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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Update manager problem

    - by Alberto Favero
    I am trying to update to the LTS 12.04 and got the message: E:MMap dinâmico necessita de mais memória. Por favor aumente o tamanho de APT::Cache-Limit. Valor atual: 25165824. (man 5 apt.conf), E:Um erro ocorreu processando libmail-sender-perl (NovaVersão1), E:Problem with MergeList /var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_lucid_universe_binary-i386_Packages, E:As listas de pacotes ou os arquivos de estado não puderam ser analisados ou abertos All updates are stuck now... What I must to do to solve this and upgrade to the 12.04 LTS? Thanks, Alberto

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • Problem upgrading from 13.04 to 13.10

    - by Charles
    Part way through upgrading from 13.04 to 13.10 the process ground to a halt with an error message. Now on retrying by going to 'Check for updates' I get the following: Failed to load the package list This is a serious problem. Try again later. If this problem appears again, please report an error to the developers. E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_saucy_universe_i18n_Translation-en%%5fGB, E:The package lists or status file could not be parsed or opened. Problem reported but my question is, "what can I do now?; Do I have to do a fresh install?; if so will settings etc. in my Home folder (on its own partition) be saved?" 13.04 still seems to be working perfectly, while upgrading I had a terrible internet connection varying between 'dead slow' and 'dead stop', not sure if that caused the problem.

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  • Scripting custom drawing in Delphi application with IF/THEN/ELSE statements?

    - by Jerry Dodge
    I'm building a Delphi application which displays a blueprint of a building, including doors, windows, wiring, lighting, outlets, switches, etc. I have implemented a very lightweight script of my own to call drawing commands to the canvas, which is loaded from a database. For example, one command is ELP 1110,1110,1290,1290,3,8388608 which draws an ellipse, parameters are 1110x1110 to 1290x1290 with pen width of 3 and the color 8388608 converted from an integer to a TColor. What I'm now doing is implementing objects with common drawing routines, and I'd like to use my scripting engine, but this calls for IF/THEN/ELSE statements and such. For example, when I'm drawing a light, if the light is turned on, I'd like to draw it yellow, but if it's off, I'd like to draw it gray. My current scripting engine has no recognition of such statements. It just accepts simple drawing commands which correspond with TCanvas methods. Here's the procedure I've developed (incomplete) for executing a drawing command on a canvas: function DrawCommand(const Cmd: String; var Canvas: TCanvas): Boolean; type TSingleArray = array of Single; var Br: TBrush; Pn: TPen; X: Integer; P: Integer; L: String; Inst: String; T: String; Nums: TSingleArray; begin Result:= False; Br:= Canvas.Brush; Pn:= Canvas.Pen; if Assigned(Canvas) then begin if Length(Cmd) > 5 then begin L:= UpperCase(Cmd); if Pos(' ', L)> 0 then begin Inst:= Copy(L, 1, Pos(' ', L) - 1); Delete(L, 1, Pos(' ', L)); L:= L + ','; SetLength(Nums, 0); X:= 0; while Pos(',', L) > 0 do begin P:= Pos(',', L); T:= Copy(L, 1, P - 1); Delete(L, 1, P); SetLength(Nums, X + 1); Nums[X]:= StrToFloatDef(T, 0); Inc(X); end; Br.Style:= bsClear; Pn.Style:= psSolid; Pn.Color:= clBlack; if Inst = 'LIN' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.MoveTo(Trunc(Nums[0]), Trunc(Nums[1])); Canvas.LineTo(Trunc(Nums[2]), Trunc(Nums[3])); Result:= True; end else if Inst = 'ELP' then begin Pn.Width:= Trunc(Nums[4]); if Length(Nums) > 5 then begin Br.Style:= bsSolid; Br.Color:= Trunc(Nums[5]); end; Canvas.Ellipse(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3])); Result:= True; end else if Inst = 'ARC' then begin Pn.Width:= Trunc(Nums[8]); Canvas.Arc(Trunc(Nums[0]),Trunc(Nums[1]),Trunc(Nums[2]),Trunc(Nums[3]), Trunc(Nums[4]),Trunc(Nums[5]),Trunc(Nums[6]),Trunc(Nums[7])); Result:= True; end else if Inst = 'TXT' then begin Canvas.Font.Size:= Trunc(Nums[2]); Br.Style:= bsClear; Pn.Style:= psSolid; T:= Cmd; Delete(T, 1, Pos(' ', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Delete(T, 1, Pos(',', T)); Canvas.TextOut(Trunc(Nums[0]), Trunc(Nums[1]), T); Result:= True; end; end else begin //No space found, not a valid command end; end; end; end; What I'd like to know is what's a good lightweight third-party scripting engine I could use to accomplish this? I would hate to implement parsing of IF, THEN, ELSE, END, IFELSE, IFEND, and all those necessary commands. I need simply the ability to tell the scripting engine if certain properties meet certain conditions, it needs to draw the object a certain way. The light example above is only one scenario, but the same solution needs to also be applicable to other scenarios, such as a door being open or closed, locked or unlocked, and draw it a different way accordingly. This needs to be implemented in the object script drawing level. I can't hard-code any of these scripting/drawing rules, the drawing needs to be controlled based on the current state of the object, and I may also wish to draw a light a certain shade or darkness depending on how dimmed the light is.

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  • Immutable Method Java

    - by Chris Okyen
    In Java, there is the final keyword in lieu of the const keyword in c and c++. In the latter languages their is mutable and immutable methods such as stated in one answer by Johannes Schaub - litb the question how-many-and-which-are-the-uses-of-const-in-ce Use const to tell others methods won't change the logical state of this object. struct SmartPtr { int getCopies() const { return mCopiesMade; } }ptr1; ... int var = ptr.getCopies(); // returns mCopiesMade and is specified that to not modify objects state. How is this performed in Java?

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  • Redirect Permanent and https

    - by Clem
    I just set up https on my server, and I have an issue with redirect permanent. If I have a link for example http://domain.com/index.html it redirect me on https://www.domain.comindex.html The / is missing and I can't figure out how to fix it. It's work with http://www.domain.com/index.html Here is my httpd.conf <VirtualHost *:80> ServerName domain.com Redirect permanent / https://www.domain.com/ </VirtualHost> <VirtualHost *:80> ServerName www.domain.com Redirect permanent / https://www.domain.com/ </VirtualHost> <VirtualHost *:443> DocumentRoot /var/www/domain/ ServerName www.domain.com SSLEngine on SSLCertificateFile ssl.crt SSLCertificateKeyFile ssl.key </VirtualHost>

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  • Upgrade fails because of blcr-dkms

    - by Peter Smit
    When I try to update my Ubuntu 10.04 installation to 10.10 I get the following error. Could not calculate the upgrade An unresolvable problem occurred while calculating the upgrade: Trying to install blacklisted version 'blcr-dkms_0.8.2-13' This can be caused by: * Upgrading to a pre-release version of Ubuntu * Running the current pre-release version of Ubuntu * Unofficial software packages not provided by Ubuntu If none of this applies, then please report this bug against the 'update-manager' package and include the files in /var/log/dist-upgrade/ in the bug report. None of the three applies to me (I think). Now I found that this also affects someone else: https://bugs.launchpad.net/update-manager/+bug/657662 Is there here someone who knows what could be wrong? Or a workaround so that I can install Maverick Meerkat?

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  • Automating custom software installation in a zone

    - by mgerdts
    In Solaris 11, the internals of zone installation are quite different than they were in Solaris 10.  This difference allows the administrator far greater control of what software is installed in a zone.  The rules in Solaris 10 are simple and inflexible: if it is installed in the global zone and is not specifically excluded by package metadata from being installed in a zone, it is installed in the zone.  In Solaris 11, the rules are still simple, but are much more flexible:  the packages you tell it to install and the packages on which they depend will be installed. So, where does the default list of packages come from?  From the AI (auto installer) manifest, of course.  The default AI manifest is /usr/share/auto_install/manifest/zone_default.xml.  Within that file you will find:             <software_data action="install">                 <name>pkg:/group/system/solaris-small-server</name>             </software_data> So, the default installation will install pkg:/group/system/solaris-small-server.  Cool.  What is that?  You can figure out what is in the package by looking for it in the repository with your web browser (click the manifest link), or use pkg(1).  In this case, it is a group package (pkg:/group/), so we know that it just has a bunch of dependencies to name the packages that really wants installed. $ pkg contents -t depend -o fmri -s fmri -r solaris-small-server FMRI compress/bzip2 compress/gzip compress/p7zip ... terminal/luit terminal/resize text/doctools text/doctools/ja text/less text/spelling-utilities web/wget If you would like to see the entire manifest from the command line, use pkg contents -r -m solaris-small-server. Let's suppose that you want to install a zone that also has mercurial and a full-fledged installation of vim rather than just the minimal vim-core that is part of solaris-small-server.  That's pretty easy. First, copy the default AI manifest somewhere where you will edit it and make it writable. # cp /usr/share/auto_install/manifest/zone_default.xml ~/myzone-ai.xml # chmod 644 ~/myzone-ai.xml Next, edit the file, changing the software_data section as follows:             <software_data action="install">                 <name>pkg:/group/system/solaris-small-server</name>                 <name>pkg:/developer/versioning/mercurial</name>                <name>pkg:/editor/vim</name>             </software_data> To figure out  the names of the packages, either search the repository using your browser, or use a command like pkg search hg. Now we are all ready to install the zone.  If it has not yet been configured, that must be done as well. # zonecfg -z myzone 'create; set zonepath=/zones/myzone' # zoneadm -z myzone install -m ~/myzone-ai.xml A ZFS file system has been created for this zone. Progress being logged to /var/log/zones/zoneadm.20111113T004303Z.myzone.install Image: Preparing at /zones/myzone/root. Install Log: /system/volatile/install.15496/install_log AI Manifest: /tmp/manifest.xml.XfaWpE SC Profile: /usr/share/auto_install/sc_profiles/enable_sci.xml Zonename: myzone Installation: Starting ... Creating IPS image Installing packages from: solaris origin: http://localhost:1008/solaris/54453f3545de891d4daa841ddb3c844fe8804f55/ DOWNLOAD PKGS FILES XFER (MB) Completed 169/169 34047/34047 185.6/185.6 PHASE ACTIONS Install Phase 46498/46498 PHASE ITEMS Package State Update Phase 169/169 Image State Update Phase 2/2 Installation: Succeeded Note: Man pages can be obtained by installing pkg:/system/manual done. Done: Installation completed in 531.813 seconds. Next Steps: Boot the zone, then log into the zone console (zlogin -C) to complete the configuration process. Log saved in non-global zone as /zones/myzone/root/var/log/zones/zoneadm.20111113T004303Z.myzone.install Now, for a few things that I've seen people trip over: Ignore that bit about man pages - it's wrong.  Man pages are already installed so long as the right facet is set properly.  And that's a topic for another blog entry. If you boot the zone then just use zlogin myzone, you will see that services you care about haven't started and that svc:/milestone/config:default is starting.  That is because you have not yet logged into the console with zlogin -C myzone. If the zone has been booted for more than a very short while when you first connect to the zone console, it will seem like the console is hung.  That's not really the case - hit ^L (control-L) to refresh the sysconfig(1M) screen that is prompting you for information.

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  • Why are Javascript for/in loops so verbose?

    - by Matthew Scharley
    I'm trying to understand the reasoning behind why the language designers would make the for (.. in ..) loops so verbose. For example: for (var x in Drupal.settings.module.stuff) { alert("Index: " + x + "\nValue: " + Drupal.settings.module.stuff[x]); } It makes trying to loop over anything semi-complex like the above a real pain as you either have to alias the value locally inside the loop yourself, or deal with long access calls. This is especially painful if you have two to three nested loops. I'm assuming there is a reason why they would do things this way, but I'm struggling with the reasoning.

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  • JustCode Provides Reflector Alternative

    - by Joe Mayo
    If you've been a loyal Reflector user, you've probably been exposed to the debacle surrounding RedGate's decision to no longer offer a free version.  Since then, the race has begun for a replacement with a provider that would stand by their promises to the community.  Mono has an ongoing free alternative, which has been available for a long time.  However, other vendors are stepping up to the plate, with their own offerings. If Not Reflector, Then What? One of these vendors is Telerik.  In their recent Q1 2011 release of JustCode, Telerik offers a decompilation utility rivaling what we've become accustomed to in Reflector.  Not only does Telerik offer a usable replacement, but they've (in my opinion), produced a product that integrates more naturally with visual Studio than any other product ever has.  Telerik's decompilation process is so easy that the accompanying demo in this post is blindingly short (except for the presence of verbose narrative). If you want to follow along with this demo, you'll need to have Telerik JustCode installed.  If you don't have JustCode yet, you can buy it or download a trial at the Telerik Web site . A Tall Tale; Prove It! With JustCode, you can view code in the .NET Framework or any other 3rd party library (that isn't well obfuscated).  This demo depends on LINQ to Twitter, which you can download from CodePlex.com and create a reference or install the package online as described in my previous post on NuGet.  Regardless of the method, you'll have a project with a reference to LINQ to Twitter.  Use a Console Project if you want to follow along with this demo. Note:  If you've created a Console project, remember to ensure that the Target Framework is set to .NET Framework 4.  The default is .NET Framework 4 Client Profile, which doesn't work with LINQ to Twitter.  You can check by double-clicking the Properties folder on the project and inspecting the Target Framework setting. Next, you'll need to add some code to your program that you want to inspect. Here, I add code to instantiate a TwitterContext, which is like a LINQ to SQL DataContext, but works with Twitter: var l2tCtx = new TwitterContext(); If you're following along add the code above to the Main method, which will look similar to this: using LinqToTwitter; namespace NuGetInstall { class Program { static void Main(string[] args) { var l2tCtx = new TwitterContext(); } } } The code above doesn't really do anything, but it does give something that I can show and demonstrate how JustCode decompilation works. Once the code is in place, click on TwitterContext and press the F12 (Go to Definition) key.  As expected, Visual Studio opens a metadata file with prototypes for the TwitterContext class.  Here's the result: Opening a metadata file is the normal way that Visual Studio works when navigating to the definition of a type where you don't have the code.  The scenario with TwitterContext happens because you don't have the source code to the file.  Visual Studio has always done this and you can experiment by selecting any .NET type, i.e. a string type, and observing that Visual Studio opens a metadata file for the .NET String type. The point I'm making here is that JustCode works the way Visual Studio works and you'll see how this can make your job easier. In the previous figure, you only saw prototypes associated with the code. i.e. Notice that the default constructor is empty.  Again, this is normal because Visual Studio doesn't have the ability to decompile code.  However, that's the purpose of this post; showing you how JustCode fills that gap. To decompile code, right click on TwitterContext in the metadata file and select JustCode Navigate -> Decompile from the context menu.  The shortcut keys are Ctrl+1.  After a brief pause, accompanied by a progress window, you'll see the metadata expand into full decompiled code. Notice below how the default constructor now has code as opposed to the empty member prototype in the original metadata: And Why is This So Different? Again, the big deal is that Telerik JustCode decompilation works in harmony with the way that Visual Studio works.  The navigate to functionality already exists and you can use that, along with a simple context menu option (or shortcut key) to transform prototypes into decompiled code. Telerik is filling the the Reflector/Red Gate gap by providing a supported alternative to decompiling code.  Many people, including myself, used Reflector to decompile code when we were stuck with buggy libraries or insufficient documentation.  Now we have an alternative that's officially supported by a company with an excellent track record for customer (developer) service, Telerik.  Not only that, JustCode has several other IDE productivity tools that make the deal even sweeter. Joe

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  • Windows in StreamInsight: Hopping vs. Snapshot

    - by Roman Schindlauer
    Three weeks ago, we explained the basic concept of windows in StreamInsight: defining sets of events that serve as arguments for set-based operations, like aggregations. Today, we want to discuss the so-called Hopping Windows and compare them with Snapshot Windows. We will compare these two, because they can serve similar purposes with different behaviors; we will discuss the remaining window type, Count Windows, another time. Hopping (and its syntactic-sugar-sister Tumbling) windows are probably the most straightforward windowing concept in StreamInsight. A hopping window is defined by its length, and the offset from one window to the next. They are aligned with some absolute point on the timeline (which can also be given as a parameter to the window) and create sets of events. The diagram below shows an example of a hopping window with length of 1h and hop size (the offset) of 15 minutes, hence creating overlapping windows:   Two aspects in this diagram are important: Since this window is overlapping, an event can fall into more than one windows. If an (interval) event spans a window boundary, its lifetime will be clipped to the window, before it is passed to the set-based operation. That’s the default and currently only available window input policy. (This should only concern you if you are using a time-sensitive user-defined aggregate or operator.) The set-based operation will be applied to each of these sets, yielding a result. This result is: A single scalar value in case of built-in or user-defined aggregates. A subset of the input payloads, in case of the TopK operator. Arbitrary events, when using a user-defined operator. The timestamps of the result are almost always the ones of the windows. Only the user-defined  operator can create new events with timestamps. (However, even these event lifetimes are subject to the window’s output policy, which is currently always to clip to the window end.) Let’s assume we were calculating the sum over some payload field: var result = from window in source.HoppingWindow( TimeSpan.FromHours(1), TimeSpan.FromMinutes(15), HoppingWindowOutputPolicy.ClipToWindowEnd) select new { avg = window.Avg(e => e.Value) }; Now each window is reflected by one result event:   As you can see, the window definition defines the output frequency. No matter how many or few events we got from the input, this hopping window will produce one result every 15 minutes – except for those windows that do not contain any events at all, because StreamInsight window operations are empty-preserving (more about that another time). The “forced” output for every window can become a performance issue if you have a real-time query with many events in a wide group & apply – let me explain: imagine you have a lot of events that you group by and then aggregate within each group – classical streaming pattern. The hopping window produces a result in each group at exactly the same point in time for all groups, since the window boundaries are aligned with the timeline, not with the event timestamps. This means that the query output will become very bursty, delivering the results of all the groups at the same point in time. This becomes especially obvious if the events are long-lasting, spanning multiple windows each, so that the produced result events do not change their value very often. In such a case, a snapshot window can remedy. Snapshot windows are more difficult to explain than hopping windows: they represent those periods in time, when no event changes occur. In other words, if you mark all event start and and times on your timeline, then you are looking at all snapshot window boundaries:   If your events are never overlapping, the snapshot window will not make much sense. It is commonly used together with timestamp modification, which make it a very powerful tool. Or as Allan Mitchell expressed in in a recent tweet: “I used to look at SnapshotWindow() with disdain. Now she is my mistress, the one I turn to in times of trouble and need”. Let’s look at a simple example: I want to compute the average of some value in my events over the last minute. I don’t want this output be produced at fixed intervals, but at soon as it changes (that’s the true event-driven spirit!). The snapshot window will include all currently active event at each point in time, hence we need to extend our original events’ lifetimes into the future: Applying the Snapshot window on these events, it will appear to be “looking back into the past”: If you look at the result produced in this diagram, you can easily prove that, at each point in time, the current event value represents the average of all original input event within the last minute. Here is the LINQ representation of that query, applying the lifetime extension before the snapshot window: var result = from window in source .AlterEventDuration(e => TimeSpan.FromMinutes(1)) .SnapshotWindow(SnapshotWindowOutputPolicy.Clip) select new { avg = window.Avg(e => e.Value) }; With more complex modifications of the event lifetimes you can achieve many more query patterns. For instance “running totals” by keeping the event start times, but snapping their end times to some fixed time, like the end of the day. Each snapshot then “sees” all events that have happened in the respective time period so far. Regards, The StreamInsight Team

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  • "Unable to install initrd-tools" error during installation.

    - by Rahul
    Was trying to install Ubuntu from a CD on a machine which already has windows on it, choose the option of "Resize IDE1 master (hda) and use freed space" during the "Install the base system" step. After that i get the error: Unable to install initrd-tools. An error was returned while trying to install the initrd-tools package into the target system. Check /target/var/log/bootstrap.log for details. The problem is one one hand i cannot proceed with the complete installation and on other hand if i remove the CD, am not able to boot windows as it says No bootable device. Would highly appreciate for any recommendations.

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  • Write this java source in Clojure

    - by tikky
    Need to write this code in clojure.... package com.example.testvaadin; import javax.servlet.ServletException; import javax.servlet.http.HttpServletRequest; import clojure.lang.RT; import com.vaadin.Application; import com.vaadin.terminal.gwt.server.AbstractApplicationServlet; public class Clojure4Vaadin extends AbstractApplicationServlet { @Override protected Class getApplicationClass()throws ClassNotFoundException { return Application.class; } @Override protected Application getNewApplication(HttpServletRequest request) throws ServletException { try { RT.load(getServletConfig().getInitParameter("script-name"), true); return (Application)RT.var(getServletConfig().getInitParameter("package-name"),getServletConfig().getInitParameter("function-name")).invoke(new String[0]); } catch (Exception e) { throw new ServletException(e); } } }

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  • Sum of two Textbox values into third Textbox using JQuery

    - by Rajneesh Verma
    A script that sums up two textbox values using jQuery. **Note that I am not using any validation for textbox values. <html xmlns= "http://www.w3.org/1999/xhtml" > <head runat= "server" > <title></title> <script type= "text/javascript" src= "http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" ></script> <script type= "text/javascript" > $(function () { var textBox1 = $( 'input:text[id$=TextBox1...(read more)

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  • How to see what's going on during shutdown

    - by Huygens
    Since a few weeks, Ubuntu freezes almost everytime when I shut it down. I know it because the shutdown animation stops and nothing is responsive: Ctrl+Alt+Del or AltGr+Syst+[r,e,i,s,u,b] don't make any difference. I have tried to look at various log files in /var/log but only INFO level message are logged. My hope to solve this problem would be to do a verbose shutdown, one where I could see what's going on, and so what's causing the problem, so I could start solving it. Therefore, as the title suggest it. Is there a way to see what's going on during shutdown? I could even go to the extreme of doing a step-by-step shutdown if this is the only way. Thanks for any tips.

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  • Creating symlink for Postgres

    - by Edwin
    As a developer, I often ssh right into my local database, just to test my application before pushing my code. However, I find that every time I want to access Postgres, I have to type in postgres@ubuntu:~$ /usr/local/pgsql/bin/psql test whereas on my work machine, all I have to do is type postgres@ubuntu:~$ psql --dbname=test --username=user I tried creating a symlink, which was successful, but whenever I try connecting to it through this shortcut, I get the following error message: psql: could not connect to server: No such file or directory Is the server running locally and accepting connections on Unix domain socket "/var/run/postgresql/.s.PGSQL.5432"? How do I get this to work? In case it makes any difference, I'm using a self-compiled version of the 9.1.x series.

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  • mysql does not start or work

    - by Artem Moskalev
    Recently I installed LAMP with tasksel. Then I remember I issued some commands to get into the mysql console - it worked. Right now I checked - apache and php modules work perfectly. But as for mysql - whatever commands I issue - it does not start the console. It writes: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' How can I fix it and start mysql? Why did this happen? Where is it installed (I used the default location for the installation), because I dont understand what is started when I issue the commands?

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  • Canada vs Norway

    - by guybarrette
    During the winter Olympics, I had a little bet with Sondre Bjellås.  Sondre is the RD for Olso, Norway, a rising rock star in the .NET world and a very great guy.  The bet was that if Canada would win Gold against Norway in the man curling final, I would wear something funny and Norwegian like a Viking hat at Mix while Sondre would wear a Canadian jersey. Well, guess who won? You know what?  I glad that Norway didn’t win because I fear I would have had to wear the famous Norwegian curling pants! var addthis_pub="guybarrette";

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  • what is the difference between the below two syntaxes?

    - by Hari
    1. $(function () { function foo() { return true; } log(bar()); // getting error var bar = function() { return true; }; }); 2. $(function () { function foo() { return true; } log(bar()); // working function bar() { return true; }; }); in above snippets log is my custom function to log the result.

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  • How do I get the child of a unique parent in ActionScript?

    - by Koen
    My question is about targeting a child with a unique parent. For example. Let's say I have a box people can move called box_mc and 3 platforms it can jump on called: Platform_1 Platform_2 Platform_3 All of these platforms have a child element called hit. Platform_1 Hit Platform_2 Hit Platform_3 Hit I use an array and a for each statement to detect if box_mc hits one of the platforms childs. var obj_arr:Array = [Platform_1, Platform_2, Platform_3]; for each(obj in obj_arr){ if(box_mc.hitTestObject(obj.hit)){ trace(obj + " " + obj.hit); box_mc.y = obj.hit.y - box_mc.height; } } obj seems to output the unique parent it is hitting but obj.hit ouputs hit, so my theory is that it is applying the change of y to all the childs called hit in the stage. Would it be possible to only detect the child of that specific parent?

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  • ReSharper C# Live Template for Read-Only Dependency Property and Routed Event Boilerplate

    - by Bart Read
    Following on from my previous post, where I shared a Live Template for quickly declaring a normal read-write dependency property and its associated property change event boilerplate, here's an unsurprisingly similar template for creating a read-only dependency property.        #region $PROPNAME$ Read-Only Property and Property Change Routed Event        private static readonly DependencyPropertyKey $PROPNAME$PropertyKey =                                             DependencyProperty.RegisterReadOnly(             "$PROPNAME$", typeof ( $PROPTYPE$ ), typeof ( $DECLARING_TYPE$ ),             new PropertyMetadata( $DEF_VALUE$ , On$PROPNAME$Changed ) );       public static readonly DependencyProperty $PROPNAME$Property =                                           $PROPNAME$PropertyKey.DependencyProperty;        public $PROPTYPE$ $PROPNAME$         {             get { return ( $PROPTYPE$ ) GetValue( $PROPNAME$Property ); }             private set { SetValue( $PROPNAME$PropertyKey, value ); }         }       public static readonly RoutedEvent $PROPNAME$ChangedEvent   =                                           EventManager.RegisterRoutedEvent(           "$PROPNAME$Changed",           RoutingStrategy.$ROUTINGSTRATEGY$,           typeof( RoutedPropertyChangedEventHandler< $PROPTYPE$ > ),           typeof( $DECLARING_TYPE$ ) );       public event RoutedPropertyChangedEventHandler< $PROPTYPE$ > $PROPNAME$Changed       {           add { AddHandler( $PROPNAME$ChangedEvent, value ); }           remove { RemoveHandler( $PROPNAME$ChangedEvent, value ); }       }        private static void On$PROPNAME$Changed(           DependencyObject d, DependencyPropertyChangedEventArgs e)         {             var $DECLARING_TYPE_var$ = d as $DECLARING_TYPE$;            var args = new RoutedPropertyChangedEventArgs< $PROPTYPE$ >(               ( $PROPTYPE$ ) e.OldValue,               ( $PROPTYPE$ ) e.NewValue );           args.RoutedEvent    = $DECLARING_TYPE$.$PROPNAME$ChangedEvent;           $DECLARING_TYPE_var$.RaiseEvent( args );$END$        }        #endregion The only real difference here is the addition of the DependencyPropertyKey, which allows your implementation to set the value of the dependency property without exposing the setter code to consumers of your type. You'll probably find that you create read-only dependency properties much less often than read-write properties, but this should still save you some typing when you do need to do so. Technorati Tags: resharper,live template,c#,dependency property,read-only,routed events,property change,boilerplate,wpf

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  • Why does my CD Tray keep popping open?

    - by Anton
    I have Ubuntu server - Ubuntu 10.04.3 LTS and I can't figure out why my CD tray is opening all the time. I have looked into /var/log/auth.log, cron list and found nothing. The eject command closes tray and then it gets opened again. The server has a LAMP (Linux-Apache-MySQL-PHP) setup and I can't afford to restart it now. How can I find out who or which program is popping the tray open? Which programs can cause this behavior?

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  • Ubuntu installation error on a windows machine

    - by Rahul
    Was trying to install Ubuntu from a CD on a machine which already has windows on it, choose the option of "Resize IDE1 master (hda) and use freed space" during the "Install the base system" step. After that i get the error- "Unable to install initrd-tools. An error was returned while trying to install the initrd-tools package into the target system. Check /target/var/log/bootstrap.log for details. The problem is one one hand i cannot proceed with the complete installation and on other hand if i remove the CD, am not able to boot windows as it says No bootable device. Would highly appreciate for any recommendations.

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  • ASP.NET C# - do you need a separate datasource for each gridview? [closed]

    - by Brian McCarthy
    Do you need a separate datasource for each gridview if each gridview is accessing the same database but different tables in the database? I'm getting an error on AppSettings that says non-invocable member. What is the problem with it? Here's the c# code-behind: protected void Search_Zip_Plan_Age_Button_Click(object sender, EventArgs e) { var _with1 = this.ZipPlan_SqlDataSource; _with1.SelectParameters.Clear(); _with1.ConnectionString = System.Configuration.ConfigurationManager.AppSettings("PriceFinderConnectionString").ToString; _with1.SelectCommand = "ssp_get_zipcode_plan"; _with1.SelectParameters.Add("ZipCode", this.ZipCode.Text); _with1.SelectParameters.Add("PlanCode", this.PlanCode.Text); _with1.SelectParameters.Add("Age", this.Age.Text); _with1.SelectCommandType = SqlDataSourceCommandType.StoredProcedure; _with1.CancelSelectOnNullParameter = false; Search_Results_GridView.DataBind(); } thanks!

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