuration code in your application you can choose to distribute MakeCert.exe instead of certmaker.dll and bcmakecert.dll. When you use MakeCert.exe, the certificates settings are stored in Windows so they are available without any custom configuration inside of your application. It’s easier to integrate and as long as you run on Windows and you don’t need to support iOS or Android devices is simply easier to deal with. To integrate into your project, you can remove the reference to CertMaker.dll (and the BcMakeCert.dll assembly) from your project. Instead copy MakeCert.exe into your output folder. To make sure MakeCert.exe gets pushed out, include MakeCert.exe in your project and set the Build Action to None, and Copy to Output Directory to Copy if newer. Note that the CertMaker.dll reference in the project has been removed and on disk the files for Certmaker.dll, as well as the BCMakeCert.dll files on disk. Keep in mind that these DLLs are resources of the FiddlerCore NuGet package, so updating the package may end up pushing those files back into your project. Once MakeCert.exe is distributed FiddlerCore checks for it first before using the assemblies so as long as MakeCert.exe exists it’ll be used for certificate creation (at least on Windows). Summary FiddlerCore is a pretty sweet tool, and it’s absolutely awesome that we get to plug in most of the functionality of Fiddler right into our own applications. A few years back I tried to build this sort of functionality myself for an app and ended up giving up because it’s a big job to get HTTP right – especially if you need to support SSL. FiddlerCore now provides that functionality as a turnkey solution that can be plugged into your own apps easily. The only downside is FiddlerCore’s documentation for more advanced features like certificate installation which is pretty sketchy. While for the most part FiddlerCore’s feature set is easy to work with without any documentation, advanced features are often not intuitive to gleam by just using Intellisense or the FiddlerCore help file reference (which is not terribly useful). While Eric Lawrence is very responsive on his forum and on Twitter, there simply isn’t much useful documentation on Fiddler/FiddlerCore available online. If you run into trouble the forum is probably the first place to look and then ask a question if you can’t find the answer. The best documentation you can find is Eric’s Fiddler Book which covers a ton of functionality of Fiddler and FiddlerCore. The book is a great reference to Fiddler’s feature set as well as providing great insights into the HTTP protocol. The second half of the book that gets into the innards of HTTP is an excellent read for anybody who wants to know more about some of the more arcane aspects and special behaviors of HTTP – it’s well worth the read. While the book has tons of information in a very readable format, it’s unfortunately not a great reference as it’s hard to find things in the book and because it’s not available online you can’t electronically search for the great content in it. But it’s hard to complain about any of this given the obvious effort and love that’s gone into this awesome product for all of these years. A mighty big thanks to Eric Lawrence  for having created this useful tool that so many of us use all the time, and also to Telerik for picking up Fiddler/FiddlerCore and providing Eric the resources to support and improve this wonderful tool full time and keeping it free for all. Kudos! Resources FiddlerCore Download FiddlerCore NuGet Fiddler Capture Sample Form Fiddler Capture Form in West Wind WebSurge (GitHub) Eric Lawrence’s Fiddler Book© Rick Strahl, West Wind Technologies, 2005-2014Posted in .NET  HTTP   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Rendering ASP.NET MVC Views to String

    - by Rick Strahl
    It's not uncommon in my applications that I require longish text output that does not have to be rendered into the HTTP output stream. The most common scenario I have for 'template driven' non-Web text is for emails of all sorts. Logon confirmations and verifications, email confirmations for things like orders, status updates or scheduler notifications - all of which require merged text output both within and sometimes outside of Web applications. On other occasions I also need to capture the output from certain views for logging purposes. Rather than creating text output in code, it's much nicer to use the rendering mechanism that ASP.NET MVC already provides by way of it's ViewEngines - using Razor or WebForms views - to render output to a string. This is nice because it uses the same familiar rendering mechanism that I already use for my HTTP output and it also solves the problem of where to store the templates for rendering this content in nothing more than perhaps a separate view folder. The good news is that ASP.NET MVC's rendering engine is much more modular than the full ASP.NET runtime engine which was a real pain in the butt to coerce into rendering output to string. With MVC the rendering engine has been separated out from core ASP.NET runtime, so it's actually a lot easier to get View output into a string. Getting View Output from within an MVC Application If you need to generate string output from an MVC and pass some model data to it, the process to capture this output is fairly straight forward and involves only a handful of lines of code. The catch is that this particular approach requires that you have an active ControllerContext that can be passed to the view. This means that the following approach is limited to access from within Controller methods. Here's a class that wraps the process and provides both instance and static methods to handle the rendering:/// <summary> /// Class that renders MVC views to a string using the /// standard MVC View Engine to render the view. /// /// Note: This class can only be used within MVC /// applications that have an active ControllerContext. /// </summary> public class ViewRenderer { /// <summary> /// Required Controller Context /// </summary> protected ControllerContext Context { get; set; } public ViewRenderer(ControllerContext controllerContext) { Context = controllerContext; } /// <summary> /// Renders a full MVC view to a string. Will render with the full MVC /// View engine including running _ViewStart and merging into _Layout /// </summary> /// <param name="viewPath"> /// The path to the view to render. Either in same controller, shared by /// name or as fully qualified ~/ path including extension /// </param> /// <param name="model">The model to render the view with</param> /// <returns>String of the rendered view or null on error</returns> public string RenderView(string viewPath, object model) { return RenderViewToStringInternal(viewPath, model, false); } /// <summary> /// Renders a partial MVC view to string. Use this method to render /// a partial view that doesn't merge with _Layout and doesn't fire /// _ViewStart. /// </summary> /// <param name="viewPath"> /// The path to the view to render. Either in same controller, shared by /// name or as fully qualified ~/ path including extension /// </param> /// <param name="model">The model to pass to the viewRenderer</param> /// <returns>String of the rendered view or null on error</returns> public string RenderPartialView(string viewPath, object model) { return RenderViewToStringInternal(viewPath, model, true); } public static string RenderView(string viewPath, object model, ControllerContext controllerContext) { ViewRenderer renderer = new ViewRenderer(controllerContext); return renderer.RenderView(viewPath, model); } public static string RenderPartialView(string viewPath, object model, ControllerContext controllerContext) { ViewRenderer renderer = new ViewRenderer(controllerContext); return renderer.RenderPartialView(viewPath, model); } protected string RenderViewToStringInternal(string viewPath, object model, bool partial = false) { // first find the ViewEngine for this view ViewEngineResult viewEngineResult = null; if (partial) viewEngineResult = ViewEngines.Engines.FindPartialView(Context, viewPath); else viewEngineResult = ViewEngines.Engines.FindView(Context, viewPath, null); if (viewEngineResult == null) throw new FileNotFoundException(Properties.Resources.ViewCouldNotBeFound); // get the view and attach the model to view data var view = viewEngineResult.View; Context.Controller.ViewData.Model = model; string result = null; using (var sw = new StringWriter()) { var ctx = new ViewContext(Context, view, Context.Controller.ViewData, Context.Controller.TempData, sw); view.Render(ctx, sw); result = sw.ToString(); } return result; } } The key is the RenderViewToStringInternal method. The method first tries to find the view to render based on its path which can either be in the current controller's view path or the shared view path using its simple name (PasswordRecovery) or alternately by its full virtual path (~/Views/Templates/PasswordRecovery.cshtml). This code should work both for Razor and WebForms views although I've only tried it with Razor Views. Note that WebForms Views might actually be better for plain text as Razor adds all sorts of white space into its output when there are code blocks in the template. The Web Forms engine provides more accurate rendering for raw text scenarios. Once a view engine is found the view to render can be retrieved. Views in MVC render based on data that comes off the controller like the ViewData which contains the model along with the actual ViewData and ViewBag. From the View and some of the Context data a ViewContext is created which is then used to render the view with. The View picks up the Model and other data from the ViewContext internally and processes the View the same it would be processed if it were to send its output into the HTTP output stream. The difference is that we can override the ViewContext's output stream which we provide and capture into a StringWriter(). After rendering completes the result holds the output string. If an error occurs the error behavior is similar what you see with regular MVC errors - you get a full yellow screen of death including the view error information with the line of error highlighted. It's your responsibility to handle the error - or let it bubble up to your regular Controller Error filter if you have one. To use the simple class you only need a single line of code if you call the static methods. Here's an example of some Controller code that is used to send a user notification to a customer via email in one of my applications:[HttpPost] public ActionResult ContactSeller(ContactSellerViewModel model) { InitializeViewModel(model); var entryBus = new busEntry(); var entry = entryBus.LoadByDisplayId(model.EntryId); if ( string.IsNullOrEmpty(model.Email) ) entryBus.ValidationErrors.Add("Email address can't be empty.","Email"); if ( string.IsNullOrEmpty(model.Message)) entryBus.ValidationErrors.Add("Message can't be empty.","Message"); model.EntryId = entry.DisplayId; model.EntryTitle = entry.Title; if (entryBus.ValidationErrors.Count > 0) { ErrorDisplay.AddMessages(entryBus.ValidationErrors); ErrorDisplay.ShowError("Please correct the following:"); } else { string message = ViewRenderer.RenderView("~/views/template/ContactSellerEmail.cshtml",model, ControllerContext); string title = entry.Title + " (" + entry.DisplayId + ") - " + App.Configuration.ApplicationName; AppUtils.SendEmail(title, message, model.Email, entry.User.Email, false, false)) } return View(model); } Simple! The view in this case is just a plain MVC view and in this case it's a very simple plain text email message (edited for brevity here) that is created and sent off:@model ContactSellerViewModel @{ Layout = null; }re: @Model.EntryTitle @Model.ListingUrl @Model.Message ** SECURITY ADVISORY - AVOID SCAMS ** Avoid: wiring money, cross-border deals, work-at-home ** Beware: cashier checks, money orders, escrow, shipping ** More Info: @(App.Configuration.ApplicationBaseUrl)scams.html Obviously this is a very simple view (I edited out more from this page to keep it brief) -  but other template views are much more complex HTML documents or long messages that are occasionally updated and they are a perfect fit for Razor rendering. It even works with nested partial views and _layout pages. Partial Rendering Notice that I'm rendering a full View here. In the view I explicitly set the Layout=null to avoid pulling in _layout.cshtml for this view. This can also be controlled externally by calling the RenderPartial method instead: string message = ViewRenderer.RenderPartialView("~/views/template/ContactSellerEmail.cshtml",model, ControllerContext); with this line of code no layout page (or _viewstart) will be loaded, so the output generated is just what's in the view. I find myself using Partials most of the time when rendering templates, since the target of templates usually tend to be emails or other HTML fragment like output, so the RenderPartialView() method is definitely useful to me. Rendering without a ControllerContext The preceding class is great when you're need template rendering from within MVC controller actions or anywhere where you have access to the request Controller. But if you don't have a controller context handy - maybe inside a utility function that is static, a non-Web application, or an operation that runs asynchronously in ASP.NET - which makes using the above code impossible. I haven't found a way to manually create a Controller context to provide the ViewContext() what it needs from outside of the MVC infrastructure. However, there are ways to accomplish this,  but they are a bit more complex. It's possible to host the RazorEngine on your own, which side steps all of the MVC framework and HTTP and just deals with the raw rendering engine. I wrote about this process in Hosting the Razor Engine in Non-Web Applications a long while back. It's quite a process to create a custom Razor engine and runtime, but it allows for all sorts of flexibility. There's also a RazorEngine CodePlex project that does something similar. I've been meaning to check out the latter but haven't gotten around to it since I have my own code to do this. The trick to hosting the RazorEngine to have it behave properly inside of an ASP.NET application and properly cache content so templates aren't constantly rebuild and reparsed. Anyway, in the same app as above I have one scenario where no ControllerContext is available: I have a background scheduler running inside of the app that fires on timed intervals. This process could be external but because it's lightweight we decided to fire it right inside of the ASP.NET app on a separate thread. In my app the code that renders these templates does something like this:var model = new SearchNotificationViewModel() { Entries = entries, Notification = notification, User = user }; // TODO: Need logging for errors sending string razorError = null; var result = AppUtils.RenderRazorTemplate("~/views/template/SearchNotificationTemplate.cshtml", model, razorError); which references a couple of helper functions that set up my RazorFolderHostContainer class:public static string RenderRazorTemplate(string virtualPath, object model,string errorMessage = null) { var razor = AppUtils.CreateRazorHost(); var path = virtualPath.Replace("~/", "").Replace("~", "").Replace("/", "\\"); var merged = razor.RenderTemplateToString(path, model); if (merged == null) errorMessage = razor.ErrorMessage; return merged; } /// <summary> /// Creates a RazorStringHostContainer and starts it /// Call .Stop() when you're done with it. /// /// This is a static instance /// </summary> /// <param name="virtualPath"></param> /// <param name="binBasePath"></param> /// <param name="forceLoad"></param> /// <returns></returns> public static RazorFolderHostContainer CreateRazorHost(string binBasePath = null, bool forceLoad = false) { if (binBasePath == null) { if (HttpContext.Current != null) binBasePath = HttpContext.Current.Server.MapPath("~/"); else binBasePath = AppDomain.CurrentDomain.BaseDirectory; } if (_RazorHost == null || forceLoad) { if (!binBasePath.EndsWith("\\")) binBasePath += "\\"; //var razor = new RazorStringHostContainer(); var razor = new RazorFolderHostContainer(); razor.TemplatePath = binBasePath; binBasePath += "bin\\"; razor.BaseBinaryFolder = binBasePath; razor.UseAppDomain = false; razor.ReferencedAssemblies.Add(binBasePath + "ClassifiedsBusiness.dll"); razor.ReferencedAssemblies.Add(binBasePath + "ClassifiedsWeb.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Utilities.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Web.dll"); razor.ReferencedAssemblies.Add(binBasePath + "Westwind.Web.Mvc.dll"); razor.ReferencedAssemblies.Add("System.Web.dll"); razor.ReferencedNamespaces.Add("System.Web"); razor.ReferencedNamespaces.Add("ClassifiedsBusiness"); razor.ReferencedNamespaces.Add("ClassifiedsWeb"); razor.ReferencedNamespaces.Add("Westwind.Web"); razor.ReferencedNamespaces.Add("Westwind.Utilities"); _RazorHost = razor; _RazorHost.Start(); //_RazorHost.Engine.Configuration.CompileToMemory = false; } return _RazorHost; } The RazorFolderHostContainer essentially is a full runtime that mimics a folder structure like a typical Web app does including caching semantics and compiling code only if code changes on disk. It maps a folder hierarchy to views using the ~/ path syntax. The host is then configured to add assemblies and namespaces. Unfortunately the engine is not exactly like MVC's Razor - the expression expansion and code execution are the same, but some of the support methods like sections, helpers etc. are not all there so templates have to be a bit simpler. There are other folder hosts provided as well to directly execute templates from strings (using RazorStringHostContainer). The following is an example of an HTML email template @inherits RazorHosting.RazorTemplateFolderHost <ClassifiedsWeb.SearchNotificationViewModel> <html> <head> <title>Search Notifications</title> <style> body { margin: 5px;font-family: Verdana, Arial; font-size: 10pt;} h3 { color: SteelBlue; } .entry-item { border-bottom: 1px solid grey; padding: 8px; margin-bottom: 5px; } </style> </head> <body> Hello @Model.User.Name,<br /> <p>Below are your Search Results for the search phrase:</p> <h3>@Model.Notification.SearchPhrase</h3> <small>since @TimeUtils.ShortDateString(Model.Notification.LastSearch)</small> <hr /> You can see that the syntax is a little different. Instead of the familiar @model header the raw Razor  @inherits tag is used to specify the template base class (which you can extend). I took a quick look through the feature set of RazorEngine on CodePlex (now Github I guess) and the template implementation they use is closer to MVC's razor but there are other differences. In the end don't expect exact behavior like MVC templates if you use an external Razor rendering engine. This is not what I would consider an ideal solution, but it works well enough for this project. My biggest concern is the overhead of hosting a second razor engine in a Web app and the fact that here the differences in template rendering between 'real' MVC Razor views and another RazorEngine really are noticeable. You win some, you lose some It's extremely nice to see that if you have a ControllerContext handy (which probably addresses 99% of Web app scenarios) rendering a view to string using the native MVC Razor engine is pretty simple. Kudos on making that happen - as it solves a problem I see in just about every Web application I work on. But it is a bummer that a ControllerContext is required to make this simple code work. It'd be really sweet if there was a way to render views without being so closely coupled to the ASP.NET or MVC infrastructure that requires a ControllerContext. Alternately it'd be nice to have a way for an MVC based application to create a minimal ControllerContext from scratch - maybe somebody's been down that path. I tried for a few hours to come up with a way to make that work but gave up in the soup of nested contexts (MVC/Controller/View/Http). I suspect going down this path would be similar to hosting the ASP.NET runtime requiring a WorkerRequest. Brrr…. The sad part is that it seems to me that a View should really not require much 'context' of any kind to render output to string. Yes there are a few things that clearly are required like paths to the virtual and possibly the disk paths to the root of the app, but beyond that view rendering should not require much. But, no such luck. For now custom RazorHosting seems to be the only way to make Razor rendering go outside of the MVC context… Resources Full ViewRenderer.cs source code from Westwind.Web.Mvc library Hosting the Razor Engine for Non-Web Applications RazorEngine on GitHub© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET   ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • CodePlex Daily Summary for Saturday, October 29, 2011

    CodePlex Daily Summary for Saturday, October 29, 2011Popular Releasespatterns & practices: Enterprise Library Contrib: Enterprise Library Contrib - 5.0 (Oct 2011): This release of Enterprise Library Contrib is based on the Microsoft patterns & practices Enterprise Library 5.0 core and contains the following: Common extensionsTypeConfigurationElement<T> - A Polymorphic Configuration Element without having to be part of a PolymorphicConfigurationElementCollection. AnonymousConfigurationElement - A Configuration element that can be uniquely identified without having to define its name explicitly. Data Access Application Block extensionsMySql Provider - ...Network Monitor Open Source Parsers: Network Monitor Parsers 3.4.2748: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, NetowrkMonitor_Parsers.msi continues to improve quality and fix bugs. It has included the fo...Duckworth Lewis Professional Edition Calculator: DLcalc 3.0: DLcalc 3.0 can perform Duckworth/Lewis Professional Edition calculations 100% accurately. It also produces over-by-over and ball-by-ball PAR score tables.Folder Bookmarks: Folder Bookmarks 2.2.0.1: In this version: Custom Icons - now you can change the icons of the bookmarks. By default, whenever an image is added, the icon is automatically changed to a thumbnail of the picture. This can be turned off in the settings (Options... > Settings) Ability to remove items from the 'Recent' category Bugfixes - 'Choose' button in 'Edit Bookmark' now works Another bug fix: another problem in the 'Edit Bookmark' windowMedia Companion: MC 3.420b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movies Fixed: Fanart and poster scraping issues TV Shows (Re)Added: Rebuild single show Fixed: Issue when shows are moved from original location Ability to handle " for actor nicknames Crash when episode name contains "<" (does not scrape yet) Clears fanart when switch...patterns & practices - Unity: Unity 3.0 for .NET4.5 Preview: The Unity 3.0.1026.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. The major changes include: Unity projects updated to target .NET 4.5. Dynamic build plans modified to use compiled lambda expressions instead of Reflection.Emit Converting reflection to use the new TypeInfo for reflection. Projects updated to work with the Microsoft Visual Studio 2011 Preview Notes/Known Issues: The Microsoft.Practices.Unity.UnityServiceLocator class cannot be use...Managed Extensibility Framework: MEF 2 Preview 4: Detailed information on this release is available on the BCL team blog.Image Converter: Image Converter 0.3: New Features: - English and German support Technical Improvements: - Microsoft All Rules using Code Analysis Planned Features for future release: 1. Unit testing 2. Command line interface 3. Automatic UpdatesAcDown????? - Anime&Comic Downloader: AcDown????? v3.6: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6?? ??“????”...DotNetNuke® Events: 05.02.01: This release fixes any know bugs from any previous version. Events 05.02.01 will work for any DNN version 5.5.0 and up. Full details on the changes can be found at http://dnnevents.codeplex.com/workitem/list/basic Please review and rate this release... (stars are welcome)BUG FIXESAdded validation around category cookie RSS feed was missing an explicit close of the file when writing. Fixed. Added extra security into detail view .ICS Files did not include correct line folding. Fixed Cha...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.33: Add JSParser.ParseExpression method to parse JavaScript expressions rather than source-elements. Add -strict switch (CodeSettings.StrictMode) to force input code to ECMA5 Strict-mode (extra error-checking, "use strict" at top). Fixed bug when MinifyCode setting was set to false but RemoveUnneededCode was left it's default value of true.Path Copy Copy: 8.0: New version that mostly adds lots of requested features: 11340 11339 11338 11337 This version also features a more elaborate Settings UI that has several tabs. I tried to add some notes to better explain the use and purpose of the various options. The Path Copy Copy documentation is also on the way, both to explain how to develop custom plugins and to explain how to pre-configure options if you're a network admin. Stay tuned.MVC Controls Toolkit: Mvc Controls Toolkit 1.5.0: Added: The new Client Blocks feaure of Views A new "move" js method for the TreeViews The NewHtmlCreated js event to the DataGrid Improved the ChoiceList structure that now allows also the selection list of a dropdown to be chosen with a lambda expression Improved the AcceptViewHintAttribute controller filter. Now a client can specify not only the name of a View or Partial View it prefers, but also to receive just the rough data in Json format. Fixed: Issue with partial thrust Cl...Free SharePoint Master Pages: Buried Alive (Halloween) Theme: Release Notes *Created for Halloween, you will find theme file, custom css file and images. *Created by Al Roome @AlstarRoome Features: Custom styling for web part Custom background *Screenshot https://s3.amazonaws.com/kkhipple/post/sharepoint-showcase-halloween.pngDevForce Application Framework: DevForce AF 2.0.3 RTW: PrerequisitesWPF 4.0 Silverlight 4.0 DevForce 2010 6.1.3.1 Download ContentsDebug and Release Assemblies API Documentation Source code License.txt Requirements.txt Release HighlightsNew: EventAggregator event forwarding New: EntityManagerInterceptor<T> to intercept EntityManger events New: IHarnessAware to allow for ViewModel setup when executed inside of the Development Harness New: Improved design time stability New: Support for add-in development New: CoroutineFns.To...NicAudio: NicAudio 2.0.5: Minor change to accept special DTS stereo modes (LtRt, AB,...)NDepend TFS 2010 integration: version 0.5.0 beta 1: Only the activity and the VS plugin are avalaible right now. They basically work. Data types that are logged into tfs reports are subject to change. This is no big deal since data is not yet sent into the warehouse.Windows Azure Toolkit for Windows Phone: Windows Azure Toolkit for Windows Phone v1.3.1: Upgraded Windows Azure projects to Windows Azure Tools for Microsoft Visual Studio 2010 1.5 – September 2011 Upgraded the tools tools to support the Windows Phone Developer Tools RTW Update SQL Azure only scenarios to use ASP.NET Universal Providers (through the System.Web.Providers v1.0.1 NuGet package) Changed Shared Access Signature service interface to support more operations Refactored Blobs API to have a similar interface and usage to that provided by the Windows Azure SDK Stor...DotNetNuke® FAQ: 05.00.00: FAQ (Frequently Asked Questions) 05.00.00 will work for any DNN version 5.6.1 and up. It is the first version which is rewritten in C#. The scope of this update is to fix all known issues and improve user interface. Please review and rate this release... (stars are welcome)BUG FIXESManage Categories button text was not localized Edit/Add FAQ Entry: button text was not localized ENHANCEMENTSAdded an option to select the control for category display: Listbox with checkboxes (flat category ...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.921.340): Added CodePlex and PayPal links New iconNew ProjectsAsynk: Asynk is a framework/application that allows existing applications to easily be extended with an offloaded asynchronous worker layer. Asynk is developed using C#.Blob Tower Defense: 3D tower defense game for Windows Phone 7. School project for Brno University of Technology, computer graphics class.Booz: Booz is... An extended version of the boo shell (booish2 to be precise). Offers additional commands like cd, md, ls etc. I hope this shell can be used to take the position of/surpass the native windows shell in the near future.CIMS: a sanction infomation system for sencience and technology of hustCrystalDot - Icon Collection / Pack (LGPL): .Net / Mono freundliche Varainte der Crystal-Icons von Everaldo Icon collection / pack for .NET and Mono designed by Everaldo - KDE style http://www.everaldo.com/crystal/dotetes: dotetes adalah teka teki silang tool dikembangkan dengan bahasa c#Emoe': This Project is a Windows Phone 7.1 application.Equation Inversion: Visual Studion 2008 Add-in for equation inversions.Exploring VMR Features on WEC7: This is the sample application helps you to do alpha blending the bitmap on camera streaming in Windows Embedded Compact 7 using Directshow video Renderer (VMR). It is a VS2008 based smart device project developed on C++. I have explained the sample application in the following blog link. http://www.e-consystems.com/blog/windowsce/?p=759 EzValidation: Custom validation extensions for ASP.NET MVC 3. Includes server and client side model based validation attributes for: -- Equal To -- Not Equal To -- Greater Than -- Greater Than or Equal To -- Less Than -- Less Than or Equal To Supports validating against: -- Another Model Field -- A Specific Value -- Current Date/Yesterday/Tomorrow (for Dates and Strings) Download & Install via NuGet "package-install ezvalidation"Flu.net: Flu.net is a tool that helps you creating your own fluent syntax for .NET Framework applications in a declarative fashion. It is aimed for infrastructures and other open-source projects use.For Chess Endgames: King vs. King Opposition Calculator: You must input the locations of 2 kings on a chessboard, and whose turn it is to move. The calculator will display which king has the opposition, and how it can be used or maintained.GameTrakXNA: This project aims to create a simple library to use the unique GameTrak controller within XNA and Flash.Google Speech Recognition Example: Google Speech Recognition contains a working example of application that uses google speech recognition API. App contains all necessary dlls to record, decode and send your voice request to google service and recieve a text representation of what you've said. It's developed in C#Interval Mandelbrot Explorer: Explore the Mandelbrot set using interval arithmetic.ISD training tasks: ISD training examples and tasksiTunesControlBar: The iTunesControlBar helps user control their iTunes Application while it is minimized. iTunesControlBar resides at the top of the screen, invisible when not used, and allows playback and volume control, library searches and media information without the need to bring up iTunes.iTurtle: A bunch of Powerscripts to automate server management in AD environment.M26WC - Mono 2.6 Wizard Control: Wizard which runs under Mono2.6 A fork of: http://aerowizard.codeplex.com/Microsoft Help Viewer 2: Help Viewer 2 is the help runtime for both Visual Studio 11 help and Windows 8 help. The code in this project will help you use and understand the HV2 runtime API.MONTRASEC: Monitoring Trafficking in human beings and Sexual Exploitation of Children: benchmarking for member state and EU reporting, turning the SIAMSECT templates into a user-friendly interface and reporting tool. MTF.NET Runtime: Managed Task Framework .NET Runtime The MTF.NET runtime software and resulting assemblies are required to run applications built using the Managed Task Framework.NET Professional (Visual Studio 2010 extension) software design editor. The MTF.NET team are committed to continuously improving the core MTF.NET runtime and ensuring it is always available free and fully transparent. Pandoras Box: A greenfield inversion of control project utilising the power and flexibility of expressions and preferring convention over configuration.Pass the Puzzle: Pass the Puzzle is a frantic word-guessing party game. The game displays a few letters, and the players must come up with words containing those letters. But beware: if the timer goes off, you lose! It is based on the folk party game Pass the Parcel and is written in C#.PerCiGal: Percigal is a project for the development of applications for managing your personal media library. It consists in - a windows application to use at home to catalog movies, TV series, cast and books, with the support of the Internet for information retrieval; - a web interface for viewing and cataloging everywhere your media; - an application for smartphones. Project Flying Carpet: Este jogo é um projeto para a cadeira Projeto de Jogos: Motores Jogos do curso de Jogos Digitais da Unisinos.proxy browser: sed leo Latin's Butterfly....Python Multiple Dispatch: Multiple dispatch (AKA multimethods) for Python 3 via a metaclass and type annotations.reDune: ?????????? ???? ? ????? «????????? ? ???????? ???????». ???????? ?? Dune2000 ?? Westwood ? Electronic Arts.Rereadable: Keep page from internet for read it latter.ServStop: ServStop is a .NET application that makes it easy to stop several system services at once. Now you don't have to change startup types or stop them one at a time. It has a simple list-based interface with the ability to save and load lists of user services to stop. Written in C#.SharePoint 2010 Audience Membership Workflow Activity (Full Trust): A simple SharePoint 2010 workflow activity / workflow condition to check whether the user initiating the workflow is a member of a specified audience. Farm-level .wsp solution, written in C#. Once installed, the workflow activity can be used in SharePoint Designer 2010 declarative workflows.SQL Server® to Firebird DB converter: Converts Microsoft SQL Server® database into Firebird database including entire structure and datastegitest: test projectSystem.Threading.Joins: The Joins project provides asynchronous concurrency semantics based on join calculus and modeled after the Microsoft Research C? (C Omega) project.TestAndroidGame: try dev a TestAndroidGametetribricks: block game Topographic Explorer: A project to import, convert, explore, manipulate, and save topographical maps. Looking to use C# and WPF.Trading: Under construction!!!Trombone: Trombone makes it easier for Windows Mobile Professional users to automate status reply through SMS. It's developed in Visual C# 2008.Tulsa SharePoint Interest Group: Repository for source code for the Tulsa SharePoint Interest Group's web site. The Tulsa SharePoint Interest Group is using the Community Kit for SharePoint. This project will house any modifications that are specific to our user group.World of Tanks RU tiny stats collection utilty.: Tiny utility to load players stats for World of Tanks RU server. Results saved to comma separated file.WS-Discovery Proxy: Attempt at creating general purpose WS-Discovery Proxy.Yamaha Tu?n Tr?c: This application is used to manage information for Yamaha Tu?n Tr?c

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  • Dynamically loading Assemblies to reduce Runtime Dependencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. This will change though depending on the size of objects serialized - the larger the object the more processing time is spent inside the actual dynamically activated components and the less difference there will be. Dynamic code is always slower, but how much it really affects your application primarily depends on how frequently the dynamic code is called in relation to the non-dynamic code executing. In most situations where dynamic code is used 'to get the process rolling' as I do here the overhead is small enough to not matter.All that being said though - I serialized 10,000 objects in 80ms vs. 45ms so this is hardly slouchy performance. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?Dynamic loading is not something you need to worry about but on occasion dynamic loading makes sense. But there's a price to be paid in added code  and a performance hit which depends on how frequently the dynamic code is accessed. But for some operations that are not pivotal to a component or application and are only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files adding dependencies and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems like a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful option in your toolset… © Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Explained: EF 6 and “Could not determine storage version; a valid storage connection or a version hint is required.”

    - by Ken Cox [MVP]
    I have a legacy ASP.NET 3.5 web site that I’ve upgraded to a .NET 4 web application. At the same time, I upgraded to Entity Framework 6. Suddenly one of the pages returned the following error: [ArgumentException: Could not determine storage version; a valid storage connection or a version hint is required.]    System.Data.SqlClient.SqlVersionUtils.GetSqlVersion(String versionHint) +11372412    System.Data.SqlClient.SqlProviderServices.GetDbProviderManifest(String versionHint) +91    System.Data.Common.DbProviderServices.GetProviderManifest(String manifestToken) +92 [ProviderIncompatibleException: The provider did not return a ProviderManifest instance.]    System.Data.Common.DbProviderServices.GetProviderManifest(String manifestToken) +11431433    System.Data.Metadata.Edm.Loader.InitializeProviderManifest(Action`3 addError) +11370982    System.Data.EntityModel.SchemaObjectModel.Schema.HandleAttribute(XmlReader reader) +216 A search of the error message didn’t turn up anything helpful except that someone mentioned that the error messages was bogus in his case. The page in question uses the ASP.NET EntityDataSource control, consumed by a Telerik RadGrid. This is a fabulous combination for putting a huge amount of functionality on a page in a very short time. Unfortunately, the 6.0.1 release of EF6 doesn’t support EntityDataSource. According to the people in charge, support is planned but there’s no timeline for an EntityDataSource build that works with EF6.  I’m not sure what to do in the meantime. Should I back out EF6 or manually wire up the RadGrid? The upshot is that you might want to rethink plans to upgrade to Entity Framework 6 for Web forms projects if they rely on that handy control. It might also help to spend a User voice vote here:  http://data.uservoice.com/forums/72025-entity-framework-feature-suggestions/suggestions/3702890-support-for-asp-net-entitydatasource-and-dynamicda

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  • Adding a hyperlink in a client report definition file (RDLC)

    - by rajbk
    This post shows you how to add a hyperlink to your RDLC report. In a previous post, I showed you how to create an RDLC report. We have been given the requirement to the report we created earlier, the Northwind Product report, to add a column that will contain hyperlinks which are unique per row.  The URLs will be RESTful with the ProductID at the end. Clicking on the URL will take them to a website like so: http://localhost/products/3  where 3 is the primary key of the product row clicked on. To start off, open the RDLC and add a new column to the product table.   Add text to the header (Details) and row (Product Website). Right click on the row (not header) and select “TextBox properties” Select Action – Go to URL. You could hard code a URL here but what we need is a URL that changes based on the ProductID.   Click on the expression button (fx) The expression builder gives you access to several functions and constants including the fields in your dataset. See this reference for more details: Common Expressions for ReportViewer Reports. Add the following expression: = "http://localhost/products/" & Fields!ProductID.Value Click OK to exit the Expression Builder. The report will not render because hyperlinks are disabled by default in the ReportViewer control. To enable it, add the following in your page load event (where rvProducts is the ID of your ReportViewerControl): protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { rvProducts.LocalReport.EnableHyperlinks = true; } } We want our links to open in a new window so set the HyperLinkTarget property of the ReportViewer control to “_blank”   We are done adding hyperlinks to our report. Clicking on the links for each product pops open a new windows. The URL has the ProductID added at the end. Enjoy!

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  • How to Upgrade Your Netbook to Windows 7 Home Premium

    - by Matthew Guay
    Would you like more features and flash in Windows on your netbook?  Here’s how you can easily upgrade your netbook to Windows 7 Home Premium the easy way. Most new netbooks today ship with Windows 7 Starter, which is the cheapest edition of Windows 7.  It is fine for many computing tasks, and will run all your favorite programs great, but it lacks many customization, multimedia, and business features found in higher editions.  Here we’ll show you how you can quickly upgrade your netbook to more full-featured edition of Windows 7 using Windows Anytime Upgrade.  Also, if you want to upgrade your laptop or desktop to another edition of Windows 7, say Professional, you can follow these same steps to upgrade it, too. Please note: This is only for computers already running Windows 7.  If your netbook is running XP or Vista, you will have to run a traditional upgrade to install Windows 7. Upgrade Advisor First, let’s make sure your netbook can support the extra features, such as Aero Glass, in Windows 7 Home Premium.  Most modern netbooks that ship with Windows 7 Starter can run the advanced features in Windows 7 Home Premium, but let’s check just in case.  Download the Windows 7 Upgrade Advisor (link below), and install as normal. Once it’s installed, run it and click Start Check.   Make sure you’re connected to the internet before you run the check, or otherwise you may see this error message.  If you see it, click Ok and then connect to the internet and start the check again. It will now scan all of your programs and hardware to make sure they’re compatible with Windows 7.  Since you’re already running Windows 7 Starter, it will also tell you if your computer will support the features in other editions of Windows 7. After a few moments, the Upgrade Advisor will show you want it found.  Here we see that our netbook, a Samsung N150, can be upgraded to Windows 7 Home Premium, Professional, or Ultimate. We also see that we had one issue, but this was because a driver we had installed was not recognized.  Click “See all system requirements” to see what your netbook can do with the new edition. This shows you which of the requirements, including support for Windows Aero, your netbook meets.  Here our netbook supports Aero, so we’re ready to go upgrade. For more, check out our article on how to make sure your computer can run Windows 7 with Upgrade Advisor. Upgrade with Anytime Upgrade Now, we’re ready to upgrade our netbook to Windows 7 Home Premium.  Enter “Anytime Upgrade” in the Start menu search,and select Windows Anytime Upgrade. Windows Anytime Upgrade lets you upgrade using product key you already have or one you purchase during the upgrade process.  And, it installs without any downloads or Windows disks, so it works great even for netbooks without DVD drives. Anytime Upgrades are cheaper than a standard upgrade, and for a limited time, select retailers in the US are offering Anytime Upgrades to Windows 7 Home Premium for only $49.99 if purchased with a new netbook.  If you already have a netbook running Windows 7 Starter, you can either purchase an Anytime Upgrade package at a retail store or purchase a key online during the upgrade process for $79.95.  Or, if you have a standard Windows 7 product key (full or upgrade), you can use it in Anytime upgrade.  This is especially nice if you can purchase Windows 7 cheaper through your school, university, or office. Purchase an upgrade online To purchase an upgrade online, click “Go online to choose the edition of Windows 7 that’s best for you”.   Here you can see a comparison of the features of each edition of Windows 7.  Note that you can upgrade to either Home Premium, Professional, or Ultimate.  We chose home Premium because it has most of the features that home users want, including Media Center and Aero Glass effects.  Also note that the price of each upgrade is cheaper than the respective upgrade from Windows XP or Vista.  Click buy under the edition you want.   Enter your billing information, then your payment information.  Once you confirm your purchase, you will directly be taken to the Upgrade screen.  Make sure to save your receipt, as you will need the product key if you ever need to reinstall Windows on your computer. Upgrade with an existing product key If you purchased an Anytime Upgrade kit from a retailer, or already have a Full or Upgrade key for another edition of Windows 7, choose “Enter an upgrade key”. Enter your product key, and click Next.  If you purchased an Anytime Upgrade kit, the product key will be located on the inside of the case on a yellow sticker. The key will be verified as a valid key, and Anytime Upgrade will automatically choose the correct edition of Windows 7 based on your product key.  Click Next when this is finished. Continuing the Upgrade process Whether you entered a key or purchased a key online, the process is the same from here on.  Click “I accept” to accept the license agreement. Now, you’re ready to install your upgrade.  Make sure to save all open files and close any programs, and then click Upgrade. The upgrade only takes about 10 minutes in our experience but your mileage may vary.  Any available Microsoft updates, including ones for Office, Security Essentials, and other products, will be installed before the upgrade takes place. After a couple minutes, your computer will automatically reboot and finish the installation.  It will then reboot once more, and your computer will be ready to use!  Welcome to your new edition of Windows 7! Here’s a before and after shot of our desktop.  When you do an Anytime Upgrade, all of your programs, files, and settings will be just as they were before you upgraded.  The only change we noticed was that our pinned taskbar icons were slightly rearranged to the default order of Internet Explorer, Explorer, and Media Player.  Here’s a shot of our desktop before the upgrade.  Notice that all of our pinned programs and desktop icons are still there, as well as our taskbar customization (we are using small icons on the taskbar instead of the default large icons). Before, with the Windows 7 Starter background and the Aero Basic theme: And after, with Aero Glass and the more colorful default Windows 7 background.   All of the features of Windows 7 Home Premium are now ready to use.  The Aero theme was activate by default, but you can now customize your netbook theme, background, and more with the Personalization pane.  To open it, right-click on your desktop and select Personalize. You can also now use Windows Media Center, and can play-back DVD movies using an external drive. One of our favorite tools, the Snipping Tool, is also now available for easy screenshots and clips. Activating you new edition of Windows 7 You will still need to activate your new edition of Windows 7.  To do this right away, open the start menu, right-click on Computer, and select Properties.   Scroll to the bottom, and click “Activate Windows Now”. Make sure you’re connected to the internet, and then select “Activate Windows online now”. Activation may take a few minutes, depending on your internet connection speed. When it is done, the Activation wizard will let you know that Windows is activated and genuine.  Your upgrade is all finished! Conclusion Windows Anytime Upgrade makes it easy, and somewhat cheaper, to upgrade to another edition of Windows 7.  It’s useful for desktop and laptop owners who want to upgrade to Professional or Ultimate, but many more netbook owners will want to upgrade from Starter to Home Premium or another edition.  Links Download the Windows 7 Upgrade Advisor Windows Team Blog: Anytime Upgrade Special with new PC purchase Similar Articles Productive Geek Tips How To Upgrade from Vista to Windows 7 Home Premium EditionAnother Blog You Should Subscribe ToMysticgeek Blog: Turn Vista Home Premium Into Ultimate (Part 3) – Shadow CopyUpgrade Ubuntu from Breezy to DapperHow to Upgrade the Windows 7 RC to RTM (Final Release) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site Spyware Blaster v4.3 Yes, it’s Patch Tuesday

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  • CodePlex Daily Summary for Thursday, February 25, 2010

    CodePlex Daily Summary for Thursday, February 25, 2010New ProjectsAptusSoftware.Threading: AptusSoftware.Threading is a class library designed primarily to assist in the development of multi-threaded WinForm applications, although there i...AxiomGameDesigner: It is going to be a universal scene editor for Axiom 3D game engine. It is in pure C# and will be kept portable to MONO for compatibility with linu...Badger - Unity Productivity Extensions: A set of Microsoft Unity Extensions. Why Badger? Because I love badgers.Business & System Analysis Templates and Best Practices for Russian: http://saway.codeplex.com/Conectayas: Conectayas is an open source "Connect Four" alike game but transformable to "Tic-Tac-Toe" and to a lot of similar games that uses mouse. Written in...FastCode: .NET 3.5 Extensions set to increase coding speed.Hundiyas: Hundiyas is an open source "Battleship" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse. This cross-platform and cro...Icelandic Online Banking: Icelandic Online Banking is project defining a web service interface for online banking.IE8 AddOns XML Creator: Application that helps on creating the xml files for IE8 Accelerators, Search Providers and the markup for Web Slices.iKnowledge: a asp.net mvc demoLearn ASP.NET MVC: Learn ASP.NET MVC is a project for the members of the Peer Learning group in Silicon Valley. It contains the SportsStore solution from the Pro ASP...Live at Education Meta Web-Service: Live at Education Meta Web-Service is intended to abstract from several technologies that are included in Live@edu set of services. This web-ser...Low level wave sound output for VB.NET: Low level sound output class for VB.NET using platform invocation services to call winmm.dllMailQ: MailQ makes it easier for developers to send mail messages from an application. The system sends mails based on a database queue system (store, se...Managed DXGI: Managed DXGI library is Fully managed wrapper writen on C# for DXGI 1.0 and 1.1 technology. It makes easier to support DXGI in managed application....Multivalue AutoComplete WinForms TextBox in C#: This project is a sample application that demonstrates how to create a multivalue WinForms textbox in C# using .NET Framework 3.5.Nifty CSharp Tools: Nifty CSharp Tools, will contain various tools and snippets. IRCBot, splashscreens, linq, world of warcraft log parsing, screenshot uploaders, twi...PHP MPQ: A port of StormLib to PHP for handling Blizzard MPQ files.RedDevils strategy - Project Hoshimi Programming Battle: Source Code of RedDevils strategy. Imagine Cup 2008 - Project Hoshimi Programming Battle.RNUNIT: rNunit is a distributed Nunit project. Many application these days are client-server application, distributed application and regular unit testing ...Samar Solution: Samar Solutions is a business system for office automation.Silverlight OOMRPG Game Engine: Silverlight OOMRPG Game EngineSimulator: GPSSimulatorSLARToolkit - Silverlight Augmented Reality Toolkit: SLARToolkit is a flexible Augmented Reality library for Silverlight with the aim to make real time Augmented Reality applications with Silverlight ...Spiral Architecture Driven Development (SADD) for Russian: Это русская версия сайта sadd.codeplex.comSQLSnapshotManager: Easily manage SQL Server database snapshots in a easy to use visual interface.Twilio with VB.NET MVC: Twilio with VB.NET MVC is a sample application for developing with Twilio's REST based telephony API. It includes an XML Schema of the TwiML respon...Ultra Speed Dial: UltraSpeedDial.com - Online Speed Dial Page.Visual HTML Editor justHTML: justHTML - is simle windows-application WYSIWYG editor that allow everyone - without any knowledge of HTML - to create and edit web-pages. It supp...WinMTR.NET: .NET Clone of the popular Windows clone of the popular Linux Matt's TracerouteWPF Dialogs: "WPF Dialogs" is a library for different Dialogs in WPF (e.g. FolderBrowseDialog, SaveFileDialog, OpenFileDialog etc.). These Dialogs are written i...WPFLogin: A small Login window in WPF and C#XNA PerformanceTimers: CPU Timers for Windows and Xbox360. Can track multiple threads, and presents output as a log on-screen.New ReleasesAptusSoftware.Threading: 2.0.0: First public release. This release is in production as part of several commercial applications and is stable. The source code download includes a...BizTalk Software Factory: BizTalk Software Factory v2.1: This is a service release for the BizTalk Software Factory for BizTalk Server 2009, containing so far: Fix for x64: the SN.EXE tool is now locate...Business & System Analysis Templates and Best Practices for Russian: R00 The Place reserver: Just to reserve the place Will be filled out soonChronos WPF: Chronos v1.0 Beta 2: Added a new SplashScreen Added a new Login View and implemented Log Off Added a new PasswordBoxHelper (http://www.codeproject.com/Articles/371...dotNetTips: dotNetTips.Utility 3.5 R2: This is a new release (version 3.5.0.3) compatible with .NET 3.5. Lots of new classes/features!! Requires SP1 if using the Entity Framework extensi...fleXdoc: template-based server-side document generator (docx): fleXdoc 1.0 beta 3: The third and final beta of fleXdoc. fleXdoc consists of a webservice and a (test)client for the service. Make sure you also download the testclien...FluentPS: FluentPS v1.0: - FluentPS is moved from ASMX to WCF interface of the Project Server Interface (PSI) - Impersonation changes to work in compliance with WCF interfa...FolderSize: FolderSize.Win32.1.0.4.0: FolderSize.Win32.1.0.3.0 A simple utility intended to be used to scan harddrives for the folders that take most place and display this to the user...iTuner - The iTunes Companion: iTuner 1.1.3707 Beta 3: As promised, the iTuner Automated Librarian is now available. 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The first several are complete and the rest are no...nxAjax - an asp.net ajax library using jQuery: nxAjax v3 codeplex 7: nxAjax v3 codeplex 7 binary and test website. Bug Fixed: ajax:Form control Add: Drag and drop Rewritten: DragnDropManager DragPanel DropPan...Office Apps: 0.8.7: whats new? Document.Editor and Document.Viewer now supports FlowDocument (.xaml) files bug fix'sPDF Rider: PDF Rider 0.3: Application PrerequisitesMicrosoft Windows Operating Systems (XP (tested) - Vista - 7) Microsoft .NET Framework 3.5 runtime A PDF rendering sof...ShellLight: ShellLight 0.1.0.1 Src: Codeplex project released. This is only a preview of the product. Until the first final release there will be many improvements.Silverlight OOMRPG Game Engine: SilverlightGameTutorialSolution v1.01: Please visit my blog for Silverlight OOMROG Game Tutorial: http://www.cnblogs.com/Jax/archive/2010/02/24/1673053.html.Simple Savant: Simple Savant v0.4: Added support for full-text indexing (See Full-Text Indexing) Added support for attribute spanning and compression for property values larger tha...Spiral Architecture Driven Development (SADD) for Russian: R00: R00 to reserve site nameTeamReview - TFS Code Review: Release 1.1.3: Release Features New expanded product positioning for capturing any targeted coding work as a trackable, assignable, reportable Work Item for any r...Text Designer Outline Text Library: 10th minor release: Version 0.3.1 (10th minor release)Fixed the gradient brush being too big for the text, resulting in not much gradient shown in the text. Gradient...TFS Workflow Control: TeamExplorer and TSWA control 1.0 for TFS 2010 RC: This is a special version for TFS 2010 RC. Use the RC version of the power tools to modify the layout of your work items (http://visualstudiogaller...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.7) - VS2010 RC Support: This update adds support for Visual Studio 2010 RC in addition to Visual Studio 2008. Please note that Visual Studio 2010 Beta 2 is NOT supported a...Tumblen3: tumblen3 Version 25Feb2010: ready for Twitter's xAuthUMD文本编辑器: UMDEditor文本编辑器V2.1.0: 2.1.0 (2010-02-24) 增加查找章节内指定文本内容的功能 2.0.4 (2010-02-06) 章节内容框增加右键菜单,包含编辑文本的基本操作 ------------------------------------------------------- 执行 reg.bat ...VCC: Latest build, v2.1.30224.0: Automatic drop of latest buildVisual HTML Editor justHTML: Latest binary: Latest buid here. Executable and mshtml.dll included in this archive. Ready to use ;)Visual HTML Editor justHTML: Source code for version 2.5: Visual studio 2008 project with full source code.VOB2MKV: vob2mkv-1.0.2: The release vob2mkv-1.0.2 is a feature update of the VOB2MKV project. It now includes a DirectShow source filter, MKVSOURCE. A source filter allo...WinMTR.NET: V 1.0: V 1.0WPF Dialogs: Version 0.1.0: Version 0.1.0 FolderBrowseDialog is implementet for more information look here Version 0.1.0 (german: Version 0.1.0 - Deutsch).WPF Dialogs: Version 0.1.1: Version 0.1.1 Features FolderBrowseDialog was extended / FolderBrowseDialog - Deutsch wurde erweitertXNA PerformanceTimers: XNA PerformanceTimers 0.1: Initial release.Zeta Resource Editor: Release 2010-02-24: Added HTTP proxy server support.Most Popular ProjectsASP.NET Ajax LibraryManaged Extensibility FrameworkWindows 7 USB/DVD Download ToolDotNetZip LibraryMDownloaderVirtual Router - Wifi Hot Spot for Windows 7 / 2008 R2MFCMAPIDroid ExplorerUseful Sharepoint Designer Custom Workflow ActivitiesOxiteMost Active ProjectsDinnerNow.netBlogEngine.NETRawrInfoServiceSLARToolkit - Silverlight Augmented Reality ToolkitNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSharpMap - Geospatial Application Framework for the CLRjQuery Library for SharePoint Web ServicesRapid Entity Framework. (ORM). CTP 2Common Context Adapters

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